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L1[00:06:36] <taniwha> ;mission add You
launch a ship using a null space drive.
L2[00:06:36] <LunchBot> Added mission: You
launch a ship using a null space drive.
L3[00:08:11] <raptop> !outcome add Your
strings are null-terminated.
L4[00:08:12] <LunchBot> Added outcome: Your
strings are null-terminated.
L5[00:08:18] <raptop> >_>
L6[00:08:19] <raptop> <_<
L7[00:08:45] <taniwha> but that's
normal!
L8[00:09:26] <raptop> That's the joke!
L9[00:09:35] <raptop> It looks like a bad
outcome, but it's completely normal
L10[00:09:44] <SporkWitch> just pipe all
the output to /dev/null
L11[00:10:41] <taniwha> I couldn't help but
think of null space drives and null space communicators when I
recently (re?)learned about null spaces.
L12[00:18:07] <raptop> heh
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L36[08:26:48] <Mat2ch> !mission
L37[08:26:49] <LunchBot> You search for the
main menu sandcastle. No pun intended.
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L39[08:28:20] <Althego> that fell
flat
L40[08:31:22] <Althego> zombanwa
L41[08:35:28] <darsie> what?
L42[08:42:01] <Althego> how a japanese
spekaing zombie greets you
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L55[11:37:16] <Althego> leet time
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L57[11:48:55] <Mat2ch> !mission
L58[11:48:55] <LunchBot> You spend hours
explaining in increasingly enraged tones how dividing by zero is
not "scary" or "evil" or capable of
"breaking the universe," it's just impossible, and
everyone needs to shut up about it already. Failure is not an
option, but happens anyway.
L59[12:02:15] <Althego> hehe
L60[12:02:34] <Althego> basically failing
at explaining the impossibility of division by zero
L61[12:09:39] <FLHerne> nono
L62[12:10:25] <FLHerne> dividing by zero
isn't an option, but happens anyway and breaks the universe
L63[12:10:52] <FLHerne> the people you were
arguing with were right
L64[12:11:54] <FLHerne> it's quite easy to
do impossible things that break the universe in KSP, ask
Danny
L65[12:15:43] <darsie> Miracles are bugs in
the universe.
L66[13:09:46] <Mat2ch> !mission
L67[13:09:46] <LunchBot> You present an
Erinaceinae with a dilemma. The IRC server crashes.
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L78[15:40:03] <raptop> poor
hedgehog...
L79[15:41:52] <Mat2ch> !mission
L80[15:41:52] <LunchBot> You hire Big Man
Japan for your next mission. For all the resultant horror, grief,
and pain, you put your differences behind you and try again. For
science. You monster.
L81[16:08:26] <Pinkbeast> Oh LV-Ns how I
love your 12 minute burns
L82[16:12:46] <Mat2ch> and the physics
timewarp that only goes to 4x.
L83[16:12:55] <Mat2ch> and is not very
precise.
L84[16:13:06] <Althego> 12 minutes long
burn is not even that long
L85[16:13:21] <Althego> you can do it in 2
parts if you are in kerbin orbit
L86[16:13:25] <SporkWitch> better timewarp
mod will allow higher levels of physics warp, including when in
vacuum, to make those long burns more bearable
L87[16:13:49] <Mat2ch> About precision. I'm
playing an old game right now, a flight simulator. Originally from
1993. Back than it ran awfully and wasn't released until 1997 or
so.
L88[16:13:59] <Pinkbeast> I have it but I
mostly just read during the long burns
L89[16:14:15] <Mat2ch> I wondered for some
time how they managed to have real 3d done only on the cpu. Until I
remembered: They didn't use floats.
L90[16:14:56] <Pinkbeast> Eh, Aviator
(1983) has 3D scenery :-)
L91[16:19:31] <Mat2ch> lines don't
count.
L92[16:19:32] <Mat2ch> ;)
L93[16:19:49] <Mat2ch> I'm talking about
real scenery here, multiple aircrafts in the air
L94[16:20:03] <Pinkbeast> Aviator has
multiple aircraft in one mode
L95[16:20:09] <Mat2ch> a 3d view of the
plane from the outside (with a function to see it in a flyby)
L96[16:20:25] <Mat2ch> Buildings,
hills
L97[16:20:34] <Mat2ch> cities (also not
very detailed)
L98[16:20:41] <Pinkbeast> Aviator has
buildings! It even has a bridge to fly under.
L99[16:20:43] <Mat2ch> *although
L100[16:22:17] <Pinkbeast> More seriously,
re simplifications, Elite (1984) had the ingenious idea of making
you the centre of a polar coordinates universe. This not only
simplifies a lot of the flight maths, it means the player's ship
movement happens quite precisely - the further away from you
something is, the more imprecisely its movement is simulated, but
the player can't tell because it's a long way away.
L101[16:22:30] <Mat2ch> And I'm talking
about drawing 3d objects with 30 fps in 1993 for consumer
computers. Totally new back in the days
L102[16:23:44] <Pinkbeast> Nah, loads of
16-bit games were doing that (including Arc Elite, 1991)
L103[16:24:59] <Mat2ch> How many at the
same time?
L105[16:25:36] <Pinkbeast> (but also, not
delayed until '97)
L106[16:26:34] <Pinkbeast> Polygon
graphics in flight sims are I think F-19 (1988)
L107[16:27:09] <Althego> hehe f-29
retaliator
L108[16:28:02] <Althego> the siren sound
when your plane was seriously damaged, through the pc speaker, it
still echoes in me
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L111[17:32:02] *
a_flayer sighs
L112[17:32:13] <a_flayer> too tired to
play kerbal
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L130[21:55:27] ***
Eddi|zuHause2 is now known as Eddi|zuHause
L131[22:01:59] <Snoke> opa
L132[22:03:19] *
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L138[22:22:59] *
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L142[23:00:11] <funkenstein>
;mission
L143[23:00:11] <LunchBot> You finally cave
in and push the big red button. Unbeknownst to the employees at the
KSP centre, Gus Kerman secretly runs a restaurant chain that serves
Fried Chicken.
L144[23:00:18] <funkenstein>
;mission
L145[23:00:19] <LunchBot> You try to get
your rocket out of a flat spin. Your Riemann manifold is
punctured.
L146[23:00:44] <funkenstein> ;mission add
You achieve 0 turning radius.
L147[23:00:44] <LunchBot> Added mission:
You achieve 0 turning radius.
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