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L1[00:03:45] <raptop> I mean, okay, you have
a perfect monopoly in-game. (Aside from those stranded
kerbals)
L2[00:04:03] <raptop> Which is I suppose why
you can argue for not having to pay any money at all for
launches
L3[00:05:34] <raptop> !8ball If a crow asks
to interview you for a newspaper article, should you say yes?
L4[00:05:34] <LunchBot> Yes. The
alternatives don't bear thinking about.
L5[00:05:46] <raptop> okay,,,
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L12[03:19:07] <xxcoder> ;mission
L13[03:19:07] <LunchBot> You put an RTG in
every Kerbal's suit to keep life support going and to give them a
healthy glow. Grung-obsessed Kerbals sweep the area, leaving only
destruction in their wake.
L14[03:19:28] <xxcoder> glowy grunge
L15[03:20:52] <raptop> Fallout:
Kerbin
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L28[08:01:42] <sandbox> !mission
L29[08:01:42] <LunchBot> You build a rocket
with over 9000 low-powered but crazily efficient engines on its
first stage. This outcome was written by sal_vager.
L30[08:02:38] <xxcoder> hmm
L31[08:03:05] <xxcoder> sal probably was
late on writing it so sal phoned it in this time
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L49[12:45:38] <KrazyKrl> ;mission add Jeb
opens a window, forgetting that opening a window will let the
outside in.
L50[12:45:38] <LunchBot> Added mission: Jeb
opens a window, forgetting that opening a window will let the
outside in.
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L52[12:49:56] <KrazyKrl> ;mission add You
choose to go to the Mun, not because it is easy... but because it
was a mis-click and you don't want to lose rep by abandoning the
contract.
L53[12:49:56] <LunchBot> Added mission: You
choose to go to the Mun, not because it is easy... but because it
was a mis-click and you don't want to lose rep by abandoning the
contract.
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L57[13:54:59] <FLHerne> hm
L58[13:55:21] <FLHerne> has anyone here
ever paid any attention to the 'reputation' numbers?
L59[13:55:48] <FLHerne> there are admin
strategies and stuff to increase it at the expense of other stuff,
so presumably Squad intended people to care
L60[13:56:04] <FLHerne> but I've never
noticed it have any effect
L61[13:57:27] <packbart> it's supposed to
have some effect on the type and payout of contracts
L62[13:57:58] <packbart> but I never really
noticed any difference, either :)
L63[13:58:31] <packbart> I use one admin
strategy to turn contract credit rewards into science points
L64[14:00:10] <packbart> "Mission
Control gets more contract slots." - never noticed that, tbh.
I increased the number of offered contracts with a patch ;)
L66[14:06:29] <KrazyKrl> ;outcome add It
escaped.
L67[14:06:29] <LunchBot> Added outcome: It
escaped.
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L75[15:28:00] <raptop> Fluburtur, packbart:
AFAIK they have some affect on the type of contracts, but you
mostly only notice it if you do something silly like set your rep
deeply negative
L76[15:50:03] <Althego> what, flub
talked?
L77[15:50:16] <Althego> or uou wanted
flhe..
L78[15:52:57] <raptop> ooh,s got
tab-jacked
L79[15:53:00] <raptop> I meant
FLHerne
L80[15:53:09] <raptop> *oops
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L85[17:24:59] <Mat2ch> well, at least
nobody mentioned a museum.
L86[17:25:00] <Mat2ch> oh no
L87[17:25:04] <Mat2ch> what have i
doen
L88[17:25:07] <Mat2ch> *done
L89[17:25:45] <Althego> hehe
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L92[18:06:18] <Rokker> museum
L94[18:07:31] <Althego> is that fence
slightly deformed to let the rocket sit there?
L95[18:07:45] <Rokker> Mat2ch: I found
this
L96[18:08:07] <Rokker> Althego: its a dip
in the ground
L97[18:12:51] <Mat2ch> heh, I would boost
that.
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L100[19:02:09] <packbart> eww
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L102[19:16:20] <raptop> rokkert
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L106[21:41:41] <sandbox> !mission
L107[21:41:41] <LunchBot> You attempt to
explain specific impulse to third-graders. Your dual-fusion 1500
megawatt super-colliding pneumatic diversitized quantum quantum
space tape untangler fails.
L108[21:42:17] <sandbox> I barely
understand a word of that
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