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L1[00:03:55] ⇨
Joins: ottomatickc
(webchat@ip98-168-5-171.ph.ph.cox.net)
L2[00:05:17] <ottomatickc> Hello World! I am
on KSP 1.12.3 (the forum isnt working for me rn) And I have a
problem... Astronomers Visual Pack clouds aren't working. I have
all dependencies, uninstalled and reinstalled, and even installed
via ckan. Whats the issue?
L3[00:12:55] <SporkWitch> AVP needs TUFX to
work and you need to tell TUFX what pack to use in each scene (KSC,
tracking station, flight, and map while in flight). Once you've set
it once for each, it remembers it.
L4[00:13:48] <SporkWitch> Go to each scene,
click the TUFX button in the toolbar, then select the pack. Note
that one of the AVP packs does seem to have a slight bug with
occlusion that causes dark to be absolute black and you don't get
reflected light like you should, but it's a minor trade-off for how
good it looks the rest of the time.
L5[00:18:44] <ottomatickc> Ok. I've done
that. The clouds aren't showing up.. Kerbin just looks like its an
ocean-only body. I know the pack is working, because some of the
configs lag the game a bit when I hit "apply". Where can
I go from there?
L6[00:19:29] <SporkWitch> you sure AVP is
what adds the clouds? You have scatterer and EVE installed? Pretty
sure EVE is what drives the clouds
L7[00:20:19] <ottomatickc> Im pretty sure of
it, since I also have its 43k kerbin cloud addon. I have scatterer
and Eve redux.
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L13[00:24:22] <ottomatickc> my wifi just
went out..
L14[00:24:25] <ottomatickc> thats
sad..
L15[00:25:00] <ottomatickc> Here's my mod
list.
L16[00:25:12] <ottomatickc> Click through
blocker,
L17[00:25:32] <SporkWitch> that's a bit
more work than i'm interested in putting in, nothing personal. i
provided mine so you could compare and see if anything might be
missing
L18[00:25:43] <ottomatickc> Ok.
L19[00:25:52] <ottomatickc> Nothing is
missing on ym part.
L20[00:25:58] <ottomatickc> Thank you for
your help though!
L21[00:26:04] <ottomatickc> ill figure it
out later
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L23[00:26:12] <SporkWitch> sorry i didn't
have any other ideas
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L27[01:37:15] <Izaya> I don't think AVP
*needs* TUFX
L28[01:37:41] <Izaya> IIRC TUFX doesn't
work on OpenGL, and I've only briefly played with DX11 under WINE,
but I've used AVP before
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L50[11:22:40] <funkenstein> ;mission
L51[11:22:41] <LunchBot> Confusing the DT
Vista inertial fusion engine with Windows Vista, you mount an
install disk on the back of your spacecraft to achieve extreme
specfic impulse. It turns out Quantum was inovlved the entire time,
and, though it goes largely unnoticed, everything that could
possibly go wrong was all happening at the same time.
L52[11:22:53] <funkenstein> ;mission
L53[11:22:53] <LunchBot> You PM Maxmaps
with your totally never heard before idea of plush Kerbals. Your
computer overheats so badly it cooks the eggs in the apartment
above you.
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L55[12:37:07] <Althego> leet time
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L60[13:53:07] <Althego> kikkerikii
L61[14:02:14] ⇨
Joins: Jameskermen2011 (webchat@47.249.10.167)
L62[14:02:55] <Jameskermen2011> Im making a
new sheperd in KSP what engine should I use?
L63[14:04:48] <Althego> hard to make direct
comparison
L64[14:05:16] <Althego> i would build the
rocket that it looks like the original, and then add the engine
which is right for the mass
L65[14:05:58] <Jameskermen2011> right now
im using a KS-25
L66[14:06:35] <Althego> that is quite big
for a tiny rocket like this
L67[14:06:41] <Jameskermen2011> but its
almost too powerful
L68[14:08:03] <Jameskermen2011> but it is
pretty good tho
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L74[16:25:01] <raptop> bah, they long since
left
L75[16:27:23] <SporkWitch> Izaya: does AVP
actually DO anything without TUFX? O.o I certainly didn't notice
much until I figured out I had to turn it on using TUFX, then it
makes a HUGE visual difference.
L76[16:27:41] <Izaya> it includes presets
for a bunch of other visual mods too
L77[16:28:17] <Izaya> (I may be getting it
confused with another mod, but I was confident when I wrote
that)
L78[16:54:33] <packbart> I remember AVP
profiles for TUFX but I didn't follow the conversation :)
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L80[19:01:23] <FLHerne> ;outcome add The
fire alarm keeps going off. After resetting it three times you send
Mitdun Kerman to fix it. He reports back that he can't access it
because the cargo bay is full of smoke. You reset it seven times
more until it melts and stops going off. When Bill wakes up and
asks about the smoke you tell him the fire alarm is faulty.
L81[19:01:23] <LunchBot> Added outcome: The
fire alarm keeps going off. After resetting it three times you send
Mitdun Kerman to fix it. He reports back that he can't access it
because the cargo bay is full of smoke. You reset it seven times
more until it melts and stops going off. When Bill wakes up and
asks about the smoke you tell him the fire alarm is faulty.
L82[19:01:43] <FLHerne> (depressingly, this
is straight out of an accident report)
L83[19:02:09] <Althego> hehe
L84[19:05:02] ⇨
Joins: Ezriilc (~Ezriilc@96.59.122.65)
L85[19:08:16] <FLHerne> I know I've
mentioned it here before, but I still can't get over the sheer
idiocy
L86[19:22:03] <sandbox> our smoke alarm was
going off around then xD
L87[19:35:54] <FLHerne> hah
L88[19:37:52] <raptop> ...what is it
from?
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L93[20:19:29] <Pinkbeast> Oh, that's the
one where all the potatoes get stuck in the scuppers, a
classic
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L105[23:50:03] <Izaya> So besides the
issue of thermal protection (which isn't that much of a problem in
KSP), is there any reason for a shuttle-style craft shouldn't have
the docking port on the bottom rather than the top?
L106[23:52:37] <Pinkbeast> Potentially
with a top mount the crew can look out a window to see what they're
docking with
L107[23:59:33] <Izaya> that's a good
point
L108[23:59:45] <Izaya> viewing angles
might not be ideal but it would be potentially visible at
least