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L1[00:15:59] ⇦
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L2[00:32:37] <Izaya> Does KSP mandate
plugins be open-source or am I misremembering?
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L4[00:33:56] <Izaya> I know the forums at
least require a license to be specified, but actually requiring
mods to be open-source might've been Factorio or RimWorld or
something...
L5[00:34:47] <raptop> Mods in general are
not required to be some flavor of open-source, but they must be to
be allowed to be distributed/advertised via the forum
L6[00:36:31] <Izaya> ah I see
L7[00:46:35] <Izaya> in other news, I now
have 64GB of swap
L8[00:46:38] <Izaya> this is your brain on
KSP
L9[00:49:12] <umaxtu> sounds like a job for
Optane
L10[00:49:17] <umaxtu> oh wait, its
dead
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L12[00:53:38] <raptop> Yay, now for all
the- oh, swap, not RAM
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L14[00:56:19] <Izaya> ngl I'm looking
forward to the next 3 years or so
L15[00:56:30] <Izaya> 7th gen boards won't
run Windows 11 but do support Optane
L16[00:56:37] <Izaya> gonna get me a
machine with 512GB of non-volatile memory
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L18[01:05:12] <raptop> !mission add You eat
a silica gel packet.
L19[01:05:12] <LunchBot> Added mission: You
eat a silica gel packet.
L20[01:05:47] <Izaya> mmm dehydrated
kerbals
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L22[01:08:36] <raptop> hm
L23[01:08:39] <raptop> !outcome still
w
L24[01:08:39] <LunchBot> Inexplicably, it's
still wet.
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L34[04:15:01] <Izaya> no this looks right
to me
L35[04:15:09] <Althego> hehe
L36[04:41:47] <Izaya> ... that time I
managed to land on my solar panels. wonderful.
L37[04:43:51] <raptop> meep
L38[04:59:12] <Althego> i cant see a
turkey
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L63[13:01:44] <Althego> zombanwa
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L68[14:32:45] <SporkWitch> Althego: is that
a japanese zombie greeting? lol
L69[14:38:39] <Althego> intended to be
japanese but an indonesian zombie says it
L70[15:14:37] <SporkWitch> hehe
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L79[16:32:04] <raptop> Althego: on a random
note, it was amusing that ollie has trouble pronouncing
"auspicious", but not "amaterasu"
L80[16:34:53] <sandbox> Okami :)
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L83[17:07:08] <Althego> kikkerikii
L84[17:41:25] <darsie> Is there still an
issue with KSP from gog due to DRM?
L85[17:42:18] <Althego> lol there was? the
game doesnt even use drm from steam as far as i know
L86[17:43:16] <darsie> I thought so.
L87[17:43:47] <SporkWitch> yeah, pretty
sure it's DRM-free, at least on Steam. I'm pretty against GoG these
days. They're not as overtly evil and anti-gamer as Epic or EA, but
they used to support Linux and DRM-free, now push standard BS and
completely abandoned porting their launcher to Linux, after
sringing us along and promising it for years.
L88[17:44:04] <darsie> It's 39.99 EUR
again.
L89[17:44:23] <SporkWitch> Steam may not be
perfect, but at the end of the day, they're pretty pro-gamer, and
they're fairly anti-censorship in terms of game content.
L90[17:55:35] <sandbox> they've taken a
turn for the worse, or so I've heard
L91[17:57:14] <sandbox> CDPR
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L99[19:21:08] <SnoopJ> It's more like their
"worse" has become more visible "lately", is
the way I understand it
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L101[19:39:04] <Pinkbeast> Can't you still
get KSP direct from Squad or whatever they're called this
week
L102[19:40:18] <Althego> you can, at least
they migrated my account
L103[19:40:43] <Pinkbeast> They migrated
mine but IDK what the arrangements for buying it are because I
don't need to
L104[19:55:44] <darsie> Do they have
discounts?
L105[20:18:32] <SporkWitch> goes on sale
on steam sometimes, and as I said, pretty sure it's DRM-free
L106[20:19:25] <SporkWitch> Steam also
keeps things up even if the game is removed by the publisher or the
publisher goes defunct. I can still download Shattered Horizon, for
example, and that was abandoned and removed from Steam years ago
(sad, too, it was a really cool zero-g FPS game)
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L113[20:34:08] <Guest92623> hello. is this
place where can shoot every KSP related questions? Like: "how
to do this/that"?
L114[20:38:13] <UmbralRaptor> Yes
L115[20:38:44] <UmbralRaptor> (please note
that people may be AFK, so sometimes slow to respond)
L116[20:40:20] <FLHerne> Guest92623: yes,
and please do :-)
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L119[20:54:37] <Guest92623> I have no
connection to my rocket on Launchpad
L120[20:54:50] <Guest92623> Describing my
case as good as can:
L121[20:54:51] <Guest92623> 1) I have not
played few years.
L122[20:55:13] <Guest92623> 2) I got many
mods and hope thy are not conflicting.
L123[20:55:13] <Guest92623> i have
"remote tech" mod and "KOS", whitch may affect
question/answer, i believe.
L124[20:55:23] <Guest92623> So, i am not
able to get connection with unmanned rocket or do you call it
probe...
L125[20:55:32] <Guest92623> My rocket has
"probodobodyne stayputnik"
L126[20:55:40] <Guest92623> + both
available antennas: "reflectron DP-10" and
"communotron 16-S" (they must be active, because they
have button option "deactivate")
L127[20:55:47] <Guest92623> + "Z-100
battery pack"
L128[20:55:55] <Guest92623> + "KR
2042 scriptable control system"(without any code).
L129[20:56:03] <Guest92623> ..end
L130[20:56:32] <FLHerne> RemoteTech
defnitely alters that
L131[20:56:33] <Pinkbeast> Has it run dry
on electriccharge?
L132[20:56:36] <SporkWitch> i'm not sure
if remote tech is relevant since the introduction of stock commnet
functionality, i could see that potentially causing issues if it
hasn't been maintained.
L133[20:56:41] <FLHerne> I haven't used it
recently though
L134[20:56:45] <SporkWitch> and yeah,
battery is another strong culprit
L135[20:56:49] <Pinkbeast> alters> but
a vessel on the pad with a DP-10 will have comms
L136[20:57:59] <SporkWitch> is the antenna
deployed?
L137[20:58:03] <FLHerne> yeah, I agree
with both of the above
L138[20:58:07] <Guest92623> my battery is
full. draining slowly. just created ship and on launchpad first
seconds
L139[20:58:27] <Guest92623> they must be
active, because they have button option
"deactivate"
L140[20:58:28] <FLHerne> is the antenna in
a fairing, and does that matter?
L141[20:58:45] <SporkWitch> looking at the
remote tech page it REQUIRES an explicit antenna, it can't use the
integrated one on the probe. Antennas don't work unless deployed,
and even the first one has a deployed mode, it's not fixed like the
relay antennas
L142[20:59:07] <SporkWitch> it would, i'm
pretty sure
L143[21:00:20] <FLHerne> Does the DP-10
need deploying?
L144[21:00:37] <Guest92623> in building
house antennas have option retract. and then delpoy. i switched to
deploy
L145[21:00:42] <FLHerne> from the
screenshot in RemoteTech docs it looks just like the stock grey
antenna
L146[21:01:04] <FLHerne> so I don't see
how it would deploy really
L147[21:01:21] <SporkWitch> what i'm
really seeing here is that all remote tech really does now is
disable the built-in antenna on probes, and make most antennas
directional so you have to actually tell them what to target.
Unless you're really stuck on having to do that last part
(requiring an antenna you can just enforce yourself), I'd honestly
remove remote tech and see if that resolves the issue.
L148[21:02:13] <Guest92623> ok, i give
that try. Would be very sad, if cant use remote tech
L149[21:02:58] <FLHerne> with the CommNet
stuff in stock now it doesn't add very much
L150[21:03:17] <SporkWitch> everything
else it does is actually part of stock now. You can toggle
additional kerbin ground stations in the difficulty settings, as
well as whether lack of signal allows for partial or no control of
the probe (partial allows you to toggle between full throttle and
zero, and to use SAS modes, but no manual piloting or precise
throttle control; it also prevents you from creating maneuver
nodes)
L151[21:04:05] <FLHerne> CommNet is a bit
more forgiving than RemoteTech, but only in cases where I at least
found RT to just be annoying
L152[21:04:13] <Guest92623> ok, years have
made improvements, i guess :)
L153[21:04:30] <FLHerne> (like very minor
occlusions by random other bodies)
L154[21:04:33] <SporkWitch> yeah, reading
more, the one "neat" thing remote tech does that stock
doesn't seems to be its light speed lag mechanic
L155[21:05:20] <SporkWitch> yeah, stock
has a tolerance built in, so it kind of "cheats" and you
aren't occluded just because you're at the base of a mountain. This
is also adjustable in the difficulty settings, I'm pretty
sure.
L156[21:07:39] <Guest92623> so i should
start new game after changing mods?
L157[21:07:51] <Guest92623> no cry there,
because just starting anyways
L158[21:08:38] <SporkWitch> there's no
need to, though any saved ships or existing ones in the world will
have their mod parts removed, obviously. If it really is fresh,
might be less headache to restart. I usually do when I make
significant changes to my mod setup, if only to get rid of all the
warnings on the saved ships lol
L159[21:09:34] <Guest92623> i had remote
tech missions also. better new start, i guess. then will be sure,
if that was to case here
L160[21:10:22] <SporkWitch> also worth
pointing out that "command stations" (as described on
remote tech's page) are also a stock thing, now. Many (most or
all?) multi-seat command pods can function as a probe control
station if they have a second kerbal in them, so even if you don't
have comms to the KSC, as long as the probe has comms to that
manned craft, the probe is controllable
L161[21:11:56] <SporkWitch> i honestly
never much saw the use, though; it's so easy and cheap to set up a
relay network, I may as well just turn commnet off lol. Main
headache is early on, when you don't have probes with
prograde/retrograde mode, so if your burn happens to be while
you're occluded it can be a problem heh
L163[21:15:40] <Guest92623> nice satellite
network >(
L164[21:15:44] <Guest92623> :)
L165[21:16:44] <SporkWitch> the deep space
ones are tedious to set up, heh. takes many in-game years
L166[21:17:03] <SporkWitch> i did cheat on
this save, though, since i've done it before
L167[21:17:28] <SporkWitch> still need one
more ring of 24 in really deep space for eeloo coverage
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L169[21:18:33] <Guest92623> my test
completed: You were correct!
L170[21:18:33] <Guest92623> After removing
that mod, launchpad vehicle has 100% connection
L171[21:19:14] <Guest92623> thank you. as
starting play... all is so forgotten. and good to get
troubleshooted here
L172[21:19:40] <SporkWitch> new GPU is so
LOUD >_< lol
L173[21:20:17] <SporkWitch> definitely
need to get a water block for it and redo my cooling loop...
L174[21:21:04] <SporkWitch> when you're
running so many graphics mods that an RTX3080 is at 90%
utilization... lol
L175[21:21:21] <Guest92623> :)
L176[21:22:13] <Guest92623> my gtx 1070ti
seems to be anough for me
L177[21:22:35] <SporkWitch> btw, I
recommend either diabling or not going over 4x AA. Higher than 4x
for some reason is a MASSIVE performance hit on KSP. Running at
2560x1440 on a 32" screen from about half a meter away, I
notice no meaningful difference with it disabled, but it gave me an
extra 20-30 FPS
L178[21:23:12] <SporkWitch> I was using a
GTX1060 before, it struggled, though I didn't figure out the AA
thing until after the upgrade
L181[21:24:59] <Guest92623> ok, i keep eye
on graphic options if start having issues. but i have simpler set
and always i am ready to sacrifice some beauty to performance, if
game is good
L182[21:25:20] <Guest92623> i added
EVE
L184[21:26:10] <Guest92623> that last pic
is very good
L185[21:26:37] <SporkWitch> honestly you
should be able to run all of that with your card; waterfall was the
only one that made my GTX1060 really struggle, and that may have
been fixable with AA disabled if I'd noticed sooner.
L186[21:27:23] <Guest92623> ok. tx
L187[21:28:26] <Guest92623> i try play 1h
before sleep now. *Turning eyes towards space*: "The truth is
out there..."
L189[21:32:10] <SporkWitch> oh, that might
be neat to do... get all the planets mapps, then see about getting
actual maps made that I can hang on my wall... that'd be cool
L190[21:33:01] <SporkWitch> Izaya: you
know if scansat can map the sun? i show it in the bodies list, but
never tried...
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L192[22:09:00] <SporkWitch> i might have
just made the most kerbal lifter i ever have... but if it works,
hey, efficient lol
L193[22:10:12] <SporkWitch> as expected,
it exploded lol
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L198[22:26:59] <Pinkbeast> FLHerne:
RemoteTech's speed of light thing is the main benefit in my
view
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L215[23:14:51] <Izaya> SporkWitch: you
know, I've never tried
L216[23:15:11] <Izaya> IIRC there's a
cheat to map a body though
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L221[23:55:12] <Izaya> Nor is vanilla
>.>
L222[23:56:26] <umaxtu> what is sin in
this context?
L223[23:56:36] <Izaya> memory leaks
L224[23:56:58] <ZLSA> hah
L225[23:57:16] <Izaya> It looks like every
time I change scene half the mod I have installed add a new set of
toolbar-related delegates
L226[23:58:09] <Izaya> Among other fun
things
L227[23:58:21] <Izaya> plus
L228[23:58:24] <Izaya> Allocated memory :
47.399 GiB (managed heap), 6.845 GiB (unmanaged)
L229[23:58:44] <umaxtu> I've never
actually looked into mod dev for ksp. despite having a few things
I'd like to add
L230[23:59:04] <ZLSA> umaxtu: it's really
not great
L231[23:59:10] <ZLSA> although I guess you
could say the same for almost any game
L232[23:59:20] <ZLSA> at least it's
officially allowed?