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L6[00:03:01] <Eddi|zuHause> so, i've 980
dv
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L10[00:15:44] <packbart> Modding-Stream
with linuxgurugamer. the most and the least you'll see about KSP
:> (it's mostly just C# code on screen)
L11[00:15:52] <packbart> kay
L12[00:16:48] <Eddi|zuHause> 34km PE might
be too low?
L13[00:17:15] <packbart> return to Kerbin
from its moons? naah, it's fine
L14[00:17:55] <packbart> I even go for
23ish, so any surviving debris will be deleted
L15[00:19:13] <packbart> well, unless
you've got Deadly Reentry, Real Heat or some other non-standard
atmosphere in the way
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L17[00:26:34] <Eddi|zuHause> critical
temperature peaked at 95%... so it was close... but seems to be
dropping now
L18[00:27:37] <Eddi|zuHause> but it's
making another round trip
L19[00:28:06] <Eddi|zuHause> and i'm
already out of snacks
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L22[00:49:01] <Azander> !mission
L24[00:49:08] <Eddi|zuHause> !outcome add
The front fell off.
L25[00:49:08] <LunchBot> Added outcome: The
front fell off.
L27[00:50:37] <raptop> Huh, that image
still works
L28[00:51:04] <Eddi|zuHause> it's a
landing
L29[00:51:36] <Eddi|zuHause> it's always
fun how it's autosaving right AFTER a landing, because there was a
long period of "you can't save here"
L30[00:53:16] <Eddi|zuHause> 1410.9 science
in one mun mission
L31[01:15:12] <darsie> nice :)
L32[01:15:34] <darsie> 10,000 science in
one Minmus mission ;)
L33[01:16:21] <Eddi|zuHause> hm, my ant
satellite hasn't reached SoI edge yet during this mun mission
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L38[02:55:48] <Izzy> I usually deorbit by
dipping pe to 55km
L39[02:55:57] <Izzy> but I build spacecraft
without heatshields most of the time, so
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L59[07:51:09] <Mat2ch> packbart: I hope we
will soon know more why that's the case ;)
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L62[07:52:50] <XXCoder> ;mission
L63[07:52:50] <LunchBot> You start wandows
ngrmadly. Due to a translation error, your rocket spawns several km
offset from the pad, and falls into the ocean.
L64[07:53:09] <XXCoder> hah had that
mission recently
L65[07:53:31] <XXCoder> conclusion is new
though. of course with wandows its running quite glitchy
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L69[08:16:54] <Izzy> urgh, one of my
"part" mods doesn't work properly
L70[08:17:35] <Izzy> using modulemanager to
copy several different RCS parts and change them to use LiquidFuel
and Oxidiser, and it works fine for the stock parts but not the
ReStockPlus ones
L71[08:17:53] <Izzy> so I copied the
configs defining them after some messing around and it still
doesn't work, even when I'm defining my own parts
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L87[10:52:37] <sandbox> !mission
L88[10:52:37] <LunchBot> You flip the
magic/more magic toggle. Good news, guys! They can't bite through
the hardsuits!
L89[11:36:03] <Eddi|zuHause> !outcome add
8ball says FileNotFound.
L90[11:36:03] <LunchBot> Added outcome:
8ball says FileNotFound.
L91[11:36:17] <Eddi|zuHause> !mission
L92[11:36:17] <LunchBot> You take Padous
Kerman skydiving from orbit. You accidentally call Eve
"Steve" at the pre-mission press conference.
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L96[11:40:11] <Eddi|zuHause> i've done that
a few times
L97[11:40:37] <Eddi|zuHause> it's a bit
easier with chutes :p
L98[11:41:00] <darsie> :)
L99[11:41:29] <darsie> Have you deviated
from 3.1 EVA fuel?
L100[11:41:44] <darsie>
successfully?
L101[11:42:06] <Eddi|zuHause> ?
L102[11:43:21] <darsie> Go on EVA,
activate your jetpack with R and go to a really low Kerbal orbit.
70.5ish km. Circular. Prograde. If it's retrograde (or heavily
inclined), forget it. Burn 3.1 units EVA fuel retrograde.
L103[11:44:09] <Eddi|zuHause> dunno what
you're asking...
L104[11:45:21] <darsie> My jetpack deorbit
procedure uses a 3.1 unit EVA fuel deorbit burn. Have you
successfully used different amounts?
L105[11:46:48] <Eddi|zuHause> i don't
think i ever counted
L106[11:51:07] <Eddi|zuHause> i usually
judge the potential of burning up by the PE in the atmosphere
L107[11:51:26] <Eddi|zuHause> not by how
much fuel i burn
L108[11:51:48] <darsie> ok
L109[11:55:13] <Eddi|zuHause> i've got 2
tourists that want kerbin orbit and 5 tourists that want mun
orbit... what are the chances i put the wrong ones on the
ship?
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L111[12:03:39] <darsie> Staging, electric,
comm, crew, engineer
L112[12:12:17] <Eddi|zuHause> yes... but
during crew assignment it doesn't say which tourist goes
where
L113[12:12:57] <darsie> Oh, are you doing
a mixed mission?
L114[12:13:07] <Eddi|zuHause> no, i got
two missions
L115[12:13:19] <darsie> The tourists have
names.
L116[12:13:23] <Eddi|zuHause> but i
already accepted both of them
L117[12:13:42] <darsie> in both the
rooster and the contracts
L118[12:14:02] <Eddi|zuHause> also your
checklist is wrong
L119[12:14:10] <darsie> why?
L120[12:14:26] <Eddi|zuHause> becaue you
need to check aerodynamic overlay, and crew assignment must be
last
L121[12:15:01] <darsie> It's in no
particular order.
L122[12:15:15] <darsie> But I do memorize
it in a rough order.
L123[12:15:37] <darsie> I don't usually
check teh aerodynamic overlay for rockets.
L124[12:16:08] <darsie> On asymmetric
rockets I check the torque given by EER.
L125[12:18:04] <darsie> I ususally assign
crew in the VAB, not the launch pad.
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L127[12:21:52] <darsie> In the VAB you can
simultaneously see the names of available kerbals and the contract
summaries with names. If you click on the launchpad in the KSC the
contract summaries disappear.
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L130[12:36:46] <Eddi|zuHause> my rockets
always flip over if i don't check
L131[12:40:44] <Eddi|zuHause> this ascend
profile might have been too low...
L132[12:41:18] <Mat2ch> or you need more
wings at the back
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L135[12:45:21] ***
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L136[12:47:58] <Eddi|zuHause> i mean, if
my ascend stage only gets me an AP of 20km, it's probably not going
to orbit :p
L137[12:49:35] <darsie> 20 km Ap is a bit
low for the first stage, but it depends on subsequent stages.
Sometimes extremely low ascent profiles are more efficient than
steeper ones despite the drag.
L138[12:49:56] <Eddi|zuHause> yeah, but
then the next stage needs decent TWR
L139[12:50:19] <darsie> Manual correction
can prevent flipover sometimes.
L140[13:00:35] <Eddi|zuHause> i usually
put SAS on hold stable... but then any button press might trigger
the flip
L141[13:21:11] <darsie> Recently I
discovered that the body to collect with a rover arm is given in
the objectives section and contract button summary. I've only read
the Briefing before.
L142[13:22:56] <darsie> Recently I
discovered that the body to collect data with a rover arm from is
given in the objectives section and contract button summary. It's
not in the Briefing.
L143[13:25:14] <Eddi|zuHause> i don't
think i've had that kind of mission before
L145[13:27:44] <darsie> Might pop up when
you develop rover arms.
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L148[13:46:27] <Eddi|zuHause> a propos
rover, might be time to drive around KSC collecting the
science
L149[13:48:37] <darsie> The ruggedized
wheel is fastest.
L150[13:50:56] <Eddi|zuHause> the
what?
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L152[13:52:07] <Eddi|zuHause> now i've got
8 tourists wanting to orbit the mun, and 1 to land
L153[13:52:50] <Mat2ch> Luckily the orbit
doesn't have to be very close or for very long.
L155[13:53:18] <Mat2ch> go to the Mun,
burn retrograde until orbit, wait for contract to fullfil, turn
around, burn home. :D
L156[13:54:33] <darsie> Make the capture
burn low for maximum Oberth effect.
L157[13:54:48] <Eddi|zuHause> and i forgot
again to look at the contract who's the one i SHOULDN'T take
L158[13:55:59] <darsie> So she gets a free
ride.
L159[14:00:56] <Eddi|zuHause> 4800dv
should be enough?
L160[14:01:12] <darsie> for?
L161[14:01:22] <Eddi|zuHause> mun
orbit
L162[14:01:35] <darsie> Want me to check
the map for you?
L163[14:01:40] <Eddi|zuHause> no
L164[14:01:43] <Eddi|zuHause> i can read
the map :)
L165[14:01:44] <darsie> k
L166[14:02:39] <darsie> dv to LKO is
variable. I've done it <3000 m/s (vacuum) in a special built
rocket.
L167[14:03:08] <Eddi|zuHause> yeah
L168[14:04:03] <darsie> But once you're in
orbit it's pretty predictable.
L169[14:04:56] <darsie> I think burning
back to Kerbin right after capture is non ideal.
L170[14:06:41] <Eddi|zuHause> yeah, you
need to be at a specific location around the orbit for the optimal
return burn
L171[14:08:36] <Eddi|zuHause> also i have
this contract to transfer crew between two vessels around the
mun
L172[14:10:01] <darsie> It's nice doing
various contracts rather than knowing how to complete the tech tree
and upgrading all buildings the fastest way and doing just
that.
L173[14:10:50] <Eddi|zuHause> yeah, but i
need to learn to dismiss contracts
L174[14:12:04] <Eddi|zuHause> like
"fly on the other side of the planet and take some temperature
readings" which takes hours of non-timewarp flight. or
"adjust this satellite orbit" which takes more dV than
the satellite has left
L175[14:12:26] <darsie> :)
L176[14:12:51] <darsie> You can save after
each completed contract and revert if necessary.
L177[14:13:43] <darsie> You can also
cancel contracts for a price. Not sure of the impact of the
reputation loss there.
L178[14:14:00] <Eddi|zuHause> i usually
let them time out
L179[14:15:07] <Eddi|zuHause> hm... put on
more hitchhikers or make multiple trips?
L180[14:17:37] <Mat2ch> Seats. On the
outside.
L181[14:18:53] <Mat2ch> Eddi|zuHause: Back
when I did those contracts I put the plane to do the measurement on
a rocket and "flew" it to the other side...
L183[14:24:04] <darsie> This flew to Jool
to give everyone 5*.
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L187[14:51:54] <Eddi|zuHause> TWR of 1.14
might be a tad low?
L188[14:52:18] <raptop> Yeah, that's a job
for more boosters
L189[14:55:19] <Eddi|zuHause> i tried
upgrading the skipper to a mainsail, but that gets too
expensive
L190[14:55:39] <Eddi|zuHause> putting two
SRBs on the side for launch
L191[15:17:22] ***
immibis_ is now known as immibis
L192[15:28:44] <Eddi|zuHause> so i got
orbit with 1900 dv
L193[15:36:14] <SporkWitch> sounds like
modded parts didn't get calculated right, or you set the calculator
to the wrong body. stock KSP requires ~3400 to reach prograde
equatorial orbit from KSC
L194[15:36:39] <Eddi|zuHause> i had a bit
more dV after adding the boosters
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L197[15:54:40] <darsie> SporkWitch: Isp to
Kerbin orbit depends on the rocket and ascend profile.
L198[15:54:50] <darsie> s/Isp/dv
L199[15:55:03] <darsie> oh, ~
L200[15:55:04] <Eddi|zuHause> i think i
had just over 5000dV
L201[15:55:35] <darsie> 3400 is
plenty
L202[16:03:37] <Eddi|zuHause> 20km mun PE
and 1000 dV left
L203[16:03:39] <SporkWitch> darsie:
required ΔV to reach orbit is fixed; your ascent profile can make
it take MORE, but 3400 is the standard estimate, assuming a decent
gravity turn, but also still allowing for error. The SAME engine
and tanks will provide DIFFERENT ΔV depending on payload, which
might be what you meant / were thinking
L204[16:04:13] <SporkWitch> Eddi|zuHause:
ah, you meant you reached orbit with 1900 REMAINING; i read it as
you claiming to have reached orbit using only 1900
L205[16:04:30] <Eddi|zuHause> yes
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L209[16:14:31] <Eddi|zuHause> ... so,
launch the second tourist vessel now?
L210[16:16:10] <Eddi|zuHause> might be a
little tight on money
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L212[17:11:07] <darsie> SporkWitch: I
reached orbit with a rocket that had 2900 m/s vacuum dv.
L213[17:14:25] <packbart> at zero payload
mass?
L214[17:15:14] <darsie> irrelevant.
L215[17:15:20] <darsie> but yes
L216[17:15:24] <darsie> I think so.
L217[17:16:57] <darsie> It was purpose
built to have low dv to orbit.
L218[17:19:22] <darsie> I could make a
video if you like.
L219[17:19:42] <FLHerne> high twr, low
drag?
L220[17:20:41] <darsie> mhm
L221[17:20:43] <darsie> slender
L222[17:20:56] <darsie> not sure about
twr
L225[17:28:25] <darsie> 2759 m/s dv
L226[17:49:05] <darsie> I think I started
with 2900 or so, then added ballast.
L227[17:50:28] <packbart> it does have
some advantage by launching from a slant and not an upright
position
L228[17:50:41] <packbart> although that
probably complicates boarding
L229[17:50:43] <packbart> :)
L230[18:00:35] <Eddi|zuHause> if it werent
for the atmosphere, launching horizontally would probably be
optimal
L231[18:02:44] <darsie> no, you need some
vertical thrust to counter gravity.
L232[18:03:38] <darsie> If you reach
escape velocity instantly, direction doesn't matter.
L233[18:04:07] <darsie> or ... escape
velocity doesn't depend on direction.
L234[18:18:50] <Eddi|zuHause> for some
reason my second ship arrived before the first
L235[18:20:07] <Althego> made the kessel
run in less than twelve parsecs
L236[18:32:00]
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L237[18:32:55] ⇦
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L238[18:33:02] <darsie> I had to laugh
when I heard this the first time.
L239[18:33:03]
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L240[18:33:19] <darsie> cause pc is a
distance unit.
L241[18:33:59] ⇦
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L242[18:34:03] ***
Tank2333_ is now known as Tank2333
L243[19:05:11] ⇦
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L244[19:06:18]
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L245[19:06:37] ⇦
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Module Alpha Humana on approach to Space Station
Mercury)
L246[19:06:54] <Eddi|zuHause> i think i
can do a maneuver to make the two ships meet up...
L247[19:25:28] <Eddi|zuHause> why is the
twitch engine so looooooud?
L248[19:38:53] <packbart> what? I can't
hear you over my small Juno :)
L249[19:39:04] <packbart> (actually, I
patched the jet volume way down)
L250[19:57:04] ⇦
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L258[20:25:32] <Mat2ch> cute!
L259[20:30:21] <Eddi|zuHause> since i
don't need to dock, a <2km encounter with cancelling relative
speed will be fine, i guess?
L260[20:40:32] <darsie> Eddi|zuHause:
Depends on the mission. For a rendezvous you must also reduce
relative speed.
L261[20:41:21] <darsie> ahh, yeah. you
said it.
L262[20:42:49] <Eddi|zuHause> i bonked
into it on EVA at like 4m/s :p
L263[20:44:21] <darsie> You can kick a
capsule by accelerating with the jetpack onto it, then reenter the
capsule and recharge the jetpack.
L264[20:44:41] <darsie> infinite dv
:)
L265[20:46:35] <Eddi|zuHause> "get
out and push", yes.
L266[20:47:58] <Eddi|zuHause> "we
have performed a crew transfer near the mun"
L267[20:49:10] <Eddi|zuHause> problem now
is, if i make a return burn now, they will be on reentry
simultaneously :p
L268[21:29:01] ⇦
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L269[21:31:15] ⇦
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L273[21:54:04] <Eddi|zuHause> i knew it...
i have too little battery on my survey sat... gets to 95%...
L274[21:54:30] <sandbox> !mission
L275[21:54:30] <LunchBot> KSC staff swear
too much on the job. You accidentally wipe out all sea life except
jellyfish, I hope you're happy with yourself.
L276[21:55:01] <Eddi|zuHause>
!mission
L277[21:55:01] <LunchBot> Due to a
merchandising agreement between Mel Brooks and George Lucas; your
plan of a Spaceballs Space Program is denied. Bananas are now
wildly out of scale.
L278[21:55:27] <Eddi|zuHause> probably
disney's fault
L279[21:59:56] ⇦
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L280[22:05:11] ⇦
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L282[22:12:27] <Eddi|zuHause> place a
satellite in orbit of the mun... what are the chances i'm going
backwards?
L283[22:25:14] <raptop> Possibly quite
high, though I think the orbit lines show direction?
L284[22:52:17] <darsie> Yeah, the target
orbit refreshes in the requested direction.
L285[22:52:34] <darsie> just look
L286[22:55:20] ⇦
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L287[23:17:15]
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L288[23:20:01] <packbart> "the
techtonic plates need that oil to make it easier to glide
centimeter by centimeter year in and year out" - huh. I never
knew that tectonic plates need organic grease. Man, this planet
really could do with a manual.
L289[23:21:05] <raptop> uh
L290[23:21:11] <XXCoder> yep. manual would
be wonderful
L291[23:21:17] <raptop> I mean, granted,
I've seen stuff that suggests that water does that
L292[23:21:19] <XXCoder> so we all can
rtfm
L294[23:22:18] <packbart> how to turn a
shallow inland lake into a deep saltwater basin
L295[23:22:45] ⇦
Quits: tccki (~tccki@103.193.138.55) (Ping timeout: 195
seconds)
L296[23:22:52] <packbart> if you guessed
"first, build a canal to the ocean, then drill into the
hollowed salt mine below" you were right
L297[23:27:34] <packbart> and I now see
that above comment is about "tech-tonic" plates,
anyway
L298[23:28:13] <raptop> The plates are not
medicine; do not drink