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L17[00:52:24] <LordSkittles> So I haven't
modded in so long (since like November last year) and I can't
remember how to or where to get forge gradle? can someone please
point me in the right direction?
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L19[00:53:15] <bob_twinkles> the
"src" download on the website is what you want
L20[00:53:19] <tterrag> LordSkittles: you
don't "get" ForgeGradle
L21[00:53:26] <tterrag> it is downloaded
via gradle itself because it is a gradle plugin
L22[00:53:29] <tterrag> bob_twinkles:
that's a misconception
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L24[00:53:38] <tterrag> the only thing you
"need" from that download is the default build file
L25[00:53:41] <tterrag> and most of the
time you already have that
L26[00:53:54] <LordSkittles> Ok, so I just
need gradle don't I?
L27[00:53:54] <bob_twinkles> and the
wrapper if you don't want to install gradle systemwide
L28[00:54:12] <bob_twinkles> but I said
"what you want," not "what you need" =P
L29[00:54:14] <tterrag> well the
wrapper
L30[00:54:19] <tterrag> which also comes in
that src zip
L31[00:54:48] <tterrag> so 1) download src
zip 2) copy out the gradle folder, gradlew files, and build.gradle
3) put them in your new mod folder 4) run gradlew
setupDecompWorkspace eclipse
L32[00:54:56] <tterrag> and you can tweak
the values in the buildscript for you rmod
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L34[00:55:27] <LordSkittles> I remember all
that I just couldn't remember which download to get XD
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L57[02:03:56] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150711 mappings to Forge Maven.
L58[02:03:59] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150711-1.8.zip (mappings
= "snapshot_20150711" in build.gradle).
L59[02:04:10] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L65[02:19:59] <LordSkittles> Any modelers
in here?
L66[02:20:08] <shadekiller666> what do you
need
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L68[02:20:48] <LordSkittles> Something
fixed up.
L69[02:20:52] <LordSkittles>
shadekiller666
L70[02:21:02] <shadekiller666> ok
L71[02:21:19] <LordSkittles> I'm starting
to model something and I just can't get it quite right, can I PM
you?
L72[02:21:29] <shadekiller666> sure
L73[02:21:37] <ThePsionic> (on an unrelated
sidenote tterrag I forked the documentation to create a Dutch
translation)
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L75[02:23:40] <tterrag> ThePsionic: feel
free
L76[02:25:08] <ThePsionic> I already did
feel free :P
L77[02:25:14] <ThePsionic> I made my own
freedom
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L79[02:26:25] <xaero> lol
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L84[02:39:25] <shadekiller666> inb4
changing modid to "freedom"
L86[02:43:01] <sham1> Looks nice
L88[02:44:38] <Unh0ly_Tigg> it's actually
kind of catchy
L89[02:56:50] <sham1> Dem spooky, scary
skeletons
L90[02:58:41] <Unh0ly_Tigg> if you look at
the gist again, I'ved added 4 more gates, to show the flexibility
of the system
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L92[02:59:29] <tterrag> Unh0ly_Tigg: why
use H/L instead of T/F
L93[02:59:36] <Unh0ly_Tigg> High/Low
L94[02:59:39] <tterrag> I get htat
L95[02:59:42] <Unh0ly_Tigg> logic
levels...
L96[02:59:42] <RobotSquid>
java.lang.NullPointerException: Ticking entity :(
L97[02:59:46] <tterrag> but typically truth
tables are done with T?F
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L100[03:00:33] <Unh0ly_Tigg> also, look at
the 74ls10 one, it uses HLX, High, Low, and Any
L101[03:01:04] <Unh0ly_Tigg> it also
allows me to define analog truth tables (these will be implemented
in circuitboards)
L102[03:02:04] <Unh0ly_Tigg> because I can
tell it what analog values represent High or Low, or use different
analog values as different input values.
L103[03:02:50] <tterrag> I've seen X or D
used for any
L104[03:03:00] <tterrag> doesn't change
the T/F
L105[03:03:11] <tterrag> it's called a
truth table, not a voltage table :p
L106[03:03:23] <Unh0ly_Tigg> also, the
datasheets that I'm working off of, use HLX
L108[03:04:43] <tterrag> note that the
table is titled "Function Table" ;)
L109[03:04:50] <Unh0ly_Tigg> meh
L110[03:05:05] <tterrag> so maybe use
"function": instead of "truthtable":
L111[03:05:10] <tterrag> I'm a nitpicker,
I know :P
L112[03:06:18] <sham1> Damn those
nitpicks
L113[03:06:58] <Unh0ly_Tigg> I can also
define different logic types. these so far are boolean logic tables
(or truth tables), I can also do external logic controllers, for
microcontrollers. I've decided to do this via using what json
fields are there, "truthtable" for boolean logic,
"external": "control_logic_language",
etc.
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L115[03:08:18] <Unh0ly_Tigg> as for now, I
need to get to bed, should have left ~3 hours ago...
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L129[03:38:44] <Wuppy> \o/
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L131[03:38:50] <Wuppy> my new pc is
awesome :)
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L138[03:57:16] <RobotSquid> Wuppy:
specs?
L139[04:00:03] <RobotSquid> am i right in
thinking NEI uses getRecipeOutput for the recipe lists?
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L141[04:01:53] <RobotSquid> I want NEI to
show the nbt data on output ItemStack, but it looks hard :(
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L144[04:11:18] <Wuppy> RobotSquid, 8GB
ram, GTX 970, i5 4460 3.1GHz to 3.3
L145[04:11:37] <Wuppy> god damn, I have a
legal version of Office 365, but it doesn't work... to the pirate
bay :D
L146[04:12:20] <RobotSquid> Niec :P
L147[04:12:24] <RobotSquid> *nice
L148[04:12:54] <RobotSquid> Looking to get
me something in that lines too, maybe just with GTX960
instead
L149[04:13:15] <Wuppy> dammit, my windows
is a bit messed up :<
L150[04:13:37] <Wuppy> can't use office or
access my school email because my pc clock and region are messsed
up or something
L151[04:13:40] <Wuppy> but they're
perfectly fine
L152[04:13:41] <RobotSquid>
soundcloud.com/approachingnirvana/sets/not-even-once FTW :P
L153[04:13:52] <RobotSquid> best music for
programming
L154[04:15:04] <RobotSquid> Wuppy, im
possibly going to wait for skylake though and get ddr4 and i5
6500
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L157[04:23:46] <Wuppy> welp... this is
getting interesting
L158[04:23:54] <Wuppy> something is
broken, but at this point I have no clue what
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L177[04:46:14] <mind> is there any general
programming discussion channel? i am having the strangest issue
with my eclipse and Java 8 probably :(
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L185[04:59:08] <Acters> hmm 6500 seems to
have a faster transfer rate, but a slower clock speed than the i5
4690k
L186[05:00:40] <RobotSquid> yeah 6500 isnt
the analogue of 4690k. that will be 6600k
L187[05:01:28] <Acters> are you doing
anything memory intensive?
L189[05:01:58] <mind> xaero thx
L190[05:03:11] <RobotSquid> Acters: yes.
and I would anyway go for skylake for the better power
consumption
L191[05:04:40] <Acters> yeah I see that.
ok I ould like to have the 6600k but I guess each to our own.
L192[05:05:05] <RobotSquid> yeah i would
too, but i probably dont have the money :P
L193[05:06:28] <Acters> Save up! You would
thank yourself because of the overclocking potential
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L196[05:14:16] <RobotSquid> hmmmmm
maybe
L197[05:14:24] <RobotSquid> would think
about it
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L204[05:50:54] <Steel_Arm> That moment
when you're searching google for generic terms but expect MC
related results to show up.
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L207[05:56:19] <Lumien> Continue clicking
on them and eventually you will
L208[05:56:37] <Lumien> If i enter furnace
the fourth result is the minecraft gamepedia
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L218[06:21:31] <Ri5ux> How do I get a
JarFile instance of my mod?
L219[06:21:59] <tterrag> don't. why would
you?
L220[06:22:35] <Ri5ux> I need to read a
directory inside of my jar.
L221[06:22:43] <tterrag> ...and?
L222[06:22:46] <tterrag> what directory is
that?
L223[06:22:50] <diesieben07>
MyMod.class.getResource(...)
L224[06:22:56] <Vigaro> You could use
resources
L225[06:23:01] <Ri5ux> Alright, but I need
to iterate through the files in a directory in it.
L226[06:23:05] <Ri5ux> And then extract
them
L227[06:23:20] <tterrag> jars don't have
directories
L228[06:23:26] <Ri5ux> You know what I
mean.
L229[06:23:27] <ollieread> Blasphemy
L230[06:23:31] <tterrag> no, I don't
L231[06:23:34] <Ri5ux> Yes you do
L232[06:23:34] <tterrag> because jars
don't have directories
L233[06:23:40] <tterrag> you can't do what
you want
L234[06:23:40] <Ri5ux> Ugh.
Packages.
L235[06:23:46] <tterrag> packages aren't
real
L236[06:23:50] <tterrag> diesieben07: give
him the speil
L237[06:24:02] <Ri5ux> THE THINGS IN THE
JARS THAT RESEMBLE DIRECTORIES.
L238[06:24:04] <Ri5ux> Better?
L239[06:24:10] <ollieread> He knows what
you mean
L240[06:24:11] <diesieben07> tterrag, jars
have directories
L241[06:24:13] <diesieben07> jars are
zips
L242[06:24:19] <Ri5ux> Thank fuck.
L243[06:24:23] <tterrag> diesieben07: not
what you told me last time
L244[06:24:30] <tterrag> I remember you
literally saying "jars do not have directories"
L245[06:24:30] <tterrag> but ok
L246[06:24:33] <diesieben07> that is not
true
L247[06:24:36] <ollieread> Was that the
programmer equivelant of "That's what she said"
L248[06:25:04] <tmtu> that's what the
linker said
L249[06:25:06] <sham1> As Diesieben said,
JARs do infact have directories
L250[06:25:07] <diesieben07> Ri5ux, there
is no way to do that except dirty hacks.
L251[06:25:17] <Ri5ux> Great..
L252[06:25:19] <diesieben07> unless you
are on the client.
L253[06:25:26]
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L254[06:25:30] <Ri5ux> I only need it done
client side
L255[06:25:43] <Ivorius> Ri5ux: I've got
some sample code
L256[06:25:46] <diesieben07> actually no,
the resource manager has no resource listing either
L257[06:25:49] <Ivorius> It's very
possible in 1.7
L258[06:25:54] <Ivorius> But pretty
impossible in 1.67
L259[06:25:56] <Ivorius> *1.6
L260[06:25:58] *
Ri5ux is in 1.7
L261[06:26:06] *
diesieben07 is curious about that
L262[06:26:07] <Ivorius> That is, Java
:P
L263[06:26:37]
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L265[06:27:16] <sham1> "catch
(Throwable t)
L266[06:27:16] <Ivorius> 1) Make Path from
Resource Location, 2) Use Path API to list files
L267[06:27:22] <sham1> Catch this
*pukes*
L268[06:27:58] <diesieben07> uhhh does the
PAth API really work with zip files?
L269[06:27:58] <Ri5ux> o.o
L270[06:28:15] <Ivorius> Yes
diesieben07
L271[06:28:22] <diesieben07> huh thats
news, but nice
L272[06:28:46] <Ivorius> The
resourceToPath thing took some time to figure out
L273[06:28:51] <Ivorius> But it works 100%
reliably now
L274[06:29:05] <Ri5ux> I just got an
idea.
L275[06:29:25] <Ri5ux> Instead of storing
the resources I need in a directory in the jar, I'll just store
them in another zip and extract it.
L276[06:29:36] <diesieben07> Ivorius, for
YOUR resource locations
L277[06:29:38] <diesieben07> ...
L278[06:29:43] <Ivorius> No, for any
L279[06:29:51] <Ri5ux> Then i only have to
deal with Files really..
L280[06:29:51] <tterrag> Ri5ux: that's
what I do
L282[06:29:53] <Ivorius> I literally load
resources from other mods with this
L283[06:29:54] <tterrag> better than
dealing with this nonsense
L284[06:30:01] <Ri5ux> lol
L285[06:30:07] <Ivorius> Yes, so,
diesieben07?
L286[06:30:15] <Ivorius> The classloader
is shared between mods
L287[06:30:15] <diesieben07> that works
with other mods?
L288[06:30:17] <Ivorius> Yes
L289[06:30:21] <diesieben07> still
L290[06:30:25] <diesieben07> that is
fucking ugly
L291[06:30:59] <Ivorius> I asked several
people about this
L292[06:31:08] <Ivorius> This is the best
way I can get a URL from ResourceLocation
L293[06:31:31] <Ivorius> (including fry
:P)
L294[06:31:34] <sham1> hey, if it works it
works
L295[06:31:36] <diesieben07> the fact that
there is no nice way to do it pretty much screams you are doing it
wrojg
L296[06:31:39] <diesieben07> my
opinion
L297[06:31:49] *
Ri5ux throws jello on the floor and waits.
L298[06:32:08] <Ivorius> diesieben07, FML
promises me that all mods share the same classloader
L299[06:32:12] <Ivorius> So this is
perfectly acceptable
L300[06:32:37] <diesieben07> its so much
code just for loading a damn file
L301[06:32:41] <Ri5ux> Odd, the creatures
in this chat room are not attracted to jello.
L302[06:32:45] <Ivorius> No, I'm not
loading a file
L303[06:32:50] <Ivorius> I'm loading all
files from a director
L304[06:32:55] <Ivorius> Inside a
jar
L305[06:33:04] <diesieben07>
exactly...
L306[06:33:05] <diesieben07> why? :D
L307[06:33:11] <diesieben07> anyways, do
what you must i dont care
L308[06:33:13] <Ivorius> Because it's
super slick?
L309[06:33:22] <Ivorius> Put file in
folder
L310[06:33:24] <Ivorius> RC loads it
L311[06:33:27] <Ivorius> No code
required
L312[06:33:36] <Ivorius> It's just
great.
L313[06:34:28] <sham1> It requires
code
L314[06:34:32] <sham1> RIght there
L315[06:34:49] *
sham1 grabs popcorn
L316[06:34:54] <Ivorius> Not by them
L317[06:35:12] <tterrag> all I know is at
some point in the past
L318[06:35:24] <tterrag> someone gave me
this whole long rant about how jars don't have directories and that
I am a crazy person
L319[06:35:39] <sham1> Well they were
wrong
L320[06:35:43] <tterrag> evidently
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L322[06:35:54] <diesieben07> well,
*technically* they don't
L323[06:35:56] <Ivorius> Probably
frustrated that they couldn't figure it out
L324[06:36:07] <diesieben07> but then you
could just as well argue that NTFS or whatever doesn't have
directories
L325[06:36:19] <sham1> VFS does not have
any
L326[06:36:28] <sham1> Nor does ext2, that
one has inodes
L327[06:36:49] <diesieben07> i am talking
about the fact that what you see on the surface is
directories
L328[06:36:52] <diesieben07> how it works
below i dont care
L329[06:37:05] <tterrag> diesieben07: and
I could swear it was you
L330[06:37:13] <tterrag> basically I
wanted to iterate a folder inside the jar file (much like
Ri5ux)
L331[06:37:17] <Lumien> In case there's
somebody here who looked into this before, does somebody know why
vanilla clones the currently equipped item after an item is right
clicked?
L332[06:37:33] <tterrag> Lumien: to
compare them afterwards
L333[06:37:41] <tterrag> if they are not
equal, it "bobs" them
L334[06:37:50] <Ri5ux> Off the top of you
guys heads, is there a method in some util class somewhere that
will extract a zip file?
L335[06:38:01] <tterrag> Ri5ux: I couldn't
find one
L336[06:38:07] <Ivorius> 'extract'?
L337[06:38:15] <sham1> you mean decompress
right?
L338[06:38:19] <Ri5ux> Yes... same
thing
L340[06:38:29] <Ivorius> I'd guess you
mean 'allow you to access the files'
L342[06:38:37] <Ivorius> And not save them
outside the zip? :P
L343[06:38:40] <Lumien> tterrag it doesn't
seem to do that
L345[06:39:10] <Ri5ux> Lol sham, that link
is what I was looking at, i was just trying to find an easier
way
L346[06:39:33] <sham1> You pretty much
have to use the ZipInpitStreams
L347[06:39:44] <Ivorius> (Or Path)
L348[06:39:48] <Ivorius> (Which is much
nicer)
L349[06:39:54] <Ri5ux> I see.
L350[06:40:05] <sham1> (But is a
additional library dependency)
L351[06:40:08] <tterrag> isn't Paths API
java 7 only?
L352[06:40:14] <sham1> wait no
L353[06:40:16] <diesieben07> yes, java 7
only
L354[06:40:21] <tterrag> right
L355[06:40:23] <sham1> I am getting my
wires crossed
L356[06:40:29] <diesieben07> and everyone
who is not using java 7 by now can go die in a fire or other
horrible things
L357[06:40:32] <sham1> So it does not work
on java 8 then?
L358[06:40:39] <Ivorius> lawl
L359[06:40:42] <diesieben07> be quiet
sham
L360[06:40:56] <sham1> Naw
L361[06:42:02] <sham1> Don't feel like
it
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L367[06:50:46] <Lumien> !gm
processPlayerBlockPlacement
L370[06:52:42] <Ri5ux> Oh lol, thanks, but
I just finished my workaround :P
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L376[07:04:50] <Ri5ux> OMG LOL. I just
realized I didn't need to even extract those files... as they were
textures.
L377[07:04:55] <Ri5ux> I'm so stupid
>.>
L378[07:05:46] <sham1> :P
L379[07:07:27] <Ordinastie> you don't need
to extract PERIOD
L380[07:08:33] <sham1> No need to shout.
Some people here try to sleep
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L383[07:12:38] <Ri5ux> I know I don't. I
was originally extracting an OBJ and a MTL file, and then I got
carried away and tried to extract the textures too...
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L388[07:25:09] <masa> how do I properly
use APIs? I've heard some things about problems when mods are
shipping old versions of APIs. Is there a way to solve that? I do
need to have that API in my mod though, right?
L389[07:25:30] <masa> for example I want
to add support for some of the most common wrenches
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L392[07:34:59]
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L393[07:39:08] <gamemanj> Is there a way
to intercept block mines/places before they leave the client?
L394[07:40:17] <sham1> You could also just
cancel the mine event
L395[07:43:01]
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L396[07:44:27] <gamemanj> Well, I tried
with the block place event (BlockEvent.PlaceEvent or something),
and it seems to occur on the server...
L397[07:44:54] <masa> what are you doing
exactly?
L398[07:45:06] <masa> some client-side
feature?
L399[07:45:34] <gamemanj> Yep. It uses a
server dimension to host it in, but everything that occurs in that
dimension has to be 100% clientside...
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L401[07:45:45] <masa> because if something
isn't supposed to happen on the server, then only canceling it on
the client side would potentially be a security issue
L402[07:46:19] <gamemanj> It's not to
cancel it on the client side, it's to make sure it only happens on
the client side.
L403[07:46:33] <masa> ah I see
L404[07:46:38] <sham1> Umn what are you
exactly trying to do?
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L408[07:48:50] <gamemanj> The best way to
explain it would probably be: 100% client-side dimension, or as
close as I can get. There's a server-side dimension involved to
keep the server happy, but everything in the dimension is
client-side.
L409[07:49:40] <Ordinastie> good luck with
that
L410[07:49:44] <gigaherz> o_O
L411[07:49:49] <gigaherz> I walked in into
crazyness
L412[07:50:22] <masa> gamemanj: what is
the point or functionality in that?
L413[07:50:49] <gigaherz> sorry since I
just joined and I may have missed important information, but what's
even the point of having something like that be client-side?
L414[07:50:51] <masa> does that save
anything anywhere for example?
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L417[07:52:46] <sham1> umn
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L420[07:56:33] <Flenix> What's the best
way of finding what a player is looking at from any distance? (IE,
not just stuff within the 5 block break range)
L421[07:59:02] <sham1> ray trace
L422[07:59:46] <gigaherz> raycasting is
going to be the only way
L423[07:59:52] <gigaherz> never checked if
MC has any existing functions for it
L424[08:00:46] <Flenix> Cool, thanks
L425[08:00:58] <gigaherz> although I'm
going to need to check sooner or later, when I implement beam-type
spells into my mod ;P
L426[08:02:02] <sham1> I think it
does
L427[08:03:19] <Flenix> Yeah, I think I've
seen other mods doing it with various things
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L433[08:20:18] <Wuppy> so in an old TE
I´ve been using the onDataPacket method in which I use
(packet.func_148857_g
L434[08:20:25] <Wuppy> whatÅ› that been
replaced with
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L436[08:22:19] <gigaherz> Wuppy: what did
it do?
L437[08:22:24] <gigaherz> my
"onDataPacket" simply does
L438[08:22:36] <gigaherz>
super.onDataPacket(net, packet);
readFromNBT(packet.getNbtCompound());
this.worldObj.markBlockForUpdate(this.pos);
L439[08:22:55] <Wuppy> yep thatÅ› what mine
does as well
L440[08:23:08] <Wuppy> just got confused
because thatÅ› not done anywhere in the entirte MC codebase
L441[08:23:21] <Wuppy> also... I have to
figure out why hexchat keeps putting the ´ on the s
L442[08:23:33] <gigaherz> the code inside
onDataPacket depends on what you did for getDescriptionPacket
L443[08:24:00] <gigaherz> we simply choose
to send all the code from getDescriptionPacket ;P
L444[08:24:05] <gigaherz> eh all the
nbt*
L445[08:24:06]
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L446[08:24:35] <gigaherz> it wouldb e
moreefficient to send a custom representation, but also harder to
debug ;P
L447[08:25:08] <gigaherz> check
TileEntityBanner
L448[08:25:15] <gigaherz> it does exactly
that
L449[08:25:22] <gigaherz>
this.writeToNBT
L450[08:25:58] <Wuppy> thanks, I think I
figured it out
L451[08:25:59] <gigaherz> hmm but you are
right
L452[08:26:07] <gigaherz> there's no
onDataPacket for the banner
L453[08:26:23] <Wuppy> yep, thatÅ› why I
got confused
L454[08:26:42] <gigaherz> I'm confused
now, too -- who HANDLES that packet? ;P
L455[08:27:35]
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L456[08:27:49] <gigaherz> Ah
L457[08:27:51] <gigaherz> it's
hardcoded
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L459[08:28:08] <diesieben07> yes,
onDataPacket is a forge hook
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L462[08:28:43] <gigaherz> minecraft is
crazy
L463[08:28:44] <gigaherz> XD
L464[08:29:10] <Wuppy> o_____0
L465[08:29:12] <Wuppy> dammit
Minecraft
L466[08:29:43] <sham1> so much
instanceof
L467[08:30:00] <nxsupert> Does anyone know
of any reason why a mod would not register any of its blocks?
L468[08:30:16] <gigaherz> no
L469[08:30:24] <Wuppy> wat
L470[08:30:27] <gigaherz> a mod should
always willingly register all blocks and items
L471[08:30:33] <gigaherz> well
L472[08:30:46] <gigaherz> unless it's a
compatibility mod, and it didn't detect what it needs to work
with
L473[08:31:16] <Wuppy> welp, it took me
two whole days, but I can finally use a computer again :)
L474[08:31:21] <Wuppy> damn windows
updates
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L478[08:31:52] <boni> nxsupert: because
it's a bad mod?
L479[08:32:40] <Wuppy> also, screw
Microsofts region settings
L480[08:32:48] <Wuppy> I wanted to set my
pc to america because english > dutch
L481[08:32:57] <nxsupert> I don't think
computronics is a bad mod.
L482[08:32:59] <Wuppy> which resulted in
me being unable to login to outlook and use office
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L484[08:33:22] <sham1> Cant you set the
country and language seperatly?
L485[08:33:28] <Ivorius> Uh, do any of you
know how I can pipe to a webserver on unix
L486[08:33:30] <Ivorius> Without ssh
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L488[08:34:05] <gigaherz>
"pipe"?
L489[08:34:16] <Ivorius> lol
L490[08:34:38] <sham1> propably term you
meant was like a socket kind of deal
L491[08:34:44] <gigaherz> well the 3 ways
I know ofinteracting with a server, are HTTP, FTP, and SSH
L492[08:35:09] <gigaherz> for http,
there's curl?
L493[08:35:10] <Vigaro> A raw
connection?
L494[08:35:28] <Ivorius> Curl gets me the
first output
L495[08:35:28] <gigaherz> ftp isn't so
much for piping, just fortransferring files ;P
L496[08:35:34] <Ivorius> But i can't send
my answer then
L497[08:35:42] <gigaherz> ah no way to
keep the connection open?
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L499[08:35:54] <Vigaro> Ivorius: Can't you
just open a connection and send data back and forth?
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L501[08:36:41] <Vigaro> Or do you need
something else
L502[08:36:43] <gigaherz> the top voted
answer here
L504[08:36:47] <gigaherz> suggests using
netcat
L505[08:37:09] <Vigaro> That is what I'm
telling you to do :P
L506[08:37:41] <Ivorius> Isn't there,
like, an easier way?
L507[08:37:47] <Ivorius> I want to treat
the server like a command line
L508[08:37:56] <Ivorius> in and out
pipes
L509[08:38:08] <Ivorius> (I don't have
netcat)
L510[08:38:18] <Vigaro> You probably have
telnet
L511[08:38:19] <gigaherz> aside of getting
a custom socket
L512[08:38:21] <gigaherz> and using
telnet
L513[08:38:22] <gigaherz> ....
L514[08:38:32] <diesieben07> what you
described is just SSH...
L515[08:38:35] <diesieben07> why cant you
not use ssh?
L516[08:40:07] ⇦
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L517[08:40:22] <Ivorius> diesieben07, gets
me ssh_exchange_identification: Connection closed by remote
host
L518[08:40:46] <diesieben07> dont ask me
how to use it, but thats what you want :P
L519[08:41:41] <Ivorius> Oh hey
L520[08:41:43] <Ivorius> telnet
works
L521[08:41:45] <Ivorius> Thanks
gigaherz
L522[08:41:51] <sham1> try to put your ssh
into verbose mode so you know what is going onm
L523[08:41:57] <sham1> Because
Telnet...
L524[08:42:04] <sham1> Just no
L525[08:42:05] <gigaherz> uhm
L526[08:42:12] <gigaherz> are you actually
connecting to an SSH server?
L527[08:42:15] <gigaherz> or is it already
a random socket?
L528[08:42:24] <Vigaro> Are you sure you
want to send commands to the server via an unencrypted
connection?
L529[08:42:30] <Vigaro> And listen on that
port
L530[08:42:52] <gigaherz> maybe he IS
trying to connect to a telnet host and just doesn't know what SSH
and/ot HTTP imply ;P
L531[08:42:52] <Ivorius> Yes
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L533[08:42:55] <Ivorius> it's a web
app
L534[08:43:02] <Ivorius> It's not
something I need to be secure about
L535[08:43:10] <Ivorius> Just a university
assignment
L536[08:43:36] <Ivorius> The assignment
doesn't say what kind of connection they offer
L537[08:43:38] <Vigaro> Btw, since it is
an identification exchange error, did you try to delete the known
keys?
L538[08:43:45] <Ivorius> They just said
they run the assignment on server x on port y
L539[08:43:59] <gigaherz> Vigaro: SSH
won't work simply becasue there's no SSH server on the other side,
the port is raw text
L540[08:44:16] <Ivorius> That's what I
thought too
L541[08:45:15] <Vigaro> Well, since he was
trying to use ssh I assumed he had it running
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L569[09:55:35] <ThePsionic> I just worked
for 6 hours and my feet feel like they're going to fall off
L570[09:55:56] <Acters> you sir need a
foot massage
L571[09:56:06] <ThePsionic> That would be
fucking awesome right now
L572[09:56:33] <Acters> go to a spa or
something, take a break
L573[09:56:47] <ThePsionic> It's 5PM
mate
L574[09:56:54] <ThePsionic> And I have
dinner with the family tonight
L575[09:56:55] <Acters> ah ok
L576[09:57:25] <ThePsionic> That's not to
say it's ruled out entirely, I'm free all day tomorrow :P
L577[09:57:36] <Acters> Great!
L578[09:57:55] <Acters> its 8 am here
sooo...
L579[09:57:59] <ThePsionic> Lol
L580[09:58:24] ⇦
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L581[09:58:50] <ThePsionic> I should get
on with the Forge docs translation tbh
L582[09:59:35] <Acters> Ok thanks for the
translations
L583[09:59:49] <ThePsionic> Dutch best
language 2k15
L584[10:00:32] <Acters> Is it in right
now? man I should have stopped learning spanish
L585[10:00:40] <ThePsionic> ??
L586[10:00:45] <ThePsionic> Oh no
L587[10:00:54] <ThePsionic> I forked it
earlier today lol
L588[10:01:24] <Acters> you finished
it???
L589[10:01:41] <ThePsionic> I started
today x)
L590[10:01:56] <Acters> Man what
time?
L591[10:02:17] <ThePsionic> Like 7 hours
ago
L592[10:02:28] <ThePsionic> I've only
translated the readme so far
L593[10:02:57] <Acters> heh so you forgot
that you already started
L594[10:03:31] <ThePsionic> No?? I knew
that I did but I had to work so I left it alone
L595[10:05:01] <Acters> Dang I think there
may be some miscommunication going on
L596[10:10:09] <ThePsionic> All right
Acters I'm going to try and salvage this with a timeline
L597[10:10:26] <ThePsionic> This morning:
fork the existing Documentation repo for Forge
L598[10:10:36] <ThePsionic> After that:
Translated the readme
L599[10:10:43] <ThePsionic> After that:
Work, sore feet, etc.
L600[10:10:47] <ThePsionic> Then:
Now
L601[10:12:01] <ThePsionic> Does that
explain it, Acters? :P
L602[10:15:07] <Acters> what was oh no for
then?
L603[10:15:56] <Ordinastie> that's a big
conversation for a whole lot of nothing...
L604[10:16:03] ⇦
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L605[10:16:54] <Acters> hey man sometimes
people need nothing to feel sane
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L609[10:25:33] <Wuppy> dat moment when
your pc starts up faster than your screen <3
L610[10:26:19] <Acters> What do you have
Wuppy?
L611[10:26:22] <Vigaro> inb4 shitty
monitor
L612[10:26:38] <Wuppy> Vigaro, amazing
monitor :D
L613[10:26:38] <PaleoCrafter> usually the
monitor only comes back from standby when the it receives a signal
from the PC, so :P
L614[10:26:48] <Wuppy> PaleoCrafter, I
turn it off when Iḿ not using my pc
L615[10:26:59] <gigaherz> my U2711 takes
~10 seconds to fully turn on
L616[10:27:02] <Wuppy> my monitor can spin
vertically though, which is awesome :)
L617[10:27:09] <gigaherz> which is enoug
htime that I never get to see the bios info screen
L618[10:27:10] <gigaherz> XD
L619[10:27:18] ⇦
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L620[10:27:18] <Wuppy> Acters, I have a
GTX 970, 8GB Ram, i5 4460
L621[10:27:31] <Wuppy> and an SSD
L622[10:27:32] <Acters> SSD?
L623[10:27:33] <Wuppy> of course :P
L624[10:27:35] <Acters> oh cool
L625[10:27:36] <PaleoCrafter> why didn't
you go with 16GB? D:
L626[10:27:53] <Wuppy> one does not simply
get a 970 and a 3.1GHz cpu and not get an ssd
L627[10:28:00] <Wuppy> PaleoCrafter,
probably wont need it
L628[10:28:00] <Acters> I have an i5 4690k
16GB gtx 960 SSC
L629[10:28:07] <Wuppy> and if I do, itÅ› a
very cheap upgrade
L630[10:28:10] <Wuppy> mobo has enough
slots
L631[10:28:35] <PaleoCrafter> how can you
not need it, I'm currently at 6GB and virtually doing nothing
:P
L632[10:28:44] <Acters> Pretty sweet
computer that you have, I wish I got the 970
L633[10:29:15] <Wuppy> the 970 is amazing
:)
L634[10:29:27] <Wuppy> PaleoCrafter, Iḿ at
2GB
L635[10:29:31] <Wuppy> are you at
4k?
L636[10:29:47]
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L637[10:30:04] <Acters> the 960 came pre
overclocked but it is the bottle neck for gaming
L638[10:30:09] <PaleoCrafter> hm? my
monitor?
L639[10:30:37] <Wuppy> yep Paleo
L640[10:30:58] <Wuppy> tell me aobut it
Acters, even I can run AC Black flag on all highest settings
L641[10:31:41] <PaleoCrafter> nah, I ain't
have no need for that
L642[10:31:54] <Wuppy> then how can you
possibly reach 6
L643[10:31:56] <Acters> my comp takes
about 1:30 to turn on
L644[10:32:17] <PaleoCrafter> well, two
IDEs opened
L645[10:32:57] <masa> I also have only 8
GB of RAM, should have gone for 16 GB :/ and nowadays it costs at
least double what it was back then
L646[10:33:19] <Wuppy> damn Acters
L647[10:33:31] <masa> 8 GB is usually
enough, but somtimes MC/mods decode to have a bit of a memory leak
and then it runs out :p
L648[10:33:33] <Wuppy> masa, cant you
simply get another 2x4 sticsk?
L649[10:33:40] <Acters> Man I was debating
getting a 8gb or 16 GB, glad I made the right choice
L650[10:33:47] <Wuppy> 50 euros or
something
L651[10:33:51] <masa> I could, but they
are somewhat expensive now, and I don't REALLY need it
L652[10:33:56] <masa> uh, really?
L653[10:34:03] <Wuppy> Acters, Iǘe made
the best choice IMO
L654[10:34:06] <masa> well you are like in
germany right?
L655[10:34:15] <Wuppy> mobo with 4 slots,
2 slots filled atm
L656[10:34:17] <Wuppy> the
Netherlands
L657[10:34:37] <PaleoCrafter> Wuppy, stop
using the wrong 'apostrophe'
L658[10:34:44] <PaleoCrafter> accents
ain't apostrophes
L659[10:34:50] <Wuppy> PaleoCrafter,
please telll me how to fix it
L660[10:34:52] <Acters> I got 2 8GB though
so I don't know if I made the wrong choice of not getting 4
4GBs
L661[10:34:55] <masa> well here in finland
we have mroe expensive everything IT, the "Finland tax"
as we call it :p
L662[10:35:02] <PaleoCrafter> try Shift +
# :P
L663[10:35:08] <Wuppy> Acters, 4x4 >
2x8
L664[10:35:14] <masa> like graphics cards
etc. are often at least 50e+ more than in germany for example
L665[10:35:18] <Acters> dam I dum
L666[10:35:29] <Wuppy> damn masa :(
L667[10:35:40] <Wuppy> although even NL is
getting screwed atm because of dollar -> euro
L668[10:35:50] <Ivorius> What^s
PaleoCrafter on about again
L669[10:35:50] <Wuppy> PaleoCrafter, now
how about a permanent fix
L670[10:36:08] <PaleoCrafter> Wuppy, that
is permanent
L671[10:36:09] <auenf> what keyboard
setting in windows?
L672[10:36:15] <Wuppy> how does one shift
+ #
L673[10:36:16] <Ordinastie> PaleoCrafter,
I don`t get it
L674[10:36:19] <Wuppy> because # is
already shifted
L675[10:36:32] <auenf> Wuppy, you have a
standard US keyboard?
L676[10:36:37]
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L677[10:36:46] <Wuppy> NL >
International I think
L679[10:36:52] <auenf> and typing 'u
accents the u ?
L680[10:37:05] <PaleoCrafter> oh, I
somehow assumed the netherlands have QWERTZ
L681[10:37:07] <Wuppy> \u
L682[10:37:11] <Wuppy> ú yep
L683[10:37:18] <Wuppy> we have
QWERTY
L684[10:37:24] <auenf> check your keyboard
setting
L685[10:37:27] ⇦
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L686[10:37:27] <auenf> which ver of
windows?
L687[10:37:40] <Wuppy> 8.1
L688[10:37:41] <auenf> US-International
makes 'u and such do accenting
L689[10:37:50] <PaleoCrafter> what,
really?
L690[10:38:01] <Ivorius> For you it's just
two keys right of the l, Wuppy
L691[10:38:06] <PaleoCrafter> who came up
with that shit? Oo
L692[10:38:12] <Wuppy> Ivorius, thatÅ› what
Iḿ using
L693[10:38:19] <PaleoCrafter> and it's
wrong :P
L694[10:38:24] <Ivorius> For me it looks
like '...
L695[10:38:29] <Ivorius> Which is
perfect
L696[10:38:32] <Vigaro> Then why do we
have the ´ key?
L697[10:38:47]
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L698[10:38:49] <masa> hmm, seems that the
DDR3 memory is currently about 75e / 8 GB. IT was about 50e / 8 GB
when I bought it, and it was 90-100e / 8 GB a little while
ago...
L699[10:38:51] <Wuppy> idk how to fix this
damn ´
L700[10:38:57] <Wuppy> only hexchat does
this thoguh
L701[10:39:00] <Vigaro> `'´
L702[10:39:05] <auenf> err, only
hexchat?
L703[10:39:09] <Wuppy> I think
L704[10:39:09] <auenf> notepad
doesnt?
L705[10:39:09] <Ivorius> The ´ is alt e
for me
L706[10:39:10] <PaleoCrafter> Vigaro, '´'
is for accents :P
L707[10:39:11] <Ivorius> On NL
L708[10:39:16] <Vigaro> I know
L709[10:39:22] <Ivorius> And ` is left of
z
L710[10:39:24] <Vigaro> But why does the
international use ' for accents?
L711[10:39:27] <Acters> does hexchat have
a option for accents?
L712[10:39:36] <PaleoCrafter> because it's
shit, lol
L713[10:39:38] <Wuppy> auenf, that works
the way it should
L714[10:39:40] <Vigaro> lol
L715[10:39:47] <Wuppy> only hexchat mesśes
up the ´s
L716[10:40:05] <auenf> check hexchat
settings, i'm going to find where keyboard language setting is in
8.1 ...
L717[10:40:06] <Acters> lol
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L719[10:40:41] <Freyja> Wuppy, are u just
seeing a box in place of the accented letter?
L720[10:40:46] <auenf> control panel
->clock, lanugage and region->language
L721[10:40:51] <Wuppy> Freyja, nope, looks
fine to me
L722[10:41:06] <auenf> whats your keyboard
layout?
L723[10:41:10] <Wuppy> qwerty
L724[10:41:16] <auenf> no
L726[10:41:19] <Wuppy>
US-international
L727[10:41:19] <auenf> goto where i
said
L728[10:41:27] <PaleoCrafter> is that your
layout, Wuppy?
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L730[10:41:29] <auenf> ok, change that to
US
L731[10:41:53] <Wuppy> itÅ› still bad
L732[10:41:58] <Freyja> Oh, I made a wrong
assumption.
L733[10:42:36] <Wuppy> itÅ› probably
hexchat doing this
L734[10:42:56] <auenf> US international
definately does accented chars in every app
L735[10:43:09] <auenf> you have to type
'<space>e to have the chars separate
L736[10:43:45] <Freyja> itÅ› actually the
keyboard you are using :P
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L738[10:44:01] <Wuppy> Freyja, which
keyboard should I use then?
L739[10:44:33] <auenf> Wuppy, you added US
from that control panel i sent you to?
L740[10:44:34] <Freyja> Us international
is find, just rember to hit space after ´
L741[10:44:45] <Freyja> That way it wont
accent any letters.
L742[10:44:50] <Wuppy> auenf, I did, didn
amkea a difference though
L743[10:44:59] <Wuppy> although I´ll try
restarting hexchat now
L744[10:45:02] <Freyja> I am actually
liking this international keyboard.
L745[10:45:14] <Freyja> are you on windows
8 Wup?
L746[10:45:23] <Acters> he is
L747[10:45:33] <auenf> wuppy
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L749[10:45:36] <Wuppy> yep
L750[10:45:37] <Wuppy> it's fixed :)
L751[10:45:38] <Wuppy> yay
L752[10:45:42] <Wuppy> restarting hexchat
did the trick
L753[10:45:43] <auenf> when you added the
US keyboard, you have US and US-international listed right?
L754[10:45:45] <Acters> \o/
L755[10:45:55] <auenf> and in the bottom
right of the screen, there is keyboard switcher
L756[10:45:57] <Freyja> Yeah, there is a
keboard icon on the taskbar which you use to switch between
them.
L757[10:46:10] <PaleoCrafter> proper
apostrophes \o/
L758[10:46:25] <auenf> or if you deleted
the other one restarting to make the app use the correct keyboard,
yes
L759[10:46:50] <auenf> one problem with
using US rather than US-international: no alt gr at all
L760[10:47:31] <auenf> which means no € on
the 5 key
L761[10:48:02] <auenf> hmm, what char is
this supposed to be: ¤
L762[10:48:07] <auenf> its on my 4
key
L763[10:48:46] <Freyja> Interesting I have
no alt gr on my keboard anyways lol
L764[10:48:59] <PaleoCrafter> auenf,
apparently any currency?
L765[10:49:08] <gigaherz> "Currency
Sign"
L766[10:49:13] <auenf> i dont have alt gr
on my keyboard, but i have euro and something else on 5 &
4
L767[10:49:24] <auenf> let me find a pic
of my keyboar
L770[10:49:34] ⇦
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L771[10:49:42] <Freyja> Oh.. its the right
alt key for alt gr
L772[10:49:45] <Freyja> € hehe
L773[10:49:51] <auenf> yup
L774[10:50:03] <auenf> nfi what the symbol
is on 4
L775[10:50:08] <Wuppy> PaleoCrafter, why
do you care about the apostrpohes taht much?
L776[10:50:12] <Acters> yood
L777[10:50:16] <Acters> y
L778[10:50:22] <PaleoCrafter> it just
annoys the shit out of me :P
L779[10:50:26] <auenf> accented chars make
words different meanings :P
L780[10:50:36] <Wuppy> lol
L782[10:50:46] <auenf> ok, that image is
clearer...
L783[10:51:09] <Freyja> That looks,
interesting.
L784[10:51:11]
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L785[10:51:22] <auenf> wtf is that symbol
on 4?
L787[10:51:46] <Acters> another currency
symbal
L788[10:51:53] <auenf> for what exactly
:P
L789[10:51:58] <PaleoCrafter> Indian
rupee?
L790[10:52:12] <Freyja> Yup
L792[10:52:33] <auenf> not that the font
i'm using has that symbol :P
L793[10:52:37] <Freyja> Kinda random
keys
L794[10:52:58] <Vigaro> That keyboard has
so few keys .-.
L795[10:52:58] <auenf> and yes, my laptop
is op for the size...
L796[10:53:02] <auenf> 14"
laptop
L797[10:53:07] ⇦
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L798[10:53:19] <Vigaro> Or is it that mine
has too many?
L799[10:53:32] <Vigaro> (Brazilian
keyboard)
L800[10:53:33] <Freyja> mine has the same
amount of keys. So I am not complaining lol
L801[10:54:23] <auenf> cheap laptop is
faster than my desktop
L802[10:55:04] <PaleoCrafter> Vigaro,
yours probably has too many :P
L804[10:56:04] <Vigaro> lol
L805[10:56:28] <Vigaro> I miss the ç key
on non-latin keyboard
L806[10:56:32] <Vigaro> s
L807[10:56:44] <gigaherz> I have the ç in
mine :3
L808[10:56:45] <auenf> nfi what that key
is nor when/how to use it :P
L809[10:57:06] <gigaherz> auenf: at least
in Catalan, it sounds like an s ;P
L810[10:57:09] <PaleoCrafter> I'd love to
have the cedille on QWERTZ
L811[10:57:17] <Wuppy> also, does anyone
know how to change the color of the windows icon on windows
8?>
L812[10:57:21] <tmtu> isn't catalan just
spanish
L813[10:57:23] <Wuppy> mine has a very
annoying purple ish coloor
L814[10:57:28] <gigaherz> lol no
L815[10:57:36] <PaleoCrafter> I think that
counts as an insult, tmtu :P
L816[10:57:36] <auenf> purple?
L817[10:57:40] <gigaherz> it's closer to
french in many aspects
L818[10:57:47] <Wuppy> yep auenf
L819[10:57:48] <auenf> high contrast
theme?
L820[10:57:55] <gigaherz> there's no way
to see Catalan in action and believe it's anywhere near spanish
;P
L821[10:57:59] <gigaherz> well, hear
L822[10:58:00] <gigaherz> ;P
L823[10:58:14] <Wuppy> nope auenf, I'm
using a custom theme
L824[10:58:17] <gigaherz> not more than
believeing portuguese and italian are "just
spanish"
L825[10:58:20] <Wuppy> with johns
bakcground switcher
L826[10:58:26] <auenf> your custom theme
is probably the problem
L827[10:58:52] <Wuppy> I had the purple
before I had the custom theme
L828[10:59:14] <gigaherz> the windows icon
on the taskbar is meant to be white with transparent
background
L829[10:59:19] <gigaherz> if it's
otherwise, then it's not the stock icon ;P
L830[10:59:41] <gigaherz> or whatever app
you have that messes with the theme
L831[10:59:46] <auenf> what colour was it
in 8.0?
L832[10:59:49] <gigaherz> forgot to poke
also the start button window
L833[11:00:01] <gigaherz> (yes, it's a
separate window)
L834[11:00:08] <Wuppy> gigaherz, when you
hover over it it turns into a certain color
L835[11:00:14] <Wuppy> same with the icon
on the bar on the right
L836[11:00:23] <Wuppy> auenf, it's purple
by default
L837[11:00:24] <auenf> hover, background
turns black, icon stays white
L838[11:00:26] <gigaherz> Wuppy: oh no
idea aboutthat, I don't have any active win8 install
L839[11:00:34] <Wuppy> auenf, for me the
icon turns purple
L840[11:01:09] <auenf> purple was a 8.0
thing i thinik
L841[11:01:20] <Wuppy> I found the
thing
L842[11:01:23] ⇦
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L843[11:01:25] <Wuppy> it was hidden very
sneakily
L844[11:01:46] <Wuppy> damn
microsfot
L845[11:01:47] <Acters> is it at the start
menu?
L846[11:02:04] <Wuppy> nop, had to search
for "accents" in the serach thing
L847[11:02:10] <auenf> where?
L848[11:02:30] <Acters> I remember
clicking a customization button to change the start menu's
color
L849[11:03:18] <Wuppy> the search thing on
the charm bar (top right)
L850[11:03:34] <Wuppy> Acters, they moved
it between 8.0 and 8.1
L851[11:04:01] <auenf> yea, accent changes
the hover colour
L852[11:04:15] <Acters> I don't know I had
8.1 for a short time before getting angry and installing 7
L853[11:04:54] <Wuppy> winodws 8.1 is
great
L854[11:05:03] <Wuppy> performance is
better
L855[11:05:14] <Wuppy> and it allows me to
go straight to the normal desktop
L856[11:05:15] <auenf> thats just cause
you got a ssd :P
L857[11:05:17] <gigaherz> I put Win10 on
my laptop
L858[11:05:20] <gigaherz> the insider
preview
L859[11:05:29] <gigaherz> I haven't really
felt any noticeable difference over win7
L860[11:05:30] <Acters> I know but I found
windows 10 to have a better performance boost
L861[11:05:35] <Wuppy> auenf, I've read
somewhere that Windows 8.1 is faster than 7
L862[11:05:35] <auenf> go straight to
normal desktop is definately not in 8.0
L863[11:05:42] <gigaherz> my laptop has an
SSD though
L864[11:05:49] <Wuppy> auenf, don't think
so, that's an 8.1 features
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L866[11:05:55] <gigaherz> Wuppy:
marginally
L867[11:05:58] <auenf> there isnt much
difference between 7 and 8.1 performance wise
L868[11:06:07] <auenf> but 8.x has faster
startup and resume
L869[11:06:09] <gigaherz> shows more in
low-resource situations
L870[11:06:14] <gigaherz> such as netbooks
and ultrabooks
L871[11:06:15] <Wuppy> still, I (usually)
don't have to deal with anything windows 8 relatec
L872[11:06:25] <Wuppy> except for during
setup, which I did today
L873[11:06:31] <auenf> but they are both
faster than vista
L874[11:06:34] <gigaherz> which is the
whole reason for Microsoft removing Aero glass
L875[11:06:51] <auenf> aero glass still
exists :P
L876[11:06:56] <gigaherz> nope
L877[11:07:00] ⇦
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L878[11:07:03] <auenf> windows arent
transparent tho
L879[11:07:04] <gigaherz> they phyiscally
removed the code that loads the shaders from DWM.exe
L880[11:07:12] <auenf> move your mouse to
bottom right corner of the screen
L881[11:07:24] <gigaherz> they kept the
effects
L882[11:07:29] <gigaherz> such as aero
peek, and aero snap
L883[11:07:31] <auenf> aero peek still
exists
L884[11:07:32] <gigaherz> but the glass
effect
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L886[11:07:41] <gigaherz> with the blur
and reflection bands
L887[11:07:50] <gigaherz> those effects
were removed fro mthe code completely
L888[11:07:53] <auenf> moving a windows
under the start bar is glass effect
L889[11:08:00] <gigaherz> nope
L890[11:08:03] <gigaherz> it's only
semi-transparent
L891[11:08:07] <gigaherz> the blur isn't
there at all
L892[11:08:11] <gigaherz> they brought
back the blur in win10
L893[11:08:22] <gigaherz> but ONLY for
taskbar, start panel, and notification panel
L894[11:08:41] <gigaherz> the windows
remain flat and ugly
L895[11:08:59] *
PaleoCrafter likes flat shit
L896[11:09:10] <auenf> and you cant set
the window title text colour to white
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L898[11:09:55] <auenf> (unless you use a
high contrast theme)
L899[11:10:12] <gigaherz> yo ucvan't set
the window title color to ANYTHING
L900[11:10:19] <gigaherz> it's hardcoded
to almost-black
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L902[11:10:29] <gigaherz> but it doesn't
matter
L903[11:10:31] <gigaherz> because in
win10
L904[11:10:37] <gigaherz> you CAN'T change
the window border color AT ALL
L905[11:10:40] <gigaherz> it's stuck on
white.
L906[11:10:44] <auenf> you can change it
in high contrast themes :P
L907[11:10:51] <gigaherz> yeah I'drather
take out my eyes
L908[11:11:02] <gigaherz> as soon as
someone releases an uxtheme patcher for win10
L909[11:11:12] <gigaherz> I'm changing the
visual style.
L910[11:11:16] <gigaherz> even if I have
to create my own.
L911[11:11:21] <gigaherz> it wouldn't
bethefirst time.
L912[11:12:04] <gigaherz> back in the
Vista days, I made a custom msstyles that replaced the blue theme
of MDI windows with a decent theme
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L915[11:12:24] <auenf> nxpro is possibly
what i used on xp
L916[11:12:26] <gigaherz> these days, I
don't mind because I got used to maximizing the MDI windows of
mIRC
L917[11:12:45] <gigaherz> but anyhow, that
flat shit isn't staying for long ;P
L918[11:13:05] <gigaherz> it's not the
lack of transparency/blur that bothers me, it's the flatness.
L919[11:13:18] <auenf> and the huge
frame
L920[11:13:27] <gigaherz> huge? no win10
has no "frame" at all
L921[11:13:33] <gigaherz> it's a
single-pixel border
L922[11:13:34] <gigaherz> XD
L923[11:13:42] <auenf> sif i need a huge
frame on my 8.1 windows whe i dont have touch :P
L924[11:13:56] <gigaherz> I want a bit of
frame
L925[11:13:59] <gigaherz> not as much as
win7's default
L926[11:14:08] <gigaherz> but my preferred
setting is win7's border padding set to 2
L927[11:14:17] <gigaherz> which leaves
around 6 pixels border around the windows
L928[11:14:38] <gigaherz> it's enoug hto
visually distinguish the window edges
L929[11:14:45] <gigaherz> while not enough
to be wasteful
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L933[11:17:10] <Subaraki> hi guys, what's
the minecraft entity class for bunnies ?
L934[11:17:16] <Subaraki> i cant find
EntityBunny or EnityRabbit
L935[11:17:29] <Ivorius> Look in
EntityList
L936[11:17:46] <PaleoCrafter> EntityUgly
?
L937[11:17:55] <Subaraki> good one
PaleoCrafter, totally agree
L938[11:18:00] <Ivorius>
EntityImSuchATroll?
L939[11:18:06] <gigaherz> EntityRabbit
extends EntityAnimal
L940[11:18:17] <PaleoCrafter> yeah
L941[11:18:19] <gigaherz> it's right there
in entities.passive
L942[11:18:35] <PaleoCrafter> make sure
you're in a 1.8 workspace, Subaraki .P
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L944[11:19:02] <Subaraki> bunny's only
available from 1.8 ?
L945[11:19:06] <gigaherz> yes
L946[11:19:08] <Subaraki> wel, then 1.7.10
isnt going to help me :D
L947[11:19:09] <gigaherz> they are new to
1.8
L948[11:19:26] <Subaraki> sorry , got
confused ^^. perks of hopping between versions every day
L949[11:19:36] <gigaherz> doesn't help
that some mods backported things
L950[11:19:42] <gigaherz> Chisel has
diorite and such
L951[11:19:44] <PaleoCrafter> just let 1.7
die and be happy :P
L952[11:19:56] <gigaherz> Botania has sea
lanterns and prismarine
L953[11:20:08] <gigaherz> Iwasl ike
"really?"
L954[11:20:36] <gigaherz> my thumbs are
failing me ¬¬
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L958[11:30:05] <Ivorius> PaleoCrafter: If
you update my mods for me... :P
L959[11:31:03]
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L960[11:31:08] <PaleoCrafter> Ivorius,
then your mods would be stuck in 1.7 forever :P
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L977[11:51:33] <Sollux-Captor> good
morning all
L978[11:51:46] <Sollux-Captor> good
afternoon to the rest
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L983[11:56:05] <sham1> Good beginning
evening
L984[11:57:11] <Acters> good
morning/afternoon/evening/night
L985[11:58:54] <Acters> I wish I got
witcher 3 instead of batman arkham knight
L986[12:00:29] <Sollux-Captor> am i insane
for watching christmas movies in july .-.?
L987[12:01:21] <Acters> no america has all
kinds of crazy "christmas in july" stuff
L988[12:01:34] <Sollux-Captor> ^ xD
hallmark channel expecially
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L990[12:02:40] <Sollux-Captor> christmas
is just such a great holiday xD cant help myself
L991[12:02:46] <Acters> hey
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L993[12:02:50] <Acters> Im american
L994[12:02:52] <Acters> :P
L995[12:03:10] <Sollux-Captor> lel great
excuse
L996[12:03:18] <Acters> love me getting a
ps as a present on july
L997[12:03:23] <Acters> pc*
L998[12:03:47] <Sollux-Captor> haha only
if christmas in july actually had presents
L999[12:04:05] <Acters> I got a
present...
L1000[12:04:12] <Sollux-Captor> i betcha
my cousins are already done buying my christmas gifts :o they buy
way wqay ahead of time
L1001[12:04:25] <Sollux-Captor> i want a
present ;-;
L1002[12:04:34] <Sollux-Captor> with a
tiny bow on top :3
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L1004[12:04:37] <Acters> Thats pretty
samrt since christmas is not here and been over
L1005[12:04:40] <Sollux-Captor> ribon and
all xd
L1006[12:05:06] <Acters> nah ordered from
amazon and opened the packages
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L1011[12:05:57] <Sollux-Captor> This just
in, a coding channel on an IRC is talking about christmas. Here is
an interview from one of the people in the chat "hell we are,
christmas relates so much to coding. you get packages during
christmas and u use packages in code :D"
L1012[12:06:10]
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L1013[12:06:51] <Sollux-Captor> "ya
know. aint no difference between the two. Christmas is practically
coding"
L1014[12:07:23] <Acters> "Coding
requires thinking just like present" says another
L1015[12:07:56]
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(~Hink@146-115-61-133.c3-0.frm-ubr1.sbo-frm.ma.cable.rcn.com)
L1016[12:07:59] <Sollux-Captor>
"ye.. good point. makes a lot of sense. comparing coding to
Christmas has never been thought of before :o how have we missed
all of these similarities?:
L1017[12:08:05] <Sollux-Captor>
"
L1018[12:08:35] <Sollux-Captor>
"matter of fact, you code to make a product. At christmas you
get a lot of products :D"
L1019[12:09:13]
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(~Hink@146-115-61-133.c3-0.frm-ubr1.sbo-frm.ma.cable.rcn.com)
(Client Quit)
L1020[12:09:25]
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(~Hink@146-115-61-133.c3-0.frm-ubr1.sbo-frm.ma.cable.rcn.com)
L1021[12:09:42] <Sollux-Captor> another
says "what are we doing with our lives .-.?"
L1022[12:09:44]
⇦ Quits: portablejim (~portablej@220.240.94.133) (Ping
timeout: 378 seconds)
L1023[12:09:53] <Acters> "there are
correlations between coding and presents that show that those who
recieve presents do less coding"
L1024[12:10:15] <Sollux-Captor>
"shockin break through :o"
L1025[12:10:21]
⇦ Quits: minecreatr
(~minecreat@uva-120-73.ResHall.Berkeley.EDU) (Ping timeout: 204
seconds)
L1026[12:10:39] <Sollux-Captor>
"puts a lot of light on the situation. you could say it's
cristmas ligjt ;)"
L1027[12:10:45] <Sollux-Captor>
christmas*
L1028[12:10:48]
⇨ Joins: pixlepix
(~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L1029[12:10:53] <Acters> light*
L1030[12:11:04] <Sollux-Captor> ^ i r
cant spull
L1031[12:11:34]
⇨ Joins: portablejim (~portablej@220.240.94.133)
L1032[12:12:05] <Sollux-Captor> .-. we
are such weirdos
L1033[12:13:10] <Acters> good wierd
L1034[12:13:26] <Sollux-Captor> if(weird
== good) then true
L1035[12:14:03] <Acters> Warning
redundant code
L1036[12:14:09] <Sollux-Captor> xD
L1037[12:14:26] <Acters> switch to return
true?
L1038[12:14:32] <Kolatra> ^
L1039[12:14:33] <Sollux-Captor> ye
sure
L1040[12:15:13] <Sollux-Captor>
if(christmas == code) then System.out.print("Why is that
conditional? Everyone knows christmas is code :o");
L1041[12:15:27] <Sollux-Captor> return
true;
L1042[12:16:36]
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(~Roguexy@78-131-95-61.pool.digikabel.hu)
L1043[12:17:47]
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Raga_BM)
L1044[12:18:23]
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(~Hink@146-115-61-133.c3-0.frm-ubr1.sbo-frm.ma.cable.rcn.com)
(Quit: Leaving)
L1045[12:18:37]
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(~Hink@146-115-61-133.c3-0.frm-ubr1.sbo-frm.ma.cable.rcn.com)
L1046[12:19:02] <Sollux-Captor> -.-
erase(getOnjMemories(new EDMComposer("Black tiger sex
machine"), "Did not need to know someone has this author
name!")));
L1047[12:20:48] <Acters> I like to
imagine our brains as computers
L1048[12:21:03]
⇨ Joins: minecreatr
(~minecreat@uva-120-73.ResHall.Berkeley.EDU)
L1049[12:21:09] <Sollux-Captor> more or
less they are. Less proccessing power but way more
complicated
L1050[12:21:31] <Sollux-Captor>
discovering the human connectome, look it up
L1051[12:21:39] <Acters> dude imagine our
brains xonstantly spamming the save button
L1052[12:22:02] <Sollux-Captor> xD
actually our neurons are expanding and contracting when certain
information is needed
L1053[12:22:11]
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(~minecreat@uva-120-73.ResHall.Berkeley.EDU) (Read error:
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L1054[12:22:17] <Sollux-Captor> it is
very complicated to explain
L1055[12:22:42] <Acters> Im not a
biologist...
L1056[12:22:53]
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L1057[12:23:08] <Sollux-Captor> our
brains are more or less complicated weaving structures that expand
and contract to access and proccess new informations
L1058[12:23:22] <Sollux-Captor> idk if
people compare it to binary but i think it can be compared
L1059[12:23:32] <Acters> what confuses me
is how we know to access that stuff
L1060[12:23:59] <Sollux-Captor> huh let
me get a vid for you
L1062[12:25:34] <Sollux-Captor> ^
explains a lot
L1063[12:26:05]
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L1064[12:27:31] <Sollux-Captor> crazy
huh
L1065[12:27:58] <Acters> have you ever
felt like you were born at the wrong time?
L1066[12:28:39] <Sollux-Captor> i was
born after epic exploration :( i was born before epic cool future
stuff. But i was born just at the right time to browse dank memes
:D
L1067[12:28:51] <Mitchellbrine> why do
hardcore worlds not get deleted on death?
L1068[12:29:07] <Acters> that would be
wasteful
L1069[12:30:24]
⇦ Quits: iari (~iari@px1.nbg.srv.sip.vos-systems.net) (Quit:
Verlassend)
L1070[12:30:48] <Acters> we were born at
the right time to make that future stuff happen though...
L1071[12:31:17] <Sollux-Captor> but no
flying cars and jetpacks D:
L1072[12:31:24] <Sollux-Captor> no space
travel for regular man ;-;
L1073[12:31:30] <Sollux-Captor> just the
right time for dank memes :D
L1074[12:31:42] <tmtu> what's wrong with
this time
L1075[12:31:45]
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L1077[12:32:07] <Acters> Sollux-Captor is
having an existential crisis
L1078[12:32:11] <Sollux-Captor> nuffin :I
we got the dankest of memes tho probs best from any other
timeline
L1079[12:32:29] <Sollux-Captor> existance
hurts ;-;
L1080[12:32:58]
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(~shadekill@108.71.39.102)
L1081[12:33:25] <Sollux-Captor> tumtu why
isnt ur nick tumut ?
L1082[12:34:07] <tmtu> so that people
mistype my nick everytime
L1083[12:34:32] <Sollux-Captor> but tumut
is best emoticon :D
L1084[12:34:38]
⇨ Joins: minecreatr
(~minecreat@uva-120-73.ResHall.Berkeley.EDU)
L1085[12:34:42] <tmtu> not sure what
tumut is
L1086[12:34:53] <Sollux-Captor> look
closely at it
L1087[12:35:01] <Sollux-Captor> what does
itlook like
L1088[12:35:23] <Sollux-Captor> give u
hint. the Ts are arms and the Us are eyes
L1089[12:35:26]
⇨ Joins: portablejim
(~portablej@2001:4830:1200:8083:d834:cf82:6444:17d3)
L1090[12:35:44] <tmtu> can't see it
L1091[12:35:51] <Sollux-Captor> .-.
L1092[12:35:54] ***
MorphFK is now known as Morphan1
L1093[12:36:04] <tmtu> i'm not as dank as
you i suppose
L1094[12:36:08] <Sollux-Captor> the hands
have their middle finger up
L1095[12:36:17] <Sollux-Captor> the eyes
are closed
L1096[12:36:28] <Sollux-Captor> tumut
<-- is flipping you off
L1097[12:36:44] <tmtu> rude
L1098[12:36:52] <Sollux-Captor> not many
people notice it so it makes a great emoticon :D
L1099[12:37:33] <gigaherz> nah if no one
notices it, it's useless
L1100[12:37:34] <gigaherz> ;P
L1101[12:37:43] <Sollux-Captor> sorry
dude :( not everyone is born with my natural dankness
L1102[12:37:47] <gigaherz> I still can't
"see" your description even after your explanation
L1103[12:37:56] <gigaherz> maybe my font
isn' helping ;P
L1104[12:37:59] <Sollux-Captor>
tu_ut
L1105[12:38:16] <gigaherz> nah I still
see someone with a winter cap on
L1106[12:38:25] <Sollux-Captor> wut
.-.
L1108[12:38:57] <gigaherz> this kind,
with an ear cover each "t" ;P
L1110[12:39:13] <gigaherz> or more
accurately
L1111[12:39:13] <Sollux-Captor> u able to
like screenshot what u are seeing xD
L1112[12:39:13] <gigaherz> XD
L1113[12:39:14] <Sollux-Captor> ?
L1114[12:39:21] <gigaherz> sure
L1117[12:40:46]
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(~sww1235@71-218-186-19.hlrn.qwest.net)
L1119[12:42:02] <gigaherz> this is what
my mind interprets
L1120[12:42:03] <gigaherz> ;P
L1121[12:42:12] <Sollux-Captor> xD
L1122[12:42:20] <Sollux-Captor> nice
MN
L1123[12:42:22] <Sollux-Captor> M
L1124[12:42:24] ***
williewillus is now known as willieaway
L1125[12:42:27] <Sollux-Captor> i like
that lil addition
L1126[12:42:34] <gigaherz> ofc ;P
L1127[12:42:40]
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L1128[12:42:49] ***
tmtu is now known as tutu
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L1133[12:44:42] <Sollux-Captor> any body
here play magic the gathering?
L1134[12:45:45]
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L1135[12:48:01] <Sollux-Captor>
nobody?
L1136[12:48:20]
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(~Vazkii@a79-169-163-74.cpe.netcabo.pt)
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⇨ Joins: HassanS6000
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net)
L1145[12:56:32] <HassanS6000> How do I
expand a/the bounding box of an entity depth wise? 1.7.10
L1146[12:57:26]
⇨ Joins: killjoy
(~killjoy@cpe-24-74-204-200.ec.res.rr.com)
L1147[12:59:26] <Sollux-Captor> how do i
even?
L1148[12:59:37]
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(~Loetkolbe@ipb2197f94.dynamic.kabel-deutschland.de)
L1149[13:01:44] ***
cpw|out is now known as cpw
L1150[13:03:04] <Subaraki> HassanS6000,
bb of entities are always proportional at x and z
L1151[13:03:15] <Subaraki> it's hardcoded
iirc
L1152[13:03:20] <HassanS6000> but what if
I don't want width and depth to be da same
L1153[13:03:27] <HassanS6000> I want x
smaller than z
L1154[13:03:31] <HassanS6000> and z a lot
bigger..
L1155[13:03:35] <Sollux-Captor> possible
to give entities multiple hitboxes?
L1156[13:03:41] <Subaraki> because
there's no way to turn it
L1157[13:03:47] <HassanS6000> can I use
this.bouding.setBoundingBox();
L1158[13:03:51] <Subaraki> what
Sollux-Captor said
L1159[13:03:54] <HassanS6000>
*.setBounds
L1160[13:04:38] <Sollux-Captor> trey
multiple hitboxes....
L1161[13:04:42] <Sollux-Captor>
try*
L1162[13:04:44] <Subaraki> ^
L1163[13:04:51] <Subaraki> multiple
hitboxes is the way to go
L1164[13:05:05] <Subaraki> or, as the
dragon is , an entity made out of more entities
L1165[13:05:14] <Subaraki> that's how you
get multiple bb's
L1166[13:05:36] <Sollux-Captor> arent
silverfish the same way?
L1167[13:05:43] <Sollux-Captor> and
hroses?
L1168[13:05:48] <Sollux-Captor>
horses*
L1169[13:05:53] <Subaraki> silverfish
have only one bb
L1170[13:06:31] <Subaraki> horses too
iirc
L1171[13:06:36] <alekso56> is there a
modlist stored somewhere in memory?
L1172[13:06:40] <HassanS6000> How to go
about using multiple hitboxes?
L1173[13:06:58] <Sollux-Captor>
alekso56,
L1174[13:07:17] <Subaraki> you make two
entities, and a third entity file, where you render and update
those two entities
L1175[13:07:28] <Sollux-Captor> alekso56,
you can always search for the mcmod.info file
L1176[13:07:30] <Subaraki> or that would
be the general idea
L1177[13:07:40] <Subaraki> if any doubts,
try to look at the ender dragon files
L1178[13:08:16] <PaleoCrafter> alekso56,
Loader.instance().getModList()
L1179[13:08:18] <alekso56> Sollux-Captor:
uh, i don't want to do that, im already indexing the mods folder,
but if forge had the list already, i'd want to hook into
that.
L1180[13:08:29]
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L1181[13:08:55] <Subaraki> Sollux-Captor,
horses have a cube for hitbox, and endermite a small 0.2f*0.7
hitbox
L1182[13:09:02] <Subaraki> just checked
it
L1183[13:09:18] <Sollux-Captor> hey
question. what exactly happens on a playertick event?
L1184[13:09:31] <Sollux-Captor> and how
can it be utilized?
L1185[13:09:46]
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timeout: 206 seconds)
L1187[13:09:59] <Sollux-Captor> cause i
want to make a waiting function that waits x amount of time w/o
breaking the game
L1188[13:09:59]
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(Quit: Leaving)
L1189[13:10:02] <Subaraki> player tick
event ? why not player update event
L1190[13:10:08] <Sollux-Captor>
difference?
L1191[13:10:13]
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(~Hink@146-115-61-133.c3-0.frm-ubr1.sbo-frm.ma.cable.rcn.com)
L1192[13:10:46] <PaleoCrafter> the player
tick event *is* the player update event
L1193[13:10:56] <Sollux-Captor>
uhh...
L1194[13:11:04] <Sollux-Captor>
difference.....
L1195[13:11:06] <alekso56> none
L1196[13:11:09] <PaleoCrafter> and guess
what, it's called every tick for every player
L1197[13:11:15] <Subaraki> really ? then
why are there two ? or is my brain betraying me again ?
L1198[13:11:28] <PaleoCrafter> there's
PlayerTickEvent and LivingUpdateEvent
L1199[13:11:48]
⇦ Quits: minecreatr
(~minecreat@uva-120-73.ResHall.Berkeley.EDU) (Quit:
Leaving)
L1200[13:11:52] <alekso56> where
playertick is really livingupdateevent.
L1201[13:11:55] <Subaraki> yup, i was
wrong. sorry
L1202[13:12:07] <Subaraki> confused those
two
L1203[13:12:28] <Sollux-Captor> uhh
please explain in a more organized manor please xD im still
lost
L1204[13:12:31] <Sollux-Captor> what is
what
L1205[13:12:35] <Sollux-Captor> and what
is beneficial
L1206[13:12:45] <Sollux-Captor> to a
function that waits x amount of time
L1207[13:12:46] <alekso56> use what you
need
L1208[13:12:51]
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(Read error: Connection reset by peer)
L1209[13:12:51] <Sollux-Captor> before
doing another part of code
L1210[13:13:00] <Subaraki> you set a
timer
L1211[13:13:03]
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L1214[13:13:15] <Subaraki> int time; (in
update >) if(time < xAmount)time ++
L1215[13:13:29] <Subaraki> if(time >
xAmount) doStuff; timer =0;
L1216[13:13:36] <Subaraki> walla
L1217[13:13:41] <Sollux-Captor> like...
call this code to stal... then do this code...
L1218[13:14:12] <Subaraki> depends on
what you mean by 'code' ...
L1219[13:14:15]
⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L1220[13:14:21] <Subaraki> rather :
explain your general idea !
L1221[13:14:27] <Sollux-Captor> soo lets
look at this via a logial glow
L1222[13:14:30] <Sollux-Captor> let me
make a diagram
L1223[13:14:38] <Sollux-Captor> shant
take long
L1224[13:14:39]
⇨ Joins: surferconor425
(surfercono@thinks.you.can-be.sexy)
L1226[13:15:04] <Subaraki> maybe you need
a flag as well
L1227[13:15:36] <PaleoCrafter> that is a
very general scheduler to run something in X ticks
L1228[13:16:15] <Subaraki> I actually
came with a question too. i made a dimension. with the bare minimum
you need. i copied over the nether code for chunk managing, and
removed all lava falls, and other generations. now i have a world
with water and grass blocks. yet it lags an awefull lot !
L1229[13:16:38] <Subaraki> is something
wrong with the chunk provider ?
L1230[13:16:40] <Subaraki> or manager
?
L1231[13:17:12] <Subaraki> nah wait,
there's no chunk manager. just chunk provider
L1232[13:17:34]
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(~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com) (Quit:
Leaving)
L1234[13:17:59] <Sollux-Captor> ^diagram
of what i am picturing
L1235[13:18:05] <Sollux-Captor> that
doesnt break the game
L1236[13:18:39] <Subaraki> what original
flow ?
L1237[13:18:43] <Subaraki> the entire
game loop ?
L1238[13:18:46] <Subaraki> like a pause
button ?
L1239[13:18:56] <Subaraki> or just some
logic you handle
L1240[13:19:01] <Sollux-Captor> pause
button for a certain event, not the whole game
L1241[13:19:14] <Subaraki> yeah,
depending on your event
L1242[13:19:32]
⇦ Quits: HewwoThere (~HewloTher@ppp-54-31.grapevine.net.au)
(Quit: Leaving)
L1243[13:19:38] <Subaraki> you could
probably just use a return; if your timer > x and < y
L1244[13:19:40] <Sollux-Captor> use item
that teleports>wait few seconds before
tleporting>teleport
L1245[13:19:56] <Sollux-Captor> ye but
wouldnt having a time break the game?
L1246[13:19:58] <Subaraki> aaaah, okay,
now that's better explained
L1247[13:20:01] <Subaraki> no
L1248[13:20:10] <PaleoCrafter> use the
Item use action stuff
L1249[13:20:13] <Subaraki> it's the same
for nether portals
L1250[13:20:14] <PaleoCrafter> look at
bows
L1251[13:20:17] <Sollux-Captor> because
then the whole game would be waiting for that one timer to
finish
L1252[13:20:19] <Mitchellbrine> is there
any way to get back a MC world after it was deleted?
L1253[13:20:19]
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(~portablej@2001:4830:1200:8083:d834:cf82:6444:17d3) (Quit:
Konversation terminated!)
L1254[13:20:31] <Mitchellbrine> I can't
believe that just happened
L1255[13:20:33]
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L1256[13:20:38] <Sollux-Captor> nonono
PaleoCrafter, i dont want a clikc and hold
L1257[13:20:49] <PaleoCrafter> then look
at what I just linked
L1258[13:20:56]
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L1259[13:20:56] <Subaraki> right click :
start timer, player waits like 3 seconds, and can run around ,then
gets teleported
L1260[13:21:03] <RobotSquid> where are
the code that spawns an EntityItem when an Item is dropped?
L1261[13:21:04] <Subaraki> you could even
print a timer out in the chat bar !
L1262[13:21:05] <PaleoCrafter> and don't
just copy paste it, try to understand it
L1263[13:21:19] ***
Vigaro is now known as AFK
L1264[13:21:22] <Sollux-Captor> sooo like
what kinda timer though?
L1265[13:21:28] <PaleoCrafter> ...
L1266[13:21:29] <Sollux-Captor> like...
with the playertick event?
L1267[13:21:38] <PaleoCrafter> look at
the link
L1268[13:21:40] <Sollux-Captor> how does
one make an event wait
L1269[13:21:48] <Sollux-Captor> i did
PaleoCrafter,
L1270[13:21:52] <Subaraki> RobotSquid,
from the thing you just asked, there's probably a key event, where
you can detect the key used to drop items
L1271[13:21:54] <PaleoCrafter>
RobotSquid, trace where ItemTossEvent is called
L1272[13:22:01] <Subaraki> and get the
itemstack
L1273[13:22:11] <PaleoCrafter> what is
the problem then, Sollux-Captor?
L1274[13:22:40] <Subaraki> Sollux-Captor,
just do it. you dont pause the entire event. you only pause your
item doing something
L1275[13:22:48] <Subaraki> not the entire
game from all the items worn
L1276[13:23:02] <Subaraki> have you ever
heard about object oriented coding ... ?
L1277[13:23:14] <Sollux-Captor>
PaleoCrafter, are you asking me to use these methods in my
code?
L1278[13:23:35] <PaleoCrafter> I'm asking
you to have a look at it and to try and understand it, then apply
the concept to your code
L1279[13:23:46] <RobotSquid>
PaleoCrafter: thanks, i am trying to get when lightning strikes a
certain item, so i thought i could extends entityitem and overwrite
onStruckByLightning
L1280[13:24:07] <PaleoCrafter> you can
definitely do that
L1281[13:24:21] <PaleoCrafter> although
there's EntityStruckByLightningEvent ;)
L1282[13:24:40] <Sollux-Captor> this
looks like i have to group bits of code into task objects
though
L1283[13:24:51] <PaleoCrafter> you won't
get around that
L1284[13:25:07] <PaleoCrafter> although
Java 8/retrolambda can ease the pain of doing it :P
L1285[13:25:50] <RobotSquid> idk, which
will eb easier?
L1286[13:25:54] <RobotSquid> *be
L1287[13:26:02] <Sollux-Captor> how can i
not get around that? i was thinking i could do...
onRightclick(...){ waitToDoNextBit(xtime); nextbit();} ?
L1288[13:27:06] <Sollux-Captor> i dont
think i need to schedual things if i keep it as liniar as
possible..
L1289[13:27:11] <PaleoCrafter> ...
L1290[13:27:15] ***
RobotSquid is now known as Robot|AFK
L1291[13:27:20] <PaleoCrafter> you're
trying to break out of the main game loop but don't want to?
L1292[13:27:34] <Sollux-Captor> no not at
all.
L1293[13:28:16] <Sollux-Captor> how is my
diagram not explaining anything?
L1294[13:28:30]
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L1295[13:28:35] <PaleoCrafter> your goal
is the very definition of breaking out of the game loop
L1296[13:29:00] <PaleoCrafter> "do
something in X [unit of time] without blocking the game"
L1297[13:29:30] <Sollux-Captor> ye...
cant i not do that with a tickevent?
L1298[13:30:09] <PaleoCrafter> you could
spawn a thread and then schedule stuff to run on the main one, but
that's just crying for bugs
L1299[13:31:15]
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L1300[13:32:25] <Sollux-Captor> soo what
you are suggesting i do is just schedual something so it happens
later? define later .-. cause i dont want it to happen
"later" i want it to happen after a certain point in
time. a countdown
L1301[13:32:43] <PaleoCrafter> ...
L1302[13:32:53] <PaleoCrafter>
"after a certain point in time" IS later
L1303[13:32:59] <PaleoCrafter> ffs
L1304[13:33:03] <Sollux-Captor> ^not
neccesairly
L1305[13:33:21] <Sollux-Captor> i just
want a basic countdown
L1306[13:33:23]
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L1307[13:33:28] <Sollux-Captor> and when
that countdown reaches 0
L1308[13:33:31] <Sollux-Captor> do the
thing
L1309[13:33:33]
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(~Saturn812@128-69-6-128.broadband.corbina.ru)
L1310[13:33:40] <tutu> that is
later
L1311[13:33:43] <PaleoCrafter> ffs
L1312[13:35:19] <Sollux-Captor> later is
more of a countdown than it is a certain point in time. later is
part of a certain point of time but if you say 10 seconds later,
then it indicates 10 seconds past
L1313[13:35:56] <Freyja> How are you
counting down though?
L1314[13:35:56] <PaleoCrafter> lol,
you've just contradicted yourself
L1315[13:36:05] <Sollux-Captor> no i
didnt .-.
L1316[13:36:11] <Sollux-Captor> i know
perfectly what i just said
L1317[13:36:28] <PaleoCrafter> "i
want it to happen after a certain point in time. a countdown"
- "later is more of a countdown than it is a certain point in
time"
L1318[13:36:45] <Mimiru> my brain just
melted.
L1319[13:36:47] <Sollux-Captor> i dont
just want something to happen at a certain point in time, i want
something to happen AFTER a certain point of time!!!
L1320[13:36:59] <Sollux-Captor>
relative
L1321[13:37:02] <Sollux-Captor> not
fixed
L1322[13:37:13] <PaleoCrafter> that is
"later", for god's sake
L1323[13:37:29] <tutu> pretty sure that
would qualify as the definition of "later"
L1324[13:37:29] <Sollux-Captor> a certain
point of time starts now, it si 10 seconds later. it is 10 secons
after a certain point of time
L1325[13:37:30] <Mimiru> ffs I've gotta
stop reading this trainwreck.
L1326[13:38:08] <Sollux-Captor> ught this
is hard to explain .-.
L1327[13:38:29] <PaleoCrafter> no, you're
apparently just too stupid to understand this basic concept
L1328[13:38:47] <PaleoCrafter> you want
something to run later without block anything -> you schedule it
for later
L1329[13:38:50]
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timeout: 378 seconds)
L1330[13:38:53] <Sollux-Captor> ^hey man,
no need to be hostile. we are all friendly here
L1331[13:39:04] <Sollux-Captor> i aint
stupid
L1332[13:39:11] <PaleoCrafter> You don't
want to see me being "hostile"
L1333[13:39:11] <Sollux-Captor> and time
is not a simple concept
L1334[13:39:15]
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L1335[13:39:24] <PaleoCrafter> I'm still
comparatively friendly
L1336[13:39:43] <Sollux-Captor> ^then
could you please not call me an idiot
L1337[13:40:19] <tutu> Sollux-Captor: can
you try and write down some psuedo-code?
L1338[13:40:24] <tutu> of how it would
look like
L1339[13:40:28] <Sollux-Captor> i aint at
all mad at this point in time. im just trying to wrap my head
around things. tutu sure
L1340[13:40:54] <PaleoCrafter> btw, tutu,
you're a dress now :P
L1341[13:41:02] <tutu> a what?
L1342[13:41:11] <PaleoCrafter> or a
skirt, rather
L1343[13:41:18] <tutu> you lost me
L1345[13:41:29] <Mimiru> TuTu
L1346[13:41:36] <PaleoCrafter> thanks,
Mimiru
L1347[13:41:53] <tutu> ?_?
L1348[13:41:54] <Mimiru> Np :p
L1349[13:41:59] <tutu> Lunatrius has lied
to me
L1350[13:42:04] ***
tutu is now known as tmtu
L1351[13:42:09] <Lunatrius> what
L1352[13:43:00] <tmtu> Lunatrius: si me
poklical krilo
L1354[13:45:01] <tmtu> Sollux-Captor:
that will definitely block the main loop
L1355[13:45:09] <Sollux-Captor> that is
what i thought :(
L1356[13:45:16] <Sollux-Captor> i dont
want to do that
L1357[13:45:25] <PaleoCrafter> that's
your problem with this concept
L1358[13:45:26] <Sollux-Captor> but i
want a wait before the do this happens
L1359[13:45:31] <PaleoCrafter> you don't
want to *wait*
L1360[13:45:37] <Sollux-Captor> but i
do
L1361[13:45:41] <PaleoCrafter> no you
don't
L1362[13:45:46] <PaleoCrafter> you want
something to happen in 10 seconds
L1363[13:46:08] <PaleoCrafter> eh,
milliseconds
L1364[13:46:24] <Sollux-Captor> its just
an example
L1365[13:46:35] <PaleoCrafter> well, I
wanted to stay close to your example :P
L1366[13:46:40] <Sollux-Captor> :)
L1367[13:46:50] <PaleoCrafter> do you get
the difference between the two though?
L1368[13:46:55]
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(Quit: Leaving)
L1369[13:47:04] <Sollux-Captor> seconds
and milliseconds? yes?
L1370[13:47:07]
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L1371[13:47:10] <PaleoCrafter> lol,
no
L1372[13:47:12]
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L1373[13:47:15] <PaleoCrafter> waiting
and doing something in the future
L1374[13:48:18] <Freyja> You can wait for
something, and also not have it blocking the main thread.
L1375[13:48:19] <Sollux-Captor>
technically the same, but wouldnt doing something in the future
involve stopping a current task that is going on?
L1376[13:48:28] ***
Morphan1 is now known as MorphFK
L1377[13:48:38] <Freyja> You never want
to block the main thread.
L1378[13:48:40] <Sollux-Captor> like
stopping the onright click task
L1379[13:48:50] <Sollux-Captor>
evet*
L1380[13:48:53] <PaleoCrafter> Freyja,
but waiting implies blocking, which you don't need at all
L1381[13:48:54] <Sollux-Captor>
event*
L1382[13:49:07]
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L1383[13:49:11] <PaleoCrafter> that's
perfectly fine, Sollux-Captor, it expresses your intent
L1384[13:49:27] <Freyja> Not necessarily.
You can have non-blocking async calls, that you do things after
they return.
L1385[13:49:31] <PaleoCrafter> you want
something to happen after the right click, not "during"
the right click
L1386[13:49:48] <PaleoCrafter> you don't
wait for these tasks though :P
L1387[13:49:57] <PaleoCrafter> or if you
do, you're blocking
L1388[13:50:21] <Sollux-Captor> like i
guess. say i have a sound that plays before the shcedualed event
but the call for the sound to play hapopsns after the task is
schdualed? wouldnt that cancle the onRightClick that is currently
going on.
L1389[13:50:34] <Freyja> Well what about
Java Futures PaleoCrafter ?
L1390[13:50:38]
⇨ Joins: SoundLogic
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L1391[13:50:51] <Freyja> You are waiting
on those, but they are non blocking.
L1392[13:50:53] <Robot|AFK>
Sollux-Captor: You want to get the current time/whatever, then
schedule the task for time + delay. Understand?
L1393[13:51:05] ***
Robot|AFK is now known as RobotSquid
L1394[13:51:11] <PaleoCrafter> you
shouldn't be waiting for Futures :P
L1395[13:51:37] <PaleoCrafter> you can
give them a callback that happens after they've completed
L1396[13:51:43] <PaleoCrafter> but you
don't wait for them to finish
L1397[13:51:44] <Sollux-Captor> soo does
schdualing cancle the current event though?
L1398[13:51:51] <PaleoCrafter> no
L1399[13:52:01] <Sollux-Captor> please
right me some sudo code
L1400[13:52:28]
⇨ Joins: laci200270
(~androirc@31-46-236-211.pool.kapulan.hu)
L1401[13:52:30] <tmtu> `sudo rm
-dontdothis /`
L1402[13:52:44] <Sollux-Captor>
psudo*
L1404[13:53:10] <PaleoCrafter>
doSomething and doSomethingElse basically run linearly
L1405[13:53:33] <shadekiller666> le
boredom is real
L1406[13:53:45] <PaleoCrafter> finish the
obj thing, shadekiller666 :P
L1408[13:54:01] *
shadekiller666 is waiting on fry to look at a potential
bug
L1409[13:54:06] <PaleoCrafter> so it's
doSomething, doSomethingElse, (10 seconds later, outside of the
scheduling code) println("Async!")
L1410[13:54:48] <Sollux-Captor> alright.
this makes more sense then waiting and or at some point in
time
L1411[13:54:50]
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L1412[13:55:08] <PaleoCrafter>
indeed
L1413[13:55:13] <Sollux-Captor> now time
to look up how to make tasks :D
L1414[13:55:20] <Sollux-Captor> i assume
tasks are bits of code?
L1415[13:55:26] <PaleoCrafter> yes
L1416[13:55:28] <Sollux-Captor>
blocks*
L1417[13:56:46] <Sollux-Captor> now are
tasks their own objects?
L1418[13:57:03] <Sollux-Captor> task
thisTask = new Task();
L1419[13:57:04] <Sollux-Captor> ?
L1420[13:57:06] <PaleoCrafter> sort
of
L1421[13:57:11] <PaleoCrafter> in Java,
yes :P
L1422[13:57:26] <PaleoCrafter> although
you can have syntactic sugar for them with Java 8/retrolambda
L1423[13:57:58] <Ordinastie> ^ I was
expecting something else :p
L1424[13:58:52] <Sollux-Captor> so there
is no minecraft task class or something?
L1425[13:58:55] <Sollux-Captor> it is all
in java?
L1426[13:59:06] <PaleoCrafter> you can
use Runnable
L1427[13:59:31] <Sollux-Captor> ? that
doesnt answer the question but.. ok
L1428[13:59:55] <PaleoCrafter> the answer
is: no :P
L1429[14:00:45]
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L1430[14:01:58] ***
RobotSquid is now known as Robot|AFK
L1431[14:02:23] <Sollux-Captor> no still
isnt clear enough .-. "is there a minecraft task schdualer vs
it is only a java thing?"
L1432[14:02:28] <Sollux-Captor> no.. to
which option
L1433[14:02:43] <Freyja> the former
L1434[14:04:57] <Sollux-Captor> just
wanted to make sure either to look it up under minecraftforge or
java xD
L1435[14:05:17] <gigaherz> games don't
usually do "task scheduling"
L1436[14:05:40] <gigaherz> you have a
game loop, that runs updates on things, and those things end up
implementing their own counters ;P
L1437[14:05:42] <Sollux-Captor> ^that was
my thought and that is why im so confused xD
L1438[14:06:14]
⇨ Joins: Subaraki
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L1439[14:06:21] <Sollux-Captor> soo gig
how would u do this?
L1440[14:06:27] <PaleoCrafter> gigaherz,
I'm sure there are plenty of games doing scheduling, having a
generic interface is good :P
L1441[14:06:37] <PaleoCrafter>
Sollux-Captor, I've linked you an example ._.
L1442[14:07:02] <Sollux-Captor>
PaleoCrafter, doesnt mean i cant get any other input
L1443[14:07:20] <PaleoCrafter> you won't
find any hugely different solution
L1444[14:07:30] <Sollux-Captor> idk
man\
L1445[14:08:49] <Sollux-Captor> i just
want to get some input from gigaherz
L1446[14:10:36] <Sollux-Captor>
tterrag|ZZZzzz, just saw his name in the skyfactory book xD
L1447[14:11:27]
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L1448[14:11:44] <gigaherz> I don't even
know what you are trying to do, I was afk ;P
L1449[14:11:59] <gigaherz> so trust
PaleoCrafter, he's better than me at Java things ;P
L1450[14:12:09] <Sollux-Captor> trying to
pass time before a bit of code runs]
L1451[14:12:20] <gigaherz> I'm a C#
developer, I try to do C#things in Java and many times they fail
epicly ;P
L1452[14:12:25]
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L1453[14:12:25]
MineBot sets mode: +o on LexMobile
L1454[14:12:27] <PaleoCrafter> lol
L1455[14:12:42] <Sollux-Captor> i aint
doubting PaleoCrafter, if u got no input, ill just try the
schdualer
L1456[14:12:45] <Sollux-Captor> and i
cant spell
L1457[14:13:32] <gigaherz> don't worry, I
can spell but I can't speak (english)
L1458[14:13:34] <gigaherz> ;P
L1459[14:25:06] <HassanS6000>
Sollux-Captor, I just used an IntervalTask
L1460[14:25:20] <Sollux-Captor> tell me
more :o
L1461[14:25:28] <HassanS6000> Which is
the same as a scheduler I think lol soo.
L1462[14:25:42] <Sollux-Captor> uhh
L1463[14:25:46] <HassanS6000> kinda the
same lemme check
L1464[14:25:47] <Sollux-Captor> what do u
mean
L1465[14:25:56] <Sollux-Captor>
screenshots?
L1466[14:26:10]
⇨ Joins: Direwolf20_ (~direwolf@166.170.33.66)
L1467[14:26:47] <HassanS6000> hmm?
L1468[14:26:57] <HassanS6000> You're
trying to schedule a task to happen after certain time
correct?
L1469[14:27:03] <Sollux-Captor> yes
L1470[14:27:40] <HassanS6000> Just use
Java Timer class
L1473[14:28:37] <tterrag|ZZZzzz>
ping?
L1474[14:28:37] <Ordinastie> HassanS6000,
what's the point ?
L1475[14:28:49] <tterrag|ZZZzzz>
HassanS6000: Timer is millisecond based, not tick based
L1476[14:28:49] <Ordinastie> why not just
use the item update ?
L1477[14:28:51] <tterrag|ZZZzzz> which is
kinda the whole point
L1478[14:29:12] <Sollux-Captor> UHHH ;-;
why is everyone saying do different things...
L1479[14:29:16] ***
Robot|AFK is now known as RobotSquid
L1480[14:29:17] <HassanS6000> Ordinastie,
I didn't think he was trying to use ticks..
L1481[14:29:25] <HassanS6000> I thought
he just wanted specific time interval
L1482[14:29:33] <Ordinastie> HassanS6000,
I'm talking to you
L1483[14:29:41] <Sollux-Captor> at first
i was trying to use ticks
L1484[14:29:49] <Sollux-Captor> but then
everyone else told me not to :(
L1485[14:30:16] <Sollux-Captor> no this
is just getting utterly confusing because everyone is telling me
not to do things then it is like "oh wait... do
this"
L1486[14:30:20] <PaleoCrafter>
jesus
L1487[14:30:28] <Sollux-Captor> ;-;
L1488[14:30:32]
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L1489[14:30:35] <PaleoCrafter>
HassanS6000, that is severely broken
L1490[14:30:51] <tterrag|ZZZzzz> ^
L1491[14:30:57] <tterrag|ZZZzzz> it will
fire at a random time during game loop
L1492[14:31:00] <tterrag|ZZZzzz> horribly
bad idea
L1493[14:31:03] <PaleoCrafter> not only
that
L1494[14:31:09] <Sollux-Captor> i feel
like a 3rd wheel from my own question now .-.
L1495[14:31:10] <tterrag|ZZZzzz> threads
:P
L1496[14:31:11] <PaleoCrafter> you're
storing state in your Item object
L1497[14:31:18] <tterrag|ZZZzzz> oh
L1498[14:31:19] <tterrag|ZZZzzz> yeah
:P
L1499[14:31:33]
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L1500[14:31:35] <PaleoCrafter>
Sollux-Captor, just do what I linked you, it's the easiest general
purpose solution ._.
L1501[14:31:47] <Sollux-Captor> ^ will
do
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L1503[14:31:59] <Sollux-Captor>
PaleoCrafter, i started to do that in the first place
L1504[14:32:13] <Sollux-Captor> then i
started to question because HassanS6000 told me to do
differently
L1505[14:32:26] <Sollux-Captor> but ill
stick with urs
L1506[14:32:43] <Ordinastie> yeah, better
not base your code on HassanS6000's...
L1507[14:33:05] <Sollux-Captor> basically
what i have done so far is googled "java task schdualer"
xD
L1508[14:33:47] <Sollux-Captor> i think i
am on the right track
L1509[14:33:59] <Ordinastie> google
should have responded "Did you mean Scheduler?"
L1510[14:34:12] <tmtu> qq
L1511[14:34:14] <Sollux-Captor> ^ i can
never spell that word .-
L1512[14:34:23] <Sollux-Captor> that word
to me is the spawn of satan
L1513[14:34:45] <Sollux-Captor> because i
do say "sched - dualer" out loud
L1514[14:34:53] <Sollux-Captor> because i
do say "schedj - dualer" out loud
L1515[14:35:13] <gigaherz> well then the
problem is your speaking issue
L1516[14:35:14] <gigaherz> not the
word
L1517[14:35:15] <gigaherz> XD
L1518[14:35:51] <Sollux-Captor> it is
kinda like "q-pon" and "cuepon" for
"coupon"
L1519[14:36:09] <Sollux-Captor> i guess
it is just my dialect .-.
L1520[14:36:40] <gigaherz> nah that's an
issue with english pronounciation ;P
L1521[14:36:59] <gigaherz> like
"queue" who decided to spell it so complicatedly compared
to how it's spoken? ;P
L1522[14:37:11] <Sollux-Captor>
"pro-nounce-ee-ation" or "pro-nunce-ee-ation"
:3?
L1523[14:37:40] <gigaherz> no idea
L1524[14:37:50] <gigaherz> I did say me
spoken english sucks ;p
L1525[14:38:11] <Sollux-Captor> it is
actually pronounced "Feb-brew-ary" not
"Feb-you-ary"
L1526[14:38:38] <gigaherz> more like
"Feh-brewry" depending on who's speaking
L1527[14:38:41] <tmtu> does it
matter?
L1528[14:38:45] <gigaherz> but who cares
;P
L1529[14:38:48] <Sollux-Captor> xD
L1530[14:38:50] <Sollux-Captor> yup
L1531[14:38:54] <tmtu> not like english
is standardized in any shape or form
L1532[14:39:02] <Sollux-Captor>
^^^^
L1533[14:39:04] <tmtu> perks of having
imperialist past
L1534[14:39:33] <gigaherz> even worse:
the written english rules were "invented" not too long
ago
L1535[14:39:38] <gigaherz> until
then
L1536[14:39:48] <gigaherz> people just
wrote hoever they felt like
L1537[14:39:49] <Sollux-Captor> :( rip
written english
L1538[14:39:53] <tmtu> why do we even
have to learn english
L1539[14:40:03] <tmtu> russian would be
more fun :)
L1540[14:40:06] <Sollux-Captor> ^because
everywhere speaks it
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L1542[14:40:17] <Sollux-Captor> it is a
common universal language
L1543[14:40:24] <gigaherz> because the
people who say we need to use english
L1544[14:40:32] <gigaherz> have more
money than those who say we need to use spanis, chinese, or
russian
L1545[14:40:36] <gigaherz> spanish*
L1546[14:41:06] <Sollux-Captor> in
theory, english is easier. in practice, hel lno
L1547[14:41:29] <Ordinastie>
Sollux-Captor, do you actually know anyother language to claim that
?
L1548[14:41:42] <Sollux-Captor> it is
easier because of all of the back doors but harder because of all
of the backdoors
L1549[14:42:00] <Sollux-Captor>
Ordinastie, i know some dutch
L1550[14:42:07] <Sollux-Captor> but i
cant spell any dutch
L1551[14:42:32] <tmtu> how do you even
rate how easy a language is
L1552[14:42:50] <Ordinastie> by learning
more than one
L1553[14:42:55] <Sollux-Captor> by how
many people speak it + the time it takes to learn it
L1554[14:43:02] <tmtu> except difficulity
varies with age etc.
L1555[14:43:17] <tmtu> and people learn
at different rates etc. etc.
L1556[14:43:22] <Sollux-Captor> english
is easy because it is considered univeral and can be translated in
an easy fashion
L1557[14:43:43] <Sollux-Captor> tmtu,
statistica man .-. idk
L1558[14:43:44] <tmtu> Sollux-Captor: so
mandarin/hindi is the easiest in the world?
L1559[14:43:57] <Sollux-Captor> ^ idk
why?
L1560[14:44:16] <Freyja> tmtu: Sure, if
you don't account for grammar :P
L1561[14:44:18] <gigaherz> english can't
be translated any easier han any other language
L1562[14:44:19] <gigaherz> if
anything
L1563[14:44:21] <gigaherz> the only
advantage it has
L1564[14:44:28] <Sollux-Captor> ACTUALLY
I KNOW THE REASON!!!
L1565[14:44:33] <gigaherz> is that it
doens't make use of accents and so transmissing over the internet
is simpler
L1566[14:44:40] <Sollux-Captor> It is
because of Europ's conquest in the early ages
L1568[14:44:43] <gigaherz> 26 letters
< 60000 from chinese ;P
L1569[14:44:48] <Sollux-Captor> they
spread english around
L1570[14:44:50] <Sollux-Captor> like a
virus
L1571[14:44:51] <Freyja> English, is
actually one the hardest languages to learn.
L1572[14:45:17] <Sollux-Captor> ^yet the
easiest. i understand
L1573[14:45:18] <Ordinastie> Freyja, no
it not
L1574[14:45:24] <Sollux-Captor> it is
hard but easy somehow
L1575[14:45:37] <Freyja> Its easy to you,
because it is your native tongue.
L1577[14:45:50] <Ordinastie> it
isn't
L1578[14:45:55] <Sollux-Captor> i have
troubles with english sometimes .-.
L1579[14:46:05] <Sollux-Captor> but i can
speak it fluently
L1580[14:46:13] <Sollux-Captor> i gtg
either way ^_^ cya
L1581[14:46:15] <Freyja> Besides the
alphabet, it is almost as hard as Arabic due to the way it is
structured.
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L1583[14:46:27] <Sollux-Captor> but
really.. it is all about European conquest and cultural
diffusion
L1584[14:46:40] <tmtu> `_` wat
L1585[14:46:53] <Freyja> In that case,
why isn't Spanish or French, the easiest language?
L1586[14:47:07] <Sollux-Captor> think of
it... europeans spread english while the european conquest went on
because they needed to communicate
L1587[14:47:10] <Ordinastie> French is a
hard one
L1588[14:47:13] <Sollux-Captor> gtg
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L1590[14:47:29] <tmtu> europeans didn't
spread english..
L1591[14:47:37] <Freyja> I know it is, I
was just going off his logic.
L1592[14:47:59] <tmtu> any language you
learn while young will seem easier than any language you try to
learn while older
L1593[14:48:02] <Freyja> Heck, with his
logic, latin would be the easiest language >.>
L1594[14:48:18] <PaleoCrafter> nah
L1595[14:48:26] <PaleoCrafter>
indogermanic :P
L1596[14:48:49] <tmtu> uralic
masterrace
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L1608[15:33:30] <gigaherz> [21:46]
(tmtu): europeans didn't spread english..
L1609[15:33:38] <gigaherz> it's funny how
he spoke like if "europe" was an english country
L1610[15:33:39] <gigaherz> ;P
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L1612[15:40:50] <killjoy> Europe spread
every language to England, which was transformed into English
L1613[15:40:52] <heldplayer> "I
thought Europe was a country"
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L1615[15:41:16] <killjoy> English takes
words from French, German, Spanish, etc.
L1616[15:41:42] <killjoy> Also why foods
have different names.
L1617[15:41:44] <killjoy> cow/beef
L1618[15:41:52] <killjoy>
bird/poultry
L1619[15:42:02] <killjoy> pig/pork
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L1633[16:05:44] <gigaherz> anyone has a
link to tutorials/info on what app to use to export b3d models?
XD
L1634[16:06:16] <MattDahEpic> how would
one run a function every server tick or every set amount of
time?
L1635[16:06:49] <gigaherz> I believe
there's an event hook for the server tick
L1636[16:07:09] <gigaherz> but if this
function is tied to a Block, TileEntity or an Item, there's other
means
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L1640[16:07:27] <gigaherz> PaleoCrafter:
thanks
L1641[16:07:33] <MattDahEpic> its just a
function that does something to everyone on the server
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L1643[16:08:12] <gigaherz> then you'll
want the server tick handler
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L1646[16:08:24] <PaleoCrafter>
ServerTickEvent, that is :P
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L1650[16:08:48] <gigaherz> make a method
which has @SubscribeEvent and a parameter of type
ServerTickEvent
L1651[16:09:02] <gigaherz> and then
register an instance of that class to the event bus
L1652[16:09:03] <gigaherz> as usual
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L1655[16:14:10] <gigaherz> how does b3d
work in terms of referencing textures?
L1656[16:16:08] <PaleoCrafter> if you
reference a texture blob.png in Blender, the loader will use the
texture "variable" blob to map it to the actual resource
location
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L1659[16:18:43] <Sollux-Captor> im back
:)
L1660[16:18:55] <gigaherz> hmf it's going
to be annoying
L1661[16:18:59] <gigaherz> I think
L1662[16:19:18] <gigaherz> I customized
the mtl file I used with my .obj models
L1663[16:19:32] <gigaherz> so that the Kd
(texture) string would look like a minecraft resource
L1664[16:19:48] <gigaherz> but I doubt
that's going to result in the correct texture reference afterward
XD
L1665[16:20:01] <MattDahEpic> i have no
netcode in my mod, but when joining dedicated servers:
io.netty.handler.codec.DecoderException:
java.lang.IndexOutOfBoundsException: readerIndex(1) + length(1)
exceeds writerIndex(1): UnpooledHeapByteBuf(ridx: 1, widx: 1, cap:
1)
L1666[16:20:07] <gigaherz> hmmm
L1667[16:20:09] <gigaherz> or maybe
not
L1668[16:20:11] <MattDahEpic> every
time
L1669[16:20:34] <gigaherz> loaded the b3d
into HxD, and I see "TEXS" ...
"quartz_block_chiseled" ... "bedrock" ...
L1670[16:20:57] <Sollux-Captor> whatcha
guys talking about?
L1671[16:21:17] <Gliby> MattDahEpic
having the same problem.
L1672[16:21:27] <Gliby> actually no
L1673[16:21:29] <Sollux-Captor> wha...
with what?
L1674[16:21:30] <Gliby> i had that
problem
L1675[16:21:37] <gigaherz> I'm looking
into converting my models to b3d and dropping my custom
loader
L1676[16:21:44] <Gliby> i switched to
datawatcher :)
L1677[16:21:53] <Sollux-Captor> .-.
rip
L1678[16:22:05] <gigaherz> but if it's
going to take a lot of effort to get the .obj models to convert
correctly
L1679[16:22:11] <gigaherz> I'll just fix
my loader instead ;P
L1680[16:22:16] <gigaherz> well
"fix"
L1681[16:22:19] <gigaherz> the loader
works just fine
L1682[16:22:36] <gigaherz> it's the
transform matrices that somehow behave differently now than they
did in the past
L1683[16:23:08] <Sollux-Captor> soo is
this the same as rendering?
L1684[16:23:25] <Sollux-Captor> or does
model behavior in game have nothing to do with rendering?
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L1686[16:25:13] <gigaherz> models ==
rendering
L1687[16:25:22] <Sollux-Captor>
aight
L1688[16:25:24] <robotbrain> ok
L1689[16:25:33] <gigaherz> the model
contains the polygons that draw on screen ;P
L1690[16:25:53] <robotbrain> I have a
RenderPlayerEvent.Pre handler that changes the player's skin with
func_152121_a
L1691[16:25:56] <PaleoCrafter> gigaherz,
do the texture names not end in .png ? :P
L1692[16:26:08] <robotbrain> and I cant
figure out how to get it to update the texture
L1693[16:26:21] <robotbrain> it wont
until I change view with f5
L1694[16:26:22] <gigaherz> PaleoCrafter:
I don't use texture names in the .obj, I simply modified the .mtl
file to have "minecraft:items/bedrock" and such
L1695[16:26:47] <PaleoCrafter> I mean in
the b3d :P
L1696[16:26:53] <gigaherz> oh, nope no
.png ;P
L1697[16:26:55] <Sollux-Captor>
robotbrain, sounds like you need to refresh the render
L1698[16:26:58] <PaleoCrafter> hm
L1699[16:27:05] <robotbrain> how would I
do that Sollux-Captor
L1700[16:27:09] <Sollux-Captor> that is
what is probably happening when u press f5
L1701[16:27:21] <PaleoCrafter> oh, you
just reexported your obj, I suppose?
L1702[16:27:25] <gigaherz> yes
L1703[16:27:36] <gigaherz> I have no way
to see if the import worked right either
L1704[16:27:42] <gigaherz> since the .mtl
doesn't reference actual filenames XD
L1705[16:27:43] <Sollux-Captor>
robotbrain, not sure, but some how you need to refresh the render
because pressing f5 changes the render
L1706[16:28:26] <Sollux-Captor> gigaherz,
is there a method for refreshing renders? redraw()?
L1707[16:28:49] <tmtu> what is a
"render"?
L1709[16:29:28] <gigaherz> Sollux-Captor:
hmm no idea how player rendering works
L1710[16:29:40] <gigaherz> PaleoCrafter:
ah, that's nice
L1711[16:29:55] <PaleoCrafter> where
quartz_block_chiseled obviously is whatever is in the b3d TEX
chunk
L1712[16:30:04] <gigaherz> yeah
L1713[16:30:07] <Sollux-Captor>
robotbrain, look up things about rendering blocks or what ever you
are trying to render
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L1715[16:30:24] <Sollux-Captor> you may
have to create a custom render for what you are trying to do
L1716[16:30:30] <Sollux-Captor> what are
you trying to do?
L1717[16:31:52] <robotbrain> replace the
player skin on client side
L1718[16:32:23] <Sollux-Captor> why just
the client side?
L1719[16:32:43] <Sollux-Captor> if it
works in f5, then i'd think it works perfectly
L1720[16:32:44] <robotbrain> let a player
have one skin they see locally and one skin everyone else
sees
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L1722[16:33:05] <robotbrain> I have a
command that changes it but it doesnt change until I change
perspective
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L1724[16:33:57] <PaleoCrafter> how do you
change the skin, robotbrain?
L1725[16:34:02] <robotbrain>
player.func_152121_a(Type.SKIN, LOCALSKIN);
L1726[16:34:02] <gigaherz> PaleoCrafter:
hmf, how does one reference a b3d file for an item? ;P
L1727[16:34:26] <robotbrain> its
onSkinAvailable
L1728[16:35:38] <PaleoCrafter> no idea,
gigaherz :P
L1729[16:35:48] <gigaherz> :/
L1730[16:35:57] <gigaherz> well maybe I
WILL have to keep using my obj loader then XD
L1731[16:36:53] <PaleoCrafter> I assume
you can just point the thing at the model :P
L1732[16:37:03] <PaleoCrafter> but how to
do the textures, no idea
L1733[16:37:14] <gigaherz> hmm I see
inside B3DLoader, a "B3DMeshLocation extends
ResourceLocation"
L1734[16:37:38] *
gigaherz tries
L1735[16:37:42] <PaleoCrafter> hm,
robotbrain, I don't see any reason why it wouldn't immediately
change the texture Oo
L1736[16:37:55] <Sollux-Captor> but.. he
just said it did
L1737[16:37:57] <robotbrain> ikr
L1738[16:38:09] <robotbrain>
Sollux-Captor: it stays old until I change perspective
L1739[16:38:12] <Sollux-Captor> it doesnt
change till f5. how do you know it doesnt change?
L1740[16:38:31] <Sollux-Captor> like w/o
f5, how do you know?
L1741[16:38:44] <robotbrain> it should
also change the first person arm
L1742[16:39:06] <Sollux-Captor> and by
the arm u can tell?
L1743[16:39:29] <robotbrain> A HA!
L1744[16:39:30] <Sollux-Captor> i dont
think that arm you see in first person is part of your f5
render
L1745[16:39:42] <Sollux-Captor> the arm
is just an arm connected to nothing
L1746[16:39:48] <Sollux-Captor> i dont
think you are changing the arm
L1747[16:39:58] <gigaherz> uh the arm
SHOULD render with the player skin though XD
L1748[16:40:02] ***
Lepko is now known as Lepko|off
L1749[16:40:15] <Sollux-Captor> gigaherz,
ik it does but it doesnt render like the f5 does
L1750[16:40:26] <robotbrain> its a
different event
L1751[16:40:32] <Sollux-Captor> because
it is just a 1stperson POV of the arm
L1752[16:40:37] <gigaherz> well
yeah
L1753[16:40:39] <Sollux-Captor> ^what
robotbrain said
L1754[16:40:49] <gigaherz> but replacing
the contents of the texture should affect all views, I mean
L1755[16:40:50] <gigaherz> XD
L1756[16:40:59] <Sollux-Captor> that
1stperson POV is literall just an arm connected to nothing else
xD
L1757[16:41:09] <PaleoCrafter> oh, where
are you calling it then, robotbrain? :P
L1758[16:41:10] <Sollux-Captor> gigaherz,
not neccesairily
L1759[16:41:21] <robotbrain>
RenderPlayerEvent.Pre handler
L1760[16:41:22] <Sollux-Captor> depending
how the arm texture is referenced
L1761[16:41:30] <gigaherz> ah whatever,
I'll keep using my OBJ loader
L1762[16:41:47] <gigaherz> i'll just have
to live with the fact that the matrices that used to work in the
past, don't work anymore
L1763[16:41:48] <robotbrain> bbl
L1764[16:41:48] <gigaherz> XD
L1765[16:43:35]
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L1766[16:43:42] <Sollux-Captor>
robotbrain, hope that helped
L1767[16:44:14]
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L1768[16:45:04] <Boreeas> How do I get
the resolution of the minecraft window?
L1769[16:45:23] <Boreeas> I'm trying to
render to a texture, so I need the resolution as size for the
texture buffer
L1770[16:45:48] <PaleoCrafter>
Minecraft.displayWidth/Height, Boreeas
L1771[16:45:56] <Boreeas> Thanks
L1772[16:46:01]
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(sdh_7777@d24-36-220-189.home1.cgocable.net)
L1773[16:46:27] <boboch3> hello guys, i'm
trying to create a custom bar (tiredness) like health and food bar.
Have you any example about it please?
L1774[16:46:47] <Sollux-Captor> like..
what does this bar doo
L1775[16:46:48] <Sollux-Captor> ?
L1776[16:47:00] <Flashfire> People will
probably tell you to look at vanilla hunger meter
L1777[16:47:02] <boboch3> tiredness
L1778[16:47:11] <Ordinastie> look at
vanilla
L1779[16:47:16]
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L1780[16:47:28] <Hink> There are several
mods that model exhaustion and activity.
L1781[16:47:32] <Hink> Look at
those.
L1782[16:47:35] <boboch3> yeah but
vanilla is not understandable xD
L1783[16:47:45]
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L1784[16:47:49] <boboch3> with
funt_458212 stuff
L1785[16:47:53] <boboch3> func*
L1786[16:48:00] <Flashfire> Look for
those mods Hink mentioned
L1787[16:48:21] <PaleoCrafter> you
basically want RenderGameOverlayEvent, boboch3
L1788[16:48:35] <boboch3> ok thanks
L1789[16:49:34] <gigaherz> note that it
will be best if the position is configurable
L1790[16:49:43] <gigaherz> because many
mods add new GUI stuffs
L1791[16:51:13] <Flashfire> I have a
modding problem as well, my custom compass doesn't point in the
right direction
L1793[16:51:57]
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L1794[16:52:18] <Flashfire> It's set to
the right blockpos, it just won't point to it for some reason and I
didn't modify anything from vanilla except blockpos
L1795[16:54:41] <PaleoCrafter> and you've
checked that the blockpos is correct? :P
L1796[16:54:50] <Flashfire> With
debugging, yes
L1797[16:55:03] <Flashfire> I went to the
spot and it was there and the compass was still pointing somewhere
else
L1798[16:55:28] <Flashfire> It seems to
point to spawn position even though I didn't set it to do
that
L1799[16:55:28] <gigaherz> hmm I'm
wondering if I should make an external tool that converts the
models to a json-based format that can be deserialized almost
directly into a list of BakeQuads XD
L1800[16:55:50] <gigaherz> meh too much
work
L1801[16:55:55] <gigaherz> the model
format isn't even the issue ¬¬
L1802[16:56:10] <gigaherz> I keep getting
distracted by the wrong thing
L1803[16:56:49] <PaleoCrafter> Flashfire,
try extending TextureAtlasSprite instead of TextureCompass
L1804[16:56:54] <Flashfire> Ok
L1805[16:57:19] <Flashfire> Yeah that
could be it
L1806[16:57:38] <PaleoCrafter> and use
setTextureEntry instead of that reflection stuff :P
L1807[16:58:15]
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L1809[16:59:00] <Flashfire> Someone on
here told me to use reflection saying setTextureEntry won't work
with the event
L1810[16:59:13] <Flashfire> Because all
entries are apparently already loaded by then
L1811[17:02:50] <PaleoCrafter> hm, might
be the case actually, just give it a try :P
L1812[17:03:10] <Flashfire> I did
before
L1813[17:03:17] <Flashfire> Didn't
work
L1814[17:03:24] <PaleoCrafter> well
then
L1815[17:04:35] <Flashfire> If the
extension change doesn't work I'll try it again just to be
sure
L1816[17:05:38]
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L1817[17:07:49] <gigaherz> ugh I have git
more glitches in the latest version of IDEA in the last few days
,than the rest of the time I have used IDEA
L1818[17:07:57] <gigaherz> hit*
L1819[17:11:30]
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L1822[17:15:30] <Lumien> Flashfire, do
you still have issues?
L1823[17:20:41] <Flashfire> Yes
L1824[17:20:49] <Flashfire> My compass
won't point in the right direction
L1825[17:21:06]
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L1826[17:21:10] <Flashfire> And the
blockpos is right, it's just not using it even though it looks like
it should be
L1827[17:21:21] <Flashfire> I think it's
pointing to the spawn
L1828[17:21:24] <Lumien> Is your github
the newest version?
L1829[17:21:28] <Flashfire> Nope
L1830[17:21:33] <Lumien> Could you update
it?
L1831[17:21:44] <Flashfire> I haven't
synced because I have incomplete new items
L1832[17:22:17]
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(~Artix@AClermont-Ferrand-552-1-189-221.w86-207.abo.wanadoo.fr)
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L1833[17:22:44] <Lumien> Doesn't really
matter
L1834[17:23:00] <masa> push to a new
temporary branch?
L1835[17:23:24] <Flashfire> Compass code
hasn't changed much anyway except texture class now extends
AtlasSprite
L1836[17:23:39] <Flashfire>
TextureAtlasSprite*
L1838[17:24:45] <Gliby> did mojang
manually port over all the blocks to block state .jsons?
L1839[17:24:57] <Flashfire> Nope
L1840[17:25:00] <Flashfire> Didn't change
it
L1841[17:25:19] <PaleoCrafter> I doubt
it, Gliby
L1842[17:25:44] <Gliby> i hope not
L1843[17:26:13] <Lumien> And your
TextureAtlasSprite.updateAnimation() is getting called?
L1844[17:26:32] <Flashfire> Let me
check
L1845[17:26:57] <Flashfire> Yes it
is
L1846[17:27:30] <Lumien> Could you post
your texture class then?
L1848[17:28:13] <Flashfire> I'm going to
sync in a sec anyway
L1849[17:28:27] <Flashfire> Just have to
make sure my new items work
L1850[17:28:33] <Flashfire> Even if they
don't ill sync
L1851[17:28:55] <PaleoCrafter> the fact
that those file names are prefixed with "tile." makes me
feel like somebody uses the wrong thing to identify blocks :P
L1852[17:29:03]
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L1853[17:29:12] <Gliby> it's fine for
me.
L1854[17:29:18] <Gliby> I'm not doing
anything specific.
L1855[17:29:48] <PaleoCrafter> looks like
you're using the unlocalized name
L1856[17:29:51] <PaleoCrafter> which is a
big nono
L1857[17:29:52]
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L1858[17:29:56] <Gliby> why is
that?
L1859[17:30:05] <PaleoCrafter> they
aren't unique
L1860[17:30:09]
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L1861[17:30:19] <Gliby> in what
context?
L1862[17:30:21]
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L1864[17:31:07] <PaleoCrafter> in pretty
much anywhere in vanilla, you can't identify something by its
unlocalized name
L1865[17:31:58] <Gliby> i can identify
just fine
L1866[17:32:04] <Gliby> working
great.
L1867[17:32:52] <tterrag> "working
now" does not mean it will always work
L1868[17:32:54] <tterrag> use registry
names
L1869[17:32:54] <PaleoCrafter> ^
L1870[17:33:05] <tterrag> FMP thought
like you did
L1871[17:33:08] <tterrag> then I changed
the chisel localizations
L1872[17:33:12] <tterrag> and everyone's
worlds broke
L1873[17:33:13] <tterrag> yay!
L1874[17:33:15] <Flashfire> Lumien: It's
done syncing
L1875[17:33:28]
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L1876[17:33:33] <Gliby> it's going to be
fine.
L1877[17:33:40]
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(~Hink@146-115-61-133.c3-0.frm-ubr1.sbo-frm.ma.cable.rcn.com)
L1878[17:34:37] <Lumien> Flasfire what
happens if you just set the block pos to new BlockPos(0,0,0)
?
L1879[17:34:40] <Lumien> Does it point to
that?
L1880[17:35:43]
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L1881[17:35:50] <Flashfire> Same thing,
spawn
L1882[17:36:08]
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L1883[17:36:32] <Flashfire> I can't find
the actual position it's pointing to in debug but when I create a
world and move toward it it goes to the opposite direction within a
few steps
L1884[17:37:02]
⇨ Joins: ryantheleach
(uid90087@id-90087.brockwell.irccloud.com)
L1885[17:39:57] <ryantheleach> Does
anyone currently use PlayerSleepInBedEvent? if you listen for the
event and set the result to OK forcing the player to be able to
sleep in beds. But it seems to skip all of the sleep fields that
get set
L1886[17:44:09] <Flashfire> For some
reason I do not understand, it seems to be working correctly in
this new world I just created
L1887[17:44:17] <Flashfire> I don't think
I changed any code on the compass itself
L1888[17:45:33] <PaleoCrafter>
ryantheleach, I guess the user is supposed to set it up
themselves
L1889[17:46:48] ***
heldplayer is now known as heldplayer|off
L1890[17:50:17] <ryantheleach> hmm.
Ok.
L1891[17:50:41] <PaleoCrafter> also, that
event dates back to 2012, it seems :P
L1892[17:50:48] <Flashfire> I can't
explain why, but it works now...
L1893[17:51:24] <Lumien> gr8
L1894[17:51:27] <ryantheleach> So if one
mod sets it then sets up the sleeping, then another attempts to
disable the sleeping and assumes no action.. seems like a
mess.
L1895[17:52:39]
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L1897[17:53:08] <Unh0ly_Tigg> does anyone
know how to add a new language scheme to programmers notepad?
L1898[17:53:48] <PaleoCrafter> taking a
wild guess, ryantheleach, but I suppose that the event was only
thought for disallowing sleep
L1899[17:54:20] <ryantheleach> Or bitrot
happened
L1900[18:01:04] <PaleoCrafter>
ryantheleach, nope, I can tell you, the event worked like that
since at least early 2012 :P
L1901[18:01:54] <ryantheleach> I just
wish I had a repository of all mods decompiled that I could see if
any of them use the event
L1902[18:02:22] <PaleoCrafter> there's
one mod I know that might make use of it
L1903[18:02:28] <PaleoCrafter> can't
think of any other
L1904[18:04:48] <PaleoCrafter> nope, not
even Morpheus is using it
L1905[18:05:00] <alekso56> PaleoCrafter:
thanks, the modlist thing worked.
L1906[18:05:07] <PaleoCrafter> np
L1907[18:05:10]
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L1908[18:05:43] <alekso56> now on to the
next thing, does forge have a built in timer thing?
L1909[18:06:02] <PaleoCrafter> depends on
what you mean by that :P
L1910[18:06:15]
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L1911[18:06:25] <alekso56> i want to
create a timer that waits for 2 minutes unless it's cancelled and
restarted.
L1912[18:07:07] <PaleoCrafter> and what
should that timer do after it's finished waiting?
L1913[18:07:38] <alekso56> just execute a
single command();
L1914[18:07:59] <PaleoCrafter> well, does
it have any effect on the game or is it just a data structure of
yours being updated?
L1915[18:08:05] <alekso56> data
L1916[18:08:15]
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L1917[18:08:29] <PaleoCrafter> then you
could probably use Java's built in timers
L1918[18:08:35] <alekso56> it will
continue to run after forge has crashed.
L1919[18:08:50] <Sollux-Captor> did
anyone else know about a new minecraft edition coming out callled
Minecraft Windows 10 edition o.o i cant wrap my finger around
it
L1920[18:08:55] <Sollux-Captor> what is
it even D:
L1921[18:09:05] <ollieread> Minecraft, on
the Windows 10 app store
L1922[18:09:15] <Sollux-Captor> but...
why...
L1923[18:09:22] <PaleoCrafter> a port of
the pocket edition to Windows 10
L1924[18:09:23] <ollieread> No idea
L1925[18:09:53] <gigaherz> Sollux-Captor:
Windows 10 will be on tablets too
L1926[18:09:54] <Sollux-Captor> it isnt a
port
L1927[18:10:00] <Sollux-Captor> ik
giga
L1928[18:10:06] <Sollux-Captor> but no it
isnt a port of pocket
L1929[18:10:07] <gigaherz> it's a
"port with improvements"
L1930[18:10:12] <gigaherz> yes it's based
on the code of pocket
L1931[18:10:15] <Sollux-Captor> it is
also in C++
L1932[18:10:17] <gigaherz> the WP8
version of pocket
L1933[18:10:20] <gigaherz> which was C++
already
L1934[18:10:22]
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L1935[18:10:23] <Sollux-Captor> and
currently not alowed to mod
L1936[18:10:30] <gigaherz> PE never had
mods
L1937[18:10:35] <Sollux-Captor> there are
mods for PE
L1938[18:10:41] <PaleoCrafter> it's not
not allowed to be modded
L1939[18:10:44] <Sollux-Captor> i have
one that makes flat worlds
L1940[18:10:50] <PaleoCrafter> modding
for it is just not feasible
L1941[18:10:50] <alekso56> PE had loads
of mods, tho from a custom launcher.
L1942[18:10:56] <Sollux-Captor> it is
more like an addon tho
L1943[18:11:01] <gigaherz> on WP8?
L1944[18:11:10] <ryantheleach> Yeah looks
like morpheus just polls
L1945[18:11:18] <Sollux-Captor> but ye
there are PE mods
L1946[18:11:57] <ryantheleach> Theres
server side plugins too. written in PHP..
L1947[18:12:09] <Sollux-Captor> I don't
get it, it looks like they put everything from mobile onto a pc,
forgetting that minecraft is already for the pc. ;-;
L1948[18:12:27] <Sollux-Captor> except
with it also being playable on the tablet
L1949[18:12:31] <Sollux-Captor> and win10
phones
L1950[18:12:33] <ryantheleach> windows 10
is essentially a gateway drug for mobile microsoft products
L1951[18:12:37] <PaleoCrafter> the win10
edition isn't supposed to replace the Java version
L1952[18:12:41] <Sollux-Captor> which..
then goes the same for why not pocket edition?
L1953[18:12:43]
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L1954[18:12:43] <ryantheleach> runs
android and ios apps too apparently
L1955[18:12:58] <Sollux-Captor> i see it
more as a bridge between pc and pocket edition. it is literally
both
L1956[18:12:59] <gigaherz> Sollux-Captor:
the whole point is that not all Windows 10 devices will be ableto
run JAva
L1957[18:13:02] <SirWill> hey, is it
possible to get a list of mods a client has installed on
playerloggedin?
L1958[18:13:06] <Sollux-Captor>
PaleoCrafter, ik that
L1959[18:13:10] <gigaherz> or have a
keyboard& mouse connected
L1960[18:13:22] <Sollux-Captor> i just
dont see the use for another version
L1961[18:13:23] <gigaherz> the Win10
version of MC supports touchscreen, gamepads, and mouse/kb
L1962[18:13:25] <PaleoCrafter> also,
Pocket and Win10 Edition will have feature parity, afaik
L1963[18:13:28] <gigaherz> which
means
L1964[18:13:31] <gigaherz> 1. it can be
used on tablets
L1965[18:13:44] <gigaherz> 2. it may be
possible to play it on the "win10 for xbox one" if it
happens
L1966[18:13:47] <ryantheleach> SirWill: I
know forge checks the client, but it can't be trusted, its possible
a mod will be invisible to the server
L1967[18:13:48] <Sollux-Captor> why not
just update pocketedition :I to be on the win10 app store?
L1968[18:13:57] <Sollux-Captor> and give
it all of this functionality?>
L1969[18:13:58] <gigaherz> it IS an
updated PE
L1970[18:13:59]
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L1971[18:14:01] <gigaherz> with
extras
L1972[18:14:16] <Sollux-Captor> no it is
not giga. this is a whole new addition aside from PE
L1973[18:14:17] <gigaherz> they simply
called it "Win10 Edition" instead of
"Pocket"
L1974[18:14:28] <Sollux-Captor> this isnt
replacing PE nor is it the Actual PE
L1975[18:14:37] <ryantheleach> It's based
off the xbox/pocket sources
L1976[18:14:43] <gigaherz> nah everything
point to it being based on the C++ code for the Windows Phone
version of PE
L1977[18:15:04] <Sollux-Captor> im pretty
sure there already is a version for it on the winphone
L1978[18:15:18] <PaleoCrafter> god, what
don't you get?
L1979[18:15:23] <gigaherz> WP apps don't
work on Win10, and Win10 apps don't work on WP8
L1980[18:15:30] <PaleoCrafter> it's an
improved version that will run on any Win10 device
L1981[18:16:01] <Sollux-Captor> ^kinda
stupid. why do that and make another spawn of the game when u can
just update the current to have functionality between the 2
L1982[18:16:07] <PaleoCrafter> ffs
L1983[18:16:10] *
gigaherz facepalms
L1984[18:16:14] <gigaherz> THAT'S WAHT IT
IS
L1985[18:16:28] <gigaherz> they just
chose to call it with a different name!
L1986[18:16:29] <PaleoCrafter> they've
just called it differently to differentiate it ._.
L1987[18:16:41] <gigaherz> do you think
the Android and iOS versions of PE share ANY of the code?
L1988[18:16:42] <ryantheleach> Because
it's really not that hard to do when PE/xbox was already writeen in
C++
L1989[18:16:57] <SirWill> ryantheleach
ok, how would I check the mods?
L1990[18:17:04] <PaleoCrafter> gigaherz,
I think they actually do D:
L1991[18:17:05] <Sollux-Captor> no, win10
will exist with PE at the same time. why not just go from PE to
win10
L1992[18:17:05] <ryantheleach> And god
only knows microsoft have the resources for it.
L1993[18:17:11] <gigaherz> hmm
actually
L1994[18:17:17] <gigaherz> is the Android
version JAva, or uses native C++ also?
L1995[18:17:25] <PaleoCrafter> I think
it's c++ too
L1996[18:17:29] <gigaherz> because
then
L1997[18:17:36] <PaleoCrafter> just with
a Java bootstrap
L1998[18:17:39] <gigaherz> iOS is either
C++ or ObjC
L1999[18:17:50] <gigaherz> (well the ObjC
bootstrap must be there, but the rest can be c++)
L2000[18:17:55] <gigaherz> Java uses
C++
L2001[18:17:58] <gigaherz> WP uses
C++
L2002[18:18:00] <gigaherz> Xbox uses
C++
L2003[18:18:08] <gigaherz> so why is it
so hard to believe they didn't take that SAME C++ code
L2004[18:18:14] <gigaherz> and call it
"Windows 10 Edition"?
L2005[18:18:24] <gigaherz> they
did*
L2006[18:18:26] <ryantheleach> Not Java,
Android. Theres a whole lawsuit because of that at the moment
:P
L2007[18:18:31] <gigaherz> ehh
L2008[18:18:32] <gigaherz> typo
L2009[18:18:35] <gigaherz> I meant
Android*
L2010[18:18:40] <gigaherz> but
L2011[18:18:41] <ryantheleach> If it were
Java Google wouldn't be sued so hard.
L2012[18:18:46] <gigaherz> the JAva
version uses C++ too, in the natives/ ;P
L2013[18:18:50] <ryantheleach> SirWill:
Not sure.
L2014[18:18:56] <PaleoCrafter> well,
let's say Oracle Java, not just Java :P
L2015[18:19:08] <gigaherz> anyhow
L2016[18:19:14] <Sollux-Captor> ok let me
ask you this .-. if win10 isnt another spawn and is just PE, what
the crap is it going to be on android?
L2017[18:19:14] <gigaherz> really, same
code, new features
L2018[18:19:21] <ryantheleach> Well
Google would have been fine with Google Java but they forked.
L2019[18:19:24] <gigaherz> Sollux-Captor:
just PE.
L2020[18:19:45] <gigaherz> why would the
Android version "change"?
L2021[18:19:55] <Sollux-Captor> EXACTLY!
2 different names in the eyes of a company = 2 different games to
add to their lib
L2022[18:20:01] <gigaherz> what?
L2023[18:20:27] <Sollux-Captor> win10 and
PE will exist together. meaning Microsoft now had win10 and PE in
their library of games
L2024[18:20:32] <gigaherz> sure
L2025[18:20:35] <gigaherz> what's the
problem?
L2026[18:20:39] <Sollux-Captor> meaning
it is another spawn
L2027[18:20:51] <gigaherz> sure, it's
still just a fork of the PE version
L2028[18:20:53] <PaleoCrafter> oh
noes!
L2029[18:20:57] <ryantheleach> win10 MC
is just WP MC:PE for win10. if there were win10 phones they would
use it.
L2030[18:21:01] <gigaherz> one thing
doesn't cancel the other
L2031[18:21:10] <PaleoCrafter> it's not
like MC already has like what, 5 different editions?
L2032[18:21:10]
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L2033[18:21:14] <ryantheleach> ps4
L2034[18:21:16] <ryantheleach> ps3
L2035[18:21:17] <ryantheleach> 360
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L2037[18:21:25] <gigaherz> iOS, Android,
WP8
L2038[18:21:27] <gigaherz> now
Win10
L2039[18:21:30] <gigaherz> oops one
extra
L2040[18:21:32] <ryantheleach> Java
L2041[18:21:39] <gigaherz> big deal
;P
L2042[18:21:40] <Sollux-Captor> think of
it like cell division .-. a cell makes 2 new cells even though they
are exactly the same. Microsoft is just doing this to have another
game to add to their library even though it is the same
exactthing
L2043[18:21:41] <ryantheleach>
XboxOne
L2044[18:21:48] <PaleoCrafter> well, iOS,
android, WP8 count as one (PE), I'd say
L2045[18:21:52] <gigaherz> Sollux-Captor:
nono you misunderstand
L2046[18:21:57] <gigaherz> microsoft
doesn't careabout the "library"
L2047[18:22:00] <gigaherz> they care
about the money income ;P
L2048[18:22:12] <gigaherz> they made the
Win10 version to be able to sell it in the Windows Store.
L2049[18:22:16] <gigaherz> no other
reason.
L2050[18:22:20] <Sollux-Captor> actually
they do. they straight up said they bought minecraft so they had
another game to add to their library
L2051[18:22:29] <gigaherz> yeah of
course
L2052[18:22:34] <gigaherz> that's what
they *say*
L2053[18:22:39] <Sollux-Captor> cant say
they "dont care"
L2054[18:22:40] <gigaherz> but what they
care about are the earnings ;P
L2055[18:22:53] <ryantheleach> Hololens
:P
L2056[18:22:55] <gigaherz> really, any
corporation in the world
L2057[18:22:57] <gigaherz> ANY
company
L2058[18:22:59] <Sollux-Captor> ^exactly
and that is why im mad :( cause friken making money off of
air
L2059[18:23:01] <Sollux-Captor> a
duplicate
L2060[18:23:01] <gigaherz> has one
topmost rule
L2061[18:23:11] <gigaherz> #1: Maximize
shareholder returns
L2062[18:23:13] <ryantheleach> Except
that if you own Minecraft for PC you get it for free.
L2063[18:23:15]
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L2064[18:23:22] <ryantheleach> they could
have NOT done that.
L2065[18:23:36] <gigaherz> it fills a
gap
L2066[18:23:45] <Sollux-Captor> ^which
brings us back again saying "what is the point of a dupe
then?"
L2067[18:23:48] <gigaherz> those people
who will not "bother" to install JAva in their
machines
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L2069[18:24:00] <gigaherz> but want to
play Minecraft on their Windows 10 tablets/laptops
L2070[18:24:03] <Sollux-Captor> see
ryantheleach ?
L2071[18:24:10] <ryantheleach> Sollux,
why bother putting it on ps4?
L2072[18:24:13] <gigaherz> because
there's a potential market
L2073[18:24:19] <gigaherz> there's a
product.
L2074[18:24:22] <gigaherz> simple
economics.
L2075[18:24:29] <Sollux-Captor>
ryantheleach, that is different because a PS4 isnt a computer
L2076[18:24:32] <Sollux-Captor> it is a
console
L2077[18:24:37] <gigaherz> Sollux-Captor:
BS, it's exactly the same
L2078[18:24:44] <Sollux-Captor> and cant
other wise get the game unless a version is made for it
L2079[18:24:46] <ryantheleach> You might
want to look up the definition of Computer by the way.
L2080[18:24:50] <killjoy> The ps3 used to
be a pc
L2081[18:24:52]
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L2082[18:24:53] <gigaherz> it's a
"thing" you can sell software for
L2083[18:24:54] <ryantheleach> PS3 ran
linux
L2084[18:25:00] <gigaherz> hence it's a
market to exploit
L2085[18:25:05] <tmtu> wait what
L2086[18:25:16] <Sollux-Captor> fine
ryantheleach :/ PC
L2087[18:25:20] <ryantheleach> PS3 wasn't
a pc, but it did run linux.
L2088[18:25:20]
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L2089[18:25:22] <killjoy> It was before a
software update
L2090[18:25:38] <ryantheleach> And
neither is Win10 a "PC" it's a platform / OS
L2091[18:25:39] <gigaherz> PS" and
PS3 ran linux in order to be legally declared
"computers"
L2092[18:25:48] <gigaherz> because that
way they avoided taxes
L2093[18:25:51] <gigaherz> ps2*
L2094[18:26:07]
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L2095[18:26:17] <Sollux-Captor> like say
i made 10 spawns of the same game ran on the same exact thing with
one minor change being that it is crossplatform with win10
L2096[18:26:18] <ryantheleach> I could
run Android on my PC if I was insane enough.
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L2098[18:26:33] <gigaherz> Sollux-Captor:
you are missing the point.
L2099[18:26:37] <Sollux-Captor> you could
run anything on a PC but you cant do the converse
L2100[18:26:40] <gigaherz> there's a
number of people,
L2101[18:26:43] <ryantheleach> Then you
would be doing a smart thing, and bringing your game to more
audiences
L2102[18:26:47] <gigaherz> who want to
play Minecraft
L2103[18:26:50] <tmtu> what's the
topic
L2104[18:26:59] <gigaherz> but don't want
to install "evil" software such as Java
L2105[18:27:05] <Sollux-Captor> not to
mention win10 isnt even out yet
L2106[18:27:08] <gigaherz> Win10 Edition
is for them ;P
L2107[18:27:08] <PaleoCrafter> reasoning
behind Win10 edition, tmtu
L2108[18:27:19]
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L2109[18:27:19] <tmtu> $$$
L2110[18:27:26] <gigaherz> there's
people, who want to play Minecraft on touchscreens
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L2112[18:27:31] <gigaherz> Win10 Edition
will be for them
L2113[18:27:32] <Sollux-Captor> Microsoft
should feel bad
L2114[18:27:35] <Sollux-Captor> xD
L2115[18:27:45] <gigaherz> Corporations
do NOT have feelings
L2116[18:27:47] <tmtu> at least it will
run better
L2117[18:27:54] <gigaherz> they eat
money. that's all they exist for.
L2118[18:27:57] <Sollux-Captor> a whole 2
people will buy it because everyone already owns MC xD
L2119[18:28:05] <gigaherz> they eat money
and poop more money
L2120[18:28:12] <MattDahEpic> you get it
free if you already have javamc
L2121[18:28:18] <ryantheleach> Right. 10k
sales of PC a day say otherwise
L2122[18:28:19] <Sollux-Captor> ^
L2123[18:28:21] <gigaherz> Sollux-Captor:
oh how mistaken you are ;P
L2124[18:28:35] <Sollux-Captor> lel ik
what buisnesses do
L2125[18:28:39] <gigaherz> the JAva
version does not work with touchscreens and gamepads
L2126[18:28:49] <Sollux-Captor> just wish
they would act like people who actually care xd
L2127[18:28:51] <gigaherz> the JAva
version requires installing 3rdparty software
L2128[18:28:53] <tmtu> no reason why it
shouldn't
L2129[18:28:57] <gigaherz> the Java
version isn't listed in the Windows Store
L2130[18:28:58] <ryantheleach> Actually
it does work with touchscreens.
L2131[18:28:58] <MattDahEpic> i just hope
they wont stop dev on javamc and only dev for win10mc
L2132[18:29:09] <ryantheleach> They made
a big deal of it when it happened.
L2133[18:29:17] <Sollux-Captor> java
version not working with touch screen? u sure about that cause my
brother played touch screen on the java version
L2134[18:29:19] <ryantheleach> It's just
Pocket Edition is much better
L2135[18:29:25] <gigaherz> ryantheleach:
uh?
L2136[18:29:32] <MattDahEpic>
ryantheleach, u mad bro
L2137[18:29:37] <gigaherz> really?
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L2139[18:29:44] <ryantheleach> The only
thing that was terrible on touch screen, was the inventory. They
fixed that.
L2140[18:29:51] <ryantheleach> the rest
was usable
L2141[18:30:38] <MattDahEpic> i think the
main reason win10mc exists is because hololens dev kit is in c and
they didnt want to do any actual work to make it work with
javamc
L2142[18:30:43] <Sollux-Captor> xD
anyways. it comes down to opinion where it is just all about
stupidity. i vote it is stupid and that is my opinion
L2144[18:31:42] <ryantheleach> You are
allowed to have an opinion, just when you start mouthing it off
backing it up with incorrect facts is a fast way to get a whole IRC
channel distracted.
L2145[18:32:24] <MattDahEpic> there are
easier ways to get large groups of people off of the real
topic
L2146[18:32:28] <MattDahEpic> like
politics
L2147[18:32:33] <MattDahEpic> ;p
L2148[18:32:46] <tmtu> or language
discussion
L2149[18:32:54] <tmtu> PaleoCrafter:
scala is yucky!
L2150[18:32:56] <ryantheleach> Eh, I'm
pretty sure #minecraftforge would just shrug it off and go, they
arn't in my country I'd rather nerd out over MC.
L2151[18:33:09] <ryantheleach> Scala is
yucky and brilliant at the same time.
L2152[18:33:22] <PaleoCrafter> oi, tmtu,
ain't you dare to insult moi language
L2153[18:33:32] <ryantheleach> Dangerous,
powerful tool that you can hang yourself with.
L2154[18:33:54] <ryantheleach> Better
then Java though.
L2155[18:34:08] <PaleoCrafter> or shall I
get oit moi implicit conversions?
L2156[18:34:12] <ryantheleach>
PaleoCrafter: have you seen Scala.js?
L2157[18:34:16] <PaleoCrafter> yeah
L2158[18:34:20] <MattDahEpic> i like
actually having syntax that makes sence, curly brackets are the
capital letter at the beginning of a sentence and the period at the
end. and semicolons
L2159[18:34:24] <MattDahEpic> gotta love
semicolons
L2160[18:34:28] <ryantheleach> That
global optimization stuff is interesting.
L2161[18:34:29] <masa> I don't get scala,
isn't it basically java but with a weird syntax that makes no
sense? :p
L2162[18:34:30] <PaleoCrafter> fuck
semicolons
L2163[18:34:39] <ryantheleach> No.
L2164[18:34:44] <tmtu> masa: weird syntax
that makes no sense that compiles to bytecode
L2165[18:34:47] <tmtu> :D
L2166[18:34:48] <ryantheleach> It's just
the syntax is different to java,
L2167[18:34:57] <PaleoCrafter> the syntax
mostly comes from Python and ML
L2168[18:35:43] <tterrag> how about we
all just code in what we prefer
L2169[18:35:48] <tterrag> and stop
arguing over pointless things :D
L2170[18:35:57] <ryantheleach> Once you
understand that the types come AFTER the variable initialization,
and that "x.y(z)" can be expressed as "x y z"
it's pretty easy to read.
L2171[18:36:14] <tmtu> wait wait
L2172[18:36:21] <ryantheleach> *variable
name
L2173[18:36:24] <tmtu> x.y(z) is the same
as x y z?
L2174[18:36:27] <PaleoCrafter> I'd say
that understanding that you can omit "return" is
important as well
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L2176[18:36:29] <PaleoCrafter> yes,
tmtu
L2177[18:36:30] <tmtu> how does that even
make sense
L2178[18:36:35] <PaleoCrafter> infix
notation :P
L2179[18:36:44] <ryantheleach> So that x
+ y is really x.+(y)
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L2181[18:37:00] <tmtu> ;_;
L2182[18:37:03] <masa> wtf
L2183[18:37:04] <PaleoCrafter> it allows
for very nice DSLs
L2184[18:37:14] <tmtu> and confusing code
i imagine
L2185[18:37:15] <masa> Digital Subscriber
Line?
L2186[18:37:22] <tmtu> domain specific
language
L2187[18:37:23] <PaleoCrafter> Domain
Specific Language :P
L2188[18:37:24] <tterrag> operators as
methods is really not a crazy concept...
L2189[18:37:37]
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L2190[18:37:42] <ryantheleach> No it's
not, but to java developers who have never seen anything
else.
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L2192[18:37:51] <Gliby> oh wow you can't
have model item renderers anymore :(
L2193[18:38:12] <ryantheleach> honestly
ObjectiveC has the most alien syntax to me.
L2194[18:38:17] <ryantheleach> [] instead
of () for method/message passing
L2195[18:38:17] <PaleoCrafter> that's
what I like about Scala, other languages would stop at operator
overloading, it just gets rid of operators
L2196[18:38:26] <tterrag> eh, I only
*really* know java, and I know about operator methods and operator
overloading :P
L2197[18:38:28] <ryantheleach> and -#+
instead of private, public etc
L2198[18:38:39] ***
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L2199[18:38:51] <tmtu> at least it's
friendlier than c++
L2200[18:38:58] <tmtu> since it's a
superset of c
L2201[18:39:14] <tmtu> PaleoCrafter:
that's what scares me :p
L2202[18:39:17] <gigaherz> Gliby: sorta,
what do you need the custom rendering for?
L2203[18:39:31]
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L2204[18:39:39] <Gliby> I need to render
a techne model for my item
L2205[18:39:51] <gigaherz> ah no that's
deprecated ;P
L2206[18:40:03] <PaleoCrafter> heh, yeah,
Scala looked really intimidating to me at first, too
L2207[18:40:04] <gigaherz> recreate the
model in Blender and save it as B3D ;P
L2208[18:40:06] <ryantheleach> Hey Gliby
while you are here, someone I was talking to was having issues with
your voice mod conflicting with another, it doesn't do anything
weird with transformers does it?
L2209[18:40:25] <Gliby> nope
L2210[18:40:29] <ryantheleach> Seems like
it would be pretty stand alone
L2211[18:40:39] <Gliby> I'll just
implement a custom item renderer
L2212[18:41:22] <gigaherz> you'll mess
around with all that crap JUST to be able to paste some crappy
techne code into your mod?
L2213[18:41:45] ***
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L2214[18:41:53] <ryantheleach> Whats
Ichuuns modeler called? tabula or something?
L2215[18:42:07] <Gliby> I don't have a
choice.
L2216[18:42:13] <ryantheleach> Does that
work with the new code?
L2217[18:42:51] <masa> BD Craft Cubik and
export to the vanilla json format?
L2218[18:43:15] <gigaherz> vanilla json
doesn't allow you to have diagonal faces afaik
L2219[18:43:23] <gigaherz> only
axis-aligned
L2220[18:43:35] <Gliby> oh god I fucking
hate when people do "Do something" and then question
mark
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L2222[18:44:10] <ryantheleach> I'm
guessing you already have all your tf2 stuff done in techne
L2223[18:44:16]
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L2224[18:44:24] <Gliby> yes I do.
L2226[18:45:16] <PaleoCrafter> it can't
export to anythign else yet, though, afaik
L2227[18:45:38] <Coolway99> Hey, I have a
random challenge for someone in here: make a minecraft mod in C
:P
L2228[18:45:52] <ryantheleach> Ah
ok.
L2229[18:45:53] <gigaherz> Coolway99:
it's not impossible
L2230[18:45:58] <Coolway99> I know it's
not
L2231[18:46:04] <gigaherz> you'll just
have an enormous amount of JNI
L2232[18:46:06] <Coolway99> But I just
learned it wasn't like an hour ago
L2233[18:46:08] <ryantheleach> Exports
texture map of model and updated Java code for modders. Thought it
would be able to get you to something future proof sorry
L2234[18:46:14] <PaleoCrafter> in pure C
or is JNI allowed? :P
L2235[18:46:23] <Sollux-Captor> rip
L2236[18:46:29] <Coolway99> Obviously JNI
is allowed XD
L2237[18:46:51] <gigaherz> there will
probably be more JNI than actual mod code ;P
L2238[18:47:05] <Coolway99> Depends on
the mod, more than likely
L2239[18:47:08] <PaleoCrafter> yeah
L2240[18:47:12] <ryantheleach> Worth a
try anyway.
L2241[18:47:21] <PaleoCrafter> let's
write dirts to diamonds in C
L2242[18:47:26] <ryantheleach> Tabula
that is, not the C mod.
L2243[18:47:28] <PaleoCrafter> -s
L2244[18:48:52] <Coolway99> What I wanna
see is forge be able to read from C/C++, now that would be some
weird stuff
L2245[18:49:24] <Coolway99> Anyways, so
hello random people I don't know
L2246[18:49:31] <tmtu> not c++
L2247[18:49:32] <tmtu> pls
L2248[18:50:03] <Coolway99> tmtu: It's
not that awful, but I use XTend a lot so.... yeah
L2249[18:50:18] <tmtu> as in, it's
impossible to interface with c++
L2250[18:50:42] <Coolway99> but not
interface with c?
L2251[18:51:07] <tmtu> c does not suffer
from c++'s problems, no
L2252[18:51:45] <PaleoCrafter> ugh,
Xtend
L2253[18:51:46] <Coolway99> Care to
enlighten me to some of these problems? I haven't actually written
anything in c++ yet, just learned the basics of it
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L2255[18:52:31] <Gliby> BDCraft Cubik is
the most fanciest software I've ever seen for mc
L2256[18:53:12] <tmtu> c++ has name
mangling which varies depending on what compiler you use, no stable
c++ abi, has concepts which doesn't translate to every other
language
L2257[18:53:31] <tmtu> pretty much every
language can talk to c though
L2258[18:54:34] <Coolway99> Name
mangling... I'm assuming this is because of overloading,
right?
L2260[18:57:06] <Coolway99> :/
L2261[18:57:47] <Gliby> how does one
techne model to .obj?
L2262[18:57:51] <tterrag> manually
L2263[18:58:08] <Gliby> aw gawd
L2265[18:58:35] <Gliby> maybe not?
L2266[18:59:59] <tmtu> not b3d :)?
L2267[19:00:01] <tterrag> that says
tabula
L2268[19:00:08] <tterrag> also yes,
exports to obj
L2269[19:00:14] <tterrag> which isn't
loadable by default in 1.8
L2270[19:00:17] <Gliby> :(((
L2271[19:00:22] <Gliby> but it is in
blender
L2272[19:00:39] <gigaherz> yeah
L2273[19:00:40] <Gliby> so
techne->tabula->that->blender->forge
L2274[19:00:50] <gigaherz> and you can
use the b3d exported from blender to get 1.8 b3d models
L2276[19:01:33] <Coolway99> Seems like
everything with version number 8 nowadays fails at something
L2277[19:01:41] <gigaherz> the only step
I haven't figured out yet is how to load ITEM models from b3d
files
L2278[19:01:42] <gigaherz> ;P
L2279[19:02:37] <Gliby> it's that or my
make own IPerspectiveAwareModel thing
L2280[19:02:39] <PaleoCrafter> tterrag,
mind enlighting me on how to export to obj in tabula? xd
L2281[19:02:54] <tterrag> PaleoCrafter:
that tweet?
L2282[19:03:02] <Gliby> get rekt
PaleoCrafter
L2283[19:03:22] <tterrag> I don't have
the actual link, though
L2285[19:03:56] <gigaherz> Oh! nice, I
fixed a bug in my code, and now the old transforms work again
^_^
L2286[19:04:31] <gigaherz> by the way
Gliby, I have a .OBJ loader for mc 1.8, if somehow your attempts at
using .b3d fail, I can link you to mine instead ;P
L2287[19:04:51] <Gliby> Link me now
pls
L2288[19:05:06] <PaleoCrafter> Gliby, I
can find the tweet myself, I still don't know where the actual
exporter is :P
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L2292[19:06:42] <gigaherz> this whole
package
L2293[19:06:58] <Gliby> thanks
gigaherz
L2294[19:07:01] <Gliby> bookmarked
L2296[19:07:12] <gigaherz> this is how to
use it to register a new model
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L2300[19:08:00] <gigaherz> you'll need a
few djustments to the .mtl files to make them load minecraft
textures, though
L2301[19:08:01] <Gliby> tabula obj u
guys
L2302[19:08:03] <Gliby> requires
tabula
L2303[19:08:07] <Gliby> awww yes
L2304[19:08:48] <Gliby> exports texture
to .obj as well
L2306[19:09:06] <gigaherz> it also loads
the "usual" json file ;P
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L2308[19:09:34] <gigaherz>
"parent" is supported if oyu want to inherit transform
properties
L2309[19:10:26] <gigaherz> I have been
doing some improvements to the loader tonight
L2310[19:10:59] <gigaherz> I even
considered integrating it as a ICustomModelLoader using the
existing system, but then I remembered the reason I didn't convert
the models to b3d is because I have no idea how to use b3d for
items
L2311[19:10:59] <gigaherz> XD
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L2313[19:14:27] <gigaherz> Oh
sonofa
L2314[19:14:37] <gigaherz> the reobf jar
still has the translation issues?
L2315[19:14:54] <gigaherz> ah no old jar,
didn't copy the right file
L2316[19:16:05] <gigaherz> ahh
L2317[19:16:07] *
gigaherz sighs
L2318[19:16:08] <gigaherz> it works
L2319[19:16:09] <gigaherz> XD
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L2322[19:18:25] <gigaherz> hmmm
L2323[19:18:30] <gigaherz> the techne
model seems to be a zip?
L2324[19:18:46] <tmtu> containing xml,
yeah
L2325[19:18:46] <Gliby> most custom files
are .zips
L2326[19:18:52] <Gliby> a .jar is a zip
as well
L2327[19:18:59] <tmtu> not really custom,
but hey :p
L2328[19:19:01] <Gliby> .zip is god of
all custom files
L2329[19:19:02] <killjoy> With opengl,
how would I prevent things outside an area from rendering?
L2330[19:19:18] <Gliby> scissors
L2331[19:19:36] <PaleoCrafter> Gliby, you
have to use 5.0.0
L2332[19:19:41] <Gliby> oh wow
L2333[19:19:54] <gigaherz> the xml seems
quite "simple"
L2334[19:20:04] <gigaherz> it may not be
too hard to make a python script to import techne into
blender
L2335[19:20:04] <gigaherz> ;P
L2336[19:20:10] <gigaherz> the only
problem is, I don't know python
L2337[19:20:11] <gigaherz> XD
L2338[19:20:28] <PaleoCrafter>
alternatively, stencil bits, killjoy
L2339[19:20:52] <killjoy> I'm reading on
a stencil mask right now
L2340[19:21:12] <gigaherz> I could
possibly make it output a .obj file, but then again, you probably
can achieve that too ;P
L2341[19:21:40] <gigaherz> it seems to
involve more transformation matrices than I'm comfortable with
;P
L2342[19:22:17] <gigaherz> HAH
L2344[19:22:22] <gigaherz> techne import
for blender
L2345[19:22:25] <gigaherz> someone
already did it, it seems XD
L2347[19:23:00] <Gliby> success.
L2348[19:23:12] <PaleoCrafter> the cubik
obj import is impressive :O
L2349[19:23:44] <Gliby> we meet again
blender
L2350[19:24:13] <gigaherz> I jsut
thought, I never tried to export a .obj from blender to see if it
works in my loader XD
L2351[19:27:35] <Gliby> okay screw this
blender crap
L2352[19:27:39] <Gliby> i'm making my own
model renderer
L2353[19:28:21] <Gliby> with hookers and
blackjack
L2354[19:28:41]
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L2356[19:30:36] <gigaherz> oh that nice,
it keeps the modified texture map strings as-is :D
L2357[19:32:41] <gigaherz> oh whoops,
that number is not an int XD
L2358[19:33:16] <gigaherz> ah
ALMOST
L2359[19:33:21] <gigaherz> it converted /
into \
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L2362[19:34:04] <gigaherz> blender almost
won a prize for supporting a full load+save cycle of the
"special" obj files
L2363[19:34:10] <gigaherz> but alas
;P
L2364[19:34:18] <R9000> Hello all
o/
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L2367[19:40:29] <MattDahEpic> still cant
figure out, with NO netcode, i ALWAYS get this when joining
dedicated server with my mod:
io.netty.handler.codec.DecoderException:
java.lang.IndexOutOfBoundsException: readerIndex(1) + length(1)
exceeds writerIndex(1): UnpooledHeapByteBuf(ridx: 1, widx: 1, cap:
1)
L2368[19:40:49] <R9000> Can anyone help
me with registering textures for subitems?
L2369[19:40:57] <MattDahEpic> R9000,
version?
L2370[19:41:01] <R9000> 1.8
L2371[19:41:12] <MattDahEpic> one
sec
L2372[19:41:41] <R9000> An example link
would be fine. :)
L2374[19:42:38] <R9000> All right, thanks
a bunch. I'll try it out, and report back :)
L2375[19:46:23] <R9000> Is telepack_basic
your unlocalized name?
L2376[19:47:06] <Kobata> R9000, ID, not
unloc
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L2378[19:48:18] <R9000> right, so the
same thing used in registerItem?
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L2380[19:49:12] <Kobata> Pretty
much
L2381[19:49:14] <MattDahEpic> you can
look in the code, its all there
L2382[19:49:21] <MattDahEpic> poke
around
L2383[19:49:28] <MattDahEpic> thats why
its open source
L2384[19:49:52] <R9000> Yeah, taking a
look now.
L2385[19:54:25] <gigaherz> MattDahEpic:
do you have anything else other than your mod?
L2386[19:55:02] <MattDahEpic> i have my
core mod, but this bug doesnt happen alone with that or with any
other mod
L2388[20:00:05] <gigaherz> you said you
don't have any net code, but isn't the ICommand* stuff technically
network-related? ;p
L2389[20:00:53] <gigaherz> btw you don't
need a proxy if you aren't using it
L2390[20:00:53] <gigaherz> ;P
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L2392[20:01:49] <gigaherz> there's only
ONE thing I can think of that could cause issues: the chat command
stuffs
L2393[20:02:14] <gigaherz> I have no idea
if that's the case but
L2394[20:02:23] <gigaherz> that's
practically the only thing you do
L2395[20:02:33] <Ordinastie> MattDahEpic,
does it happen in dev ?
L2397[20:02:53] <gigaherz> it's either
that
L2398[20:03:00] <gigaherz> or the
convert() function messing with the inventory
L2399[20:03:04] <MattDahEpic> it happens
in dev Ordinastie
L2400[20:03:11] <Ordinastie> then debug
?
L2401[20:03:57] <MattDahEpic> at
io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:257)
is not something i can debug
L2402[20:04:04] <gigaherz> Unh0ly_Tigg:
it's not really that crazy, it's a decoder XD
L2403[20:04:12] <gigaherz> it makes
perfect sense XD
L2404[20:04:15] <Ordinastie> MattDahEpic,
yes it is
L2405[20:04:24] <gigaherz> for input
0000, only output 0 is active
L2406[20:04:25] <Unh0ly_Tigg> gigaherz,
it's the biggest of all those chips on that gist
L2407[20:04:29] <gigaherz> for input
0001, only output 1 is active
L2408[20:04:30] <Ordinastie> breakpoint
on IndexOutOfBoundsException
L2409[20:04:38] <gigaherz> that's because
it has 4 correlated inputs
L2410[20:04:42] <gigaherz> and 10
outputs
L2411[20:04:54] <Ordinastie> then go up
the call stack until you see where it comes from
L2412[20:04:57] <gigaherz> there's no
repetition
L2413[20:05:02] <gigaherz> it has 16
possible states
L2414[20:05:15] <Unh0ly_Tigg> I may make
a default output state option...
L2415[20:05:37] <Unh0ly_Tigg> would allow
me to get rid of all the O#:H parts
L2416[20:05:40] <gigaherz> sure , or make
it use logic language instead of truth table
L2417[20:05:41] <gigaherz> ;P
L2418[20:05:50] <gigaherz> which compiles
to truth table on load
L2419[20:06:32] <R9000> MattDahEpic: It
worked! Thanks so much :D
L2420[20:06:37] <Unh0ly_Tigg> well, I'm
going to have the truth tables compile to logic controllers at
runtime, allowing me to also have microcontroller logic controllers
built in, and referenced via the chip json.
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L2422[20:07:51] <Unh0ly_Tigg> pin types
being no-connect, logic-input, logic-output, power, and
dynamic.
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L2425[20:08:49] <gigaherz> hmm what'st he
last thing I sid?
L2426[20:08:50] <gigaherz> said*
L2427[20:09:05] <ThePsionic> which
compiles to truth table on load
L2428[20:09:14] <gigaherz> [03:07]
(Unh0ly_Tigg): pin types being no-connect, logic-input,
logic-output, power, and dynamic.
L2429[20:09:14] <gigaherz> [03:07]
(gigaherz): Unh0ly_Tigg: sure, but being able to write "O[N]
:= N==[A1..3]" would still rule ;P
L2430[20:09:14] <gigaherz> [03:07]
(gigaherz): eh 0..3 * ;P
L2431[20:09:43] <gigaherz> of course it
would also be rather complicated to implement XD
L2432[20:10:05] <R9000> Does the ability
to use Model classes for item models still exist in 1.8?
L2433[20:10:20] <gigaherz> not that I
know of
L2434[20:11:21] <R9000> :( Do you have to
make a custom json for those then? It's just I used to render
certain item models based on their NBT data.
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L2437[20:11:50] <gigaherz> well
L2438[20:11:54] <gigaherz> that can still
be done
L2439[20:12:12] <R9000> with jsons?
L2440[20:12:18] <gigaherz> sortof
L2441[20:12:24] <masa>
ISmartItemModel
L2442[20:12:27] <gigaherz> you'll have to
implement and register a IFlexibleBakedModel for the item
L2443[20:12:31] <gigaherz> whbich also
implements ISmartItemModel
L2444[20:12:49] <gigaherz> the second
interface will let you return secondary IFlexibleBakedModel
instances
L2445[20:12:52] <gigaherz> based on an
ItemStack
L2446[20:13:00] <gigaherz> which allows
you to change the model based on NBT
L2447[20:13:30] <gigaherz> what I'm not
certain of, is how to ask mc to load those secondary models
XD
L2448[20:13:52] <R9000> Ok. Know any
examples I could look at?
L2449[20:14:03] <gigaherz> nope,
sorry
L2450[20:14:07] <gigaherz> maybe someone
else does
L2452[20:14:58] <gigaherz> first result
in google for the interface name
L2453[20:15:02] <gigaherz> it MAY contain
useful info
L2454[20:15:04] <gigaherz> didn't check
;P
L2455[20:15:16] <gigaherz> the third
result is my mod
L2456[20:15:21] <gigaherz> but that does
NOT contain useful info
L2457[20:15:21] <gigaherz> XD
L2458[20:15:22] <R9000> Good find
there
L2459[20:15:29] <masa> I have custom
models that I'm even doing on the fly to my bucket, which renders
with the actual fluid texture, with the actual level it
contains
L2461[20:15:44] <gigaherz> that sounds
interesting
L2462[20:15:48] <masa> but the code is
probably complete shit and needs to be cleaned up sometime, I
havenät touched that since march
L2463[20:16:16] <gigaherz> my code is
still mostly from back in january
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L2465[20:16:24] <gigaherz> from when
IFlexibleBakedModel wasn't a thing yet
L2466[20:16:25] <gigaherz> ;P
L2467[20:16:40] <gigaherz> I have adapted
it to using IPerspectiveAwareModel
L2468[20:16:42] <masa> I should also find
out what kind of changes have been going to forge lately with the
model stuff
L2469[20:16:45] <gigaherz> but not much
else
L2470[20:16:55] <R9000> I just wish I'd
started updating earlier, but alas, exams and such.
L2471[20:17:03] <gigaherz> yeah
L2472[20:17:09] <gigaherz> I started
writing this mod in 1.4.7
L2473[20:17:16] <gigaherz> dropped it
until last christmas
L2474[20:17:25] <gigaherz> did some work
getting it to work on 1.8
L2475[20:17:32] <gigaherz> wrote a custom
.OBJ model loader and such
L2476[20:17:40] <gigaherz> and in
january, I got bored again
L2477[20:17:46] <gigaherz> then picked it
up recently
L2478[20:18:01] <R9000> Mine's not
playable yet, even before the update. I kind of threw myself in at
the deep end.
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L2481[20:18:30] <R9000> Got lots of
tricky entity actions and guis to figure out.
L2482[20:18:59] <gigaherz> mine is...
"playable"
L2484[20:19:01] <gigaherz> as in
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L2486[20:19:05] <gigaherz> you can get
into thegame
L2487[20:19:07] <gigaherz> and do
things
L2488[20:19:15] <gigaherz> but it's
extremely WIP
L2489[20:19:26] <gigaherz> only a handful
of spells are implemented
L2490[20:19:30] <Dimitriye98> How can I
make mcp decompile and deobf a mod as well as minecraft
itself?
L2491[20:19:35] <Dimitriye98> I.e. add a
mod to my dev env?
L2492[20:19:36] <R9000> I'm aiming for
basic complete functionality by the end of summer.
L2493[20:19:42] <R9000> Before I go back
to uni.
L2494[20:19:44] <gigaherz> most of the
item->essence conversions are missing
L2495[20:19:44] ***
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L2496[20:20:01] <gigaherz> Dimitriye98:
uh deobf would need mappings andsuch
L2497[20:20:11] <gigaherz> isn't there a
dev jar for it?
L2498[20:20:29] <masa> hmm that Notes.txt
has interesting points, I should update my bucket rendering to
follow that principle
L2499[20:20:38] <Dimitriye98> No, I mean
deobf the minecraft mappings
L2500[20:20:54] <gigaherz> still, it's
better to use a deobf jar directly
L2501[20:21:01] <gigaherz> if the mod has
one available
L2502[20:21:05] <Dimitriye98> I don't
think aether has one
L2503[20:21:15] <Dimitriye98> I want to
make an aether tconstruct bridge
L2504[20:21:58] <masa> well if you don't
need the code but just the mod in your dev env, then just throw the
regular version and codechickencore in mods/
L2505[20:22:10] <Dimitriye98> I need the
code though xD
L2506[20:22:33] <masa> well then...
L2507[20:22:40] <gigaherz> tne you need
to ask them first
L2508[20:22:41] <gigaherz> ;p
L2509[20:22:41] <Dimitriye98> I need to
see their oredict registrations
L2510[20:22:43] <masa> ask the devs
L2511[20:22:56] <gigaherz> maybe they are
willing to part with that much information
L2512[20:22:59] <Dimitriye98> Hmm, is
there a way to just dump oredict info?
L2513[20:23:07] <gigaherz> sure
L2514[20:23:13] <Dimitriye98> How?
L2515[20:23:13] <gigaherz> how do you
think the oredict converters work?
L2516[20:23:16] <gigaherz> XD
L2517[20:23:25] <Dimitriye98> No, but how
can I do that?
L2518[20:23:31] <gigaherz> no idea, check
the ore dictionary registration
L2519[20:23:41] <gigaherz> I'm not a
forge encyclopedia ;P
L2520[20:25:46] <R9000> That should be a
thing though.
L2521[20:26:01] <R9000> I'd pay good
money for a complete forge encyclopedia.
L2522[20:26:05] <Dimitriye98> The forge
wiki is decisively lacking in information
L2523[20:26:18] <Dimitriye98> YES GIMME I
WANT A FORGE TEXTBOOK
L2525[20:26:53] <gigaherz> it's being
worked on
L2526[20:27:05] <gigaherz> way too early
though
L2527[20:27:05] <gigaherz> ;P
L2529[20:27:52] <gigaherz> (everything is
useful, but that one is the best one! ;P)
L2530[20:28:18]
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L2531[20:28:41] <killjoy> I somehow
caused Minecraft to crash with a OpenGLException
L2532[20:28:58] <gigaherz> Achievement
Unlocked
L2533[20:28:58] <gigaherz> ;P
L2534[20:29:33] <R9000> Hey Killjoy!
Didn't know you hung around here.
L2536[20:31:51] <gigaherz> ThePsionic: oh
the readthedocs page comes from there?
L2537[20:32:08] <ThePsionic> Yep
L2538[20:32:11] <gigaherz> nice
L2539[20:32:25] ***
willieaway is now known as williewillus
L2540[20:32:31] <gigaherz> although, you
can still read those .md files in github directly :D
L2542[20:32:43] <gigaherz> hmm which
means...
L2543[20:32:49] <gigaherz> you can edit
the docs from within github!
L2544[20:32:53] <gigaherz> without
cloning locally!
L2545[20:32:58] <gigaherz> that's
interesting ;P
L2546[20:33:06] <R9000> Elements of Power
looks pretty neat, giga
L2547[20:33:09] <gigaherz> thanks
:D
L2548[20:33:39] <R9000> I shall have to
try it out next time I play through a modpack
L2549[20:34:02] <gigaherz> well I doubt
it will be in a modpack for a long time still
L2550[20:34:03] <gigaherz> ;P
L2551[20:34:16] <gigaherz> I need more
variety ;P
L2552[20:34:28] <gigaherz> the existing
spells are useful, but it's not yet amazing ;P
L2553[20:34:35] <gigaherz> beam-type
spells
L2554[20:34:46] <gigaherz> aoe (centered
around the player) spells
L2555[20:34:51] <gigaherz> self-cast
(heals and such)
L2556[20:35:01] <gigaherz> I'm even
considering cone-shaped
L2557[20:35:11] <R9000> SO basically, you
want League of Legends spells?
L2558[20:35:20] <gigaherz> never played
LoL
L2559[20:35:30] <gigaherz> I was thinking
Magicka / WoW
L2560[20:35:31] <gigaherz> ;P
L2561[20:35:48] <R9000> well, typical
top-down MMO spells
L2562[20:35:59] <R9000> You catch my
drift.
L2563[20:36:04] <ThePsionic>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
L2564[20:36:16] <gigaherz> the plan was
major types: self-cast, aoe, beam, ball, curse (DoT)
L2565[20:36:16] <ThePsionic> my parents
gave me 500 euros towards a new desktop
L2566[20:36:20] <ThePsionic> i am
pleased
L2567[20:36:28] <gigaherz> with
combination spells
L2568[20:36:33] <gigaherz> like ball+aoe
= aoe ball
L2569[20:36:38] <gigaherz> (explodes on
target)
L2570[20:37:14] <gigaherz> ball with
secondary balls upon impact
L2571[20:37:16] <gigaherz> and such
things
L2572[20:37:24] <R9000> Psionic, as far
as I know, AMD R9 290s are fairly cheap since the 300 series was
released. Might be a good choice.
L2573[20:37:29] <gigaherz> but... I'm not
fully decided on how to define all those spells XD
L2574[20:37:39] <R9000> That sounds cool
though, giga
L2575[20:37:41] <ThePsionic> I have been
eyeing those, R9000
L2576[20:38:04] <gigaherz> I'm happy with
my GTX970, but it didn't come cheap
L2577[20:38:18] <R9000> I can
imagine
L2578[20:38:25] <gigaherz> whatone does
for Batman XD
L2579[20:38:43] <gigaherz> on the upside,
I was able to play it through to the end, with 95% completion
L2580[20:38:43] <R9000> I run an XFX R9
270X, which definitely does the job.
L2581[20:38:49] <gigaherz> unlike the
large majority of people
L2582[20:38:50] <gigaherz> ;P
L2583[20:39:05] <gigaherz> (95% instead
of 100% becausefuck doing 240 riddles)
L2584[20:39:28] <R9000> That
difficult?
L2585[20:39:40] <R9000> Never played a
batman game.
L2586[20:39:43] <gigaherz> eh
L2587[20:39:48] <gigaherz> there's
different types of riddles
L2588[20:39:57] <gigaherz> some rooms
have a riddle that asks you to take a picture of an object
L2589[20:40:12] <gigaherz> some hidden
rooms have trophies
L2590[20:40:15] <gigaherz> but the
biggest challenge
L2591[20:40:20] <gigaherz> are the
puzzles that are all over the map
L2592[20:40:25] <gigaherz> literally, all
over the map xD
L2593[20:40:38] <R9000> And how big is
the map?
L2594[20:40:52] <gigaherz> hmmmm, hard to
compare
L2595[20:40:54] <gigaherz> has 3
islands
L2596[20:40:57] <gigaherz> connected by
bridges
L2597[20:41:07] <gigaherz> each island is
maybe... 20ish city blocks across?
L2598[20:41:20] <R9000> Ok. So pretty
big.
L2600[20:42:11] <gigaherz> for
comparison
L2601[20:42:31] <gigaherz> the evolution
of the Batman map sizes
L2602[20:43:08] <gigaherz> note that the
arkham knight map is "compressed"
L2603[20:43:47] <gigaherz> I can't see
any actual map of the city as seen ingame
L2604[20:43:48] <gigaherz> :/
L2605[20:43:54] <R9000> Yes, less space
between islands.
L2606[20:44:02] <gigaherz> no I mean the
picture
L2607[20:44:06] <gigaherz> vs the real
game
L2608[20:44:13] <gigaherz> let me boot
the game and take a couple screenshots ;P
L2609[20:44:18] <R9000> Yeah, that's what
I was saying.
L2611[20:47:37] <gigaherz> this is the
city from one of the highest points
L2612[20:48:22] <R9000> I see.
L2613[20:48:40] <R9000> Do you play GTA
V?
L2616[20:49:06] <gigaherz> this is the
game map
L2617[20:49:15] <gigaherz> note that
although there isn't THAT much "travel space"
L2618[20:49:21] <gigaherz> there's stuff
everywhere
L2619[20:49:22] <gigaherz> ;P
L2620[20:49:44] <gigaherz> and no I don't
play GTA-type games
L2621[20:49:50] <gigaherz> I don't
generally like open world
L2622[20:49:53] <R9000> Yeah. So plenty
to fill up your GPU ram, huh?
L2623[20:49:55] <gigaherz> I don't
generally like shooters
L2624[20:50:03] <gigaherz> so.. GTA isn't
my game at all ;p
L2625[20:50:10] <gigaherz> yeah
L2626[20:50:16] <gigaherz> but that's
another thing
L2627[20:50:17] <R9000> Ok, I was just
thinking of comparing the two maps, but anyway.
L2628[20:50:21] <gigaherz> the game was
released buggy
L2629[20:50:24] <R9000> Yes
L2630[20:50:30] <gigaherz> so no matter
how much vram you have
L2631[20:50:34] <gigaherz> it still
overflows it
L2632[20:50:34] <R9000> Well, except on
PS4
L2633[20:50:38] <gigaherz> the game ends
up crawling
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L2635[20:50:58] <R9000> I know they
removed it from Steam.
L2636[20:50:58] <gigaherz> yeah but the
PS4 and XBoxOne both have 8gb SHARED ram
L2637[20:51:11] <gigaherz> on pc you have
to do with less ;P
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L2639[20:51:21] <R9000> Oh good
point.
L2640[20:51:39] <R9000> I guess there's
regular RAM to spare on PC.
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L2642[20:51:53] <R9000> but vram is
maxed.
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L2647[20:56:46] <HassanS6000> How does a
player sit?
L2648[20:56:53] <HassanS6000> Like when
it sits on a boat or cart, etc.
L2649[20:56:58] <HassanS6000> Is it just
in the rendering code?
L2650[20:57:17] <R9000> Actually I'm
pretty sure there are specific entity methods for that.
L2651[20:57:23] <gigaherz> I think it's
just if riding an entity -> show sitting
L2652[20:57:31] <gigaherz> probably
hardcoded ;P
L2653[20:57:43] <R9000> The dismount code
is the worst.
L2654[20:57:43] <gigaherz> no idea
though
L2655[20:58:02] <Dimitriye98> The
minecraft code is the worst :P
L2656[20:58:34] <R9000> But with
dismounting, you're basically at Minecraft's mercy as to where it
puts you after you dismount.
L2657[20:58:56] <R9000> E.G. y = 1
L2658[20:59:10] <Dimitriye98> Can an
access transformer work?
L2659[20:59:25] <Dimitriye98> Is it
hardcoded into the method itself?
L2660[20:59:47] <R9000> For
dismounting?
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L2662[21:01:32] <HassanS6000> I hate
Vanilla code a lot..
L2663[21:01:37] <R9000> What exactly are
you trying to do, Dimitriye?
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L2665[21:01:54] <HassanS6000> Ugh I just
wanna render the player as sitting but I guess I can;t.
L2666[21:01:56] <HassanS6000>
*can't
L2667[21:02:03] <Ri5ux> Vanilla
sucks!
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L2669[21:02:07] <HassanS6000> ^
L2670[21:02:12] <Dimitriye98> I'm no
trying anything myself
L2671[21:02:19] <Dimitriye98> well
L2672[21:02:23] <Dimitriye98> to do with
dismounting
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L2674[21:02:40] <Dimitriye98> I was just
popcorning an idea to help Hassan
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L2676[21:02:47] <R9000> Last time I
checked, the player entity controls dismonuting.
L2677[21:02:52] <R9000> 1 sec
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L2679[21:04:21] <Dimitriye98> Anyone know
the best way to filter a csv?
L2680[21:04:33] <R9000> updateRidden() in
EntityPlayer.class is what I'm looking at.
L2681[21:04:39] <williewillus> its the
dismount method
L2682[21:05:45] <williewillus> (that
controls where riders are put after they dismount)
L2683[21:06:07] <williewillus> in
entitylivingbase
L2684[21:07:07] <R9000> Which is a
pain
L2685[21:07:31] <R9000> Unless you want
to mod the source code itself.
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L2687[21:08:19] <williewillus> you could
cancel the dismount events and run your own dismount logic if you
really wanted to :p
L2688[21:08:54] <R9000> How can you
cancel events?
L2689[21:09:24] <gigaherz>
event.setResult(DENY) iirc
L2690[21:09:50] <R9000> Huh. That could
be useful.
L2691[21:09:51] <williewillus> not
exactly
L2692[21:09:55] <williewillus> that's
setting a result
L2693[21:09:59] <williewillus> canceling
is setCanceled(true)
L2694[21:10:04] <gigaherz> ah
L2695[21:10:18] <gigaherz> why are there
twodistinct ways to tell mc "nope don't do that"
L2696[21:10:37] <williewillus> result has
allow, default, and deny
L2697[21:10:47] <williewillus> default
allows control to fall down to other event handlers I guess
L2698[21:11:41] <williewillus> ask cpw
why he did it that way haha
L2699[21:11:49] <williewillus> actually
propably ML compat
L2700[21:12:12] <R9000> So what's your
mod, williewillus?
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L2716[21:26:42] <tterrag> allow is a bit
of a misnomer
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L2718[21:26:56] <tterrag> It will
actually force the event to pass
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L2720[21:27:11] <tterrag> Ignoring any
other vanilla/modded checks
L2721[21:34:11] <calclavia> are compiled
mods supposed to have MC fields obfuscated or deobfuscated?
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L2723[21:36:18] <gigaherz> all references
to mc are obfuscated, I think?
L2724[21:36:26] <gigaherz> but I have
been wrong before so no idea
L2725[21:36:27] <gigaherz> XD
L2726[21:36:49] <gigaherz> what I do know
is that reflection won't work using the deobf names
L2727[21:37:06] <gigaherz> hence why I'm
using ObfuscationReflectionHelper in the few cases I had to resort
to reflection
L2728[21:37:16] <calclavia> i think forge
uses runtime deobfucation...
L2729[21:37:26] <calclavia> but somehow
one of my classes doesn't get deobfuscated
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L2738[21:43:57] <calclavia> really
strange. Seems like Forge forgot to deobf some classes
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L2740[21:46:24] <Unh0ly_Tigg> I know that
without CCC/CCL, the only thing forge does it deobf to srg names.
CCC/CCL might also deobf to mcp names.
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L2742[21:47:39] <calclavia> Note that I'm
running the mod through proguard for optimizations, but even with
all optimizations turned off, it still fails
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L2744[21:47:53] <calclavia> but if it's
not run through proguard, it works
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L2747[21:48:13] <calclavia> Not sure if
proguard has anything to do with the deobf process
L2748[21:48:47] <Unh0ly_Tigg> because
when you do gradle build, it reobfs the classes to use srg names in
bytecode.
L2749[21:49:10] <tterrag> Look at the
class in jd-gui
L2750[21:50:30] <Unh0ly_Tigg> yeah,
portaportal's ItemFrame (which extends Item) uses srg names for
fields and methods from/overriding minecraft.
L2751[21:50:47] <calclavia> By default,
is it using srg names?
L2752[21:50:56] <calclavia> I ddin't
specify to use srg names
L2753[21:51:12] <calclavia> tterrag: they
look fine to me lol... pretty much the same. The crash happens in a
specific Gui class where I call GuiScreen.mc
L2754[21:51:28] <calclavia> and it says
"mc" field does not exist. I did a runtime reflection
print out, and all fields are obfuscated in GuiScreen
L2755[21:52:44]
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L2756[21:52:55] <tterrag> somehow the
field reference is getting busted...or your class is not going
through reobf
L2757[21:53:59] <calclavia> tterrag: The
question is... is it supposed to be reobfed?
L2758[21:54:37] <calclavia> printing the
fields in GuiScreen, i get "field_175287_a"
L2759[21:54:48] <calclavia> bunch of
fields like that ^
L2760[21:54:57] <calclavia> not sure if
that's how it's supposed to be
L2761[21:56:05] <Coolway99> From what I
know you have to export your mods with gradle, other than that idk,
cause it normally works for me in eclipse
L2762[21:56:06] <HassanS6000> Anyone know
where the MC code is that renders the player as sitting?
L2763[21:56:24] <HassanS6000> Can't find
it :(
L2764[21:56:48] <calclavia> Well, looking
at before proguard and after proguard... source looks exactly the
same
L2765[21:56:54]
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L2766[21:56:56] <killjoy> lwjgl doesn't
seem to pick up side scroll buttons
L2767[21:56:59]
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Orwell))
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L2770[21:59:20] <Unh0ly_Tigg> calclavia,
are you running progaurd before or after the forgegradle reobf
task?
L2771[21:59:35] <calclavia> Unh0ly_Tigg:
Wait... that's a good question :P
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L2773[21:59:54] <calclavia> task
proguard(type: proguard.gradle.ProGuardTask, dependsOn: jar)
{
L2774[22:00:20] <calclavia> Unh0ly_Tigg:
Before the jar, it seems
L2775[22:00:46] <calclavia> is it
possible to tell Forge Gradle to reobf the proguard-optimized
jar?
L2776[22:01:01] <killjoy> I think it's
possible the way I did it
L2777[22:01:27] <killjoy> Basically
create a jar task containing the outputs of the proguard task
L2779[22:02:00] <calclavia> killjoy:
Should proguard-optimize be BEFORE reobf, or AFTER reobf?
L2780[22:02:15] <killjoy> It would be
easier for it to be before.
L2781[22:02:19] <Unh0ly_Tigg> you do
realize that (task a).dependsOn(task b) means that b runs before
a...
L2782[22:02:52] <Unh0ly_Tigg> so,
progaurd.dependsOn(jar) means that progaurd runs after jar
L2783[22:03:00] <killjoy> I run fatjar,
then proguard on fatjar, then alljar with proguard's outputs
L2784[22:03:01] <Unh0ly_Tigg> not
before
L2785[22:03:28] <calclavia> killjoy: So
you are doing: fatjar -> proguard -> alljar?
L2786[22:03:34] <killjoy> yup.
L2787[22:03:51] <killjoy> But I'm not
reobfuscating mine.
L2788[22:04:30] <calclavia> killjoy: How
are you getting FG to obfuscate your alljar?
L2789[22:04:38] <killjoy> I said I
wasn't.
L2790[22:04:41] <killjoy> It's not even
using fg
L2791[22:04:50] <killjoy> but
reobf{reobf(alljar)}
L2792[22:05:25]
⇦ Parts: R9000 (~R9000@95.150.246.112) ())
L2793[22:05:30] <calclavia> Oh, i'll try
that ^
L2794[22:05:50] <killjoy> Excpect that to
change in fg2
L2795[22:06:55] <killjoy> Wait a sec...
this isn't #ForgeGradle
L2796[22:06:59] <killjoy> lol
L2797[22:07:23] <calclavia> killjoy: Oh,
i think it worked :D
L2798[22:07:31] <gigaherz> it's ok, some
of us actually like to learn about gradle ;P
L2799[22:07:40] <calclavia> Well, it
started as a Forge question
L2800[22:07:48] <killjoy> ha
L2801[22:09:04] <gigaherz> oh crap it's
already 5am, and I have to get up early tomorrow
L2802[22:09:08] <gigaherz> night
L2803[22:09:13] <killjoy> bye
L2804[22:09:28]
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L2805[22:09:48] <calclavia> Yay it
worked. :D
L2806[22:09:56] <calclavia> thanks
killjoy
L2807[22:10:23] <killjoy> :>)
L2808[22:11:08] <killjoy> One more tip.
If you're ever shading dependencies, proguard complains about
duplicates.
L2809[22:14:53] <Dimitriye98> Can one
register another mod's block into oredictionary? E.g. make an
oredictionary plugin for a mod?
L2810[22:15:26]
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L2818[22:24:54] <williewillus> if you can
get the object for it, sure :p
L2819[22:25:21] <Dimitriye98> Dammit, I
really wish I knew how to deobf another mod
L2820[22:25:30] <williewillus> use
BON2
L2821[22:25:33] <Dimitriye98> ?
L2822[22:25:36] <williewillus> also,
github down for anyone?
L2823[22:25:46] <Dimitriye98> nope
L2824[22:26:02] <VikeStep> its down for
me
L2826[22:26:43] <williewillus>
deobfuscation tool
L2827[22:26:43] <Giraffestock> bitbucket
masterrace :D
L2828[22:26:45] <Giraffestock> its up for
me btw
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L2831[22:30:17] <williewillus> damn you
network
L2832[22:30:38] <killjoy> I can't connect
either
L2833[22:30:58] <Dimitriye98> github's up
for me
L2835[22:31:23] <killjoy> willie, what's
your isp?
L2836[22:31:57] <williewillus>
timewarner
L2837[22:32:04]
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L2838[22:32:09] <killjoy> Same
L2839[22:32:14] <killjoy> Anyone else
using timewarner?
L2840[22:32:56] <VikeStep> well im from
australia with a completely different telco and have it
L2841[22:33:01] <VikeStep> so that rules
it out
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L2845[22:36:46] <Dimitriye98> Hmm, does
IntelliJ have workspaces?
L2846[22:36:51] <Dimitriye98> It didn't
ask me to set one up
L2847[22:36:55] <Mitchellbrine> yes
L2848[22:37:06] <Mitchellbrine> but it
has projects and subprojects and modules
L2849[22:37:16] <Mitchellbrine> me
killjoy
L2850[22:37:16] <Dimitriye98> How do I
get a multiproject workspace going?
L2851[22:37:34] <Mitchellbrine> You
create a new project
L2852[22:37:36] <Mitchellbrine>
anywhere
L2853[22:37:39] <Dimitriye98> It's easy
with eclipse, but I'm new to intellij
L2854[22:37:40] <Mitchellbrine> and
import modules
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L2856[22:37:55] <Mitchellbrine> When you
do "gradle(w) idea" it creates project and module
L2857[22:37:57] <Mitchellbrine> you can
load either
L2858[22:38:05] <Mitchellbrine> Import
the module into your workspace
L2859[22:38:16] <Dimitriye98> Isn't that
semantically different though? That implies they're multiple
modules for the same project
L2860[22:38:29] <williewillus>
"Project" has a wider meaning in idea
L2861[22:38:29] <Mitchellbrine> What do
you mean?
L2862[22:38:33] <Mitchellbrine> ^^^
L2863[22:38:46] <Dimitriye98> Not
separate projects that I'm working on in the same convenient
place
L2864[22:38:53] <Mitchellbrine> they
are
L2865[22:39:01] <Mitchellbrine> by other
definitions
L2866[22:39:10] <Dimitriye98> ?
L2867[22:39:10] <Mitchellbrine> but a
project (basically) = a workspace in IDEA
L2868[22:39:15] <Mitchellbrine> It's
definition
L2869[22:39:16] <williewillus> in idea
your entire open workspace is one project, and what eclipse users
would call "projects" are modules
L2870[22:39:51] <williewillus> so
multi-mod setup would be one project with multiple modules inside
representing different mods
L2871[22:40:51] <Dimitriye98> ... So if a
module is its own project, why is it called a module :/
L2872[22:41:02] <Mitchellbrine> Project =
workspace
L2873[22:41:15] <Mitchellbrine> Module =
Eclipse definition of Project
L2874[22:41:25] <Mitchellbrine> You got
to wrap your head around the definition
L2875[22:42:16] <Dimitriye98> No, I get
how they map to eachother in a functional sense, just not in a
semantic sense. It sounds like the intent of IDEA's interface is
that each workspace is its own project, unlike eclipse where a
workspace should contain multiple projects
L2876[22:42:34] <williewillus> well they
have differing definitions of "project" in the first
place
L2877[22:42:38] <williewillus> so it
can't be compared
L2878[22:42:42] <Dimitriye98> ?
L2879[22:43:00]
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L2880[22:43:15] <Dimitriye98> I'm talking
the english language definition of project. Buildcraft is a
project, the different jar files are modules.
L2881[22:43:35] <Dimitriye98> Which I
admit, IDEA better semantically represents.
L2882[22:43:48] <williewillus> idk why
they designed it that way but that's their words and definitons
:p
L2883[22:43:55] <Dimitriye98> But then
having multiple mods in the same workspace is going against the
semantics of the IDE
L2884[22:44:01] <Mitchellbrine> mods =
modules
L2885[22:44:01]
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L2886[22:44:05] <Mitchellbrine> ever
think of it that way?
L2887[22:44:10] <Dimitriye98> mods =
modifications
L2888[22:44:15] <Mitchellbrine>
yeah
L2889[22:44:19] <Mitchellbrine> but you
CAN think of it the other way
L2890[22:44:24] <Mitchellbrine> not doing
so makes you closed minded
L2891[22:44:38] <williewillus> all the
mods are "modules" in the composite workspace you've
created
L2892[22:44:47] <Mitchellbrine> ^^^
L2893[22:45:40] <Dimitriye98> It seems
like eclipse and idea have different target audiences :P Eclipse
targets developers who have lots of small projects, while IDEA
targets devs who are working an actual major, consolidated,
project.
L2894[22:45:55] <Mitchellbrine> no
L2895[22:46:03] <Mitchellbrine> IDEA
allows for multi-workspace as well
L2896[22:46:12] <Mitchellbrine> it
doesn't require one big thing to be worked on at a time
L2897[22:46:29] <Mitchellbrine> It HAS
the same sub-"project" capability of Eclipse
L2898[22:46:35] <Mitchellbrine> It just
uses different words
L2899[22:46:43] <williewillus> (and you
can still launch mods separately or together within the same
project, it's nice)
L2900[22:46:52] <Mitchellbrine> I use
it
L2901[22:48:11] <Dimitriye98> So, what
type of project do I create?
L2902[22:48:23] <Mitchellbrine> you
create a project
L2903[22:48:38] <Dimitriye98> So, an
empty project?
L2904[22:48:42] <Mitchellbrine> yes
L2905[22:48:43] <Mitchellbrine> then, you
can create all the mods anywhere (or inside the project's
folder)
L2906[22:48:53] <Mitchellbrine> set them
up with idea
L2907[22:49:00] <Mitchellbrine> and then
go into idea and the project
L2908[22:49:07] <Mitchellbrine> and
import all the .iml files
L2909[22:49:43] <Mitchellbrine> and
THAT'S it
L2910[22:50:19] <Dimitriye98> How do I
import?
L2911[22:50:29] <Mitchellbrine> it's an
option
L2912[22:50:36] <Mitchellbrine> File
-> Import Module
L2913[22:50:55] <Dimitriye98> Not there
:/
L2914[22:51:07] <Mitchellbrine> you are
not using idea
L2915[22:51:15] <Mitchellbrine> it is
there
L2916[22:51:18] <Dimitriye98> I'm in
IntelliJ IDEA CE
L2917[22:51:22] <Mitchellbrine> So am
I
L2918[22:51:26] <Mitchellbrine> and it's
there for me
L2919[22:51:41] <Mitchellbrine> 4th thing
on the dropdown
L2920[22:51:45] <Dimitriye98> Oh, I need
to go to the project structure window
L2921[22:51:53] <Mitchellbrine> no
L2922[22:51:56] <Mitchellbrine> you
don't
L2923[22:52:08] <Mitchellbrine> it's in
the main "File" dropdown
L2924[22:52:35] <Dimitriye98> My first 4
things are "New >" "Open..." "Open
Recent >" "Close Project"
L2925[22:52:42] <Mitchellbrine> O.o
L2926[22:52:49] <Dimitriye98> Project
structure is the 5th thing and gets me a window where I can import
a module
L2927[22:53:07] <Mitchellbrine> wat
L2928[22:53:14] <Mitchellbrine>
okay...
L2929[22:53:15]
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L2930[22:53:20] <Dimitriye98> I mean, I'm
on a mac, but I'd expect them to keep the interface the same...
:/
L2931[22:53:45] <Mitchellbrine>
okay
L2932[22:53:48] <Mitchellbrine> it's in
project structure
L2933[22:53:54] <Mitchellbrine> (it's
changed recently)
L2934[22:54:00] <Dimitriye98> Ah
L2935[22:54:10] <Mitchellbrine> you add
modules in the project structure
L2936[22:54:16] <Mitchellbrine> (I am
using an outdated version)
L2937[22:54:25] <Dimitriye98> Do I add
the iml, the ipr, or the iws
L2938[22:54:32] <Mitchellbrine> iml
L2939[22:54:42] <Dimitriye98> Can I
delete the others?
L2940[22:54:53] <Mitchellbrine> delete
the other modules?
L2941[22:55:05] <Dimitriye98> No, the
.ipr, and the .iws
L2942[22:55:05] <Mitchellbrine> do you
want them?
L2943[22:55:10] <Mitchellbrine> Keep
them
L2944[22:55:24] <Dimitriye98> I'd assume
.ipr is idea project, and iws is idea workspace, or something along
those lines
L2945[22:55:30] <Mitchellbrine>
yeah
L2946[22:57:47] <Dimitriye98> I assume
the .iml is not something you commit to source control?
L2947[22:58:07] <Mitchellbrine> no
L2948[22:58:12] <Mitchellbrine> neither
are the .ipr and .iws
L2949[22:58:35] <Dimitriye98> IDEA can
manage git on a per module basis, right?
L2950[22:59:02] <Mitchellbrine> yes
L2951[22:59:16]
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L2952[22:59:27] <Dimitriye98> Perfect
:D
L2953[22:59:28] <Dimitriye98>
Thanks
L2954[23:00:10] <Dimitriye98> Should I
add the idea files to the project gitignore, or just to my global
gitignore?
L2955[23:00:52] <Mitchellbrine> whatever
you are committing from
L2956[23:01:11] <Mitchellbrine> do *.ipr
*.iml *.iws
L2957[23:01:26] <Dimitriye98> No, I mean,
should they be in the project gitignore, or my computer's global
gitignore.
L2958[23:02:13] <Mitchellbrine>
project
L2959[23:02:21]
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L2960[23:02:22] <Dimitriye98> But github
recommends ide files should be in a global gitignore not project,
so I'll go with that
L2961[23:02:40] <Mitchellbrine>
okay
L2962[23:02:54]
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L2963[23:03:12] <Dimitriye98> Sorry for
asking then disregarding :P shouldn't have asked at all, just
googled
L2964[23:03:55]
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L2965[23:03:55]
MineBot sets mode: +v on bspkrs
L2967[23:04:25] <Dimitriye98> Why not
:P
L2968[23:14:19] <Giraffestock> game is
full D:
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L2970[23:29:36] <Joban> dsfs
L2971[23:30:53]
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L2977[23:37:40] <Sollux-Captor> hia
^_^
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L2980[23:41:50] <Sollux-Captor> what are
people up 2 :D
L2981[23:42:09] <Dimitriye98> Cards
against humanity, but the game is full
L2982[23:42:56] <Sollux-Captor> xD
L2983[23:43:09] <Sollux-Captor> should
totally make a cards against humanity mod
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L2987[23:48:32] <bhi> Hello there.
Looking for some help. I have been struggling with trying to update
my 1.6.4 server to 1.7.10. The end goal would be to update this
Cauldron server eventually to Sponge. I know this is a Forge irc,
so I have tried converting to Forge 1.6.4 and then up to 1.7.10,
but I get the same affect, which is that I have some obvious ID
conflicts. I have Biblioforge lamps replacing all air blocks. This
is an old server that a
L2988[23:48:32] <bhi> bunch of friends
play on and has been upgraded through many versions (I think we
started back in 1.2 or 1.4), but I just can't seem to get this
upgrade to work. Does anyone have experience doing this? Any
suggestions? I would love some help.
L2989[23:48:32] <bhi> Thank you!
L2990[23:49:32] <killjoy> bhi, id
conflicts should be impossible now
L2991[23:49:43] <killjoy> And sponge is
for 1.8
L2992[23:50:25] <williewillus> and id
numbers are automatically assigned in 1.7 now, so i don't know how
exactly it'll be compatibl
L2993[23:50:35] <bhi> It's not a
conflict, it's a problem converting the old ID system in 1.6.4 to
the new in 1.7.10. If I remove Bibliocraft, I have IC2 machine
replacing water
L2994[23:50:48] <williewillus> wat
L2995[23:50:53] <covers1624> oooh
L2996[23:50:59] <killjoy> Have you
considered a world reset?
L2997[23:51:02] <bhi> and ya, I know
Sponge is 1.8, I just mean eventually I'd like to get to that
server, months/year down the road
L2998[23:51:03] <williewillus> nothing
should ever replace vanilla blocks
L2999[23:51:04] <covers1624> th^^
L3000[23:51:07] <williewillus> what mods
do you have?
L3001[23:51:12] <williewillus>
(dragonapi?)
L3002[23:51:24]
⇨ Joins: waterpicker
(~waterpick@waterpicker-pc-144-167-110-174.ddns.ualr.edu)
L3003[23:51:32] <covers1624> did you say
dragonapi?
L3004[23:51:50] <tterrag> what's special
about dragonapi?
L3005[23:51:58] <covers1624> dunno
L3006[23:51:58] <bhi> sry, meant
Bibliocraft up there, not Biblioforge. not sure what dragonapi
is
L3008[23:52:28] <williewillus> it was
just the first one i thought of that was known to have issues
affecting the idmap of vanilla items and blocks
L3009[23:53:07] <williewillus> it's just
strange bc nothing should be affeting the vanilla blocks but you
said literally ALL air blocks became lamps?
L3010[23:53:09] <williewillus> !
L3011[23:53:10] <bhi> as for mods, I have
BiblioCraft, BiblioWoods, BuildCraft, CodeChickenCore, CoFHCore,
MoCreatures, Forestry, ForgeMultipart, GraviSuite, IC2, IronChest,
JAS, MobiusCore, NEI addons, NetherOres, NEI, Opis, StevesCarts2,
Twilight Forest
L3012[23:53:17]
⇦ Quits: SnowDapples (~powered@pD95899CC.dip0.t-ipconnect.de)
(Killed (NickServ (GHOST command used by
SnowDapples_!~powered@p5794C843.dip0.t-ipconnect.de)))
L3013[23:53:23]
⇨ Joins: SnowDapples
(~powered@p5794C843.dip0.t-ipconnect.de)
L3014[23:53:55] <covers1624> i cant
imagine what the TwilightForest looks like... with the broken id
map
L3015[23:53:57] <bhi> yes, all air
blocks. It basically crashes the game. When I remove BiblioCraft, I
can walk around, but many other blocks are incorrect
L3016[23:54:17] <covers1624> have you
considered a world reset?
L3017[23:54:29] <bhi> I have yet to go to
TF, even in the 1.6.4 world. Been waiting to go there until I got
to 1.7.10
L3018[23:55:17] <bhi> Well, not really
(world reset). If you mean start a fresh world... I can get fresh
worlds to work, but as mentioned, it's a map that we've been on for
years, so the primary goal would be to get it updated
L3019[23:56:03] <covers1624> well, fist
off, something is messing with the id map.
L3020[23:56:12] <bhi> Aye
L3021[23:56:25] <williewillus> well you
could manually edit the idmap of the world back to match the 1.6
number ID
L3022[23:56:33] <williewillus> but that
would be painstaking if you have a lot of mods
L3023[23:56:53] <covers1624> use a nbt
editor on the level.dat
L3024[23:56:57] <bhi> yes, and most
likely beyond my capabilities.
L3025[23:58:04] <covers1624> i dont mean
to be a dick but most people in here only offer support to help you
do it not do it for you, so you could learn how to do it. :)
L3026[23:58:07] <bhi> Thanks for your
thoughts on this btw. I can't find much on the net about any
successful world updates from 1.6.4 to 1.7.10
L3027[23:58:09] <williewillus> yeah use
an nbt editor on level.dat->FML->ItemData
L3028[23:58:36] <covers1624> re create
the map in creative?
L3029[23:58:45] <williewillus> meh a 4
year old map
L3030[23:58:52] <williewillus> would
proba bly be difficult to recreate lol
L3031[23:58:56] <bhi> nah, that's cool.
you're not being a dick. I understand that I no one is going to do
it for me (although I'm almost at the point where'd I'd pay
someone)
L3032[23:59:09] <covers1624> haha
lol
L3033[23:59:30] <bhi> To make it even
more difficult, it's a Multiverse map...
L3034[23:59:38] <covers1624> ...
L3035[23:59:54] <williewillus> that
shouldn't make a difference, I don't think
L3036[23:59:58] <covers1624> and the
TForest