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L39[08:40:13] <Althego> breaking new
grounds?
L40[08:41:01] <darsie> KVIrc connected to
espernet while I was typing a message and the last bit came
here.
L41[08:54:30] <packbart> hm. I can't put
together a tanker truck that looks like one and not just some
structural plates welded together
L42[08:55:13] <packbart> time to steal some
ideas :)
L43[08:55:47] <Althego> i am really unable
to build acceptable looking cars in ksp. they are unrealistic and
ugly every time
L44[08:58:19] <packbart> The Jeep is my
only one that looks somehwat car-like. it's the angled structural
plates that makes the difference ;)
https://formularfetischisten.de/~packbart/temp/kspjp.jpg
L45[08:59:31] <packbart> but now I need a
truck that can transport Fuels (LH2, Oxidizer, LF, Xenon and Argon)
from the fuel base on Minmus to the launch site
L46[08:59:45] <packbart> hm. I could use
just one switchable tank
L47[09:00:19] <packbart> and it's "The
Jeeb". d'Oh
L48[09:01:39] <Althego> hehe the jeeb
L49[09:02:01] <funkenstein> ;outcome add
You are consumed by the Jeeb
L50[09:02:02] <LunchBot> Added outcome: You
are consumed by the Jeeb
L52[09:18:38] <Althego> yes, this is the
stuff i make
L53[09:18:40] <Izaya> ayy that's cute
L54[09:19:04] <funkenstein> needs a lol
commie flag
L55[09:19:10] <funkenstein> lil*
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L57[09:23:27] <darsie> Here it's filling a
rocket for an ore mission, but I've used it to refill my big KEO
gas station.
http://0x0.st/olkY.png
L58[09:24:02] <funkenstein> ;mission add
You discover The Kraken is having an affair with Hermaeus
Mora.
L59[09:24:03] <LunchBot> Added mission: You
discover The Kraken is having an affair with Hermaeus Mora.
L60[09:24:14] <Izaya> the docking mechanism
is clever
L61[09:24:25] <Izaya> lotta range in height
there
L62[09:24:32] <funkenstein> I can't see
what's going on with the docking
L63[09:24:43] <darsie> Izaya: Yeah,
hydraulic legs and a rotating arm for tiny rockets.
L64[09:25:08] <Izaya> the other picture has
it on a servo motor, so it can be used for any height within the
circle
L65[09:26:06] <Izaya> and fold up like the
extra wheel on a trailer
L67[09:27:14] <packbart> then let BonVoyage
drive it across the basin at 200km/h
L69[09:30:08] <funkenstein> ;outcome add
You are disentoweled. ( a disastrous punishment)
L70[09:30:08] <LunchBot> Added outcome: You
are disentoweled. ( a disastrous punishment)
L71[09:30:25] <funkenstein> anything could
happen when you don't know where your towel is
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L92[15:02:49] *
darsie rescues Joe from LKO.
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L94[15:19:04] <Mat2ch> !mission
L95[15:19:04] <LunchBot> You start a large
and very expensive campaign to reduce public fear of the word
"nuclear". Physics kicks you out of its house, saying
"Go do whatever you want, I don't care anymore, just leave me
alone!"
L96[15:19:49] <Mat2ch> Looks like Physics
fears the word "nuclear"
L97[15:20:03] <Mat2ch> probably because
everything is falling apart
L98[15:25:42] <funkenstein> ;mission
L99[15:25:42] <LunchBot> You decide to glue
a rocket on top of a whale. Probe doesn't give you lemons! Probe
gives you Data!
L100[15:26:20] <Mat2ch> That has to be a
Star Trek reference.
L101[15:26:48] <funkenstein> ;mission ass
The Green Goblin gets up to some antics
L102[15:26:49] <LunchBot> No mission found
matching "ass The Green Goblin gets up to some
antics".
L103[15:26:53] <funkenstein> ADD
L104[15:27:07]
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L105[15:27:09] <funkenstein> also it
wasn't, I put probe gives you data to go with
L106[15:27:14] <funkenstein> ;mission
lemons
L107[15:27:14] <LunchBot> When life gives
you lemons, you don't make lemonade! You make life take the lemons
back. You GET MAD! You don't want life's damn lemons! What are you
supposed to do with these?!
L108[15:27:47] <funkenstein> ;mission add
The Green Goblin gets up to some antics.
L109[15:27:47] <LunchBot> Added mission:
The Green Goblin gets up to some antics.
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L115[16:25:36] <darsie> Joe is a
scientist.
L116[16:26:58] <darsie> Nathanael is a
weird name.
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L119[16:52:10] <darsie> Kerbals should be
able to lift more than 65 kg on Gilly.
L120[16:52:41] <darsie> Tylo might be
tricky, then.
L121[16:56:19] <SporkWitch> kerbals should
be able to lift more than 65kg on KERBIN lol. 65kg isn't that
crazy, and US Marines were frequently carrying as much as 90kg
worth of gear in Afghanistan
L122[16:57:19] <SporkWitch> if you're
using MKS, there are parts you can have nearby that increase weight
limit. I think stock also lets kerbals work together to lift
heavier stuff
L123[16:58:04] <funkenstein> 65kg is a lot
for a stubby green halfling
L124[16:58:10] <funkenstein> lol
L125[16:58:34] <SporkWitch> KSP2 dev
effectively confirmed kerbals are Warhammer 40k orks, they can
handle it
L126[16:58:48] <Althego> hehe
L127[16:58:49] <funkenstein> lmaoo
L128[16:59:07] <Althego> i had that idea
today, independently
L129[16:59:07] <funkenstein>
adorkable
L130[16:59:09] <SporkWitch> i forget which
video it was in, but she said they're basically a fungus
L131[16:59:23] <SporkWitch> Althego: truly
independently? Because I've definitely mentioned it here a few
times heh
L132[16:59:41] <Althego> i remember the
green fungus theory
L133[16:59:43] <funkenstein> Kerbal
National Motto: Our Mycelium Know No Bounds
L134[16:59:54] <Althego> which aligns with
orks
L135[17:00:05] <SporkWitch> they're green,
hard to kill, and it explains why things work when they shouldn't:
they simply BELIEVE it will work :P
L136[17:00:20] <Althego> but i dont
remember anybody mentioning orks
L137[17:01:25] <Althego> the idea came to
me because i played a warhammer game
L138[17:02:27] <SporkWitch> that new FPS
is supposed to be available soon, right?
L139[17:04:12] <packbart> hm. I never used
BonVoyage to let Kerbals walk to meet their rescue capsule
L140[17:04:23] <packbart> at 1.36m/s
L141[17:04:34] <SporkWitch> technically
doable heh
L142[17:05:00] <packbart> actually, too.
but I need to push the "rescan controller" button before
it work
L143[17:05:28] <packbart> I always thought
it was just a quirk to have the option in the EVA PAW because it
didn't do anything
L144[17:05:30] <SporkWitch> kerbal's less
likely to spontaneously disassemble when you load back in, too
heh
L145[17:06:14] <Althego> they can
spaghettify, die, or become uncontrollable
L146[17:14:15] <funkenstein> I drove a
rover a third of the way around duna to meet the return
vessel
L147[17:14:21] <funkenstein> I'm doing
this wrong
L148[17:14:30] <Althego> why didnt you
land closer?
L149[17:15:01] <funkenstein> I tried and
kept crahsing, I aimedahead and all was well
L150[17:16:11] <funkenstein> also I'm not
great at remembering how to line that up. I've eyeballed it on
minmus, but that's minmus
L152[17:16:41] <funkenstein> ;outcome add
Two bounces, a roll, and all was still.
L153[17:16:42] <LunchBot> Added outcome:
Two bounces, a roll, and all was still.
L154[17:20:33] <SporkWitch> minmus is
definitely easy to do targeted landings since it's cheap enough to
literally just kill all your horizontal velocity and then fall the
10km or so straight down heh
L155[17:20:51] <Mat2ch> !mission
L156[17:20:51] <LunchBot> Jetpack deorbit
to Kerbin. Due to a clerical error, the kraken is resurrected while
your kerbals stay dead.
L157[17:20:57] <Althego> but on duna you
can fly out some of your error
L158[17:23:22] <SporkWitch> trajectories
mod helps a lot, too. Plan a maneuver that gives you ~45° angle to
the ground, slightly past your target, then it's just a matter of
figuring out (or letting another mod tell you) when to start your
burn. MJ's landing info is really good for this, and builds in a
pretty decent margin; if you start your suicide burn right when it
says to, full throttle, and leave it, you'll typically
L159[17:23:39] <SporkWitch> arrest your
descent between 10-100m up, then can just do small puffs until
you're down safely
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L161[17:37:40] <funkenstein> MJ likes to
lithobrake
L162[17:37:46] <funkenstein> in my
experience
L163[17:39:51] <SporkWitch> MJ is fine as
long as your engines report their TWR and ISP correctly (e.g. some
mod engines show correct values in KER, but not in the staging
display, and MJ will not like these), and they throttle instantly
(so it has some issues with KSPI nuclear engines, since they
throttle up and down slowly, like jet engines). It also has to all
be one stage; if the performance characteristics change
L164[17:40:15] <SporkWitch> it will not
brake in time, since itwas assuming a higher TWR when it planned
the path.
L165[17:40:46] <SporkWitch> That said, I
have had it crash even when meeting all requirements, because it
didn't think about the mountain its chosen path has in the way;
it'll try to correct, but it never does in time.
L166[17:43:48] <packbart> yeah, it doesn't
magically control every vessel perfectly but it can nail landings
at a target
L167[17:44:39] <SporkWitch> yeah. It's
also worth letting it do its thing to get the overall descent path,
but then turn it off and just use its landing info window to do the
final burn yourself
L168[17:46:20] <SporkWitch> MJ's a great
starting point for most stuff, but not as efficient as you taking
control and tweaking it yourself. I'll let it do launches if the
vehicle is simple enough and has wide margins, sometimes i'll let
it execute my maneuver nodes (depends on the engine and precision
needed), and the docking autopilot just saves so much headache if
you're a fair way out (though do NOT use it for simple
L169[17:46:41] <SporkWitch> apollo style
flips, it wastes a ton of fuel since it wants to go to its backoff
distance, THEN move into alignment, THEN move forward lol)
L170[17:47:10] <SporkWitch> end of the
day, it just saves so much of the tedious repetitive stuff that
you've already achieved yourself and lets you focus on the
problem-solving
L171[17:47:22] <packbart> well, there are
overrides for those... :>
L172[17:47:46] <packbart> it doesn't
"see" any other vessel besides its own and the target,
though
L173[17:50:28] <SporkWitch> well, as a
matter of safe operating policy, probably shouldn't be having
multiple vessels docking and undocking at the same time anyway;
should only BE two vessels in the bubble
L175[18:47:48] <Althego> heh no graphics
just graphs
L176[18:48:07] <Althego> looks like an
enginering tool, nota game
L177[18:48:32] <Althego> wait, it is a
design tool
L178[19:09:25] <Mat2ch> !nela
L180[19:09:48] <Mat2ch> shouldn't watch
that and be asleep then... :|
L181[19:10:11] <Mat2ch> yeah, it's a
design tool. Just like that one guy who created a tool to simulate
engine noises
L183[19:11:50] <Althego> spacex
launch
L184[19:13:50] <FLHerne> ;outcome add In
retrospect, that was probably a bad idea.
L185[19:13:50] <LunchBot> Added outcome:
In retrospect, that was probably a bad idea.
L186[19:14:10] <funkenstein> ;outcome add
Debatable.
L187[19:14:11] <LunchBot> Added outcome:
Debatable.
L188[19:14:32] <FLHerne> 10% odds of
launch weather
L189[19:14:49] <FLHerne> I'm surprised
they're bothering with the countdown tbh
L190[19:15:23] <FLHerne> In the past
they've scrubbed to wait for better weather at 30%
L191[19:24:29] <Mat2ch> !mission
L192[19:24:30] <LunchBot> You forgo struts
in an effort to cut down on the cost of your vessel. You set a new
record for minimizing Δv use.
L193[19:24:43] <funkenstein> success
L194[19:24:48] <Mat2ch> Yup!
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L197[20:31:08] <Althego> stream is on with
actual stuff now
L198[20:52:05] <Althego> about 2
minutes
L199[20:52:21] <Althego> and no
launch
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