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L1[00:32:10] <darsie> done
L2[00:32:49] <darsie> Sure enough it was a hard landing on the Mun, breaking the engine, so she had to jetpack to orbit.
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L4[01:00:41] <SporkWitch> mun's a pain in the butt, and minmus is worth more science anyway. I usually don't do much with the mun unless i get a contract
L5[01:00:58] <SporkWitch> it does have an absolutely absurd number of biomes, though
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L12[02:04:36] <XXCoder> ;mission
L13[02:04:37] <LunchBot> You run out of blackmail material and are fired from KSC. Your processor irradiates you, then explodes violently.
L14[02:04:54] <SporkWitch> not a good day lol
L15[02:04:58] <XXCoder> yeah I got bored at home and played with my food processor
L16[02:09:03] <SporkWitch> lol https://cdn.discordapp.com/attachments/433784854631546880/1022690994614964354/unknown.png
L17[02:09:22] <XXCoder> looong deck eh
L18[02:10:01] <SporkWitch> he posted that 3 hours ago and no one's noticed but me lol
L19[02:12:11] <SporkWitch> who was it that does a lot with kOS? I'm wondering if there's a way to use it to output interesting flight data. I notice it has telnet support, so I'm thinking I can probably send that to a splunk instance and generate some interesting info about things like dynamic pressure, gee forces, etc.
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L21[02:37:06] <SporkWitch> it uses periods instead of semicolons... that's going to drive me nuts lol
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L23[02:44:47] <Izaya> hmm, if I'm going to be doing stuff on the Mun, I'm gonna need a ute.
L24[02:45:04] <Izaya> SporkWitch: it has some built-in stuff to log data to a CSV file
L25[02:45:16] <Izaya> telnet is only meant to be used interactively, unfortunately
L26[02:45:18] <SporkWitch> perfect! can you point me to the right section of the documentation?
L27[02:45:32] <Izaya> https://ksp-kos.github.io/KOS/commands/files.html
L28[02:45:39] <SporkWitch> csv's fine, i have a forwarder set up on the gaming computer too
L29[02:45:44] <Izaya> speaking of kOS, today I wrote a script to do a constant-altitude ascent
L30[02:46:14] <Izaya> constant altitude descent is also an interesting thing to investigate but I'm not 100% sure how I'd want to do that, it seems more complicated
L31[02:46:25] <SporkWitch> the new job is doing tech support for splunk enterprise, so I'm setting up stuff at home to give me more to play with and practice on.
L32[02:47:17] <SporkWitch> for some reason employers don't like you goofing around on production instances :P
L33[02:47:21] <Izaya> is it bad I sort of want to hook my flight data up to grafana or collectd?
L34[02:47:36] <SporkWitch> that's literally what i'm planning to do, just with splunk instead
L35[02:48:30] <SporkWitch> it's almost certainly not the RIGHT tool for it, KSP flight data would just be an interesting source of data to manipulate with it for practice
L36[02:48:50] <Pinkbeast> ... wouldn't a constant-altitude ascent take a while by virtue of not ascending?
L37[02:49:35] <SporkWitch> yeah, gotta say, not sure what you mean by constant-altitude ascent or descent; pretty sure that's called a hover, WITHOUT the slam lol
L38[02:49:47] <Izaya> ah, but the goal isn't to ascend, but to go sideways fast enough to make orbit
L39[02:50:34] <SporkWitch> how is that different from just going straight up then burning slightly off-prograde
L40[02:50:51] <SporkWitch> (nevermind that it's just terribly inefficient)
L41[02:53:31] <Izaya> this wastes the minimum amount of fuel counteracting gravity, basically
L42[02:54:15] <Izaya> the optimal version wastes zero fuel counteracting gravity during ascent
L43[02:54:22] <Izaya> by using wheels
L44[02:56:24] <SporkWitch> even at RSS scales, you'd never get the accelleration necessary for that, since if your acceleration exceeds that of gravity then unless you're launching off a ramp or something similar, you're back to a component of the thrust being canceled by gravity, because you leave the ground
L45[02:57:31] <SporkWitch> now what you're talking about IS the general idea behind things like spinlaunch or mass drivers: provide an initial acceleration sufficient to break atmosphere then circularize, without having to carry any weight to get you to that point first
L46[02:58:29] <SporkWitch> SporkWitch: destroying dreams with logic since 1985
L47[02:58:44] <Izaya> I mean, this is from the Mun
L48[02:58:53] <Izaya> there's no atmosphere to fight
L49[02:59:14] <Izaya> https://old.reddit.com/r/KerbalAcademy/comments/5phf5o/constant_altitude_burns_more_efficient_than/
L50[03:01:03] <Izaya> I do burn at 45 degrees until the spacecraft is 15m above the ground, to avoid obstacles, but once it does that the angle is decided by acceleration / (acceleration - gravity)
L51[03:01:55] <SporkWitch> i see what you mean now, and i was mostly destroying the wheels plan
L52[03:02:33] <SporkWitch> and yeah, if that's all you're looking for then it should be as simple as that.
L53[03:02:49] <Izaya> wheels would be the platonic ideal CAB ascent
L54[03:03:25] <Izaya> like the ideal descent is to flip at the instant you reach both the ground and zero horizontal velocity
L55[03:03:33] <Izaya> neither is necessarily practical
L56[03:11:00] <Pinkbeast> I could be misunderstanding that Academy post but I think the idea is not literally constant altitude (since then you wouldn't go up/down at all) but as far as possible to describe a straight-line trajectory which is tangent to the body's surface
L57[03:11:04] <Pinkbeast> ?
L58[03:18:46] <Izaya> I don't into maths but that sounds about right
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L61[04:22:14] <SporkWitch> Pinkbeast: that's correct.
L62[04:22:27] <SporkWitch> basic trig that even i understand, and i suck at trig
L63[04:22:46] <SporkWitch> (yet I'm really good at pool....)
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L65[04:31:53] <SporkWitch> it's a Seamoth from Subnautica! https://www.youtube.com/watch?v=ja16DO5Utuo
L66[04:31:53] <Izaya> https://peertube.bubbletea.dev/w/iX1t7dSqLaUrVMw4f1UxCC
L67[05:01:54] <SporkWitch> Izaya: out of curiosity, is there any kind of hub for sharing kOS scripts? Normally I would just try to figure things out myself, but my current goal isn't so much learning kOS as it is getting data FROM it, that I can feed into splunk, so I can learn splunk better for my new job
L68[05:02:15] <SporkWitch> I have to assume SOMEONE has written some decent ones for exporting flight recording data to a file
L69[05:03:36] <SporkWitch> (main thing with splunk is that without data coming into it, it's hard to really mess around with it; there's some generic data generation tools for it, but using it to manipulate and investigate KSP data would be more interesting, and also more practical application)
L70[05:04:02] <Althego> lol seamoth, it really looks like it
L71[05:04:21] <SporkWitch> right?! i saw the thumbnail and it was my first thought lol
L72[05:04:46] <SporkWitch> i'd honestly be surprised if the maker wasn't at least partly inspired by it when designing it lol
L73[05:06:02] <SporkWitch> then again, maybe an early concept had been posted prior to subnautica's adding the seamoth; it could have been subnautica got the idea for the design that way, but as I remember the timeline, I suspect subnautica was first
L74[05:06:04] <Althego> or the game took inspiration from actual small submarines, which are also built around that bubble "cockpit" or whatever it is named
L75[05:07:33] <SporkWitch> there really aren't many like that; i think that's the first i've ever seen. You'll see ROVs with somewhat similar designs, but as in the video in question here, most small submarines are still the usual sausage shape.
L76[05:08:59] <SporkWitch> really though it's the "wings" that are distinct, because you just don't see that anywhere else; it's almost purely aesthetic, which you just don't see
L77[05:09:25] <SporkWitch> likewise that's what gave the seamoth that unique shape: the wings
L78[05:10:29] <SporkWitch> now i should go and watch Seaquest again lol. It wasn't wrong, especially when it came out: we really do know more about space than the very deep oceans heh
L79[05:13:42] <SporkWitch> (if anyone's never heard of it, it was kind of built as a "star trek, but underwater")
L80[05:16:05] <Althego> oh yes seaquest
L81[05:16:18] <Althego> still listen to the intro music from time to time
L82[05:18:12] * SporkWitch presses F
L83[05:18:13] <SporkWitch> https://www.youtube.com/watch?v=DGZJixSWzYs
L84[05:20:16] <SporkWitch> huh, didn't realize the same guy the did Farscape did Sequest, no wonder I liked it. Farscape is one of my favourite series of all time, right up there with Babylon 5 (which I would have to say is my pick for best sci-fi series of all time)
L85[05:23:24] <SporkWitch> huh, how is seaquest not on my plex server...
L86[05:25:21] <SporkWitch> apparently it's on NBC's free w/ ads tier, no account needed (thank you plex for linking to stuff like that now ^^)
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L89[05:59:35] <Izaya> SporkWitch: not that I'm aware of besides y'know, github
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L117[18:04:28] * Althego kikkerikiis in german
L118[18:05:33] <raptop> german-german, or austrian-german?
L119[18:13:18] <darsie> Germany-German?
L120[18:13:35] <darsie> nm
L121[18:13:59] <SporkWitch> Germany and Austria are close-but-not-the-same, though at times they've been one country
L122[18:14:03] <raptop> AFAIK, the phoenix is australian* [citation needed][disuputed - discuss]
L123[18:14:29] <Althego> that joke is over
L124[18:14:34] <Althego> she stopped it
L125[18:18:25] <raptop> fair enough
L126[18:18:30] <Mat2ch> Say Oachkatzlschwoaf!
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L136[20:18:54] <Izaya> SporkWitch: from a reddit post I just saw: > - 8x anti-aliasing has a huge performance impact, but 4x is completely fine.
L137[20:19:40] <SporkWitch> probably still not going to bother because at 2560x1440 i honestly couldn't tell any meaningful difference between 8x and none. Like I mentioned, it actually seemed slightly better, as I was getting some z-fighting with it on
L138[20:19:51] <SporkWitch> (which went away when i turned AA off)
L139[20:20:01] <Izaya> just an interesting third data point
L140[20:20:10] <SporkWitch> fair
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L142[20:20:57] <Izaya> post also had some interesting stuff about native vs proton: https://old.reddit.com/r/KerbalSpaceProgram/comments/xfhy42/parallax_20_linux_proton_performance_reporttips/iomm03l/
L143[20:24:56] <Izaya> Might have to try it if it helps with the memory usage, I'm getting situations where KSP is using all 32GB of my RAM
L144[20:25:27] <SporkWitch> wow... that's like chrome levels of usage
L145[20:26:03] <Izaya> yeah
L146[20:27:38] <Izaya> Thinking I'll grab a copy of the Windows build next time I open Steam, abuse CKAN into managing it, set up Lutris to run it, and see how it goes
L147[20:29:08] <SporkWitch> shouldn't be hard, ckan just needs you to point it at a path
L148[20:29:22] <Izaya> yeah I'm hoping it won't even notice it's not managing a native version
L149[20:30:26] <SporkWitch> i don't see any reason it would; CKAN is fairly rudimentary. It's just looking at the path, the version number from the dedicated file for it, and then the gamedata path. The structure is the same on both linux and windows. I'd honestly be surprised if there's any meaningful difference in the codebase between the windows and linux versions of CKAN
L150[20:34:32] <Izaya> Wonder if I can just drop the executables and stuff into the same dir
L151[20:34:44] <SporkWitch> no reason you couldn't
L152[20:34:55] <SporkWitch> we're talking OS-level stuff now, that's my wheelhouse
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L156[20:51:17] <Izaya> hmm, the gamedata on the windows version is different
L157[20:51:29] <SporkWitch> structure should be the same
L158[20:52:13] <Izaya> Also it has a KSP_x64_Data folder whereas the Linux version is just KSP_Data
L159[20:52:16] <SporkWitch> if it differed then mods would have to be explicitly released for windows and linux separately, which isn't the case, with very few exceptions that use .net
L160[20:52:45] <Izaya> I wonder if it's the same data
L161[20:53:22] <SporkWitch> i still see Game_Data in the usual spot on my windows install... same place as on linux. i do see that _x64 folder, but i don't believe that's used by mods
L162[20:54:07] <packbart> it's important when compiling mods
L163[20:54:21] <packbart> I just use a symlink on my Linux KSP install
L164[20:55:52] <darsie> I create a .desktop file to launch KSP.x86_64. Making .desktop files sucks.
L165[20:56:18] <SporkWitch> eh, i just copy and edit an existing one, saves the trouble of remembering the syntax lol
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L167[21:00:17] <Izaya> now loading with my linux instance's gamedata folder
L168[21:00:25] <Izaya> nothing has exploded yet
L169[21:00:36] <SporkWitch> must not be working right, then
L170[21:00:46] <SporkWitch> it's KSP after all, there SHOULD be explosions lol
L171[21:02:44] <darsie> SporkWitch: Did you read RFCs?
L172[21:02:50] <Althego> hehe reminds me of old simulation software. you could see that something was wrong when there were not enough errors in the log
L173[21:03:22] <packbart> darsie: well, with a good reason, it is allowed to forgo explosions
L174[21:03:35] <packbart> it doesn't say there MUST be explosions
L175[21:03:36] <SporkWitch> darsie: context? When trying to confirm how things SHOULD work or what fields mean and how they should be formatted, yes, I've consulted RFCs before. If you're talking something KSP-specific, no.
L176[21:04:03] <Izaya> memory usage at the main menu seems lower, interesting.
L177[21:04:03] <darsie> Your capitalization of SHOULD :).
L178[21:04:22] <SporkWitch> standard means of conveying emphasis
L179[21:04:24] <packbart> SporkWitch: aka https://www.rfc-editor.org/rfc/rfc2119
L180[21:04:28] <packbart> Key words for use in RFCs to Indicate Requirement Levels
L181[21:04:53] <SporkWitch> ah, heh
L182[21:05:50] <SporkWitch> i didn't draw the connection so formally, it's just kind of standard means of providing emphasis, and those particular definitions in 2119 are fairly common-sense.
L183[21:07:01] <SporkWitch> Althego: well it's like the classic rule about when you're putting something together: if there are no parts left over, you're missing parts.
L184[21:11:32] <Izaya> huh
L185[21:11:47] <Izaya> so I'm using less system memory, but I've run out of VRAM
L186[21:12:37] <SporkWitch> actually run out? or it's just filling it up? I feel like most stuff maxes out VRAM to reduce disk reads, similar to how modern operating systems try to predictively load stuff into system memory to reduce disk reads
L187[21:12:54] <SporkWitch> (or more accurate, do the reading BEFORE it's needed, so it's not being waited on)
L188[21:12:56] <Izaya> I'm getting uncharacteristic stutter, so I'm gonna say full
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L191[21:13:32] <Izaya> the post mentioned running out of VRAM with full-res textures also
L192[21:14:59] <Izaya> KER is showing blank windows where I'm pretty sure there should be text, so that's ... odd
L193[21:15:39] <Izaya> let's see how scatterer does
L194[21:16:48] <Izaya> uh, parallax
L195[21:20:14] <Izaya> hmm, the idea may be to export my mod list then re-import it in to a clean Windows copy
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L199[21:47:38] <Izaya> guess I really am missing a font https://shadowkat.net/tmp/2ef7.jpg
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L201[22:21:23] <Izaya> :| well, it looks like KSP just runs better under WINE
L202[22:21:44] <Izaya> didn't need to turn down parallax to get >45FPS
L203[22:22:47] <Izaya> full res textures seem fine after all also
L204[22:29:25] <Izaya> the real question is RAM usage though
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L213[23:44:16] *** mkv is now known as m4v
L214[23:49:09] ⇦ Quits: Ezriilc (~Ezriilc@96.59.122.65) (Read error: Connection reset by peer)
L215[23:49:44] <Izaya> hm, no improvement, still crashed my machine when it ran out :D
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