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L10[08:57:41] <FLHerne> .mission add There
are so many pointless alarms that the crew suffers from alarm
fatigue. So you add an alarm that goes off when too many alarms
have gone off recently, warning of the potential for alarm
fatigue.
L11[08:57:41] <LunchBot> Added mission:
There are so many pointless alarms that the crew suffers from alarm
fatigue. So you add an alarm that goes off when too many alarms
have gone off recently, warning of the potential for alarm
fatigue.
L12[09:13:35] <Mat2ch> hehe
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L45[13:14:38] <FLHerne> .outcome add Two of
your engines malfunction and the rest explode in solidarity.
L46[13:14:38] <LunchBot> Added outcome: Two
of your engines malfunction and the rest explode in
solidarity.
L47[13:15:43] <Mat2ch> Oh, that is so nice
of those other engines.
L48[13:15:58] <Althego> so you had more
than two engines. what a luxury
L49[13:16:24] <Mat2ch> that's another
way to see it...
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L57[17:01:46] <sandbox> !mission
L58[17:01:46] <LunchBot> You cook up a
really nice batch of random. You scrape off a charred Kerbal from
the launch pad.
L59[17:06:14] <xxcoder> now thats great
freshly bked randomness
L60[17:13:35] <Mat2ch> Kerbal stew
L61[17:17:51] <FLHerne> If your stew is
charred you've gone very wrong somewhere
L62[17:18:06] <xxcoder> yum bowl of ash
kerbal
L63[17:18:09] <FLHerne> it certainly
wouldn't be "really nice"
L64[17:18:21] <FLHerne> presumably random
is something you barbecue
L65[17:21:27] <Mat2ch> There are people who
can burn water.
L66[17:21:40] <xxcoder> or cereal and milk.
homr
L67[17:21:42] <xxcoder> homer
L68[17:22:06] <Mat2ch> Wah! Doh!
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L70[17:50:20] <raptop> The kerbals'
bodies have been mostly randomized through thermal processes
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