<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:33:52] ***
Cranium is now known as Cranium[Away]
L2[00:53:18] ⇦
Quits: Lyqyd (~quassel@184-100-251-141.ptld.qwest.net) (Remote host
closed the connection)
L3[01:11:48] <Not-e37a> [
LanteaCraft]
AfterLifeLochie pushed
2 commits to
master [+247/-0/±6]
http://git.io/vq4Sq</span>
L4[01:11:49]
<Not-e37a> [LanteaCraft]
AfterLifeLochie 8ae3611 - Re-add COFH and IC2
API's.
L5[01:11:51] <Not-e37a> [
LanteaCraft]
AfterLifeLochie c4dc3a3 - Re-add braziers and obelisks, fix
rendering for them. Fix problems with entityfx rendering,
too.
L6[01:13:09] <PCL-Jenkins> Starting build
#11 for job LanteaCraft-Experimental (previous build:
SUCCESS)
L8[01:14:43] <PCL-Jenkins> * Kodos-Atoz:
Update IStargateAccess.java
L9[01:14:44] <PCL-Jenkins>
* AfterLifeLochie: Re-add OC driver code. This will
need testing by someone who knows OC.
L10[01:14:44] <PCL-Jenkins> *
AfterLifeLochie: Note to self: don't merge @Kodos-Atoz 's pulls
without checking they
L11[01:14:45] <PCL-Jenkins> *
AfterLifeLochie: ... and again.
L12[01:14:45] <PCL-Jenkins> *
AfterLifeLochie: Add Frame block + item + tile.
L13[01:14:46] <PCL-Jenkins> *
AfterLifeLochie: Enable it.
L14[01:14:46] <PCL-Jenkins> *
AfterLifeLochie: Tweak StructureConfiguration to support null
rotations.
L15[01:14:47] <PCL-Jenkins> *
AfterLifeLochie: Add transport ring multi-block goodness.
L16[01:14:47] <PCL-Jenkins> *
AfterLifeLochie: Add the bulk of the Transport ring logic.
L17[01:14:48] <PCL-Jenkins> *
AfterLifeLochie: Register ring transport state packets.
L18[01:14:48] <PCL-Jenkins> *
AfterLifeLochie: Fix for issue #345 - don't check if the block is a
normal cube; we
L19[01:14:49] <PCL-Jenkins> *
AfterLifeLochie: Change around logging and core-mod stuff to make
it slightly more
L20[01:14:49] <PCL-Jenkins> *
AfterLifeLochie: Fix oververbose recipe management.
L21[01:14:50] <PCL-Jenkins> *
AfterLifeLochie: Network encapsulation is tricky stuff.
L22[01:14:50] <PCL-Jenkins> *
AfterLifeLochie: Shuffle around rendering prefabs/fabs
L23[01:14:51] <PCL-Jenkins> *
AfterLifeLochie: Start transport ring rendering.
L24[01:14:51] <PCL-Jenkins> *
AfterLifeLochie: Implement base transporter ring batch
rendering
L25[01:14:52] <PCL-Jenkins> *
AfterLifeLochie: Add transport ring movement animation
L26[01:14:52] <PCL-Jenkins> *
AfterLifeLochie: Tweak around the majority of the render-state
passing for blocks and
L27[01:14:53] <PCL-Jenkins> *
AfterLifeLochie: Fix bug where receiver gate can close connection,
issue #348.
L28[01:14:53] <PCL-Jenkins> *
AfterLifeLochie: Enable skinning. Add some other missing bits of
logic too.
L29[01:14:54] <PCL-Jenkins> *
AfterLifeLochie: Making a mess, because why not?
L30[01:14:54] <PCL-Jenkins> *
AfterLifeLochie: Reimplement class-based merging, this time do it
safely-ish.
L31[01:14:55] <PCL-Jenkins> *
AfterLifeLochie: Add interface inspector framework.
L32[01:14:55] <PCL-Jenkins> *
AfterLifeLochie: Fix woopsies.
L33[01:14:56] <PCL-Jenkins> *
AfterLifeLochie: Updated class merging and introspection
engine.
L34[01:14:56] <PCL-Jenkins> *
AfterLifeLochie: Add class cacher.
L35[01:14:57] <PCL-Jenkins> *
AfterLifeLochie: Add merge compilers.
L36[01:14:57] <PCL-Jenkins> *
AfterLifeLochie: Add new networking framework and profiling
system.
L37[01:14:58] <PCL-Jenkins> *
AfterLifeLochie: Fix tracing not showing proper labels due to the
way stack traces are
L38[01:14:58] <PCL-Jenkins> *
AfterLifeLochie: Big network restructure. Make way for inter-server
communications and
L39[01:14:59] <PCL-Jenkins> *
AfterLifeLochie: Add envelope unpacking and cryptographic checking
on envelopes to
L40[01:14:59] <PCL-Jenkins> *
AfterLifeLochie: Re-arrange some handling of handshakes and data
transfers.
L41[01:15:00] <PCL-Jenkins> *
AfterLifeLochie: More network restructures.
L42[01:15:00] <PCL-Jenkins> *
AfterLifeLochie: Fix a concurrency bug.
L43[01:15:01] <PCL-Jenkins> *
AfterLifeLochie: Implement transporter rings.
L44[01:15:01] <PCL-Jenkins> *
AfterLifeLochie: Fix some filenames.
L45[01:15:02] <PCL-Jenkins> *
AfterLifeLochie: Fix localization entries.
L46[01:15:03] <PCL-Jenkins> *
AfterLifeLochie: Fix transport rings and doors. They work
now.
L47[01:15:03] <PCL-Jenkins> *
AfterLifeLochie: Stargates will hang up if broken.
L48[01:15:04] <PCL-Jenkins> *
AfterLifeLochie: Clean up recipes a bit.
L49[01:15:04] <PCL-Jenkins> *
AfterLifeLochie: Re-add COFH and IC2 API's.
L50[01:15:05] <PCL-Jenkins> *
AfterLifeLochie: Re-add braziers and obelisks, fix rendering for
them. Fix problems with
L51[01:15:48] <Mimiru> o_O
L52[01:16:27] <Not-e37a> [
LanteaCraft]
AfterLifeLochie pushed
1 commit to
master [+0/-0/±3]
http://git.io/vq4Sp</span>
L53[01:16:29]
<Not-e37a> [LanteaCraft]
AfterLifeLochie 71c1f83 - Goddamit, imports,
please.
L54[01:16:38] <PCL-Jenkins> Starting build
#12 for job LanteaCraft-Experimental (previous build: FAILURE --
last SUCCESS #10 11 days ago)
L55[01:17:36] <PCL-Jenkins> Yippee, build
fixed!
L57[01:17:37] <PCL-Jenkins>
AfterLifeLochie: Goddamit, imports, please.
L58[01:23:52] <Mimiru> \o/
L59[01:32:17] ⇦
Quits: awweaver|2
(~awweaver@pool-108-19-180-23.dllstx.fios.verizon.net) (Read error:
Connection reset by peer)
L60[01:32:26] ⇨
Joins: awweaver
(~awweaver@pool-108-19-180-23.dllstx.fios.verizon.net)
L61[01:48:38] ⇦
Quits: Tahg (~Tahg@pool-96-237-111-105.bstnma.fios.verizon.net)
(Ping timeout: 378 seconds)
L62[01:53:44] ⇦
Quits: awweaver
(~awweaver@pool-108-19-180-23.dllstx.fios.verizon.net) (Read error:
Connection reset by peer)
L63[03:09:49] ⇨
Joins: Tahg
(~Tahg@pool-96-237-111-105.bstnma.fios.verizon.net)
L64[09:14:37] ***
Banane9|Off is now known as Banane9
L65[10:22:27] ***
Cranium[Away] is now known as Cranium
L66[11:50:51] ⇨
Joins: awweaver
(~awweaver@pool-108-19-180-23.dllstx.fios.verizon.net)
L68[12:36:36]
<Not-e37a> [LanteaCraft]
lieven121 opened issue
#356: gates only check if the
chervon blocks are in place - http://git.io/vqEh8</span>
L69[13:43:01] ⇨
Joins: Vaht
(~Tahg@pool-96-237-111-105.bstnma.fios.verizon.net)
L70[13:48:35] ⇦
Quits: Tahg (~Tahg@pool-96-237-111-105.bstnma.fios.verizon.net)
(Ping timeout: 378 seconds)
L71[14:05:10] ⇦
Quits: awweaver
(~awweaver@pool-108-19-180-23.dllstx.fios.verizon.net) (Read error:
Connection reset by peer)
L72[14:05:26] ⇨
Joins: awweaver
(~awweaver@pool-108-19-180-23.dllstx.fios.verizon.net)
L73[14:05:31] ⇨
Joins: Tahgtahv
(~Tahg@pool-96-237-111-105.bstnma.fios.verizon.net)
L74[14:11:08] ⇦
Quits: Vaht (~Tahg@pool-96-237-111-105.bstnma.fios.verizon.net)
(Ping timeout: 378 seconds)
L75[15:53:34] ***
Banane9 is now known as Banane9|Off
L76[17:22:34] <Not-e37a> [
LanteaCraft]
AfterLifeLochie labeled issue
#356: gates only check if the chervon blocks
are in place -
http://git.io/vqEh8</span>
L77[17:22:36]
<Not-e37a> [LanteaCraft]
AfterLifeLochie labeled issue
#356: gates only check if the
chervon blocks are in place - http://git.io/vqEh8</span>
L78[17:22:37]
<Not-e37a> [LanteaCraft]
AfterLifeLochie assigned issue
#356: gates only check if the
chervon blocks are in place - http://git.io/vqEh8</span>
L79[17:23:50]
<Not-e37a> [LanteaCraft]
AfterLifeLochie pushed
1 commit to master [+0/-0/±1] http://git.io/vqz5n</span>
L80[17:23:52]
<Not-e37a> [LanteaCraft]
AfterLifeLochie a78f26b - Fix for a bug where checking logic
considers "metadata zero" to be "any metadata",
fix issue #356.
L81[17:29:45] <Not-e37a> [
LanteaCraft]
AfterLifeLochie commented on issue
#356: gates only check if the
chervon blocks are in place -
http://git.io/vqzd4</span>
L82[17:29:47]
<Not-e37a> [LanteaCraft]
AfterLifeLochie closed issue
#356: gates only check if the
chervon blocks are in place - http://git.io/vqEh8</span>
L83[17:35:45]
<Not-e37a> [LanteaCraft]
AfterLifeLochie labeled issue
#355: weird lighting blocks -
http://git.io/vqEAB</span>
L84[17:35:47]
<Not-e37a> [LanteaCraft]
AfterLifeLochie labeled issue
#355: weird lighting blocks -
http://git.io/vqEAB</span>
L85[17:45:40]
<Not-e37a> [LanteaCraft]
AfterLifeLochie pushed
2 commits to master [+0/-0/±5] http://git.io/vqzAL</span>
L86[17:45:41]
<Not-e37a> [LanteaCraft]
AfterLifeLochie f66fea6 - Fix typo'd API names.
L87[17:45:43] <Not-e37a> [
LanteaCraft]
AfterLifeLochie e6ab74f - Fix for a problem where the default
block rendering and pipeline incorrectly computes the placement and
lighting vector. Fix issue #355.
L88[17:47:12] <Not-e37a> [
LanteaCraft]
AfterLifeLochie assigned issue
#355: weird lighting blocks -
http://git.io/vqEAB</span>
L89[17:47:30]
<Not-e37a> [LanteaCraft]
AfterLifeLochie closed issue
#355: weird lighting blocks -
http://git.io/vqEAB</span>
L90[17:47:31]
<Not-e37a> [LanteaCraft]
AfterLifeLochie commented on issue
#355: weird lighting blocks -
http://git.io/vqzAu</span>
L91[18:13:38]
<Not-e37a> [LanteaCraft]
AfterLifeLochie pushed
3 commits to master [+8/-0/±12] http://git.io/vqgfy</span>
L92[18:13:40]
<Not-e37a> [LanteaCraft]
AfterLifeLochie 1f55148 - Add configurator block +
misc
L93[18:13:41] <Not-e37a> [
LanteaCraft]
AfterLifeLochie 78d4492 - Just refactoring Vector3, no
biggie.
L94[18:13:43] <Not-e37a> [
LanteaCraft]
AfterLifeLochie 75d0b42 - Start beam rendering stuff.
L95[18:51:17] ⇨
Joins: Lyqyd (~quassel@184-100-251-141.ptld.qwest.net)
L96[19:03:47] ***
Cranium is now known as Cranium[Away]
L97[19:40:49] ⇨
Joins: awweaver|2
(~awweaver@pool-108-19-180-23.dllstx.fios.verizon.net)
L98[19:42:05] ⇦
Quits: awweaver
(~awweaver@pool-108-19-180-23.dllstx.fios.verizon.net) (Ping
timeout: 202 seconds)
L99[19:48:18] ⇦
Quits: awweaver|2
(~awweaver@pool-108-19-180-23.dllstx.fios.verizon.net) (Quit:
Hi)
L100[19:48:23]
⇨ Joins: awweaver
(~awweaver@pool-108-19-180-23.dllstx.fios.verizon.net)
L101[19:54:36] ***
Cranium[Away] is now known as Cranium
L102[19:55:00] <Not-e37a> [
LanteaCraft]
AfterLifeLochie pushed
4 commits to
master [+0/-0/±8]
http://git.io/vqg0h</span>
L103[19:55:02] <Not-e37a> [LanteaCraft] AfterLifeLochie 00358c8 - Work on beam rendering
stuff.
L104[19:55:03] <Not-e37a> [
LanteaCraft]
AfterLifeLochie cacf11c - Re-add computercraft event
forwarding under computerEvent eventbus.
L105[19:55:05] <Not-e37a> [
LanteaCraft]
AfterLifeLochie 1a82bfe - Added address as string getter and
computer events, especially for HydrantHunter. You're
welcome.
L106[19:55:06] <Not-e37a> [
LanteaCraft] ... and 1 more commits.
L107[21:02:17] ***
Cranium is now known as Cranium[Away]
L108[21:07:26] <Not-e37a> [
LanteaCraft]
Kusinagie opened issue
#357: Build 12 - Unhandled exception in
ITickEventHandler -
http://git.io/vqgMU</span>
L109[21:11:42] ***
Cranium[Away] is now known as Cranium
L110[21:25:54] <Not-e37a> [
LanteaCraft]
AfterLifeLochie commented on issue
#357: Build 12 - Unhandled
exception in ITickEventHandler -
http://git.io/vqgSa</span>
L111[21:25:57] <Not-e37a> [LanteaCraft] AfterLifeLochie labeled issue #357: Build 12 - Unhandled exception in
ITickEventHandler - http://git.io/vqgMU</span>
L112[21:25:58] <Not-e37a> [LanteaCraft] AfterLifeLochie labeled issue #357: Build 12 - Unhandled exception in
ITickEventHandler - http://git.io/vqgMU</span>
L113[21:26:02] <Not-e37a> [LanteaCraft] AfterLifeLochie assigned issue #357: Build 12 - Unhandled exception in
ITickEventHandler - http://git.io/vqgMU</span>
L114[21:36:14] <Not-e37a> [LanteaCraft] AfterLifeLochie commented on issue
#357: Build 12 - Unhandled
exception in ITickEventHandler - http://git.io/vqgHs</span>
L116[21:38:29] <Not-e37a> [LanteaCraft] AfterLifeLochie f5c3e13 - Fix for a a problem where
NetworkController and NetworkQueue try to access server players on
the client side; implement clientplayer instead. Fix issue
#357.
L117[21:39:06] <Not-e37a> [
LanteaCraft]
AfterLifeLochie closed issue
#357: Build 12 - Unhandled exception in
ITickEventHandler -
http://git.io/vqgMU</span>
L118[21:40:35] <PCL-Jenkins> Starting
build #13 for job LanteaCraft-Experimental (previous build:
FIXED)
L120[21:44:05] <PCL-Jenkins> *
AfterLifeLochie: Fix for a bug where checking logic considers
"metadata zero" to be "any
L121[21:44:06] <PCL-Jenkins> *
AfterLifeLochie: Fix typo'd API names.
L122[21:44:06] <PCL-Jenkins> *
AfterLifeLochie: Fix for a problem where the default block
rendering and pipeline
L123[21:44:07] <PCL-Jenkins> *
AfterLifeLochie: Add configurator block + misc
L124[21:44:07] <PCL-Jenkins> *
AfterLifeLochie: Just refactoring Vector3, no biggie.
L125[21:44:08] <PCL-Jenkins> *
AfterLifeLochie: Start beam rendering stuff.
L126[21:44:08] <PCL-Jenkins> *
AfterLifeLochie: Work on beam rendering stuff.
L127[21:44:09] <PCL-Jenkins> *
AfterLifeLochie: Re-add computercraft event forwarding under
computerEvent eventbus.
L128[21:44:09] <PCL-Jenkins> *
AfterLifeLochie: Added address as string getter and computer
events, especially for
L129[21:44:10] <PCL-Jenkins> *
AfterLifeLochie: Tidy up some of the world generation stuff. This
will be the next thing
L130[21:44:10] <PCL-Jenkins> *
AfterLifeLochie: Fix for a a problem where NetworkController and
NetworkQueue try to
L131[22:30:48] <Not-e37a> [
LanteaCraft]
HydrantHunter opened issue
#358: CC computers won't boot if attached to a
StargateBase -
http://git.io/vqgAw</span>
L132[22:51:44] ⇦
Quits: Kodos (~Kodos@2602:306:ce20:6c30:e1f9:2c3d:ce75:15ce) (Read
error: Connection reset by peer)
L133[22:52:14]
⇨ Joins: Kodos
(~Kodos@2602:306:ce20:6c30:e1f9:2c3d:ce75:15ce)
L134[22:53:18] <Not-e37a> [
LanteaCraft]
AfterLifeLochie labeled issue
#358: 1.7.10-13 - CC computers won't boot if
attached to a StargateBase -
http://git.io/vqgAw</span>
L135[22:53:20] <Not-e37a> [LanteaCraft] AfterLifeLochie labeled issue #358: 1.7.10-13 - CC computers won't boot if
attached to a StargateBase - http://git.io/vqgAw</span>
L136[22:53:23] <Not-e37a> [LanteaCraft] AfterLifeLochie assigned issue #358: 1.7.10-13 - CC computers won't boot if
attached to a StargateBase - http://git.io/vqgAw</span>
L137[22:53:32] <Not-e37a> [LanteaCraft] AfterLifeLochie commented on issue
#358: 1.7.10-13 - CC computers
won't boot if attached to a StargateBase - http://git.io/vqgjE</span>
L138[23:56:20] <Mimiru> Hey Lochie... any
clue why the GUI in my mod randomly makes you drop items if you
pick them up with it open, but other times works fine?
L139[23:56:34] <Mimiru> I thought it might
be client/server sync... but the fact that it works sometimes
confuses me
L140[23:56:45] <Mimiru> And I just
realized you're /away lol