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L1[00:14:05] <packbart> !mission
L2[00:14:06] <LunchBot> You build a micro
surfboard so you can surf the microwaves. You give a TED talk on
your exploits.
L3[00:14:19] <packbart> Science was
done.
L4[00:14:23] <packbart> !mission
L5[00:14:23] <LunchBot> There's a kerman
with a gun over there... You learn that the Super Nintendo does not
have blast processing.
L6[00:15:00] <packbart> so, no bullet-proof
Nintendos
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L14[02:26:56] <SporkWitch> Izaya: where was
this taken? I just noticed the second moon in the background. at
first i thought you were around the mun, but that doesn't quite
look like minmus, and it's way too large even if you got the timing
right, unless you're using very different mods for making distant
planets visible
L16[02:27:31] <Izaya> that's above the
Mun
L17[02:27:52] <Izaya> second moon? you mean
the spots below Kerbin?
L18[02:28:51] <SporkWitch> oh, that's
kerbin on the right side?
L19[02:28:56] <Izaya> yeah
L20[02:29:02] <Izaya> looks like the clouds
gave up though
L21[02:29:09] <SporkWitch> the dark side is
so bright and that white patch looked like ice lol
L22[02:29:35] <SporkWitch> yeah, that's
what made me think moon, because with EVE the clouds look REALLY
good from orbit lol
L23[02:29:52] <Izaya> There are normally
clouds, they just seem to have not bothered to render
>.>
L26[02:31:28] <SporkWitch> i still can't
figure out what exactly is giving the "clouds" on airless
moons, though whatever i did when redoing my mods and settings
seems to have helped some. I did apparently have lightning on
minmus earlier lol. Maybe it's a bad scaterrer config and I can
find another preset
L27[02:32:11] <SporkWitch> moho has a
massive corona around it, literally its own radius wide. looks like
dust, as if the sun's ablating its surface off it
L28[02:32:20] <SporkWitch> (that one's even
visible from the map)
L29[02:32:31] <Izaya> very volatile
surface
L30[02:32:33] *
Izaya nods
L31[02:33:04] <SporkWitch> it is SUPPOSED
to have that, then? I'd never actually looked at moho before having
the graphics mods in, so I don't know what it looks like stock
heh
L32[02:33:13] <SporkWitch> and yeah, that's
more like what i'm used to kerbin looking like lol
L33[02:33:16] <Izaya> no idea, but it
amuses me
L34[02:34:16] <SporkWitch> i really do need
to start messing with kOS. I built three rockets today that
mechjeb's ascent destroys almost as soon as it turns, yet flying
manually with basic SAS I don't even struggle to fly them up
lol
L35[02:35:09] <SporkWitch> (I run into this
a lot with smaller payloads for some reason; it's almost easier to
build something big to carry something large and heavy, than it is
to send up small satellites, just due to KSP physics lol)
L36[02:35:32] <Izaya> most of my launches
so far have been of <5t payloads
L37[02:35:38] <Izaya> hell, <2t
L38[02:35:56] <Izaya> my tiny 3-kerbal
orbital transport pod weighs ~1.5
L39[02:36:08] <Izaya> costs just under 10k
to launch
L40[02:37:34] <SporkWitch> i'll have to
check what it weighs, but the main one I'm using right now is just
perfect for minmus, not enough for mun. Has all the science i've
unlcoked (up to gravioli and gamma spec), and brings the
instruments back with me, plus just enough food and living space
that the kerbals don't mutiny before they get back. Though the last
mission was a close thing; accidental mun encounter, so
instead
L41[02:38:02] <SporkWitch> of burning off
the last of the fuel in atmo to avoid multiple aerobraking passes
on the return, i had to do 5 or 6 orbits.
L42[02:38:57] <Izaya> this one is used
almost exclusively to service stations and do tourist
missions
L43[02:39:09] <SporkWitch> related: ladders
really should be physics-less parts. Given the way you have to
position the damn things so they don't magically block the crew
hatch, but still let kerbals actually USE them to get to the hatch,
it keeps ending up sticking just barely enough out that no matter
how i angle the reentry, the ladder blows up, making getting that
extra science on the return to kerbin a PITA
L45[02:39:43] <SporkWitch> ah, well, yes,
that is quite dainty lol
L46[02:40:18] <Izaya> so smol I don't even
bother with a heatshield, the engine can take it
L47[02:40:42] <Izaya> assuming I don't mind
lowering my orbit from 100x100 to 70.05 to 70.05 first
L48[02:41:14] <SporkWitch> yeah, i don't
think i NEED the heatshield i have on this thing right now, but
just as a matter of principle I use them anyway, since deadly
reentry does NOT get along with KSPI (found a forum post about it,
and removing it resolved a lot of apparent bugs in KSPI's nuclear
and thermal stuff)
L49[02:42:08] <SporkWitch> that said, I'm
glad i had it on that last run, because with all those passes, it
ended up using almost half of the ablator on the 2.5m heat shield.
i've no doubt that the SERVICE BAY would have been toast, and all
the science instruments lost (really makes a difference on the
recovery value heh)
L50[02:44:58] ⇨
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L52[02:47:29] <Izaya> I need to work out
some way to predict which launch I should do next, repeatedly
putting the LH2 tanker on the pad and running time forward to find
out whether I get a launch window or have to execute a maneuver
first gets old
L53[02:48:07] <Izaya> This time they're at
the same time so I can't do the launch and run the maneuver, it'll
have to wait till next orbit >.>
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L55[02:50:45] <SporkWitch> i think
astrogator can do stations and stuff, not just moons and planets.
It'll give you launch windows. That is the hardest thing, though,
getting those timings. I honestly find it easier to just
overengineer a little and make sure i have the spare ΔV for the
plane change. For other planets, there's enough forgiveness due to
distance that the launch window is pretty wide, and you can
make
L56[02:50:51] <SporkWitch> cheap, efficient
mid-course corrections
L57[02:52:58] <Izaya> I was going to have
kOS run the clock forward an orbit and check the positions of the
craft I care about (two LKO stations and a nuclear shuttle, for
now)
L58[02:53:20] <Izaya> my "launch
window" is when the craft is 15 degrees west of the KSC,
because that means I can get a transfer within one orbit
L59[02:54:30] <Izaya> assuming the ascent
isn't too long, anyway
L60[02:58:28] <SporkWitch> i've started
doing my stations at about 200km, since it's still LKO, but i like
doing my launches to 100km (provides margin if the launch wasn't
ideal and maybe i have to push the apoapsis up over 70 to still
circularize). Still provides plenty of space for phasing to make a
reasonably fast rendesvous, without checking first.
L61[02:58:58] <Izaya> I have a kOS script
to timewarp to the launch window :p
L62[03:01:27] <Izaya> hmm okay maybe this
calendar thinger will be harder than I thought
L63[03:01:29] <Izaya> wonderful
L64[03:01:58] <SporkWitch> just make sure
to watch out for Y2K :P
L65[03:03:25] <Izaya> the problem is the
same as I was having with my landing script; normalising the
relative positions of spacecraft and planets to their positions in
the future
L66[03:07:37] <SporkWitch> yeah, i
understand it conceptually, but haven't actually messed around with
it, so have no specific advice
L67[03:08:03] <Izaya> the real solution
would be "have enough of an understanding of maths to solve
this problem sanely" but I am dumb
L68[03:08:09] <SporkWitch> if i saw code i
might be able to improve its efficiency, but you're not really
needing to improve your code's efficiency, but rather the
calculations to reach the answer
L69[03:08:33] <SporkWitch> heh, basically
what i just said, yep
L71[03:13:46] <packbart> or some other part
of MJ. There's maths everythere!11
L72[03:13:51] <Izaya> aah!
L73[03:13:55] <SporkWitch> mechjeb's ascent
is less than awesome, and i've never gotten the rendesvous timing
on it to work, even following the instructions from the dev
lol
L74[03:13:59] <packbart> it's a bit
convoluted in parts, though
L75[03:14:33] <SporkWitch> (never mind the
fact that using the rendesvous ascent option requires doing a
NON-rendesvous ascent to equatorial orbit, THEN revert to launch,
THEN enable rendesvous, and it STILL jacks it up! lol)
L76[03:14:47] <Izaya> this is potentially
much simpler
L77[03:14:59] <packbart> SporkWitch: Launch
to plane works fine, launch to rendezvous is a bit weird because
you need to set a target altitude
L78[03:15:15] <packbart> I only use the
fomer, if ever, tbbh
L79[03:15:23] <Izaya> what if instead of
walking time forwards, I instead measure how fast things are moving
(angle-wise) and then give a rough estimate?
L80[03:15:35] <SporkWitch> (and you have to
do this every time! it's not like it remembers it for that
particular saved ship, so you ALWAYS have to do the
"training" launch, revert, then do the rendesvous
launch)
L81[03:15:53] <Izaya> simplicity itself,
simple multiplication and division, no time-consuming
calculations
L82[03:17:04] <SporkWitch> couldn't say;
i've never done the maths on this stuff, and most of it's trig and
calculus, which I never had a good instructor for and never really
learned
L85[03:36:39] <Izaya> stick that in my
automatic rendezvous script just before each burn, so I know
whether I have enough time to do whatever launch I want to do
L86[03:37:20] <SporkWitch> i assume kOS
let's you import from other files, so you don't have to manually
copy it in, but rather can import and call it, like any normal
programming language?
L87[03:37:46] <SporkWitch> (gotta copy it
to storage, yeah, but i mean import and call a function, rather
than manually copying the code itself into the main launch
file)
L88[03:41:31] <Izaya> it does, in the worst
way possble
L89[03:41:46] <Izaya> (you run it, and the
functions you create are put into the global environment)
L90[03:41:57] <Izaya> I was just gonna run
the whole script
L91[03:41:59] <SporkWitch> they definitely
made some weird syntax choices; i mentioned the other day that use
of periods instead of semicolons is going to drive me absolutely
insane lol
L92[03:42:31] *
SporkWitch writes a python interpreter in
kerboscript...
L93[03:42:32] <SporkWitch> lol
L94[03:43:08] <raptop> . o O (writing a kOS
compiler in kOS)
L95[03:44:20] ⇨
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L96[03:44:54] <SporkWitch> raptop: why not?
after all, remember the old definition of Windows? 32 bit
extensions and a graphical shell for a 16 bit patch to an 8 bit
operating system originally coded for a 4 bit microprocessor,
written by a 2 bit company, that can't stand 1 bit of
competition.
L97[03:46:54] <SporkWitch> Izaya:
https://www.youtube.com/watch?v=4OmOwSB7xP8 you'll
like this, he apparently posted this earlier today. Video came out
a bit ago, but I get the feeling he's going to share some of the
maths and code used. Might help your project
L98[03:47:24] <SporkWitch> (haven't watched
any of it yet, literally JUST showed up on "suggested"
when I hit refresh)
L99[03:49:01] <SporkWitch> (when i say
video came out a bit ago, i mean that video from like a month or so
ago of him finally getting his model rocket to land spacex falcon
style)
L100[04:08:15] ⇦
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L101[04:25:02] <Althego> !outcome
help
L102[04:25:02] <LunchBot> Commands are:
help, list, add <outcome>, del[ete] <search>, fixup
s/<old>/<new>/, [get] [<search>]. I am operated
by FLHerne.
L103[04:25:08] <Althego> !outcome
unionize
L104[04:25:08] <LunchBot> No outcome found
matching "unionize".
L105[04:25:17] <Althego> !mission
unionize
L106[04:25:17] <LunchBot> No mission found
matching "unionize".
L107[04:25:20] <Althego> !mission
union
L108[04:25:21] <LunchBot> You attempt to
fire your rockets without advance notice, against union layoff
agreements.
L109[04:25:27] <Althego> !outcome
union
L110[04:25:28] <LunchBot> No outcome found
matching "union".
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L114[05:35:33] <XXCoder> ;mission
L115[05:35:34] <LunchBot> You taunt Scott
Manley. Rocks fall from space, everyone dies.
L116[05:35:42] <XXCoder> scott has godlike
powers
L117[05:35:46] <XXCoder> ;lunch
L118[05:35:46] <LunchBot> Latkes.
L119[05:36:01] <XXCoder> interesting
L120[05:51:27] <Izaya> No godlike powers,
just martian stealth composites
L121[05:53:58] <Althego> do not taunt the
magic boulder (and scott)
L122[05:54:55] <XXCoder> lol
L123[05:55:09] <XXCoder> is magic boulder
secretly scott
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L125[07:32:09] <Izaya> building rovers
that can land vertically is ... difficult.
L126[08:18:39] <Althego> still easier than
landing horizontally on duna
L127[08:18:59] <XXCoder> just crash and
stay alive
L128[08:19:01] <XXCoder> easiest of
all
L129[08:19:05] <Althego> lol
L130[08:20:21] <Izaya> probably should've
expected that I'd end up deploying two rovers instead of one, but
this is fine too
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L138[11:37:17] <Althego> local leet
time
L139[11:40:34] <Althego> too bad the dart
impact is around midnight in euorpe
L140[11:40:49] <Althego> but it is coming
soon
L141[11:53:26] <darsie> I'll be
awake.
L142[12:00:57] <Izaya> like 7AM here
L143[12:05:15] <packbart> Izaya: do they
need to take off again? but yeah, I found balancing and plume
clearance a bit difficult for larger rovers
L145[12:05:38] <Izaya> no, but as it was,
it spins
L146[12:06:03] <Izaya> instead I put two
of them on hinges so I can deploy them from a more traditional
lander
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L170[19:53:52] <Guest73183> hi
L171[19:54:05] <Guest73183> its
jameskerman2011
L172[19:54:35] <Guest73183> op gtg
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L174[19:55:32] <Pinkbeast> He taught us so
much
L175[19:55:44] <Althego> lol
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