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L1[00:05:09] <FLHerne> ;outcome add You've found the source of the ticking. It's a pipe bomb! Yaaaaaay!
L2[00:05:09] <LunchBot> FLHerne: Added outcome: You've found the source of the ticking. It's a pipe bomb! Yaaaaaay!
L3[00:05:31] <FLHerne> [/nostalgia]
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L11[01:45:04] <transhohmann> ;mission
L12[01:45:04] <LunchBot> transhohmann: You believe you can fly. You are insulted for playing KSP.
L13[01:45:10] <transhohmann> yup
L14[01:45:23] <SporkWitch> Flying is simply the art of throwing oneself at the ground and missing
L15[01:48:30] <raptop> Orbital flight, sure
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L17[01:52:16] <SporkWitch> raptop: it's a hitchhiker's guide reference
L18[01:52:49] * raptop is, er, not the biggest fan of the books
L19[01:53:09] <SporkWitch> It's from one of the later books: "The Hitchhiker's Guide to the Galaxy has a large section on the subject of flying, which details exactly how to master the art of flying.
L20[01:53:10] <SporkWitch>
L21[01:53:10] <SporkWitch> According to the Guide, the main thing that flying requires is the ability to throw yourself at the ground and miss."
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L25[03:13:21] ChanServ sets mode: +o on Althego
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L27[03:24:01] <transhohmann> also, indeed, how to give a flying fk
L28[03:24:25] <transhohmann> self explanitory, really
L29[03:25:00] <transhohmann> like how to use a toothpick
L30[03:30:44] <transhohmann> ;outcome add There was a sound like the whole world saying "wop" all at once.
L31[03:30:44] <LunchBot> transhohmann: Added outcome: There was a sound like the whole world saying "wop" all at once.
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L42[08:28:02] <transhohmann> what are the requirements for fuel transfer on stations
L43[08:28:21] <transhohmann> just docking? does the fuel have to be anywhere in particular?
L44[08:28:55] <Althego> the usual. there are things it cant flow throufh
L45[08:29:24] <transhohmann> I don't know what you mean by the usual
L46[08:30:08] <transhohmann> I'll figure it out
L47[08:30:40] <Althego> cant flow though item such as heat shield, metal bars and plates, etc
L48[08:33:53] <transhohmann> ah
L49[08:34:15] <transhohmann> and should I try to unlock the normal sized docking port first
L50[08:34:23] <transhohmann> or stick with jr
L51[08:35:09] <Althego> doesnt really matter which one, in zero g
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L54[10:18:47] <transhohmann> I haven't used these before which way is out
L55[10:19:02] <transhohmann> I assume it's the ragged side?
L56[10:19:09] <Althego> the docking ports?
L57[10:19:11] <transhohmann> yes
L58[10:19:19] <Althego> you can see a hatch on the outside
L59[10:19:41] <Althego> https://wiki.kerbalspaceprogram.com/wiki/File:Docking_Nodes.png
L60[10:19:48] <Althego> these are the oursides
L61[10:19:54] <darsie> transhohmann: When you take them from the menu the upper side is out.
L62[10:20:07] <transhohmann> thanks
L63[10:20:13] <Althego> they usually want to stick by the correct side
L64[10:20:29] <transhohmann> the vab is trying to stick them the wriong way around
L65[10:20:30] <darsie> Yeah, when you surface mount them.
L66[10:21:46] <Althego> there is a jagged edge on the side that goes onto the ship
L67[10:21:59] <Althego> and a smooth ring on the outside
L68[10:23:06] <Althego> so here the jagged edge is on the bottom, that is connected to the ship, the ring is the top, that can dock to other docking ports
L69[10:23:29] <Althego> you can mate differnt size docking ports in the vab, but you can only undock with them once in space
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L73[11:44:42] <transhohmann> so, um
L74[11:45:13] <transhohmann> getting 54 tons of fuel into orbit at 250km without spending any of it
L75[11:45:26] <transhohmann> is it practical
L76[11:45:36] <Althego> you need a big rocket
L77[11:45:37] <transhohmann> or am I trying to overdo it
L78[11:45:50] <Althego> or maybe you can do it in several trips
L79[11:46:00] <transhohmann> I'm using rocklomax x-200s
L80[11:46:12] <transhohmann> with jr ports
L81[11:46:14] <Althego> but there is a reason why i dont take the fuel type contracts, unless i can mine them on site
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L83[11:46:35] <Althego> you can do it later if you want to. once you take the contract it doesnt expire for years
L84[11:46:41] <transhohmann> lol i was just trying to add a refueling pos to my station
L85[11:46:56] <transhohmann> pod*
L86[11:47:10] <flayer> we all know what you meant
L87[11:47:11] <Althego> probably it would be better to take the fuel from the mun
L88[11:47:15] <transhohmann> and 54 tons sounded like a good amount to have around
L89[11:48:09] <transhohmann> I haven't unlocked mining exuipment
L90[11:51:09] <transhohmann> is autostrut a viable option or should i just use struts
L91[11:51:34] <transhohmann> I have been getting decent stability out of it when attaching boosters
L92[12:01:24] <Althego> if you are parts limited autostruts help a lot
L93[12:01:47] <Althego> yes especially for boosters, because there they can take sideways forces
L94[12:02:16] <Althego> but the end points are limited, so for more complicated cases you need real ones
L95[12:32:30] <sandbox> I did this about 8 years ago and I still haven't seen anyone else do anything similar https://steamuserimages-a.akamaihd.net/ugc/598158853635365751/0F34AC8974956491E900BD453912EC4F22E1A9BF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
L96[12:42:19] <sandbox> https://steamuserimages-a.akamaihd.net/ugc/598158853656560309/F073E39BA9EDE9514D3614290E3C51E87CD88A96/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
L97[12:42:28] <Althego> hehe
L98[12:57:05] <UmbralRaptor> 🐑
L99[13:04:21] <darsie> sandbox: If I click that I might copy it.
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L101[13:26:35] <transhohmann> lol
L102[13:30:05] <Althego> solve it with nft :)
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L106[14:40:57] <SporkWitch> i use autostruts a LOT. Rigid attachment can also be useful, though this is more selective (it makes for more rigid, but brittle joints, so things wobble less but break sooner)
L107[14:41:26] <SporkWitch> So far I haven't really ever encountered something where autostruts weren't enough but some visible struts could resolve the issue.
L108[14:41:57] <SporkWitch> thing about autostrut is it's not 100% automatic. You still need to tell it WHAT to strut to, and that will affect how it performs and handles.
L109[14:46:00] <transhohmann> I hhave two docking ports kissing at 0.0m/s and still can't get them to dock
L110[14:46:31] <SporkWitch> transhohmann: how's your angle? also you need to have a little bit of movement. it can be stubborn.
L111[14:47:25] <transhohmann> almost dead on
L112[14:47:47] <transhohmann> I had to use alt f12 and it still took me 20 minutes from 10 m
L113[14:47:58] <transhohmann> I am terrible at this
L114[14:48:11] <transhohmann> especially with a 0 star pilot
L115[14:49:17] <transhohmann> driving them into each other at full speed
L116[14:49:23] <transhohmann> can't back up
L117[14:49:45] <SporkWitch> if you can't back up, that means you set up your RCS wrong
L118[14:51:09] <transhohmann> I haven't got rcs I have engines
L119[14:51:23] <transhohmann> reverting
L120[14:55:46] <SporkWitch> don't both trying to dock without RCS lol
L121[14:56:13] <SporkWitch> you said you were lined up, but i can say with almost total certainty you weren't, if you only had main engines and reaction wheels
L122[15:11:12] <Althego> docking ports have states. after undocking they cant dock again until they get far enough. this is there so that the magnets dont prevent you from undocking. this used to get bugged sometimes preventing docking
L123[15:14:00] <SporkWitch> i doubt that's what he's running into, if he doesn't have RCS, heh.
L124[15:14:19] <Althego> you dont really need rcs for docking
L125[15:27:48] <transhohmann> I had the two meeting so I couldn't see a gap between the when focusing on the port and zoomed way in
L126[15:28:20] <transhohmann> then thrusted up and got no result other than lowering the collective periapsis
L127[15:28:25] <SporkWitch> thing is, depending on how long the craft is, being even a little off on pitch and yaw can keep it from locking
L128[15:35:53] <transhohmann> needed velocity
L129[15:37:49] <transhohmann> success
L130[15:38:30] <SporkWitch> i think it wasnt at least 0.2m/s or so
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L133[15:42:02] <FLHerne> transhohmann: dialling up the attraction force can help a lot when docking without RCS
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L135[15:42:18] <FLHerne> I can't remember exactly what that's called, but it's a tweakable on the docking ports
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L137[15:44:41] <SporkWitch> think that's the Kraken Drive setting ;)
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L140[16:03:21] <sheeep> heyho
L141[16:04:59] <darsie> .
L142[16:06:37] <darsie> transhohmann: If you have RCS, select control from here at the docking port to get navball guidance relative to the docking port. And select the other docking port as target.
L143[16:08:34] <SporkWitch> also super helpful are linuxgurugamer's (who ironically doesn't develop on linux lol) Docking Cam, and Docking Port Alignment Indicator by navyfish. I use both; i like the visual from the camera, but i find navyfish's indicator offers better feedback on your positioning
L144[16:10:21] <darsie> I can't imagine how that is better than the target indicator on the navball.
L145[16:10:39] <darsie> Does it display rotation?
L146[16:10:53] <darsie> Or tilt?
L147[16:29:40] <SporkWitch> xyz position and xyz rotation relative to the port
L148[16:30:53] <SporkWitch> the way it represents that information is also helpful as it lets you much better judge what you need to adjust and how fast you're drifting. the stock navball indicator just gives you your prograde and target markers, doesn't tell you anything about relative position or rotation
L149[16:31:58] <SporkWitch> in the real world, we lkiterally have a camera in the docking port and indicators on the screen. of the games I've played with somewhat to very realistic docking mechanics, the stock interface on KSP is the worst for it, heh. Hellion has one of the best, and it's a good thing, because you do a LOT of docking in that game.
L150[16:33:35] <SporkWitch> with hellion i actually find myself able ot intuitively maneuver in multiple directions and introduce rotation at the same time, for some very efficient docking maneuvers. controls are basically the same as KSP's for this, with newtonian physics and basic lateral RCS and reaction-wheel attitude control (in some ways easier, since attitude control doesn't induce lateral movement, the way RCS does
L151[16:33:52] <SporkWitch> so another thing i find myself doing in KSP is toggling RCS off to adjust attitude and rotation, then putting RCS back on to tweak lateral position)
L152[16:36:14] <SporkWitch> https://www.youtube.com/watch?v=zaqCmnUfdzI navyfish indicator
L153[16:56:17] <Althego> astra launch stream start is fluctuating
L154[16:56:37] <SporkWitch> i'm watching live footage of the HOnkening
L155[17:28:13] <SporkWitch> grrrr, all my transfer windows are a year or more away >_<
L156[17:30:20] <Althego> you dont need to take the window, just bear with the delta v :)
L157[17:31:02] <SporkWitch> true, and my transfer/return stage does have around 4km/s
L158[17:35:44] <SporkWitch> added complication from life support heh. That's what's making this duna mission difficult. My kerbals will get homesick and refuse to work even to save their lives lol
L159[17:36:44] <SporkWitch> i do have cryopods, but they're super power hungry. Takes several minutes to recharge the battery to freeze or thaw the next kerbal heh
L160[17:51:01] <sheeep> bored
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L169[19:14:41] <Althego> this stream is constantly delayed, but maybe now. https://www.youtube.com/watch?v=XEYS7d1CHso
L170[19:14:45] <Althego> astra launch with nsf
L171[19:14:52] <Althego> they do these together
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L173[19:38:28] <Althego> of course it didnt start in time
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L178[20:07:16] <Althego> it is on
L179[20:19:45] <Althego> scrub
L180[20:49:01] <Kalpa> Scrub, the lord of
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L188[21:48:56] <transhohmann> I did that I also added a camera to the other port and I switched control between both wessels while lining them up
L189[21:49:08] <transhohmann> SporkWitch
L190[22:24:21] <SporkWitch> BS! came down nice and slow, but it pancaked the hitchhiker module! lol only lost some duplicate science, but still >_< lol
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