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L33[07:44:24] <Mat2ch> raptop: I just
wanted to have flybywire working :(
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L36[07:47:35] <Mat2ch> well, it's still too
hot here to play anyways.
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L83[10:43:01] <sandbox> !mission
L84[10:43:02] <LunchBot> You readjust Eve's
mountains' angle of repose. The Soyuz undocks early, and a
commenter loses his mind.
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L91[11:20:52] <raptop> !mission add You
repeatedly extend your kerbals' 8 day space station mission while
you try to figure out if you can get them home safely.
L92[11:20:52] <LunchBot> Added mission: You
repeatedly extend your kerbals' 8 day space station mission while
you try to figure out if you can get them home safely.
L93[11:22:14] <raptop> more seriously, a
mod having that sort of dependency with a 3rd party library is
cursed. (now if it had to deal with the KSP version number,
eh)
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L97[11:35:24] <packbart> well, it works
without that dependecy on Windows. Who doesn't use Windows as a
game loader, anyway :>
L98[11:35:49] <packbart> granted, even
there it drops a .dll into the KSP directory because it needs to be
there to work properly
L99[11:36:40] <packbart> something
something Unity
L100[11:39:18] <raptop> ¯\_(ツ)_/¯
L101[11:40:34] <Mat2ch> raptop: I just
need linuxgurugamer to make a short search... that would be
enough.
L103[11:44:59] <packbart> Mat2ch: what do
you search for?
L104[11:46:52] <Mat2ch> A library.
L106[11:47:21] <Mat2ch> At line 43 the
library name is hardcoded. But it changes rather often.
L107[11:47:52] <Mat2ch> So a short search
through the library directory would reveal the correct one.
L108[11:48:37] <Mat2ch> But otoh going for
libSDL2 could work, because it's a symlink (at least on Debian) to
the latest version
L109[11:49:04] *
raptop unfortunately doesn't know c#, so it's not like I could
submit a pull request
L110[11:50:59] <packbart> hm. I would have
imagined you could try to symlink your libSDL2 to libSDL2-2.14.so,
if it doesn't depend on exact version symbols
L111[11:51:20] <Mat2ch> That works, but
means I have to make a symlink on system level outside of the
package manager
L112[11:51:29] <Mat2ch> rather dirty
fix
L113[11:53:27] <packbart> ah. yes. now I
see, the mod should find a libSDL2 by itself. true
L114[11:54:39] <packbart> it seems to be
libSDL2-2.0 for any 2.x version in the Ubuntu packages
L115[11:54:53] <Mat2ch> And I could
probably teach myself enough C# to fix this in a few hours, but
then I'd need a way to compile and test it AND a github account
;)
L116[11:55:11] <Mat2ch> Since Ubuntu
follows Debian in most parts, yes
L117[11:55:26] <Mat2ch> and you should
have a /usr/lib/x86_64-linux-gnu/libSDL2.so symlink
L118[11:56:11] <packbart> compiling lgg's
mods without Visual Studio is less of a pain than others. At least
his .sln uses a $KSPDIR variable. other modders commit their
hardcoded paths to their KSP dir :)
L119[11:56:37] <packbart> I use mono in
WSL for that
L120[11:57:00] <Mat2ch> I'm on Linux for x
years, where x is over 20 now and I'm feeling old.
L121[11:57:05] <Mat2ch> :)
L122[11:58:08] <packbart> I bought Suse
5.2 in a shop. it came with a book :)
L123[11:58:45] <Mat2ch> the founder of the
holarse linux gaming community has Suse stocks...
L124[11:59:05] <Mat2ch> That's too much
dedication for me :D
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L126[12:51:48] <Izzy> oh, you can use
environment variables in project files?
L127[12:52:00] <Izzy> that would certainly
make my monkeypatching easier for other people to compile
L128[12:53:44] <Izzy> then again I'd have
to remember how to compile C# on linux and whether to use xbuild or
dotnet msbuild or actual msbuild or,,,
L129[12:54:02] <Izzy> also convince it to
look in the right place to find the reference assemblies
L130[12:54:56] <Izzy> they call it C#
because it's like swimming in a sea of sharp objects
L132[13:03:13] <Izzy> HUH
L133[13:03:23] <Izzy> neat! will use that
in future
L134[13:03:43] <packbart> and on Linux,
the reference files are in KSP_Data, not KSP_x64_Data m)
L135[13:04:06] <packbart> (I symlinked
that in my Linux install)
L136[13:04:30] <Izzy> my approach was to
just symlink the DLLs it wanted into the dir I was building
from
L137[13:04:58] <Izzy> <-- grug
L138[13:11:51] <Mat2ch> KSP forum gives me
a 502 again :(
L139[13:22:48] <raptop> I swear, we should
run transfer the forums ove to someone's laptop
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L160[16:11:11] <FLHerne> .outcome add This
is fine.
L161[16:11:11] <LunchBot> "This is
fine." is already a known outcome!
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L165[16:31:08] <Mat2ch> !mission
L166[16:31:08] <LunchBot> You attempt to
hijack a fully-fueled and ready-to-launch rocket sitting on the
pad. You are both jumping and not jumping, nerdy and not nerdy, and
sometimes three of those at once but never two or four.
L167[16:31:27] <Mat2ch> Seems I'm a bit
nervous here
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L175[20:34:19] <sandbox> !mission
L176[20:34:19] <LunchBot> You devise a
music box which plays 4 hours of 80's hits. You die before
witnessing man-made horrors within your comprehension.
L177[21:00:48] <raptop> nice
L178[21:05:38] <packbart>
Arbitrarily-Buoyant Ballistic Automaton
L179[21:05:39] <Mat2ch> hopefully after
the four hours.
L180[21:05:56] <Mat2ch> Ok, with ABBA I'd
like to go directly.
L181[21:07:02] <raptop> Also, keep in mind
that it's ambiguous as to if your death means you don't have to
witness those horrors, or if you see them from the afterlife
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