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L1[00:00:46] ⇨
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L4[00:08:44] <tterrag> notapotato: is line
119 actually if (itemStack.isStackable()) ?
L5[00:08:48] <tterrag> because that seems
unlikely
L6[00:09:13] <tterrag> oh, nvm
L7[00:09:15] <tterrag> reading it
wrong
L8[00:10:36] <tterrag> not sure
exactly
L9[00:10:42] <tterrag> run through with the
debugger and see why it is recursing
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L11[00:13:34] <notapotato> tterrag sorry
for the trouble but I'm fairly new to this. I know how to run the
debugger on eclipse but I'm not sure how to use it or read the info
it gives
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L13[00:13:58] <tterrag> set a break point
on line 100 (the problem line)
L14[00:14:01] <tterrag> then step
through
L15[00:14:11] <tterrag> google it, there's
plenty of guides on the debugger
L16[00:14:41] <notapotato> alright Thank
you
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L20[00:20:54] <notapotato> tterrag so when
I step through it leads me to line 115 of the container class
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L22[00:21:19] <tterrag> line numbers from
the crsah log will probably not line up
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L25[00:26:06] <notapotato> let me rephrase.
I put a breakpoint at line 100, ran the debugger, opened the
inventory, and clicked step through. that highlighted line 115 from
the same class
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L28[00:30:27] <xaero> if you continue, does
100 eventually break? maybe you accidentally enabled 115
L29[00:31:29] <Kobata> You know it's
actually recursing down in the mojang code right?
L30[00:31:49] <Kobata> While it's probably
caused by his code just randomly breakpointing in there won't help
much
L31[00:32:21] <Kobata> Looking at what the
point in slotClick that class retrySlotClick is doing is probably
more helpful
L32[00:32:34] <Kobata> calls*
L33[00:34:49] <notapotato> xaero if i keep
stepping through it goes through 2 more lines in the code (116 and
119) then goes to mojang code
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L36[00:39:27] <tterrag> notapotato: so,
step through the mojang code
L37[00:39:28] <tterrag> Kobata: there is
such a thing as step into
L38[00:41:47] <notapotato> tterrag it keeps
looping back to line 122 of ItemStack.class
L40[00:42:51] <tterrag> notapotato: find
out *why*
L41[00:42:53] <tterrag> I'm not looknig at
the code
L42[00:42:59] <tterrag> spitting line
numbers at me won't help :P
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L44[00:48:29] <notapotato> alright I am so
lost
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L46[00:52:14] <notapotato> after stepping
through the code man many times the currentSlotIndex variable on
line 121 of my code flashes
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L49[01:02:54] <Kobata> notapotato: as I was
trying to imply above, it's an issue with the result of your code,
not directly in it
L50[01:03:31] <Kobata> specifically, if
you're returning not-null from transferStackInSlot then the slot in
the index given to it must be completely empty afterwards
L51[01:03:51] <Kobata> otherwise it assumes
something whent wrong and retries
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L53[01:05:13] <notapotato> i think i get
what you're saying
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L66[01:50:08] <sham1> My computer made a
spontanious faceplant for no bloody reason :C
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L75[02:01:24] <laci200270> Dimitriye98 what
was the problem with the algorithm?
L76[02:01:43] <Dimitriye98> laci200270:
don't remember, let me check the commit log
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L79[02:02:15] <Dimitriye98> There was a lot
of them, don't remember the major one that was causing total
failure
L80[02:02:54] <laci200270> Ok
L81[02:03:08] <Dimitriye98> Oh, yeah. I
accidentally used the wrong variable, so I was checking the node
block for outputs instead of the block that was currently being
searched
L82[02:03:59] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150715 mappings to Forge Maven.
L83[02:04:00] <laci200270> Oh
L84[02:04:03] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150715-1.8.zip (mappings
= "snapshot_20150715" in build.gradle).
L85[02:04:13] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L86[02:04:53] <Dimitriye98> BTW,
TileEntities keep track of their position and world in the fields
pos and worldObj, so you don't need to pass them as method
parameters most of the time.
L87[02:05:11] <Dimitriye98> Actually
scratch that, ever. You only need to pass them into functions /
static methods.
L88[02:05:17] <laci200270> Ok
L89[02:05:45] <Dimitriye98> If you look
through my changes, I fixed that in the node code, but IDK if you
have the same mistake elsewhere
L90[02:06:45] <Dimitriye98> Anyway, I need
to get up early tomorrow, and it's midnight here, so GN.
L91[02:07:00] <laci200270> There was lot of
changes :D
L92[02:07:05] <laci200270> Good night
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L109[02:48:10] <Wuppy> o/
L110[02:50:48] <ZeuX> heelo
L111[02:51:32]
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L112[02:51:56] <Wuppy> I just finished
Dynamite Dunes :D
L113[02:53:13] <ZeuX> congrats!
L114[02:54:16] <Wuppy> it's an incredibly
easy scenario on rollercoaster tycoon 1 :P
L115[02:54:30] <ZeuX> I knew that name
sounded familiar!
L116[02:54:35] <Wuppy> just got a 1000
euro pc brand new, end up playing the oldest games xD
L117[02:54:47] <ZeuX> an assembly master
piece
L118[03:03:12]
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L119[03:03:35] <ZeuX> how did the book go
btw
L120[03:08:16]
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L121[03:08:41] <Wuppy> pretty good,
writing a second edition right now :)
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L123[03:15:58] <ZeuX> sweet
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L125[03:19:08] <Cazzar> Time to code
listening to a 1965 song~
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L128[03:24:58] <Wuppy> 1965 song?
L129[03:26:24] <Cazzar> Wuppy: Doing some
TF2 coding relating to the pyrovision
L130[03:26:40] <Wuppy> why are you coding
TF2?
L131[03:26:43] <Wuppy> or how
L132[03:26:52] <Cazzar> if you have heard
the Do you believe in magic in the meet the pyro trailer you will
know the song
L133[03:26:56] <Cazzar> And, how?
SourceMod.
L134[03:27:08] <Cazzar> Like, TF2 is
heavily server moddable.
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L136[03:29:33] <Wuppy> cool :)
L137[03:29:37] <Wuppy> I'm finishing up
mah book
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L156[04:51:13] <Szernex> I probably have
to do something about all those different helper classes or
something
L157[04:55:29] <sham1> So many forge
lisences
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L159[04:55:33] <sham1> licenses*
L160[05:02:34] <tmtu> swiper no!
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L163[05:06:57] <danielhuisman_> @Szernex
how about some documentation, so people will know what the mod does
;)
L164[05:07:08] <Szernex> yeah I'm
currently working on the readme
L165[05:08:04] <sham1> Also, you dont need
Forge licenses on your repo
L166[05:08:20] <Szernex> I guess
L167[05:08:47] <sham1> Because you
atomatically agree to that license when you start using forge
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L169[05:10:49] <Szernex> so, when I call a
static method of a class from within a separate thread, is that
method then executed in that thread or the main thread?
L170[05:11:10] <ZeuX> that thread
L171[05:11:14] <Szernex> okay
L172[05:11:17] <sham1> AFAIK it should be
on the context of the thread calling
L173[05:11:24] <Szernex> thanks
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L180[05:26:29] <Szernex> danielhuisman_
readme has been updated
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L189[05:35:54] <gigaherz> hah
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L196[05:49:15] <sham1> And now I think I
have made myself some pressurized pipes
L197[05:50:17] <sham1> And now I can only
carry liquids with my basic one and only gasses on my pressurized
ones
L198[05:51:22] <Laceh> 2000+ lines in on
my custom 6502 assembler XD
L199[05:52:09] <sham1> So no longer can I
carry steam on the same pipes that carry normal water
L200[05:52:40] <tmtu> wasn't it a 8080
yesterday?
L201[05:52:52] <Laceh> tmtu: I decided
6502 because its easier
L202[05:53:08] <Laceh> I started work on
8086 yesterday and it didnt work out well XD
L203[05:53:22] <Laceh> at least Im making
progress on this iteration
L204[05:54:51] <tmtu> in java right?
L205[05:55:01] <Laceh> yupp
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L207[05:55:05] <tmtu> cool
L208[05:55:16] <Laceh> the assembler and
emulator will be in java
L209[05:55:19] <Laceh> and open
source
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L211[05:55:58] <sham1> Oh fuck it, lets
just make my fluid pipes universal
L212[05:57:59]
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L213[05:58:40] <Szernex> sham1, should I
also remove the MinecraftForge-credits file?
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L215[05:58:54] <sham1> It is not
needed
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L226[06:24:30] <untamemadman> Does anyone
know a good url to a GUI tutorial for 1.7.10?
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L229[06:26:20] <laci200270> untamemadman,
there is one Contaniers and GUIs minecraftforge search it on the
google
L230[06:28:56] <untamemadman> I will have
a look at it. Thanks laci200270
L231[06:35:58] ⇦
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L233[06:44:24] ***
kroeser|away is now known as kroeser
L234[06:45:50] <kroeser> Does anyone know
why some EnumFacing methods like byName(String) are client-side
only?
L235[06:46:23] <sham1> because only used
on client only
L236[06:46:25] <sham1> I dont know
L237[06:46:31] <sham1> It is stupid but
whatever
L238[06:46:51] <diesieben07> thats because
of how mojang's obfuscator works
L239[06:46:54] <diesieben07> if the server
doesn't use the method, it's stripped from the server jar
L240[06:47:17] <kroeser> That makes
sense
L241[06:47:17] <sham1> You could propably
make a PR for it
L242[06:47:32] <kroeser> I'll look into
it.
L243[06:47:37] <sham1> if you explain why
it would be needeed
L244[06:51:10] <kroeser> Forgot that
EnumFacing is just a regular java enum, so valueOf works just fine
in this case.
L245[06:51:18]
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L246[06:51:34] <sham1> That it indeed
is
L247[06:52:17] <diesieben07> yeah i have
no idea why they have their own map
L248[06:52:49] <sham1> Because MC
L249[06:52:51]
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L250[06:53:24] <kroeser> Probably for
making sure that the model files can have their sides in
lowercase.
L251[06:53:46] <diesieben07> oh
L252[06:53:51] <diesieben07> valueOf will
NOT work fine
L253[06:53:54] <diesieben07> because
obfuscation
L254[06:53:57] <sham1> :P
L255[06:54:10] <kroeser> Right...
L256[06:54:31] <Lumien> Does somebody know
why vanilla hoppers when pulling from inventory sets every single
slots itemstack to a copy of itself even if it didn't actually
change it?
L257[06:55:00] <kroeser> Unless you also
use the built-in name() method from enums instead of getName() from
EnumFacing
L258[06:55:24] <gigaherz> Lumien: because
why not ;P
L259[06:55:26] <diesieben07> but if you
have the enum instance already...
L260[06:55:32] <diesieben07> you dont need
the name lookup
L261[06:55:44] <gigaherz> you are not
supposed to rely on references to the ItemStacks at all ;p
L262[06:56:00] <Lumien> But that's so
convenient :P
L263[06:56:06] <kroeser> Yes, but in my
case I use it to save EnumFacing to NBT
L264[06:56:10] <kroeser> By their
name
L265[06:56:11] <gigaherz> conbugnient
;P
L266[06:56:40] <gigaherz> you can use
ItemStack.equals to compare them
L267[06:56:44] <sham1> I myself save
EnumFacings by their ordinals
L268[06:57:08] <kroeser> That might even
be better
L269[06:58:48] <sham1> It works
L270[06:59:56]
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L271[07:00:27] <kroeser> I used their
ordinal value back in 1.7, not sure why I didn't just do the same
thing now..
L272[07:00:50] <diesieben07> kroeser,
definitely don't save vanilla enums by name, that breaks when the
obf name changes.
L273[07:01:45] <kroeser> diesieben07: Went
with the solution suggested by sham1, integers are even more
efficient to save than strings.
L274[07:01:54] <diesieben07> yeah :D
L275[07:02:07] <diesieben07> just saying,
for hte future
L276[07:02:14] <RobotSquid> does anyone
know where the code is taht spawns a new EntityItem when an item is
dropped? I am having some trouble with the motion of a custom
EntityItem
L277[07:02:38] <gigaherz> look at who
calls getDrops?
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L285[07:19:55] <sham1> hat was the method
again where I can add multiple collision boxes for my blocks
L286[07:20:27] <sham1> Because at the
moment I can just slip into the connection space between my pipes
and it becomes really obnoxous
L287[07:20:39] <Unh0ly_Tigg>
addCollisionBoxesToList
L288[07:20:55] <sham1> Okay thanks
L289[07:20:58]
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L290[07:21:35] <sham1> and I just add the
AABBs to that list I am given correct?
L292[07:23:00] <sham1>
"ls"
L293[07:23:01] <sham1> Yay
L294[07:23:06] <Laceh> XD
L295[07:24:53] <sham1> Gotta love dem UNIX
commands
L296[07:25:12] <Laceh> XD
L297[07:25:28] <Laceh> well the filesystem
was based off unix, and I figured go with unix for everything
else
L298[07:25:40] <Laceh> Im even going to
write a bash interpreter
L299[07:25:57] <sham1> Jeez
L300[07:26:12] <Laceh> Im going all out
XD
L301[07:26:42] <sham1> What's next, are
you gonna port GCC :P
L302[07:28:39] <RobotSquid> gigaherz:
getDrops is only used for blocks i think, it doesnt specify the
motion. I want the player version, as by default the entityitem
drops in a random direction
L303[07:29:14] <gigaherz> oh right
L304[07:29:18] <gigaherz> EntityLiving
then?
L305[07:29:27] <Laceh> sham1: already
working on an assembler for 6502
L306[07:30:23] <Laceh> but thats going to
have to be farther down the road, as its going to take some time
lmfao
L307[07:33:02] <untamemadman> I have been
following the tutorials on
http://www.orangetutorial.com/
for making a GUI but the tutorials just stop. Can anyone point me
to some more tutorials for 1.7.10 that I can use to continue from
this?
L308[07:34:42] ***
TTFT|Away is now known as TTFTCUTS
L309[07:35:57] <Unh0ly_Tigg> I wonder how
much work it would be to simulate a 32 bit core i3 inside
minecraft...
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L311[07:36:11] <sham1> so much lag
L312[07:36:27] <Unh0ly_Tigg> well, not at
3GHz speed...
L313[07:37:11] <gigaherz> lots
L314[07:37:14] <gigaherz> ;P
L315[07:37:23] <gigaherz> you'd have the
basic x86 and x87
L316[07:37:24] <gigaherz> MMX
L317[07:37:28] <gigaherz> SSE
L318[07:37:28] <gigaherz> SSE2
L319[07:37:33] <gigaherz> SSE3
L320[07:37:33] <gigaherz> SSSE3
L321[07:37:33] <gigaherz> SSE4
L322[07:37:35] <gigaherz> AVX
L323[07:37:40] <gigaherz> and possibly
AVX2
L324[07:37:46] <gigaherz> (depending on
which generation you choose)
L325[07:37:46] ***
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L326[07:37:55] <gigaherz> that assuming
you only choose the cpu itself
L327[07:38:00] <gigaherz> a core i3 also
has a GPU in it
L328[07:38:14] <gigaherz> and all the
power management, ram controller, PCI-e bus, ...
L329[07:38:41] <gigaherz> and then the i3
itself wouldn't be so useful, you'd have to emulate other
hardware
L330[07:39:27] <sham1> :P
L331[07:40:47] <RobotSquid> gigaherz:
found it in entityPlayer, func_146097_a
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L334[07:41:17] <gigaherz> RobotSquid: ugh,
is that 1.8 or 1.7?
L335[07:41:32] <RobotSquid> 1.7
L336[07:41:32] <gigaherz> ah
L337[07:41:32] <gigaherz> then
nevermind
L338[07:41:45] <gigaherz> if it was on
1.8, you could look if newer snapshots of the SRG mappings have it
named
L339[07:41:52] <gigaherz> but 1.7 SRG
isn't going to get updated anymore
L340[07:41:59] <RobotSquid> should
probably start looking at 1.8 though
L341[07:42:18] <sham1> yes
L342[07:42:31] <gigaherz> yeh, the
intertia to keep using 1.7 for mods isn't going to change as long
as new mods still get programmed for 1.7 ;P
L343[07:43:04] <RobotSquid> i am still on
forge 1291 though, not that it matters much as i didnt release a
mod yet, but in 1448 it might be mapped :P
L344[07:43:10] <sham1> Well when
thaumcraft gets into 1.8
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L346[07:44:52] <gigaherz> well at least
Thaumcraft is being ported
L347[07:44:56] <gigaherz> unlike
others
L348[07:45:11] <gigaherz> some modders
actaully made it very clear that they refuse to touch 1.8 at all,
ever
L349[07:45:17] <gigaherz> which is
sad
L350[07:45:21] <sham1> *glares at*
CoFH
L351[07:45:22] <RobotSquid> xD
L352[07:46:04] <RobotSquid> if they dont,
either not many tech mods/packs will ever, or someone will write a
clone. which is very likely :P
L353[07:46:45] <sham1> Well RF is already
ported by the createor of progressive automation
L354[07:46:51] <Unh0ly_Tigg> I've been
thinking about making a rp2 port to 1.8...
L355[07:47:01] <gigaherz> yeh (/me thinks
of RedPower => ProjectRed)
L356[07:47:23] <Unh0ly_Tigg> I'm talking a
straight up port...
L357[07:47:40] <gigaherz> redpower got
opensourced?
L358[07:47:52] <Unh0ly_Tigg> no
L359[07:48:17] <Unh0ly_Tigg> though, as
eloraam moved onto making her own game...
L360[07:48:27] <gigaherz> LOL
L362[07:48:35] <gigaherz> yeah just
saw
L363[07:48:37] <gigaherz> XD
L364[07:48:56] <Unh0ly_Tigg> plus, she
released the mod to the public, she can't say that I *can't* make a
direct port...
L365[07:50:05] <Unh0ly_Tigg> well, she
can, but it's a matter of whether her say in it matters enough
(which she technically has no grounds to say no, given the mincraft
eula)
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L371[08:00:55] <tmtu> in 3000 lines
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L373[08:04:14] <gigaherz> funny how it
seems to be so much faster than JDK
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L375[08:04:55] <gigaherz> is LuaJIT2 so
much better than the OpenJDK? XD
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L389[08:37:13] <sham1> !gm
addCollisionBoxesToList 1.8
L390[08:38:59] <sham1> bleh
L391[08:42:24] <RobotSquid> can anyone
help me with using a custom EntityItem when i drop something? I
tried overwriting createEntity, and returning my custom entity like
this:
http://pastebin.com/0C5f8m9F but the entity spawns
without any motion...
L392[08:43:06] <sham1> Meh, my
addCollisionBoxesToList is being very derpy
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L394[08:44:55] <Lumien> How?
L395[08:45:10] <sham1> The collisions are
funky
L396[08:45:48] <sham1> I try to walk at my
block and it is kinda like trying to walk while having some
lag
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L398[08:47:44] <sham1> Also, I can
apparently walk through my pipes
L399[08:48:08] <gigaherz> in my tree
branch mod, while debugging I'd randomly step INTO the block, and
get stuck
L400[08:48:16] <gigaherz> it was like if
the server and client didnt' agree on collisions
L401[08:48:16] <gigaherz> XD
L402[08:48:24] <sham1> I think that
wasit
L403[08:48:28] <RobotSquid> anyone?
L404[08:48:42] <sham1> no one
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L406[08:48:51] <gigaherz> RobotSquid: the
lack of answer usually implies no one knows XD
L407[08:49:07] <RobotSquid> :( lol
L408[08:49:15] <sham1> Bot is not here so
you cannot get help right now
L409[08:49:16] <gigaherz> why do you need
the custom EntityItem?
L410[08:49:25] <Unh0ly_Tigg> RobotSquid,
you're creating the entity, but you're not setting anything for
motion...
L411[08:49:39] <RobotSquid> to turn it
into another item when struck by lightning
L412[08:50:06] <Unh0ly_Tigg> by the way,
the bot's still in #mcpbot...
L413[08:50:19] <RobotSquid> Unh0ly_Tigg: i
figured that much. should i add the code from func_146097_a in
EntityPlayer?
L414[08:50:29] <sham1> Unh0ly_Tigg, Wrong
bot ;)
L415[08:50:38] <Unh0ly_Tigg> what bot
then?
L416[08:50:49] <RobotSquid> I thought at
there should be an easier, cleaner solution
L417[08:51:07] <Unh0ly_Tigg> oh, the mcp
bot is in here, it's just not got voice or op...
L418[08:52:24] <sham1> Hmm, I can phase
through my pipes
L419[08:52:36] <ThePsionic>
MCPBot_Reborn
L420[08:53:13] <RobotSquid> i thought
there might be a better solution using ItemTossEvent, but I dont
really know the events
L421[08:53:19] <sham1> The point is that
diesiebot07 isn't here
L422[08:53:25] <sham1> At least, he is not
active
L423[08:54:18] <Unh0ly_Tigg> he's only
been idle for almost 2 hours...
L424[08:59:05] <RobotSquid> fine then, i
will use the code in func_146097_a against my will :|
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L440[09:42:54] <Lumien> barely made the
list :P
L441[09:42:55] ***
AFK is now known as Vigaro
L442[09:45:26] <laci200270> i just found
this site
L443[09:45:37] <sham1> "I need the
Nordic one to even do anything useful"
L444[09:45:38] <sham1> GG
L445[09:46:45] <laci200270>
"laci200270 wasn't very popular, getting kicked 3
times!"
L446[09:47:50] <sham1> And one of those
who didnt get on the top was my mobile account before I got
bouncer
L447[09:49:18] <sham1> Also, so many
nics
L448[09:50:25]
⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L449[09:50:41] <laci200270> sham1 spoke a
total of 33190 words!
L450[09:50:48] <sham1> :P
L451[09:51:00] <laci200270> Users with
most nicknames
L452[09:51:00] <laci200270> Nick Names
Used
L453[09:51:00] <laci200270> 1 sham1 (11
names) sham1|Sauna, sham1|ZZzZ, sham|Bored, sham1|Sleeping, sham1_,
sham1|Travel, sham1|Car, sham1__, sham1|Napping, sham1,
sham1|Bored
L454[09:51:06] <sham1> yes
L455[09:51:14] <laci200270> :D
L456[09:51:23] <gigaherz> REALLY
L457[09:51:30] <sham1> 33k names
L458[09:51:32] <gigaherz>
"gigaherz_a_o"
L459[09:51:35] <sham1> words*
L460[09:51:40] <gigaherz> of all the
random nicknames SASL chose for me
L461[09:51:49] <sham1> O_O
L462[09:51:51] <gigaherz> it had to record
one with TWO suffixes XD
L463[09:51:52] <sham1> o_o*
L464[09:52:09] <gigaherz> sham1: the sasl
script for mirc, will append a random letter when the chosen
nickname isn't available
L465[09:52:30] <sham1> It could always
ghost the other active nick
L466[09:52:34] <sham1> Or just get a
bouncer
L467[09:52:44] <gigaherz> SASL works
during connection
L468[09:52:48] <gigaherz> it can't send
messages yet XD
L469[09:53:04] <sham1> so bouncer it
is
L470[09:53:20] <gigaherz> can't br arsed,
I prefer to get suffixed ;p
L471[09:53:27] <sham1> a_o
L472[09:53:48]
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L503[11:07:51] <williewillus> is there a
way I can do something whan someone else's EntityThrowable calls
its onImpact?
L504[11:08:02] <williewillus> ie if I
wanted to make snowballs do more things when hitting a player
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L512[11:17:28] <gigaherz> williewillus:
Idon't think so
L513[11:17:35]
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L514[11:17:37] <williewillus> :/
L515[11:18:02] <gigaherz> aside of adding
your own custom hook to EntitySnowball ;P
L516[11:18:46] <williewillus> bleh defeats
the p9urpose then lol
L517[11:19:00] <williewillus> Im trying to
move as much of my old asm bugfixmod into forge api as
possible
L518[11:19:20] <sham1> You could also make
it a forge event it and PR it up
L519[11:20:17] <williewillus> yeah that
sounds like a good choice
L520[11:20:22] <williewillus> I'm
surprised no one's needed it
L521[11:22:53] ⇦
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L522[11:26:40] *
Unh0ly_Tigg whispers "event ALL the things"
L523[11:28:14] <gigaherz> ugh just IMAGINE
adding a hook before/after every single line of code
L524[11:28:22] <gigaherz> so you can add
new shit in the exact place you want it
L525[11:28:24] <gigaherz> XD
L526[11:28:36] <williewillus> this should
just be a notification event right? no canceling/resulting?
L528[11:28:44] <Unh0ly_Tigg> hook the
event bus, get an event every time something happens INSIDE the
event bus!
L529[11:28:46] <gigaherz> williewillus:
hmmm
L530[11:28:50] <gigaherz> I'd make it
cancelable
L531[11:28:55] <williewillus> what would
happen then?
L532[11:28:56] <gigaherz> so you can
choose NOT to spawn snowballs
L533[11:29:01] <gigaherz> eh
L534[11:29:05] <gigaherz> I mean not to
hit with them
L535[11:29:05] <williewillus> no not
spawning
L536[11:29:07] <williewillus> oh
L537[11:29:19] <gigaherz> but dunno
L538[11:29:20] <williewillus> idk how big
of a patch that would be to have it pass through whatever its
hitting
L539[11:29:36]
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L540[11:29:48] <williewillus> I was
thinking just throw the EntityThrowable and it's
MovingObjectPosition and post that to the bus, it's pretty much all
someone would need
L541[11:29:55] <gigaherz> actually
wouldn't it be better to have a generic hook on
world.spawnEntitiyInWorld?
L542[11:29:56] <williewillus> *into an
event and post
L543[11:30:03] <williewillus> I'm not
talking about spawning?
L544[11:30:09] <gigaherz> so instead of
changing EntitySnowball, you can just replace it with your own
custom one?
L545[11:30:14] <williewillus> I'm talking
about specifically EntityhTrowable's onImpact method
L546[11:30:19] <gigaherz> I know
L547[11:30:32] <gigaherz> I was trying to
think of other approaches ;P
L548[11:30:38] <williewillus> yeah but I
don't want to replace vanilla stuff
L549[11:31:04] <gigaherz> well
L550[11:31:27] <gigaherz> onImpact hook
would be MORE interesting if the ghast fireball was an
EntityThrowable ¬¬
L551[11:31:45]
⇨ Joins: Galvas (~Galvas@179.235.7.66)
L552[11:31:48] <williewillus> blargh
onImpact is abstract
L553[11:32:04] <gigaherz> sure you want to
call the hook BEFORE calling onImpact
L554[11:32:16] <gigaherz> if(blah blah
event bus blah)
L555[11:32:19] <gigaherz>
onImpact(arg);
L556[11:32:42] <williewillus> is that the
convention for these kinds of things?
L557[11:32:57] <gigaherz> haven't seen
that many examples, but I believe so
L558[11:33:33] <williewillus> k
L559[11:33:51] <gigaherz> well for
cancellable ones, at least
L560[11:33:56] ⇦
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L561[11:34:20] <gigaherz> ah nope
L562[11:34:21] <gigaherz> it's !
L563[11:34:28] <gigaherz> if
(net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new
net.minecraftforge.event.entity.player.PlayerPickupXpEvent(entityIn,
this))) return;
L564[11:34:33] <gigaherz> so if returns
true, cancel
L565[11:34:54]
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L566[11:35:56] <shadekiller666> if you had
a choice between flight or invisibility which would you
choose?
L567[11:36:02]
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L569[11:36:50] <williewillus>
shadekiller666: in what context? :p
L571[11:37:15] <Wuppy> just cause 3
<3
L572[11:37:37] <shadekiller666> in the
context of, you as a real person has the choice between gaining the
power to fly, or the power to be invisible
L573[11:38:19] <williewillus> flight
L574[11:38:28] <williewillus> if it was
something like pvp in MC, invisibility
L575[11:38:37] <shadekiller666> from a
logistics standpoint, flying would be problematic, think about it,
our airspaces are heavilly controlled
L576[11:38:41] <shadekiller666> to prevent
collisions
L577[11:38:54] <gigaherz> who cares, you
can fly ;p
L578[11:39:00] <williewillus> and if it's
just me
L579[11:39:22] ***
PaleOff is now known as PaleoCrafter
L580[11:39:31] <shadekiller666> but what
if it wasn't just you, what if it was half of all the poeple on the
planet with the ability to fly
L581[11:40:04] <williewillus> then flying
wouldn't be cool anymore
L582[11:40:13] <gigaherz> then we'd need
better air-roads
L583[11:40:25] <gigaherz> ;P
L584[11:40:32] <gigaherz> but I'd still be
ok with flying vs not flying
L585[11:40:41] <gigaherz> while
invisibility is just, meh
L586[11:40:52] <gigaherz> everything
that's interesting about invisibility, is also ethically
wrong
L587[11:40:59] <gigaherz> (or morally,
whichever the case)
L588[11:41:05] <FluffyCloud> poor
flightless people would have a huge disadvantage in life. :(
L589[11:41:13] <gigaherz> you can be in
places you aren't supposed to be
L590[11:41:19] <gigaherz> take things you
aren't supposedto have
L591[11:41:30] <gigaherz> see/hear things
you aren't supposed to know
L592[11:41:31] <gigaherz> etc
L593[11:41:48] ⇦
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L595[11:42:07] <gigaherz> while flight has
proper good uses that don't imply being a government spy or a
villain
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L597[11:51:21] *
RobotSquid thinks about making his laser gun shoot projectiles that
has the same effect as ghast fireballs
L598[11:51:37]
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L600[11:59:50] <shadekiller666> when using
the FMLLog.info call, is it better to pass in "new
Object[0]" or "new Object[]{}" as the second
parameter if you don't need it?
L601[12:00:03] <shadekiller666> does it
matter at all?
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L604[12:02:08] <PaleoCrafter> How about
not passing anything at all? It's a vararg iirc
L605[12:03:24] <diesieben07> not passing
anything woudl be equivalent
L606[12:03:31] <PaleoCrafter> Yeah
L607[12:03:33] <diesieben07> and new
Object[0] and new Object[] { } are equivalent as well
L608[12:03:40] <shadekiller666> it is a
vararg, but eclipse gets angry if you do that
L609[12:03:49] <diesieben07> do
what?
L610[12:03:56] <shadekiller666> try to
pass nothing
L611[12:04:02] <gigaherz> uh then eclipse
sucks
L612[12:04:03] <diesieben07> wut
L613[12:04:03] <gigaherz> XD
L614[12:04:23] <shadekiller666> or it did
at one point...
L615[12:04:25] <shadekiller666> O.o
L616[12:04:28] <shadekiller666> hmm
L617[12:05:14] <PaleoCrafter> That's
common knowledge, gigaherz :P
L618[12:05:34] <gigaherz> sure, but for
one more reason XD
L619[12:06:34] <PaleoCrafter> Oi, 51% of
Germans are against hot pants etc at schools
L620[12:06:57] <shadekiller666> ?
L621[12:07:55] <Horfius> Hot pants?
L622[12:08:28] <PaleoCrafter> Very short
pants :P
L623[12:09:04] <gigaherz>
"microshorts"
L624[12:10:21] ***
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L625[12:10:23] <gigaherz> and yeah being
now an "old man" by school standards (I'm 31), I'd also
agree with school-aged people wearing slightly decent clothing
while IN the school
L626[12:10:24] <gigaherz> ;P
L627[12:10:46] <PaleoCrafter> I agree
:P
L629[12:12:25] <PaleoCrafter> :D
L630[12:12:26] <gigaherz> really, the shop
page calls them "HOT"
L631[12:12:30] <gigaherz> with that
pic
L632[12:12:31] <gigaherz> ....
L633[12:13:06] ⇦
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L634[12:13:48] <PaleoCrafter> Wouldn't be
the first time for marketing people not to notice stuff like that
:P
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L636[12:15:05] <williewillus> gigaherz:
what package should i stick it in?
net.minecraftforge.event.item?
L637[12:15:10]
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L638[12:15:10] <williewillus>
*event.entity.item
L639[12:15:39] <gigaherz> hmmm
L640[12:15:41] <gigaherz> no idea
L641[12:15:46] <diesieben07> which event
are you making=
L642[12:15:47] ⇦
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L643[12:15:47] <diesieben07> ?
L644[12:16:10] <gigaherz> hmmm
L645[12:16:16] <gigaherz> nah it wouldn't
be an Item event
L646[12:16:18] <gigaherz> it's a
Throable
L647[12:16:19] <gigaherz> so
L648[12:16:22] <gigaherz> make a new
package maybe
L649[12:16:36] <gigaherz>
entity.throwable.ThrowableImpactEvent
L650[12:16:41]
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L651[12:16:50] <diesieben07> the package
conveys no information there
L652[12:16:53] <diesieben07> so strip
it
L653[12:17:01] <gigaherz> true
L654[12:17:16] <diesieben07> also that
event does not seem very possible
L655[12:17:25] <gigaherz> ?
L656[12:17:40] <williewillus> :<
there's no way to do stuff when a throwable impacts as of now
L657[12:17:41] <diesieben07> well, you
cant patch every modded projectile
L658[12:17:43] <gigaherz> it's an
EntityThrowable
L659[12:17:45] <gigaherz> event
L660[12:17:52] <diesieben07> sure there is
willie
L661[12:17:55] <gigaherz> doesn't affect
fireballs, only snowballs and such
L662[12:17:58] <williewillus> how?
L663[12:18:10] <diesieben07> track the
entity joining the world
L664[12:18:18] <diesieben07> then check
every tick (WorldTickEvent) if it has impacted
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L667[12:19:22] <gigaherz> that seems like
it could get rather laggy if there happens to be a lot of entities
flying around?
L668[12:19:40] <diesieben07> "seems
like" - profiler or gtfo :P
L669[12:19:42] <gigaherz> lots of code
duplication also, since you'd have to recalculate the position
info
L670[12:20:06] <gigaherz> dunno it seems
like a legit hook to me ;P
L671[12:20:17] <diesieben07> well, do what
you guys wish
L672[12:20:23] <williewillus> ill just
submit it anyway if it gets denied oh well lol :p
L673[12:21:52] <gigaherz> eggs, snowballs,
ender pearls, potions, and xp bottlers -- everything seems to use
EntityThrowable except Fireballs
L674[12:21:57] <gigaherz> bottles*
L675[12:22:26] ⇦
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L676[12:23:00] <williewillus> well you
can't throw them lol
L677[12:23:13] <gigaherz> fire
charges?
L678[12:23:21] <gigaherz> those are
EntitySmallFireball ;p
L679[12:23:24]
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L680[12:23:28] <gigaherz> vs
EntityLargeFireball for the ghastballs
L681[12:23:36]
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L682[12:23:59] <gigaherz> they share an
EntityFireball base class, instead of EntityThrowable
L683[12:24:17] <gigaherz> they DO have
onImpact, though
L684[12:24:25] <gigaherz> it's just not
the same base class ¬¬
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L689[12:27:15] *
RobotSquid thinks his IRC is being derpy
L690[12:27:35] <gigaherz> DerpIRC
L691[12:27:50] <RobotSquid> xD
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L693[12:29:38] <RobotSquid> Hmmm... i am
bored. lets make a poisonous cookie :P
L694[12:29:57] <sham1> You evil
bastarfd
L695[12:30:57] <RobotSquid> *nefarious
laughs*
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L704[12:55:31] <shadekiller666> has anyone
here ever looked into a multi-version api?
L705[12:56:01] <tmtu> ???
L706[12:56:16] <shadekiller666> where you
have basically wrapper classes that act as a bridge between
mc/forge and content classes for the mod?
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L708[12:57:07] <shadekiller666> so instead
of updating all of the content in the mod for a new version, you
update the wrapper mod instead
L709[12:59:08] <gigaherz> hmm isn't that
basically what Bukkit was doing, or whatever is trying to replace
it these days
L710[12:59:28] <PaleoCrafter> There are
tons of projects like that, lol
L711[12:59:28] <shadekiller666> well,
bukkit was very limiting
L712[12:59:39] <PaleoCrafter> NOVA for
example
L713[12:59:53] <PaleoCrafter> None of them
are mature enough yet though
L714[13:00:20] <gigaherz> they may also be
examples of mods with adapter classes that work around version
differences, I suppose
L715[13:00:34] <shadekiller666> ^
L716[13:00:42] <gigaherz> like, one could
make a 1.7.x mod with BlockPos and IBlockState
L717[13:00:53] <gigaherz> so that the 1.8
code works in 1.7
L718[13:01:00] <shadekiller666> kinda
ya
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L720[13:01:13] <gigaherz> there was
someone who pasted their BlockPos class for 1.7 not long ago
L721[13:01:31] <shadekiller666> so that
the same codebase can work across versions, if the wrapper classes
are updated
L722[13:01:40] <gigaherz> or yo ucould
"unwrap" the BlockPos/IBlockState
L723[13:01:48] <gigaherz> and call
backward-compatibility methods using x,y,z,meta
L724[13:02:01] <gigaherz> but those are at
different levels
L725[13:02:11] <PaleoCrafter> As I said,
there are tons of projects that do it some extent :P
L726[13:02:15] <gigaherz> yeah
L727[13:02:22] <shadekiller666> if one
wanted to do this, and basically include 1.7.10 compatible wrapper
classes in the same jar as the ones compatible with 1.8, how would
that work?
L728[13:02:34] <PaleoCrafter> NOVA is
taking it to the extreme by being a compete abstraction over voxel
games
L729[13:02:40] <gigaherz> for backporting
to 1.7
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L731[13:03:06] <gigaherz> you'd need to
wrap around Blocks, TileEntities, and such, to "add"
BlockPos, IBlockState, a json model loader, ...
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L733[13:03:14] <tmtu> PaleoCrafter: buncha
extremists!
L734[13:03:14] <gigaherz> it's probably a
lot of work
L735[13:03:24] <gigaherz> for
forward-compatibility of 1.7.10 mods with 1.8
L736[13:03:59] <gigaherz> you'd have to
make 1.8 compatible with 1.7-style custom item rendering (using
OpenGL, not simply baked models)
L737[13:04:25] <gigaherz> other stuff
hasn't changed that much
L738[13:04:42] <PaleoCrafter> Backporting
normally probably of easier than writing all the glue code,
lol
L739[13:04:48] <shadekiller666> and if the
rumors about 1.9 are true, things are going to get very interesting
with the switch to shaders
L740[13:05:19] <PaleoCrafter> 1.9 won't
have shaders
L741[13:05:35] <PaleoCrafter> The guy who
was working on it left the team
L742[13:06:31] <gigaherz> well mc already
has "shaders", but only post-processing ;P
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L744[13:06:44] <PaleoCrafter> Heh,
yeah
L745[13:07:05] <shadekiller666> aparently
they're also allowing models to be combined using "BlockState
attributes"
L746[13:07:09] <shadekiller666> whatever
that means
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L748[13:07:27] <gigaherz> possibly
something a bit like forge blockstates
L749[13:07:32] <PaleoCrafter> Yeah
L750[13:07:36] <gigaherz> where one state
can refer to multiple models
L751[13:07:39] <shadekiller666> but it
aparently reduced vanilla's models by 300, and improves
rotation/translation support
L752[13:07:47] <gigaherz> yeah
L753[13:07:58] <gigaherz> I imagine the
blockstate being able to reference multiple models
L754[13:08:05] <gigaherz> with individual
transforms per "part"
L755[13:08:09] <PaleoCrafter> Grum even
posted an example under the forge PR :P
L756[13:08:19] <gigaherz> oh?
L757[13:08:19] <shadekiller666> ?
L758[13:08:22] <shadekiller666>
links?
L759[13:08:26] <PaleoCrafter> It has
evolved since then though
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L761[13:08:32] <PaleoCrafter> Search
yourself, dude
L762[13:08:55] <PaleoCrafter> They've also
shown it at Minecon, methinks
L763[13:09:08] <Lumien> Besides the
lightmap & glcolor & texture2d, what other things could
cause my opengl rendered stuff in my tesr to "randomly"
switch to a darker color
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L767[13:11:09] <gigaherz> Lumien:
glEnable(GL_LIGHTING) maybe
L768[13:11:16] <Lumien> derp, right
L769[13:11:16] <gigaherz> I mean you could
ensure it's disabled
L770[13:11:18] <Lumien> thx
L771[13:11:36] <gigaherz> or configure it
all to your needs ;P
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L774[13:20:12] <williewillus> geez the
genPatches task takes forever to run :p
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L778[13:24:54] <shadekiller666> good
lord...
L779[13:25:52] <minecreatr> I met grum at
minecon
L780[13:25:54] <minecreatr> he was
nice
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L800[14:05:37] <HassanS6000> :'( fry still
is gone lol
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L802[14:05:58] <sham1> You need to wait
for a long time
L803[14:06:06] <sham1> I would not hold my
breath until he returns
L804[14:06:20] <sham1> It would be a very
long wait
L805[14:07:45] <heldplayer> Where is fry
anyway?
L806[14:07:52] <sham1> SIS
L807[14:08:24] <heldplayer> SIS?
L808[14:08:34] <tmtu> sister fry, he
became a nun
L809[14:08:39] <jamierocks> secret
inte;ogence service
L810[14:08:48] <heldplayer> :P
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L813[14:11:24] <HassanS6000> School
L814[14:11:33] <HassanS6000> System
Informatics School or something like that
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L817[14:18:05] <williewillus> frysis uh
oh
L818[14:18:13] <williewillus> just
kidding
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L822[14:22:19] <HassanS6000> haha
williewillus
L823[14:23:05] <calclavia> Is there a way
to run the Forge installer through command line?
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L825[14:27:11] <HassanS6000>
calclavia,
L826[14:27:17] <HassanS6000> java -jar
forge-installer.jar
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L828[14:27:42] <gigaherz> HassanS6000: I
believe he means to specify the installation folder and such from
cmdline
L829[14:27:51] <Lapiman> So in a custom
crop class (1.7), I override func_149865_P(), the method that
returns the "crop" item (not the seed item)
L830[14:27:52] <gigaherz> so that the gui
never has to show up at all
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L832[14:28:12] <HassanS6000> oh
L833[14:28:16] <Lapiman> Then, in-game, I
break the fully grown crop and it only ever drops seeds
L835[14:28:42] <Lapiman> Here is the code.
Anyone know what's wrong?
L836[14:28:43] <HassanS6000> !gm
func_149865_P() 1.7
L837[14:28:48] <HassanS6000> !gm
func_149865_P() 1.7.10
L838[14:29:03] <HassanS6000> uhh I
couldn't find the method you're using..
L839[14:29:05] <gigaherz> calclavia: the
fact that "SimpleInstaller.java"'s main method does NOT
use args, tells me the answer is "no"
L840[14:29:12] <calclavia> gigaherz:
Ok
L842[14:29:23] <williewillus> HassanS6000:
don't use parentheses when querying mcpbot
L843[14:29:35] <Lapiman> !gm func_149865_P
1.7
L844[14:29:36] <HassanS6000> williewillus,
I am so dumb.
L845[14:29:41] <HassanS6000> !gm
func_149865_P 1.7
L846[14:29:42] <williewillus> also,
1.7.10
L847[14:29:43] <gigaherz> oh wait I
misread
L848[14:29:43] <Lapiman> !gm func_149865_P
1.7.10
L849[14:29:45] <gigaherz> it DOEs use
args!
L850[14:29:47] <HassanS6000> !gm
func_149865_P 1.7.10
L851[14:29:55] <HassanS6000> k yah ur
right Lapiman it exists..
L852[14:29:58] <calclavia> gigaherz: it
does?
L853[14:30:02] <gigaherz> yes
L854[14:30:04] <Lapiman> lol
L855[14:30:08] <gigaherz>
-installServer
L856[14:30:11] <gigaherz>
-installClient
L857[14:30:17] <gigaherz> h/help for
help
L858[14:31:09] <calclavia> gigaherz: I
only see -installServer
L859[14:31:20] <gigaherz> you are
right
L860[14:31:29] <gigaherz> gah I shouldn't
try to be helpful when I wake up from a nap
L861[14:31:46] <gigaherz> my overactive
imagination fills in the blanks
L862[14:32:44] <calclavia> damn it, no way
to install client...
L863[14:34:02] <Michael_> Why would you
need to install forge by command line?
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L865[14:34:43] <williewillus> Lapiman:
stick some printlns around and see if that func_P ever gets
called
L866[14:35:44] <Ordinastie> -_-
L867[14:36:03] <calclavia> Michael_:
Modpack related launcher thing
L868[14:36:04] <Lapiman> OH!
L869[14:36:09] <calclavia> I'll do a PR to
Forge installer
L870[14:36:12] <calclavia> for
installClient
L871[14:36:24] <Lapiman> I think I figured
it out - I have a custom bonemeal-like item that must be setting
the meta > 7
L872[14:36:37] <Lapiman> And then to check
if it drops any barley, the class does == 7
L873[14:37:27] <Lapiman> going to try that
now
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L889[15:20:03] <Flashfire> I'm having some
trouble with the getOneItem(rand) method in ChestGenHooks
L890[15:20:31] <diesieben07> define
"some trouble"
L891[15:20:32] <Flashfire> Most items come
out at black/purple cubes and I can only ever get one type of
potion
L892[15:20:44] <Flashfire> It works for
the actual chest
L893[15:21:16] <diesieben07> show how you
use it
L894[15:21:30] <Flashfire> Ok
L895[15:22:13] <Flashfire> Pastebin isn't
loading so I'll post the relevant part here (it's short)
L896[15:22:17] <diesieben07> no
L897[15:22:19] <diesieben07> use
gist.github.com
L899[15:22:51] <Flashfire> Sorry, nothing
is loading >.>
L900[15:22:57] <diesieben07> your internet
may be broken.
L901[15:23:01] <Flashfire> It's
terrible
L902[15:23:19] <Flashfire> Tried fixing it
today and it only made it worse
L904[15:24:42] ***
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L905[15:24:47] ⇦
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enough.)
L906[15:25:00] <diesieben07> now show how
you set up that custom ChestGenHooks
L908[15:25:50] <diesieben07> oh gawd
L909[15:25:51] <unascribed> !gc
ItemStack
L910[15:25:54] <diesieben07> don't use
IDs
L911[15:26:00] <Flashfire> I know, I
know
L912[15:26:03] <unascribed> ...how do you
get constructors
L913[15:26:11] <Flashfire> Someone told me
that but I haven't got around to changing it
L914[15:26:14] <diesieben07> !gm
ItemStack
L915[15:26:21] <unascribed> !gm
ItemStack
L916[15:26:31] <Joban> !gm ItemStack
L917[15:26:33] <unascribed> :U
L918[15:26:36] <Joban> Oh boy.
L919[15:26:36] <diesieben07> now is the
time. before you do anything else. do not pass go, do not collect
$200
L920[15:26:39] <sham1> !gm ItemStack
L921[15:26:40] <unascribed> i'll just open
my eclipse workspace...
L922[15:26:48] <unascribed> I'm pretty
sure you have the constructor args backwards, though
L923[15:26:51] <unascribed> haven't
checked yet
L924[15:26:58] <unascribed> IIRC it's
Item/Block, Damage, Amount
L925[15:27:10] <Flashfire> What's the bot
called again where I use that?
L926[15:27:10] <unascribed> so you're
setting the damage to 1, which is resulting in a null model
L927[15:27:15] <diesieben07> its not
L928[15:27:17] <unascribed> and the amount
to something absurd like 8192
L929[15:27:20] <Szernex> noob questions:
which type of git tags should one use for marking release version,
lightweight or annotated?
L930[15:27:27] <Joban> !gm help
L931[15:27:28] <diesieben07> its item,
amount, meta
L932[15:27:33] <Joban> !gm
L933[15:27:40] <unascribed> ./msg
MCPBot_Reborn !help
L934[15:27:44] <Flashfire> I did it
wrong?
L935[15:27:55] <diesieben07> Flashfire,
remove the IDs. then we can continue.
L936[15:28:04] <unascribed> see:
net.minecraft.init.Items
L937[15:28:06] *
Szernex pokes diesieben07
L938[15:28:09] <unascribed> and
Blocks
L939[15:28:13] <unascribed> e.g.
Blocks.beacon
L940[15:28:20] <unascribed>
Items.iron_axe
L941[15:28:26] <sham1> stop poking the
bot
L942[15:28:28] *
diesieben07 stares at Szernex with a questioning look
L943[15:28:34] <Flashfire> Not all items
are available without an ID though
L944[15:28:37] <sham1> The bot has done
nothing wrong
L945[15:28:38] <Flashfire> So I can't fix
all of them
L946[15:28:38] <Szernex> see question a
few lines above
L947[15:28:39] <unascribed> wat
L948[15:28:58] <unascribed> if you mean
things <256
L949[15:28:59] <diesieben07> that is BS
Flashfire
L950[15:29:01] <unascribed> those are
blocks.
L951[15:29:03] <unascribed> use
Blocks.blah
L952[15:29:06] <diesieben07> Szernex, no
idea what you mean.
L953[15:29:18] <diesieben07> (I dont use
git tags)
L954[15:29:21] <Szernex> mkay
L955[15:29:28] <unascribed> you should use
annotated if you have something to say
L956[15:29:41] <unascribed> a lot of
people say "U MUST USE DE ANNOTATED FOR EVRYTHIN"
L957[15:29:51] <Szernex> so for marking a
release version...?
L958[15:29:53] <unascribed> but really if
you don't have anything to say other than the version, lightweight
is plenty
L959[15:29:54] <Flashfire> I distinctly
remember there being ones I couldn't find in Blocks or Items but I
can't remember which
L960[15:29:57] <unascribed> and it's what
GitHub uses.
L961[15:29:58] <Szernex> just a
lightweight one?
L962[15:30:02] <Szernex> okay
L963[15:30:03] <Szernex> thanks
L964[15:30:08] <diesieben07> Flashfire,
then you probably should not use those.
L965[15:30:48] <unascribed> everything I
see in the thing you gisted has equivalents in Items or
Blocks
L966[15:30:56] <unascribed> using IDs is a
Very Bad Thing
L967[15:31:15] <diesieben07> IDs are not
consistent
L968[15:31:17] <gigaherz> Szernex: you can
just "create tag" from the releases tab of github itself
;P
L969[15:31:25] <diesieben07> if you switch
worlds, Stone might suddenly be ID 212
L970[15:31:30] <Szernex> mkay
L972[15:31:39] <calclavia> AbrarSyed:
^
L973[15:32:19] <calclavia> cpw: ^
L974[15:32:42] <unascribed> wait, what
happened to Lex?
L975[15:32:47] <unascribed> I just noticed
he's not in the user list
L976[15:32:52] <diesieben07> he ded
L977[15:32:53] <sham1> Lex is
somewere
L978[15:33:01] <Ivorius> Flashfire: All
items are available through either Items.item or
Item.getItemFromBlock(Blocks.block)
L979[15:33:15] <Ivorius> Oh, LexManos is
gone?
L980[15:33:21] <sham1> calclavia, what is
the point of this
L981[15:33:23] <Ivorius> Quick, get out
all ze pingz
L982[15:33:25] <sham1> Yes he is
L983[15:33:33] <unascribed> +b
Ivorius
L984[15:33:40] <sham1> +v Ivorius
L985[15:33:41] <calclavia> sham1: So you
can install client without UI popping up
L986[15:34:02] <calclavia> I'm making some
sort of mod installer, which installs Forge automatically
L987[15:34:25] <tterrag|ZZZzzz>
diesieben07: well that's not true
L988[15:34:30] <sham1> Well jeez
L989[15:34:37] <sham1> Where have I seen
something like that before
L990[15:36:48] <Ivorius> calclavia, better
not talk about it while LexManos is here :P
L991[15:37:10] <calclavia> Ivorius: heh.
Why?
L992[15:37:21] <sham1> Normally gods would
smite you down Ivorius, but you are lucky
L993[15:37:39] <Ivorius> I'm living life
to the fullest.
L994[15:38:08] <Ivorius> calclavia,
auto-updaters are a sort of banned topic
L995[15:38:17] <calclavia> Ivorius: it's
not an auto updater
L996[15:38:17] ⇦
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L997[15:38:26] <williewillus> Ivorius:
launchers automatically install forge lol
L999[15:42:02]
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L1001[15:45:42] <Flashfire> It seems any
item with a stack size of greater than 1 gets changed to purple and
black block
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L1003[15:45:57] <Flashfire> And I still
only get healing potions for any type of option
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L1012[15:49:11] <Flashfire> potion*
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L1020[15:51:12] <Szernex> what do I have
to do to build the release jar of my mod? isn't it just gradlew
build?
L1021[15:51:23] <gigaherz> yes
L1022[15:51:23] <Flashfire> Yes it
is
L1023[15:51:28]
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L1024[15:51:28] <Szernex> hm
L1025[15:51:37] <Flashfire> What happens
when you use that to make it fail?
L1026[15:51:39] <gigaherz> make sure the
build.gradle has the proper name
L1027[15:51:47] <sham1> Oh that
laci200270 is not giving up on Forge's github
L1028[15:51:50] <Szernex> well that's not
the problem
L1029[15:51:59] <gigaherz> so we need
logs ;P
L1030[15:52:05] <Szernex> the problem is
that I now get an error when I boot the server with the new version
of my mod
L1031[15:52:07] <gigaherz> from gradlew
build
L1032[15:52:12] <gigaherz> ah
L1033[15:52:18] <gigaherz> do you do
Reflection?
L1034[15:52:29] <gigaherz> or first
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L1036[15:52:31] <gigaherz> what
error?
L1038[15:52:37] <gigaherz> logs. always
pastebin logs ;P
L1039[15:52:43] <Szernex> yes yes
L1040[15:52:47] <Szernex> don't stress
me
L1041[15:52:54] <gigaherz> sorry XD
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L1043[15:53:06] <gigaherz> do you run the
mod through an obfuscator?
L1044[15:53:21] <Szernex> well, I thought
that the build task does that...
L1045[15:53:31] <gigaherz> aside of the
reobf that Minecraft does
L1046[15:53:45] <gigaherz> eh
forge*
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L1048[15:53:47] <Szernex> so no, I don't
do anything besides gradlew build
L1049[15:53:55] <gigaherz> ah ah
L1050[15:53:56] <gigaherz> look
below
L1051[15:54:00] <MiningMark48> uggh,
having a problem with getting recipes working with my own block -_-
www.github.com/miningmark48/bam
L1052[15:54:01] <gigaherz> Caused by:
java.lang.UnsupportedClassVersionError: org/szernex/yabm2/YABM2 :
Unsupported major.minor version 52.0
L1053[15:54:05] <gigaherz> this is a java
mismatch
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L1055[15:54:10] <Szernex> meaning?
L1056[15:54:13] <gigaherz> your server is
java6/7 and you built java7/8
L1057[15:54:18] <Szernex> >.>
L1058[15:54:20] <sham1> :P
L1059[15:54:22] <tterrag|ZZZzzz> you
built to java 8 bytecode
L1060[15:54:31] *
sham1 facepalms
L1061[15:54:31] <Szernex> yes I did
L1062[15:54:39] <tterrag|ZZZzzz> add
targetCompatibility = 1.6 to your build.lgradle
L1063[15:54:42] <Szernex> for some reason
I thought the server was on java8
L1064[15:55:06] <Szernex> I'm using stuff
specific to java7/8
L1065[15:55:06] <sham1> or just make the
targetCompatibility to 1.8 and update server to java8
L1066[15:55:10] <Szernex> yeah
L1067[15:55:15] <Szernex> that's what I'm
about to do
L1068[15:55:21] <tterrag|ZZZzzz> don't
build mods for java 8 only -.-
L1069[15:55:32] <Szernex> well...
L1070[15:55:37]
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L1071[15:55:55] <Szernex> people should
use the latest java versions :P
L1072[15:56:01] <sham1> ^
L1073[15:56:05] <sham1> Should
L1074[15:56:06] <Szernex> for security
and stuff, you know (haha)
L1075[15:56:08] <sham1> But they
dont
L1076[15:56:15] <sham1> Because they dont
know how to
L1077[15:56:16] *
Szernex sighs
L1078[15:56:19] <gigaherz> while everyone
should use the latest java version in order to avoid all the
sercurity issues, not everyone has the liberty to do so
L1079[15:56:22] <tterrag|ZZZzzz>
minecraft is build for java 6
L1080[15:56:22] <Szernex> guess I'll make
it java7 compatible then...
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L1082[15:56:43] <sham1> Yet it works fine
when you have a mod with java 8 features
L1084[15:57:42] <Ordinastie> Szernex, if
you don't plan to stick to java 6, you may as well use 8
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L1086[15:57:57] <Flashfire> Also whenever
it gives me a potion it always changes it to a healing potion
L1087[15:58:02] <Szernex> yeah but then
everyone who wants to use my mod would have to use java8
L1088[15:58:08] <Ordinastie> because even
if you go for java 7, you'll still have to deal with stupid mac
users
L1089[15:58:19] <Szernex> I really don't
care about them tbh
L1090[15:58:20] <sham1> I feel that
someone really should give a PSA to mod users of how to update to
java8
L1091[15:58:32] <Ordinastie> then use J8
and tell them to update
L1092[15:58:39] <Szernex> actually
L1093[15:58:53] <Szernex> when I select
java compability on the curse project site
L1094[15:59:00] <Szernex> will it still
be shown to users that use java7 in the client?
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L1096[15:59:20] <Szernex> or users that
have incompatible java versions in general
L1097[15:59:25] <sham1> There propably is
a way for stuff to check your java version
L1098[15:59:43] <Szernex> well you would
think so seeing as there are so many options to select
L1099[15:59:52] <Flashfire> I figured out
the issue with purple/black blocks but not potions
L1100[16:00:14] <shadekiller666> so
Optional<> allows you to avoid having a null value whenever
an object is not present
L1101[16:00:28] <sham1> It can either be
present or not
L1102[16:00:39] <sham1> So AFAIK
yes
L1103[16:00:54] <Ordinastie> but you'll
have to check for present instead of null
L1104[16:00:59] <shadekiller666> problem
is, Optional.absent() is obviously not equal to an
Optional<>.Present<> or whatever it is when there is a
value
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L1106[16:01:30] <tterrag|ZZZzzz> Optional
just avoids you needing to pass null references around
L1107[16:01:38] <shadekiller666> is there
something that would serve a similar purpose, but wouldn't care
about exactly what is contained in the Optional?
L1108[16:01:49] <tterrag|ZZZzzz>
shadekiller666: wat?
L1109[16:01:56] <sham1> wat
L1110[16:02:07] <shadekiller666> so with
the model loader registry, fry added ExtendedBlockStates
L1111[16:02:22] <shadekiller666> which
support unlisted properties, which are meant to be dynamic
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L1113[16:03:03] <shadekiller666> problem
is, if you try and have both a normal IProperty and an
IUnlistedProperty included in a blockstate, the game doesn't allow
you to place the block
L1114[16:03:15] <sham1> Weird
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L1116[16:03:29] <tterrag|ZZZzzz> well
that's odd
L1117[16:03:29] <gigaherz> uh?
L1118[16:03:42] <Ordinastie> you're
probably doing it wrong
L1119[16:03:42] <tterrag|ZZZzzz> 1.8 is
fun :D
L1120[16:03:43] <shadekiller666> because
a bunch of different states (the different values of the IProperty)
get put into the list of valid states that the world checks when
placing a block
L1121[16:03:58] <Ordinastie>
tterrag|ZZZzzz, at least there is one thing I link in 1.8
L1122[16:04:10] <shadekiller666> but all
of them are ExtendedBlockState instances with Optional.absent() as
the value for the IUnlistedStates
L1123[16:04:11] <Ordinastie> sprint for
fly mode in creative
L1124[16:04:26] <Ordinastie> it allows my
procrastination to be way more fun
L1125[16:04:33] <tterrag|ZZZzzz> you mean
spectator mode?
L1126[16:04:44] <shadekiller666> and at
that point, the state that is being compared to the list has a
value other than Optional.absent()
L1127[16:04:45] <Ordinastie> creative +
fly
L1128[16:05:10] <Ordinastie> sprinting
before didn't actually change the speed, just the FOV, now it does
indeed make you faster
L1129[16:05:22] <tterrag|ZZZzzz>
shadekiller666: so you need to change how it checks optional
values
L1130[16:06:20] <shadekiller666> now, if
you don't set the base state of the block to an extended state, but
later return an extended state from onBlockPlaced, it will let you
place the block, but the values for IUnlistedProperties don't get
properlly allocated to where they need to go
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L1133[16:11:37] <shadekiller666> well, i
need some way of not storing the unlisted states in the array of
valid states, but allow for values to be passed when one is found
to have an IUnlistedState, instead of initializing them to
Optional.absent()
L1134[16:12:07] <shadekiller666> or make
it "ask" something for the appropriate value when
Optional.absent() is found
L1135[16:12:45] <Ordinastie> so nowhere
close to release your obj loader, I take it?
L1136[16:14:19] <Szernex> yay, updated to
java8 and it's working~
L1137[16:14:22] <shadekiller666> this is
the last issue that needs to be fixed before its done
L1138[16:14:55] <shadekiller666> mind
you, this is also an issue with the b3dloader so its not something
that i did :P
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L1142[16:17:47] <MiningMark48> uggh,
having a problem with getting recipes working with my own block -_-
www.github.com/miningmark48/bam
L1143[16:17:53] <MiningMark48> only one
slot is working
L1144[16:18:54] <gigaherz> ugh why is
there "logs" "saves"
"screenshots"
L1145[16:19:08] <gigaherz> they are meant
to be inside the eclipse folder
L1146[16:19:32] <MiningMark48> meh
L1147[16:19:38] <Szernex> hm, I have
changelogs for my mod files on the curse website, but in the client
nothing shows up under changelogs
L1148[16:19:38] <gigaherz> and well, you
don't usually commit those into the repo anyhow
L1149[16:19:38] <gigaherz> XD
L1150[16:19:47] <gigaherz> anyhow
L1151[16:19:49] <gigaherz>
unrelated
L1152[16:20:37] <gigaherz> gah I hate
when people put block/item init in special separate classes, makes
me do extra work to actually reach the code XD
L1153[16:20:44] <williewillus> also
unrelated
L1154[16:21:03] <MiningMark48> :P
L1155[16:21:22] <Flashfire> Still have no
idea why getOneItem is giving me purple/black blocks and limiting
me to one kind of potion
L1156[16:21:27] <gigaherz> uh
L1157[16:21:31] <gigaherz> you aren't
registering any block?
L1159[16:21:49] <gigaherz> nor
recipe?
L1160[16:21:57] <MiningMark48> ugghhh,
one sec, the repo didnt sync right
L1161[16:22:05] <gigaherz> did you forget
to push? XD
L1162[16:22:17] <MiningMark48> i did, but
it didnt work right
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L1172[16:30:56] <gigaherz> hmmmm
L1173[16:31:03] <gigaherz> I was thinking
about how to make the beam-type spells
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L1175[16:31:11] <gigaherz> and I suppose
I'd need to raycast
L1176[16:31:22] <gigaherz> does mc have a
means to raycast entities and not just the world?
L1177[16:32:20] <MiningMark48> there we
go, repo is fixed
L1178[16:32:52] <williewillus> gigaherz:
see how MovingObjectPositions are made
L1179[16:32:53] <Flashfire> It looks to
me like there's a problem with ChestGenHooks.getOneItem
L1180[16:32:56] <williewillus> in
entitythrowable ;p
L1181[16:34:06] <williewillus> Flashfire:
whats wrong with it?
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L1183[16:34:47] <Flashfire> It works fine
with my chest but using the method most items come out as
purple/black block and all potions come out as healing
potions
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L1185[16:37:19] <Flashfire> I have to go
now but I'll be back later
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L1187[16:38:52] <MiningMark48> gigaherz,
fixed the repo
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L1211[17:25:21] <Chimaine> is there a
standart way of determining if a mod is run in a dev/deobfuscated
environment?
L1212[17:26:24] <Corosus> saw a convo
about this, theres some fml field somewhere that tells you.......
not sure where though lol
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L1214[17:26:39] <Chimaine> thats exactly
the question :>
L1215[17:27:18] <Ordinastie>
Launch.blackboard.get("fml.deobfuscatedEnvironment")
L1216[17:27:32] <Corosus> ah!
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L1218[17:27:42] <Chimaine> ah, nice.
thanks
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L1220[17:29:20] <Corosus> yeah apparently
if that doesnt exist it means its production
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L1232[17:47:59] <Flashfire> Did anyone
answer my question about the getOneItem method in ChestGenHooks
after I left?
L1233[17:49:48] <Flashfire> The question
was whether or not the method having a problem is the reason my
chest gen works perfectly but getOneItem makes most of the items
purple/black blocks and changes all potions into healing
potions
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L1238[18:07:37] <Flashfire> I found the
solution to my problem
L1239[18:07:38] <Sephiroth> Trying to
figure something out with a modded server I've put up. Is there a
list of known Java 8-required mods out there?
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L1241[18:08:48] <Flashfire> I'm not the
best one to ask but idk if there would be a list based on java
version as opposed to minecraft version
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L1243[18:10:10] <xaero> doubt it as well,
you can always manually go to each mod's info page and look at the
requirements
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L1245[18:10:47] <xaero> mods shouldn't
depend on Java 8 though (yet they do...)
L1246[18:11:10] <xaero>
s/they/some/
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L1259[18:43:03] <LexMobile> 8:50
<Unh0ly_Tigg> well, she can, but it's a matter of whether her
say in it matters enough (which she technically has no grounds to
say no, given the mincraft eula)
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L1261[18:43:30] <LexMobile> Youre wrong
the eula is ahit and dont do it its not worth dredging up that old
outdated crap.
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L1305[20:21:46] <Laceh> gigaherz: what
was the fix for intellij again?
L1306[20:23:00] <Ordinastie>
idea.module.inheritOutputDirs = true
L1307[20:23:08] <Laceh> okay where do I
place it?
L1308[20:23:16] <gigaherz> at the end of
build.gradle works
L1309[20:23:21] <Laceh> kk
L1310[20:23:23] <Laceh> thanks
L1311[20:23:26] <gigaherz> maybe works
elsewhere int he file, but the end is ok ;p
L1312[20:23:35] <Laceh> do I have to
rebuild? yeah?
L1313[20:23:46] <gigaherz> maybe
L1314[20:24:06] <Laceh> Ill do it anyways
XD
L1315[20:25:07] <Laceh> lol Im no wheres
close done with my assembler, but Ive got 3000+ lines of code
XD
L1316[20:25:42] <gigaherz> hmm
L1317[20:25:59] <Laceh> and then I need
to write the emulator XD
L1318[20:26:00] <gigaherz> are yo
uactually doing a proper parser, or are you just brute-forcing
everything? XD
L1319[20:26:10] <Laceh> gigaherz: proper
parser
L1320[20:26:20] <gigaherz> I remember
writing a tiny assembler in VB6
L1321[20:26:21] <Laceh> the source code
is available on my github in about 10 minutes
L1322[20:26:35] <gigaherz> for a cpu we
used in class
L1323[20:26:44] <gigaherz> well
"cpu"
L1324[20:26:52] <gigaherz> it was an
educational thing
L1325[20:26:55] <gigaherz> it had 4
instructions
L1326[20:26:55] <Laceh> yeah
L1327[20:26:59] <gigaherz> 128 worlds of
memory
L1328[20:27:03] <gigaherz> worlds*
L1329[20:27:05] <gigaherz> words*
L1330[20:27:07] <Laceh> hmm I cant wait
to get to college
L1331[20:27:08] <gigaherz> fuck stupid
muscle memory
L1332[20:27:40] <gigaherz> ADD, CMP, BEQ,
and a 4th one I can't remember XD
L1333[20:27:50] <Laceh> XD
L1334[20:28:04] <gigaherz> each word was
16bit, with 2 bits opcode, 7 bits source, and 7 bits
destination
L1335[20:28:11] <gigaherz> it had no
registers
L1336[20:28:16] <gigaherz> it was
direct-to-memory operations
L1337[20:28:19] <Laceh> XD
L1338[20:28:28] <gigaherz> we were given
the full block diagram
L1339[20:28:30] <gigaherz> for it
L1340[20:28:42] <gigaherz> and in class
we'd explore different possible extensions
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L1342[20:29:01] <gigaherz> such as adding
registers, adding call/ret support
L1343[20:29:04] <Laceh> did I tell you Im
writing a bash interpreter too?
L1344[20:29:05] <gigaherz> adding a
stack
L1345[20:29:22] <gigaherz> on a different
class which followed that one
L1346[20:29:33] <gigaherz> we had to
design a chip in VHDL
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L1348[20:29:52] <gigaherz> I wrote a cpu
implementation of that simple machine
L1349[20:30:05] <gigaherz> including RAM,
ALU, and control unit
L1350[20:30:09] <gigaherz> I still have
it around XD
L1351[20:30:31] <gigaherz> in order to
provide a demo program that I would run on the VHDL implementation,
I made a GUI assembler
L1352[20:30:41] <gigaherz> which doubled
as an emulator
L1353[20:31:14] <gigaherz> it supported
data labels, jump labels, and a few opcodes (it was an extended
version with call/ret and stack, IIRC)
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L1358[20:35:02] <gigaherz> ugh so I see a
new tvseries, with a semi-interesting premise
L1359[20:35:13] <gigaherz> where animals
suddenly start attacking people and no one knows wtf is going
on
L1360[20:35:27] <gigaherz> first animal
attack: a lion starts growling and jumps
L1362[20:35:32] <gigaherz> that's NOT how
lions attack!
L1363[20:35:34] <tterrag> 1.7, forge
1481
L1364[20:35:50] <gigaherz> I uh
L1365[20:36:04] <gigaherz> hmm
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L1367[20:36:08] <gigaherz> do you have
NEI in there?
L1368[20:36:35] <gigaherz> I think the
issue I had was related to CCC/CCL
L1369[20:36:43] <gigaherz> or was it
optifine
L1370[20:36:44] <gigaherz> ....
L1371[20:37:02] <gigaherz> geh I hate
when I can't remember things
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L1374[20:38:12] <gigaherz> Laceh: that
pic looks very... ... can't think of the word
L1375[20:38:26] <Laceh> ?
L1376[20:38:31] <Laceh> bad?
L1377[20:38:33] <Laceh> good?
L1378[20:38:37] <gigaherz> like the
machine you are pointing at was the key for saving the world
L1379[20:38:38] <gigaherz> XD
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L1381[20:38:51] <Laceh> what? XD
L1382[20:39:06] <gigaherz> I can't put my
brain into words
L1383[20:39:06] <gigaherz> XD
L1384[20:39:35] <gigaherz> not ominous
.... not the right word
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L1386[20:42:38] <tterrag> gigaherz: I do,
yes
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L1388[20:43:26] <alekso56> does anyone
know how to set op-permission level for a user?
L1389[20:43:42] <tterrag> look at /op
?
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L1394[20:56:01] ***
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L1395[20:57:37] ***
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L1396[20:57:43] <alekso56> so i'd have to
make an entire fakeplayer to do that?
L1397[20:58:10]
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L1399[20:59:05] <gigaherz> alekso56:
what?
L1400[20:59:38] <gigaherz> tterrag
suggested that you look at the code called by the "op"
command handler, to know what it does, and how it may be used for
your needs
L1401[21:00:05]
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L1402[21:00:29]
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L1403[21:00:48] <tterrag>
minecraftserver.getConfigurationManager().func_152605_a(gameprofile);
L1404[21:00:49] <tterrag> there you
go
L1405[21:00:56] <alekso56> >
gameprofile
L1406[21:01:03] <tterrag> you need a
player to op, yes
L1407[21:01:05] <tterrag> duh
L1408[21:01:13] <tterrag> were you going
to op a sheep or something?
L1409[21:01:26] <alekso56> no, i was
going to execute a command as rcon
L1410[21:01:49] <alekso56> but rcon does
not have high enough permission level
L1411[21:02:06] <tterrag> rcon?
L1412[21:02:39] <alekso56> a built in
user for the server execution.
L1413[21:03:08] <unascribed> why are you
trying to execute a command as the remote console
L1414[21:03:23] <tterrag> so look at how
Command blocks can do it
L1415[21:03:29] <tterrag> they must be
able to op themselves somehow
L1416[21:03:42] <unascribed> command
blocks probably use their own CommandSender with a higher
permission level
L1417[21:03:56] <tterrag> yes, they
do
L1418[21:03:59] <tterrag> so make your do
the same
L1419[21:04:19] <tterrag> I'm really
confused how you expected to send commands without a command
sender
L1420[21:04:38] <alekso56> i do have my
own command sender, but i figured rcon explain the situation.
L1421[21:04:45] <alekso56>
*explained
L1422[21:04:49]
⇨ Joins: killjoy
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L1423[21:04:51] <unascribed> no, it makes
it more confusing
L1424[21:04:59] <unascribed> override
getPermissionLevel in CommandSender
L1425[21:05:19] <tterrag> I have no idea
what an rcon is
L1426[21:05:31] <gigaherz> never heard of
it, either
L1427[21:05:32] <killjoy> rcon is remote
console
L1428[21:05:41] <unascribed> rcon is a
disabled-by-default security hole in vanilla that lets you connect
to the server using the Valve Rcon protocol to execute
commands
L1429[21:06:22] <killjoy> I think
Dinnerbone did a blog entry on how to use it.
L1430[21:06:34] <unascribed> point is,
it's for remotely executing commands
L1431[21:06:39] <unascribed> not for mods
to run commands locally.
L1432[21:06:44] <tterrag> but you have a
mod
L1433[21:06:50] <tterrag> using some
weird security workaround is not necessary
L1434[21:06:57] <tterrag> you can
literally just say "I am an op, let me do this"
L1435[21:07:26] <killjoy> "err - you
are not op"
L1436[21:09:36] <unascribed> I am
devloper, greater than any op
L1437[21:10:30] <Vigaro> Wth...
L1439[21:10:56] <unascribed> ?
L1440[21:11:43] <unascribed> It's OpenVZ
virtualized, all the kernel services are running on the host
L1441[21:12:06] <Vigaro> But nothing is
running on it .-.
L1442[21:12:12] <Vigaro> init didn't
start everything it should
L1443[21:12:33] <unascribed> check
dmesg?
L1444[21:14:16] <alekso56> unascribed: i
can't find any method in CommandSender that's
getPermissionLevel
L1445[21:14:31] <Vigaro> It is...
Empty
L1446[21:14:33] <unascribed> let me boot
up eclipse...
L1447[21:15:58] <Vigaro> Well, that is
what happens when you use a testing distro in a server
L1448[21:16:21] <tterrag> alekso56:
canCommandSenderUseCommand
L1449[21:16:50] <alekso56> it always
returns true, but still not enough permissions. or something else
is happening.
L1450[21:16:55]
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L1451[21:16:59] <tterrag> post code
then
L1452[21:17:02] <tterrag> and log, I
guess
L1454[21:18:07] <tterrag> be more
specific...not diggign through your whole mod
L1455[21:18:12] <alekso56> it then
proceeds to return "An unknown error occurred while attempting
to perform this command"
L1457[21:20:11] <tterrag> alekso56:
typically a stacktrace is printed when that is said
L1458[21:20:14] <tterrag> check the
server log
L1459[21:20:26]
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L1460[21:20:28] <alekso56> there is
nothing said.
L1461[21:20:41] <alekso56> in the server
log.
L1462[21:21:23] <Laceh> I think Im going
to finish the emulator before I finish the rest of the assembler
XD
L1463[21:22:07] <tterrag> alekso56:
sorry, but I don't believe you :P
L1464[21:22:11] <tterrag> that's what
that error means
L1465[21:22:47] <alekso56> let me setup
the server again..
L1466[21:23:44] ***
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L1467[21:24:05]
⇨ Joins: pibx10
(~pibx10@68-204-108-71.res.bhn.net)
L1468[21:24:44] <pibx10> hey ive been
making some progress on my custom recipe class but i still am
experiencing a few problems
L1469[21:24:55] <pibx10> if i give you my
code anyone think they could help?
L1470[21:25:45] <Laceh> pibx10: I can
help?
L1471[21:25:58]
⇨ Joins: sinkillerj
(~sinkiller@nc-71-49-177-33.dhcp.embarqhsd.net)
L1473[21:28:06] <pibx10> whats i am
basically trying to do is have an item that you can add modules
to
L1474[21:28:18] <pibx10> you can only
have 1 modlue per category and there are 7 categories
L1476[21:28:51] <pibx10> my trouble is
that i want to remove the previous module from a category when you
craft a recipe that adds the new module to that category
L1477[21:28:53] <tterrag> that's really
pointless
L1478[21:28:55] <pibx10> what i currently
have doesent work
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L1480[21:29:06] <tterrag> why not just
have an NBTTagList of categories
L1481[21:29:19] <pibx10> ?
L1482[21:30:15] <tterrag> you are setting
the key and value to the same thing
L1483[21:30:21] <tterrag> so really, you
just want to store a string
L1484[21:30:24] <pibx10> yea
L1485[21:30:25] <tterrag> are you saying
that the item can only have one module?
L1486[21:30:29] <tterrag> or only one
category?
L1487[21:30:42] <pibx10> can have 7
categories, and only one module per category
L1488[21:30:50] <tterrag> I see
L1489[21:31:15] <tterrag> imo you should
abstract this...make an object to hold the categories/modules
L1490[21:31:18] <tterrag> then write that
object to/from NBT
L1491[21:31:23] <tterrag> ala Tile
Entities
L1492[21:31:30] <tterrag> writing it all
manually will be ugly
L1493[21:32:46] <pibx10> lol im not sure
i can do that given my experience.
L1494[21:33:53]
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L1496[21:34:52] <tterrag> your command
violates the equals contract
L1497[21:34:57] <tterrag> (or some
command does)
L1498[21:35:16] <alekso56> i executed
help, it shouldn't do that.
L1499[21:36:11] <tterrag> help collects
and lists all the commands
L1500[21:36:12] <tterrag> sorted
L1501[21:36:22] <tterrag> the sort is
what is erroring, because some command is violating the equals
contract
L1502[21:36:37] <unascribed> compare
contract, rather
L1503[21:36:54] <tterrag> ah, yeah,
sure
L1504[21:36:54] <tterrag> that :P
L1505[21:36:55] <unascribed> someone
probably implemented ICommand instead of extending CommandBase and
returned 0 because "what's the worst that could
happen"
L1506[21:37:27] <sham1> Bleh
L1507[21:37:34] <sham1> Sleeping is
hard
L1508[21:38:15] <alekso56> great, how can
i fix that? the command works ingame..
L1509[21:39:24] <pibx10> alright so would
it be possible to just add an achievement when you craft something
and then based on that achievement add information to the item and
effects to the player
L1510[21:39:37] <pibx10> if it would work
that would allow me to get ride of the class alltogether
L1511[21:39:46] <pibx10> i was using
achievements already so it would be easier as well
L1512[21:41:07] <tterrag> pibx10:
achievements only fire once per player
L1513[21:41:11] <tterrag> but
uh...yes?
L1514[21:41:15] <tterrag> there is
AchievementEvent
L1515[21:41:36] <pibx10> once per player
right the only thing that would change would make it so the item
would only work for the player and not anyone else?
L1516[21:41:57] <tterrag> yep
L1517[21:42:06] <tterrag> not really any
reason to respond to the even then
L1518[21:42:09] <unascribed> you could
put their UUID in the NBT
L1519[21:42:11] <tterrag> just query if
the player has the achievement
L1520[21:45:06] <killjoy> I feel this was
talked about yesterday.
L1521[21:45:46]
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L1522[21:46:24] <pibx10> yea
L1523[21:46:36] <pibx10> i was just going
to add the achievement when the player crafts the item
L1524[21:46:43] <pibx10> and then if the
player has the achievement do stuff
L1525[21:47:11] <killjoy> Why would you
use an achievement when you can use a stat?
L1526[21:47:29] <tterrag> killjoy: extra
fanfare? :P
L1527[21:47:32] <killjoy> There are craft
stats
L1528[21:48:08] <pibx10> what? lol im
confused
L1529[21:48:24] <killjoy> Each item gets
some stats auto generated (I think)
L1530[21:52:16] <gigaherz> hmmmm
L1531[21:52:25] <killjoy>
stat.craftItem.itemName
L1532[21:52:28] <gigaherz> ther's no
practical way to resurrect a player, right? ;P
L1533[21:52:35] <killjoy> If 1.7, it's
stat.craftItem.id
L1534[21:52:56] <killjoy> Respawn the
player at the death point
L1535[21:52:57] <gigaherz> I mean
automatically remove them from the death screen and bring them back
to their previous position ;P
L1536[21:52:58] <unascribed> gigaherz,
you could prevent their death in the first place
L1537[21:53:02] <gigaherz> nah
L1538[21:53:14] <gigaherz> I was looking
at my resurrection spell
L1539[21:53:27] <killjoy> Send the change
dimension packet?
L1540[21:53:30] <gigaherz> if I were to
do this, it would mean having players generate a
"corpse"
L1541[21:53:36] <killjoy> When you change
dimensions, it clears the current gui
L1542[21:53:41] <gigaherz> and you could
cast the spell on it
L1543[21:53:53] <gigaherz> aha
L1544[21:53:59] <killjoy> Cancel the
death
L1545[21:54:20] <gigaherz> hmm then I
won't put player resurrection on the "nope" list
yet
L1546[21:54:21] <gigaherz> ;P
L1547[21:54:50] <killjoy> Is this a
client-server mod?
L1548[21:55:20] <gigaherz> no, of course
not
L1549[21:55:25] <killjoy> server?
L1550[21:55:31] <gigaherz> it's a magic
mod
L1551[21:55:35] <gigaherz> it's both
client and server
L1552[21:55:46] <killjoy> aka
client-server
L1553[21:55:50] <gigaherz> the current
iteration of the resurrection spell, only works on end dragon
eggs
L1554[21:56:02] <gigaherz> ehhhhh
L1555[21:56:03] <killjoy> Anyway, I think
you can just send the spawn player packet
L1556[21:56:05] <gigaherz> I read
client-side
L1557[21:56:08] <pibx10> what do you do
to check if a player has an achievement
L1558[21:56:26] <gigaherz> sorry about
that ;P
L1559[21:56:54] <gigaherz> I'll look into
that someday, when I can be bothered to load more t han one client
XD
L1560[21:56:54] <masa> pibx10: are you
still working on that crafting mechanic or whatever?
L1561[21:56:54] <killjoy> stat.readStat()
> 0
L1562[21:57:00] <pibx10> yea lol
L1563[21:57:09] <pibx10> no not crafting
the achievement
L1564[21:57:11] <killjoy> if the player
has the achievement, it's 1.
L1565[21:57:13] <masa> what was the
problem exactly?
L1566[21:57:18] <pibx10> oh
L1567[21:57:29] <pibx10> lol i just dont
know what i am doing thats the problem
L1568[21:57:37] <pibx10> i keep
completely redoing it
L1569[21:57:45] <pibx10> even though its
obviously not difficult at all
L1570[21:58:02] <masa> was it that you
are trying to add some NBT data to an item when it's being
crafted?
L1571[21:58:06] <pibx10> yea
L1572[21:58:09] <pibx10> i got that
working
L1573[21:58:31] <pibx10> but i couldnt
get the recipe to not return anything when the player already had
the nbt value
L1574[21:59:17] <killjoy> Crafting
manager?
L1575[21:59:22] <masa> player has the nbt
value, wut? so crafting the item gives the player itself some state
that prevents him from crafting any more of it?
L1576[21:59:43] <pibx10> no i meant item
sorry lol
L1577[21:59:47]
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L1578[22:00:21] <masa> oh wait... so you
are crafting the item with something to alter its NBT data?
L1579[22:00:26] <pibx10> yes
L1580[22:00:36] <masa> ah, okay
L1581[22:00:44] <killjoy> I refer you to
dyed leather armor
L1582[22:00:52] <killjoy> And
fireworks
L1583[22:00:57]
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L1584[22:01:55] <pibx10> wheredo i get
the stat from stat.readStat() > 0
L1585[22:02:17] <killjoy> Are you asking
where you get the stat variable?
L1586[22:02:30] <pibx10> yes
L1587[22:02:54] <killjoy> StatList
L1588[22:03:23] <killjoy> Or
AchievementList
L1589[22:04:50] <pibx10> so like the
achievement list. the achievement.readStat?
L1590[22:05:00] <killjoy> Yes.
L1591[22:05:12] <killjoy> Wait a
sec...
L1592[22:05:30] <pibx10> readStat isnt
there to my knowledge
L1593[22:05:33] <pibx10> i cant find it
at least
L1594[22:05:37] <killjoy> I think you
need to get the stat file from player
L1595[22:05:43] <killjoy> and call it on
that
L1596[22:05:50] <killjoy> It's been a
while
L1597[22:05:51] <pibx10> alright so
player. what?
L1598[22:05:52] <pibx10> lol
L1599[22:06:02] <gigaherz> gah just look
it up ;P
L1600[22:06:05] <killjoy> You need the
player instance.
L1601[22:06:11] <gigaherz> EntityPlayer
-> go to definition
L1602[22:06:15] <gigaherz> and read
through the list of methods
L1603[22:06:15] <gigaherz> ;P
L1604[22:06:32]
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L1605[22:06:36] <pibx10> alright lol good
idea
L1606[22:06:49] <gigaherz> open th
"Structure" panel in IDEA to see the list easier
L1607[22:06:51] <killjoy> I"m
looking at my own source
L1608[22:07:29] <gigaherz>
player.getStatFile() ... there
L1609[22:07:33] <killjoy>
player.getStatFile().hasAchievementUnlocked(achievement);
L1610[22:08:15] <pibx10> are you in
1.8?
L1611[22:08:22] <killjoy> That just calls
readStat(achievemet) > 0
L1612[22:08:36] <killjoy> That's 1.7
name.
L1613[22:08:38] <gigaherz> I am
L1614[22:08:43] <gigaherz> but it's the
same name
L1615[22:08:43] <pibx10> alright i am in
1.7
L1616[22:08:45] <killjoy> In 1.7,
readStat was named writeStat
L1617[22:09:05] <pibx10> so is it
readStat or writeStat
L1618[22:09:15] <gigaherz> just call
hasAchievementUnlocked?
L1619[22:09:15] <killjoy> 1.7: writeStat.
1.8: readStat
L1620[22:09:19] <killjoy> ^
L1621[22:09:24] <killjoy> Since you're
doing achievements
L1622[22:10:01] <gigaherz> well it would
be "incorrect" but it shoudl work for any stat? XD
L1623[22:10:26] <killjoy>
hasAchievementUnlocked = readStat() > 0
L1624[22:11:04] <gigaherz> yeah hence
hasAchievementUnlocked(stat for number of stone blocks collected)
would still compile and work
L1625[22:11:04] <gigaherz> ;p
L1626[22:11:24] <killjoy> What type does
it take?
L1627[22:11:43] <gigaherz> ah nope it's
Achievement
L1628[22:11:44] <gigaherz>
nevermind
L1629[22:11:45] <pibx10> i dont know i
cant find any of these methods
L1630[22:11:46] <pibx10> lol
L1631[22:11:57] <gigaherz> pibx10: it's
in EntityPlayerMP
L1632[22:12:01] <pibx10> oh
L1633[22:12:02] <pibx10> lol
L1634[22:12:11] <killjoy> If client,
mc.thePlayer
L1635[22:12:32] <gigaherz> yeah but since
it's during crafting, I assume the server computes the crafting
result
L1636[22:12:32] <gigaherz> ;P
L1637[22:12:51] <tterrag> client player
does not have stats
L1638[22:13:08] <killjoy> Stats are sent
to the client.
L1639[22:13:14] <williewillus> only when
the client asks
L1640[22:13:20] <williewillus> they
aren't sent automatically
L1641[22:13:27] <killjoy> ah.
L1642[22:13:47] <williewillus> thats why
you see "Downloading..." very briefly when opening the
achiev/stat screens
L1643[22:13:51] <williewillus> thats when
it's sent
L1644[22:13:56] <tterrag> the GuiStats
stores it temporarily
L1645[22:13:59] <tterrag> it is never
stored on the player
L1646[22:14:08]
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L1647[22:14:14] <killjoy> Makes
sense
L1648[22:14:15]
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L1650[22:15:18] <williewillus> on the
same tangent, how hard would it be to add a stat to the Statistics
screen?
L1651[22:15:29] <killjoy> Just register
it?
L1652[22:15:38] <killjoy> I've only done
achievements
L1653[22:15:45] <tterrag> achievements
are stats :P
L1654[22:15:55] <killjoy> But there's a
screen specifically for that.
L1655[22:16:20] <unascribed> if the stat
belonged to one of the existing categories, it'd probably just
appear
L1656[22:16:26] <killjoy> I would inspect
it, but I'm not on my dev machine
L1657[22:16:29] <unascribed> otherwise
you'd probably have to add a new section by hacking the
guiscreen
L1658[22:17:08] ***
cpw is now known as cpw|out
L1659[22:17:13] <killjoy> Aren't
item/entity stats generated?
L1660[22:17:26] <tterrag> yes
L1661[22:17:45] ***
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L1663[22:20:59] <killjoy> I'm starting to
think that a item stat helper would've been useful in 1.7
L1664[22:21:16] <killjoy> because stats
still used number ids
L1665[22:21:23] <tterrag> eh?
L1666[22:21:28] <tterrag> what's wrong
with using iDs
L1667[22:21:32] <killjoy> number
ids
L1668[22:21:38] <tterrag> yeah?
L1669[22:21:40] <tterrag> and?
L1670[22:21:44] <killjoy> It's one of the
things the user interacted with
L1671[22:22:30] <killjoy>
stat.blocksMined.1679 (can change)
L1672[22:22:36] <tterrag> can't
change
L1673[22:22:44] <tterrag> stats are
per-world
L1674[22:23:04] <killjoy> Yes. Per
world
L1675[22:23:18] <killjoy> In order to get
a stat, you'd have to know the id.
L1676[22:23:45] <tterrag> ahh, you mean
like via commands and such
L1677[22:23:49] <tterrag> yes, somewhat
annoying
L1678[22:24:02] <killjoy> And
programatically
L1679[22:24:08] <tterrag> well
L1680[22:24:16] <tterrag>
programmatically you could use getIdFromItem
L1681[22:24:24] <tterrag> the player does
not have access to such things :P
L1682[22:24:35] <killjoy> aside from
nei
L1683[22:24:44] <killjoy> And F3+H
L1684[22:24:54] <tterrag> that doesn't
work when you are designing something to be used between
worlds
L1685[22:25:28] <killjoy> What's gone is
gone. 1.8's stats now use string ids
L1686[22:25:42] <tterrag> not gone for
everyone ;)
L1687[22:26:30] <masa> I found it both
funny and sad that mojang f*cked up the conversion from 1.7 stats
to 1.8 stats, at least on dedicated servers
L1688[22:26:42] <killjoy> How so?
L1689[22:26:52] <masa> I had to make a
small python program to convert my stats to 1.8 format
L1690[22:27:01] <killjoy> Oh, that.
L1691[22:27:04] <masa> well the server
failed to convert thestats automatically
L1692[22:27:12] <killjoy> If you're
starting out, it's great
L1693[22:27:42] <killjoy> like doing
/give @p 1 still works, but gives a deprecation warning
L1694[22:27:42] <williewillus> oh cool,
it does automatically show up
L1695[22:27:44] <tterrag> surprised
mojang botched a change?
L1696[22:27:46] <masa> and for some
reason they also removed some stats
L1697[22:27:46] <tterrag> shouldn't be
:P
L1698[22:27:53] <masa> :p
L1699[22:27:57] <killjoy> What did they
remove?
L1700[22:28:06] <williewillus> the broken
stats
L1701[22:28:16] <masa> not surprised,
just facepalmy and sad :p
L1702[22:28:23] <williewillus> like like
"Saves loaded" which was always 0 ever since the SP/MP
internalserver merge
L1703[22:28:25] <williewillus>
*like
L1704[22:28:32] <killjoy> Wasn't that
1.6?
L1705[22:28:38] <masa> there were also
some crafting stats that got removed
L1706[22:28:40] <killjoy> 1.7 was when
they moved stats to the server
L1707[22:28:49] <williewillus> I meant
the IntegratedServer
L1708[22:28:50] <williewillus> 1.3
L1709[22:28:56] <williewillus> that stat
has been broken since 1.3
L1710[22:28:57] <williewillus> so they
removed it
L1711[22:29:46] <killjoy> Stats weren't
available on the server in 1.3
L1712[22:29:52] <killjoy> afaik
L1713[22:30:04] <williewillus> I know,
but they were still tracked clientside
L1714[22:30:23] <williewillus> anyways in
1.7 the ones that didnt make sense in a per-world context were
removed
L1715[22:30:34] <williewillus> Times
Played, Worlds created, Saves loaded, and Multiplayer joins
L1716[22:31:06] <williewillus> and most
of those were broken anyway
L1717[22:31:22] <williewillus> times
played was broken, worlds created worked, saves loaded was always
0, and multiplayer joins counted singleplayer
L1718[22:31:46]
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L1719[22:31:49] <killjoy> Because
singleplayer is mp on localhost
L1720[22:32:14] <williewillus> yeah but
it's still incorrect :p
L1721[22:32:37]
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L1722[22:32:49] <killjoy> It's not like
any of us are player 1.3 anymore
L1723[22:32:54] <killjoy> right?
L1724[22:33:13] <killjoy> *playing
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L1726[22:34:04] <masa> was 1.3 when they
removed/changed the living entity collisions?
L1727[22:34:09] ***
kroeser|away is now known as kroeser
L1728[22:34:13] <killjoy> I think
so
L1729[22:34:15] <masa> was that because
of the sp/mp split?
L1730[22:34:23] <Laceh> anyone know an
artist they can hook me up with?
L1731[22:34:27] <masa> or just for other
reasons
L1732[22:34:44] <williewillus> it was
just a gameplay change
L1733[22:34:44] <killjoy> btw
williewillus, that mod that you were planning with snowballs, I was
planning on doing that too.
L1734[22:34:59] <williewillus> killjoy: i
already have the snowball thing in my bugfixing mod
L1735[22:35:02] <williewillus> except it
uses asm :p
L1736[22:35:19] <williewillus> and i want
to move asmuch of it into official api as possible
L1737[22:35:22] <killjoy> I was planning
on putting it in Push n' Shove
L1738[22:36:05] <williewillus> whats
that?
L1739[22:36:14] <killjoy> That mod has 2
features right now. Pushable players and breakable falls.
L1740[22:36:26] <williewillus> yeah i see
it
L1741[22:36:33] <williewillus> the one
feature
L1742[22:36:35] <tterrag> Laceh: no, if
you find one though, let me know :P
L1743[22:36:42] <williewillus> that was
lost from the SP/MP merge
L1744[22:36:46] <Laceh> XD
L1745[22:36:48] <williewillus> that I
really, really, really want back that still isn't back
L1746[22:37:04] <williewillus> is
variable tilting of the viewport when taking damage
L1747[22:37:15]
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L1749[22:37:36] <williewillus> in pre-1.3
if you got attacked from the left in SP, your view would tilt
right, attacked from right, tilt left, attacked from behind, the
view whips up
L1750[22:37:56] <williewillus> it was a
cool thing that told you where the attack was coming from
L1751[22:38:04]
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L1752[22:38:13] <killjoy> Wanna take the
pushable player feature from my mod?
L1753[22:38:16]
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L1754[22:38:41] <williewillus> for
bugfixmod? its not really a bug though lol
L1755[22:39:03] <williewillus>
unfortunately I can't reimplement that feature ^ easily because
attackedAtYaw isn't sent to the client
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L1757[22:39:07] <masa> I consider that a
bug in the universe :p
L1759[22:39:25] <williewillus> another
thing I want back from pre-merge,
L1760[22:39:28] <williewillus> green
progress bars
L1761[22:39:31] <williewillus> and the
travel.ogg
L1762[22:39:39] <williewillus> but that's
just nostalgia factor :p
L1763[22:39:39] <killjoy> It's literally
8 lines of code
L1764[22:39:40] <masa> I miss pushable
players/solid annoying passive mobs :p
L1765[22:40:32] <masa> oh, cool
L1766[22:40:36] <williewillus> I've tried
making travel.ogg play during dimension changes but never got it to
work
L1767[22:40:49] <williewillus> or it was
too much work, i don't remember
L1768[22:41:04] <killjoy> You probably
want to listen for the loading screen on the client
L1769[22:41:38] <killjoy> Were you
listening on the change dimension event?
L1770[22:41:50] <killjoy> (called on
server?)
L1771[22:42:32] <williewillus> the thing
is that GuiDwonloadTerrain has no idea what dimensions its going
to/from
L1772[22:42:43] <williewillus> the sound
should only play when entering/leaving the nether
L1773[22:42:56] <williewillus> and
acquiring dimension id means hacking into the NetClientHandler
:p
L1774[22:43:45] ***
kroeser is now known as kroeser|away
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L1776[22:44:05] <killjoy> Why not hack
it?
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L1783[22:45:35] <williewillus> id rather
not lol
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L1792[22:47:18] <killjoy> would a
handlePacketEvent pr be considered?
L1793[22:48:20] <williewillus> heck no
lol
L1794[22:48:36] <killjoy> Has it been
attempted before?
L1795[22:48:46] <williewillus> modders
have no need to tamper with the handling of other mods' packets or
vanilla ones really
L1796[22:48:49] <williewillus> I'd rather
they not
L1797[22:48:55] <williewillus> because
people will do dumb things
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L1799[22:49:36] <killjoy> I meant
processPacket, not handle
L1800[22:49:53] <killjoy> The one that
deligates to NetHandler
L1801[22:50:58] <killjoy> But I guess
people could still call readPacketData
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