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L5[10:33:55] <Forecaster> ?bugs
L6[10:39:46]
<!0§A.pjals>
?bugs
L7[10:40:08] <Forecaster> ?bugs
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L10[10:46:27] <Forecaster> ?bugs
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L13[10:49:22] <Forecaster> ?bugs
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L16[10:50:38] <Forecaster> ?bugs
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L21[10:57:06] <Forecaster> huh
L22[10:57:35] <Forecaster> it's never
initializing the DrinkPotion hook, so the appearance and
consistency entries are never created...
L23[10:57:36] <Forecaster> oO
L24[10:57:57] <Forecaster> ?sip
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L26[10:58:11] <Forecaster> that explains
why that's not working
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L30[11:08:35] <Forecaster> ?sip
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L32[11:09:43] <Forecaster> ...I don't
understand why it's skipping this hook
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L34[11:10:20] <Forecaster> ?hiss This is a
test message isn't it
L35[11:10:20] <ForeBot> Thiss iss a tesst
messssage issn't it
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L40[11:16:05] <Forecaster> there are 74
classes in hooks that extend AbstractListener...
L41[11:16:12] <Forecaster> it says it's
loading 73...
L42[11:16:25] <Forecaster> it's skipping
exactly one and it's the potion class, and I can't tell why
D:
L43[11:17:24] <Forecaster> wtf
L44[11:28:41] <Michiyo> Silent errors are
great <_<
L45[11:28:55] <Michiyo> anything returned
in the reflection that loads them in the main class?
L47[11:34:43] <Forecaster> I added a
counter, it says it's loaded 73 out of 73 hooks
L48[11:35:12] <Forecaster> the reflection
isn't picking up the DrinkPotion hook for some reason
L49[11:36:25] <Forecaster> I haven't done
anything in it that would cause that as far as I can see...
L50[11:36:44] <Forecaster> nor have I
touched any of the loading...
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L53[11:38:53] <Michiyo> OH
L54[11:38:57] <Michiyo> I see why flip is
broken
L55[11:38:58] <Michiyo> lol
L56[11:39:15] <Michiyo> trying to dig in to
find DrinkPotions issue found an unrelated one :P
L57[11:40:00] <Michiyo> There, next build
should "fix" flip
L58[11:41:34] <Forecaster> wellp, it's
confirmed I guess
L59[11:41:54] <Forecaster> printed all the
hooks from getSubTypesOf and DrinkPotion just isn't there...
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L64[11:47:13] <Forecaster> I mean, it works
in the currently deployed version, so it has to be some difference
between that and my dev version
L65[11:47:37] <Michiyo> diff 'em?
L66[11:47:59] <Forecaster> I can see the
changes I've made
L67[11:48:24] <Forecaster> between the git
master and my current
L68[11:48:42] <Forecaster> but like I said,
none of them look like they'd cause this...
L69[11:49:18] <Forecaster> I think I might
have to try rolling the file back and see if it works with the
master version, if not the issue has to be elsewhere
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L72[11:54:28] <Forecaster> ?sip
L73[11:54:28] <ForeBot> You drink a seeping
diamond potion (New!). {user} forgets the location of a great
treasure.
L74[11:54:40] <Forecaster> oh
L75[11:55:01] <Forecaster> well, that was
easier than I thought
L76[11:55:16] <Forecaster> it was the
lambda expressions I was adding to the potion effects
L77[11:55:37] <Forecaster> I just tore that
chunk out of the effects init and it suddenly loads it
L78[11:55:38] <Forecaster> great
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L81[12:00:18] <Forecaster> ?sip
L82[12:00:18] <ForeBot> You drink a sour
ruby potion (New!). A bard starts playing a lute behind {user}
until they eat a pie.
L83[12:00:39] <Forecaster> okay, fixed
that, no lambda expressions as functions, got it
L84[12:00:50] <Forecaster> stuff's still
broken, but at least it's less broken
L86[12:03:01] <Forecaster> the grey is IDEA
saying "hey you can replace this with a lambda
expression", but as it turns out the compiler doesn't like
that at all
L87[12:19:21] <Michiyo> odd..
L88[12:19:46] <Michiyo> Lambda functions
should be fine..
L89[12:19:50] <Michiyo> odd Java
version?
L90[12:21:01] <Forecaster> 1.8.0_251
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L93[12:24:49] *
Forecaster whistles innocently
L94[12:32:05] <Michiyo> Oh.. oh no..
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L96[13:38:48] <Forecaster> ?sip
L97[13:38:48] <ForeBot> You drink a ripe
crimson potion (New!). The next pie {user} eats tastes slightly
less good.
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L100[13:41:28] <Forecaster> ?sip
L101[13:41:28] <ForeBot> You drink a ripe
moonstone potion (New!). It tastes sweet.
L102[13:41:31] <Forecaster> ?sip
L103[13:41:31] <ForeBot> You drink a goopy
rød potion (New!). Wheels are briefly square.
L104[13:41:33] <Forecaster> ?sip
L105[13:41:33] <ForeBot> You drink a
stirring aether potion (New!). you feels a sudden surge of static
electricity.
L106[13:41:40] <Forecaster> nice...
L107[13:41:42] <Forecaster> :|
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L110[13:45:59] <Forecaster> ?sip
L111[13:45:59] <ForeBot> You drink a fiery
dalekanium potion (New!). The bottle turns into a pink spear.
L112[13:46:01] <Forecaster> ?sip
L113[13:46:02] <ForeBot> You drink a
sedimented spice potion (New!). you's hair grows 2 times longer
until they see a bird.
L114[13:46:08] <Forecaster> shoop
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L117[13:48:56] <Forecaster> ?sip
L118[13:48:57] <ForeBot> You drink a
stirring titanium potion (New!). Forecaster's hair glows red until
their next sip of water.
L119[13:49:03] <Forecaster> there we
go
L120[13:49:21] <Forecaster> there we
go
L121[13:49:24] <Forecaster> ?sip
L122[13:49:24] <ForeBot> You drink a runny
blue potion (New!). 5 nearby pebbles suddenly shift slightly in
Forecaster's direction.
L123[13:49:29] <Forecaster> ?sip
L124[13:49:29] <ForeBot> You drink a muddy
copper potion (New!). Forecaster gains some curse.
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L127[13:50:50] <Forecaster> ?sip
L128[13:50:51] <ForeBot> You drink a
gloomy dalekanium potion (New!). A bunch of people in white coats
approach Forecaster. They fail to evade it with a 3 vs DC 12.
L129[13:51:00] <Forecaster> and that's
working again too, nice
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L132[13:52:50] <Forecaster> ?sip
L133[13:52:50] <ForeBot> You drink a
gloopy unobtanium potion (New!). A trapdoor suddenly opens up under
Forecaster! There are spikes at the bottom. They fail to evade it
with a 8 vs DC 15 and takes 1d6 => 6 damage.
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L136[14:18:53] <Forecaster> ?sip
L137[14:18:54] <ForeBot> You drink a slimy
crimson potion (New!). Forecaster barely manages to catch a green
shell that appears in front of them!
L138[14:19:03] <Forecaster>
?shellcount
L139[14:19:03] <ForeBot> Forecaster: You
have 1 Blue Shell, 3 Red Shells, and 4 Green Shells
L140[14:19:15] <Forecaster> I forgot to
check what I had before
L141[14:20:15] <Forecaster> ?sip slimy
crimson potion
L142[14:20:15] <ForeBot> You drink a slimy
crimson potion (New!). Forecaster barely manages to catch a green
shell that appears in front of them!
L143[14:20:24] <Forecaster>
?shellcount
L144[14:20:24] <ForeBot> Forecaster: You
have 1 Blue Shell, 3 Red Shells, and 4 Green Shells
L145[14:20:56] <Michiyo> ?shellcount
L146[14:21:08] <Michiyo> rate
limit..
L147[14:21:14] <Michiyo> should make an
option for those to be per person
L148[14:21:18] <Michiyo> not just
global
L149[14:21:28] <Forecaster> I could do
that
L150[14:21:31] <Michiyo> ?shellcount
L151[14:21:32] <ForeBot> Michiyo: You have
1 Blue Shell, 3 Red Shells, and 5 Green Shells
L152[14:21:48] <Michiyo> ?sip slimy
crimson potion
L153[14:21:49] <ForeBot> You drink a slimy
crimson potion. Michiyo barely manages to catch a green shell that
appears in front of them!
L154[14:21:55] <Michiyo> ?shellcount
L155[14:22:25] <Michiyo> ?shellcount
L156[14:22:29] <Michiyo> damn it lol
L157[14:22:33] <Michiyo> ?shellcount
L158[14:22:33] <ForeBot> Michiyo: You have
1 Blue Shell, 3 Red Shells, and 5 Green Shells
L159[14:22:37] <Forecaster> oh yeah,
you're not an op with my instance, so you don't bypass the
ratelimit
L160[14:23:43] <Forecaster> also that's
not working at all...
L161[14:25:05] <Michiyo> should also maybe
be a one time use or limited use? don't need folks spamming the
hell out of that
L162[14:25:16] <Michiyo> same with the...
ummm other one you posted the code snippit to :P
L163[14:25:27] <Forecaster> ?
L164[14:27:16] <Michiyo> the tonk
one
L165[14:27:42] <Forecaster> it's just the
green shell one right now
L166[14:27:44] <Michiyo> Otherwise folks
are just going to be assholes :P and keep using the potions for
more shells, or to fuck with tonk
L168[14:28:11] <Forecaster> I override the
effect list when testing so there's just the effect I want to
test
L169[14:28:25] <Forecaster> otherwise it's
a pain spamming potion until I get the one I need :P
L170[14:28:36] <Michiyo> lol
L171[14:28:38] <Michiyo> right
L172[14:29:34] <Forecaster> I did this
wrong anyway I realized, with how I've written the effect strings I
need to completely override the message if the effect isn't
supposed to run
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L175[14:31:01] <Forecaster> although I'm
not sure the "new" check works correctly
L176[14:31:30] <Forecaster>
?shellcount
L177[14:31:30] <ForeBot> Forecaster: You
have 1 Blue Shell, 3 Red Shells, and 4 Green Shells
L178[14:31:37] <Forecaster> ?sip slimy
crimson potion
L179[14:31:37] <ForeBot> You drink a slimy
crimson potion (New!). Forecaster barely manages to catch a green
shell that appears in front of them!
L180[14:31:42] <Forecaster>
?shellcount
L181[14:31:43] <ForeBot> Forecaster: You
have 1 Blue Shell, 3 Red Shells, and 4 Green Shells
L182[14:31:47] <Forecaster> ?sip slimy
crimson potion
L183[14:31:47] <ForeBot> You drink a slimy
crimson potion. Forecaster barely manages to catch a green shell
that appears in front of them!
L184[14:31:57] <Forecaster> ...right
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L187[14:53:43] <Forecaster>
?testcommand
L188[14:54:03] <Forecaster> ?sip röd solid
potion
L189[14:54:03] <ForeBot> You drink a solid
röd potion (New!). Forecaster barely manages to catch a green shell
that appears in front of them!
L190[14:54:13] <Forecaster>
?testcommand
L191[14:54:32] <Forecaster> ?sip röd solid
potion
L192[14:54:32] <ForeBot> You drink a solid
röd potion. Forecaster barely manages to catch a green shell that
appears in front of them!
L193[14:54:38] <Forecaster>
?testcommand
L194[14:55:11] <Forecaster> hm
L195[14:55:42] <Forecaster> oh...
L196[14:55:44] <Forecaster> ........
L197[14:55:55] <Forecaster> String action
= "";
L198[14:56:14] <Forecaster> if
(effect.action != null) {
L199[14:56:41] <Forecaster> wait, but then
it should never have shown the actual potion effect
message...
L200[14:56:43] <Forecaster> hmm
L201[14:57:56] <Forecaster> oh wait, that
checks the property of the effect object, not the string,
nevermind...
L202[14:58:08] <Forecaster> it's midnight
and I'm tired shut up
L203[15:00:05] <Michiyo> lol
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L206[15:00:41] <Forecaster> ?sip röd solid
potion
L207[15:00:41] <ForeBot> You drink a solid
röd potion (New!). Forecaster barely manages to catch a green shell
that appears in front of them!
L208[15:00:45] <Forecaster> ?sip röd solid
potion
L209[15:00:45] <ForeBot> You drink a solid
röd potion. Forecaster barely manages to catch a green shell that
appears in front of them!
L210[15:01:25] <Forecaster> ah, it's not
detecting the action at all
L211[15:04:55] <Forecaster> sigh, this is
what happens when you write a set of constructors so they don't
initialize all of the properties...
L212[15:05:14] <Forecaster> don't always
initialize I should say
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L215[15:06:05] <Forecaster> although that
shouldn't affect this effect since it has an action... it should be
not null...
L216[15:06:09] <Forecaster> ?sip röd solid
potion
L217[15:06:10] <ForeBot> You drink a solid
röd potion (New!). Forecaster barely manages to catch a green shell
that appears in front of them!
L218[15:06:12] <Forecaster> ?sip röd solid
potion
L219[15:06:12] <ForeBot> You drink a solid
röd potion. Forecaster barely manages to catch a green shell that
appears in front of them!
L220[15:06:15] <Forecaster> ugh
L221[15:06:34] ⇦
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L223[15:08:52] <Forecaster> ?sip röd solid
potion
L224[15:08:58] <Forecaster> and
exception
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L226[15:09:29] <Forecaster> okay, so
action is null for some reason
L227[15:11:49] <Forecaster> I found the
issue I think...
L228[15:12:00]
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L229[15:12:34] <Forecaster> when the
potion is not new it doesn't use the EffectEntry from the array
directly, it actually creates a new instance, and that instance
didn't include the action from the old instance because I forgot
about that bit
L230[15:12:38] <Forecaster> ?sip röd solid
potion
L231[15:12:43] <Forecaster> and npe
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L234[15:18:43] <Forecaster> ?sip röd solid
potion
L235[15:18:44] <ForeBot> You drink a solid
röd potion (New!). Forecaster barely manages to catch a green shell
that appears in front of them!
L236[15:18:48] <Forecaster> ?sip röd solid
potion
L237[15:18:48] <ForeBot> You drink a solid
röd potion. It tastes kinda weird and nothing seems to
happen...
L238[15:18:55] <Forecaster> there we
go
L239[15:20:40] <Michiyo> nice
L240[15:21:07] <Forecaster>
?shellcount
L241[15:21:07] <ForeBot> Forecaster: You
have 1 Blue Shell, 3 Red Shells, and 5 Green Shells
L242[15:21:11] <Forecaster> ?sip
L243[15:21:11] <ForeBot> You drink a muddy
aqua potion (New!). Forecaster barely manages to catch a green
shell that appears in front of them!
L244[15:21:14] <Forecaster>
?shellcount
L245[15:21:15] <ForeBot> Forecaster: You
have 1 Blue Shell, 3 Red Shells, and 6 Green Shells
L246[15:21:29] <Forecaster> and now it's
actually executing the action as well :P
L247[15:22:13] <Forecaster> ?choose finish
you up and then go to bed or go to bed now and finish
tomorrow
L248[15:22:14] <ForeBot> Forecaster:
You'll want to go with "go to bed now and finish
tomorrow".
L249[15:22:20] <Forecaster> sigh,
fine
L250[15:22:24] <Michiyo> lol
L251[15:22:27] ⇦
Quits: ForeBot
(ForeBot!~ForeBot@81-226-25-175-no600.tbcn.telia.com) (Client
Quit)
L252[15:22:33] <Michiyo> You *COULD* just
ignore the bot
L253[15:22:35] <Michiyo> just sayin.
L254[15:22:40] <Michiyo> I mean.. I
wouldn't
L255[15:22:45] <Michiyo> but *YOU*
could.
L256[15:22:46] <Forecaster> what, how?
pretty sure that's impossible