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L1[00:06:36] <taniwha> ;mission add You launch a ship using a null space drive.
L2[00:06:36] <LunchBot> Added mission: You launch a ship using a null space drive.
L3[00:08:11] <raptop> !outcome add Your strings are null-terminated.
L4[00:08:12] <LunchBot> Added outcome: Your strings are null-terminated.
L5[00:08:18] <raptop> >_>
L6[00:08:19] <raptop> <_<
L7[00:08:45] <taniwha> but that's normal!
L8[00:09:26] <raptop> That's the joke!
L9[00:09:35] <raptop> It looks like a bad outcome, but it's completely normal
L10[00:09:44] <SporkWitch> just pipe all the output to /dev/null
L11[00:10:41] <taniwha> I couldn't help but think of null space drives and null space communicators when I recently (re?)learned about null spaces.
L12[00:18:07] <raptop> heh
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L36[08:26:48] <Mat2ch> !mission
L37[08:26:49] <LunchBot> You search for the main menu sandcastle. No pun intended.
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L39[08:28:20] <Althego> that fell flat
L40[08:31:22] <Althego> zombanwa
L41[08:35:28] <darsie> what?
L42[08:42:01] <Althego> how a japanese spekaing zombie greets you
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L55[11:37:16] <Althego> leet time
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L57[11:48:55] <Mat2ch> !mission
L58[11:48:55] <LunchBot> You spend hours explaining in increasingly enraged tones how dividing by zero is not "scary" or "evil" or capable of "breaking the universe," it's just impossible, and everyone needs to shut up about it already. Failure is not an option, but happens anyway.
L59[12:02:15] <Althego> hehe
L60[12:02:34] <Althego> basically failing at explaining the impossibility of division by zero
L61[12:09:39] <FLHerne> nono
L62[12:10:25] <FLHerne> dividing by zero isn't an option, but happens anyway and breaks the universe
L63[12:10:52] <FLHerne> the people you were arguing with were right
L64[12:11:54] <FLHerne> it's quite easy to do impossible things that break the universe in KSP, ask Danny
L65[12:15:43] <darsie> Miracles are bugs in the universe.
L66[13:09:46] <Mat2ch> !mission
L67[13:09:46] <LunchBot> You present an Erinaceinae with a dilemma. The IRC server crashes.
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L78[15:40:03] <raptop> poor hedgehog...
L79[15:41:52] <Mat2ch> !mission
L80[15:41:52] <LunchBot> You hire Big Man Japan for your next mission. For all the resultant horror, grief, and pain, you put your differences behind you and try again. For science. You monster.
L81[16:08:26] <Pinkbeast> Oh LV-Ns how I love your 12 minute burns
L82[16:12:46] <Mat2ch> and the physics timewarp that only goes to 4x.
L83[16:12:55] <Mat2ch> and is not very precise.
L84[16:13:06] <Althego> 12 minutes long burn is not even that long
L85[16:13:21] <Althego> you can do it in 2 parts if you are in kerbin orbit
L86[16:13:25] <SporkWitch> better timewarp mod will allow higher levels of physics warp, including when in vacuum, to make those long burns more bearable
L87[16:13:49] <Mat2ch> About precision. I'm playing an old game right now, a flight simulator. Originally from 1993. Back than it ran awfully and wasn't released until 1997 or so.
L88[16:13:59] <Pinkbeast> I have it but I mostly just read during the long burns
L89[16:14:15] <Mat2ch> I wondered for some time how they managed to have real 3d done only on the cpu. Until I remembered: They didn't use floats.
L90[16:14:56] <Pinkbeast> Eh, Aviator (1983) has 3D scenery :-)
L91[16:19:31] <Mat2ch> lines don't count.
L92[16:19:32] <Mat2ch> ;)
L93[16:19:49] <Mat2ch> I'm talking about real scenery here, multiple aircrafts in the air
L94[16:20:03] <Pinkbeast> Aviator has multiple aircraft in one mode
L95[16:20:09] <Mat2ch> a 3d view of the plane from the outside (with a function to see it in a flyby)
L96[16:20:25] <Mat2ch> Buildings, hills
L97[16:20:34] <Mat2ch> cities (also not very detailed)
L98[16:20:41] <Pinkbeast> Aviator has buildings! It even has a bridge to fly under.
L99[16:20:43] <Mat2ch> *although
L100[16:22:17] <Pinkbeast> More seriously, re simplifications, Elite (1984) had the ingenious idea of making you the centre of a polar coordinates universe. This not only simplifies a lot of the flight maths, it means the player's ship movement happens quite precisely - the further away from you something is, the more imprecisely its movement is simulated, but the player can't tell because it's a long way away.
L101[16:22:30] <Mat2ch> And I'm talking about drawing 3d objects with 30 fps in 1993 for consumer computers. Totally new back in the days
L102[16:23:44] <Pinkbeast> Nah, loads of 16-bit games were doing that (including Arc Elite, 1991)
L103[16:24:59] <Mat2ch> How many at the same time?
L104[16:25:26] <Pinkbeast> https://en.wikipedia.org/wiki/Elite_(video_game)#/media/File:Arcelite_through_vipers.jpg
L105[16:25:36] <Pinkbeast> (but also, not delayed until '97)
L106[16:26:34] <Pinkbeast> Polygon graphics in flight sims are I think F-19 (1988)
L107[16:27:09] <Althego> hehe f-29 retaliator
L108[16:28:02] <Althego> the siren sound when your plane was seriously damaged, through the pc speaker, it still echoes in me
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L111[17:32:02] * a_flayer sighs
L112[17:32:13] <a_flayer> too tired to play kerbal
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L130[21:55:27] *** Eddi|zuHause2 is now known as Eddi|zuHause
L131[22:01:59] <Snoke> opa
L132[22:03:19] * raptop falls over
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L142[23:00:11] <funkenstein> ;mission
L143[23:00:11] <LunchBot> You finally cave in and push the big red button. Unbeknownst to the employees at the KSP centre, Gus Kerman secretly runs a restaurant chain that serves Fried Chicken.
L144[23:00:18] <funkenstein> ;mission
L145[23:00:19] <LunchBot> You try to get your rocket out of a flat spin. Your Riemann manifold is punctured.
L146[23:00:44] <funkenstein> ;mission add You achieve 0 turning radius.
L147[23:00:44] <LunchBot> Added mission: You achieve 0 turning radius.
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