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L1[00:03:45] <raptop> I mean, okay, you have a perfect monopoly in-game. (Aside from those stranded kerbals)
L2[00:04:03] <raptop> Which is I suppose why you can argue for not having to pay any money at all for launches
L3[00:05:34] <raptop> !8ball If a crow asks to interview you for a newspaper article, should you say yes?
L4[00:05:34] <LunchBot> Yes. The alternatives don't bear thinking about.
L5[00:05:46] <raptop> okay,,,
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L12[03:19:07] <xxcoder> ;mission
L13[03:19:07] <LunchBot> You put an RTG in every Kerbal's suit to keep life support going and to give them a healthy glow. Grung-obsessed Kerbals sweep the area, leaving only destruction in their wake.
L14[03:19:28] <xxcoder> glowy grunge
L15[03:20:52] <raptop> Fallout: Kerbin
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L28[08:01:42] <sandbox> !mission
L29[08:01:42] <LunchBot> You build a rocket with over 9000 low-powered but crazily efficient engines on its first stage. This outcome was written by sal_vager.
L30[08:02:38] <xxcoder> hmm
L31[08:03:05] <xxcoder> sal probably was late on writing it so sal phoned it in this time
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L49[12:45:38] <KrazyKrl> ;mission add Jeb opens a window, forgetting that opening a window will let the outside in.
L50[12:45:38] <LunchBot> Added mission: Jeb opens a window, forgetting that opening a window will let the outside in.
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L52[12:49:56] <KrazyKrl> ;mission add You choose to go to the Mun, not because it is easy... but because it was a mis-click and you don't want to lose rep by abandoning the contract.
L53[12:49:56] <LunchBot> Added mission: You choose to go to the Mun, not because it is easy... but because it was a mis-click and you don't want to lose rep by abandoning the contract.
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L57[13:54:59] <FLHerne> hm
L58[13:55:21] <FLHerne> has anyone here ever paid any attention to the 'reputation' numbers?
L59[13:55:48] <FLHerne> there are admin strategies and stuff to increase it at the expense of other stuff, so presumably Squad intended people to care
L60[13:56:04] <FLHerne> but I've never noticed it have any effect
L61[13:57:27] <packbart> it's supposed to have some effect on the type and payout of contracts
L62[13:57:58] <packbart> but I never really noticed any difference, either :)
L63[13:58:31] <packbart> I use one admin strategy to turn contract credit rewards into science points
L64[14:00:10] <packbart> "Mission Control gets more contract slots." - never noticed that, tbh. I increased the number of offered contracts with a patch ;)
L65[14:00:17] <packbart> ( https://wiki.kerbalspaceprogram.com/wiki/Reputation )
L66[14:06:29] <KrazyKrl> ;outcome add It escaped.
L67[14:06:29] <LunchBot> Added outcome: It escaped.
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L75[15:28:00] <raptop> Fluburtur, packbart: AFAIK they have some affect on the type of contracts, but you mostly only notice it if you do something silly like set your rep deeply negative
L76[15:50:03] <Althego> what, flub talked?
L77[15:50:16] <Althego> or uou wanted flhe..
L78[15:52:57] <raptop> ooh,s got tab-jacked
L79[15:53:00] <raptop> I meant FLHerne
L80[15:53:09] <raptop> *oops
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L85[17:24:59] <Mat2ch> well, at least nobody mentioned a museum.
L86[17:25:00] <Mat2ch> oh no
L87[17:25:04] <Mat2ch> what have i doen
L88[17:25:07] <Mat2ch> *done
L89[17:25:45] <Althego> hehe
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L92[18:06:18] <Rokker> museum
L93[18:06:40] <Rokker> https://usercontent.irccloud-cdn.com/file/rsUTxUSA/1000023720.jpg
L94[18:07:31] <Althego> is that fence slightly deformed to let the rocket sit there?
L95[18:07:45] <Rokker> Mat2ch: I found this
L96[18:08:07] <Rokker> Althego: its a dip in the ground
L97[18:12:51] <Mat2ch> heh, I would boost that.
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L100[19:02:09] <packbart> eww
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L102[19:16:20] <raptop> rokkert
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L106[21:41:41] <sandbox> !mission
L107[21:41:41] <LunchBot> You attempt to explain specific impulse to third-graders. Your dual-fusion 1500 megawatt super-colliding pneumatic diversitized quantum quantum space tape untangler fails.
L108[21:42:17] <sandbox> I barely understand a word of that
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