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L14[04:15:35] <raptop> !mission add You visit otter space.
L15[04:15:36] <LunchBot> Added mission: You visit otter space.
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L26[06:50:33] <XXCoder> ;mission
L27[06:50:33] <LunchBot> You take a screenshot like a BOSS. Upon pressing the mission button, a pie pops out and hits you in the face.
L28[06:50:50] <XXCoder> thankfully screenshot was right before I got hit
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L64[15:15:02] <raptop> Today in non-KSP things: https://www.gog.com/en/game/daggerfall_unity_gog_cut
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L69[17:01:30] <SporkWitch> ARK: Survival Evolved is also free-to-keep on Steam right now
L70[17:02:35] <SporkWitch> raptop: wasn't the original daggerfall fully 2d? (I got in at Morrowind, hadn't played the earlier ones)
L71[17:03:10] <raptop> One of those weird 2.5D engines
L72[17:03:18] <raptop> Though with actual room over room
L73[17:03:38] <SporkWitch> isometric view, you mean?
L74[17:06:20] <raptop> No, first person. Compare with Doom or Marathon
L75[17:06:47] <raptop> (...or I suppose the Build engine games like Duke3D, Shaddow Warrior, and Blood)
L76[17:07:36] <SporkWitch> ah
L77[17:07:49] <SporkWitch> and yeah, i'm familiar with Doom, Marathon, and Wolf3d :)
L78[17:07:57] <SporkWitch> (played each as they were new lol)
L79[17:10:18] <SporkWitch> raptop: so when you say 2.5d, you mean like Doom 2, which technically had verticality in the level design, but you still didn't have actual vertical movement or aiming, it just auto-aimed on the pitch axis?
L80[17:11:44] <Pinkbeast> Er... you had vertical _movement_
L81[17:12:08] <SporkWitch> Pinkbeast: not really, at least in Doom 2; some enemies could fly, yes, but the player had no jump, though you could DROP off ledges
L82[17:12:26] <raptop> The player had no jump, though eg: Heretic gave you flight
L83[17:12:41] <raptop> (and looking up/down IIRC)
L84[17:12:44] <Pinkbeast> I know you can't jump in Doom, but you can move vertically up and down and so can monsters, so to me that's "yes, really"
L85[17:13:39] <SporkWitch> yeah, heretic is the first that really got to where most would say you had vertical movement. Doom 2 was just dipping its toes in, but hell, all of those games, plus quake, were groundbreaking for their time; they were inventing it as they went
L86[17:13:50] <raptop> I want to say that in the case of Doom it's that the levels were layed out in 2D with assigned floor/ceiling heights. So sort of 3D, but not fully
L87[17:14:00] <SporkWitch> also, turning monsters into chickens is fun lol
L88[17:14:12] <Pinkbeast> Nothing's different in Doom 2 from Doom (other than some extra annoying verticality in design, but it's the same engine)
L89[17:14:23] <Pinkbeast> raptop: That's exactly right.
L90[17:14:27] <raptop> Also everyone's favorite shotgun
L91[17:14:36] <SporkWitch> *Doom 2. IIRC Doom 1 was polygonal world model, but fully 2d, no verticality. Doom 2 introduced vverticality to the level design
L92[17:14:45] <Pinkbeast> SporkWitch: Well, you don't recall correctly.
L93[17:15:14] <SporkWitch> i legitimately don't remember stairs in Doom 1, but maybe i'm blurring with Wolf3d which 100% had zero verticality
L94[17:15:17] <Pinkbeast> everyone's favourite shotgun> same executable, there's just no graphics for it or anywhere to find it in Doom 1
L95[17:15:33] <raptop> I'm pretty sure that blurring it with wolf3d is what's happening
L96[17:16:07] <SporkWitch> well this isn't an awesome sign; recruiter is 15 minutes late for interview...
L97[17:16:12] <Pinkbeast> *shurg* I don't know why you don't remember them, but they're all over the place. On anything below Ultra-violence you can go upstairs before seeing a monster.
L98[17:18:03] <SporkWitch> back to space, apparently something exploded at the CCP's space launch centre
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L100[17:18:35] * raptop randomly guesses hydrazine
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L102[17:20:34] <SporkWitch> seems a good guess; two other facilities nearby used for Long March launches, which use hypergolic fuels; wouldn't be surprised if the one that blew up did the same
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L111[18:58:17] <SporkWitch> grrrrr, just finisheed Spinneret and there's no sequel :'(
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L124[23:27:05] <SporkWitch> anyone have any suggestions on why my resolution setting won't stay? hitting apply then accept, but it keeps resetting to screen native and i'm trying for 1920x1080 to improve performance...
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