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L1[00:40:41] ⇦ Quits: Eddi|zuHause (~johekr@p54afd4bc.dip0.t-ipconnect.de) (Remote host closed the connection)
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L3[00:41:51] <Eddi|zuHause> !mission
L4[00:41:52] <LunchBot> Goliath National Products has contracted you to develop the world's first orbit-capable, man-rated, slingshot launcher! Due to budget cuts, your rocket is made of cheap rushed 3d-printed parts and disintegrates upon launch.
L5[00:42:23] <Eddi|zuHause> did they mean "kerbal-rated"? or what is this "man" they're speaking about?
L6[00:44:44] <FLHerne> ;mission fixup s/man/Kerbal/
L7[00:44:44] <LunchBot> New text is: Goliath National Products has contracted you to develop the world's first orbit-capable, Kerbal-rated, slingshot launcher!
L8[00:44:47] <raptop> It's rated to carry all of the man-pages!
L9[00:45:11] <raptop> (which given modern SDcards is much lighter than an actual kerbal)
L10[00:45:33] <FLHerne> ;mission fixup s/man-rated/Kerbal-rated/
L11[00:45:33] <LunchBot> No recently-mentioned mission found matching "man-rated".
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L13[00:45:47] <FLHerne> hm
L14[00:45:57] <FLHerne> ;mission Goliath
L15[00:45:57] <LunchBot> Goliath National Products has contracted you to develop the world's first orbit-capable, Kerbal-rated, slingshot launcher!
L16[00:46:01] <FLHerne> ok
L17[00:46:40] <Eddi|zuHause> did you miss the previous message of Lau--- err LunchBot?
L18[00:47:37] <Skolgi> Hy Everybody. I have a Problem. Build a Space Shuttle with Extra Tank and Boosters - and it is Seperatet. With the Green Flag i can Say Shuttle or Boosterpart is Main Spaceship - but on the Ramp - only that active Part is there - and in the sequence only the Stages from the active part. How can i "Melt them together"
L19[00:48:28] <packbart> hm. connect them? only one of the assemblies can be marked for launch
L20[00:48:45] <packbart> (and that's about as much as I know about KSP 2, yet :)
L21[00:49:53] <Skolgi> It is connectet via a "Radial Entkoppler" - that Explosive Part. But not realy :/
L22[00:50:56] <packbart> ah. hm. odd. did you pick it up by its root part and surface-attach it on the radial decoupler?
L23[00:51:51] <packbart> it shouldn't be a separate assembly anymore if it work. or so I believe
L24[00:52:27] <Skolgi> ive been there for a couple of Time.
L25[00:52:27] <Skolgi> First Build the Shuttle. Then Built the Tank. At the End i add the Boosters.
L26[00:52:32] <Skolgi> Dont know where it seperatet the Ships
L27[00:55:39] <packbart> I can imagine how it would fit together. radial decouplers should be the correct part for that. I don't really know anything about even deciding whether it's a bug or not, though, I'm afraid :)
L28[00:55:47] <packbart> I only watch others play KSP 2 for now
L29[00:56:37] <packbart> Jackinaboot's gonna land a rover on Jool. Early Access Privileges
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L36[01:48:35] <Funkenstein> ;outcome add Very no.
L37[01:48:35] <LunchBot> Added outcome: Very no.
L38[01:48:42] <Funkenstein> ;mission
L39[01:48:42] <LunchBot> You copyright an outcome. You find that there are some things so crazy and stupid that even Kerbals won't do it.
L40[01:49:32] <Funkenstein> For that you must go to Russia or Kentucky, depending upon what stupid thing you need done
L41[01:49:53] <raptop> How about Georgia or Georgia?
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L47[02:12:19] <Skolgi> If someone official in here - the Rocket Editor / FSF SUCKS! - somehow i got a "spin" in my Parts and nothing fits anymore
L48[02:17:10] <raptop> Not sure what you mean, but you can rotate parts with the QWEASD keys
L49[02:18:31] <Skolgi> Yes - i did - a lot of time to fit the Shuttlepart - and the Boosterpart with Tank, like wrote up there. and somehoe there is a little spin about 10 Degres betwen some parts. That sucks to not able to fit it again.
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L58[03:10:47] <Althego> maybe a terran 1 launch https://www.youtube.com/watch?v=bzA0lIwh19c
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L61[03:26:48] <Althego> past max q
L62[03:29:58] <darsie> gn
L63[03:30:43] <Althego> second stage engine not running, but still a good result for a first launch
L64[03:30:58] <darsie> mhm
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L67[04:56:02] <Skolgi> So again - if sombody official will read this - Again - you need to Bugfix the FZF / Rocket Editor! 6 Hours of trying a couple of times to build a Spaceshuttle - and every Time i get a "twist" in the symetry and nothing works anymore. This is absolutly frustrating!
L68[04:57:48] <Skolgi> vleard a couple of times the Workbench and restart from Zero - just in Case.... But after all - there is a little Rotation somewhere that ist not ok - after that - Place a Rocket, or whatever with the Symetry Tool - and it is a Mass.
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L70[05:31:36] <XXCoder> ;missiom
L71[05:31:39] <XXCoder> ;mission
L72[05:31:39] <LunchBot> You are listening to The Shaggs all day. Unfortunately, there are survivors.
L73[05:32:11] <XXCoder> ok I (somehow) listened to a song and unluckly, some lived though that? ok lol
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L84[09:53:52] <Mat2ch> Althego: it looked like the second stage engine was partially running
L85[09:54:04] <Althego> for a little while
L86[09:54:39] <Mat2ch> and then the stream cut
L87[09:54:42] <Mat2ch> so maybe exploded
L88[09:55:45] <Althego> the commentary said something about a specific point of the procedure
L89[09:55:51] <Althego> that may have been range safety
L90[10:06:59] <Mat2ch> Range safety? The rocket should've been out far enough since the booster dropped there also
L91[10:07:20] <Althego> true
L92[10:07:25] <Althego> but that was mostly empty
L93[10:07:58] <Althego> and the onboard video was barely working so it could have cut out just because it was unstable to begin with
L94[10:09:17] <Mat2ch> or tracking was lost.
L95[10:09:34] <Mat2ch> If the second stage deviated too far from the preprogrammed route that might be the case
L96[10:11:07] <packbart> the promise for an update on "what's going on" came while the on-board view was still showing, after the engine made some larger movements than earlier
L97[10:12:00] <packbart> ( https://www.youtube.com/live/bzA0lIwh19c?t=5139 )
L98[10:14:21] <packbart> didn't see much of a plum and the speed kept dropping (although that could be a normal profile)
L99[10:14:43] <Althego> it was probably not working by thist ime
L100[10:14:49] <packbart> yeah, looked like ignition failure to me
L101[10:14:56] <Althego> some engines dont have much of a visible exhaust
L102[10:15:19] <packbart> but they give *some* hint and whisps and glowy bits
L103[10:17:06] <packbart> a bit of blue plume, then yellow burnout. https://www.youtube.com/live/bzA0lIwh19c?t=5088
L104[10:17:23] <Althego> yes t here was a bit of a flame for a few seconds
L105[10:17:27] <packbart> anyway, I'm totally no expert on this :) they'll try again, anyway
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L131[17:55:30] <Mat2ch> https://www.youtube.com/watch?v=qkaYPMgpvIY
L132[17:55:38] <Mat2ch> Scott made a video about the Terran 1 launch failure. :D
L133[18:00:53] <Althego> as he should :)
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L136[18:23:35] <FLHerne> ;outcome add 27 seconds into flight your craft experiences peak hydrodynamic pressure.
L137[18:23:36] <LunchBot> Added outcome: 27 seconds into flight your craft experiences peak hydrodynamic pressure.
L138[18:27:20] <raptop> wait, hydrodynamic?
L139[18:34:20] <Althego> hehe
L140[18:34:23] <Althego> i guess that is the joke
L141[18:42:10] <Mat2ch> !mission
L142[18:42:11] <LunchBot> You accidentally refer to interstellar space as The Furthest Ring. The Konstructor convinces you to make extensive use of Rockomax Mk 55 engines.
L143[18:50:03] <raptop> Remember when the Mk 55s where a complete joke?
L144[18:50:18] <raptop> (Also when I recommended swapping out Poodles with LV-T45s)
L145[18:51:03] <Althego> i almost never use the mk55
L146[18:54:16] <raptop> It's more for specialized cases like some lander designs, but the engines aren't wildly worse than in-line ones now
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L152[20:35:36] <Mat2ch> !mission
L153[20:35:36] <LunchBot> You rescue a Kerbal from the surface of the Mun without landing on the Mun. kmath despairs at your choices and resets its database.
L154[20:35:50] <Mat2ch> Take that kmath!
L155[20:36:20] <Mat2ch> and the kerbal jumped, used its EVA pack to get up and I collected em in flight.
L156[20:36:35] <darsie> I've done that several times. That mission is probably from me.
L157[20:38:31] <darsie> I switch to kerbals in a near orbital pass then jetpack to orbit and pick them up, potentially just with a ship with a capsule where they can refill their jetpack to get back to Kerbin.
L158[20:45:42] <raptop> nice
L159[20:46:36] <darsie> The capsule is in polar orbit, so Kerbals start the ascent when they're in that orbital plane.
L160[20:48:26] <darsie> That way I can rescue Kerbals without landing from almost anywhere, except from deep craters where I can't pass low enough over them. They may be able to walk to a higher place. Also terrain may make jetpacking to orbit impossible when it prevents a low trajectory.
L161[20:49:11] <darsie> Most of the time it's possible, though, either to the North or South.
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L165[22:07:59] <Azander> !mission
L166[22:07:59] <LunchBot> You set SCE to AUX. This time it isn't as bad as when you tried it with the lemons.
L167[22:08:31] <raptop> yay
L168[22:41:28] <Mat2ch> !mission
L169[22:41:28] <LunchBot> Your finger slips, and you type ";fission" instead of ";mission." Fred is bemused with everyone's sensitivity to a little gamma.
L170[22:42:46] <raptop> Nice
L171[22:44:20] * packbart looks at keyboard layouts
L172[22:44:30] <packbart> quite a slip from M to F
L173[22:47:10] <sandbox> thought you were talking aboout something else there
L174[22:47:58] <raptop> I think the standard joke is "this is the hardest I've ever worked to get an F"
L175[22:57:23] <sandbox> fission mailed
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L177[23:14:48] <XXCoder> damn that last mission is great combo
L178[23:14:57] <XXCoder> ;mission
L179[23:14:57] <LunchBot> You design a custom tech tree based off of the Rockwell Integrated Development Plan. You are kicked out of New Eden.
L180[23:15:08] <XXCoder> eden no like new tree
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L183[23:27:33] ChanServ sets mode: +o on raptop
L184[23:27:36] <darsie> ;mission fixup s/off of the Rockwell/on the Rockwell/
L185[23:27:36] <LunchBot> New text is: You design a custom tech tree based on the Rockwell Integrated Development Plan.
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