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L1[00:05:08] ⇦
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Quits: raptop (~raptop@129.174.182.106) (Ping timeout: 183
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L3[01:12:45] <XXCoder> plan nyaning and
making fun rainbow behind it as it flies
L4[01:12:48] <XXCoder> plane
L5[01:12:52] <XXCoder> ;mission
L6[01:12:52] <LunchBot> As you approach the
surface, you think "Here we go again..." You think you
can't make it, you cheat edit in the resources you need.
L7[01:13:12] <XXCoder> totally cheat-free
landing!
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L13[03:39:50] <raptop> !mission add You
decide that a rotating detonation engine is thinking to small, and
comission a rotating detonation rocket.
L14[03:39:50] <LunchBot> Added mission: You
decide that a rotating detonation engine is thinking to small, and
comission a rotating detonation rocket.
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L18[04:33:54] <Eddi|zuHause> !outcome add
Your spaceplane goes nyan nyan.
L19[04:33:54] <LunchBot> Added outcome:
Your spaceplane goes nyan nyan.
L20[04:34:21] <Eddi|zuHause> !outcome fixup
s/ep/e p/
L21[04:34:21] <LunchBot> New text is: Your
space plane goes nyan nyan.
L22[04:34:42] <Eddi|zuHause> !mission
L23[04:34:42] <LunchBot> You embark on a
quest to replace all celestial bodies with infernal ones. Your
brain is poured into a computer.
L24[04:35:43] <Eddi|zuHause> i think the
kerbol system is lawful evil. because the planets go on
rails.
L25[04:46:00] <raptop> Eddi|zuHause: I'm
pretty sure that this means my spaceplane was made by Grumman
L26[04:49:15] <XXCoder> if it wasnt, I bet
you that someone would have managed to alter planet path
L27[04:49:45] <XXCoder> likely by calculion
and physics errors than actual thing but yeah
L28[04:50:08] <Eddi|zuHause> KSP with multi
body physics would be kraken utopia.
L29[04:50:37] <XXCoder> probably could do
shortcut of simply ignoring other planetry bodies
L30[04:51:09] <XXCoder> and moons follow
planet but ignore other moons
L31[04:51:26] <Eddi|zuHause> and what would
that solve?
L32[04:51:39] <XXCoder> far less
calculations needed
L33[04:51:48] <XXCoder> hpnestly rails is
perfect soluton but yeah
L34[04:52:05] <Eddi|zuHause> the planets
would still go on rails, just spacecraft orbits would be more
tricky
L35[04:53:26] <Eddi|zuHause> also, multi
body physics is "just" a few "simple"
equations
L36[04:54:07] <Eddi|zuHause> sure... they
are differential equations...
L37[04:54:16] <Eddi|zuHause> ... and they
don't have analytic solutions
L38[04:54:52] <Eddi|zuHause> ... and
numeric solutions aren't stable
L39[04:59:14] <raptop> something something
Principia
L40[06:10:12] <Izzy> just one more
iteration bro it'll solve all the problems
L41[06:30:20] ⇦
Quits: Ezriilc (~Ezriilc@096-059-122-065.res.spectrum.com) (Quit:
Going offline, see ya! (www.Kerbaltek.com))
L42[06:51:50] <packbart> nah, planets and
moons in Star Citizen don't move at all. easy to navigate
L43[06:52:17] <packbart> sorry, that
"one more tech will fix it" brought that up in my mind
;)
L44[06:52:49] <Izzy> like space
engineers!
L45[06:53:59] <packbart> SC was in the news
because they raised the price on their god package. only $48k but
you get all the JPGs
L46[06:54:32] <packbart> anyway. all that
got me back to KSP
L47[06:55:36] <packbart> make a new
installation with the ultra-fidelity graphics mods, a nicely scaled
planet pack and a bit of a life-support and resource chain
challenge, maybe
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L57[13:37:12] <sandbox> 1337
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L61[15:51:17] <FLHerne> .outcome add The
inevitable radiation poisoning was a problem for future you, and
now you are future you.
L62[15:51:17] <LunchBot> Added outcome: The
inevitable radiation poisoning was a problem for future you, and
now you are future you.
L63[15:54:09] <sandbox> !mission
L64[15:54:10] <LunchBot> You refrigerate
the equations to kill more stowaways. Your 'k' stops working.
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L67[17:01:35] <Eddi|zuHause> !mission
L68[17:01:35] <LunchBot> You try to present
your findings on a possible link between the Deep Space Kraken and
the Horrorterrors of the Furthest Ring, but no one takes you
seriously. You do this not because it is easy, but because you
thought it was going to be easy.
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L70[18:27:46] <raptop> That's an amusing
combination
L72[18:29:09] <raptop> ..
L73[18:29:10] <SporkWitch> wellp, we got
Dakota to confirm he'll be bringing commnet up at a meeting next
week :) Hopefully we can get a firm commitment to do commnet right
by 1.0 :)
L74[18:29:19] <raptop> woot
L76[18:29:47] <darsie> 1.0? When?
L77[18:30:21] <SporkWitch> Couple years,
maybe? Hard to say with only one milestone release, but to be fair,
i was expecting 1-2 years for Science, not 10 months.
L78[18:30:56] <SporkWitch> My ask is only
for a formal commitment NOW to have proper commnet BY 1.0. I'm not
asking them to change its development priority, just remove the
uncertainty about whether they'll do it at all.
L79[18:30:57] <darsie> XS decoupler is too
high in the tree.
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