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L31[08:30:44] <Althego> zombanwa
L32[08:36:57] <raptop> .
L33[08:44:09] <NeckoGecko> o_O Zombie?
L34[08:45:06] <Althego> playing overwatch
L35[08:45:15] <raptop> NeckoGecko: it turnes out that zombies can do videogame streams https://www.youtube.com/@KureijiOllie
L36[08:45:26] <Althego> and the stream died
L37[08:45:34] <raptop> F
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L60[16:55:33] <Mat2ch> I hate people.
L61[16:55:44] <Mat2ch> "I had never a problem with it" yeah, and that makes you what?
L62[16:55:56] <Althego> wrong channel?
L63[16:56:02] <SporkWitch> works for me! :P
L64[16:56:42] <Althego> how many test engineers do you need to replace a light bulb? none, "the light bulb works perfectly in my test setup"
L65[16:56:56] <SporkWitch> hehe
L66[16:56:57] <Mat2ch> Nah. I made a forum post. First answer "never had a problem with this"
L67[16:57:11] <Mat2ch> Stupid stupid people.
L68[16:57:13] <Mat2ch> I hate them.
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L70[16:59:03] <Althego> hehe, why post that? it doesnt add anything
L71[17:00:25] <SporkWitch> If it was JUST that, yeah, but "i've never encountered that, but here's some speculation about what could potentially cause it" is something I've responded with before, or asking for additional information to better speculate. I find most initial questions are really vague
L72[17:01:52] <FLHerne> also, sometimes "never had that problem" is useful just because it shows it's not a broad unavoidable game bug
L73[17:02:21] <FLHerne> and something more specific to your system/craft/whatever
L74[17:02:49] <FLHerne> depends if the issue you're asking about is something obviously niche though
L75[17:03:55] <Mat2ch> just made a suggestion for KSP2 https://forum.kerbalspaceprogram.com/index.php?/topic/211116-consider-moving-the-building-parts-menu-to-a-popup-menu-at-the-center-of-the-screen-like-in-avorion/
L76[17:07:32] <FLHerne> tbh I agree with that guy
L77[17:07:42] <FLHerne> the current menu is out of the way
L78[17:08:21] <FLHerne> and you need to switch parts frequently so a centered one would be obscuring my view of the craft all the time
L79[17:10:10] <SporkWitch> Gonna have to agree as well, also, the overwhelming majority of people still use 16:9 aspect ratios; ultrawides are still fairly uncommon
L80[17:11:55] <SporkWitch> Also remember that KSP2 will be using largely procedural parts, so you're not going to be grabbing as many, you're mostly going to be interacting with those sliders, that ARE closer to the work area you're interacting with.
L81[17:14:31] <Mat2ch> FLHerne: In Avorion you enable/disable the menu all the time.
L82[17:14:37] <Mat2ch> People don't seem to get this.
L83[17:14:58] <Althego> both seem to eb a workable conept
L84[17:15:01] <FLHerne> I've never played Avorion, and probably most people haven't, so why is that surprising?
L85[17:15:10] <Althego> i mean why have the parts menu on screen when you are moving a part
L86[17:15:14] <FLHerne> I know I hate modal dialogs that block my view of what I'm doing
L87[17:15:28] <Mat2ch> Because I've written what it does and people don't seem to be read my words and at least are trying to understand them?
L88[17:15:30] <FLHerne> at least when there's usually plenty of screen space at the sides
L89[17:15:50] <FLHerne> I mean, the concept of how it's supposed to work seems pretty clear
L90[17:16:00] <Althego> you know the basic assumptions of gui design: the user cant read, the user cant click
L91[17:16:02] <FLHerne> but I don't like it
L92[17:16:07] <Althego> seems to be the same for forums :)
L93[17:16:09] <Mat2ch> Althego: I hate people!
L94[17:16:11] <FLHerne> which is personal preference
L95[17:16:52] <Althego> in both cases however maybe some keyboard shortcuts would be useful for faster addign of parts
L96[17:17:12] <Mat2ch> FLHerne: In Avorion you press space, the building blocks menu shows up, you select the part you want and release space
L97[17:17:15] <Mat2ch> and now you can place the part
L98[17:17:16] <FLHerne> for unusually large/wide monitors I can see the advantage, but I don't have one
L99[17:17:23] <SporkWitch> few people do
L100[17:17:26] <Mat2ch> the menu is right in the middle, where your mouse cursors sits
L101[17:17:50] <Mat2ch> I have a 27" screen, which is wide enough to make this annoying.
L102[17:18:03] <Althego> i have a 30" screen :)
L103[17:18:16] <SporkWitch> I'm running 32" screens, never been an issue
L104[17:18:18] <Mat2ch> Bragger! :D
L105[17:18:42] <Althego> and i find it annoying that the parts couldnt be grouped in a way that no scrolling is needed in any of the groups
L106[17:18:48] <Mat2ch> 2k? 4?
L107[17:18:54] <Althego> i think 1 or 2 needs scrolling, quite annoying
L108[17:19:02] <Althego> 2560x1600
L109[17:19:15] <Mat2ch> That's 2k with some addition on top. :P
L110[17:19:15] <Althego> this monitor is getting old, i plan to replace it with a 4k
L111[17:19:19] <SporkWitch> 2560x1440, display is a metre from my face?
L112[17:19:27] <SporkWitch> (estimating distance)
L113[17:19:36] <SporkWitch> https://media.discordapp.net/attachments/812736295814168623/971466866432282624/PXL_20211024_001218263.jpg?width=960&height=540
L114[17:19:48] <Althego> now that is a battlestation
L115[17:19:58] <Althego> there is even a phone lol
L116[17:20:00] <Althego> wait, 2
L117[17:20:07] <SporkWitch> i worked for a VoIP company lol
L118[17:20:21] <SporkWitch> they were for testing and reproducing customer issues
L119[17:20:32] <Mat2ch> now imagine having KSP2 on all three screens and the building parts menu fully on the left. ;)
L120[17:20:41] <SporkWitch> here's my VAB at 2560x1440 https://media.discordapp.net/attachments/812736295814168623/989912615939620864/unknown.png?width=960&height=540
L121[17:20:44] <Althego> never occured to me to bring phones home
L122[17:20:56] <Mat2ch> the scaling makes it usable.
L123[17:21:21] <Mat2ch> But on a 4k screen, not scaled the building menu will be very small and very far away.
L124[17:21:27] <Althego> most of the issues are not related to physical hardware, we use soft clietns
L125[17:22:05] <Mat2ch> Adding different voip phone manufactures into the mix of a voip phone exchange makes things, ehm, interesting...
L126[17:22:31] <SporkWitch> exactly, which is necessary with any UI at these resolutions, screen sizes, and viewing distances. Actually annoys me on PS4 sometimes, as some games did NOT scale the UI well on my 4k (60-something inches i think?) TV and making it difficult to read
L127[17:22:47] <SporkWitch> Majority are still runnin 1920x1080
L128[17:24:06] <Mat2ch> They will update in the life-time of KSP2...
L129[17:25:20] <SporkWitch> Sure? And that's why UI scale is a setting in most games that didn't start on consoles (it's actually something that the Restoration team has been struggling with for a while, because SWG didn't have a UI scale setting, and at modern resolutions it's barely readable)
L130[17:27:23] <Mat2ch> KSP is almost 10 years old.
L131[17:27:30] <SporkWitch> likely more work to make it a modal window you can drag around and/or minimize, plus having to worry about people accidentally hiding it off-screen and having to reset to defaults. They also want to maintain some interface consistency with KSP1, while improving on that base. The only really drastic change is moving the in-flight staging to the right side, and once again that's about consistency
L132[17:27:43] <SporkWitch> since that's where it is in the VAB and SPH
L133[17:27:44] <Mat2ch> No idea how the world will look in 10 years, but displays are moving to 4k right now
L134[17:28:20] <SporkWitch> for TVs; on computers 2k is still the most common even for high-end gaming-marketed displays.
L135[17:29:33] <SporkWitch> In no small part because there's almost no combination of hardware and a game with sufficient optimization to actually maintain high performance at 4k, and typically people in that high-end niche are more worried about refresh rates and frame rates, hence most of the high-end ones being stupid-high refresh rates at 2k
L136[17:30:41] <SporkWitch> Though again, even at those higher resolutions, that's what the UI scale slider is for
L137[17:31:21] <SporkWitch> (I'd end up doing that anyway, because even if the menu was in the middle, at default UI scales things would be too tiny to be really usable)
L138[17:41:38] <umaxtu> I want a nice ultrawide. but they charge a premium for them
L139[17:43:14] <SporkWitch> I just don't see what I'd use one for. It's never horizontal space I'm lacking, it's vertical. I've considered picking up one of those dynamically rotating monitors before, the ones you can flip to portrait and the display resolution and orientation adjusts accordingily. Really nice for long documents
L140[17:43:48] <SporkWitch> What games I have that would benefit from more horizontal display are either multi-window apps already, or have native support for multiple displays.
L141[17:44:42] <umaxtu> wpuld clean up my cabling quite a bit and no bezels
L142[17:45:36] <SporkWitch> fair, though you can get some REALLY small bezels these days, and a few have even made prisms that mount to the joins and make the bezels disappear
L143[17:47:02] <SporkWitch> https://www.youtube.com/watch?v=Vs7QOFg_MiQ
L144[17:47:07] <umaxtu> it's going to be a while for me either way. a car is my next major purchase
L145[17:47:46] <SporkWitch> https://smile.amazon.com/ASUS-Bezel-Free-ABF01-Multi-Monitor-Micro-structures/dp/B082XZG3HM/ref=sr_1_2?crid=1VE7M95DX940W&keywords=rog+bezel+free&qid=1671472048&sprefix=rog+bezel+free%2Caps%2C145&sr=8-2&ufe=app_do%3Aamzn1.fos.f5122f16-c3e8-4386-bf32-63e904010ad0
L146[17:48:13] <SporkWitch> I might actually do this at some point, though I'll need to kidnap a friend to help me fix the mounting of my displays so they're lined up better. Just too heavy for me to get it perfect solo
L147[17:49:29] * umaxtu takes a screenshot for evidence
L148[17:49:38] <SporkWitch> lol
L149[17:50:29] <SporkWitch> foiled, looks like they don't make them for 32" displays :(
L150[17:51:28] <SporkWitch> umaxtu: What list am I on, Santa? "Well, I've been looking at the memes you've been posting... so probably DHS, NSA, and the FBI...?"
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L152[19:08:20] <Mat2ch> Ok, I will never make any suggestion anymore.
L153[19:08:49] <Mat2ch> People just don't think for at least a short moment.
L154[19:08:59] <Mat2ch> I should've known better
L155[19:09:50] <SporkWitch> Coming off more like projection here; the real issue appears to be that no one seems to agree that there's an issue or that your proposed solution would actually be an improvement.
L156[19:13:36] <Mat2ch> They don't agree, because they are used to the way it always was.
L157[19:13:55] <Mat2ch> Some arguments are just plain stupid, others don't include the problem at all.
L158[19:14:12] <Mat2ch> It's more like a "we've done it always that way" reaction, than a real discussion
L159[19:16:08] <Mat2ch> I wonder when I will get comments from the mods for my answers...
L160[19:20:18] <FLHerne> UI discussions don't have a lot of scope for productive discussion often
L161[19:21:03] <FLHerne> it's mostly personal preference, unless you have some very specific example of why some aspect is a problem
L162[19:22:32] <FLHerne> reading it, everyone seems to understand what you mean, just don't like it for KSP
L163[19:24:07] <FLHerne> I don't care if it's easy to toggle, it's frequent distracting context-switching to so
L164[19:24:36] <FLHerne> *to avoid a
L165[19:24:45] <FLHerne> bleh mobile keyboard
L166[19:25:23] <FLHerne> *to avoid a problem that most users don't seem to find significant
L167[19:26:08] <FLHerne> maybe TheAziz didn't
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L179[20:43:08] <Mat2ch> FLHerne: You are right here. Ui discussions is like discussing tastes.
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L184[21:18:14] <raptop> I feel like regex has a good counterpoint, though the UI could likely stand to be more like 5 columns than 3 (or something)
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L187[21:23:02] <Mat2ch> It could show up and go away. And be wider. And better organized
L188[21:23:41] <Mat2ch> It takes ages in KSP to find the tank I want. Mods make it worse! I hope the procedural parts make it better
L189[21:24:22] <Althego> it could be a tree structure instead of just a list of groups
L190[21:24:38] <SporkWitch> It almost certainly will. Tanks, batteries, cargo bays, aerodynamic surfaces, all obvious and excellent candidates for procedural shaping
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L192[21:36:03] <Althego> https://www.youtube.com/watch?v=WVrWcbyOmxY
L193[21:36:09] <Althego> interesting scott video
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L196[21:56:24] <darsie> https://www.youtube.com/watch?v=WVrWcbyOmxY
L197[21:56:30] <darsie> oops :)
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L199[21:58:38] <Mat2ch> A good video can be posted more than once.
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L201[21:59:51] <darsie> :)
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L205[22:28:52] <raptop> procedural-ish parts would solve so many issues with finding the right tanks
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L207[23:24:20] <SporkWitch> i sense heresy... https://www.youtube.com/watch?v=p2WopauZS_A
L208[23:25:33] <SporkWitch> He legit did that totally stock, just custom flags. Nicely done lol
L209[23:28:01] <XXCoder> lol
L210[23:29:09] <XXCoder> clever lol
L211[23:29:29] <SporkWitch> I honestly thought it was some clever editing until he zoomed out, it looked that good lol
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L213[23:56:28] <SporkWitch> XD https://www.youtube.com/watch?v=5wkqOspPwc8
L214
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