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L2[00:26:23] <cringe> ISS Urine Tank Level:
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L20[05:05:05] <Dman979> Hello!
L21[05:05:58] <Dman979> TheKosmonaut are
you here?
L22[05:32:53] <raptop> hrm, guess it's mid
afternoon in japan
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L25[06:33:26] <TheKosmonaut> Hullo
Dman979
L26[06:33:47] <TheKosmonaut> raptop is
indeed correct. It is mid afternoon in Japan.
L27[06:38:02] <SporkWitch> just 1 day, 1
hour, 22 minutes to go!
L28[06:38:38] <Althego> what what
L29[06:38:40] <Althego> isnt it
today?
L30[06:39:02] <SporkWitch> 24 feb at 0900
UTC-5, which is in 1 day, 1 hour, and 21 minutes; what planet are
you on and how long are its days?
L31[06:39:17] <cringe> "This game
plans to unlock in approximately 7 hours"
L33[06:39:44] <Althego> it is today even in
japan, although just barely
L34[06:39:49] <SporkWitch> cringe: yes, 1
day, 1 hour :P
L35[06:40:15] <SporkWitch> y'all are no fun
:'( (days on kerbin are 6 hours, sillies)
L36[06:41:03] <cringe> after midnight, my
brain no worky
L37[06:42:13] <SporkWitch> it's okay, i've
only had like 3 people get it so far :( it is a bit subtle, even
with the "what planet are you on and how long are its
days?" response :'(
L38[06:45:53] *
raptop mostly keeps on trying to come up with something involving
timezones and an off by one error
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L40[06:50:37] <TheKosmonaut> I don’t even
know if my computer can “run” ksp
L41[06:50:53] <TheKosmonaut> Apparently, a
1660 is no longer good enough
L42[06:51:22] <SporkWitch> TheKosmonaut: it
had a good run. that said, scott said he got it running at 20FPS on
the ground on a 7970 (unknown CPU and RAM)
L44[06:51:59] <Dman979> TLDR: The game is
certainly playable on machines below our min spec, but because no
two people play the game exactly the same way (and because a
physics sandbox game of this kind creates literally limitless
potential for players to build anything and go anywhere), it’s very
challenging to predict the experience that any particular player
will have
L45[06:51:59] <Dman979> on day 1. We’ve
chosen to be conservative for the time being, in order to manage
player expectations. We will update these spec recommendations as
the game evolves.
L47[06:53:50] <SporkWitch> i've been
helping out some, should get some excellent real-world data over
the next few days, to give people a real idea of what to expect.
It's starting to sound like the hardware range is much wider than
the specs imply, if you're willing to accept 720p or lower FPS. The
official specs very much seem to be "this is what we recommend
to experience the most of the game comfortably"
L48[06:55:22] <SporkWitch> if anyone does
want to contribute to the effort, i guess just put name as name#IRC
(there's a manual component, didn't have time to fully automate and
make sure naughty words didn't make it to the public side, names
are in case we need to clarify a config, and to make sure we're
updating the right entry if changing something)
L49[06:56:56] <TheKosmonaut> This was an
issue with KSP1 iirc. They made Min spec too low
L50[06:57:42] <SporkWitch> better to have
it too high than too low. Easy to frame as "this is officially
supported for a good experience; just because it's not within the
official range, doesn't mean it won't work, though potentially at
reduced performance"
L51[06:57:55] <TheKosmonaut> So a few of
the updates that were internally proposed couldn’t be implemented
because it is not exactly the best optimized game even at stock and
they couldn’t rewrite the game. And they couldn’t bump min spec
after release
L52[06:58:17] <SporkWitch> can say that one
of the community managers took notice and passed it to the dev
team, to help them get some fast feedback on real-world performance
on a variety of setups
L53[06:59:10] <TheKosmonaut> Multiplayer if
it does work will be cool. Though my demented mind would turn it
into a war
L54[06:59:17] <TheKosmonaut> Spacewar
ftw
L55[07:00:03] <SporkWitch> oh taht's coming
regardless. we had weapons mods in KSP1, with FORMAL multiplayer
support, and competitive separate space agencies? No way that's NOT
becoming one of the most popular playstyles later on lol
L56[07:01:21] <TheKosmonaut> But the game
as-is, is missing quite a few promised features. I don’t take their
word for any of the published road map
L57[07:01:37] <TheKosmonaut> I really
honestly wouldn’t be surprised if MP never happens tbh
L58[07:02:41] <SporkWitch> that's really
the only one i could understand doubt on. Maybe they're incredibly
good liars, but they have me convinced that most of it's quite far
along and the phased release is to focus testing in a logical order
to build on the previous phase.
L59[07:03:57] <SporkWitch> i've watched
most of the dev videos, several other interviews with various
streamers and magazines, with exceptions for things they obviously
don't want too much detail on and understandably, the answered
seemed to vary in wording but be consistent in content (e.g. didn't
feel scripted / repeated).
L60[07:04:38] <TheKosmonaut> Interstellar,
colonies, multiplayer
L61[07:04:49] <TheKosmonaut> From most to
least likely features imo.
L62[07:05:23] <TheKosmonaut> I haven’t
looked into the aerodynamics either. My issue with KSP1 aero model
was that it just didn’t hack it imo.
L63[07:05:39] <TheKosmonaut> I mean the
“better” aero. Not the old aero.
L64[07:05:51] <SporkWitch> i have no doubt
on colonies or interstellar, if for no other reason than some
modders in their spare time made excellent mods for those systems
in KSP1, and some of the KSP1 modders are on the dev team (though I
don't know which ones)
L65[07:06:34] <SporkWitch> even with far,
KSP1 aerodynamics were horrid, especially if you're used to
realistic flight sims like DCS. Hard to be sure from videos, but it
does look significantly improved (and not the official footage, but
the streamers from the ESA event)
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L67[09:17:46] <FLHerne> ;outcome add Your
announcement speech contains a fluff line about casting one's eyes
skyward, leading to an unfortunate incident with Tindun Kerman and
a catapult.
L68[09:17:47] <LunchBot> Added outcome:
Your announcement speech contains a fluff line about casting one's
eyes skyward, leading to an unfortunate incident with Tindun Kerman
and a catapult.
L69[09:24:11] <XXCoder> lol
L70[09:24:21] <XXCoder> lmission
L71[09:24:24] <XXCoder> ;mission
L72[09:24:25] <LunchBot> You participate in
a parkour tournament using your rocket. Everyone mistakes you for a
forum moderator.
L73[09:24:47] <XXCoder> ah forum mod is
famously lumber and skillful yes
L74[09:25:57] ⇨
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L75[09:45:27] <Mat2ch> So, when is the
release? Wanna make sure to cut my internet connection to not hear
all the whining :P
L76[09:45:44] <XXCoder> today
L77[09:45:52] <XXCoder> apparently
anyway
L79[09:47:06] <Mat2ch> 4 hours 15
minutes?
L80[09:48:45] <Althego> yes,
aboutthat
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L86[11:30:30] <Althego> zombanwa
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L91[12:37:31] <Althego> (local) leet
time
L92[12:39:37] <darsie> Damn, I missed
another class I comet.
L93[12:39:56] <Althego> reload?
L94[12:40:02] <darsie> random
L95[12:40:09] <darsie> I think.
L96[12:40:50] <Althego> how big is that?
like the vab?
L97[12:41:12] <darsie> much more
L98[12:41:33] <darsie> even class E are
bigger than VAB.
L99[12:41:47] <darsie> gargantuan :)
L100[12:41:49] <Althego> oh then it is
really bi
L101[12:42:07]
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L102[12:42:08] <darsie> Ore fraction may
be small.
L104[12:43:22] <darsie> irl the water of
comets is a great fuel.
L105[12:44:54] <darsie> They should really
have gravity. Can't be that hard.
L106[12:45:07] <Althego> still too
smal
L107[12:45:22] <Althego> maybe the big
ones can have a very slight pull
L108[12:46:30] <darsie> Two 1 cm platinum
spheres at 1 (0.5?) cm distance orbit each other with a few h
period.
L109[12:53:07] <darsie> Many comets appear
further out from the main asteroid cloud the telescope finds, but
some are in the cloud and I find those later.
L110[12:53:33] <Althego> arent there some
around dres?
L111[13:08:40] <darsie> They're all over
the place, but I want one far out, so I have time to send a ship to
a good intercept orbit.
L112[13:09:18] <darsie> So I made an Eeloo
telescope.
L113[13:09:37] <darsie> Must be within
Eeloos orbit and plane.
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L116[14:06:07] <Mat2ch> The release is
here.
L117[14:07:24] <Althego> "vast armies
have arrived"
L118[14:08:37] <Althego> 50 eur is a bit
expensive
L119[14:09:00] <Althego> especially if i
possibly cant run it at normal speed
L120[14:09:24] <Malachite> whew
release
L121[14:09:32] <Mat2ch> Well, let's wait
and see
L122[14:09:42] <Mat2ch> the youtubers will
have videos up in a few hours :P
L123[14:11:14] <packbart> oh that's why
linuxgurugamer is online on Twitch. I almost forgot about the
release ;)
L124[14:14:28] <packbart> ah, well. for
science! and development!
L125[14:14:31] <packbart> "Thank you
for your purchase!"
L126[14:16:01] <packbart> not on
GeforceNow, as was to be expected :/
L127[14:16:55] <sandbox> it was?
L128[14:18:05] <packbart> well, I expected
KSP 2 not to be on GFN because 1 wasn't. and it's probably got to
do with save game cloud sync and mod compatibility
L129[14:18:35] <packbart> so I get to
watch linuxgurugamer start KSP 2 because I'm not at my Windows PC
now
L130[14:19:11] <packbart> he's running a
2070, so should be comparable to my system
L131[14:20:57] <packbart> ah, well. He's
running at 4k resolution. my display only has 2k@75fps
L132[14:20:57] <cringe> borderless aint
quite borderless :/
L133[14:28:04] <Althego> scott and matt
lowne is playing it too
L134[14:28:30] <Althego> btw i always
wanted a simualtion mode
L135[14:28:50] <Althego> so that i dont
need to revert as if it was a simulation after a test
L136[14:33:08] <cringe> yeah, i'll totally
never revert now >.>
L137[14:35:58] <cringe> this new player
tutorial is gonna be huge
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L140[14:44:47] <packbart> "they
un-nerfed the reaction wheels" - uhh. even moar
powerful?
L141[14:46:26] <Althego> they were
ridiculous already
L142[14:47:09] <Althego> well, around 20
fps
L143[14:47:17] <Althego> that is for
matt
L144[14:47:18] <Malachite> im messing
around with the tutorial now
L145[14:47:29] <Malachite> its untrivial
to break, but its pretty good
L146[14:47:33] <Althego> you havent been
around for a while
L147[14:47:57] <Malachite> havent played
KSP in a while either
L148[14:48:05] <Malachite> but i always
come back eventually :D
L149[14:50:14] <packbart> works smooth
enough for lgg, as far as I can see
L150[14:52:38] <Malachite> 2080 super,
3900x, 64 gb ram, all high, 4xaa, im getting a solid 50 fps. not
what i expected, but its smooth at least
L151[14:53:07] <umaxtu> VRR to the
rescue
L152[14:53:54] <Malachite> my current
feedback; the tutorial window should be draggable so i can get it
out of the way of what im trying to look at >_>
L153[14:54:43] <Mat2ch> Does
bugs.kerbalspaceprogram.com still exist?
L154[14:54:59] <Althego> even if it does,
why would they care about that
L156[14:56:00] <Althego> matt is running
it on a 4090
L157[14:56:31] <umaxtu> guess I know what
I'm gonna do with my tax refund :P
L158[14:56:56] <Mat2ch> umaxtu: you mean
buying food, don't you?
L159[14:57:18] <Althego> our taxes are
percalculated, you only get a refund with special circumstances
:)
L160[14:57:59] <umaxtu> most of it will be
a credit for upgrading my breaker panel and wiring an ev
charger
L161[14:59:34] <cringe> 160 fps in vab/80
fps in flight
L162[14:59:47] <cringe> very smooth
L163[14:59:55] <Althego> i dont see matt's
resolution, possibly 4k
L164[14:59:56] <umaxtu> I really like the
look of the workspace paradigm
L166[15:00:27] <umaxtu> I wonder what fps
Ben eater is getting with his gpu
L167[15:00:46] <SporkWitch> community
effort ot compile performance from different hardware and settings;
one of the community managers passed it to the engineering team, so
the devs are also watching teh results coming in
L168[15:03:25] <umaxtu> let me guess the
A770 is leading the pack?
L169[15:03:46] <SporkWitch> haven't gotten
results from the people that said they were testing those
L170[15:04:12] <umaxtu> it was a
joke
L171[15:04:20] <cringe> SporkWitch: worth
mentioning that you're not asking for DDR in here
L172[15:04:25] <Althego> hehe
L173[15:04:36] <cringe> i imagine not a
ton of people are using DDR5, but i am
L174[15:04:41] <SporkWitch> seriously
though, anyone that's got it or getting it this weekend, please do
submit your results. Testing instructions (for consistent results
that can be compared) are on sheet two.
L175[15:04:52] <SporkWitch> cringe:
DDR3/4/5 can be inferred from CPU
L176[15:04:57] <cringe> ok
L177[15:05:38] <SporkWitch> not to mention
that memory speed is almost NEVER the bottleneck. This isn't a
"how high can we go" it's a "how does it run on this
hardware." Community and devs are much more interested in
which CPUs and GPUs are being used and how they perform
L178[15:07:05] <SporkWitch> if anyone on
IRC does submit, just put your name as name#IRC, the people
reviewing know that's IRC users and not someone putting junk
in
L179[15:07:14] <Althego> np, memory speed
is always a bottleneck, but they are all so slow that you mostly
dont see a difference. although i have seen tests that ddr5 when
configured correctly can be even 20% faster in games
L180[15:07:31] <cringe> ^ this is
true
L181[15:07:45] <packbart> oh noez. no more
Untitled Space Craft?
L182[15:08:39] <cringe> is there a secret
pause hotkey?
L183[15:08:46] <Mat2ch> SporkWitch: Since
the whole physics simulation most likely does not fit in the CPU
cache memory speed will have an effect on performance.
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L185[15:09:10] <SporkWitch> Althego: i
don't think i've ever encountered a situation where memory SPEED
was the bottleneck for me, rather than AMOUNT of RAM, CPU
bottleneck, or GPU bottleneck
L186[15:09:14] <ThatOneGuy> Het
L187[15:09:17] <cringe> also, you might
want to ask SSD/HDD
L188[15:09:35] <SporkWitch> mostly
relevant to load times / asset streaming.
L189[15:09:42] <Althego> in modern
architectures large cache offsets the memory speed problem
L190[15:09:50] <SporkWitch> there are
plans for a more detailed survey later on, when there's more time
to flesh things out and automate
L191[15:09:51] <Mat2ch> SporkWitch: the
CPU bottleneck can appear when it is waiting for memory lookups due
to cache misses
L192[15:10:05] <SporkWitch> it's not like
this has been worked on for weeks already, this was set up in the
past 48 hours
L193[15:10:07] <Althego> that is why amd
came up with the vcache idea
L194[15:10:18] <packbart> cringe: timewarp
to 0 is the new pause
L195[15:10:42] <ThatOneGuy> Im assuming
you are talking about KSP2
L196[15:10:57] <SporkWitch> yes
L197[15:11:04] <ThatOneGuy> you play it
yet
L198[15:11:07] <packbart> well, I'm still
in the office so I can't play it yet ;)
L199[15:11:12] <SporkWitch> yep, runs
amazing for me, and a lot of others
L200[15:11:15] <packbart> so I just watch
linuxgurugamer play it
L201[15:11:19] <ThatOneGuy> dang
L203[15:11:30] <SporkWitch> results are
coming in, slowly but surely
L204[15:11:41] <cringe> ah ok, spam comma
is the new pause
L205[15:11:49] <ThatOneGuy> I know, I saw.
People are angry about the specs right now
L206[15:12:00] <Mat2ch> SporkWitch: Try a
1000 part mothership ;)
L207[15:12:00] <packbart> I think the
specs are ok
L208[15:12:02] <SporkWitch> yeah, and it
wasn't justified, by all the data coming in so far lol
L209[15:12:07] <cringe> specs are fine for
2023, heh
L210[15:12:15] <ThatOneGuy> hehe
L211[15:12:22] <cringe> plus, early
access, i expect unoptimized
L212[15:12:32] <cringe> been playing star
citizen for 9 years, i'm used to it
L213[15:12:33] <SporkWitch> Mat2ch: sadly
the largest stock craft file was the Kerbin K-2; if there were
larger I'd have picked it for the second test ship. We wanted to
use stock craft files for consistency in results, though
L214[15:13:02] <Mat2ch> Not for testing,
just to see how the performance is when the ships get huge.
L215[15:13:06] <ThatOneGuy> So SporkWitch,
what are you running on?
L216[15:13:12] <SporkWitch> the fewer
variables between users, other than hardware, the better the
results, and it makes it so you can actually compare the results.
Doesn't matter if joe got 80fps and mike got 10 if joe was running
a 10 part ship and mike 1000
L217[15:13:26] <SporkWitch> ThatOneGuy:
ryzen 9 3950x and rtx3080; my submission is on the sheet :)
L218[15:13:40] <ThatOneGuy> Jesus
Christ
L219[15:14:25] <SporkWitch> i don't just
play ksp; i bought the GPU last fall, shortly after they started
becoming available again. i was using a GTX1060 before that, it was
several years past time to upgrade
L220[15:14:58] <Althego> i am still stuck
on the 1070
L221[15:15:02] <cringe> yeah, crypto and
covid really put a hit on the expected upgrade timeline
L222[15:15:03] <ThatOneGuy> I have a
lapyop with 4gb of ram, I dont expect to be playing soon
L223[15:15:04] <Althego> served me
well
L224[15:15:11] <Althego> but it is time,
waiting for april
L225[15:15:53] <ThatOneGuy> *Laptop
L226[15:16:09] <Mat2ch> I'm waiting for
the end of the year. When I have time. And need to get some money
out of my business ;)
L227[15:16:21] <Althego> i wanted to build
at the end of the year
L228[15:16:26] <Althego> because of the
time too
L229[15:16:34] <Althego> but amd decided
to release a lot of stuff in april
L230[15:16:35] <ThatOneGuy> I just dont
have the money
L231[15:16:44] <Althego> oviosuly they
wanted to milk people
L232[15:16:51] <ThatOneGuy> I am hoping it
becomes available on cosole soon, tho
L233[15:16:57] <Althego> nvidia wanted
even more milking
L234[15:16:57] <ThatOneGuy> I do have a
ps5
L235[15:17:00] <Mat2ch> ThatOneGuy: you
need a gofundme campaign!
L236[15:17:25] <ThatOneGuy> for a
computer? Thats a waste of genuiley good people
L237[15:17:29] <cringe> what/where is
"Kerbal K-1?"
L238[15:17:40] <SporkWitch> stock craft
files, click load at top right of VAB
L239[15:17:46] <ThatOneGuy>
*Genuinely
L240[15:18:02] <cringe> SporkWitch:
thanks
L241[15:18:17] ⇦
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L242[15:22:25]
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L243[15:23:07] <ThatOneGuy> well, I gotta
bounce. Talk to yall later
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L245[15:26:28] <Malachite> mrp, is there a
way to end a fairing and put a nose cone on it? im derpin
L246[15:27:57] <cringe> dang, some dude
posted numbers for a steamdeck
L247[15:28:00] <cringe> what a gamer
L248[15:28:05] <Malachite> nvm, figured it
out, was trying to be smarter than the system
L249[15:28:42] <packbart> you can end a
fairing without closing it and then move an attached nose cone up.
not sure how it affects aerodynamic occlusion, though
L250[15:28:50] <packbart> aye
L251[15:31:19] <cringe> neat, i'm the
first submission with my cpu
L252[15:31:31] <cringe> guess igotta wait
to submit test results
L253[15:38:56] <Malachite> it'll close
itself out if you shrink it to minimum, i'd totally forgotten
L254[15:39:54] <SporkWitch> i don't see
any results for steam deck submitted yet, just a coupled that said
they WOULD be testing
L255[15:41:42]
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L256[15:43:13] <Guest25923> Hi, is there
an option to set KSP2 screen resolution to 5120x1440 ?
L257[15:43:32]
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L258[15:46:53] <packbart> I don't even
know which resolutions are available ;) lgg runs at 4k but streams
in 1080
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L260[15:51:30] <Guest25923> I can't see
this resolution ingame. Is there a hidden settings.cfg or
equivalent?
L261[15:54:53] <Althego> is this a single
wide monitor or a dual monitor seetup?
L262[15:55:32] <packbart> tbh, I'd suggest
watching one of the streamers and asking them ;)
L263[15:56:04] <Althego> because if it is
two, it might not support two at the moment
L264[15:56:14] <Althego> but it is just a
guess from me
L265[15:56:48] <Guest25923> its just one
monitor
L266[16:10:54] <Guest25923> This seems to
work: edit C:\Users\USERNAME\AppData\LocalLow\Intercept
Games\Kerbal Space Program 2\Global\Settings,JSON ->
"Resolution": "5120x1440"
L267[16:11:03] <Guest25923> cu
L268[16:11:20] ⇦
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L269[16:12:31] <Althego> so it couldnt
autodetect it but can use it
L270[16:33:53] <cringe> tutorial is great,
game feels smooth. this is a very decent early access
experience
L271[16:39:37] <packbart> no reentry
heating, yet :)
L272[16:39:47] <SporkWitch> go visit eve
while it's easy(er)
L273[16:43:48] <Mat2ch> cringe: Steam Deck
means its running with Proton on Linux.
L274[16:44:40] <Malachite> it feels very
much like KSP1+. I was hoping for more but I suppose its a little
early on.
L275[16:46:25] <packbart> people would
balk if it was too different from KSP 1 and their usual controls
wouldn't work anymore
L276[16:47:37] <Mat2ch> lol, the mohole
has no bottom collider :D
L277[16:50:50] <umaxtu> what's wrong with
proton?
L278[16:54:48] <Mat2ch> nothing. Just
means its working
L279[16:55:01] <Mat2ch> But I want a
native version.
L280[16:55:55] <Althego> maybe there is a
future for gaming on linux
L281[16:57:40] <umaxtu> proton works
better than I thought it ever would
L282[16:57:54] <umaxtu> which doesn't
really do it justice because i didn't have high hopes
L283[16:58:11] <Althego> hehe
L284[16:58:27] <Althego> probably not all
games work with it
L285[16:58:46] <umaxtu> definitely
not.
L286[16:59:07] <Althego> in fact even
windows isnt compatible with itself if you go back far enough in
time
L287[16:59:17] <umaxtu> anticheat is a big
culprit
L288[16:59:21] <cringe> broken borderless
is the only thing ruffling my feathers
L289[16:59:29] <umaxtu> destiny 2 will ban
you for using it
L290[17:00:47] <umaxtu> I'm not sure how
games that want access to your Microsoft account work
L291[17:02:10]
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L292[17:15:14]
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L293[17:15:35] <TheKosmonaut> Not having
the ability to mod the game from the get-go is a bit of a hard pill
for me with ksp2
L294[17:15:46] <TheKosmonaut>
Unfortunately, won’t be able to even take a look till Monday
L295[17:16:58] <Guest52576> hey i just
found this bug where if you launch your vehicle while you still
have the tutorial screen on the launchpad and you revert to the VAB
you will get an arrow that stays there until you close the
game
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L297[17:17:49] <TheKosmonaut> Ah, the ol
guest that pops in and leaves a comment then disappeared
L298[17:17:55] <TheKosmonaut> Just like
the old days
L299[17:18:53] <TheKosmonaut> Also, any of
y’all on Linux tried it out?
L300[17:19:04] <TheKosmonaut> taniwha
*^
L301[17:21:12] <packbart> lgg also already
reported a few bugs
L302[17:21:21] <umaxtu> are they actively
blocking mods? or are they just not officially supporting modding
yet?
L303[17:21:42] <TheKosmonaut> Afaict parts
no longer are cfg files to start
L304[17:21:52] <TheKosmonaut> Doesn’t mean
it isn’t possible obviously
L305[17:21:53] <packbart> umaxtu: lgg
ranted about that. PD advertises modability but haven't published
any sort of API, yet
L306[17:22:23] <cringe> day 1 of early
access: MODS!
L307[17:22:26] <umaxtu> pgg is
linuxgurugamer?
L308[17:22:48] <umaxtu> lgg I mean
L309[17:22:52] <TheKosmonaut> cringe: mods
or bust
L310[17:23:04] <cringe> lol
L311[17:23:10] <cringe> i mean, i
agree
L312[17:23:20] <cringe> if i dont get
mechjeb by end of day i'm outta here
L314[17:23:40] <TheKosmonaut> I want FAR
style aero.
L316[17:24:03] <SporkWitch> TheKosmonaut:
how are the stock aerodynamics so far? been busy with the hardware
survey, haven't really gotten to play :'(
L317[17:24:24] <TheKosmonaut> Like I said,
haven’t been able to try. Won’t have the time til after the
weekend
L318[17:24:31] <SporkWitch> ah
L319[17:24:49] <TheKosmonaut> I mean, I’m
on Linux anyway so depending on how Proton handles it, it may be
moot anyway
L320[17:25:01] <SporkWitch> i think we got
a few proton results in
L321[17:25:53] <SporkWitch> nm, some
signed up to test, but no results yet
L322[17:26:11] <TheKosmonaut> If the aero
is anything like current stock, it’s just not the best anyway
L323[17:26:46] <packbart> ah, well. the
atmosphere is only a thin layer before space
L324[17:29:14] <TheKosmonaut> Scott Manley
is on a 3060 and stays at 30ish with relatively simple craft which
doesn’t bode well for more complicated craft.
L325[17:30:01] <packbart> lgg's 2070 dips
down to 5-10 fps sometimes but it looks playlable enough
L326[17:30:16] <sandbox> even if I had the
money I wouldn't buy in at this early stage
L327[17:30:56] <TheKosmonaut> I will say
the game does look great. Nertea has been doing fantastic
work.
L328[17:31:37] <TheKosmonaut> And idk
about others but I kinda dig the UI
L329[17:31:49] <TheKosmonaut> (Flight
UI)
L330[17:32:15] <TheKosmonaut> Axial tilt
is nice too
L331[17:32:22] <packbart> I already gave
them my money but I guess I'll wait for the first update before
installing it
L332[17:32:50] <packbart> right now, lgg
has trouble getting the Kerbal back into the capsule :)
L333[17:33:05] <packbart> (probably Jeb is
blocking the hatch from inside)
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L335[17:33:49] <umaxtu> the ui is
different but will probably be an improvement after an adjustment
period
L336[17:35:55] <Malachite> i do like how
the information is presented, yea
L337[17:36:55] <cringe> same
L338[17:45:15]
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L339[17:45:28] <Guest78635> Is the direct
download guaranteed to be DRM free?
L340[17:46:02] <packbart> was there ever
DRM in KSP?
L341[17:46:06] <Guest78635> and do we get
a "free" steam license along with that? BeamNG drive did
that
L342[17:46:24] <Guest78635> I am not sure,
but wanted to double check what the official stance was
L343[17:46:36] <Althego> i think there was
no drm
L344[17:47:04] <packbart> unfortunately,
although this channel has "official" in its name, you're
more likely to find official responses on the Official KSP
Discord
L345[17:47:17] <Guest78635> understood,
thank you!
L346[17:47:23] <Guest78635> Good day
everyone
L347[17:47:27] <Guest78635> adios
L348[17:47:31] <packbart> bye
L349[17:47:32] ⇦
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L351[17:55:28] <ZiddersRoofurry> Wow...IRC
chat! This is so old school yet cool. I hope everyone's morning is
being kind to you.
L352[17:56:08] <packbart> well. the
evening is starting out fine
L353[17:56:19] <ZiddersRoofurry> :D
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L355[18:09:30] <darsie> Found another
class i, slightly prograde.
L356[18:09:56] <Althego> does that mean it
is mostly around 90 deg inclination?
L357[18:10:02] <darsie> >90
L358[18:10:18] *
darsie walked before.
L359[18:10:42] <darsie> For class I.
L360[18:10:44] <Althego> isnt it slightly
retrograde then?
L361[18:10:52] <darsie> Usually,
yes.
L362[18:10:57] <darsie> Not this
one.
L363[18:11:33] <darsie> Also phase with
Kerbin is not too bad.
L364[18:28:09] <Mat2ch> cringe:
Borderlands is fixed, but, yeah
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L367[18:36:25] <cringe> it just sucks
having the window close every time i need to tab to something
else
L368[18:37:03] <SporkWitch> even in
borderless ?
L369[18:37:27] <cringe> yes, borderless
acts exactly like exclusive
L370[18:37:32] <cringe> zero
difference
L371[18:38:56] <cringe> i can just setup a
profile in BG, but don't want to bother if there is a patch
expected today with a potential fix
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L376[19:20:13] <SporkWitch> cringe: dunno.
is it running at native resolution? I know KSP1 would stay open in
borderless when losing focus ONLY if it was running at native
resolution
L377[19:21:49] <packbart> downloading.
it's going to take a while with my 50MBit/s connection
L378[19:22:03] <packbart> ah, it's only
12GB
L379[19:24:27] <Althego> hehe only 12
gigabytes
L380[19:25:12] <SporkWitch> yeah, download
wasn't bad
L381[19:25:31] <packbart> yeah, that's
barely half an hour
L382[19:25:35] <X> 50 bucks
L383[19:25:42] <packbart> other games had
to download 50 to 100GB
L384[19:26:27] <packbart> X: I paid the
same for EDO and KSP 2 seems to have a slightly less early access
than EDO's full release
L385[19:26:36] <packbart> it's
shutupandtakemy-money :)
L386[19:26:51] <packbart> *less buggy
early access
L387[19:26:53] <X> Oh I'm going to pay it
I'm just I dunno...surprised it's so much?
L388[19:27:28] <X> I have to spend like a
bunch of money to keep up my skymiles status anyway
L389[19:28:44] <packbart> Breaking Ground
wasn't much cheaper, was it?
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L410[19:35:32] <cringe> anyone figure out
how to add custom actions to staging yet?
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L440[19:40:12] <X> I think AAA titles are
60 or 70 or 80 standard now
L441[19:40:41] <SporkWitch> 60 PC, 70
console
L442[19:41:47] <SporkWitch> console
usually goes up first (couple exceptions; Blizzard was the first to
ask FULL GAME PRICE for an expansion, where at the same time they
wanted 40 or 50 for wrath of the lich king, FFXI was charging the
industry standard 20 bucks for theirs)
L443[19:44:10] <packbart> Breaking Ground
was like 40 (?) and EDO about 60 (with a worse full release than
KSP2's early access from the looks of it)
L444[19:44:33] <X> Ah maybe I think it's
80 because they always have the deluxe version or whatever
L445[19:44:33] <Mat2ch> The steam reviews
are mixed.
L446[19:44:43] <Mat2ch> And the top
reviews are harsh
L447[19:45:26]
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L448[19:45:54] <packbart> Reviews in
general tend to be negative. Satisfied customers don't leave
comments
L449[19:45:56] <X> How many FPS are people
with a 4090 and a late gen CPU getting?
L450[19:46:17] <cringe> many
L451[19:46:55] <packbart> but when?
L452[19:46:57] <cringe> its running super
smooth, no stress on 12th gen intel
L453[19:47:39] <cringe> 3080 and i'm
getting 120-180 fps on simple builds and flights
L454[19:47:48] <SporkWitch> 1080p?
L455[19:47:51] <cringe> yeah
L456[19:48:04] <SporkWitch> sounds about
right, getting around 80 at 1440
L457[19:48:35] <SporkWitch> sorry, 80 in
the VAB, 40-45 in play heh; but i also have a whole bunch of crap
in the background
L458[19:48:40] <cringe> doesn't seem to be
heavy on cpu at all, my fans are staying heckin quiet
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L462[20:17:08] <Neal> any news om
modding?
L463[20:18:25] <packbart> other than
"sure, someday"? :)
L464[20:19:54] <Neal> as long as they're
not doing anything to intentionally prohibit modding
L465[20:21:43] <raptop> Modding appears to
be de-facto restricted (you can't just go and poke at parts
files/directories like in KSP1)
L466[20:21:43] <packbart> nah, they (as in
PD) have explicitely said that they want mods. there's just not
even a hint of documentation, yet
L467[20:22:29] <packbart> yeah, patchable
part configs were great. I hope we'll get something like that
back
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L469[20:26:00] <raptop> I'm not saying
that they're *trying* to prevent modding, but that they might have
an enterprise tools mindset
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L472[20:31:20] <packbart> watching someone
play the german translation. lots of "_TRANSLATE ME_"
texts :)
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L474[20:33:03] <cringe> hrm, can't create
maneuvers while paused
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L478[20:52:04] <Malachite> nice
L479[21:14:48] <Mat2ch> oh, wow, and from
the Nerdy_Mike comment it looks like it's a known bug?!
L480[21:17:10] <packbart> quite a few of
those. things that already showed up at the ESA streamer
party
L481[21:17:59] <packbart> Mat2ch: if you
refer to "This bug we are actively looking to fix if you would
take time to place a ticket at the link below it would be super
helpful to the Dev Team" I don't read it as a known bug
L483[21:40:18] <Mat2ch> "This bug we
are actively looking to fix" that sounds like they are already
trying for some time.
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L485[21:56:30] <Kelso> what exactly is the
shroud setting on the fairings in ksp2?
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L487[22:12:01] <packbart> UTF-8 is hard.
Lots of ü, ö etc. in the german subtitles m)
L488[22:14:41] <Mat2ch> packbart: you'd
think that in 2023 everyone is on UTF-8 now
L489[22:15:06] <Mat2ch> I wonder what
systems they are using to translate or how the process
works...
L490[22:18:33] <packbart> well, the text
*is* in UTF-8
L491[22:19:10] <Mat2ch> yeah, but whoever
entered it didn't do it in UTF-8 and now there are conversion
problems.
L492[22:19:17] <packbart> I wouldn't put
it past Unity to default to LATIN1
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L495[22:24:30] <raptop> There's a lot of
stuff that "should" default to UTF-8, but doesn't. I
think I've seen LibreOffice go with UTF-16 or something on some
systems?
L496[22:27:06] <XXCoder> danny
L497[22:27:07] <XXCoder> content!
L498[22:47:52] <umaxtu> 45ish fps at the
KSC menu @1440p with a 3070
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L501[23:30:50] <umaxtu> I'm also not sure
I'm a fan of how trajectories that go through multiple spheres of
influence are displayed
L502[23:32:32] <SporkWitch> tried
adjusting your patch count?
L504[23:33:33] <umaxtu> by multiple I
meant two. I liked being able to see my planned trajectories though
another SOI by focusing on it
L505[23:35:01] <umaxtu> also, the only
crappy performance i'm getting seems to be when the camera ground
in view
L506[23:41:56] <packbart> decouplers seem
to enable crossfeed by default? I've now seen several people
surprised by an empty upper stage
L507[23:58:27] <umaxtu> I don't think I've
experienced that issue, I had several first stages burn to
depletion and still had fuel in the upper stage