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L4[01:17:17] <Funkenstein> ;nextlunch
L5[01:17:18] <LunchBot> Блины
L6[01:17:34] <Funkenstein> ;mission
L7[01:17:34] <LunchBot> Eeloo hatches. Your
CPU shakes its head in embarrassment and goes back counting
integers.
L8[01:18:15] <Funkenstein> Causes lots of
lag, a hatching does
L9[02:09:27] <raptop> all integers, no
floats
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L12[02:46:15] <XXCoder> ;mission
L13[02:46:15] <LunchBot> You set about to
start an intergalactic space war using nothing but flamethrowers.
You are filled with determination.
L14[02:46:29] <XXCoder> strong will to
cause war
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ChanServ sets mode: +o on Althego
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L21[04:06:50] <raptop> Maybe you convinced
khorne of the value of fire?
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L23[04:22:26] <raptop> !mission
L24[04:22:27] <LunchBot> You replace your
rocket's wiring with a Type III superconductor. "Taps"
starts playing, seemingly out of nowhere.
L25[04:39:59] <Althego> hehe type 3. maybe
made by a type 3 civilization
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L28[05:08:41] <raptop> Well, the joke is
that you did something involving either New Physics(tm) or
physically impossible, since there are only 2 types of
superconductors
L29[05:08:51] <raptop> source: I added the
mission (...in like 2014)
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L33[06:24:06] <X> How many days until I can
buy KSP2?
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L44[10:03:25] <X> I'm not waking up at 6am
lol Hope I don't lose out on anything.
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L46[10:17:43] <Funkenstein> ;outcome add
There'll be a hot time in the old town tonight.
L47[10:17:43] <LunchBot> Added outcome:
There'll be a hot time in the old town tonight.
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L49[10:18:48] <Mat2ch> X: Will be bug
riddled anyway ;)
L50[10:20:35] <Funkenstein> ;addlunch
Speculoos cookie butter, green apples, cream cheese, peanut butter,
and honey sandwiches.
L51[10:20:49] <Funkenstein> ;lunch
L52[10:20:49] <LunchBot> Paella.
L53[10:21:19] <Funkenstein> ;lunchadd
Speculoos cookie butter, green apples, cream cheese, peanut butter,
and honey sandwiches.
L55[10:22:25] <Mat2ch> !lunch
L56[10:22:25] <LunchBot> Pasta and brown
sauce.
L57[10:22:46] <Mat2ch> Pasta sounds good,
but I take some real italian tomato sauce :P
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L82[15:14:12] <Althego> the same
event
L84[15:27:56] <Althego> thes are getting
longer and longer
L85[15:29:56] <SporkWitch> gee, sure am
glad the "all notifications" function on youtube works
*eyeroll*
L86[15:33:21] <Mat2ch> Nah. Keep a list of
bookmarks of channels you watch and once a week open all those
bookmarks in tabs and see if a new video was posted
L87[15:33:28] <Mat2ch> I would miss so many
videos otherwise
L88[15:35:45] <SporkWitch> is it friday
yet?
L89[15:36:28] <Althego> no
L90[15:37:23] <SporkWitch> what about
now?
L91[16:07:29] <TheKosmonaut> Nope
L92[16:07:34] <TheKosmonaut> Just checked
the calendar
L93[16:07:45] <SporkWitch> dammit, this is
clearly a conspiracy to keep me from KSP2!
L94[16:08:50] *
TheKosmonaut shakes fist at Pope Gregory XIII
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L99[16:38:55] <Mat2ch> uh. Did I see
correctly? The computers have 4080s in them and Tim is already
getting less than 60 fps?
L100[16:39:19] <Althego> yes
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L102[16:48:12] <darsie> A youtuber said
game will become more efficient.
L103[16:48:23] <darsie> optimized
L104[16:48:25] <Mat2ch> and the
"Destroy" button looks like fun!
L105[17:01:20] <packbart> Mat2ch: the
scene changes are much faster than in KSP 1, though
L107[17:11:50] <Althego> not fast at
all
L108[17:12:06] <Althego> but i guess firts
make it work, and optimize later
L109[17:24:18] <SporkWitch> keep in mind
also that the specs of the machines they were given access to
varied.
L110[17:24:31] <SporkWitch> tim got one of
the monsters, while matt got a slightly lower machine.
L111[17:44:41] <darsie> matt?
L112[17:44:47] <SporkWitch> lowne
L113[17:45:32] <darsie> Would it run with
wine/Linux?
L114[17:46:17] <darsie> IIRC someone said
it would.
L115[17:50:16] <Mat2ch> Althego: My KSP
has similar fast scene changes. I have installed the community
patches, though
L116[17:50:22] <Mat2ch> those clear up
some ram and old stuff
L117[17:50:51] <SporkWitch> darsie: no way
to know. All the test machines the streamers would have been given
were running windows. You can bet people will be trying proton and
stand-alone WINE on friday, though
L118[17:50:57] <Mat2ch> Also don't forget
what beasts those computers were.
L119[17:51:08] <SporkWitch> not all of
them
L120[17:51:22] <FLHerne> raptop: to be
fair, I don't think a new kind of semiconductor is that high on the
New Physics scale
L121[17:51:29] <SporkWitch> matt lowne's
video talks about how only the really big ones like Tim got the
monster rigs
L122[17:51:42] <FLHerne> we barely
understand why the existing ones work afaik
L123[17:51:55] <SporkWitch> FLHerne:
semiconductors or superconductors?
L124[17:52:21] <FLHerne> Oh, yeah
L125[17:52:49] <FLHerne> SporkWitch:
superconductor, sorry
L126[17:53:02] <FLHerne> in-brain
autocomplete fail
L127[17:53:42] <Althego> Mat2ch: i meant
the framerate. from that machine it was not great at all
L128[17:53:48] <SporkWitch> it was the
"not really understanding" thing that clued me, because
we understand semiconductors quite well. AFAIK we also understand
superconductors pretty well, but still have room to learn (since we
don't know if it's even POSSIBLE to have a room-temperature
superconductor)
L130[18:17:16] <Mat2ch> neeeeeext
L131[18:17:19] <Mat2ch> :D
L132[18:17:41] <SporkWitch> i don't
generally watch his stuff because it's all text
L133[18:18:21] <SporkWitch> i do really
like the countdown and how the pre-burners (I forget what they're
called) start up just before ignition
L134[18:18:58] <SporkWitch> the runways
actually having taxiways is also awesome
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L139[19:41:13] <Dogywall> hey guys
L140[19:41:25] <Dogywall> anyone on
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L142[19:42:18] <Dogywall> so anyone wanna
discusse the system requirments
L143[19:42:34] <packbart> uh. hm.
why?
L144[19:42:50] <Dogywall> well. do you
think they will get alot better
L145[19:43:08] <Dogywall> bc right now its
kinda exessive
L146[19:43:14] <packbart> you mean lower?
maybe. but they don't need to, imo
L147[19:43:27] <Dogywall> why
L148[19:43:33] <Dogywall> the recomended
is a 3080
L149[19:43:35] <Dogywall> thats alot
L150[19:43:50] <Dogywall> i mean i got a
3070 but my friends dont
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L152[19:44:03] <packbart> I'm fine with
the specs as they are. I witnessed the launch of Elite Dangerous
Odyssey with way too low "minimum" specs for the game
they could deliver
L153[19:44:19] <packbart> so it's ok to
see them set the bar for disappointment a bit higher
L154[19:45:00] <packbart> I've got a Ryzen
5 and a 2080S, so above minimum. I'll run it on ultra settings at
1400 and then complain about the framerate ;)
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L156[19:45:33] <SporkWitch> 2060 is the
bottom end of two generations ago, 1070 is even older, and 3080 is
the mid-high of one generation behind current. The specs are very
reasonable for when the game is coming out. Further, given that
20-series cards have comparable performance to 10-series cards in
non-DLSS games, we can reasonably assume any 10-series card will be
fine, just with some framerate compromise. Drop res
L157[19:45:48] <SporkWitch> to 720p and
it'll probably run just fine even above lowest settings.
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L159[19:47:34] <packbart> If only I could
run at least the stock version via GeforceNow...
L160[19:48:03] <SporkWitch> who knows?
they might put it up once it's at 1.0. Don't know GeForce Now's
policy on early access titles.
L161[19:48:26] <Dogywall> whos gunna still
play the OG ksp1 after ksp2 releases
L162[19:48:34] <SporkWitch> It's certainly
a major candidate, considering how many people are throwing
tantrums over reasonable requirements. Not to mention, have you
WATCHED the videos that dropped today? I'm not at all surprised by
those requirements.
L163[19:48:45] <packbart> my guess was
that KSP 1 didn't feature on GFN because they didn't implement some
save game cloud sync. not sure, either, what's required
L164[19:49:21] <packbart> Dogywall: lots
of people, I guess. those with long-running saves and stable
mods
L165[19:49:41] <Dogywall> yeah
L166[19:49:43] <SporkWitch> definitely
supports steam sync, at least, even between different operating
systems (not all games do; Borderlands 2, for example, has separate
saves for linux and windows for some reason)
L167[19:50:16] <SporkWitch> packbart: also
those wanting for the more substantial features. I know a lot of
people are waiting on at least science mode, as a minimum
L168[19:50:30] <packbart> linuxgurugamer
was a bit miffed in his twitch stream, yesterday, about Private
Division boasting about modability but there's still not even a
hint of a modding API doc
L169[19:50:32] <Dogywall> SporkWitch The
graphics are definently nice but the system requirments are insane.
Honestly Ill be happy if it runs at a solid 60 fps
L170[19:50:46] <SporkWitch> not even
remotely insane
L171[19:50:55] <Dogywall> bro u need a
3080
L172[19:51:07] <Dogywall> the 4080 runs
the game at max settings for 20 fps
L173[19:52:12] <packbart> judge after the
first patches, I'd say
L174[19:52:19] <SporkWitch> the RTX2060
performs comparably to a GTX1060 on games that don't support DLSS.
The GTX1070ti was 450 USD ALMOST FIVE YEARS AGO. You can get a 2060
right now for less than 300 USD, 25/mo for 12 months if your credit
isn't garbage, on amazon. 3080's are in the 600-800 range, and
those are a couple years old as well and not even the latest cards
or the top end of that generation
L175[19:52:35] <packbart> and still, KSP
was the game where fps was measured in spf, so it might be an
improvement :)
L176[19:52:42] <Dogywall> yeah . thats
what i origanally asked. if they graphics will be easier to run
later on
L177[19:52:46] *
packbart looks for his white knight armor
L178[19:52:48] <SporkWitch> the video
above claiming 20FPS we don't know what the hardware was. Not all
the streamers got machines with 4080's
L179[19:53:59] <Dogywall> people tested it
at like a big event where they invited them to play the game. kinda
like they did for warzone 2 a couple years ago
L180[19:54:01] <SporkWitch> he's claiming
4080 in his description, but we saw other streamers getting similar
performance with larger, more complex rockets, and better
performance with ones his size
L181[19:54:19] <SporkWitch> i'm aware, not
all the streamers at that event had the same specs
L182[19:54:27] <Dogywall> ooohh.
shoot
L183[19:54:29] <Dogywall> my bad
L184[19:54:35] <Dogywall> i thought they
had the same
L185[19:54:50] <SporkWitch> think the
journos got the worst ones, probably because games
"journalists" are little better than tabloids these
days
L186[19:54:58] <packbart> apparently, on
the Big Names got the Big Rigs ;)
L187[19:55:00] <SporkWitch> they'll trash
anything that doesn't do active woke pandering lol
L188[19:55:04] <packbart> *only
L189[19:55:43] <Dogywall> so, what do you
guys have in ur pc
L190[19:55:47] <Dogywall> i got a
3070
L191[19:56:45] <SporkWitch> we also don't
know the settings used in most of these. For all we know the same
AA issue is present in KSP2. Dunno if you ever noticed, but AA at
4x or higher tanks KSP1 framerate, regardless of hardware. Even on
my 3080, turning AA off completely gets me 20-30 FPS higher even
with my massive space station and a ridiculous number of graphics
mods. At 2560x1440 there isn't even any real
L192[19:56:46] <packbart> R5 3600, 2080S.
I'll be fine, I guess. It even runs EDO on ultra-settings above
30fps
L193[19:57:10] <SporkWitch> noticeable
difference in visual quality, except where you see some z-fighting,
in which case you'll occasionally see some jaggies there, but the
z-fighting is the bigger eyesore anyway
L194[19:57:18] <packbart> well, Elite
doesn't even *have* anti-aliasing
L195[19:58:20] <SporkWitch> honestly i
don't use anti-aliasing in almost any games these days. I only used
it in KSP because of the lower overall graphical quality in the
first place, so it can sometimes help. Most stuff, at 2560x1440 on
my 32" monitor, from the 1m or so I sit from it, you're never
going to notice a difference even if you're looking for it
L196[19:58:52] <SporkWitch> and then with
DLSS, it's effectively doing some anti-aliasing anyway, since when
it thinks it has the overhead for it, it renders at a higher
resolution then scales down (which is how a lot of AA works)
L197[19:59:30] <SporkWitch> given that
they only had limited playtime, it's a safe bet they didn't take 10
minutes tweaking settings heh
L198[19:59:50] <SporkWitch> plenty of time
to tweak friday, when it makes more sense to anyway, as that's the
real early access release, whereas the one they were playing
wasn't.
L199[19:59:57] <packbart> DLSS is spooky
ML hallucination ;) "The missing pixels in other games looked
like this"
L200[20:00:40] <SporkWitch> packbart: it
really does make a huge difference, though. Was really noticeable
in Cyberpunk. average 20+ extra frames compared to off AND the game
looked better
L201[20:00:47] <Dogywall> yeah maybe there
is a setting that is easy to turn down but doesnt effect the game
much.
L202[20:01:09] <packbart> we already heard
requests to turn off the sparks in the VAB
L203[20:01:12] <packbart> :>
L204[20:01:30] <Dogywall> does it even
effect that much
L205[20:01:34] <SporkWitch> pretty
nitceable in hogwarts legacy as well, but it's got some weird frame
stutters that forced me to set it to performance, so i could leave
everything else maxed. It feels like a bug since there was no
particular visual effects or areas that trigger the stutters, so
hopefully they patch that eventually
L206[20:01:53] <SporkWitch> seriously? I
loved that little weld effect!
L207[20:02:10] <SporkWitch> also the
pre-burners near the end of the launch countdown before ignition.
Was a super awesome detail
L208[20:03:07] <Dogywall> i mean i like
the weld effect but why do they want to turn it off.
L209[20:03:09] <packbart> so... did you
leave the VAB/SPH crew milling about or did you turn them off?
:)
L210[20:04:16] <Dogywall> crew
million?
L211[20:04:18] <Dogywall> whats that
L212[20:04:32] <packbart> the space center
crew walking around on the editor floor
L213[20:04:37] <Dogywall> ohhhhh
L214[20:04:39] <Dogywall> yeah
L215[20:04:43] <Dogywall> thats cool
L216[20:04:58] <packbart> it can be
awkward, adjusting some detail on a plane and suddenly a Kerbal
walks through the cockpit
L217[20:05:27] <Dogywall> oh. ive never
had that happen. they just walk in the background all the
time
L218[20:05:38] <Dogywall> i do build in
the air more than on the ground
L219[20:05:57] <packbart> yeah, it really
only happens when I put the plane or rover on the ground to align
the wheels
L220[20:06:07] <Mat2ch> tbh from what I
have seen from the videos it looks like the cpu is the limit,
again.
L221[20:06:14] <packbart> I turned them
off on the potato laptop with IntelHD graphics
L222[20:06:19] <SporkWitch> yeah, i only
move things right near the ground if checking offset landing gear
(e.g. I want nose high or nose low when landed)
L223[20:07:46] <Dogywall> also, kinda off
topic but I like how in ksp2 you can build 2 rockets at the same
time.
L224[20:09:59] <packbart> yeah, it was a
bit annoying sometimes that one could pick up the "ghost
assembly" only by its root and not re-root it
L225[20:10:25] <Mat2ch> That will be neat.
I like those huge ship that carries multiple landers for a full
Jool tour
L226[20:10:29] <SporkWitch> that was
announced fairly early on. Will be very helpful. I hope it lets you
specify dummy payloads, though. e.g. build each stage separately so
you can see the ΔV each will have. Not sure how to implement that,
though; probably still have to just build top-down like we always
have, but at least we can have them be separate things that
"exist" in the VAB, instead of just ghosts sitting
there
L227[20:11:19] <Dogywall> do we think that
we will be able to name kerbals instead of their last name always
being kerman
L228[20:12:25] <packbart> Random Test
Dummy #7012
L229[20:12:32] <Dogywall> lol
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L231[20:15:10] <packbart> anyway, I
predict much disappointment on day 1 but I still plan to give them
my money, anyway
L232[20:17:00] <packbart> otoh, I didn't
buy the Hogwarts thing and wait for a better sale
L233[20:18:40] <raptop> You've been able
to name kerbals since like 0.14, though admittedly that's through
save editing
L234[20:21:28] <packbart> a save game
editor web service would be nice to have. shift some orbits, change
resources, drop new vessels into constellations
L235[20:21:42] <SporkWitch> it's all
plaintext, actually very easy to use
L236[20:21:45] <packbart> it works wonders
for my Satisfactory sandbox :)
L237[20:22:11] <packbart> SporkWitch: but
it's still tedious to move satellites into specific constellations
by hand
L238[20:23:07] <SporkWitch> packbart: i
mean, it would be in a purpose-built editor too. Most save editors
like that just turn the JSON or w/e the file is in, into clearly
labeled boxes. Most of them are HARDER to read than a JSON source,
which i'm pretty sure is what KSP uses.
L239[20:23:18] <packbart> well, I'll see
what the KSP 2 save game format looks like
L240[20:23:19] <SporkWitch> you can also
just use the cheat menu in-game for the same purpose
L241[20:23:38] <SporkWitch> I suspect it's
probably JSON again, at least for the main saves. Not sure about
craft files.
L242[20:23:55] <SporkWitch> it's just a
good, easy-to-work-with format, especially if you want people to be
able to easily modify things
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L250[22:12:57] <SporkWitch> XD
[17:11]Itskillerluc: I know but forcing people to have a gaming pc
for a single game isn’t nice
L251[22:13:13] <SporkWitch> forcing people
to have a gaming computer to play a game! WHAT MADNESS!
L252[22:18:52] <Izaya> throwback to
playing KSP on a sandy bridge celeron laptop
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L254[22:32:38] <FLHerne> packbart: I don't
mind the advertised specs as such, but seeing noticeable lag with
pretty moderately-sized rockets on those high-spec systems is
offputting
L255[22:33:33] <FLHerne> IMO, performance
of high-part-count craft was one of relatively few areas KSP 2
could really differentiate itself from modded KSP 1
L256[22:34:40] <FLHerne> the core
simulation code isn't really moddable, and KSP 1 left a lot of room
for improvement with a ground-up rewrite
L257[22:35:02] <FLHerne> but somehow they
seem to have made it significantly *worse*
L258[22:35:21] <darsie> .
L259[22:36:03] <FLHerne> the shiny
graphics, extra planets and parts and stuff are already done by KSP
1 mods, better, with lower system requirements
L260[22:36:22] <FLHerne> solid tutorials
are nice but only of interest to new players
L261[22:36:49] <FLHerne> not writing off
KSP 2 yet, but it's not a promising start
L262[22:39:37] <umaxtu> assuming that they
are using early access properly and not a glorified demo system,
then we should see improvements over time
L263[22:42:06] <FLHerne> unless there's
some major oversight, significantly improving performance of a game
(or any bit of software really) post-release rarely works
well
L264[22:42:55] <FLHerne> If they'd started
with a solid simulation but minimal content and an ugly renderer,
sure
L265[22:43:29] <FLHerne> just keep adding
features until it's great
L266[22:55:18] <umaxtu> unfortunately I
doubt take 2 would approve that
L267[23:03:30] <packbart> yeah, it needs
to look great on (ea) release day
L268[23:10:50] <umaxtu> speaking of things
take2 wouldn't approve of. I think I'd be much more willing live
with performance issues if they weren't charging $50 out of the
gate
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