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L9[01:07:42] <umbralraptop> !mission
L10[01:07:43] <LunchBot> You see that your graphite-block moderated pile is on fire and quickly work to douse it in water. You go to jail.
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L14[01:12:36] * umbralraptop breaks out
L15[01:12:57] <Izaya> hmm, maybe I should publish my patches and such, and my cursed custom parts
L16[01:14:24] <umbralraptop> Yay, cursed parts
L17[01:14:36] <Izaya> do you want a really big toroid tank? of course you do!
L18[01:15:01] <umbralraptop> Can I run laps in the tank?
L19[01:15:28] <Izaya> hmmm
L20[01:15:47] <Izaya> you know, I think it's just the right size where it's too big to use as a float and too small to swim *inside*
L21[01:18:50] <umbralraptop> Ah, too bad
L22[01:19:56] <Izaya> I have plans for more variations though
L23[01:20:21] <Izaya> A 1.875m inner/3.75m outer dia tank appeals to me
L24[01:22:18] <Izaya> I guess a 2.5m inner/5m outer would complete the set
L25[01:22:50] <Izaya> unless I wanted to go for everything up to a 5m inner/10m outer tank I guess
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L27[01:33:55] <umbralraptop> This sounds like it can do some very silly staging
L28[02:06:34] <Izaya> it's wonderful for landing base modules using those tiny 0.625m booster engines
L29[02:07:40] <Izaya> or the 1.25m one with built-in tanks
L30[02:08:20] <Izaya> you can jettison the tank once you get to the hover phase of the landing and complete the landing on only onboard fuel, no external tanks, because they've just hit the ground fast enough to disappear
L31[02:11:29] <Izaya> very clean and tidy
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L35[02:55:29] <Izaya> hmm, engine plate shrouds are kinda wonky, huh
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L37[04:03:44] <Izaya> SporkWitch: using the kOS astrogator plugin seems less inclined to crash my game
L38[04:06:38] <Izaya> (rather than using the GUI)
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L57[11:23:09] <SporkWitch> Izaya: good to know. I find astrogator gets more accurate maneuvers than mechjeb, but had been using mechjeb then manually tweaking them because astrogator would regularly crash with the GUI lol
L58[11:23:49] <Izaya> I haven't tried making it list the transfers, only used it to generate ones I know are possible, so that may still crash things
L59[11:24:08] <Izaya> but if I'm not insane, one could cook up a kOS GUI to replace the astrogator plugin if they wanted
L60[11:24:23] <SporkWitch> dunno; the GUI stuff is usually the most likely to cause issues
L61[11:24:45] <Izaya> ah, but kOS GUI stuff is dumb (in a good way)
L62[11:25:02] <Izaya> you can make a GUI then make buttons execute kOS code
L63[11:25:24] <Izaya> it's pretty great https://social.shadowkat.net/media/5572d5a71a68f0b29d5f43c2aa77c36ac1b59e5493863022066c8f7079133488.jpg
L64[11:26:21] <SporkWitch> yeah, but astrogator does its own thing, whereas that looks like it's creating a native KSP window
L65[11:26:47] <Izaya> yeah, but I'm saying you could replace the astrogator GUI with a kOS script that uses astrogator to generate the transfer nodes
L66[11:27:02] <SporkWitch> oh, absolutely
L67[11:28:58] <Izaya> alternatively, someone could reimplement astrogator in kerboscript, but not me, I'm allergic to maths
L68[11:38:51] <Izaya> Minmus sunrise, Minmus münset. https://shadowkat.net/tmp/7f5a.jpg
L69[11:40:28] <darsie> .
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L76[14:09:25] <Izaya> Those canyons on the far side of the Mun ... They're made for driving, I swear. Need to get a rover over there. https://shadowkat.net/tmp/1a1b.html
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L89[15:36:37] <FLHerne> Izaya: they'd be quite neat for racing 'flying' craft through as well
L90[15:38:57] <FLHerne> I'm thinking Monte Carlo Challenge, but without the aid of aerodynamic drag for slowing and cornering
L91[15:39:00] <FLHerne> it would be hilarious
L92[15:40:02] <Althego> what is monte carlo challenge?
L93[15:53:05] <FLHerne> KSP plane canyon-racing competition https://www.youtube.com/watch?v=tDc1qiTsYHs
L94[15:54:08] <FLHerne> there was an even better sequel https://www.youtube.com/watch?v=t8Myz-rRnd8
L95[15:59:03] <FLHerne> my favourite entry was the glitch device that teleports itself directly to the finish line
L96[16:04:10] <Althego> how do you even teleport in ksp?
L97[16:07:13] <FLHerne> it's a lot of clipped decouplers
L98[16:07:38] <FLHerne> which somehow give it exactly enough acceleration to reach the defined finish point in one frame
L99[16:07:48] <FLHerne> then it explodes
L100[16:08:01] <Pinkbeast> But it died doing what it loved
L101[16:08:14] <FLHerne> https://youtu.be/t8Myz-rRnd8?t=376
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L103[17:55:10] <FLHerne> ;outcome add Your code is summarily executed.
L104[17:55:10] <LunchBot> Added outcome: Your code is summarily executed.
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L107[19:32:47] <Raptop> Oh no
L108[19:33:03] <Raptop> Wait, this means it runs!
L109[19:39:26] <Althego> oh no, more lemmings
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L111[19:44:56] * Raptop clicks on the nuke button, and watches little numbers appear over everyone's heads
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L113[20:42:34] <Mat2ch> !mission
L114[20:42:34] <LunchBot> You outsource the assembly of your rockets to Australia. BOOM!!!
L115[20:42:49] <Mat2ch> As expected.
L116[20:46:44] <Pinkbeast> ¡WOOq
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