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L7[01:32:57] <funkenstein> ;outcome add You
measure your speed in millimeters/second
L8[01:32:58] <LunchBot> Added outcome: You
measure your speed in millimeters/second
L9[02:06:00] <darsie> .outcome add You
create orbital debris by exploding a suborbital rocket.
L10[02:06:01] <LunchBot> Added outcome: You
create orbital debris by exploding a suborbital rocket.
L11[02:07:01] <darsie> .mission add You use
Orbit chewing gum as propellant.
L12[02:07:01] <LunchBot> Added mission: You
use Orbit chewing gum as propellant.
L13[02:08:42] <XXCoder> ;mission If you
build rocket tall enough, it's in space without having to launch at
all. Genius!
L14[02:08:42] <LunchBot> No mission found
matching "If you build rocket tall enough, it's in space
without having to launch at all. Genius!".
L15[02:08:43] <Althego> or mentos and diet
coke
L16[02:09:05] <Althego> you forgot the
add
L17[02:09:09] <Althego> so it was searching
instead
L18[02:09:16] <XXCoder> ;mission add If you
build rocket tall enough, it's in space without having to launch at
all. Genius!
L19[02:09:16] <LunchBot> Added mission: If
you build rocket tall enough, it's in space without having to
launch at all. Genius!
L20[02:09:22] <XXCoder> I always do that
lol
L21[02:09:25] <XXCoder> ;mission
L22[02:09:25] <LunchBot> You decide to
determine whether ClF3 or FOOF is the better oxidizer. You cause
cancer in mice under laboratory conditions.
L23[02:09:54] <XXCoder> not sure why rats
was involved but guess I found something
L24[02:10:00] <XXCoder> (mice
L25[02:10:35] <Althego> note it was not the
chemical that caused the cancer, but you :)
L26[02:11:12] <XXCoder> lol yep
L27[02:15:12] <darsie> .outcome add Orbit
sponsors you.
L28[02:15:12] <LunchBot> Added outcome:
Orbit sponsors you.
L29[02:31:20] <funkenstein> ;mission add
Your drag coefficients are minty fresh.
L30[02:31:21] <LunchBot> Added mission:
Your drag coefficients are minty fresh.
L31[03:02:01] <Eddi|zuHause> how is that a
mission?
L32[03:03:42] <Eddi|zuHause> (i mean,
potentially the last two are flipped)
L33[03:04:01] <Eddi|zuHause> !mission
L34[03:04:02] <LunchBot> To prevent the
boil-off of your liquid fuel you put sunscreen on the tanks. You
suffer a massive headsplosion.
L35[03:04:38] <Eddi|zuHause> well,
apparently it prevented boil-off, until it didn't :p
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L39[03:46:08] <Mat2ch> Crew-6
undocking
L40[04:07:00] <Althego> an as in ksp of
course it is dark when you need sunlight
L41[04:10:15] <darsie> In KSP we have
precise port navigation with the navball.
L42[04:11:07] <darsie> and ofc we always
bring lights ;).
L43[04:11:14] <Althego> not really, because
deviation is only added by a mod, so you know you are facing
towards it, but dont know if you are off axis
L44[04:11:25] <Althego> i never bring
lights, they add mass
L45[04:12:16] <Althego> at least the
thruster firring looked great in the dark
L46[04:13:08] <darsie> Yeah. I could have
put lights on my fuel station. That's a nice mission, retrofitting
it.
L47[04:14:39] <Mat2ch> wait, 17
hours?!
L48[04:14:42] <Mat2ch> For 400 km? :D
L49[04:15:28] <Althego> hehe
L50[04:15:44] <Althego> that is
tomorrow
L51[04:15:56] <Althego> at least here
L52[04:16:20] <Althego> [13:14:56]
<TAbracadabra_2> I See Four Lights !
L53[04:16:32] <Althego> (picard)
L54[04:16:55] <darsie> Retrofitting action
groups would be nice, too.
L55[04:18:42] <Eddi|zuHause> yeah,
especcially when joining two craft
L56[04:22:45] <darsie> Maybe also turning
the lights off in the VAB to test lights.
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L58[04:23:18] <Mat2ch> well, you can change
the actions now, can't you?
L59[04:23:19] <Althego> you can turn on
lights to test them, but yes, would be better in the darkness
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L61[04:41:57] <darsie> 'Aim camera here'
would also be very handy in the VAB.
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L74[09:13:17] <darsie> I should have put a
docking port on the spare parts vessle.
L75[09:13:54] <Althego> lol, so it cant
dock now?
L76[09:15:43] <darsie> No, it's floating
next to the fuel station and I'm trying to get the parts
there.
L77[09:15:46] <darsie> while
drifting.
L78[09:16:04] <darsie> removing parts from
the vessle pushes it.
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L80[09:16:39] <darsie> also out of EC
L81[09:18:00] <darsie> and eventually my
fuel station breaks up when I attach parts.
L82[09:27:33] <darsie> The station is
allergic to hinges.
L83[09:27:50] <Althego> you could say it
hinges on it :)
L84[09:47:23] <Eddi|zuHause> i once had a
base which spontaneously jumped up when i joined into it
L85[09:47:59] <Althego> bases have a
tendency to move around
L86[09:50:19] <darsie> I'll try with a
dock.
L87[09:50:22] <darsie> port
L88[09:51:10] <darsie> Hmm, I have ports on
the station :).
L89[09:56:03] <packbart> I finally tasted
the Dark Side. Freefly days at Star Citizen
L90[09:56:41] <packbart> when it works and
the servers work and the things I'd like to do are not the things
that don't work this month, it looks quite nice
L91[09:57:07] <packbart> there isn't much
more to do than in an Elite world, it's just different. and usually
involves much more walking
L92[09:57:23] <umaxtu> I haven't tried it
for a couple years. not sure how well it would my planck would work
for it
L93[09:58:16] <packbart> yeah, I was just
curious. and I watched a stream where it only mildly glitched and
wasn't a frustrating desync
L94[09:58:39] <Eddi|zuHause> i haven't had
much luck getting star citizen to run last time they had free
days
L95[09:59:55] <packbart> well, it didn't
crash on my. most stuff worked as expected, I only fell through the
floor once and that was the most serious thing I encountered (some
NPCs yeeting around if they're not just blocking the station
corridors)
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L97[10:01:23] <packbart> there are still
serious game-breaking "known issues" in the update notes,
though. like losing ships if they weren't properly re-stored after
claiming them
L98[10:01:30] <Eddi|zuHause> one time a bit
earlier i got as far as a hangar, but not the real game
L99[10:01:42] <packbart> and the looming
wipes don't make me want to invest much time in it
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L101[10:04:28] <packbart> and
quantum-supercruise ist just as boring as regular supercruise
L102[10:05:49] <umaxtu> I need another
hotas. I had a cheap one and it wore out
L103[10:06:41] <Mat2ch> what wore
out?
L104[10:08:04] <umaxtu> whatever mechanism
was providing the centering force
L105[10:09:09] <umaxtu> I probably
could've fixed it, but I was going through a bit of a get rid of
junk kick at the time
L106[10:10:09] <packbart> I bought a
Logitech combo, tried it once and decided that mouse&keyboard
is more my mode of control
L107[10:13:39] <Mat2ch> umaxtu: it's
usually just spings doing that
L108[10:16:29] <darsie> Attaching a chute
broke the station.
L109[10:19:20] <packbart> but... why would
a space station need parachutes?
L110[10:19:41] <Althego> hehe
L111[10:27:06] <Mat2ch> packbart: is it a
Kerbal space station?
L112[10:28:35] <packbart> it's a Darsie
Kerman station, I think
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L114[10:44:10] <Mat2ch> there's your
answer...
L115[10:44:45] <sandbox> !mission
L116[10:44:45] <LunchBot> You activate the
engines on full thrust while still docked to the station. Hawking
radiation. Hawking radiation everywhere.
L117[10:45:29] <raptop> In which LunchBot
leaves out an entire universe of intermediate steps
L118[10:46:05] <Althego> well somehow you
had a black hole on the ship, and that powered the engines
L119[10:49:12] <darsie> packbart: The
spare part vessle needs a chute for return, but rn it needs a
docking port, so I tried putting the chute on the station.
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Module Alpha Humana on approach to Space Station
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L132[13:24:30] <FLHerne> raptop: ship
powered by directional Hawking radiation
L133[13:31:59] <raptop> aaaaaaa
L134[13:37:34] <Mat2ch> !mission
L135[13:37:34] <LunchBot> Your rocket
makes an emergency "landing" in Detroit. suclearnub
explodes, emitting all kinds of deadly ICBMs.
L136[13:38:53] <raptop> Things
escalated
L137[13:40:41] <Mat2ch> yes,
inter-continentally
L138[13:48:46] <darsie> I can't relocate
picoports on EVA.
L139[13:52:07] <Azander> !mission
L140[13:52:08] <LunchBot> You throw a fit
about not having the same privileges as your siblings, leading to
interstellar war. Your crew is delaminated.
L141[13:52:23] <Azander> what
siblings?
L142[13:54:32] <packbart> darsie: are they
too heavy? :)
L143[13:54:48] <darsie> too small to grab,
I guess.
L144[13:55:35] <packbart> hm. I like to
combine KIS/KAS and the stock EVA construction. they complement
each other in some ways
L145[13:57:35] <darsie> siriusly, they're
mod parts, so I guess they lack something.
L146[13:59:46] <Mat2ch> probably the line
saying that they can be moved around.
L147[14:01:28] <darsie> How can I add
that?
L148[14:04:13] <Mat2ch> Maybe by adding a
MODULE section and adding name = ModuleCargoPart
L149[14:04:24] <Mat2ch> look at the last
lines of Decoupler_0.cfg
L150[14:04:49] <Mat2ch> But I guss there's
still #kspmodders?
L151[14:10:53] <Mat2ch> But since you have
an active savegame you just don't have to change it in the Parts
file, but also everywhere in the savegame where it is used.
L152[14:11:21] <Mat2ch> KSP is a bit weird
here, because it just copies the whole part file into the save, not
just a reference to it.
L154[14:13:02] <packbart> the
ModuleCargoPart seems to be the important part
L155[14:13:05] <darsie> I didn't find
it.
L157[14:13:47] <packbart> Mat2ch: it does
update part modules, though (as far as I know, maybe that's the
Community Fixes doing it)
L158[14:14:28] <packbart> darsie: yeah,
that does have a ModuleCargoPart
L159[14:14:46] <darsie> hmm
L160[14:15:57] <Mat2ch> packbart:
Interesting.
L161[14:16:09] <darsie> But I can relocate
the TD-12 Decoupler
L163[14:24:29] <darsie> I asked ChatGPT
"My Engineer can't move picoports on EVA. How can I do
that?" and she assumed real life.
L165[14:55:59] <darsie> The last picoport
version includes MODULE { name = ModuleCargoPart packedVolume = 11
}
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L167[14:59:13] <darsie> Yes, I can move
them now :)).
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L169[15:23:32] <darsie> Now the station
breaks up when I move some picoport.
L170[15:30:38] <darsie> Or move other
things.
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L173[16:11:01] <Azander> !mission
L174[16:11:01] <LunchBot> You hatch a
magnificent plan to secretly build a Scott Manley Memorial Monument
on the Mun's dark side. You were curious to see what would happen.
Now you know.
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L176[16:30:30] <funkenstein> I did
actually look at that and think, "that's a mission." then
add the corresponding outcome as a mission to keep with the
theme.
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L190[19:17:13] <Eddi|zuHause>
!mission
L191[19:17:13] <LunchBot> You go
nerd-sniping. Your plans confuse Tzeentch.
L192[19:17:29] <Eddi|zuHause> sniping
worked?
L193[19:18:22] <XXCoder> nah tz is your
boss and your plans was nonsense
L194[19:18:22] <Eddi|zuHause> sometimes
successful missions are more scary than unsuccessful ones :p
L195[19:18:56] <Eddi|zuHause> XXCoder: you
know what nerd-sniping is?
L196[19:21:32] <XXCoder> hmmnot really
kik
L197[19:23:30] <Eddi|zuHause> it's from an
old xkcd. you present a nerd with an interesting non-obvious
problem, and they drop everything they are doing to think about it.
and if what they were doing happens to be crossing a road, they'll
get run over.
L199[19:28:43] <XXCoder> ahh yes
L200[19:28:48] <XXCoder> been a
while
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