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L12[02:32:11] <Izaya> setting the thrust
limiter really low on sepratrons has somewhat helped with my
complaints about getting kicked into a higher orbit /o/
L13[02:37:28] <darkie> You can also limit
the amount of fuel.
L14[02:37:30] <darkie> I think
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L16[03:21:07] <Izaya> true enough, but slow
burn full dV is preferable
L17[03:21:30] <Izaya> for deorbiting
boosters
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L23[07:19:09] <Izaya> I need to figure out
how to write a MM config to add monopropellant fuel switch options
to the stack size adapter tanks, I'd be able to streamline half my
spacecraft significantly if I could use the otherwise structural
tanks for monoprop >.>
L24[07:26:04] <packbart> which of the many
fuel switchers do you use? I'm not sure if stock variants work
without changing the model
L25[07:26:45] <packbart> hm. or maybe they
do now?
L26[07:27:56] <Izaya> B9PartSwitch
L27[07:34:13] <packbart> hm. so a
B9_TANK_TYPE for Monoprop probably already exists. then you'd need
to add SUBTYPE {} blocks to the part's ModuleB9PartSwitch block
(and create that if it doesn't exist)
L28[07:38:19] <packbart> figuring out the
volume may be the tricky part
L29[07:51:24] <packbart> Load faster,
KSP!
L30[07:52:11] <packbart> (ok, stock KSP
without mods loads in 10s. I just had to use the modded thing
:)
L32[07:54:02] <Izaya> I have other mods
that seem to auto-calculate the stuff so it can't be too hard
L33[07:54:14] <Izaya> for LH2 and LCH4 and
such
L34[07:54:31] <Izaya> (or if not
auto-calculate then use existing values, \o/)
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L36[07:58:15] <packbart> ah, right. if
there already is a ModuleB9PartSwitch in the part, you'd only need
to add a SUBTYPE { tankType = MonoPropellant }, I guess. the
baseVolume should already be set
L38[08:03:59] <Izaya> seems simple
enough
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L50[11:12:35] <flayer> hey
L51[11:19:17] <Rolf> ;missiom
L52[11:19:21] <Rolf> ;mission
L53[11:19:21] <LunchBot> Rolf: You arrange
a date between Kountdown and Cortana. This all ends with Kicks and
Mutes.
L54[11:19:33] <Rolf> heck of a chaos
lol
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L56[11:22:50] *
flayer slaps sandbox
L57[11:23:01] <sandbox> :(
L58[11:23:11] <flayer> its an affectionate
slap
L59[11:23:28] *
sandbox slaps back
L60[11:23:33] <flayer> <3
L61[11:28:39] *
flayer stretches
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L63[11:49:57] <Mat2ch> SporkWitch: wait
until you see what Danny does...
L64[11:57:31] <bees> Rolf: Jeb divides by
zero. You are having a bad problem and will not go to space
today.
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L67[13:40:58] <Mat2ch> !mission
L68[13:40:58] <LunchBot> Mat2ch: You try to
go to orbit with nothing but solid rockets. The robots just look at
you like you're an idiot.
L69[13:42:59] <Althego> what robots?
L70[13:47:16] <bees> Althego: Goliath
National Products has contracted you to develop the world's first
orbit-capable, man-rated, slingshot launcher! You are swarmed by
drones, but unfortunately they are from Google and come to consume
your soul.
L71[14:33:27] <SporkWitch> Mat2ch:
meow?
L72[14:38:17] *
darkie tries to go to orbit with just solids.
Thumper+Flea
L73[14:42:30] <SporkWitch> darkie: see the
video i linked earlier? someone managed a stable orbit using only
air-breathing jet engines
L74[14:42:46] <bees> darkie: You tire of
rockets, and decide to launch things into orbit with a giant gun.
Fortunately, Kerbals are expendable.
L75[14:43:38] <darkie> 30 km Pe.
L76[14:43:50] <darkie> SporkWitch: Yes, I
already knew it.
L77[14:44:34] <darkie> missing 36 m/s
L78[14:45:40] <SporkWitch> MOAR
BOOSTERS
L79[14:45:52] <darkie> :)
L80[14:45:55] <darkie> Or less
payload
L81[14:46:05] <SporkWitch> or both :P
L82[14:47:02] <darkie> A skinnier Kerbal?
:)
L84[15:07:58] <darkie> Does it have to be
outside the atmosphere to be in orbit? :)
L85[15:08:13] <darkie> Or just go around
more than once? :)
L86[15:09:07] <SporkWitch> to be a stable
orbit, yes. If you don't make it out of the atmosphere you've
basically got a suborbital trajectory, since without continuously
adding thrust you aren't staying up
L87[15:09:35] <SporkWitch> granted in the
real world the line for "out of the atmosphere" is much
blurrier than in KSP lol
L88[15:14:21] <darkie> Ditched 45 kg
jetpack.
L89[15:22:03] <darkie> Orbit!
L90[15:38:09] <darkie> Does the use of
reaction wheels to gain velocity stop it being going to orbit with
only solids?
L91[15:38:38] <Mat2ch> SporkWitch: yes,
that video. :D
L92[15:38:48] <Mat2ch> Shadowzone,
iirc
L93[15:42:36] <darkie> Well, I made orbit,
but without jetpack the Kerbal was stranded there. Could be picked
up by something, though.
L94[15:45:27] <darkie> crashed
L95[15:47:00] <darkie> ofc I could use a
command seat in a fairing instead of a capsule.
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L101[16:59:25] <darkie> How do I activate
an RCS thruster with 'fore by throttle'?
L102[16:59:56] <flayer> action
groups?
L103[17:00:13] <flayer> there's a bunch of
extra things listed nowadays
L104[17:00:21] <SporkWitch> action groups
might do it, there are also mods that let you map RCS to
throttle
L105[17:00:22] <darkie> Not with the
throttle/
L106[17:00:25] <darkie> ?
L108[17:04:26] <Althego> kikkerikii
L109[17:06:22] <packbart> darkie: that
thruster doesn't look like it can thrust "forward"
L110[17:06:37] <darkie> mhm
L111[17:07:13] <darkie> I'll tilt it
...
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L117[18:26:46] <darkie> Wow, Moon, not
Mun.
L118[18:26:48] <darkie> :)
L119[18:26:53] <darkie> That's some
dedication.
L120[18:27:15] <darkie> Jeb reentered with
the RCS thruster after going to orbit on solids only.
L121[18:27:42] <darkie> It found a nice
place in the Flea skirt.
L122[18:28:46] <darkie> shroud*
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L125[19:42:56] <Mat2ch> Uhm, they grow on
Duna?
L126[19:43:20] <Althego> certainly on
mars
L127[19:43:30] <Althego> so i guess that
is where they got the ida from
L128[19:43:44] <Althego> they are somewhat
bluish spherules
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