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L1[00:32:10] <darsie> done
L2[00:32:49] <darsie> Sure enough it was a
hard landing on the Mun, breaking the engine, so she had to jetpack
to orbit.
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L4[01:00:41] <SporkWitch> mun's a pain in
the butt, and minmus is worth more science anyway. I usually don't
do much with the mun unless i get a contract
L5[01:00:58] <SporkWitch> it does have an
absolutely absurd number of biomes, though
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L12[02:04:36] <XXCoder> ;mission
L13[02:04:37] <LunchBot> You run out of
blackmail material and are fired from KSC. Your processor
irradiates you, then explodes violently.
L14[02:04:54] <SporkWitch> not a good day
lol
L15[02:04:58] <XXCoder> yeah I got bored at
home and played with my food processor
L17[02:09:22] <XXCoder> looong deck
eh
L18[02:10:01] <SporkWitch> he posted that 3
hours ago and no one's noticed but me lol
L19[02:12:11] <SporkWitch> who was it that
does a lot with kOS? I'm wondering if there's a way to use it to
output interesting flight data. I notice it has telnet support, so
I'm thinking I can probably send that to a splunk instance and
generate some interesting info about things like dynamic pressure,
gee forces, etc.
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L21[02:37:06] <SporkWitch> it uses periods
instead of semicolons... that's going to drive me nuts lol
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L23[02:44:47] <Izaya> hmm, if I'm going to
be doing stuff on the Mun, I'm gonna need a ute.
L24[02:45:04] <Izaya> SporkWitch: it has
some built-in stuff to log data to a CSV file
L25[02:45:16] <Izaya> telnet is only meant
to be used interactively, unfortunately
L26[02:45:18] <SporkWitch> perfect! can you
point me to the right section of the documentation?
L28[02:45:39] <SporkWitch> csv's fine, i
have a forwarder set up on the gaming computer too
L29[02:45:44] <Izaya> speaking of kOS,
today I wrote a script to do a constant-altitude ascent
L30[02:46:14] <Izaya> constant altitude
descent is also an interesting thing to investigate but I'm not
100% sure how I'd want to do that, it seems more complicated
L31[02:46:25] <SporkWitch> the new job is
doing tech support for splunk enterprise, so I'm setting up stuff
at home to give me more to play with and practice on.
L32[02:47:17] <SporkWitch> for some reason
employers don't like you goofing around on production instances
:P
L33[02:47:21] <Izaya> is it bad I sort of
want to hook my flight data up to grafana or collectd?
L34[02:47:36] <SporkWitch> that's literally
what i'm planning to do, just with splunk instead
L35[02:48:30] <SporkWitch> it's almost
certainly not the RIGHT tool for it, KSP flight data would just be
an interesting source of data to manipulate with it for
practice
L36[02:48:50] <Pinkbeast> ... wouldn't a
constant-altitude ascent take a while by virtue of not
ascending?
L37[02:49:35] <SporkWitch> yeah, gotta say,
not sure what you mean by constant-altitude ascent or descent;
pretty sure that's called a hover, WITHOUT the slam lol
L38[02:49:47] <Izaya> ah, but the goal
isn't to ascend, but to go sideways fast enough to make orbit
L39[02:50:34] <SporkWitch> how is that
different from just going straight up then burning slightly
off-prograde
L40[02:50:51] <SporkWitch> (nevermind that
it's just terribly inefficient)
L41[02:53:31] <Izaya> this wastes the
minimum amount of fuel counteracting gravity, basically
L42[02:54:15] <Izaya> the optimal version
wastes zero fuel counteracting gravity during ascent
L43[02:54:22] <Izaya> by using wheels
L44[02:56:24] <SporkWitch> even at RSS
scales, you'd never get the accelleration necessary for that, since
if your acceleration exceeds that of gravity then unless you're
launching off a ramp or something similar, you're back to a
component of the thrust being canceled by gravity, because you
leave the ground
L45[02:57:31] <SporkWitch> now what you're
talking about IS the general idea behind things like spinlaunch or
mass drivers: provide an initial acceleration sufficient to break
atmosphere then circularize, without having to carry any weight to
get you to that point first
L46[02:58:29] <SporkWitch> SporkWitch:
destroying dreams with logic since 1985
L47[02:58:44] <Izaya> I mean, this is from
the Mun
L48[02:58:53] <Izaya> there's no atmosphere
to fight
L50[03:01:03] <Izaya> I do burn at 45
degrees until the spacecraft is 15m above the ground, to avoid
obstacles, but once it does that the angle is decided by
acceleration / (acceleration - gravity)
L51[03:01:55] <SporkWitch> i see what you
mean now, and i was mostly destroying the wheels plan
L52[03:02:33] <SporkWitch> and yeah, if
that's all you're looking for then it should be as simple as
that.
L53[03:02:49] <Izaya> wheels would be the
platonic ideal CAB ascent
L54[03:03:25] <Izaya> like the ideal
descent is to flip at the instant you reach both the ground and
zero horizontal velocity
L55[03:03:33] <Izaya> neither is
necessarily practical
L56[03:11:00] <Pinkbeast> I could be
misunderstanding that Academy post but I think the idea is not
literally constant altitude (since then you wouldn't go up/down at
all) but as far as possible to describe a straight-line trajectory
which is tangent to the body's surface
L57[03:11:04] <Pinkbeast> ?
L58[03:18:46] <Izaya> I don't into maths
but that sounds about right
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L61[04:22:14] <SporkWitch> Pinkbeast:
that's correct.
L62[04:22:27] <SporkWitch> basic trig that
even i understand, and i suck at trig
L63[04:22:46] <SporkWitch> (yet I'm really
good at pool....)
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L67[05:01:54] <SporkWitch> Izaya: out of
curiosity, is there any kind of hub for sharing kOS scripts?
Normally I would just try to figure things out myself, but my
current goal isn't so much learning kOS as it is getting data FROM
it, that I can feed into splunk, so I can learn splunk better for
my new job
L68[05:02:15] <SporkWitch> I have to assume
SOMEONE has written some decent ones for exporting flight recording
data to a file
L69[05:03:36] <SporkWitch> (main thing with
splunk is that without data coming into it, it's hard to really
mess around with it; there's some generic data generation tools for
it, but using it to manipulate and investigate KSP data would be
more interesting, and also more practical application)
L70[05:04:02] <Althego> lol seamoth, it
really looks like it
L71[05:04:21] <SporkWitch> right?! i saw
the thumbnail and it was my first thought lol
L72[05:04:46] <SporkWitch> i'd honestly be
surprised if the maker wasn't at least partly inspired by it when
designing it lol
L73[05:06:02] <SporkWitch> then again,
maybe an early concept had been posted prior to subnautica's adding
the seamoth; it could have been subnautica got the idea for the
design that way, but as I remember the timeline, I suspect
subnautica was first
L74[05:06:04] <Althego> or the game took
inspiration from actual small submarines, which are also built
around that bubble "cockpit" or whatever it is
named
L75[05:07:33] <SporkWitch> there really
aren't many like that; i think that's the first i've ever seen.
You'll see ROVs with somewhat similar designs, but as in the video
in question here, most small submarines are still the usual sausage
shape.
L76[05:08:59] <SporkWitch> really though
it's the "wings" that are distinct, because you just
don't see that anywhere else; it's almost purely aesthetic, which
you just don't see
L77[05:09:25] <SporkWitch> likewise that's
what gave the seamoth that unique shape: the wings
L78[05:10:29] <SporkWitch> now i should go
and watch Seaquest again lol. It wasn't wrong, especially when it
came out: we really do know more about space than the very deep
oceans heh
L79[05:13:42] <SporkWitch> (if anyone's
never heard of it, it was kind of built as a "star trek, but
underwater")
L80[05:16:05] <Althego> oh yes
seaquest
L81[05:16:18] <Althego> still listen to the
intro music from time to time
L82[05:18:12] *
SporkWitch presses F
L84[05:20:16] <SporkWitch> huh, didn't
realize the same guy the did Farscape did Sequest, no wonder I
liked it. Farscape is one of my favourite series of all time, right
up there with Babylon 5 (which I would have to say is my pick for
best sci-fi series of all time)
L85[05:23:24] <SporkWitch> huh, how is
seaquest not on my plex server...
L86[05:25:21] <SporkWitch> apparently it's
on NBC's free w/ ads tier, no account needed (thank you plex for
linking to stuff like that now ^^)
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L89[05:59:35] <Izaya> SporkWitch: not that
I'm aware of besides y'know, github
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L117[18:04:28] *
Althego kikkerikiis in german
L118[18:05:33] <raptop> german-german, or
austrian-german?
L119[18:13:18] <darsie>
Germany-German?
L120[18:13:35] <darsie> nm
L121[18:13:59] <SporkWitch> Germany and
Austria are close-but-not-the-same, though at times they've been
one country
L122[18:14:03] <raptop> AFAIK, the phoenix
is australian* [citation needed][disuputed - discuss]
L123[18:14:29] <Althego> that joke is
over
L124[18:14:34] <Althego> she stopped
it
L125[18:18:25] <raptop> fair enough
L126[18:18:30] <Mat2ch> Say
Oachkatzlschwoaf!
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L136[20:18:54] <Izaya> SporkWitch: from a
reddit post I just saw: > - 8x anti-aliasing has a huge
performance impact, but 4x is completely fine.
L137[20:19:40] <SporkWitch> probably still
not going to bother because at 2560x1440 i honestly couldn't tell
any meaningful difference between 8x and none. Like I mentioned, it
actually seemed slightly better, as I was getting some z-fighting
with it on
L138[20:19:51] <SporkWitch> (which went
away when i turned AA off)
L139[20:20:01] <Izaya> just an interesting
third data point
L140[20:20:10] <SporkWitch> fair
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L143[20:24:56] <Izaya> Might have to try
it if it helps with the memory usage, I'm getting situations where
KSP is using all 32GB of my RAM
L144[20:25:27] <SporkWitch> wow... that's
like chrome levels of usage
L145[20:26:03] <Izaya> yeah
L146[20:27:38] <Izaya> Thinking I'll grab
a copy of the Windows build next time I open Steam, abuse CKAN into
managing it, set up Lutris to run it, and see how it goes
L147[20:29:08] <SporkWitch> shouldn't be
hard, ckan just needs you to point it at a path
L148[20:29:22] <Izaya> yeah I'm hoping it
won't even notice it's not managing a native version
L149[20:30:26] <SporkWitch> i don't see
any reason it would; CKAN is fairly rudimentary. It's just looking
at the path, the version number from the dedicated file for it, and
then the gamedata path. The structure is the same on both linux and
windows. I'd honestly be surprised if there's any meaningful
difference in the codebase between the windows and linux versions
of CKAN
L150[20:34:32] <Izaya> Wonder if I can
just drop the executables and stuff into the same dir
L151[20:34:44] <SporkWitch> no reason you
couldn't
L152[20:34:55] <SporkWitch> we're talking
OS-level stuff now, that's my wheelhouse
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L156[20:51:17] <Izaya> hmm, the gamedata
on the windows version is different
L157[20:51:29] <SporkWitch> structure
should be the same
L158[20:52:13] <Izaya> Also it has a
KSP_x64_Data folder whereas the Linux version is just
KSP_Data
L159[20:52:16] <SporkWitch> if it differed
then mods would have to be explicitly released for windows and
linux separately, which isn't the case, with very few exceptions
that use .net
L160[20:52:45] <Izaya> I wonder if it's
the same data
L161[20:53:22] <SporkWitch> i still see
Game_Data in the usual spot on my windows install... same place as
on linux. i do see that _x64 folder, but i don't believe that's
used by mods
L162[20:54:07] <packbart> it's important
when compiling mods
L163[20:54:21] <packbart> I just use a
symlink on my Linux KSP install
L164[20:55:52] <darsie> I create a
.desktop file to launch KSP.x86_64. Making .desktop files
sucks.
L165[20:56:18] <SporkWitch> eh, i just
copy and edit an existing one, saves the trouble of remembering the
syntax lol
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L167[21:00:17] <Izaya> now loading with my
linux instance's gamedata folder
L168[21:00:25] <Izaya> nothing has
exploded yet
L169[21:00:36] <SporkWitch> must not be
working right, then
L170[21:00:46] <SporkWitch> it's KSP after
all, there SHOULD be explosions lol
L171[21:02:44] <darsie> SporkWitch: Did
you read RFCs?
L172[21:02:50] <Althego> hehe reminds me
of old simulation software. you could see that something was wrong
when there were not enough errors in the log
L173[21:03:22] <packbart> darsie: well,
with a good reason, it is allowed to forgo explosions
L174[21:03:35] <packbart> it doesn't say
there MUST be explosions
L175[21:03:36] <SporkWitch> darsie:
context? When trying to confirm how things SHOULD work or what
fields mean and how they should be formatted, yes, I've consulted
RFCs before. If you're talking something KSP-specific, no.
L176[21:04:03] <Izaya> memory usage at the
main menu seems lower, interesting.
L177[21:04:03] <darsie> Your
capitalization of SHOULD :).
L178[21:04:22] <SporkWitch> standard means
of conveying emphasis
L180[21:04:28] <packbart> Key words for
use in RFCs to Indicate Requirement Levels
L181[21:04:53] <SporkWitch> ah, heh
L182[21:05:50] <SporkWitch> i didn't draw
the connection so formally, it's just kind of standard means of
providing emphasis, and those particular definitions in 2119 are
fairly common-sense.
L183[21:07:01] <SporkWitch> Althego: well
it's like the classic rule about when you're putting something
together: if there are no parts left over, you're missing
parts.
L184[21:11:32] <Izaya> huh
L185[21:11:47] <Izaya> so I'm using less
system memory, but I've run out of VRAM
L186[21:12:37] <SporkWitch> actually run
out? or it's just filling it up? I feel like most stuff maxes out
VRAM to reduce disk reads, similar to how modern operating systems
try to predictively load stuff into system memory to reduce disk
reads
L187[21:12:54] <SporkWitch> (or more
accurate, do the reading BEFORE it's needed, so it's not being
waited on)
L188[21:12:56] <Izaya> I'm getting
uncharacteristic stutter, so I'm gonna say full
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L191[21:13:32] <Izaya> the post mentioned
running out of VRAM with full-res textures also
L192[21:14:59] <Izaya> KER is showing
blank windows where I'm pretty sure there should be text, so that's
... odd
L193[21:15:39] <Izaya> let's see how
scatterer does
L194[21:16:48] <Izaya> uh, parallax
L195[21:20:14] <Izaya> hmm, the idea may
be to export my mod list then re-import it in to a clean Windows
copy
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L201[22:21:23] <Izaya> :| well, it looks
like KSP just runs better under WINE
L202[22:21:44] <Izaya> didn't need to turn
down parallax to get >45FPS
L203[22:22:47] <Izaya> full res textures
seem fine after all also
L204[22:29:25] <Izaya> the real question
is RAM usage though
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Quits: Ezriilc (~Ezriilc@96.59.122.65) (Ping timeout: 189
seconds)
L207[23:10:02] ***
Ezriilc_ is now known as Ezriilc
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L209[23:20:13] ⇦
Quits: Ezriilc (~Ezriilc@194.35.233.88) (Read error: Connection
reset by peer)
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Ezriilc_ is now known as Ezriilc
L211[23:41:43]
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Quits: m4v (~znc@186.57.219.156) (Ping timeout: 186
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L214[23:49:09] ⇦
Quits: Ezriilc (~Ezriilc@96.59.122.65) (Read error: Connection
reset by peer)
L215[23:49:44] <Izaya> hm, no improvement,
still crashed my machine when it ran out :D