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L1[01:55:14] ⇨
Joins: rapscallions
(rapscallions!~faerie@dynamic-138-255-34-226.linet.net.br)
L2[06:58:53] ⇦
Quits: rapscallions
(rapscallions!~faerie@dynamic-138-255-34-226.linet.net.br) (Ping
timeout: 190 seconds)
L3[15:20:21] ⇨
Joins: Amanda
(Amanda!~quassel@c-73-165-85-199.hsd1.pa.comcast.net)
L4[16:16:37] ⇨
Joins: AmandaBot
(AmandaBot!~AmandaBot@c-73-165-85-199.hsd1.pa.comcast.net)
L5[16:17:14] <Amanda> *give AmandaBot AN
item
L6[16:17:15] *
AmandaBot accepts the item and adds it to her
inventory
L7[16:17:19] <Amanda> *give AmandaBot
Another item
L8[16:17:20] *
AmandaBot accepts Another item and adds it to her
inventory
L9[16:17:30] <Amanda> *shell
@Forecaster
L10[16:17:31] <AmandaBot> Amanda found
nothing to load into the shell...
L11[16:17:59] ⇦
Quits: AmandaBot
(AmandaBot!~AmandaBot@c-73-165-85-199.hsd1.pa.comcast.net) (Client
Quit)
L12[16:18:19] ⇨
Joins: AmandaBot
(AmandaBot!~AmandaBot@c-73-165-85-199.hsd1.pa.comcast.net)
L13[16:18:35] <Amanda> *shell @Forecaster
again
L14[16:18:35] <AmandaBot> [ Amanda found
nothing to load into the shell... ]
L15[16:18:50] <Amanda> *inv add A testing
database
L16[16:18:52] *
AmandaBot summons 'A testing database' and adds to her inventory.
This seems very sturdy.
L17[16:18:58] <Amanda> *inv list
L18[16:18:58] <AmandaBot> Amanda: Here's my
inventory: null
L19[16:19:03] <Amanda> *inv count
L20[16:19:03] <AmandaBot> The inventory
contains 1 items.
L21[16:19:19] <Amanda> *inv add Inari's
soul
L22[16:19:20] *
AmandaBot summons 'Inari's soul' and adds to her inventory. I could
get some good swings in with this.
L23[16:19:29] <Amanda> *inv count
L24[16:19:29] <AmandaBot> The inventory
contains 2 items.
L25[16:19:42] <Amanda> *shell The
database
L26[16:19:42] <AmandaBot> [ Amanda loads A
testing database into a shell and fires it. It strikes the ground
near The database, MichiBot, and Spock. They take 1d6 => 4, 1d6
=> 5, and 1d6 => 2 splash damage respectively. ]
L27[16:22:03] <Amanda> *bap Cake
L28[16:22:04] <AmandaBot> [ Amanda baps
Cake with Inari's soul! ]
L29[16:22:11] <Amanda> *zap cake
L30[16:22:11] <AmandaBot> [ Amanda zaps
cake using Inari's soul as a conductor for 1d6 => 4 damage!
]
L31[16:22:17] <Amanda> *zap cake with
socks
L32[16:22:17] <AmandaBot> [ Amanda zaps
cake using socks as a conductor for 1d6 => 2 damage! ]
L33[16:22:23] <Amanda> *zap
L34[16:22:23] <AmandaBot> [ Amanda makes
some sparks ]
L35[16:23:04]
<Forecaster>
Why do we need those extra characters exactly
L36[16:23:52] <Amanda> *bonk extra
characters
L37[16:23:53] <AmandaBot> [ Amanda bonks
extra characters on the head with Inari's soul for 1d4 => 3
damage! ]
L38[16:24:10] <Amanda> *slap clarity
L39[16:24:10] <AmandaBot> [ Amanda is
slapping clarity with Inari's soul for 1d4 => 4 damage! ]
L40[16:24:18] <Amanda> Any other commands
in that area?
L41[16:24:42]
<Forecaster>
What's unclear about the text
L42[16:24:57] <Amanda> @Forecaster
sendWorldAction is meant to be like a sendAction, but for stuff
that MichiBot isn't doing herself, but would otherwise be a
action
L43[16:25:22]
<Forecaster>
I think a regular message is fine
L44[16:27:44] <Amanda> I picked up `[ foo
bar baz ]` from #xkcd years and years ago. I figured it'd work for
this instance.
L45[16:28:17]
<Forecaster>
I just don't think it's necessary, and some messages are long
enough as it is
L46[16:28:26] <Amanda> It's 4
characters.
L47[16:28:43] <Amanda> It's less than what
many of these used to do, sendAction
L48[16:28:57] <Amanda> ( Well, 6 characters
)
L49[16:29:02] <Amanda> It italicises
it
L50[16:29:06]
<Forecaster>
I'm aware
L51[16:31:39] <Amanda> *restart
L53[16:32:26] ⇦
Quits: AmandaBot
(AmandaBot!~AmandaBot@c-73-165-85-199.hsd1.pa.comcast.net)
()
L54[16:43:53] ⇦
Quits: CompanionCube (CompanionCube!znc@thonk.9net.org) (Ping
timeout: 190 seconds)
L55[17:19:02] ⇨
Joins: CompanionCube
(CompanionCube!znc@thonk.9net.org)