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L1[00:03:53] <raptop> !mission
L2[00:03:53] <LunchBot> You open the Gate of
Babylon. Rockomax will probably get fined for it.
L3[00:04:08] <raptop> note to self: always
blame Rockomax
L4[00:09:34] <Az> !mission
L5[00:09:34] <LunchBot> You ignore all the
warning about physics warp. Everything goes pink, and all memory
fades.
L6[00:10:28] <raptop> you *were*
warned
L7[00:11:13] <Eddi|zuHause> !mission
L8[00:11:14] <LunchBot> You're bored, but
the thought of doing anything only makes you more bored. You then
notice the contract was already completed.
L10[00:11:29] <Eddi|zuHause>
whatever...
L11[00:13:29] <Eddi|zuHause> !mission add
You try to reach all obelisks by rover.
L12[00:13:29] <LunchBot> Added mission: You
try to reach all obelisks by rover.
L13[00:15:57] <XXCoder> ;mission
L14[00:15:57] <LunchBot> You assign Jeb to
Collins Duty. Bob succumbs to the Inevitability of
Gradualness.
L15[00:16:08] <XXCoder> poor bob
L16[00:20:38] <Eddi|zuHause> i've actually
tried that mission multiple times... it always ends in desaster
because at some point a wrong button press explodes
everything
L17[00:20:52] <Eddi|zuHause> and you can't
save while the rover is moving
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L62[12:59:10] <packbart> for longer rover
drives in the flight scene, I occasionally stop and quicksave.
otherwise I just let MechJeb drive
L63[12:59:40] <packbart> or use BonVoyage
for background travel
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L67[14:10:39] <SporkWitch> packbart: rovers
would be unbearable without bonvoyage heh
L68[14:14:31] <packbart> well, it depends.
with enough time, I sometimes let the rover drive in the flight
scene. set a target and a safe distance to stop and let the rover
hold course and speed during phys-timewarp
L69[14:15:11] <packbart> (enable rover
stability control, too. it turns the rover upright should it bounce
during timewarp)
L70[14:16:48] <packbart> at least, in KSP
we got the possibility to let the vessel travel in the background.
Unlike long boring supercruise travel in Elite, just to scan more
icy bodies around a secondary star
L71[14:17:13] <SporkWitch> i play like 2
hours of space truck simulator per year, tops lol
L72[14:17:44] <umaxtu> I got bored after
two or three trips out to colonia
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L85[17:40:16] <raptop> consider:
"samsara" sounds like a kerbal name
L86[17:40:22] <raptop> (and would explain
why they respawn!)
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Module Alpha Humana on approach to Space Station
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L102[22:12:51] <FLHerne> looks a lot like
KSP's re-entry effects :p
L103[22:16:24] <raptop> Good to know that
KSP is realistic there!
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L108[23:04:01] <raptop> !outcome add You
trap Samsara Kerman in a cycle of death and respawning.
L109[23:04:01] <LunchBot> Added outcome:
You trap Samsara Kerman in a cycle of death and respawning.
L110[23:08:46] <raptop> !mission
L111[23:08:46] <LunchBot> You stare at
Kerbol too long. You grow some replacement Jebs in the clone tanks,
but they eat each other.
L112[23:09:05] <raptop> note to self: do
not get ideas from staring at Kerbol for a long time
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L114[23:16:58] <FLHerne> !mission
L115[23:16:58] <LunchBot> You put the SRBs
on backwards. In retrospect, you're not sure why you expected there
to be any survivors.
L116[23:18:55] <raptop> Huh, I would have
expected that *not* to end in a loss of crew accident
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L118[23:36:56] <Azander> !mission
L119[23:36:56] <LunchBot> You perform
gastric bypass surgery on the Deep Space Kraken. You keep using
that module. I do not think it serves the the function you think it
serves.