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L1[01:08:38] ⇨
Joins: Michiyo (~Michiyo@lynx.afterlifelochie.net)
L2[01:08:58] ⇨
Joins: AfterLifeLochie
(~neko@i.am.afterlifelochie.net)
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Joins: allochie (~neko@i.am.afterlifelochie.net)
L6[01:10:46]
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L7[01:16:00] <Not-277b> [
LanteaCraft]
AfterLifeLochie labeled issue
#366: LC-14 Gate only forms in south direction
-
http://git.io/vq5qr</span>
L8[01:16:02]
<Not-277b> [LanteaCraft]
AfterLifeLochie unlabeled issue
#366: LC-14 Gate only forms in
south direction - http://git.io/vq5qr</span>
L9[01:16:32]
<Not-277b> [LanteaCraft]
AfterLifeLochie commented on issue
#366: LC-14 Gate only forms in
south direction - http://git.io/vEgyf</span>
L10[01:23:18]
<Not-277b> [LanteaCraft]
AfterLifeLochie pushed
1 commit to master [+0/-0/±1] http://git.io/vEgyd</span>
L11[01:23:19]
<Not-277b> [LanteaCraft]
AfterLifeLochie 0be420f - Fix issue where Matrix3.mul doesn't
actually return abs(cmp), #366.
L12[01:23:48] <Not-277b> [
LanteaCraft]
AfterLifeLochie commented on issue
#366: LC-14 Gate only forms in
south direction -
http://git.io/vEgyx</span>
L13[01:23:50]
<Not-277b> [LanteaCraft]
AfterLifeLochie closed issue
#366: LC-14 Gate only forms in
south direction - http://git.io/vq5qr</span>
L14[01:43:42]
<Not-277b> [LanteaCraft]
AfterLifeLochie commented on issue
#303: Decor blocks + crescent
hammer (TE) (build 70) - http://git.io/vEg9b</span>
L15[01:44:16]
<Not-277b> [LanteaCraft]
AfterLifeLochie commented on issue
#332: Enhancement: Clear DHD state
- http://git.io/vEg9p</span>
L16[01:53:12]
<Not-277b> [LanteaCraft]
AfterLifeLochie pushed
1 commit to master [+0/-0/±4] http://git.io/vEgQI</span>
L17[01:53:14]
<Not-277b> [LanteaCraft]
AfterLifeLochie 620196d - Fix some of the computer integration
stuff, issue #349.
L18[01:57:56] <Not-277b> [
LanteaCraft]
AfterLifeLochie commented on issue
#349: some more computercraft
functions/events and a other thing -
http://git.io/vEgQ4</span>
L19[01:58:18]
<Not-277b> [LanteaCraft]
AfterLifeLochie unlabeled issue
#349: some more computercraft
functions/events and a other thing - http://git.io/vtgvU</span>
L20[01:59:40]
<Not-277b> [LanteaCraft]
AfterLifeLochie commented on issue
#342: Enhancement: Signals through
Stargates. - http://git.io/vEgQo</span>
L21[02:00:42]
<Not-277b> [LanteaCraft]
AfterLifeLochie commented on issue
#346: DHD address adapts size -
http://git.io/vEgQ9</span>
L22[02:03:07]
<Not-277b> [LanteaCraft]
AfterLifeLochie commented on issue
#368: Update de_DE.lang -
http://git.io/vEg7Z</span>
L23[02:03:25]
<Not-277b> [LanteaCraft]
AfterLifeLochie closed pull
request #392: Fix localization
entries. - http://git.io/v8kWX</span>
L24[02:03:26]
<Not-277b> [LanteaCraft]
AfterLifeLochie pushed
2 commits to master [+0/-0/±2] http://git.io/vEg78</span>
L25[02:03:28]
<Not-277b> [LanteaCraft]
Cronosus 43b8f20 - Fix localization
entries.
L26[02:03:29] <Not-277b> [
LanteaCraft]
AfterLifeLochie 6804b60 - Merge pull request #392 from
Cronosus/patch-17 Fix localization entries.
L27[02:03:31] <Not-277b> [
LanteaCraft]
AfterLifeLochie commented on issue
#392: Fix localization entries. -
http://git.io/vEg74</span>
L28[02:04:10]
<Not-277b> [LanteaCraft]
AfterLifeLochie labeled pull
request #368: Update de_DE.lang -
http://git.io/vqbla</span>
L29[02:07:17]
<PCL-Jenkins> Starting build #16 for job
LanteaCraft-Experimental (previous build: SUCCESS)
L30[02:08:36] <Not-277b> [
LanteaCraft]
Timmy94W commented on issue
#368: Update de_DE.lang -
http://git.io/vEg7x</span>
L32[02:10:19] <PCL-Jenkins> *
AfterLifeLochie: Start attacking more beam rendering jazz.
L33[02:10:20] <PCL-Jenkins> *
AfterLifeLochie: Adding framework for portable DHD's, these need
textures though.
L34[02:10:20] <PCL-Jenkins> *
AfterLifeLochie: Fix for a bug where surface stargate generation
paints illegal metadata
L35[02:10:21] <PCL-Jenkins> *
AfterLifeLochie: Tweak beam rendering so it both works properly and
scales right now.
L36[02:10:21] <PCL-Jenkins> *
AfterLifeLochie: Start adding projectile stuff.
L37[02:10:22] <Not-277b> [
LanteaCraft]
AfterLifeLochie commented on issue
#368: Update de_DE.lang -
http://git.io/vEg5t</span>
L38[02:10:22]
<PCL-Jenkins> * AfterLifeLochie: Fix broken obelisk itemstack
names, issue #376.
L39[02:10:22] <PCL-Jenkins> *
AfterLifeLochie: Disallow connect(char) from accepting glyphs not
in charset, issue #371.
L40[02:10:23] <PCL-Jenkins> *
AfterLifeLochie: Beam and entity bits I never committed, because
I'm a bad person.
L41[02:10:23] <PCL-Jenkins> *
AfterLifeLochie: Try adding missing setHardness( 10 ) call, issue
#303.
L42[02:10:24] <PCL-Jenkins> *
AfterLifeLochie: If openConnection doesn't return, don't fire
callbacks. Issue #374.
L43[02:10:24] <PCL-Jenkins> *
AfterLifeLochie: Patch for issue #377.
L44[02:10:25] <PCL-Jenkins> *
AfterLifeLochie: Rendering and network fixes.
L45[02:10:25] <PCL-Jenkins> *
AfterLifeLochie: Fix localization entries.
L46[02:10:26] <PCL-Jenkins> *
AfterLifeLochie: Cleanup StargateManager.
L47[02:10:26] <PCL-Jenkins> *
AfterLifeLochie: Lots of heavy lifting for entity support.
L48[02:10:27] <PCL-Jenkins> * cronosus: Fix
localization entries.
L49[02:10:27] <PCL-Jenkins> *
AfterLifeLochie: Workaround for issue #394.
L50[02:10:28] <PCL-Jenkins> *
AfterLifeLochie: Fix issue where Matrix3.mul doesn't actually
return abs(cmp), #366.
L51[02:10:28] <PCL-Jenkins> *
AfterLifeLochie: Fix some of the computer integration stuff, issue
#349.
L52[02:10:41] <AfterLifeLochie> OH LORD I
FORGOT THE PAIN
L53[02:15:12] <Not-277b> [
LanteaCraft]
Timmy94W commented on issue
#368: Update de_DE.lang -
http://git.io/vEg5P</span>
L54[02:16:37]
<Not-277b> [LanteaCraft]
AfterLifeLochie commented on issue
#368: Update de_DE.lang -
http://git.io/vEg5x</span>
L55[02:21:46]
<Not-277b> [LanteaCraft]
Timmy94W commented on issue
#368: Update de_DE.lang -
http://git.io/vEgd7</span>
L56[02:24:51]
<Not-277b> [LanteaCraft]
AfterLifeLochie commented on issue
#368: Update de_DE.lang -
http://git.io/vEgFY</span>
L57[02:27:35]
<Not-277b> [LanteaCraft]
Timmy94W commented on issue
#368: Update de_DE.lang -
http://git.io/vEgF0</span>
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L61[04:30:33] <Not-277b> [
LanteaCraft]
lieven121 commented on issue
#349: some more computercraft functions/events
and a other thing -
http://git.io/vE2mE</span>
L62[04:46:11]
<Not-277b> [LanteaCraft]
lieven121 opened issue
#395: the beam doesn't reach the
top ring and apparently you can make the the platform out of
anything - http://git.io/vE2OF</span>
L63[04:46:34]
<Not-277b> [LanteaCraft]
AfterLifeLochie commented on issue
#349: some more computercraft
functions/events and a other thing - http://git.io/vE2ON</span>
L64[04:48:53]
<Not-277b> [LanteaCraft]
AfterLifeLochie commented on issue
#395: the beam doesn't reach the
top ring and apparently you can make the the platform out of
anything - http://git.io/vE23s</span>
L65[04:48:59]
<Not-277b> [LanteaCraft]
AfterLifeLochie labeled issue
#395: the beam doesn't reach the
top ring and apparently you can make the the platform out of
anything - http://git.io/vE2OF</span>
L66[04:49:01]
<Not-277b> [LanteaCraft]
AfterLifeLochie labeled issue
#395: the beam doesn't reach the
top ring and apparently you can make the the platform out of
anything - http://git.io/vE2OF</span>
L67[07:20:38]
<Not-277b> [LanteaCraft]
Timmy94W opened issue #396: Can't dial with 7 symbols - http://git.io/vE2w5</span>
L68[07:46:45]
<Mimiru> lol, oh damn
L69[07:47:07] <Mimiru> See this is what
happens when I get a J O B and have to be asleep at reasonable
times, I miss the fun
L70[08:03:34] <cloakable> haha
L71[08:06:50] <cloakable> How usable in the
experimental version right now?
L72[08:13:09] <Mimiru> Fairly
L73[08:13:20] <Mimiru> it's not near as
polished, but the core is there...
L74[08:23:59] <cloakable> I may have to add
into the experimental version of my pack then
L75[08:24:54] <cloakable> I've got
minetweaker to allow me to add crafting recipes, anyhow
L76[08:26:24] <cloakable> Oh wow, 24.84MB?
:o
L77[08:26:32] <cloakable> Um
L78[08:28:28] <cloakable> That's going to
expand my modpack size quite a bit when I remove SGCraft
>.>
L79[08:29:57] <cloakable> (915K ->
25M)
L80[08:32:45] <Mimiru> lol... well the 128x
textures are still bundled in it..
L81[08:33:09] <Mimiru> you can strip out
the high res textures iirc there is no way to enable them in the
config ATM anyway
L82[08:33:17] <Mimiru> I think they default
to the 32's...
L83[08:33:20] <Mimiru> I *think*
L84[08:34:45] <cloakable> Ahhh
L85[08:36:23] <cloakable> I will wait for
confirmation before blundering around inside the jar with ark
:D
L86[08:37:11] <cloakable> Don't want to
make the pack any more painful than it already is <.<
L87[08:39:09] <Mimiru> well, I know you can
nuke the 128 and 64s
L88[08:40:13] <Mimiru> they're scattered
around in \assets\pcl_lc\textures\WHATEVER\*size*\
L89[08:40:21] <Mimiru> err my bad
L90[08:40:30] <Mimiru>
\WHATEVER\name_SIZE.png
L91[08:40:39] <Mimiru> so you can just
delete the _64 and _128's
L92[08:41:54] <Mimiru> If I had thought...
when I did all of the multi res stuff, I would have split them off
into sub folders
L93[08:41:55] <Mimiru> but....
L94[08:41:59] <Mimiru> I didn't think about
it
L95[08:42:31] <cloakable> Something
interesting would have been splitting into sub-jars >.>
L96[08:42:39] <Mimiru> That IS the
plan.
L97[08:42:41] <Mimiru> I think
L98[08:42:43] <Mimiru> still.
L99[08:42:45] <Mimiru> but...
L100[08:44:07] <Mimiru> The plan at one
point was to ship the x16's
L101[08:44:22] <Mimiru> and if you
switched to anything else our dep loader would grab the
assets
L102[08:45:09] <Mimiru> Oh... if something
ONLY has a 128.. I wouldn't delete it, I'm looking at you
tileentity lantean_glass_128
L103[08:45:10] <Mimiru> heh
L104[08:46:01] <Mimiru> I also want to
stab our damn texture guy for the \items\ directory
L105[08:46:07] <Mimiru> so much shit in
here that we may never fucking use
L106[08:46:14] <Mimiru> but he just HAD to
commit it
L107[08:47:30] <Mimiru> I've got mine down
to 11 mb lol
L108[08:47:51] <Mimiru> It's not the
unstable...
L109[08:48:32] <Mimiru> 6.3 mb
L110[08:53:55] <cloakable> hah
L111[08:54:00] <cloakable> *heh
L112[09:01:58] <cloakable> Okay, I'm going
to hold off LanteaCraft until the sub-jar thing works out. xD
L113[09:03:44] <Mimiru> Well, I have no
idea if/when that will actually happen
L114[09:03:50] <Mimiru> I'm not really an
active dev anymore
L115[09:04:05] <cloakable> I ran through
the zip and deleted everything _64 and _128
L116[09:04:59] <cloakable> And therefore
may have broken one or more things. :D
L117[09:05:14] <Mimiru> lol
L118[09:05:20] <Mimiru> Yeah.. it is a bit
of a mess.
L119[09:06:36] <Mimiru> I bought the
newest Humble Bundle and gave wifey my FFXIV Code Got on the
subreddit and someone gave me a code so now were playin together
^_^
L121[09:06:58] <cloakable> :D
L122[09:07:57] <cloakable> So I'll keep
SGCraft in for now until LC stops being a mess :P I'll watch with
interest though!
L123[10:02:13]
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L124[10:15:21] <Not-277b> [
LanteaCraft]
Cronosus commented on issue
#303: Decor blocks + crescent hammer (TE)
(build 70) -
http://git.io/vEaLb</span>
L125[11:21:25] <Not-277b> [LanteaCraft] Cronosus opened pull request #397: Fix missing hardness - http://git.io/vEalR</span>
L126[11:21:30] <Not-277b> [LanteaCraft] Cronosus opened pull request #398: Fix missing hardness - http://git.io/vEalE</span>
L127[11:23:52] <Not-277b> [LanteaCraft] Cronosus opened pull request #399: Fix missing hardness - http://git.io/vEa8v</span>
L128[11:25:15] <Not-277b> [LanteaCraft] Cronosus opened pull request #400: Fix missing hardness - http://git.io/vEa8Y</span>
L129[11:26:47] <Not-277b> [LanteaCraft] Cronosus opened pull request #401: Fix missing hardness - http://git.io/vEa8B</span>
L130[11:28:04] <Mimiru> ¬_¬
L131[11:28:19] <Mimiru> Why couldn't that
have been one PR...?
L132[11:28:44] <Not-277b> [
LanteaCraft]
Cronosus synchronize pull request
#400: Fix missing hardness -
http://git.io/vEa8Y</span>
L133[11:29:11] <Not-277b> [LanteaCraft] Cronosus synchronize pull request #399: Fix missing hardness - http://git.io/vEa8v</span>
L134[11:30:06] <Not-277b> [LanteaCraft] Cronosus synchronize pull request #397: Fix missing hardness - http://git.io/vEalR</span>
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L137[14:11:46] <Not-277b> [
LanteaCraft]
V497Vesper opened issue
#402: cannot create transport rings in MC
version 1.7.10 -
http://git.io/vEapK</span>
L138[14:15:22] <Not-277b> [LanteaCraft] CaitlynMainer labeled issue #402: cannot create transport rings in MC
version 1.7.10 - http://git.io/vEapK</span>
L139[14:15:23] <Not-277b> [LanteaCraft] CaitlynMainer commented on issue #402: cannot create transport rings in MC
version 1.7.10 - http://git.io/vEahs</span>
L140[14:15:25] <Not-277b> [LanteaCraft] CaitlynMainer closed issue #402: cannot create transport rings in MC
version 1.7.10 - http://git.io/vEapK</span>
L141[14:17:16] <Not-277b> [LanteaCraft] CaitlynMainer commented on issue #401: Fix missing hardness - http://git.io/vEahr</span>
L142[15:47:38] <Not-277b> [LanteaCraft] Cronosus commented on issue #401: Fix missing hardness - http://git.io/vEVZ5</span>
L143[17:51:35] <Not-277b> [LanteaCraft] AfterLifeLochie commented on issue
#396: Can't dial with 7 symbols -
http://git.io/vEVwc</span>
L144[17:51:36] <Not-277b> [LanteaCraft] AfterLifeLochie closed issue #396: Can't dial with 7 symbols - http://git.io/vE2w5</span>
L145[17:51:59] <AfterLifeLochie>
cloakable: I was working on a resource management system for
Minecraft (-mods), but it didn't gain any traction
L146[17:52:07] <AfterLifeLochie> Despite
the obvious benefits of using on-disk resource caching
L147[17:53:46] <AfterLifeLochie> Mimiru:
someone didn't read the license. :p
L148[17:54:03] <Not-277b> [
LanteaCraft]
AfterLifeLochie closed pull request
#397: Fix missing hardness -
http://git.io/vEalR</span>
L149[17:54:04] <Not-277b> [LanteaCraft] AfterLifeLochie closed pull request
#400: Fix missing hardness -
http://git.io/vEa8Y</span>
L150[17:54:06] <Not-277b> [LanteaCraft] AfterLifeLochie closed pull request
#399: Fix missing hardness -
http://git.io/vEa8v</span>
L151[17:54:07] <Not-277b> [LanteaCraft] AfterLifeLochie closed pull request
#401: Fix missing hardness -
http://git.io/vEa8B</span>
L152[17:54:09] <Not-277b> [LanteaCraft] AfterLifeLochie closed pull request
#398: Fix missing hardness -
http://git.io/vEalE</span>
L153[17:56:34] <Not-277b> [LanteaCraft] AfterLifeLochie commented on issue
#401: Fix missing hardness -
http://git.io/vEVw1</span>
L154[18:03:22] <cloakable>
heh
L156[18:12:24] <AfterLifeLochie> hard to
imagine I did this two years ago.
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