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L16[13:06:54] <Mat2ch> Soooo... KSA now has ground clutter displacement. Meaning you can knock over trees.
L17[13:07:22] <Mat2ch> So if your landing zone has a lot of trees, make sure to bring something that you detach shortly before landing and have the trees knocked over. ;)
L18[13:13:42] <Althego> lol
L19[13:14:15] <Althego> in ksp landing around trees and rocks is always scary and annoying. because it looks like you hit them, and then just clip thorugh
L20[13:39:25] <Mat2ch> KSP is hard enough without having to bother about trees you might land on :D
L21[13:39:33] <Mat2ch> s/bother/worry/
L22[13:39:53] <Mat2ch> KSA will be on a whole different level, if they keep going with this kind of details
L23[14:53:06] <xxcoder> do trees have permentacy?
L24[14:53:37] <xxcoder> ie is it recorded somewhere the locations, or is it just generated each time close enough?
L25[15:04:47] <packbart> Althego: well, except if you use Parallax and enable scatter collisions :)
L26[15:05:27] <packbart> the Parallax Mun is quite rocky
L27[15:22:21] <xxcoder> let's do the time warp again. don't worry - its perfectly safe.
L28[15:22:23] <xxcoder> fun combo
L29[15:23:57] <xxcoder> ;mission add You start a fairly boring mission, but you have nagging worry that if this is simulation or not, but nevertheless you will do your best.
L30[15:23:57] <LunchBot> Added mission: You start a fairly boring mission, but you have nagging worry that if this is simulation or not, but nevertheless you will do your best.
L31[15:39:56] <Mat2ch> xxcoder: That is something you will have to ask the KSA developers
L32[15:40:05] <xxcoder> lol ok
L33[16:09:48] <packbart> the Mun stones are procedurally generated but the game records which of them you removed
L34[16:10:04] <packbart> KSA could probably do something similar for trees
L35[16:15:25] <xxcoder> makes sense. thanks
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