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L3[00:07:10] <notapotato> So I'm trying to add a custom inventory to my TE but whenever I shift-click out of the slot the game crashes with this report: http://pastebin.com/HL4D2bDW. My container class is http://pastebin.com/Uu8uGW2J
L4[00:08:44] <tterrag> notapotato: is line 119 actually if (itemStack.isStackable()) ?
L5[00:08:48] <tterrag> because that seems unlikely
L6[00:09:13] <tterrag> oh, nvm
L7[00:09:15] <tterrag> reading it wrong
L8[00:10:36] <tterrag> not sure exactly
L9[00:10:42] <tterrag> run through with the debugger and see why it is recursing
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L11[00:13:34] <notapotato> tterrag sorry for the trouble but I'm fairly new to this. I know how to run the debugger on eclipse but I'm not sure how to use it or read the info it gives
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L13[00:13:58] <tterrag> set a break point on line 100 (the problem line)
L14[00:14:01] <tterrag> then step through
L15[00:14:11] <tterrag> google it, there's plenty of guides on the debugger
L16[00:14:41] <notapotato> alright Thank you
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L20[00:20:54] <notapotato> tterrag so when I step through it leads me to line 115 of the container class
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L22[00:21:19] <tterrag> line numbers from the crsah log will probably not line up
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L25[00:26:06] <notapotato> let me rephrase. I put a breakpoint at line 100, ran the debugger, opened the inventory, and clicked step through. that highlighted line 115 from the same class
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L28[00:30:27] <xaero> if you continue, does 100 eventually break? maybe you accidentally enabled 115
L29[00:31:29] <Kobata> You know it's actually recursing down in the mojang code right?
L30[00:31:49] <Kobata> While it's probably caused by his code just randomly breakpointing in there won't help much
L31[00:32:21] <Kobata> Looking at what the point in slotClick that class retrySlotClick is doing is probably more helpful
L32[00:32:34] <Kobata> calls*
L33[00:34:49] <notapotato> xaero if i keep stepping through it goes through 2 more lines in the code (116 and 119) then goes to mojang code
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L36[00:39:27] <tterrag> notapotato: so, step through the mojang code
L37[00:39:28] <tterrag> Kobata: there is such a thing as step into
L38[00:41:47] <notapotato> tterrag it keeps looping back to line 122 of ItemStack.class
L39[00:42:29] <HassanS6000> Thanks to all in the IRC who've helped me out! Gave you all credit collectively: http://snag.gy/ZpEPi.jpg
L40[00:42:51] <tterrag> notapotato: find out *why*
L41[00:42:53] <tterrag> I'm not looknig at the code
L42[00:42:59] <tterrag> spitting line numbers at me won't help :P
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L44[00:48:29] <notapotato> alright I am so lost
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L46[00:52:14] <notapotato> after stepping through the code man many times the currentSlotIndex variable on line 121 of my code flashes
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L49[01:02:54] <Kobata> notapotato: as I was trying to imply above, it's an issue with the result of your code, not directly in it
L50[01:03:31] <Kobata> specifically, if you're returning not-null from transferStackInSlot then the slot in the index given to it must be completely empty afterwards
L51[01:03:51] <Kobata> otherwise it assumes something whent wrong and retries
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L53[01:05:13] <notapotato> i think i get what you're saying
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L66[01:50:08] <sham1> My computer made a spontanious faceplant for no bloody reason :C
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L75[02:01:24] <laci200270> Dimitriye98 what was the problem with the algorithm?
L76[02:01:43] <Dimitriye98> laci200270: don't remember, let me check the commit log
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L79[02:02:15] <Dimitriye98> There was a lot of them, don't remember the major one that was causing total failure
L80[02:02:54] <laci200270> Ok
L81[02:03:08] <Dimitriye98> Oh, yeah. I accidentally used the wrong variable, so I was checking the node block for outputs instead of the block that was currently being searched
L82[02:03:59] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150715 mappings to Forge Maven.
L83[02:04:00] <laci200270> Oh
L84[02:04:03] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150715-1.8.zip (mappings = "snapshot_20150715" in build.gradle).
L85[02:04:13] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L86[02:04:53] <Dimitriye98> BTW, TileEntities keep track of their position and world in the fields pos and worldObj, so you don't need to pass them as method parameters most of the time.
L87[02:05:11] <Dimitriye98> Actually scratch that, ever. You only need to pass them into functions / static methods.
L88[02:05:17] <laci200270> Ok
L89[02:05:45] <Dimitriye98> If you look through my changes, I fixed that in the node code, but IDK if you have the same mistake elsewhere
L90[02:06:45] <Dimitriye98> Anyway, I need to get up early tomorrow, and it's midnight here, so GN.
L91[02:07:00] <laci200270> There was lot of changes :D
L92[02:07:05] <laci200270> Good night
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L109[02:48:10] <Wuppy> o/
L110[02:50:48] <ZeuX> heelo
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L112[02:51:56] <Wuppy> I just finished Dynamite Dunes :D
L113[02:53:13] <ZeuX> congrats!
L114[02:54:16] <Wuppy> it's an incredibly easy scenario on rollercoaster tycoon 1 :P
L115[02:54:30] <ZeuX> I knew that name sounded familiar!
L116[02:54:35] <Wuppy> just got a 1000 euro pc brand new, end up playing the oldest games xD
L117[02:54:47] <ZeuX> an assembly master piece
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L119[03:03:35] <ZeuX> how did the book go btw
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L121[03:08:41] <Wuppy> pretty good, writing a second edition right now :)
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L123[03:15:58] <ZeuX> sweet
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L125[03:19:08] <Cazzar> Time to code listening to a 1965 song~
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L128[03:24:58] <Wuppy> 1965 song?
L129[03:26:24] <Cazzar> Wuppy: Doing some TF2 coding relating to the pyrovision
L130[03:26:40] <Wuppy> why are you coding TF2?
L131[03:26:43] <Wuppy> or how
L132[03:26:52] <Cazzar> if you have heard the Do you believe in magic in the meet the pyro trailer you will know the song
L133[03:26:56] <Cazzar> And, how? SourceMod.
L134[03:27:08] <Cazzar> Like, TF2 is heavily server moddable.
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L136[03:29:33] <Wuppy> cool :)
L137[03:29:37] <Wuppy> I'm finishing up mah book
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L155[04:50:57] <Szernex> https://github.com/szernex/YetAnotherBackupMod2 critique/suggestions for improvement are welcome
L156[04:51:13] <Szernex> I probably have to do something about all those different helper classes or something
L157[04:55:29] <sham1> So many forge lisences
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L159[04:55:33] <sham1> licenses*
L160[05:02:34] <tmtu> swiper no!
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L163[05:06:57] <danielhuisman_> @Szernex how about some documentation, so people will know what the mod does ;)
L164[05:07:08] <Szernex> yeah I'm currently working on the readme
L165[05:08:04] <sham1> Also, you dont need Forge licenses on your repo
L166[05:08:20] <Szernex> I guess
L167[05:08:47] <sham1> Because you atomatically agree to that license when you start using forge
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L169[05:10:49] <Szernex> so, when I call a static method of a class from within a separate thread, is that method then executed in that thread or the main thread?
L170[05:11:10] <ZeuX> that thread
L171[05:11:14] <Szernex> okay
L172[05:11:17] <sham1> AFAIK it should be on the context of the thread calling
L173[05:11:24] <Szernex> thanks
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L180[05:26:29] <Szernex> danielhuisman_ readme has been updated
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L189[05:35:54] <gigaherz> hah
L190[05:35:55] <gigaherz> https://twitter.com/Dinnerbone/status/621260066126213120
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L196[05:49:15] <sham1> And now I think I have made myself some pressurized pipes
L197[05:50:17] <sham1> And now I can only carry liquids with my basic one and only gasses on my pressurized ones
L198[05:51:22] <Laceh> 2000+ lines in on my custom 6502 assembler XD
L199[05:52:09] <sham1> So no longer can I carry steam on the same pipes that carry normal water
L200[05:52:40] <tmtu> wasn't it a 8080 yesterday?
L201[05:52:52] <Laceh> tmtu: I decided 6502 because its easier
L202[05:53:08] <Laceh> I started work on 8086 yesterday and it didnt work out well XD
L203[05:53:22] <Laceh> at least Im making progress on this iteration
L204[05:54:51] <tmtu> in java right?
L205[05:55:01] <Laceh> yupp
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L207[05:55:05] <tmtu> cool
L208[05:55:16] <Laceh> the assembler and emulator will be in java
L209[05:55:19] <Laceh> and open source
L210[05:55:26] ⇨ Joins: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
L211[05:55:58] <sham1> Oh fuck it, lets just make my fluid pipes universal
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L213[05:58:40] <Szernex> sham1, should I also remove the MinecraftForge-credits file?
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L215[05:58:54] <sham1> It is not needed
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L226[06:24:30] <untamemadman> Does anyone know a good url to a GUI tutorial for 1.7.10?
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L229[06:26:20] <laci200270> untamemadman, there is one Contaniers and GUIs minecraftforge search it on the google
L230[06:28:56] <untamemadman> I will have a look at it. Thanks laci200270
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L233[06:44:24] *** kroeser|away is now known as kroeser
L234[06:45:50] <kroeser> Does anyone know why some EnumFacing methods like byName(String) are client-side only?
L235[06:46:23] <sham1> because only used on client only
L236[06:46:25] <sham1> I dont know
L237[06:46:31] <sham1> It is stupid but whatever
L238[06:46:51] <diesieben07> thats because of how mojang's obfuscator works
L239[06:46:54] <diesieben07> if the server doesn't use the method, it's stripped from the server jar
L240[06:47:17] <kroeser> That makes sense
L241[06:47:17] <sham1> You could propably make a PR for it
L242[06:47:32] <kroeser> I'll look into it.
L243[06:47:37] <sham1> if you explain why it would be needeed
L244[06:51:10] <kroeser> Forgot that EnumFacing is just a regular java enum, so valueOf works just fine in this case.
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L246[06:51:34] <sham1> That it indeed is
L247[06:52:17] <diesieben07> yeah i have no idea why they have their own map
L248[06:52:49] <sham1> Because MC
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L250[06:53:24] <kroeser> Probably for making sure that the model files can have their sides in lowercase.
L251[06:53:46] <diesieben07> oh
L252[06:53:51] <diesieben07> valueOf will NOT work fine
L253[06:53:54] <diesieben07> because obfuscation
L254[06:53:57] <sham1> :P
L255[06:54:10] <kroeser> Right...
L256[06:54:31] <Lumien> Does somebody know why vanilla hoppers when pulling from inventory sets every single slots itemstack to a copy of itself even if it didn't actually change it?
L257[06:55:00] <kroeser> Unless you also use the built-in name() method from enums instead of getName() from EnumFacing
L258[06:55:24] <gigaherz> Lumien: because why not ;P
L259[06:55:26] <diesieben07> but if you have the enum instance already...
L260[06:55:32] <diesieben07> you dont need the name lookup
L261[06:55:44] <gigaherz> you are not supposed to rely on references to the ItemStacks at all ;p
L262[06:56:00] <Lumien> But that's so convenient :P
L263[06:56:06] <kroeser> Yes, but in my case I use it to save EnumFacing to NBT
L264[06:56:10] <kroeser> By their name
L265[06:56:11] <gigaherz> conbugnient ;P
L266[06:56:40] <gigaherz> you can use ItemStack.equals to compare them
L267[06:56:44] <sham1> I myself save EnumFacings by their ordinals
L268[06:57:08] <kroeser> That might even be better
L269[06:58:48] <sham1> It works
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L271[07:00:27] <kroeser> I used their ordinal value back in 1.7, not sure why I didn't just do the same thing now..
L272[07:00:50] <diesieben07> kroeser, definitely don't save vanilla enums by name, that breaks when the obf name changes.
L273[07:01:45] <kroeser> diesieben07: Went with the solution suggested by sham1, integers are even more efficient to save than strings.
L274[07:01:54] <diesieben07> yeah :D
L275[07:02:07] <diesieben07> just saying, for hte future
L276[07:02:14] <RobotSquid> does anyone know where the code is taht spawns a new EntityItem when an item is dropped? I am having some trouble with the motion of a custom EntityItem
L277[07:02:38] <gigaherz> look at who calls getDrops?
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L285[07:19:55] <sham1> hat was the method again where I can add multiple collision boxes for my blocks
L286[07:20:27] <sham1> Because at the moment I can just slip into the connection space between my pipes and it becomes really obnoxous
L287[07:20:39] <Unh0ly_Tigg> addCollisionBoxesToList
L288[07:20:55] <sham1> Okay thanks
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L290[07:21:35] <sham1> and I just add the AABBs to that list I am given correct?
L291[07:22:44] <Laceh> my computers filesystem v2: http://i.imgur.com/VqUMUj8.png :D
L292[07:23:00] <sham1> "ls"
L293[07:23:01] <sham1> Yay
L294[07:23:06] <Laceh> XD
L295[07:24:53] <sham1> Gotta love dem UNIX commands
L296[07:25:12] <Laceh> XD
L297[07:25:28] <Laceh> well the filesystem was based off unix, and I figured go with unix for everything else
L298[07:25:40] <Laceh> Im even going to write a bash interpreter
L299[07:25:57] <sham1> Jeez
L300[07:26:12] <Laceh> Im going all out XD
L301[07:26:42] <sham1> What's next, are you gonna port GCC :P
L302[07:28:39] <RobotSquid> gigaherz: getDrops is only used for blocks i think, it doesnt specify the motion. I want the player version, as by default the entityitem drops in a random direction
L303[07:29:14] <gigaherz> oh right
L304[07:29:18] <gigaherz> EntityLiving then?
L305[07:29:27] <Laceh> sham1: already working on an assembler for 6502
L306[07:30:23] <Laceh> but thats going to have to be farther down the road, as its going to take some time lmfao
L307[07:33:02] <untamemadman> I have been following the tutorials on http://www.orangetutorial.com/ for making a GUI but the tutorials just stop. Can anyone point me to some more tutorials for 1.7.10 that I can use to continue from this?
L308[07:34:42] *** TTFT|Away is now known as TTFTCUTS
L309[07:35:57] <Unh0ly_Tigg> I wonder how much work it would be to simulate a 32 bit core i3 inside minecraft...
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L311[07:36:11] <sham1> so much lag
L312[07:36:27] <Unh0ly_Tigg> well, not at 3GHz speed...
L313[07:37:11] <gigaherz> lots
L314[07:37:14] <gigaherz> ;P
L315[07:37:23] <gigaherz> you'd have the basic x86 and x87
L316[07:37:24] <gigaherz> MMX
L317[07:37:28] <gigaherz> SSE
L318[07:37:28] <gigaherz> SSE2
L319[07:37:33] <gigaherz> SSE3
L320[07:37:33] <gigaherz> SSSE3
L321[07:37:33] <gigaherz> SSE4
L322[07:37:35] <gigaherz> AVX
L323[07:37:40] <gigaherz> and possibly AVX2
L324[07:37:46] <gigaherz> (depending on which generation you choose)
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L326[07:37:55] <gigaherz> that assuming you only choose the cpu itself
L327[07:38:00] <gigaherz> a core i3 also has a GPU in it
L328[07:38:14] <gigaherz> and all the power management, ram controller, PCI-e bus, ...
L329[07:38:41] <gigaherz> and then the i3 itself wouldn't be so useful, you'd have to emulate other hardware
L330[07:39:27] <sham1> :P
L331[07:40:47] <RobotSquid> gigaherz: found it in entityPlayer, func_146097_a
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L334[07:41:17] <gigaherz> RobotSquid: ugh, is that 1.8 or 1.7?
L335[07:41:32] <RobotSquid> 1.7
L336[07:41:32] <gigaherz> ah
L337[07:41:32] <gigaherz> then nevermind
L338[07:41:45] <gigaherz> if it was on 1.8, you could look if newer snapshots of the SRG mappings have it named
L339[07:41:52] <gigaherz> but 1.7 SRG isn't going to get updated anymore
L340[07:41:59] <RobotSquid> should probably start looking at 1.8 though
L341[07:42:18] <sham1> yes
L342[07:42:31] <gigaherz> yeh, the intertia to keep using 1.7 for mods isn't going to change as long as new mods still get programmed for 1.7 ;P
L343[07:43:04] <RobotSquid> i am still on forge 1291 though, not that it matters much as i didnt release a mod yet, but in 1448 it might be mapped :P
L344[07:43:10] <sham1> Well when thaumcraft gets into 1.8
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L346[07:44:52] <gigaherz> well at least Thaumcraft is being ported
L347[07:44:56] <gigaherz> unlike others
L348[07:45:11] <gigaherz> some modders actaully made it very clear that they refuse to touch 1.8 at all, ever
L349[07:45:17] <gigaherz> which is sad
L350[07:45:21] <sham1> *glares at* CoFH
L351[07:45:22] <RobotSquid> xD
L352[07:46:04] <RobotSquid> if they dont, either not many tech mods/packs will ever, or someone will write a clone. which is very likely :P
L353[07:46:45] <sham1> Well RF is already ported by the createor of progressive automation
L354[07:46:51] <Unh0ly_Tigg> I've been thinking about making a rp2 port to 1.8...
L355[07:47:01] <gigaherz> yeh (/me thinks of RedPower => ProjectRed)
L356[07:47:23] <Unh0ly_Tigg> I'm talking a straight up port...
L357[07:47:40] <gigaherz> redpower got opensourced?
L358[07:47:52] <Unh0ly_Tigg> no
L359[07:48:17] <Unh0ly_Tigg> though, as eloraam moved onto making her own game...
L360[07:48:27] <gigaherz> LOL
L361[07:48:27] <gigaherz> http://www.eloraam.com/
L362[07:48:35] <gigaherz> yeah just saw
L363[07:48:37] <gigaherz> XD
L364[07:48:56] <Unh0ly_Tigg> plus, she released the mod to the public, she can't say that I *can't* make a direct port...
L365[07:50:05] <Unh0ly_Tigg> well, she can, but it's a matter of whether her say in it matters enough (which she technically has no grounds to say no, given the mincraft eula)
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L370[08:00:33] <tmtu> :() a jvm implementation in lua https://cowlark.com/cgi-bin/fossil.cgi/luje/doc/stable/doc/index.wiki
L371[08:00:55] <tmtu> in 3000 lines
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L373[08:04:14] <gigaherz> funny how it seems to be so much faster than JDK
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L375[08:04:55] <gigaherz> is LuaJIT2 so much better than the OpenJDK? XD
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L389[08:37:13] <sham1> !gm addCollisionBoxesToList 1.8
L390[08:38:59] <sham1> bleh
L391[08:42:24] <RobotSquid> can anyone help me with using a custom EntityItem when i drop something? I tried overwriting createEntity, and returning my custom entity like this: http://pastebin.com/0C5f8m9F but the entity spawns without any motion...
L392[08:43:06] <sham1> Meh, my addCollisionBoxesToList is being very derpy
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L394[08:44:55] <Lumien> How?
L395[08:45:10] <sham1> The collisions are funky
L396[08:45:48] <sham1> I try to walk at my block and it is kinda like trying to walk while having some lag
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L398[08:47:44] <sham1> Also, I can apparently walk through my pipes
L399[08:48:08] <gigaherz> in my tree branch mod, while debugging I'd randomly step INTO the block, and get stuck
L400[08:48:16] <gigaherz> it was like if the server and client didnt' agree on collisions
L401[08:48:16] <gigaherz> XD
L402[08:48:24] <sham1> I think that wasit
L403[08:48:28] <RobotSquid> anyone?
L404[08:48:42] <sham1> no one
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L406[08:48:51] <gigaherz> RobotSquid: the lack of answer usually implies no one knows XD
L407[08:49:07] <RobotSquid> :( lol
L408[08:49:15] <sham1> Bot is not here so you cannot get help right now
L409[08:49:16] <gigaherz> why do you need the custom EntityItem?
L410[08:49:25] <Unh0ly_Tigg> RobotSquid, you're creating the entity, but you're not setting anything for motion...
L411[08:49:39] <RobotSquid> to turn it into another item when struck by lightning
L412[08:50:06] <Unh0ly_Tigg> by the way, the bot's still in #mcpbot...
L413[08:50:19] <RobotSquid> Unh0ly_Tigg: i figured that much. should i add the code from func_146097_a in EntityPlayer?
L414[08:50:29] <sham1> Unh0ly_Tigg, Wrong bot ;)
L415[08:50:38] <Unh0ly_Tigg> what bot then?
L416[08:50:49] <RobotSquid> I thought at there should be an easier, cleaner solution
L417[08:51:07] <Unh0ly_Tigg> oh, the mcp bot is in here, it's just not got voice or op...
L418[08:52:24] <sham1> Hmm, I can phase through my pipes
L419[08:52:36] <ThePsionic> MCPBot_Reborn
L420[08:53:13] <RobotSquid> i thought there might be a better solution using ItemTossEvent, but I dont really know the events
L421[08:53:19] <sham1> The point is that diesiebot07 isn't here
L422[08:53:25] <sham1> At least, he is not active
L423[08:54:18] <Unh0ly_Tigg> he's only been idle for almost 2 hours...
L424[08:59:05] <RobotSquid> fine then, i will use the code in func_146097_a against my will :|
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L437[09:41:42] <laci200270> http://sbnc.khobbits.co.uk/log/stats/minecraftforge.htm
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L440[09:42:54] <Lumien> barely made the list :P
L441[09:42:55] *** AFK is now known as Vigaro
L442[09:45:26] <laci200270> i just found this site
L443[09:45:37] <sham1> "I need the Nordic one to even do anything useful"
L444[09:45:38] <sham1> GG
L445[09:46:45] <laci200270> "laci200270 wasn't very popular, getting kicked 3 times!"
L446[09:47:50] <sham1> And one of those who didnt get on the top was my mobile account before I got bouncer
L447[09:49:18] <sham1> Also, so many nics
L448[09:50:25] ⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L449[09:50:41] <laci200270> sham1 spoke a total of 33190 words!
L450[09:50:48] <sham1> :P
L451[09:51:00] <laci200270> Users with most nicknames
L452[09:51:00] <laci200270> Nick Names Used
L453[09:51:00] <laci200270> 1 sham1 (11 names) sham1|Sauna, sham1|ZZzZ, sham|Bored, sham1|Sleeping, sham1_, sham1|Travel, sham1|Car, sham1__, sham1|Napping, sham1, sham1|Bored
L454[09:51:06] <sham1> yes
L455[09:51:14] <laci200270> :D
L456[09:51:23] <gigaherz> REALLY
L457[09:51:30] <sham1> 33k names
L458[09:51:32] <gigaherz> "gigaherz_a_o"
L459[09:51:35] <sham1> words*
L460[09:51:40] <gigaherz> of all the random nicknames SASL chose for me
L461[09:51:49] <sham1> O_O
L462[09:51:51] <gigaherz> it had to record one with TWO suffixes XD
L463[09:51:52] <sham1> o_o*
L464[09:52:09] <gigaherz> sham1: the sasl script for mirc, will append a random letter when the chosen nickname isn't available
L465[09:52:30] <sham1> It could always ghost the other active nick
L466[09:52:34] <sham1> Or just get a bouncer
L467[09:52:44] <gigaherz> SASL works during connection
L468[09:52:48] <gigaherz> it can't send messages yet XD
L469[09:53:04] <sham1> so bouncer it is
L470[09:53:20] <gigaherz> can't br arsed, I prefer to get suffixed ;p
L471[09:53:27] <sham1> a_o
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L503[11:07:51] <williewillus> is there a way I can do something whan someone else's EntityThrowable calls its onImpact?
L504[11:08:02] <williewillus> ie if I wanted to make snowballs do more things when hitting a player
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L512[11:17:28] <gigaherz> williewillus: Idon't think so
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L514[11:17:37] <williewillus> :/
L515[11:18:02] <gigaherz> aside of adding your own custom hook to EntitySnowball ;P
L516[11:18:46] <williewillus> bleh defeats the p9urpose then lol
L517[11:19:00] <williewillus> Im trying to move as much of my old asm bugfixmod into forge api as possible
L518[11:19:20] <sham1> You could also make it a forge event it and PR it up
L519[11:20:17] <williewillus> yeah that sounds like a good choice
L520[11:20:22] <williewillus> I'm surprised no one's needed it
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L522[11:26:40] * Unh0ly_Tigg whispers "event ALL the things"
L523[11:28:14] <gigaherz> ugh just IMAGINE adding a hook before/after every single line of code
L524[11:28:22] <gigaherz> so you can add new shit in the exact place you want it
L525[11:28:24] <gigaherz> XD
L526[11:28:36] <williewillus> this should just be a notification event right? no canceling/resulting?
L527[11:28:37] <Parker8283> New BON2 Version: https://github.com/Parker8283/BON2/releases/tag/2.2.2
L528[11:28:44] <Unh0ly_Tigg> hook the event bus, get an event every time something happens INSIDE the event bus!
L529[11:28:46] <gigaherz> williewillus: hmmm
L530[11:28:50] <gigaherz> I'd make it cancelable
L531[11:28:55] <williewillus> what would happen then?
L532[11:28:56] <gigaherz> so you can choose NOT to spawn snowballs
L533[11:29:01] <gigaherz> eh
L534[11:29:05] <gigaherz> I mean not to hit with them
L535[11:29:05] <williewillus> no not spawning
L536[11:29:07] <williewillus> oh
L537[11:29:19] <gigaherz> but dunno
L538[11:29:20] <williewillus> idk how big of a patch that would be to have it pass through whatever its hitting
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L540[11:29:48] <williewillus> I was thinking just throw the EntityThrowable and it's MovingObjectPosition and post that to the bus, it's pretty much all someone would need
L541[11:29:55] <gigaherz> actually wouldn't it be better to have a generic hook on world.spawnEntitiyInWorld?
L542[11:29:56] <williewillus> *into an event and post
L543[11:30:03] <williewillus> I'm not talking about spawning?
L544[11:30:09] <gigaherz> so instead of changing EntitySnowball, you can just replace it with your own custom one?
L545[11:30:14] <williewillus> I'm talking about specifically EntityhTrowable's onImpact method
L546[11:30:19] <gigaherz> I know
L547[11:30:32] <gigaherz> I was trying to think of other approaches ;P
L548[11:30:38] <williewillus> yeah but I don't want to replace vanilla stuff
L549[11:31:04] <gigaherz> well
L550[11:31:27] <gigaherz> onImpact hook would be MORE interesting if the ghast fireball was an EntityThrowable ¬¬
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L552[11:31:48] <williewillus> blargh onImpact is abstract
L553[11:32:04] <gigaherz> sure you want to call the hook BEFORE calling onImpact
L554[11:32:16] <gigaherz> if(blah blah event bus blah)
L555[11:32:19] <gigaherz> onImpact(arg);
L556[11:32:42] <williewillus> is that the convention for these kinds of things?
L557[11:32:57] <gigaherz> haven't seen that many examples, but I believe so
L558[11:33:33] <williewillus> k
L559[11:33:51] <gigaherz> well for cancellable ones, at least
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L561[11:34:20] <gigaherz> ah nope
L562[11:34:21] <gigaherz> it's !
L563[11:34:28] <gigaherz> if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.entity.player.PlayerPickupXpEvent(entityIn, this))) return;
L564[11:34:33] <gigaherz> so if returns true, cancel
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L566[11:35:56] <shadekiller666> if you had a choice between flight or invisibility which would you choose?
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L569[11:36:50] <williewillus> shadekiller666: in what context? :p
L570[11:37:11] <Wuppy> https://www.youtube.com/watch?v=egYNYVxrWGE
L571[11:37:15] <Wuppy> just cause 3 <3
L572[11:37:37] <shadekiller666> in the context of, you as a real person has the choice between gaining the power to fly, or the power to be invisible
L573[11:38:19] <williewillus> flight
L574[11:38:28] <williewillus> if it was something like pvp in MC, invisibility
L575[11:38:37] <shadekiller666> from a logistics standpoint, flying would be problematic, think about it, our airspaces are heavilly controlled
L576[11:38:41] <shadekiller666> to prevent collisions
L577[11:38:54] <gigaherz> who cares, you can fly ;p
L578[11:39:00] <williewillus> and if it's just me
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L580[11:39:31] <shadekiller666> but what if it wasn't just you, what if it was half of all the poeple on the planet with the ability to fly
L581[11:40:04] <williewillus> then flying wouldn't be cool anymore
L582[11:40:13] <gigaherz> then we'd need better air-roads
L583[11:40:25] <gigaherz> ;P
L584[11:40:32] <gigaherz> but I'd still be ok with flying vs not flying
L585[11:40:41] <gigaherz> while invisibility is just, meh
L586[11:40:52] <gigaherz> everything that's interesting about invisibility, is also ethically wrong
L587[11:40:59] <gigaherz> (or morally, whichever the case)
L588[11:41:05] <FluffyCloud> poor flightless people would have a huge disadvantage in life. :(
L589[11:41:13] <gigaherz> you can be in places you aren't supposed to be
L590[11:41:19] <gigaherz> take things you aren't supposedto have
L591[11:41:30] <gigaherz> see/hear things you aren't supposed to know
L592[11:41:31] <gigaherz> etc
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L595[11:42:07] <gigaherz> while flight has proper good uses that don't imply being a government spy or a villain
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L597[11:51:21] * RobotSquid thinks about making his laser gun shoot projectiles that has the same effect as ghast fireballs
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L600[11:59:50] <shadekiller666> when using the FMLLog.info call, is it better to pass in "new Object[0]" or "new Object[]{}" as the second parameter if you don't need it?
L601[12:00:03] <shadekiller666> does it matter at all?
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L604[12:02:08] <PaleoCrafter> How about not passing anything at all? It's a vararg iirc
L605[12:03:24] <diesieben07> not passing anything woudl be equivalent
L606[12:03:31] <PaleoCrafter> Yeah
L607[12:03:33] <diesieben07> and new Object[0] and new Object[] { } are equivalent as well
L608[12:03:40] <shadekiller666> it is a vararg, but eclipse gets angry if you do that
L609[12:03:49] <diesieben07> do what?
L610[12:03:56] <shadekiller666> try to pass nothing
L611[12:04:02] <gigaherz> uh then eclipse sucks
L612[12:04:03] <diesieben07> wut
L613[12:04:03] <gigaherz> XD
L614[12:04:23] <shadekiller666> or it did at one point...
L615[12:04:25] <shadekiller666> O.o
L616[12:04:28] <shadekiller666> hmm
L617[12:05:14] <PaleoCrafter> That's common knowledge, gigaherz :P
L618[12:05:34] <gigaherz> sure, but for one more reason XD
L619[12:06:34] <PaleoCrafter> Oi, 51% of Germans are against hot pants etc at schools
L620[12:06:57] <shadekiller666> ?
L621[12:07:55] <Horfius> Hot pants?
L622[12:08:28] <PaleoCrafter> Very short pants :P
L623[12:09:04] <gigaherz> "microshorts"
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L625[12:10:23] <gigaherz> and yeah being now an "old man" by school standards (I'm 31), I'd also agree with school-aged people wearing slightly decent clothing while IN the school
L626[12:10:24] <gigaherz> ;P
L627[12:10:46] <PaleoCrafter> I agree :P
L628[12:12:13] <gigaherz> uhhhh.... the internet is disturbing, I googled microshorts, and among the first results in google images is http://www.instepdancewear.co.uk/Hot-Micro-Shorts
L629[12:12:25] <PaleoCrafter> :D
L630[12:12:26] <gigaherz> really, the shop page calls them "HOT"
L631[12:12:30] <gigaherz> with that pic
L632[12:12:31] <gigaherz> ....
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L634[12:13:48] <PaleoCrafter> Wouldn't be the first time for marketing people not to notice stuff like that :P
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L636[12:15:05] <williewillus> gigaherz: what package should i stick it in? net.minecraftforge.event.item?
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L638[12:15:10] <williewillus> *event.entity.item
L639[12:15:39] <gigaherz> hmmm
L640[12:15:41] <gigaherz> no idea
L641[12:15:46] <diesieben07> which event are you making=
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L643[12:15:47] <diesieben07> ?
L644[12:16:10] <gigaherz> hmmm
L645[12:16:16] <gigaherz> nah it wouldn't be an Item event
L646[12:16:18] <gigaherz> it's a Throable
L647[12:16:19] <gigaherz> so
L648[12:16:22] <gigaherz> make a new package maybe
L649[12:16:36] <gigaherz> entity.throwable.ThrowableImpactEvent
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L651[12:16:50] <diesieben07> the package conveys no information there
L652[12:16:53] <diesieben07> so strip it
L653[12:17:01] <gigaherz> true
L654[12:17:16] <diesieben07> also that event does not seem very possible
L655[12:17:25] <gigaherz> ?
L656[12:17:40] <williewillus> :< there's no way to do stuff when a throwable impacts as of now
L657[12:17:41] <diesieben07> well, you cant patch every modded projectile
L658[12:17:43] <gigaherz> it's an EntityThrowable
L659[12:17:45] <gigaherz> event
L660[12:17:52] <diesieben07> sure there is willie
L661[12:17:55] <gigaherz> doesn't affect fireballs, only snowballs and such
L662[12:17:58] <williewillus> how?
L663[12:18:10] <diesieben07> track the entity joining the world
L664[12:18:18] <diesieben07> then check every tick (WorldTickEvent) if it has impacted
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L667[12:19:22] <gigaherz> that seems like it could get rather laggy if there happens to be a lot of entities flying around?
L668[12:19:40] <diesieben07> "seems like" - profiler or gtfo :P
L669[12:19:42] <gigaherz> lots of code duplication also, since you'd have to recalculate the position info
L670[12:20:06] <gigaherz> dunno it seems like a legit hook to me ;P
L671[12:20:17] <diesieben07> well, do what you guys wish
L672[12:20:23] <williewillus> ill just submit it anyway if it gets denied oh well lol :p
L673[12:21:52] <gigaherz> eggs, snowballs, ender pearls, potions, and xp bottlers -- everything seems to use EntityThrowable except Fireballs
L674[12:21:57] <gigaherz> bottles*
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L676[12:23:00] <williewillus> well you can't throw them lol
L677[12:23:13] <gigaherz> fire charges?
L678[12:23:21] <gigaherz> those are EntitySmallFireball ;p
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L680[12:23:28] <gigaherz> vs EntityLargeFireball for the ghastballs
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L682[12:23:59] <gigaherz> they share an EntityFireball base class, instead of EntityThrowable
L683[12:24:17] <gigaherz> they DO have onImpact, though
L684[12:24:25] <gigaherz> it's just not the same base class ¬¬
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L689[12:27:15] * RobotSquid thinks his IRC is being derpy
L690[12:27:35] <gigaherz> DerpIRC
L691[12:27:50] <RobotSquid> xD
L692[12:28:53] ⇨ Joins: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl)
L693[12:29:38] <RobotSquid> Hmmm... i am bored. lets make a poisonous cookie :P
L694[12:29:57] <sham1> You evil bastarfd
L695[12:30:57] <RobotSquid> *nefarious laughs*
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L704[12:55:31] <shadekiller666> has anyone here ever looked into a multi-version api?
L705[12:56:01] <tmtu> ???
L706[12:56:16] <shadekiller666> where you have basically wrapper classes that act as a bridge between mc/forge and content classes for the mod?
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L708[12:57:07] <shadekiller666> so instead of updating all of the content in the mod for a new version, you update the wrapper mod instead
L709[12:59:08] <gigaherz> hmm isn't that basically what Bukkit was doing, or whatever is trying to replace it these days
L710[12:59:28] <PaleoCrafter> There are tons of projects like that, lol
L711[12:59:28] <shadekiller666> well, bukkit was very limiting
L712[12:59:39] <PaleoCrafter> NOVA for example
L713[12:59:53] <PaleoCrafter> None of them are mature enough yet though
L714[13:00:20] <gigaherz> they may also be examples of mods with adapter classes that work around version differences, I suppose
L715[13:00:34] <shadekiller666> ^
L716[13:00:42] <gigaherz> like, one could make a 1.7.x mod with BlockPos and IBlockState
L717[13:00:53] <gigaherz> so that the 1.8 code works in 1.7
L718[13:01:00] <shadekiller666> kinda ya
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L720[13:01:13] <gigaherz> there was someone who pasted their BlockPos class for 1.7 not long ago
L721[13:01:31] <shadekiller666> so that the same codebase can work across versions, if the wrapper classes are updated
L722[13:01:40] <gigaherz> or yo ucould "unwrap" the BlockPos/IBlockState
L723[13:01:48] <gigaherz> and call backward-compatibility methods using x,y,z,meta
L724[13:02:01] <gigaherz> but those are at different levels
L725[13:02:11] <PaleoCrafter> As I said, there are tons of projects that do it some extent :P
L726[13:02:15] <gigaherz> yeah
L727[13:02:22] <shadekiller666> if one wanted to do this, and basically include 1.7.10 compatible wrapper classes in the same jar as the ones compatible with 1.8, how would that work?
L728[13:02:34] <PaleoCrafter> NOVA is taking it to the extreme by being a compete abstraction over voxel games
L729[13:02:40] <gigaherz> for backporting to 1.7
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L731[13:03:06] <gigaherz> you'd need to wrap around Blocks, TileEntities, and such, to "add" BlockPos, IBlockState, a json model loader, ...
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L733[13:03:14] <tmtu> PaleoCrafter: buncha extremists!
L734[13:03:14] <gigaherz> it's probably a lot of work
L735[13:03:24] <gigaherz> for forward-compatibility of 1.7.10 mods with 1.8
L736[13:03:59] <gigaherz> you'd have to make 1.8 compatible with 1.7-style custom item rendering (using OpenGL, not simply baked models)
L737[13:04:25] <gigaherz> other stuff hasn't changed that much
L738[13:04:42] <PaleoCrafter> Backporting normally probably of easier than writing all the glue code, lol
L739[13:04:48] <shadekiller666> and if the rumors about 1.9 are true, things are going to get very interesting with the switch to shaders
L740[13:05:19] <PaleoCrafter> 1.9 won't have shaders
L741[13:05:35] <PaleoCrafter> The guy who was working on it left the team
L742[13:06:31] <gigaherz> well mc already has "shaders", but only post-processing ;P
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L744[13:06:44] <PaleoCrafter> Heh, yeah
L745[13:07:05] <shadekiller666> aparently they're also allowing models to be combined using "BlockState attributes"
L746[13:07:09] <shadekiller666> whatever that means
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L748[13:07:27] <gigaherz> possibly something a bit like forge blockstates
L749[13:07:32] <PaleoCrafter> Yeah
L750[13:07:36] <gigaherz> where one state can refer to multiple models
L751[13:07:39] <shadekiller666> but it aparently reduced vanilla's models by 300, and improves rotation/translation support
L752[13:07:47] <gigaherz> yeah
L753[13:07:58] <gigaherz> I imagine the blockstate being able to reference multiple models
L754[13:08:05] <gigaherz> with individual transforms per "part"
L755[13:08:09] <PaleoCrafter> Grum even posted an example under the forge PR :P
L756[13:08:19] <gigaherz> oh?
L757[13:08:19] <shadekiller666> ?
L758[13:08:22] <shadekiller666> links?
L759[13:08:26] <PaleoCrafter> It has evolved since then though
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L761[13:08:32] <PaleoCrafter> Search yourself, dude
L762[13:08:55] <PaleoCrafter> They've also shown it at Minecon, methinks
L763[13:09:08] <Lumien> Besides the lightmap & glcolor & texture2d, what other things could cause my opengl rendered stuff in my tesr to "randomly" switch to a darker color
L764[13:09:26] <gigaherz> shadekiller666: https://github.com/MinecraftForge/MinecraftForge/pull/1885
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L767[13:11:09] <gigaherz> Lumien: glEnable(GL_LIGHTING) maybe
L768[13:11:16] <Lumien> derp, right
L769[13:11:16] <gigaherz> I mean you could ensure it's disabled
L770[13:11:18] <Lumien> thx
L771[13:11:36] <gigaherz> or configure it all to your needs ;P
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L774[13:20:12] <williewillus> geez the genPatches task takes forever to run :p
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L777[13:23:47] <williewillus> shadekiller666: grum posted this at minecon https://gist.github.com/grum/09824435f8895708f7d2
L778[13:24:54] <shadekiller666> good lord...
L779[13:25:52] <minecreatr> I met grum at minecon
L780[13:25:54] <minecreatr> he was nice
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L800[14:05:37] <HassanS6000> :'( fry still is gone lol
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L802[14:05:58] <sham1> You need to wait for a long time
L803[14:06:06] <sham1> I would not hold my breath until he returns
L804[14:06:20] <sham1> It would be a very long wait
L805[14:07:45] <heldplayer> Where is fry anyway?
L806[14:07:52] <sham1> SIS
L807[14:08:24] <heldplayer> SIS?
L808[14:08:34] <tmtu> sister fry, he became a nun
L809[14:08:39] <jamierocks> secret inte;ogence service
L810[14:08:48] <heldplayer> :P
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L813[14:11:24] <HassanS6000> School
L814[14:11:33] <HassanS6000> System Informatics School or something like that
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L817[14:18:05] <williewillus> frysis uh oh
L818[14:18:13] <williewillus> just kidding
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L822[14:22:19] <HassanS6000> haha williewillus
L823[14:23:05] <calclavia> Is there a way to run the Forge installer through command line?
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L825[14:27:11] <HassanS6000> calclavia,
L826[14:27:17] <HassanS6000> java -jar forge-installer.jar
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L828[14:27:42] <gigaherz> HassanS6000: I believe he means to specify the installation folder and such from cmdline
L829[14:27:51] <Lapiman> So in a custom crop class (1.7), I override func_149865_P(), the method that returns the "crop" item (not the seed item)
L830[14:27:52] <gigaherz> so that the gui never has to show up at all
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L832[14:28:12] <HassanS6000> oh
L833[14:28:16] <Lapiman> Then, in-game, I break the fully grown crop and it only ever drops seeds
L834[14:28:32] <Lapiman> https://github.com/thinkplank/grimcraft/blob/1.7/java/us/thinkplank/grimcraft/block/BlockBarleyCrop.java
L835[14:28:42] <Lapiman> Here is the code. Anyone know what's wrong?
L836[14:28:43] <HassanS6000> !gm func_149865_P() 1.7
L837[14:28:48] <HassanS6000> !gm func_149865_P() 1.7.10
L838[14:29:03] <HassanS6000> uhh I couldn't find the method you're using..
L839[14:29:05] <gigaherz> calclavia: the fact that "SimpleInstaller.java"'s main method does NOT use args, tells me the answer is "no"
L840[14:29:12] <calclavia> gigaherz: Ok
L841[14:29:13] <gigaherz> https://github.com/MinecraftForge/Installer/blob/master/src/main/java/net/minecraftforge/installer/SimpleInstaller.java
L842[14:29:23] <williewillus> HassanS6000: don't use parentheses when querying mcpbot
L843[14:29:35] <Lapiman> !gm func_149865_P 1.7
L844[14:29:36] <HassanS6000> williewillus, I am so dumb.
L845[14:29:41] <HassanS6000> !gm func_149865_P 1.7
L846[14:29:42] <williewillus> also, 1.7.10
L847[14:29:43] <gigaherz> oh wait I misread
L848[14:29:43] <Lapiman> !gm func_149865_P 1.7.10
L849[14:29:45] <gigaherz> it DOEs use args!
L850[14:29:47] <HassanS6000> !gm func_149865_P 1.7.10
L851[14:29:55] <HassanS6000> k yah ur right Lapiman it exists..
L852[14:29:58] <calclavia> gigaherz: it does?
L853[14:30:02] <gigaherz> yes
L854[14:30:04] <Lapiman> lol
L855[14:30:08] <gigaherz> -installServer
L856[14:30:11] <gigaherz> -installClient
L857[14:30:17] <gigaherz> h/help for help
L858[14:31:09] <calclavia> gigaherz: I only see -installServer
L859[14:31:20] <gigaherz> you are right
L860[14:31:29] <gigaherz> gah I shouldn't try to be helpful when I wake up from a nap
L861[14:31:46] <gigaherz> my overactive imagination fills in the blanks
L862[14:32:44] <calclavia> damn it, no way to install client...
L863[14:34:02] <Michael_> Why would you need to install forge by command line?
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L865[14:34:43] <williewillus> Lapiman: stick some printlns around and see if that func_P ever gets called
L866[14:35:44] <Ordinastie> -_-
L867[14:36:03] <calclavia> Michael_: Modpack related launcher thing
L868[14:36:04] <Lapiman> OH!
L869[14:36:09] <calclavia> I'll do a PR to Forge installer
L870[14:36:12] <calclavia> for installClient
L871[14:36:24] <Lapiman> I think I figured it out - I have a custom bonemeal-like item that must be setting the meta > 7
L872[14:36:37] <Lapiman> And then to check if it drops any barley, the class does == 7
L873[14:37:27] <Lapiman> going to try that now
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L889[15:20:03] <Flashfire> I'm having some trouble with the getOneItem(rand) method in ChestGenHooks
L890[15:20:31] <diesieben07> define "some trouble"
L891[15:20:32] <Flashfire> Most items come out at black/purple cubes and I can only ever get one type of potion
L892[15:20:44] <Flashfire> It works for the actual chest
L893[15:21:16] <diesieben07> show how you use it
L894[15:21:30] <Flashfire> Ok
L895[15:22:13] <Flashfire> Pastebin isn't loading so I'll post the relevant part here (it's short)
L896[15:22:17] <diesieben07> no
L897[15:22:19] <diesieben07> use gist.github.com
L898[15:22:20] <unascribed> http://gist.github.com/
L899[15:22:51] <Flashfire> Sorry, nothing is loading >.>
L900[15:22:57] <diesieben07> your internet may be broken.
L901[15:23:01] <Flashfire> It's terrible
L902[15:23:19] <Flashfire> Tried fixing it today and it only made it worse
L903[15:24:22] <Flashfire> https://gist.github.com/Flashfyre/fac1720822cbd770dec1
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L906[15:25:00] <diesieben07> now show how you set up that custom ChestGenHooks
L907[15:25:21] <Flashfire> https://gist.github.com/Flashfyre/18b789ff739f6a1d3b28
L908[15:25:50] <diesieben07> oh gawd
L909[15:25:51] <unascribed> !gc ItemStack
L910[15:25:54] <diesieben07> don't use IDs
L911[15:26:00] <Flashfire> I know, I know
L912[15:26:03] <unascribed> ...how do you get constructors
L913[15:26:11] <Flashfire> Someone told me that but I haven't got around to changing it
L914[15:26:14] <diesieben07> !gm ItemStack
L915[15:26:21] <unascribed> !gm ItemStack
L916[15:26:31] <Joban> !gm ItemStack
L917[15:26:33] <unascribed> :U
L918[15:26:36] <Joban> Oh boy.
L919[15:26:36] <diesieben07> now is the time. before you do anything else. do not pass go, do not collect $200
L920[15:26:39] <sham1> !gm ItemStack
L921[15:26:40] <unascribed> i'll just open my eclipse workspace...
L922[15:26:48] <unascribed> I'm pretty sure you have the constructor args backwards, though
L923[15:26:51] <unascribed> haven't checked yet
L924[15:26:58] <unascribed> IIRC it's Item/Block, Damage, Amount
L925[15:27:10] <Flashfire> What's the bot called again where I use that?
L926[15:27:10] <unascribed> so you're setting the damage to 1, which is resulting in a null model
L927[15:27:15] <diesieben07> its not
L928[15:27:17] <unascribed> and the amount to something absurd like 8192
L929[15:27:20] <Szernex> noob questions: which type of git tags should one use for marking release version, lightweight or annotated?
L930[15:27:27] <Joban> !gm help
L931[15:27:28] <diesieben07> its item, amount, meta
L932[15:27:33] <Joban> !gm
L933[15:27:40] <unascribed> ./msg MCPBot_Reborn !help
L934[15:27:44] <Flashfire> I did it wrong?
L935[15:27:55] <diesieben07> Flashfire, remove the IDs. then we can continue.
L936[15:28:04] <unascribed> see: net.minecraft.init.Items
L937[15:28:06] * Szernex pokes diesieben07
L938[15:28:09] <unascribed> and Blocks
L939[15:28:13] <unascribed> e.g. Blocks.beacon
L940[15:28:20] <unascribed> Items.iron_axe
L941[15:28:26] <sham1> stop poking the bot
L942[15:28:28] * diesieben07 stares at Szernex with a questioning look
L943[15:28:34] <Flashfire> Not all items are available without an ID though
L944[15:28:37] <sham1> The bot has done nothing wrong
L945[15:28:38] <Flashfire> So I can't fix all of them
L946[15:28:38] <Szernex> see question a few lines above
L947[15:28:39] <unascribed> wat
L948[15:28:58] <unascribed> if you mean things <256
L949[15:28:59] <diesieben07> that is BS Flashfire
L950[15:29:01] <unascribed> those are blocks.
L951[15:29:03] <unascribed> use Blocks.blah
L952[15:29:06] <diesieben07> Szernex, no idea what you mean.
L953[15:29:18] <diesieben07> (I dont use git tags)
L954[15:29:21] <Szernex> mkay
L955[15:29:28] <unascribed> you should use annotated if you have something to say
L956[15:29:41] <unascribed> a lot of people say "U MUST USE DE ANNOTATED FOR EVRYTHIN"
L957[15:29:51] <Szernex> so for marking a release version...?
L958[15:29:53] <unascribed> but really if you don't have anything to say other than the version, lightweight is plenty
L959[15:29:54] <Flashfire> I distinctly remember there being ones I couldn't find in Blocks or Items but I can't remember which
L960[15:29:57] <unascribed> and it's what GitHub uses.
L961[15:29:58] <Szernex> just a lightweight one?
L962[15:30:02] <Szernex> okay
L963[15:30:03] <Szernex> thanks
L964[15:30:08] <diesieben07> Flashfire, then you probably should not use those.
L965[15:30:48] <unascribed> everything I see in the thing you gisted has equivalents in Items or Blocks
L966[15:30:56] <unascribed> using IDs is a Very Bad Thing
L967[15:31:15] <diesieben07> IDs are not consistent
L968[15:31:17] <gigaherz> Szernex: you can just "create tag" from the releases tab of github itself ;P
L969[15:31:25] <diesieben07> if you switch worlds, Stone might suddenly be ID 212
L970[15:31:30] <Szernex> mkay
L971[15:31:33] <calclavia> https://github.com/MinecraftForge/Installer/pull/26
L972[15:31:39] <calclavia> AbrarSyed: ^
L973[15:32:19] <calclavia> cpw: ^
L974[15:32:42] <unascribed> wait, what happened to Lex?
L975[15:32:47] <unascribed> I just noticed he's not in the user list
L976[15:32:52] <diesieben07> he ded
L977[15:32:53] <sham1> Lex is somewere
L978[15:33:01] <Ivorius> Flashfire: All items are available through either Items.item or Item.getItemFromBlock(Blocks.block)
L979[15:33:15] <Ivorius> Oh, LexManos is gone?
L980[15:33:21] <sham1> calclavia, what is the point of this
L981[15:33:23] <Ivorius> Quick, get out all ze pingz
L982[15:33:25] <sham1> Yes he is
L983[15:33:33] <unascribed> +b Ivorius
L984[15:33:40] <sham1> +v Ivorius
L985[15:33:41] <calclavia> sham1: So you can install client without UI popping up
L986[15:34:02] <calclavia> I'm making some sort of mod installer, which installs Forge automatically
L987[15:34:25] <tterrag|ZZZzzz> diesieben07: well that's not true
L988[15:34:30] <sham1> Well jeez
L989[15:34:37] <sham1> Where have I seen something like that before
L990[15:36:48] <Ivorius> calclavia, better not talk about it while LexManos is here :P
L991[15:37:10] <calclavia> Ivorius: heh. Why?
L992[15:37:21] <sham1> Normally gods would smite you down Ivorius, but you are lucky
L993[15:37:39] <Ivorius> I'm living life to the fullest.
L994[15:38:08] <Ivorius> calclavia, auto-updaters are a sort of banned topic
L995[15:38:17] <calclavia> Ivorius: it's not an auto updater
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L997[15:38:26] <williewillus> Ivorius: launchers automatically install forge lol
L998[15:41:57] <Flashfire> Fixed: https://gist.github.com/Flashfyre/3ca4179bd36f709b3cb7
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L1001[15:45:42] <Flashfire> It seems any item with a stack size of greater than 1 gets changed to purple and black block
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L1003[15:45:57] <Flashfire> And I still only get healing potions for any type of option
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L1012[15:49:11] <Flashfire> potion*
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L1020[15:51:12] <Szernex> what do I have to do to build the release jar of my mod? isn't it just gradlew build?
L1021[15:51:23] <gigaherz> yes
L1022[15:51:23] <Flashfire> Yes it is
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L1024[15:51:28] <Szernex> hm
L1025[15:51:37] <Flashfire> What happens when you use that to make it fail?
L1026[15:51:39] <gigaherz> make sure the build.gradle has the proper name
L1027[15:51:47] <sham1> Oh that laci200270 is not giving up on Forge's github
L1028[15:51:50] <Szernex> well that's not the problem
L1029[15:51:59] <gigaherz> so we need logs ;P
L1030[15:52:05] <Szernex> the problem is that I now get an error when I boot the server with the new version of my mod
L1031[15:52:07] <gigaherz> from gradlew build
L1032[15:52:12] <gigaherz> ah
L1033[15:52:18] <gigaherz> do you do Reflection?
L1034[15:52:29] <gigaherz> or first
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L1036[15:52:31] <gigaherz> what error?
L1037[15:52:35] <Szernex> http://pastebin.com/ZfCv5Rvi
L1038[15:52:37] <gigaherz> logs. always pastebin logs ;P
L1039[15:52:43] <Szernex> yes yes
L1040[15:52:47] <Szernex> don't stress me
L1041[15:52:54] <gigaherz> sorry XD
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L1043[15:53:06] <gigaherz> do you run the mod through an obfuscator?
L1044[15:53:21] <Szernex> well, I thought that the build task does that...
L1045[15:53:31] <gigaherz> aside of the reobf that Minecraft does
L1046[15:53:45] <gigaherz> eh forge*
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L1048[15:53:47] <Szernex> so no, I don't do anything besides gradlew build
L1049[15:53:55] <gigaherz> ah ah
L1050[15:53:56] <gigaherz> look below
L1051[15:54:00] <MiningMark48> uggh, having a problem with getting recipes working with my own block -_- www.github.com/miningmark48/bam
L1052[15:54:01] <gigaherz> Caused by: java.lang.UnsupportedClassVersionError: org/szernex/yabm2/YABM2 : Unsupported major.minor version 52.0
L1053[15:54:05] <gigaherz> this is a java mismatch
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L1055[15:54:10] <Szernex> meaning?
L1056[15:54:13] <gigaherz> your server is java6/7 and you built java7/8
L1057[15:54:18] <Szernex> >.>
L1058[15:54:20] <sham1> :P
L1059[15:54:22] <tterrag|ZZZzzz> you built to java 8 bytecode
L1060[15:54:31] * sham1 facepalms
L1061[15:54:31] <Szernex> yes I did
L1062[15:54:39] <tterrag|ZZZzzz> add targetCompatibility = 1.6 to your build.lgradle
L1063[15:54:42] <Szernex> for some reason I thought the server was on java8
L1064[15:55:06] <Szernex> I'm using stuff specific to java7/8
L1065[15:55:06] <sham1> or just make the targetCompatibility to 1.8 and update server to java8
L1066[15:55:10] <Szernex> yeah
L1067[15:55:15] <Szernex> that's what I'm about to do
L1068[15:55:21] <tterrag|ZZZzzz> don't build mods for java 8 only -.-
L1069[15:55:32] <Szernex> well...
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L1071[15:55:55] <Szernex> people should use the latest java versions :P
L1072[15:56:01] <sham1> ^
L1073[15:56:05] <sham1> Should
L1074[15:56:06] <Szernex> for security and stuff, you know (haha)
L1075[15:56:08] <sham1> But they dont
L1076[15:56:15] <sham1> Because they dont know how to
L1077[15:56:16] * Szernex sighs
L1078[15:56:19] <gigaherz> while everyone should use the latest java version in order to avoid all the sercurity issues, not everyone has the liberty to do so
L1079[15:56:22] <tterrag|ZZZzzz> minecraft is build for java 6
L1080[15:56:22] <Szernex> guess I'll make it java7 compatible then...
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L1082[15:56:43] <sham1> Yet it works fine when you have a mod with java 8 features
L1083[15:57:38] <Flashfire> Anyone know why ChestGenHooks.getOneItem() usually gives me purple/black blocks? https://gist.github.com/Flashfyre/3ca4179bd36f709b3cb7
L1084[15:57:42] <Ordinastie> Szernex, if you don't plan to stick to java 6, you may as well use 8
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L1086[15:57:57] <Flashfire> Also whenever it gives me a potion it always changes it to a healing potion
L1087[15:58:02] <Szernex> yeah but then everyone who wants to use my mod would have to use java8
L1088[15:58:08] <Ordinastie> because even if you go for java 7, you'll still have to deal with stupid mac users
L1089[15:58:19] <Szernex> I really don't care about them tbh
L1090[15:58:20] <sham1> I feel that someone really should give a PSA to mod users of how to update to java8
L1091[15:58:32] <Ordinastie> then use J8 and tell them to update
L1092[15:58:39] <Szernex> actually
L1093[15:58:53] <Szernex> when I select java compability on the curse project site
L1094[15:59:00] <Szernex> will it still be shown to users that use java7 in the client?
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L1096[15:59:20] <Szernex> or users that have incompatible java versions in general
L1097[15:59:25] <sham1> There propably is a way for stuff to check your java version
L1098[15:59:43] <Szernex> well you would think so seeing as there are so many options to select
L1099[15:59:52] <Flashfire> I figured out the issue with purple/black blocks but not potions
L1100[16:00:14] <shadekiller666> so Optional<> allows you to avoid having a null value whenever an object is not present
L1101[16:00:28] <sham1> It can either be present or not
L1102[16:00:39] <sham1> So AFAIK yes
L1103[16:00:54] <Ordinastie> but you'll have to check for present instead of null
L1104[16:00:59] <shadekiller666> problem is, Optional.absent() is obviously not equal to an Optional<>.Present<> or whatever it is when there is a value
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L1106[16:01:30] <tterrag|ZZZzzz> Optional just avoids you needing to pass null references around
L1107[16:01:38] <shadekiller666> is there something that would serve a similar purpose, but wouldn't care about exactly what is contained in the Optional?
L1108[16:01:49] <tterrag|ZZZzzz> shadekiller666: wat?
L1109[16:01:56] <sham1> wat
L1110[16:02:07] <shadekiller666> so with the model loader registry, fry added ExtendedBlockStates
L1111[16:02:22] <shadekiller666> which support unlisted properties, which are meant to be dynamic
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L1113[16:03:03] <shadekiller666> problem is, if you try and have both a normal IProperty and an IUnlistedProperty included in a blockstate, the game doesn't allow you to place the block
L1114[16:03:15] <sham1> Weird
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L1116[16:03:29] <tterrag|ZZZzzz> well that's odd
L1117[16:03:29] <gigaherz> uh?
L1118[16:03:42] <Ordinastie> you're probably doing it wrong
L1119[16:03:42] <tterrag|ZZZzzz> 1.8 is fun :D
L1120[16:03:43] <shadekiller666> because a bunch of different states (the different values of the IProperty) get put into the list of valid states that the world checks when placing a block
L1121[16:03:58] <Ordinastie> tterrag|ZZZzzz, at least there is one thing I link in 1.8
L1122[16:04:10] <shadekiller666> but all of them are ExtendedBlockState instances with Optional.absent() as the value for the IUnlistedStates
L1123[16:04:11] <Ordinastie> sprint for fly mode in creative
L1124[16:04:26] <Ordinastie> it allows my procrastination to be way more fun
L1125[16:04:33] <tterrag|ZZZzzz> you mean spectator mode?
L1126[16:04:44] <shadekiller666> and at that point, the state that is being compared to the list has a value other than Optional.absent()
L1127[16:04:45] <Ordinastie> creative + fly
L1128[16:05:10] <Ordinastie> sprinting before didn't actually change the speed, just the FOV, now it does indeed make you faster
L1129[16:05:22] <tterrag|ZZZzzz> shadekiller666: so you need to change how it checks optional values
L1130[16:06:20] <shadekiller666> now, if you don't set the base state of the block to an extended state, but later return an extended state from onBlockPlaced, it will let you place the block, but the values for IUnlistedProperties don't get properlly allocated to where they need to go
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L1133[16:11:37] <shadekiller666> well, i need some way of not storing the unlisted states in the array of valid states, but allow for values to be passed when one is found to have an IUnlistedState, instead of initializing them to Optional.absent()
L1134[16:12:07] <shadekiller666> or make it "ask" something for the appropriate value when Optional.absent() is found
L1135[16:12:45] <Ordinastie> so nowhere close to release your obj loader, I take it?
L1136[16:14:19] <Szernex> yay, updated to java8 and it's working~
L1137[16:14:22] <shadekiller666> this is the last issue that needs to be fixed before its done
L1138[16:14:55] <shadekiller666> mind you, this is also an issue with the b3dloader so its not something that i did :P
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L1142[16:17:47] <MiningMark48> uggh, having a problem with getting recipes working with my own block -_- www.github.com/miningmark48/bam
L1143[16:17:53] <MiningMark48> only one slot is working
L1144[16:18:54] <gigaherz> ugh why is there "logs" "saves" "screenshots"
L1145[16:19:08] <gigaherz> they are meant to be inside the eclipse folder
L1146[16:19:32] <MiningMark48> meh
L1147[16:19:38] <Szernex> hm, I have changelogs for my mod files on the curse website, but in the client nothing shows up under changelogs
L1148[16:19:38] <gigaherz> and well, you don't usually commit those into the repo anyhow
L1149[16:19:38] <gigaherz> XD
L1150[16:19:47] <gigaherz> anyhow
L1151[16:19:49] <gigaherz> unrelated
L1152[16:20:37] <gigaherz> gah I hate when people put block/item init in special separate classes, makes me do extra work to actually reach the code XD
L1153[16:20:44] <williewillus> also unrelated
L1154[16:21:03] <MiningMark48> :P
L1155[16:21:22] <Flashfire> Still have no idea why getOneItem is giving me purple/black blocks and limiting me to one kind of potion
L1156[16:21:27] <gigaherz> uh
L1157[16:21:31] <gigaherz> you aren't registering any block?
L1158[16:21:42] <Flashfire> Here's my chestgen code if anyone might know why https://gist.github.com/Flashfyre/3ca4179bd36f709b3cb7
L1159[16:21:49] <gigaherz> nor recipe?
L1160[16:21:57] <MiningMark48> ugghhh, one sec, the repo didnt sync right
L1161[16:22:05] <gigaherz> did you forget to push? XD
L1162[16:22:17] <MiningMark48> i did, but it didnt work right
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L1172[16:30:56] <gigaherz> hmmmm
L1173[16:31:03] <gigaherz> I was thinking about how to make the beam-type spells
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L1175[16:31:11] <gigaherz> and I suppose I'd need to raycast
L1176[16:31:22] <gigaherz> does mc have a means to raycast entities and not just the world?
L1177[16:32:20] <MiningMark48> there we go, repo is fixed
L1178[16:32:52] <williewillus> gigaherz: see how MovingObjectPositions are made
L1179[16:32:53] <Flashfire> It looks to me like there's a problem with ChestGenHooks.getOneItem
L1180[16:32:56] <williewillus> in entitythrowable ;p
L1181[16:34:06] <williewillus> Flashfire: whats wrong with it?
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L1183[16:34:47] <Flashfire> It works fine with my chest but using the method most items come out as purple/black block and all potions come out as healing potions
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L1185[16:37:19] <Flashfire> I have to go now but I'll be back later
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L1187[16:38:52] <MiningMark48> gigaherz, fixed the repo
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L1211[17:25:21] <Chimaine> is there a standart way of determining if a mod is run in a dev/deobfuscated environment?
L1212[17:26:24] <Corosus> saw a convo about this, theres some fml field somewhere that tells you....... not sure where though lol
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L1214[17:26:39] <Chimaine> thats exactly the question :>
L1215[17:27:18] <Ordinastie> Launch.blackboard.get("fml.deobfuscatedEnvironment")
L1216[17:27:32] <Corosus> ah!
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L1218[17:27:42] <Chimaine> ah, nice. thanks
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L1220[17:29:20] <Corosus> yeah apparently if that doesnt exist it means its production
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L1232[17:47:59] <Flashfire> Did anyone answer my question about the getOneItem method in ChestGenHooks after I left?
L1233[17:49:48] <Flashfire> The question was whether or not the method having a problem is the reason my chest gen works perfectly but getOneItem makes most of the items purple/black blocks and changes all potions into healing potions
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L1238[18:07:37] <Flashfire> I found the solution to my problem
L1239[18:07:38] <Sephiroth> Trying to figure something out with a modded server I've put up. Is there a list of known Java 8-required mods out there?
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L1241[18:08:48] <Flashfire> I'm not the best one to ask but idk if there would be a list based on java version as opposed to minecraft version
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L1243[18:10:10] <xaero> doubt it as well, you can always manually go to each mod's info page and look at the requirements
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L1245[18:10:47] <xaero> mods shouldn't depend on Java 8 though (yet they do...)
L1246[18:11:10] <xaero> s/they/some/
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L1259[18:43:03] <LexMobile> 8:50 <Unh0ly_Tigg> well, she can, but it's a matter of whether her say in it matters enough (which she technically has no grounds to say no, given the mincraft eula)
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L1261[18:43:30] <LexMobile> Youre wrong the eula is ahit and dont do it its not worth dredging up that old outdated crap.
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L1305[20:21:46] <Laceh> gigaherz: what was the fix for intellij again?
L1306[20:23:00] <Ordinastie> idea.module.inheritOutputDirs = true
L1307[20:23:08] <Laceh> okay where do I place it?
L1308[20:23:16] <gigaherz> at the end of build.gradle works
L1309[20:23:21] <Laceh> kk
L1310[20:23:23] <Laceh> thanks
L1311[20:23:26] <gigaherz> maybe works elsewhere int he file, but the end is ok ;p
L1312[20:23:35] <Laceh> do I have to rebuild? yeah?
L1313[20:23:46] <gigaherz> maybe
L1314[20:24:06] <Laceh> Ill do it anyways XD
L1315[20:25:07] <Laceh> lol Im no wheres close done with my assembler, but Ive got 3000+ lines of code XD
L1316[20:25:42] <gigaherz> hmm
L1317[20:25:59] <Laceh> and then I need to write the emulator XD
L1318[20:26:00] <gigaherz> are yo uactually doing a proper parser, or are you just brute-forcing everything? XD
L1319[20:26:10] <Laceh> gigaherz: proper parser
L1320[20:26:20] <gigaherz> I remember writing a tiny assembler in VB6
L1321[20:26:21] <Laceh> the source code is available on my github in about 10 minutes
L1322[20:26:35] <gigaherz> for a cpu we used in class
L1323[20:26:44] <gigaherz> well "cpu"
L1324[20:26:52] <gigaherz> it was an educational thing
L1325[20:26:55] <gigaherz> it had 4 instructions
L1326[20:26:55] <Laceh> yeah
L1327[20:26:59] <gigaherz> 128 worlds of memory
L1328[20:27:03] <gigaherz> worlds*
L1329[20:27:05] <gigaherz> words*
L1330[20:27:07] <Laceh> hmm I cant wait to get to college
L1331[20:27:08] <gigaherz> fuck stupid muscle memory
L1332[20:27:40] <gigaherz> ADD, CMP, BEQ, and a 4th one I can't remember XD
L1333[20:27:50] <Laceh> XD
L1334[20:28:04] <gigaherz> each word was 16bit, with 2 bits opcode, 7 bits source, and 7 bits destination
L1335[20:28:11] <gigaherz> it had no registers
L1336[20:28:16] <gigaherz> it was direct-to-memory operations
L1337[20:28:19] <Laceh> XD
L1338[20:28:28] <gigaherz> we were given the full block diagram
L1339[20:28:30] <gigaherz> for it
L1340[20:28:42] <gigaherz> and in class we'd explore different possible extensions
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L1342[20:29:01] <gigaherz> such as adding registers, adding call/ret support
L1343[20:29:04] <Laceh> did I tell you Im writing a bash interpreter too?
L1344[20:29:05] <gigaherz> adding a stack
L1345[20:29:22] <gigaherz> on a different class which followed that one
L1346[20:29:33] <gigaherz> we had to design a chip in VHDL
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L1348[20:29:52] <gigaherz> I wrote a cpu implementation of that simple machine
L1349[20:30:05] <gigaherz> including RAM, ALU, and control unit
L1350[20:30:09] <gigaherz> I still have it around XD
L1351[20:30:31] <gigaherz> in order to provide a demo program that I would run on the VHDL implementation, I made a GUI assembler
L1352[20:30:41] <gigaherz> which doubled as an emulator
L1353[20:31:14] <gigaherz> it supported data labels, jump labels, and a few opcodes (it was an extended version with call/ret and stack, IIRC)
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L1358[20:35:02] <gigaherz> ugh so I see a new tvseries, with a semi-interesting premise
L1359[20:35:13] <gigaherz> where animals suddenly start attacking people and no one knows wtf is going on
L1360[20:35:27] <gigaherz> first animal attack: a lion starts growling and jumps
L1361[20:35:29] <tterrag> anyone know what would cause this? http://puu.sh/j0Ngq.txt
L1362[20:35:32] <gigaherz> that's NOT how lions attack!
L1363[20:35:34] <tterrag> 1.7, forge 1481
L1364[20:35:50] <gigaherz> I uh
L1365[20:36:04] <gigaherz> hmm
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L1367[20:36:08] <gigaherz> do you have NEI in there?
L1368[20:36:35] <gigaherz> I think the issue I had was related to CCC/CCL
L1369[20:36:43] <gigaherz> or was it optifine
L1370[20:36:44] <gigaherz> ....
L1371[20:37:02] <gigaherz> geh I hate when I can't remember things
L1372[20:37:18] <Laceh> http://i.imgur.com/Z17EnEP.png
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L1374[20:38:12] <gigaherz> Laceh: that pic looks very... ... can't think of the word
L1375[20:38:26] <Laceh> ?
L1376[20:38:31] <Laceh> bad?
L1377[20:38:33] <Laceh> good?
L1378[20:38:37] <gigaherz> like the machine you are pointing at was the key for saving the world
L1379[20:38:38] <gigaherz> XD
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L1381[20:38:51] <Laceh> what? XD
L1382[20:39:06] <gigaherz> I can't put my brain into words
L1383[20:39:06] <gigaherz> XD
L1384[20:39:35] <gigaherz> not ominous .... not the right word
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L1386[20:42:38] <tterrag> gigaherz: I do, yes
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L1388[20:43:26] <alekso56> does anyone know how to set op-permission level for a user?
L1389[20:43:42] <tterrag> look at /op ?
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L1396[20:57:43] <alekso56> so i'd have to make an entire fakeplayer to do that?
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L1399[20:59:05] <gigaherz> alekso56: what?
L1400[20:59:38] <gigaherz> tterrag suggested that you look at the code called by the "op" command handler, to know what it does, and how it may be used for your needs
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L1403[21:00:48] <tterrag> minecraftserver.getConfigurationManager().func_152605_a(gameprofile);
L1404[21:00:49] <tterrag> there you go
L1405[21:00:56] <alekso56> > gameprofile
L1406[21:01:03] <tterrag> you need a player to op, yes
L1407[21:01:05] <tterrag> duh
L1408[21:01:13] <tterrag> were you going to op a sheep or something?
L1409[21:01:26] <alekso56> no, i was going to execute a command as rcon
L1410[21:01:49] <alekso56> but rcon does not have high enough permission level
L1411[21:02:06] <tterrag> rcon?
L1412[21:02:39] <alekso56> a built in user for the server execution.
L1413[21:03:08] <unascribed> why are you trying to execute a command as the remote console
L1414[21:03:23] <tterrag> so look at how Command blocks can do it
L1415[21:03:29] <tterrag> they must be able to op themselves somehow
L1416[21:03:42] <unascribed> command blocks probably use their own CommandSender with a higher permission level
L1417[21:03:56] <tterrag> yes, they do
L1418[21:03:59] <tterrag> so make your do the same
L1419[21:04:19] <tterrag> I'm really confused how you expected to send commands without a command sender
L1420[21:04:38] <alekso56> i do have my own command sender, but i figured rcon explain the situation.
L1421[21:04:45] <alekso56> *explained
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L1423[21:04:51] <unascribed> no, it makes it more confusing
L1424[21:04:59] <unascribed> override getPermissionLevel in CommandSender
L1425[21:05:19] <tterrag> I have no idea what an rcon is
L1426[21:05:31] <gigaherz> never heard of it, either
L1427[21:05:32] <killjoy> rcon is remote console
L1428[21:05:41] <unascribed> rcon is a disabled-by-default security hole in vanilla that lets you connect to the server using the Valve Rcon protocol to execute commands
L1429[21:06:22] <killjoy> I think Dinnerbone did a blog entry on how to use it.
L1430[21:06:34] <unascribed> point is, it's for remotely executing commands
L1431[21:06:39] <unascribed> not for mods to run commands locally.
L1432[21:06:44] <tterrag> but you have a mod
L1433[21:06:50] <tterrag> using some weird security workaround is not necessary
L1434[21:06:57] <tterrag> you can literally just say "I am an op, let me do this"
L1435[21:07:26] <killjoy> "err - you are not op"
L1436[21:09:36] <unascribed> I am devloper, greater than any op
L1437[21:10:30] <Vigaro> Wth...
L1438[21:10:36] <Vigaro> http://print.vigaro.tk/1W7t I think something is very wrong with my server
L1439[21:10:56] <unascribed> ?
L1440[21:11:43] <unascribed> It's OpenVZ virtualized, all the kernel services are running on the host
L1441[21:12:06] <Vigaro> But nothing is running on it .-.
L1442[21:12:12] <Vigaro> init didn't start everything it should
L1443[21:12:33] <unascribed> check dmesg?
L1444[21:14:16] <alekso56> unascribed: i can't find any method in CommandSender that's getPermissionLevel
L1445[21:14:31] <Vigaro> It is... Empty
L1446[21:14:33] <unascribed> let me boot up eclipse...
L1447[21:15:58] <Vigaro> Well, that is what happens when you use a testing distro in a server
L1448[21:16:21] <tterrag> alekso56: canCommandSenderUseCommand
L1449[21:16:50] <alekso56> it always returns true, but still not enough permissions. or something else is happening.
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L1451[21:16:59] <tterrag> post code then
L1452[21:17:02] <tterrag> and log, I guess
L1453[21:17:21] <alekso56> https://github.com/alekso56/TkIrc/tree/master/src/main/java/alekso56/TkIrc
L1454[21:18:07] <tterrag> be more specific...not diggign through your whole mod
L1455[21:18:12] <alekso56> it then proceeds to return "An unknown error occurred while attempting to perform this command"
L1456[21:19:29] <alekso56> tterrag: well, the relevant stuff is here https://github.com/alekso56/TkIrc/blob/master/src/main/java/alekso56/TkIrc/IRCBot.java#L122-L131
L1457[21:20:11] <tterrag> alekso56: typically a stacktrace is printed when that is said
L1458[21:20:14] <tterrag> check the server log
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L1460[21:20:28] <alekso56> there is nothing said.
L1461[21:20:41] <alekso56> in the server log.
L1462[21:21:23] <Laceh> I think Im going to finish the emulator before I finish the rest of the assembler XD
L1463[21:22:07] <tterrag> alekso56: sorry, but I don't believe you :P
L1464[21:22:11] <tterrag> that's what that error means
L1465[21:22:47] <alekso56> let me setup the server again..
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L1467[21:24:05] ⇨ Joins: pibx10 (~pibx10@68-204-108-71.res.bhn.net)
L1468[21:24:44] <pibx10> hey ive been making some progress on my custom recipe class but i still am experiencing a few problems
L1469[21:24:55] <pibx10> if i give you my code anyone think they could help?
L1470[21:25:45] <Laceh> pibx10: I can help?
L1471[21:25:58] ⇨ Joins: sinkillerj (~sinkiller@nc-71-49-177-33.dhcp.embarqhsd.net)
L1472[21:27:54] <pibx10> alright awesome https://github.com/CuriousSkeptic/Geomancy/blob/master/src/main/java/com/geomancy/common/Recipe/GeomancyRecipe.java
L1473[21:28:06] <pibx10> whats i am basically trying to do is have an item that you can add modules to
L1474[21:28:18] <pibx10> you can only have 1 modlue per category and there are 7 categories
L1475[21:28:45] <tterrag> https://github.com/CuriousSkeptic/Geomancy/blob/master/src/main/java/com/geomancy/common/Recipe/GeomancyRecipe.java#L66-L67
L1476[21:28:51] <pibx10> my trouble is that i want to remove the previous module from a category when you craft a recipe that adds the new module to that category
L1477[21:28:53] <tterrag> that's really pointless
L1478[21:28:55] <pibx10> what i currently have doesent work
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L1480[21:29:06] <tterrag> why not just have an NBTTagList of categories
L1481[21:29:19] <pibx10> ?
L1482[21:30:15] <tterrag> you are setting the key and value to the same thing
L1483[21:30:21] <tterrag> so really, you just want to store a string
L1484[21:30:24] <pibx10> yea
L1485[21:30:25] <tterrag> are you saying that the item can only have one module?
L1486[21:30:29] <tterrag> or only one category?
L1487[21:30:42] <pibx10> can have 7 categories, and only one module per category
L1488[21:30:50] <tterrag> I see
L1489[21:31:15] <tterrag> imo you should abstract this...make an object to hold the categories/modules
L1490[21:31:18] <tterrag> then write that object to/from NBT
L1491[21:31:23] <tterrag> ala Tile Entities
L1492[21:31:30] <tterrag> writing it all manually will be ugly
L1493[21:32:46] <pibx10> lol im not sure i can do that given my experience.
L1494[21:33:53] ⇦ Quits: Saturn812 (~Saturn812@128-69-6-128.broadband.corbina.ru) (Quit: Leaving)
L1495[21:34:21] <alekso56> tterrag: ooookaaaaay, the other server admin lied to me, here's the log http://pastebin.com/raw.php?i=PS62NKEK (running a ftb infinity pack)
L1496[21:34:52] <tterrag> your command violates the equals contract
L1497[21:34:57] <tterrag> (or some command does)
L1498[21:35:16] <alekso56> i executed help, it shouldn't do that.
L1499[21:36:11] <tterrag> help collects and lists all the commands
L1500[21:36:12] <tterrag> sorted
L1501[21:36:22] <tterrag> the sort is what is erroring, because some command is violating the equals contract
L1502[21:36:37] <unascribed> compare contract, rather
L1503[21:36:54] <tterrag> ah, yeah, sure
L1504[21:36:54] <tterrag> that :P
L1505[21:36:55] <unascribed> someone probably implemented ICommand instead of extending CommandBase and returned 0 because "what's the worst that could happen"
L1506[21:37:27] <sham1> Bleh
L1507[21:37:34] <sham1> Sleeping is hard
L1508[21:38:15] <alekso56> great, how can i fix that? the command works ingame..
L1509[21:39:24] <pibx10> alright so would it be possible to just add an achievement when you craft something and then based on that achievement add information to the item and effects to the player
L1510[21:39:37] <pibx10> if it would work that would allow me to get ride of the class alltogether
L1511[21:39:46] <pibx10> i was using achievements already so it would be easier as well
L1512[21:41:07] <tterrag> pibx10: achievements only fire once per player
L1513[21:41:11] <tterrag> but uh...yes?
L1514[21:41:15] <tterrag> there is AchievementEvent
L1515[21:41:36] <pibx10> once per player right the only thing that would change would make it so the item would only work for the player and not anyone else?
L1516[21:41:57] <tterrag> yep
L1517[21:42:06] <tterrag> not really any reason to respond to the even then
L1518[21:42:09] <unascribed> you could put their UUID in the NBT
L1519[21:42:11] <tterrag> just query if the player has the achievement
L1520[21:45:06] <killjoy> I feel this was talked about yesterday.
L1521[21:45:46] ⇦ Quits: Joban (~Joban@host-a281.res.openband.net) ()
L1522[21:46:24] <pibx10> yea
L1523[21:46:36] <pibx10> i was just going to add the achievement when the player crafts the item
L1524[21:46:43] <pibx10> and then if the player has the achievement do stuff
L1525[21:47:11] <killjoy> Why would you use an achievement when you can use a stat?
L1526[21:47:29] <tterrag> killjoy: extra fanfare? :P
L1527[21:47:32] <killjoy> There are craft stats
L1528[21:48:08] <pibx10> what? lol im confused
L1529[21:48:24] <killjoy> Each item gets some stats auto generated (I think)
L1530[21:52:16] <gigaherz> hmmmm
L1531[21:52:25] <killjoy> stat.craftItem.itemName
L1532[21:52:28] <gigaherz> ther's no practical way to resurrect a player, right? ;P
L1533[21:52:35] <killjoy> If 1.7, it's stat.craftItem.id
L1534[21:52:56] <killjoy> Respawn the player at the death point
L1535[21:52:57] <gigaherz> I mean automatically remove them from the death screen and bring them back to their previous position ;P
L1536[21:52:58] <unascribed> gigaherz, you could prevent their death in the first place
L1537[21:53:02] <gigaherz> nah
L1538[21:53:14] <gigaherz> I was looking at my resurrection spell
L1539[21:53:27] <killjoy> Send the change dimension packet?
L1540[21:53:30] <gigaherz> if I were to do this, it would mean having players generate a "corpse"
L1541[21:53:36] <killjoy> When you change dimensions, it clears the current gui
L1542[21:53:41] <gigaherz> and you could cast the spell on it
L1543[21:53:53] <gigaherz> aha
L1544[21:53:59] <killjoy> Cancel the death
L1545[21:54:20] <gigaherz> hmm then I won't put player resurrection on the "nope" list yet
L1546[21:54:21] <gigaherz> ;P
L1547[21:54:50] <killjoy> Is this a client-server mod?
L1548[21:55:20] <gigaherz> no, of course not
L1549[21:55:25] <killjoy> server?
L1550[21:55:31] <gigaherz> it's a magic mod
L1551[21:55:35] <gigaherz> it's both client and server
L1552[21:55:46] <killjoy> aka client-server
L1553[21:55:50] <gigaherz> the current iteration of the resurrection spell, only works on end dragon eggs
L1554[21:56:02] <gigaherz> ehhhhh
L1555[21:56:03] <killjoy> Anyway, I think you can just send the spawn player packet
L1556[21:56:05] <gigaherz> I read client-side
L1557[21:56:08] <pibx10> what do you do to check if a player has an achievement
L1558[21:56:26] <gigaherz> sorry about that ;P
L1559[21:56:54] <gigaherz> I'll look into that someday, when I can be bothered to load more t han one client XD
L1560[21:56:54] <masa> pibx10: are you still working on that crafting mechanic or whatever?
L1561[21:56:54] <killjoy> stat.readStat() > 0
L1562[21:57:00] <pibx10> yea lol
L1563[21:57:09] <pibx10> no not crafting the achievement
L1564[21:57:11] <killjoy> if the player has the achievement, it's 1.
L1565[21:57:13] <masa> what was the problem exactly?
L1566[21:57:18] <pibx10> oh
L1567[21:57:29] <pibx10> lol i just dont know what i am doing thats the problem
L1568[21:57:37] <pibx10> i keep completely redoing it
L1569[21:57:45] <pibx10> even though its obviously not difficult at all
L1570[21:58:02] <masa> was it that you are trying to add some NBT data to an item when it's being crafted?
L1571[21:58:06] <pibx10> yea
L1572[21:58:09] <pibx10> i got that working
L1573[21:58:31] <pibx10> but i couldnt get the recipe to not return anything when the player already had the nbt value
L1574[21:59:17] <killjoy> Crafting manager?
L1575[21:59:22] <masa> player has the nbt value, wut? so crafting the item gives the player itself some state that prevents him from crafting any more of it?
L1576[21:59:43] <pibx10> no i meant item sorry lol
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L1578[22:00:21] <masa> oh wait... so you are crafting the item with something to alter its NBT data?
L1579[22:00:26] <pibx10> yes
L1580[22:00:36] <masa> ah, okay
L1581[22:00:44] <killjoy> I refer you to dyed leather armor
L1582[22:00:52] <killjoy> And fireworks
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L1584[22:01:55] <pibx10> wheredo i get the stat from stat.readStat() > 0
L1585[22:02:17] <killjoy> Are you asking where you get the stat variable?
L1586[22:02:30] <pibx10> yes
L1587[22:02:54] <killjoy> StatList
L1588[22:03:23] <killjoy> Or AchievementList
L1589[22:04:50] <pibx10> so like the achievement list. the achievement.readStat?
L1590[22:05:00] <killjoy> Yes.
L1591[22:05:12] <killjoy> Wait a sec...
L1592[22:05:30] <pibx10> readStat isnt there to my knowledge
L1593[22:05:33] <pibx10> i cant find it at least
L1594[22:05:37] <killjoy> I think you need to get the stat file from player
L1595[22:05:43] <killjoy> and call it on that
L1596[22:05:50] <killjoy> It's been a while
L1597[22:05:51] <pibx10> alright so player. what?
L1598[22:05:52] <pibx10> lol
L1599[22:06:02] <gigaherz> gah just look it up ;P
L1600[22:06:05] <killjoy> You need the player instance.
L1601[22:06:11] <gigaherz> EntityPlayer -> go to definition
L1602[22:06:15] <gigaherz> and read through the list of methods
L1603[22:06:15] <gigaherz> ;P
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L1605[22:06:36] <pibx10> alright lol good idea
L1606[22:06:49] <gigaherz> open th "Structure" panel in IDEA to see the list easier
L1607[22:06:51] <killjoy> I"m looking at my own source
L1608[22:07:29] <gigaherz> player.getStatFile() ... there
L1609[22:07:33] <killjoy> player.getStatFile().hasAchievementUnlocked(achievement);
L1610[22:08:15] <pibx10> are you in 1.8?
L1611[22:08:22] <killjoy> That just calls readStat(achievemet) > 0
L1612[22:08:36] <killjoy> That's 1.7 name.
L1613[22:08:38] <gigaherz> I am
L1614[22:08:43] <gigaherz> but it's the same name
L1615[22:08:43] <pibx10> alright i am in 1.7
L1616[22:08:45] <killjoy> In 1.7, readStat was named writeStat
L1617[22:09:05] <pibx10> so is it readStat or writeStat
L1618[22:09:15] <gigaherz> just call hasAchievementUnlocked?
L1619[22:09:15] <killjoy> 1.7: writeStat. 1.8: readStat
L1620[22:09:19] <killjoy> ^
L1621[22:09:24] <killjoy> Since you're doing achievements
L1622[22:10:01] <gigaherz> well it would be "incorrect" but it shoudl work for any stat? XD
L1623[22:10:26] <killjoy> hasAchievementUnlocked = readStat() > 0
L1624[22:11:04] <gigaherz> yeah hence hasAchievementUnlocked(stat for number of stone blocks collected) would still compile and work
L1625[22:11:04] <gigaherz> ;p
L1626[22:11:24] <killjoy> What type does it take?
L1627[22:11:43] <gigaherz> ah nope it's Achievement
L1628[22:11:44] <gigaherz> nevermind
L1629[22:11:45] <pibx10> i dont know i cant find any of these methods
L1630[22:11:46] <pibx10> lol
L1631[22:11:57] <gigaherz> pibx10: it's in EntityPlayerMP
L1632[22:12:01] <pibx10> oh
L1633[22:12:02] <pibx10> lol
L1634[22:12:11] <killjoy> If client, mc.thePlayer
L1635[22:12:32] <gigaherz> yeah but since it's during crafting, I assume the server computes the crafting result
L1636[22:12:32] <gigaherz> ;P
L1637[22:12:51] <tterrag> client player does not have stats
L1638[22:13:08] <killjoy> Stats are sent to the client.
L1639[22:13:14] <williewillus> only when the client asks
L1640[22:13:20] <williewillus> they aren't sent automatically
L1641[22:13:27] <killjoy> ah.
L1642[22:13:47] <williewillus> thats why you see "Downloading..." very briefly when opening the achiev/stat screens
L1643[22:13:51] <williewillus> thats when it's sent
L1644[22:13:56] <tterrag> the GuiStats stores it temporarily
L1645[22:13:59] <tterrag> it is never stored on the player
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L1647[22:14:14] <killjoy> Makes sense
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L1650[22:15:18] <williewillus> on the same tangent, how hard would it be to add a stat to the Statistics screen?
L1651[22:15:29] <killjoy> Just register it?
L1652[22:15:38] <killjoy> I've only done achievements
L1653[22:15:45] <tterrag> achievements are stats :P
L1654[22:15:55] <killjoy> But there's a screen specifically for that.
L1655[22:16:20] <unascribed> if the stat belonged to one of the existing categories, it'd probably just appear
L1656[22:16:26] <killjoy> I would inspect it, but I'm not on my dev machine
L1657[22:16:29] <unascribed> otherwise you'd probably have to add a new section by hacking the guiscreen
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L1659[22:17:13] <killjoy> Aren't item/entity stats generated?
L1660[22:17:26] <tterrag> yes
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L1663[22:20:59] <killjoy> I'm starting to think that a item stat helper would've been useful in 1.7
L1664[22:21:16] <killjoy> because stats still used number ids
L1665[22:21:23] <tterrag> eh?
L1666[22:21:28] <tterrag> what's wrong with using iDs
L1667[22:21:32] <killjoy> number ids
L1668[22:21:38] <tterrag> yeah?
L1669[22:21:40] <tterrag> and?
L1670[22:21:44] <killjoy> It's one of the things the user interacted with
L1671[22:22:30] <killjoy> stat.blocksMined.1679 (can change)
L1672[22:22:36] <tterrag> can't change
L1673[22:22:44] <tterrag> stats are per-world
L1674[22:23:04] <killjoy> Yes. Per world
L1675[22:23:18] <killjoy> In order to get a stat, you'd have to know the id.
L1676[22:23:45] <tterrag> ahh, you mean like via commands and such
L1677[22:23:49] <tterrag> yes, somewhat annoying
L1678[22:24:02] <killjoy> And programatically
L1679[22:24:08] <tterrag> well
L1680[22:24:16] <tterrag> programmatically you could use getIdFromItem
L1681[22:24:24] <tterrag> the player does not have access to such things :P
L1682[22:24:35] <killjoy> aside from nei
L1683[22:24:44] <killjoy> And F3+H
L1684[22:24:54] <tterrag> that doesn't work when you are designing something to be used between worlds
L1685[22:25:28] <killjoy> What's gone is gone. 1.8's stats now use string ids
L1686[22:25:42] <tterrag> not gone for everyone ;)
L1687[22:26:30] <masa> I found it both funny and sad that mojang f*cked up the conversion from 1.7 stats to 1.8 stats, at least on dedicated servers
L1688[22:26:42] <killjoy> How so?
L1689[22:26:52] <masa> I had to make a small python program to convert my stats to 1.8 format
L1690[22:27:01] <killjoy> Oh, that.
L1691[22:27:04] <masa> well the server failed to convert thestats automatically
L1692[22:27:12] <killjoy> If you're starting out, it's great
L1693[22:27:42] <killjoy> like doing /give @p 1 still works, but gives a deprecation warning
L1694[22:27:42] <williewillus> oh cool, it does automatically show up
L1695[22:27:44] <tterrag> surprised mojang botched a change?
L1696[22:27:46] <masa> and for some reason they also removed some stats
L1697[22:27:46] <tterrag> shouldn't be :P
L1698[22:27:53] <masa> :p
L1699[22:27:57] <killjoy> What did they remove?
L1700[22:28:06] <williewillus> the broken stats
L1701[22:28:16] <masa> not surprised, just facepalmy and sad :p
L1702[22:28:23] <williewillus> like like "Saves loaded" which was always 0 ever since the SP/MP internalserver merge
L1703[22:28:25] <williewillus> *like
L1704[22:28:32] <killjoy> Wasn't that 1.6?
L1705[22:28:38] <masa> there were also some crafting stats that got removed
L1706[22:28:40] <killjoy> 1.7 was when they moved stats to the server
L1707[22:28:49] <williewillus> I meant the IntegratedServer
L1708[22:28:50] <williewillus> 1.3
L1709[22:28:56] <williewillus> that stat has been broken since 1.3
L1710[22:28:57] <williewillus> so they removed it
L1711[22:29:46] <killjoy> Stats weren't available on the server in 1.3
L1712[22:29:52] <killjoy> afaik
L1713[22:30:04] <williewillus> I know, but they were still tracked clientside
L1714[22:30:23] <williewillus> anyways in 1.7 the ones that didnt make sense in a per-world context were removed
L1715[22:30:34] <williewillus> Times Played, Worlds created, Saves loaded, and Multiplayer joins
L1716[22:31:06] <williewillus> and most of those were broken anyway
L1717[22:31:22] <williewillus> times played was broken, worlds created worked, saves loaded was always 0, and multiplayer joins counted singleplayer
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L1719[22:31:49] <killjoy> Because singleplayer is mp on localhost
L1720[22:32:14] <williewillus> yeah but it's still incorrect :p
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L1722[22:32:49] <killjoy> It's not like any of us are player 1.3 anymore
L1723[22:32:54] <killjoy> right?
L1724[22:33:13] <killjoy> *playing
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L1726[22:34:04] <masa> was 1.3 when they removed/changed the living entity collisions?
L1727[22:34:09] *** kroeser|away is now known as kroeser
L1728[22:34:13] <killjoy> I think so
L1729[22:34:15] <masa> was that because of the sp/mp split?
L1730[22:34:23] <Laceh> anyone know an artist they can hook me up with?
L1731[22:34:27] <masa> or just for other reasons
L1732[22:34:44] <williewillus> it was just a gameplay change
L1733[22:34:44] <killjoy> btw williewillus, that mod that you were planning with snowballs, I was planning on doing that too.
L1734[22:34:59] <williewillus> killjoy: i already have the snowball thing in my bugfixing mod
L1735[22:35:02] <williewillus> except it uses asm :p
L1736[22:35:19] <williewillus> and i want to move asmuch of it into official api as possible
L1737[22:35:22] <killjoy> I was planning on putting it in Push n' Shove
L1738[22:36:05] <williewillus> whats that?
L1739[22:36:14] <killjoy> That mod has 2 features right now. Pushable players and breakable falls.
L1740[22:36:26] <williewillus> yeah i see it
L1741[22:36:33] <williewillus> the one feature
L1742[22:36:35] <tterrag> Laceh: no, if you find one though, let me know :P
L1743[22:36:42] <williewillus> that was lost from the SP/MP merge
L1744[22:36:46] <Laceh> XD
L1745[22:36:48] <williewillus> that I really, really, really want back that still isn't back
L1746[22:37:04] <williewillus> is variable tilting of the viewport when taking damage
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L1749[22:37:36] <williewillus> in pre-1.3 if you got attacked from the left in SP, your view would tilt right, attacked from right, tilt left, attacked from behind, the view whips up
L1750[22:37:56] <williewillus> it was a cool thing that told you where the attack was coming from
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L1752[22:38:13] <killjoy> Wanna take the pushable player feature from my mod?
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L1754[22:38:41] <williewillus> for bugfixmod? its not really a bug though lol
L1755[22:39:03] <williewillus> unfortunately I can't reimplement that feature ^ easily because attackedAtYaw isn't sent to the client
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L1757[22:39:07] <masa> I consider that a bug in the universe :p
L1758[22:39:25] <killjoy> https://github.com/killjoy1221/PushShove/blob/master/src/main/java/mnm/mods/pushshove/PushShove.java#L27-L40
L1759[22:39:25] <williewillus> another thing I want back from pre-merge,
L1760[22:39:28] <williewillus> green progress bars
L1761[22:39:31] <williewillus> and the travel.ogg
L1762[22:39:39] <williewillus> but that's just nostalgia factor :p
L1763[22:39:39] <killjoy> It's literally 8 lines of code
L1764[22:39:40] <masa> I miss pushable players/solid annoying passive mobs :p
L1765[22:40:32] <masa> oh, cool
L1766[22:40:36] <williewillus> I've tried making travel.ogg play during dimension changes but never got it to work
L1767[22:40:49] <williewillus> or it was too much work, i don't remember
L1768[22:41:04] <killjoy> You probably want to listen for the loading screen on the client
L1769[22:41:38] <killjoy> Were you listening on the change dimension event?
L1770[22:41:50] <killjoy> (called on server?)
L1771[22:42:32] <williewillus> the thing is that GuiDwonloadTerrain has no idea what dimensions its going to/from
L1772[22:42:43] <williewillus> the sound should only play when entering/leaving the nether
L1773[22:42:56] <williewillus> and acquiring dimension id means hacking into the NetClientHandler :p
L1774[22:43:45] *** kroeser is now known as kroeser|away
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L1776[22:44:05] <killjoy> Why not hack it?
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L1783[22:45:35] <williewillus> id rather not lol
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L1792[22:47:18] <killjoy> would a handlePacketEvent pr be considered?
L1793[22:48:20] <williewillus> heck no lol
L1794[22:48:36] <killjoy> Has it been attempted before?
L1795[22:48:46] <williewillus> modders have no need to tamper with the handling of other mods' packets or vanilla ones really
L1796[22:48:49] <williewillus> I'd rather they not
L1797[22:48:55] <williewillus> because people will do dumb things
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L1799[22:49:36] <killjoy> I meant processPacket, not handle
L1800[22:49:53] <killjoy> The one that deligates to NetHandler
L1801[22:50:58] <killjoy> But I guess people could still call readPacketData
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