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L1[00:33:52] *** Cranium is now known as Cranium[Away]
L2[00:53:18] ⇦ Quits: Lyqyd (~quassel@184-100-251-141.ptld.qwest.net) (Remote host closed the connection)
L3[01:11:48] <Not-e37a> [LanteaCraft] AfterLifeLochie pushed 2 commits to master [+247/-0/±6] http://git.io/vq4Sq</span>
L4[01:11:49] <Not-e37a> [LanteaCraft] AfterLifeLochie 8ae3611 - Re-add COFH and IC2 API's.
L5[01:11:51] <Not-e37a> [LanteaCraft] AfterLifeLochie c4dc3a3 - Re-add braziers and obelisks, fix rendering for them. Fix problems with entityfx rendering, too.
L6[01:13:09] <PCL-Jenkins> Starting build #11 for job LanteaCraft-Experimental (previous build: SUCCESS)
L7[01:14:43] <PCL-Jenkins> Project LanteaCraft-Experimental build #11: FAILURE in 1 min 36 sec: http://jenkins.pc-logix.com/job/LanteaCraft-Experimental/11/
L8[01:14:43] <PCL-Jenkins> * Kodos-Atoz: Update IStargateAccess.java
L9[01:14:44] <PCL-Jenkins> * AfterLifeLochie: Re-add OC driver code. This will need testing by someone who knows OC.
L10[01:14:44] <PCL-Jenkins> * AfterLifeLochie: Note to self: don't merge @Kodos-Atoz 's pulls without checking they
L11[01:14:45] <PCL-Jenkins> * AfterLifeLochie: ... and again.
L12[01:14:45] <PCL-Jenkins> * AfterLifeLochie: Add Frame block + item + tile.
L13[01:14:46] <PCL-Jenkins> * AfterLifeLochie: Enable it.
L14[01:14:46] <PCL-Jenkins> * AfterLifeLochie: Tweak StructureConfiguration to support null rotations.
L15[01:14:47] <PCL-Jenkins> * AfterLifeLochie: Add transport ring multi-block goodness.
L16[01:14:47] <PCL-Jenkins> * AfterLifeLochie: Add the bulk of the Transport ring logic.
L17[01:14:48] <PCL-Jenkins> * AfterLifeLochie: Register ring transport state packets.
L18[01:14:48] <PCL-Jenkins> * AfterLifeLochie: Fix for issue #345 - don't check if the block is a normal cube; we
L19[01:14:49] <PCL-Jenkins> * AfterLifeLochie: Change around logging and core-mod stuff to make it slightly more
L20[01:14:49] <PCL-Jenkins> * AfterLifeLochie: Fix oververbose recipe management.
L21[01:14:50] <PCL-Jenkins> * AfterLifeLochie: Network encapsulation is tricky stuff.
L22[01:14:50] <PCL-Jenkins> * AfterLifeLochie: Shuffle around rendering prefabs/fabs
L23[01:14:51] <PCL-Jenkins> * AfterLifeLochie: Start transport ring rendering.
L24[01:14:51] <PCL-Jenkins> * AfterLifeLochie: Implement base transporter ring batch rendering
L25[01:14:52] <PCL-Jenkins> * AfterLifeLochie: Add transport ring movement animation
L26[01:14:52] <PCL-Jenkins> * AfterLifeLochie: Tweak around the majority of the render-state passing for blocks and
L27[01:14:53] <PCL-Jenkins> * AfterLifeLochie: Fix bug where receiver gate can close connection, issue #348.
L28[01:14:53] <PCL-Jenkins> * AfterLifeLochie: Enable skinning. Add some other missing bits of logic too.
L29[01:14:54] <PCL-Jenkins> * AfterLifeLochie: Making a mess, because why not?
L30[01:14:54] <PCL-Jenkins> * AfterLifeLochie: Reimplement class-based merging, this time do it safely-ish.
L31[01:14:55] <PCL-Jenkins> * AfterLifeLochie: Add interface inspector framework.
L32[01:14:55] <PCL-Jenkins> * AfterLifeLochie: Fix woopsies.
L33[01:14:56] <PCL-Jenkins> * AfterLifeLochie: Updated class merging and introspection engine.
L34[01:14:56] <PCL-Jenkins> * AfterLifeLochie: Add class cacher.
L35[01:14:57] <PCL-Jenkins> * AfterLifeLochie: Add merge compilers.
L36[01:14:57] <PCL-Jenkins> * AfterLifeLochie: Add new networking framework and profiling system.
L37[01:14:58] <PCL-Jenkins> * AfterLifeLochie: Fix tracing not showing proper labels due to the way stack traces are
L38[01:14:58] <PCL-Jenkins> * AfterLifeLochie: Big network restructure. Make way for inter-server communications and
L39[01:14:59] <PCL-Jenkins> * AfterLifeLochie: Add envelope unpacking and cryptographic checking on envelopes to
L40[01:14:59] <PCL-Jenkins> * AfterLifeLochie: Re-arrange some handling of handshakes and data transfers.
L41[01:15:00] <PCL-Jenkins> * AfterLifeLochie: More network restructures.
L42[01:15:00] <PCL-Jenkins> * AfterLifeLochie: Fix a concurrency bug.
L43[01:15:01] <PCL-Jenkins> * AfterLifeLochie: Implement transporter rings.
L44[01:15:01] <PCL-Jenkins> * AfterLifeLochie: Fix some filenames.
L45[01:15:02] <PCL-Jenkins> * AfterLifeLochie: Fix localization entries.
L46[01:15:03] <PCL-Jenkins> * AfterLifeLochie: Fix transport rings and doors. They work now.
L47[01:15:03] <PCL-Jenkins> * AfterLifeLochie: Stargates will hang up if broken.
L48[01:15:04] <PCL-Jenkins> * AfterLifeLochie: Clean up recipes a bit.
L49[01:15:04] <PCL-Jenkins> * AfterLifeLochie: Re-add COFH and IC2 API's.
L50[01:15:05] <PCL-Jenkins> * AfterLifeLochie: Re-add braziers and obelisks, fix rendering for them. Fix problems with
L51[01:15:48] <Mimiru> o_O
L52[01:16:27] <Not-e37a> [LanteaCraft] AfterLifeLochie pushed 1 commit to master [+0/-0/±3] http://git.io/vq4Sp</span>
L53[01:16:29] <Not-e37a> [LanteaCraft] AfterLifeLochie 71c1f83 - Goddamit, imports, please.
L54[01:16:38] <PCL-Jenkins> Starting build #12 for job LanteaCraft-Experimental (previous build: FAILURE -- last SUCCESS #10 11 days ago)
L55[01:17:36] <PCL-Jenkins> Yippee, build fixed!
L56[01:17:37] <PCL-Jenkins> Project LanteaCraft-Experimental build #12: FIXED in 59 sec: http://jenkins.pc-logix.com/job/LanteaCraft-Experimental/12/
L57[01:17:37] <PCL-Jenkins> AfterLifeLochie: Goddamit, imports, please.
L58[01:23:52] <Mimiru> \o/
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L64[09:14:37] *** Banane9|Off is now known as Banane9
L65[10:22:27] *** Cranium[Away] is now known as Cranium
L66[11:50:51] ⇨ Joins: awweaver (~awweaver@pool-108-19-180-23.dllstx.fios.verizon.net)
L67[12:28:30] <Not-e37a> [LanteaCraft] lieven121 opened issue #355: weird blocks - http://git.io/vqEAB</span>
L68[12:36:36] <Not-e37a> [LanteaCraft] lieven121 opened issue #356: gates only check if the chervon blocks are in place - http://git.io/vqEh8</span>
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L75[15:53:34] *** Banane9 is now known as Banane9|Off
L76[17:22:34] <Not-e37a> [LanteaCraft] AfterLifeLochie labeled issue #356: gates only check if the chervon blocks are in place - http://git.io/vqEh8</span>
L77[17:22:36] <Not-e37a> [LanteaCraft] AfterLifeLochie labeled issue #356: gates only check if the chervon blocks are in place - http://git.io/vqEh8</span>
L78[17:22:37] <Not-e37a> [LanteaCraft] AfterLifeLochie assigned issue #356: gates only check if the chervon blocks are in place - http://git.io/vqEh8</span>
L79[17:23:50] <Not-e37a> [LanteaCraft] AfterLifeLochie pushed 1 commit to master [+0/-0/±1] http://git.io/vqz5n</span>
L80[17:23:52] <Not-e37a> [LanteaCraft] AfterLifeLochie a78f26b - Fix for a bug where checking logic considers "metadata zero" to be "any metadata", fix issue #356.
L81[17:29:45] <Not-e37a> [LanteaCraft] AfterLifeLochie commented on issue #356: gates only check if the chervon blocks are in place - http://git.io/vqzd4</span>
L82[17:29:47] <Not-e37a> [LanteaCraft] AfterLifeLochie closed issue #356: gates only check if the chervon blocks are in place - http://git.io/vqEh8</span>
L83[17:35:45] <Not-e37a> [LanteaCraft] AfterLifeLochie labeled issue #355: weird lighting blocks - http://git.io/vqEAB</span>
L84[17:35:47] <Not-e37a> [LanteaCraft] AfterLifeLochie labeled issue #355: weird lighting blocks - http://git.io/vqEAB</span>
L85[17:45:40] <Not-e37a> [LanteaCraft] AfterLifeLochie pushed 2 commits to master [+0/-0/±5] http://git.io/vqzAL</span>
L86[17:45:41] <Not-e37a> [LanteaCraft] AfterLifeLochie f66fea6 - Fix typo'd API names.
L87[17:45:43] <Not-e37a> [LanteaCraft] AfterLifeLochie e6ab74f - Fix for a problem where the default block rendering and pipeline incorrectly computes the placement and lighting vector. Fix issue #355.
L88[17:47:12] <Not-e37a> [LanteaCraft] AfterLifeLochie assigned issue #355: weird lighting blocks - http://git.io/vqEAB</span>
L89[17:47:30] <Not-e37a> [LanteaCraft] AfterLifeLochie closed issue #355: weird lighting blocks - http://git.io/vqEAB</span>
L90[17:47:31] <Not-e37a> [LanteaCraft] AfterLifeLochie commented on issue #355: weird lighting blocks - http://git.io/vqzAu</span>
L91[18:13:38] <Not-e37a> [LanteaCraft] AfterLifeLochie pushed 3 commits to master [+8/-0/±12] http://git.io/vqgfy</span>
L92[18:13:40] <Not-e37a> [LanteaCraft] AfterLifeLochie 1f55148 - Add configurator block + misc
L93[18:13:41] <Not-e37a> [LanteaCraft] AfterLifeLochie 78d4492 - Just refactoring Vector3, no biggie.
L94[18:13:43] <Not-e37a> [LanteaCraft] AfterLifeLochie 75d0b42 - Start beam rendering stuff.
L95[18:51:17] ⇨ Joins: Lyqyd (~quassel@184-100-251-141.ptld.qwest.net)
L96[19:03:47] *** Cranium is now known as Cranium[Away]
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L99[19:48:18] ⇦ Quits: awweaver|2 (~awweaver@pool-108-19-180-23.dllstx.fios.verizon.net) (Quit: Hi)
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L101[19:54:36] *** Cranium[Away] is now known as Cranium
L102[19:55:00] <Not-e37a> [LanteaCraft] AfterLifeLochie pushed 4 commits to master [+0/-0/±8] http://git.io/vqg0h</span>
L103[19:55:02] <Not-e37a> [LanteaCraft] AfterLifeLochie 00358c8 - Work on beam rendering stuff.
L104[19:55:03] <Not-e37a> [LanteaCraft] AfterLifeLochie cacf11c - Re-add computercraft event forwarding under computerEvent eventbus.
L105[19:55:05] <Not-e37a> [LanteaCraft] AfterLifeLochie 1a82bfe - Added address as string getter and computer events, especially for HydrantHunter. You're welcome.
L106[19:55:06] <Not-e37a> [LanteaCraft] ... and 1 more commits.
L107[21:02:17] *** Cranium is now known as Cranium[Away]
L108[21:07:26] <Not-e37a> [LanteaCraft] Kusinagie opened issue #357: Build 12 - Unhandled exception in ITickEventHandler - http://git.io/vqgMU</span>
L109[21:11:42] *** Cranium[Away] is now known as Cranium
L110[21:25:54] <Not-e37a> [LanteaCraft] AfterLifeLochie commented on issue #357: Build 12 - Unhandled exception in ITickEventHandler - http://git.io/vqgSa</span>
L111[21:25:57] <Not-e37a> [LanteaCraft] AfterLifeLochie labeled issue #357: Build 12 - Unhandled exception in ITickEventHandler - http://git.io/vqgMU</span>
L112[21:25:58] <Not-e37a> [LanteaCraft] AfterLifeLochie labeled issue #357: Build 12 - Unhandled exception in ITickEventHandler - http://git.io/vqgMU</span>
L113[21:26:02] <Not-e37a> [LanteaCraft] AfterLifeLochie assigned issue #357: Build 12 - Unhandled exception in ITickEventHandler - http://git.io/vqgMU</span>
L114[21:36:14] <Not-e37a> [LanteaCraft] AfterLifeLochie commented on issue #357: Build 12 - Unhandled exception in ITickEventHandler - http://git.io/vqgHs</span>
L115[21:38:27] <Not-e37a> [LanteaCraft] AfterLifeLochie pushed 1 commit to master [+0/-0/±2] http://git.io/vqgHV</span>
L116[21:38:29] <Not-e37a> [LanteaCraft] AfterLifeLochie f5c3e13 - Fix for a a problem where NetworkController and NetworkQueue try to access server players on the client side; implement clientplayer instead. Fix issue #357.
L117[21:39:06] <Not-e37a> [LanteaCraft] AfterLifeLochie closed issue #357: Build 12 - Unhandled exception in ITickEventHandler - http://git.io/vqgMU</span>
L118[21:40:35] <PCL-Jenkins> Starting build #13 for job LanteaCraft-Experimental (previous build: FIXED)
L119[21:44:05] <PCL-Jenkins> Project LanteaCraft-Experimental build #13: SUCCESS in 3 min 32 sec: http://jenkins.pc-logix.com/job/LanteaCraft-Experimental/13/
L120[21:44:05] <PCL-Jenkins> * AfterLifeLochie: Fix for a bug where checking logic considers "metadata zero" to be "any
L121[21:44:06] <PCL-Jenkins> * AfterLifeLochie: Fix typo'd API names.
L122[21:44:06] <PCL-Jenkins> * AfterLifeLochie: Fix for a problem where the default block rendering and pipeline
L123[21:44:07] <PCL-Jenkins> * AfterLifeLochie: Add configurator block + misc
L124[21:44:07] <PCL-Jenkins> * AfterLifeLochie: Just refactoring Vector3, no biggie.
L125[21:44:08] <PCL-Jenkins> * AfterLifeLochie: Start beam rendering stuff.
L126[21:44:08] <PCL-Jenkins> * AfterLifeLochie: Work on beam rendering stuff.
L127[21:44:09] <PCL-Jenkins> * AfterLifeLochie: Re-add computercraft event forwarding under computerEvent eventbus.
L128[21:44:09] <PCL-Jenkins> * AfterLifeLochie: Added address as string getter and computer events, especially for
L129[21:44:10] <PCL-Jenkins> * AfterLifeLochie: Tidy up some of the world generation stuff. This will be the next thing
L130[21:44:10] <PCL-Jenkins> * AfterLifeLochie: Fix for a a problem where NetworkController and NetworkQueue try to
L131[22:30:48] <Not-e37a> [LanteaCraft] HydrantHunter opened issue #358: CC computers won't boot if attached to a StargateBase - http://git.io/vqgAw</span>
L132[22:51:44] ⇦ Quits: Kodos (~Kodos@2602:306:ce20:6c30:e1f9:2c3d:ce75:15ce) (Read error: Connection reset by peer)
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L134[22:53:18] <Not-e37a> [LanteaCraft] AfterLifeLochie labeled issue #358: 1.7.10-13 - CC computers won't boot if attached to a StargateBase - http://git.io/vqgAw</span>
L135[22:53:20] <Not-e37a> [LanteaCraft] AfterLifeLochie labeled issue #358: 1.7.10-13 - CC computers won't boot if attached to a StargateBase - http://git.io/vqgAw</span>
L136[22:53:23] <Not-e37a> [LanteaCraft] AfterLifeLochie assigned issue #358: 1.7.10-13 - CC computers won't boot if attached to a StargateBase - http://git.io/vqgAw</span>
L137[22:53:32] <Not-e37a> [LanteaCraft] AfterLifeLochie commented on issue #358: 1.7.10-13 - CC computers won't boot if attached to a StargateBase - http://git.io/vqgjE</span>
L138[23:56:20] <Mimiru> Hey Lochie... any clue why the GUI in my mod randomly makes you drop items if you pick them up with it open, but other times works fine?
L139[23:56:34] <Mimiru> I thought it might be client/server sync... but the fact that it works sometimes confuses me
L140[23:56:45] <Mimiru> And I just realized you're /away lol
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