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L35[09:17:33] <Mat2ch> yeah, I think I'll go with the second one. But I'm still pondering if I should do some more work on it.
L36[09:17:54] <Mat2ch> But I'll use it for maybe two hours, so the question is, if it's worth it :D
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L43[10:24:10] <Mat2ch> the RFA engine test yesterday resulted in a fireball that burnt down the whole rocket.
L44[10:24:12] <Mat2ch> Not great
L45[10:24:36] <Althego> what
L46[10:24:49] <Althego> oh i can see
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L49[10:37:46] <Mat2ch> and I need a KSP berthing mod. Docking is nice, but the ISS wasn't built with it and wasn't launched in one go
L50[11:04:26] <packbart> are the 5+m docking ports not berthy enough?
L51[11:05:03] <packbart> or were they in another Nertea mod...
L52[11:05:22] <packbart> I know that they exist
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L54[11:07:22] <Mat2ch> my ksp installation gets flooded with mods recently :D
L55[11:07:37] <Mat2ch> Berthing would help in keeping the part count down.
L56[11:09:39] <packbart> hm. how? I may be misunderstanding. berthing to me is just large, more permanent docking
L57[11:10:16] <packbart> what I think you want only works in my install with one of the construction mods and in a different way
L58[11:10:48] <packbart> (e.g. send up a first part with an EL workshop and extension points)
L59[11:11:04] <Mat2ch> yeah, currently ingame.
L60[11:11:35] <Mat2ch> Berthing could be done by needing to align both parts very closely and maybe having it connect already with a robotic arm
L61[11:12:19] <Mat2ch> so you spin the part to where it should be and somehow select both parts and it allows connecting them, but only if you are really well aligned
L62[11:12:22] <packbart> there was a mod for it... welding ports that would remove themselves and connect two parts together
L63[11:12:38] <Mat2ch> the ISS was built by berthing parts together.
L64[11:14:45] <packbart> "Weldable, configurable construction ports, with auto-rotation and configurable parameters on the fly. Once connected, these can be removed, resulting in a permanent joint between the parent parts of the two ports."
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L66[11:14:55] <packbart> "Konstruction!" could be the one I was thinking of
L67[11:15:02] <packbart> ( https://forum.kerbalspaceprogram.com/topic/149233-112x-konstruction-weldable-ports-servos-cranes-and-magnets/ )
L68[11:19:08] <Mat2ch> that's a lot of parts and possibilities
L69[11:19:31] <packbart> yep. why do tech mods always have to come with parts ;)
L70[11:20:55] <Mat2ch> I guess I try my luck with just launching it in one go :D
L71[11:20:59] <Mat2ch> Is fast anyways
L72[11:21:18] <packbart> otoh, there's the Janitor mod to hide the things you'll never need. and with some mods, I go as far and only pick the things I want, like only the heatshields from Restock
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L79[14:14:33] <darsie> packbart: If you make that Konstruktion it's even German.
L80[14:16:11] <darsie> I installed an older version of Date Quicksaves cause the recent ones renamed the last save rather than copying it, so I couldn't quickload wiht F5.
L81[14:26:50] <packbart> darsie: looks like that's an option in game setting
L82[14:26:52] <packbart> https://github.com/linuxgurugamer/Magico13_Modlets/blob/master/DatedQuickSaves/DatedQuickSaves.cs#L134C13-L134C47
L83[14:27:01] <packbart> if (settings.StockQuickSaveRename)
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L91[18:29:51] <sandbox> !mission
L92[18:29:51] <LunchBot> You spread the flu. Rival company did same mission as you, and while your mission outcome was much better, their mission had cooler names so they was published more in articles.
L93[18:35:45] <Mat2ch> oh, that's where I got the flu
L94[18:37:18] <Mat2ch> my gut tells me there are a lot of commas missing in the outcome.
L95[18:37:19] <Althego> it just says you spread it
L96[18:37:26] <sandbox> I don't think I've ever had the flu
L97[18:37:27] <Althego> not how you got it
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L99[18:38:28] <Mat2ch> sandbox spread it!
L100[18:38:33] <Mat2ch> Shame!
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L112[21:40:48] <sandbox> !mission
L113[21:40:48] <LunchBot> You are experiencing a rocket accident. Everything went wrong. Time to call Keico!
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