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L3[02:31:06] <oayseu> hello
L4[02:33:51] <oayseu> I'm
L5[02:34:19] <oayseu> I'm trying to find a place where progress might be made to fixing resource transfers in KSP.
L6[02:34:54] <oayseu> Having multiple resource tanks without any ability to control each one's "valvle" is extremely frustating.
L7[02:36:13] <oayseu> Plus, anyone have a recommendation for an upgrade over sic on Ubuntu for an IRC chat client?
L8[03:10:51] <oayseu> /list
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L13[03:51:28] <Guest2109> When is KSP going to make multiple resource tank transfers easier?
L14[03:51:56] <xxcoder> I dont think ksp will get any updates ever
L15[03:52:01] <xxcoder> could be wrong
L16[03:52:55] <Guest2109> You know the green triangle that turns into a no sign? Not sure why they didn't just stop all flow when that was toggled.
L17[03:53:35] <Guest2109> Well, if KSP is no longer going to be worked on, I hope something new will be coming out just as similar.
L18[03:54:22] <xxcoder> kitty space agency I thinj
L19[03:54:29] <xxcoder> forgot full name
L20[03:55:17] <Guest2109> lol $200k contributions already?
L21[03:55:48] <Guest2109> No need to make a great game when people will just throw worthless money away in hopes one will be created...
L22[03:57:17] <Guest2109> Thanks for the info!
L23[03:57:26] <xxcoder> np
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L31[10:00:42] <Mat2ch> Did they call KSA or KSP worthless here?
L32[10:01:10] <Mat2ch> Also deactivating tanks in KSP really deactivates them. So it stops flow in and out.
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L35[10:31:46] <darsie> Mat2ch: where?
L36[10:36:54] <Mat2ch> You can click on the "play" thing: https://raw.githubusercontent.com/zer0Kerbal/OnDemandFuelCells/master/img/HeroLogo_1920x1920.png
L37[10:37:02] <Mat2ch> works for electricity as well
L38[10:37:24] <Mat2ch> and is a neat trick for small satellites. Just have a battery never drain at all and if there's an emergency, you can still activate it ;)
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L40[10:54:47] <packbart> "No need to make a great game when people will just throw worthless money away in hopes one will be created..." - no, that's Star Citizen, not KSA. scnr
L41[10:56:34] <Mat2ch> hehe
L42[10:56:44] <Mat2ch> well, people have been playing SC for years and had fun.
L43[10:57:03] <Mat2ch> If I count how many bad movies I have seen in cinema, buying SC would have been a much better deal.
L44[10:57:24] <packbart> yeah. I currently can't log in, though. stuck at the character creator in a loop. a well, next patch is going to fix it all
L45[10:57:37] <packbart> anyway, I didn't want to start a rant here :)
L46[11:04:14] <Mat2ch> Nah, totally fine
L47[11:04:19] <Mat2ch> here's so few traffic anyways
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L70[17:25:47] <oayseu_> How many of you are playing Kittne Space Agency right now?
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L73[17:28:46] <sandbox> not me
L74[17:29:52] <oayseu_> :D
L75[17:30:24] <oayseu_> From what I see so far, people are mostly enthusiastic that someone has decided to pick up the torch.
L76[17:30:47] <oayseu_> Instead of bitter.
L77[17:32:04] <oayseu_> The name seems all marketing, but as long as the simulation is realistic and it helps to tackle real-life space issues, I'm all for it.
L78[17:32:36] <oayseu_> Won't complain if they fix the numerous issues KSP had.
L79[17:32:54] <oayseu_> Although, I'm sure they will have a whole new lot of their own...
L80[17:33:40] <sandbox> I'm sure they know what they are in for
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L88[18:22:40] <0SPAACQ6M> gatps seems pretty interesting
L89[18:22:45] <0SPAACQ6M> gatos*
L90[18:23:22] <Mat2ch> Gatos?
L91[18:23:40] <Mat2ch> I'm not playing KSA right now, because it is not much of a game.
L92[18:23:54] <Mat2ch> But I follow its progress and it is coming along nicely
L93[18:24:33] <0SPAACQ6M> a mod for KSA from Tom Servo.
L94[18:24:55] <0SPAACQ6M> Yes, that's where I'm at too.
L95[18:25:15] <Mat2ch> ah, running linux inside of KSA...
L96[18:25:32] <0SPAACQ6M> gatos - mod that integrates linux into KSA. includes access to all in-game data.
L97[18:25:33] <Mat2ch> there are more efficient ways to script something ;)
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