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L15[03:52:45] <transhohmann> uuugh
L16[03:53:25] <transhohmann> I have 42000
electric charge on this satellite yet I can't even get 52 seconds
of flight out of it before it loses power
L17[03:53:36] <transhohmann> it refuses to
draw from the batteries
L18[03:53:53] <transhohmann> do probes just
not work anymore
L19[03:55:23] <transhohmann> whatever I do,
my probes will only draw power from the probe core itself and it
will not draw from the batteries
L20[03:59:31] <transhohmann> Cumin, garlic,
curry, bsil, rosemary, potatoes, black pepper, cayenne pepper, thai
pepper, bell pepper(yellow), caraway, coriander, sesame oil, lime
zest and oil, peas, lima beans, broccoli, hand-made garlic sausage,
extra sharp white cheddar cheese, monterey jack and colby, feta,
and cauliflower
L21[04:04:55] <Althego> i have never seen
anything like this. do you have mods?
L22[04:15:27] <transhohmann> ys
L23[04:15:39] <transhohmann> near future
electrical I think is what these are
L24[04:15:54] <transhohmann> was always
fine in sandbox
L25[04:16:15] <transhohmann> additionally,
half of my mechjeb windows went away and I cannot get them
back
L26[04:30:33] <Althego> hirys...
finally
L27[04:32:38] <transhohmann> I cannot
delete near fute electrical because I installed it directly into
the game files off of curse forge
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L31[04:43:22] <transhohmann> hello
shadowlizard
L32[04:43:41] <Althego> more like a
bird
L33[04:44:06] <transhohmann> I
automatically thought velociraptors and such
L34[04:44:21] <transhohmann> so condor,
eagle, what
L35[04:44:43] <Althego> in both cases they
are birds
L36[04:44:59] <transhohmann> I meant which
raptor
L38[04:45:41] <transhohmann> ural owls are
raptors
L39[04:45:49] <transhohmann> falcons are
raptors
L40[04:45:58] <transhohmann> velociraptors
are raptors
L41[04:46:22] <transhohmann> I'm
familiar
L42[05:00:00] <UmbralRaptop> Dromeosaurs
basically extra stabby birds
L43[05:00:18] <UmbralRaptop> Compare with
cassowaries
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L48[05:53:11] <transhohmann> cassowaries
are radical
L49[05:56:19] <Althego> and australia lost
the emu war :)
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L52[06:07:15] <transhohmann> not enough
emunition?
L53[06:09:21] <transhohmann> as starting
up: ModuleManager 191 patches applied, 15 errors
L54[06:11:06] <transhohmann> related to
cryotanksfuelswitcher
L55[06:12:19] <transhohmann> the longest
startup I've ever seen
L56[06:15:51] <transhohmann> should I avoid
touching cryo tanks then
L57[06:15:55] <transhohmann> ;mission
L58[06:15:55] <LunchBot> transhohmann: You
confuse brachistochrone and brachiosaur trajectories. Your
parachute fails at the very end of the return to Kerbin, killing
your crew.
L59[06:17:31] <transhohmann> the game will
not start it is stuck on a hydrogen tank in the loading menu
L60[06:17:38] <transhohmann> screen, not
munu'
L61[06:20:30] <transhohmann> I get 15
seconds from game launch to the space center, it has been 10
minutes. I am considering deleting the whole thing entirely
L62[06:24:44] <transhohmann> not because of
spite, to redownload it mod free
L63[06:25:03] <transhohmann> and only use
ckan from now on
L64[06:25:36] <Althego> the more mods you
have the more strange things are going to happen
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L75[09:19:06] <XXCoder> ;mission
L76[09:19:06] <LunchBot> XXCoder: You build
a photon engine. Wilhelm screams.
L77[09:19:27] <Althego> hehehe
L78[09:19:40] <XXCoder> yeah must have
aimed it at Wilhelm
L79[09:20:48] <Althego> probably so bright
you get instant burns
L80[09:29:44] <darsie> A normal flashlight
has some dv.
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L82[10:27:06] <transhohmann> photon engines
mod for ksp with flavour text promising it's not just a very
expensive flashlight
L83[10:33:05] <Deddly> darsie, I remember a
while back we calculated in here how much thrust the sun would
produce if you were to somehow direct all of its energy in a single
direction.
L84[10:33:31] <Deddly> It was miniscule,
but not non-existent :)
L85[10:33:50] <darsie> Need low dv
solutions.
L86[10:34:19] <Deddly> I'm sure it has a
*lot* of delta-v
L87[10:38:52] <Izaya> There's a
matter-energy conversion photon propelled spacecraft in Project
Hail Mary
L88[10:38:54] <Izaya> pretty cool
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L94[12:37:17] <Althego> leet time
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L98[13:12:32] <UmbralRaptop> Uh, 9.08 μN/㎡
for a perfectly reflective sail at 1 au
L99[13:14:33] <UmbralRaptop> If you're
somehow emitting solar luminosity in one direction, your thrust is
1.28 EN
L100[13:15:09] <UmbralRaptop> First being
1361 W/㎡ * 2 / c
L101[13:15:54] <UmbralRaptop> Second is
3.83e26 W / c
L102[13:16:36] <darsie> UmbralRaptop: What
do you type for m2?
L103[13:16:59] <darsie> aha
L104[13:17:28] <darsie> At 90 deg
angle.
L105[13:17:39] <darsie> hmm
L106[13:18:53] <UmbralRaptop> darsie:
Unicode abuse. Arguably I should be using ²
L107[13:19:05] <darsie> better
L108[13:19:52] *
UmbralRaptop once again wishes that more places supported vim
digraphs
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L110[13:45:55] <SporkWitch> UmbralRaptop:
are you on windows or linux?
L111[13:46:44] <SporkWitch> If Linux, your
DE almost certainly has native compose key support. If windows,
there's a great FOSS tool called "wincompose" to provide
compose key support on windows
L112[13:48:06] <raptop> SporkWitch:
depends wildly on what I'm using, this computer is using linux
(albeit the current DE has really poor compose key related
functionality), my alter-ego above is on android "linux",
and there's another computer sitting next to me running
windows
L113[13:48:51] <SporkWitch> well android
the keyboard at least has some digraphs built in heh. I typically
run KDE on my workstations, which has excellent compose key
support
L114[13:49:32] <SporkWitch> i do still
need to figure out how to set up a dead greek sequence, i just
never seem to find the time
L115[13:50:19] <raptop> For Greek, I
typically switch keyboards
L116[13:51:27] <SporkWitch> compose key
has maps already for greek alphabet, but no obvious way to initiate
the sequence. the config file references a "dead greek"
key, much as the usual sequences use the compose key.
L119[13:53:51] <raptop> (One of the
standard Greek layouts is basically QWERTY!)
L120[14:03:41] <SporkWitch> i'm very
confused right now. only change to my spaceplane was switching from
the FAT455 wings and tailfins to the Big-S ones, and it has MUCH
less control authority
L121[14:07:17] <NGC3982> i just understood
that name.
L122[14:15:30] <umaxtu> I'm using a planck
keyboard. so I don't have a compose key.
L123[14:16:24] <umaxtu> probably can add
one with some fimrware tweaks but I haven't gotten around to
it
L124[14:21:50] <SporkWitch> umaxtu: does
it not follow standard HID protocols? Most stuff works by simply
replacing the behaviour of a key with that of compose; i generally
use caps lock, since there's pretty much never a reason to use caps
lock (and through the same software, I can set it so hitting both
shift keys together behaves as caps lock normally would)
L125[14:27:01] <umaxtu> yeah. but I've
only got 47 keys to work with
L126[14:28:39] <umaxtu> did see a comment
on a reddit thread that suggested using holding down the spacebar
as a compose key
L127[14:43:38] <raptop> only 47 keys?
cursed cursed cursed
L128[14:49:47] <Althego> legit caps lock
use: you want to write fortran that looks good :9
L129[14:50:10] <SporkWitch> legit mental
issues: you want to write fortran lol
L130[14:50:40] <Althego> it is alive and
well
L131[14:50:45] <Althego> not to mention
lot of legacy code
L132[14:50:58] <SporkWitch> didn't say
otherwise lol
L133[15:04:44] <Althego> i got the
suspected negative result
L134[15:06:07] <SporkWitch> well, new
spaceplane got orbit with around 1.8km/s dV left over and maintain
control throughout. little trouble at initial takeoff, but makes it
up to speed and lift takes over
L135[15:06:24] <SporkWitch> now to rescue
two kerbals and see if it lands... lol
L136[15:06:39] <Althego> hehe
L137[15:06:50] <Althego> the landing can
be hard with the com movement
L138[15:07:07] <SporkWitch> i was careful
with the CoM heh
L139[15:07:23] <SporkWitch> i'm also using
nuclear hybrid engines, so only use fuel once i'm out of enough
air
L140[15:07:42] <SporkWitch> makes for less
shift
L141[15:08:22] <SporkWitch> the mk4 parts
also have room for fuel storage inside them, making it much easier
to minimize the shift in weight, since it starts off fairly well
distributed
L142[15:10:04] <SporkWitch> grrrr,
annoyingly the two kerbals i need to rescue are on almost the same
orbit, so no efficient rendesvous sequence. gonna have to get
altitude, dive in to get one, go back up, and grab the other
lol
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L144[15:42:49] <packbart> they tend to do
that in low orbit
L145[15:43:14] <Althego> yes, sometimes i
collect 3 that way
L146[15:43:26] <packbart> hence the
optimization by darsie et.al. to only fly-by with a probe, then let
the Kerbals find their own ride home
L147[15:50:54] <darsie> I call my probe
'wakeup'.
L149[15:54:21] <darsie> I have a rocket in
polar Mun orbit to fly over stranded Kerbals on the surface. Then
they jetpack to orbit, enter the capsule to refuel their jetpack,
jetpack to LKO, refuel again at the station, and jetpack deorbit.
:)
L150[15:54:58] <darsie> It's hard to
jetpack from Mun surface to orbit.
L151[15:55:10] <darsie> Gotta fly shallow
and head first.
L152[15:56:51] <SporkWitch> i lucked out
with my launch, only raised my ap to 150 and it gave me a 1km
encounter in 1 hour. about to try the same for the next one, that's
slightly behind in the orbit. should be able to just dip back down
in a couple orbits, pick him up, then deorbit. then we find out if
i added enough speedbrakes to land this thing lol
L153[15:57:44] <SporkWitch> here's hoping
the second didn't spawn in a hatch-less container like the one
yesterday lol
L154[15:58:42] <SporkWitch> (a bunch of
MKS parts have a crew capacity of 1, because of how its habitation
mechanics work, so that by being more "spacious" it
increases hab time, but they don't have hatches so you can't get in
or out unless it's connected to something that does have a hatch
lol)
L155[16:11:27] <SporkWitch> noice, managed
an encounter in just 35 minutes for the second one :)
L156[16:11:37] <SporkWitch> guess i lucked
out with their orbits after all lol
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L159[16:20:30] <packbart> there's a mod
for that. "KSP Rescue Pod Fix" allows only whitlisted
parts for rescue contracts
L160[16:20:40] <SporkWitch> packbart:
thanks for the tip!
L161[16:20:52] <SporkWitch> and lucked
out, second kerbal was also in a part with a hatch
L162[16:21:08] <packbart> it's a common
problem with SSPXr parts, too. some of the station parts can hold
kerbals but don't have a hatch
L163[16:21:22] <SporkWitch> packbart: any
advice on setup for the mobile workshop? tried 8 ruggedized wheels,
but holy crap does it move and turn slow...
L164[16:23:22] <packbart> nah, I use the 8
ruggedized, too. and sometimes add small rockets to get it over the
hills ;)
L165[16:24:12] <packbart> my base variant
is similar to
https://formularfetischisten.de/~packbart/temp/kspc.jpg
- ISRU converter and drill, a fuel cell array and something to klaw
into the base (the extensible tunnels from SSPXr work well,
too)
L166[16:24:44] <SporkWitch> that wheel
setup is identical to how i did mine heh
L167[16:25:10] <packbart> it makes
journeys courtesy of BonVoyage, I only need to adjust its final
position with manual controls
L168[16:25:32] <SporkWitch> i keep
forgetting to install that; how in the hell is bonvoyage not stock
functionality, given how rover wheels are realistically slow?
lol
L169[16:25:55] <SporkWitch> do you find
it's sufficiently heavy to roll around on minmus?
L170[16:27:10] <packbart> hm. ah, that
variant has two rows of RCS thrusters on top and I enable
"rover stability" in MechJeb ;)
L171[16:27:22] <SporkWitch> ah, i don't
use mechjeb heh
L172[16:27:37] <packbart> the stability
assist tries to orient the rover parallel to the surface at all
times
L173[16:27:55] <SporkWitch> might have to
look into it if it has a sane rover control preset, though it feels
like overkill for such simple functionality
L174[16:28:33] <SporkWitch> wish you could
set RCS to SAS-only, as well, like you can reaction wheels
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L182[17:30:02] <darsie> .
L183[17:33:45] <Mat2ch> watching
watching
L184[17:37:08] <SporkWitch> so the
airbrakes are definitely helping, though for some reason i cannot
figure out, two of them aren't deploying...
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L187[18:09:05] <SporkWitch> well, i'm down
to 10km and below 400m/s, seem to have good control authority
still, now to just fly it to the runway and see if i can actually
land... lol
L188[18:18:19] <SporkWitch> (stupid
customers making me pause every 2 minutes lol)
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L191[18:33:08] <Mat2ch> SporkWitch: soooo,
playing while working, yes? :D
L192[18:33:41] <SporkWitch> sure, if i'm
idle
L193[18:33:49] <Mat2ch> :D
L194[18:34:03] <Mat2ch> Problem for me is:
I don't make any money if I'm not working.
L195[18:34:08] <Mat2ch> sooooo
L196[18:34:23] <Mat2ch> I play games as
well sometimes. Screw the money, I need some fun
L197[18:34:28] <SporkWitch> the one
benefit of being hourly
L198[18:34:51] <SporkWitch> they don't pay
me enough to look for extra work; if i was salary things would be
different
L199[18:35:18] <Mat2ch> you could take
another full time job, like some others in the US are doing and,
uh, do that :D
L200[18:35:54] <Mat2ch> There are people
in the US having three fulltime jobs, juggeling them around, the
companies don't know about it and they get three salaries...
L201[18:36:04] <SporkWitch> i believe
it
L202[18:36:57] <Mat2ch> it's easy to get
into a company like HP or IBM, be some developer, do 3-4 hours of
coding a day, sometimes even less, but nobody will ask
L203[18:38:26] <Mat2ch> and since you have
two other jobs you can afford to lose a job...
L204[18:41:29] <Mat2ch> The Astra launch
is continuing!
L205[18:43:49] <packbart> !nela
L208[18:45:09] <Mat2ch> T-5 min
L209[18:45:57] <Mat2ch> I was tempted to
fire up KSP today and use some MK4 parts to build an SSTO...
L210[18:46:04] <packbart> "Hold my
beer" means "Abort". I see
L211[18:47:19] <packbart> "switch
over your grafana sources" - shiny dashboards
L212[18:47:25] <SporkWitch> Mat2ch: mine's
doing good so far. will find out shortly if it can land heh
L214[18:50:19] <Mat2ch> abort
L215[18:50:20] <SporkWitch> have a nuclear
reactor hiding inside for power. the radiators like to have heat
bars, but it's actually stable without melting
L216[18:50:25] <Mat2ch> probably it for
today then.
L217[18:50:37] <Mat2ch> Phat boy :D
L218[18:50:55] <SporkWitch> I also put an
antenna on the crew section's top hatch, to force them to use the
internal one, which i have connected to ladders that can reach the
floor of the cargo bay or the ground
L219[18:52:15] <Mat2ch> Why do they have
to get out to use the antenna?
L220[18:52:40] <SporkWitch> they don't. i
used it to obstruct the top hatch so they wouldn't use it.
L221[18:53:03] <SporkWitch> i want them
exiting the crew module in the cargo bay, not the dorsal
exterior
L222[19:10:10] <SporkWitch> came up about
150km short, having to slow cruise through the lower atmosphere. i
could speed it along by turning it into a suborbital hop, but i
don't want to pick up speed i'll have to shed again and overshoot
lol
L223[19:16:25] <Judge_Dedd>
<UmbralRaptop> If you're somehow emitting solar luminosity in
one direction, your thrust is 1.28 EN <-- what's
"EN"?
L224[19:17:19] <raptop> Exanewton
L225[19:17:32] <Althego> lol
L226[19:17:40] <Judge_Dedd> Also, my
understanding is that a solar sail doesn't ride photons. Am I
wrong? Solar wind isn't just light
L227[19:17:43] <Althego> holo Exa
Newton
L228[19:18:07] <raptop> Althego: ...am I a
vtuber now?
L229[19:18:16] *
raptop apparently really needs to up my JP skills
L230[19:18:49] <raptop> Judge_Dedd:
Depends on the design, but my understanding is that most designs
are mostly running under photon pressure
L231[19:19:19] <Althego> so is the solar
wind that small?
L232[19:19:45] <Judge_Dedd> Huh. I was
sure there was more to it than that
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L234[19:20:49] <Althego> wiki says the
solar wind pressure is negligible if you compare it to the
radiation pressure
L235[19:21:08] <Althego> nanoPascal vs
microPascal
L236[19:24:09] <Judge_Dedd> Everything I
see on solar sails says it's the photons
L237[19:24:39] <Judge_Dedd> So can someone
help me grasp what 1.28 EN is?
L238[19:24:53] <Judge_Dedd> exanewtons,
but what's an exanewton?
L239[19:25:07] <Judge_Dedd> I mean, I san
see the maths, but I can't visualise it
L240[19:25:18] <Mat2ch> SporkWitch: can't
you just click on the hatch where they should use?
L241[19:26:18] <SporkWitch> no? O.o i'll
test when i get to the ground
L242[19:26:25] <raptop> 1.28 EN is 1.28e18
Newtons. Which is a lot o force, but you'll get vaporized
first
L243[19:26:32] <raptop> *a lot of
force
L244[19:27:30] <raptop> I mean, you could
probably get 1 m/s^2 levels of acceleration on a decently large
asteroid if you ignore the whole thermal thing
L245[19:29:09] <Judge_Dedd> So making a
solar laser actually has a useful application that I can use to
deflect attention from my real motives?
L246[19:29:25] <raptop> Yes
L247[19:29:40] <Althego> hehe
L248[19:31:51] <SporkWitch> i'm
maintaining about 275m/s at ~15% thrust and it still wants to gain
altitude while flying level heh
L249[19:32:08] <SporkWitch> as long as i
can actually land this once i get to the runway, i think i've got a
really good design here
L250[19:32:43] <Judge_Dedd> SporkWitch,
cool! Got any pics you can share?
L251[19:32:52] <SporkWitch> should be
perfect for ferrying supplies and such up to my 250km kerbin
station, and from there i can manufacture proper starliners for
interplanetary stuff
L253[19:33:25] <Judge_Dedd> Huh, I was
expecting a lot of engines
L254[19:33:40] <Judge_Dedd> Ah yeah, it's
not stock :)
L255[19:33:46] <SporkWitch> VERY not stock
lol
L256[19:33:50] <Judge_Dedd> What engines
are those?
L257[19:34:20] <Judge_Dedd> I do like a
nice streamlined, compact design. Nicely done
L258[19:34:57] <SporkWitch> they're the
nuclear hybrid engines. use arbitrary atmosphere as reaction mass
until you can't feed them enough, then they can be toggled to use
liquid fuel; think a rapier, but instead of the toggle being
oxidizer or not, it's toggling fuel or not
L259[19:35:14] <Judge_Dedd> Ooh.
L260[19:35:27] <SporkWitch> i tried making
a mk2 first, but scaling them down they aren't nearly as effective.
at this scale (their default 2.5m) they work wonderfully
L261[19:35:44] <SporkWitch> takes them a
bit to spool up, but once they get going they put out a lot of
oomph.
L262[19:35:58] <Judge_Dedd> KSP really
lacks 2.5m spaceplane engines
L263[19:36:24] <SporkWitch> that picture
is misleading on size. those engines are 2.5m each, the tailfins
are Big-S default size, and the wings are Big-S wings scaled up
once
L264[19:36:59] <SporkWitch> main hull is
mk4 from KSPI. single mid-size cargo bay, crew cabin, short
fueselage, and the tail adapter.
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L267[19:38:09] <Judge_Dedd> I mean, even
so, your design looks like something that might actually be built
someday, and I like that
L268[19:38:10] <SporkWitch> that's inside
the cargo bay. you can see the interior portion of the crew cabin
(which also extends the cargo a bit, but doesn't have a bay door).
I attached a battery, reaction wheel, and nuclear reactor to the
wall to provide power. Overkill, but nice to not have to worry
about things, and leave room to expand with power-hungry stuff
later
L269[19:38:22] <SporkWitch> i tend to try
for it; i'm not good at making crazy designs lol
L270[19:38:45] <SporkWitch> i'm also using
FAR; i lose my mind with stock aerodynamics thanks to 30 years of
realistic flight sims lol
L271[19:39:12] <Judge_Dedd> Crazy designs
have their place. I made a fully functioning Borg Cube... but I
prefer nice-looking stuff :)
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L273[19:39:32] <SporkWitch> i make a
distinction between replica pieces and legit "i came up with
something crazy" lol
L274[19:39:55] <Judge_Dedd> I wonder if my
Borg cube design still works... all the engines were internal
L275[19:53:31] <SporkWitch> still haven't
gotten to find out if this thing can land or not... i hate mondays,
no downtime lol
L276[19:53:51] <SporkWitch> i've only even
gotten ONE ticket that's actually even my job to handle, the rest
have been improprer escalations that i'm forced to work
anyway
L277[19:54:47] <SporkWitch> off the top of
your head, what's the orientation of the desert runway?
L278[19:55:29] <Althego> i think w-e
L279[20:05:19] <SporkWitch> so close the
runway but struggling to line up a proper approach >_<
lol
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L289[20:13:17] <SporkWitch> i am on the
ground... it instantly skid sideways, but i kept it from rolling
over lol
L290[20:13:37] <SporkWitch> (literally
slid to a stop sliding 90° to my facing direction lol)
L291[20:14:08] <Althego> hehe
L292[20:14:23] <SporkWitch> i'm gonna try
to taxi over to the runway so i get 100% refund lol
L293[20:15:18] <SporkWitch> something is
definitely screwy with two of the airbrakes, they didn't deploy
when brakes were applied, now i'm on the ground and they're
deployed... lol
L294[20:15:29] <a_flayer> i'd put some
balancers fuel tanks on the tip of the wings and add some landing
gear on that
L295[20:15:55] <a_flayer> no more worries
about tipping over
L296[20:16:21] <SporkWitch> it wouldn't
flip over if it didn't randomly sideslip for no reason lol
L297[20:16:50] <SporkWitch> and i can't
turn while taxiing, because it doesn't have any steering on large
landing gear >_<
L298[20:22:58] <SporkWitch> the trick is
apparently: "phsyics warp to 4x, full brakes, and throttle up
so the engine gimbals slowly rotate you" >_< lol
L299[20:26:27] <SporkWitch> Mat2ch: good
to know; if i click on the hatch itself, then transfer crew, then
EVA, it will try to use that hatch (and tell me it's obstructed if
it is). Clicking EVA on the portrait always tries to use the same
hatches in sequence, skipping only if obstructed.
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L301[20:32:03] <Judge_Dedd> SporkWitch,
does it by any chance go off to the side on take-off as well, if
you don't touch the controls?
L302[20:32:26] <SporkWitch> slight drift,
but only what i've come to expect from KSP. things rotate when
stationary lol
L303[20:32:38] <SporkWitch> it's built
fully symmetrically
L304[20:33:03] <Judge_Dedd> Sounds like
you might have the brakes set up a little wrong
L305[20:33:51] <SporkWitch> nope; brakes
are on defaults. the rear gear are symmetry linked, front was
copied from them with symmetry disabled (so it doesn't do the whole
placing-two-inside-each-other thing)
L306[20:33:58] <Judge_Dedd> Try increasing
brake power to the rear wheels and decreasing it from the front
wheel. Yes, I know that's not the way you would want to do it in
real life.
L307[20:34:41] <SporkWitch> worth a shot;
set the rear to 75% and front to 25%; we'll see what happens next
time.
L308[20:34:55] <Judge_Dedd> For the sake
of experimentation, you might try turning the brakes completely off
for the front wheel, just while testing.
L309[20:35:55] <SporkWitch> might look
into realchute as well; apparently it adds proper drogue chutes,
and not automatically cutting the chute when you touch ground, so
you can use them to slow down
L310[20:37:06] <Judge_Dedd> I'm pretty
sure that's possible with Stock as well, if you deploy them after
touchdown
L311[20:39:10] <SporkWitch> i wish KVV's
exploded view had options to explode all parts, not just chunks
separated by dcouplers :(
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L313[20:50:41] <SporkWitch> packbart: the
workshop picture you sent, what are those two things on the back? I
recognize the drill and fuel cell array, but the other two
things
L315[21:22:58] <raptop> That wasn't
me!
L316[21:23:08] <raptop> Maybe you've been
blessed by The Kraken?
L317[21:23:22] <SporkWitch> it's moving
and shifting around too, it's pretty awesome lol
L318[21:23:33] <Judge_Dedd> Bats
L319[21:23:48] <raptop> Lovecraftian
bats
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L325[21:29:16] <raptop> pretty
L326[21:40:08] <Mat2ch> SporkWitch: That's
what I remembered :)
L327[21:41:00] <Mat2ch>
simplescreenrecorder screams Linux somehow
L328[21:41:27] <Mat2ch> and it looks wow.
Danny would be jealous.
L329[21:42:06] <SporkWitch> it was one of
the tools offered up by the stock screenshot tool in KDE; there was
also OBS but that felt like overkill, as i don't stream, just
occasionally need 5-10 second clips
L330[21:42:16] <SporkWitch> literally just
installed it to get that capture lol
L331[21:43:36] <Mat2ch> sss is great, yes
:)
L332[21:43:46] <Mat2ch> OBS is overkill
for just recording clips
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