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L33[07:44:24] <Mat2ch> raptop: I just wanted to have flybywire working :(
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L36[07:47:35] <Mat2ch> well, it's still too hot here to play anyways.
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L83[10:43:01] <sandbox> !mission
L84[10:43:02] <LunchBot> You readjust Eve's mountains' angle of repose. The Soyuz undocks early, and a commenter loses his mind.
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L91[11:20:52] <raptop> !mission add You repeatedly extend your kerbals' 8 day space station mission while you try to figure out if you can get them home safely.
L92[11:20:52] <LunchBot> Added mission: You repeatedly extend your kerbals' 8 day space station mission while you try to figure out if you can get them home safely.
L93[11:22:14] <raptop> more seriously, a mod having that sort of dependency with a 3rd party library is cursed. (now if it had to deal with the KSP version number, eh)
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L97[11:35:24] <packbart> well, it works without that dependecy on Windows. Who doesn't use Windows as a game loader, anyway :>
L98[11:35:49] <packbart> granted, even there it drops a .dll into the KSP directory because it needs to be there to work properly
L99[11:36:40] <packbart> something something Unity
L100[11:39:18] <raptop> ¯\_(ツ)_/¯
L101[11:40:34] <Mat2ch> raptop: I just need linuxgurugamer to make a short search... that would be enough.
L102[11:42:30] <Mat2ch> https://www.youtube.com/watch?v=GCaiK3Zqs4M Impressive!
L103[11:44:59] <packbart> Mat2ch: what do you search for?
L104[11:46:52] <Mat2ch> A library.
L105[11:47:04] <Mat2ch> https://github.com/linuxgurugamer/ksp-advanced-flybywire/blob/master/AFBW/SDL2.cs
L106[11:47:21] <Mat2ch> At line 43 the library name is hardcoded. But it changes rather often.
L107[11:47:52] <Mat2ch> So a short search through the library directory would reveal the correct one.
L108[11:48:37] <Mat2ch> But otoh going for libSDL2 could work, because it's a symlink (at least on Debian) to the latest version
L109[11:49:04] * raptop unfortunately doesn't know c#, so it's not like I could submit a pull request
L110[11:50:59] <packbart> hm. I would have imagined you could try to symlink your libSDL2 to libSDL2-2.14.so, if it doesn't depend on exact version symbols
L111[11:51:20] <Mat2ch> That works, but means I have to make a symlink on system level outside of the package manager
L112[11:51:29] <Mat2ch> rather dirty fix
L113[11:53:27] <packbart> ah. yes. now I see, the mod should find a libSDL2 by itself. true
L114[11:54:39] <packbart> it seems to be libSDL2-2.0 for any 2.x version in the Ubuntu packages
L115[11:54:53] <Mat2ch> And I could probably teach myself enough C# to fix this in a few hours, but then I'd need a way to compile and test it AND a github account ;)
L116[11:55:11] <Mat2ch> Since Ubuntu follows Debian in most parts, yes
L117[11:55:26] <Mat2ch> and you should have a /usr/lib/x86_64-linux-gnu/libSDL2.so symlink
L118[11:56:11] <packbart> compiling lgg's mods without Visual Studio is less of a pain than others. At least his .sln uses a $KSPDIR variable. other modders commit their hardcoded paths to their KSP dir :)
L119[11:56:37] <packbart> I use mono in WSL for that
L120[11:57:00] <Mat2ch> I'm on Linux for x years, where x is over 20 now and I'm feeling old.
L121[11:57:05] <Mat2ch> :)
L122[11:58:08] <packbart> I bought Suse 5.2 in a shop. it came with a book :)
L123[11:58:45] <Mat2ch> the founder of the holarse linux gaming community has Suse stocks...
L124[11:59:05] <Mat2ch> That's too much dedication for me :D
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L126[12:51:48] <Izzy> oh, you can use environment variables in project files?
L127[12:52:00] <Izzy> that would certainly make my monkeypatching easier for other people to compile
L128[12:53:44] <Izzy> then again I'd have to remember how to compile C# on linux and whether to use xbuild or dotnet msbuild or actual msbuild or,,,
L129[12:54:02] <Izzy> also convince it to look in the right place to find the reference assemblies
L130[12:54:56] <Izzy> they call it C# because it's like swimming in a sea of sharp objects
L131[13:02:31] <packbart> I still hate these csproj files and UUID madness, but yeah. https://github.com/linuxgurugamer/ksp-advanced-flybywire/blob/master/AFBW/ksp-advanced-flybywire_win.csproj#L102
L132[13:03:13] <Izzy> HUH
L133[13:03:23] <Izzy> neat! will use that in future
L134[13:03:43] <packbart> and on Linux, the reference files are in KSP_Data, not KSP_x64_Data m)
L135[13:04:06] <packbart> (I symlinked that in my Linux install)
L136[13:04:30] <Izzy> my approach was to just symlink the DLLs it wanted into the dir I was building from
L137[13:04:58] <Izzy> <-- grug
L138[13:11:51] <Mat2ch> KSP forum gives me a 502 again :(
L139[13:22:48] <raptop> I swear, we should run transfer the forums ove to someone's laptop
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L160[16:11:11] <FLHerne> .outcome add This is fine.
L161[16:11:11] <LunchBot> "This is fine." is already a known outcome!
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L165[16:31:08] <Mat2ch> !mission
L166[16:31:08] <LunchBot> You attempt to hijack a fully-fueled and ready-to-launch rocket sitting on the pad. You are both jumping and not jumping, nerdy and not nerdy, and sometimes three of those at once but never two or four.
L167[16:31:27] <Mat2ch> Seems I'm a bit nervous here
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L175[20:34:19] <sandbox> !mission
L176[20:34:19] <LunchBot> You devise a music box which plays 4 hours of 80's hits. You die before witnessing man-made horrors within your comprehension.
L177[21:00:48] <raptop> nice
L178[21:05:38] <packbart> Arbitrarily-Buoyant Ballistic Automaton
L179[21:05:39] <Mat2ch> hopefully after the four hours.
L180[21:05:56] <Mat2ch> Ok, with ABBA I'd like to go directly.
L181[21:07:02] <raptop> Also, keep in mind that it's ambiguous as to if your death means you don't have to witness those horrors, or if you see them from the afterlife
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