<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[02:00:03] ⇦
Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host
closed the connection)
L2[02:00:18] ⇨
Joins: _whitelogger (~whitelogg@uruz.whitequark.org)
L3[02:16:41] ⇦
Quits: darsie (~darsie@84-113-55-200.cable.dynamic.surfer.at) (Ping
timeout: 189 seconds)
L4[02:34:49] ⇨
Joins: Wastl4
(~Wastl2@dynamic-089-012-232-138.89.12.pool.telefonica.de)
L5[02:35:42] ⇦
Quits: Wastl2
(~Wastl2@dynamic-089-012-111-024.89.12.pool.telefonica.de) (Ping
timeout: 189 seconds)
L6[03:09:15] ⇨
Joins: Wastl2
(~Wastl2@dynamic-077-183-087-240.77.183.pool.telefonica.de)
L7[03:11:25] ⇦
Quits: Wastl4
(~Wastl2@dynamic-089-012-232-138.89.12.pool.telefonica.de) (Ping
timeout: 192 seconds)
L8[03:14:22] ⇨
Joins: UmbralRaptop
(~AndNex@2607:fb90:a823:abeb:2bb4:9eb9:d456:efeb)
L9[03:14:22]
ChanServ sets mode: +o on UmbralRaptop
L10[03:17:07] ⇦
Quits: UmbralRaptor
(~AndNex@2607:fb90:a849:7474:9bbb:6457:24c0:489a) (Ping timeout:
189 seconds)
L11[03:25:02] ⇨
Joins: UmbralRaptor
(~AndNex@2607:fb90:ea09:5625:e9ef:2c4b:2f2f:aa0b)
L12[03:25:02]
ChanServ sets mode: +o on UmbralRaptor
L13[03:27:34] ⇦
Quits: UmbralRaptop
(~AndNex@2607:fb90:a823:abeb:2bb4:9eb9:d456:efeb) (Ping timeout:
189 seconds)
L14[03:29:23] ⇨
Joins: Tank2333
(~Tank2333@p508538fd.dip0.t-ipconnect.de)
L15[03:53:25] ⇦
Quits: KindOne (kindone@h76.187.130.174.dynamic.ip.windstream.net)
(Ping timeout: 195 seconds)
L16[04:03:42] ⇨
Joins: KindOne
(kindone@h76.187.130.174.dynamic.ip.windstream.net)
L17[04:09:51] ⇦
Quits: Tank2333 (~Tank2333@p508538fd.dip0.t-ipconnect.de) (Remote
host closed the connection)
L18[04:34:02] ⇨
Joins: Althego (~Althego@5401B9C3.dsl.pool.telekom.hu)
L19[04:34:02]
ChanServ sets mode: +o on Althego
L20[04:37:20] ⇨
Joins: RoboFreak
(~Althego@5400E0E1.dsl.pool.telekom.hu)
L21[04:37:21] ⇦
Quits: RoboFreak (~Althego@5400E0E1.dsl.pool.telekom.hu) (Remote
host closed the connection)
L22[04:38:21] ⇦
Quits: Kerbot (~Kerbot@84.1.185.195) (Ping timeout: 189
seconds)
L23[04:39:04] ⇦
Quits: bildramer (~bildramer@2a02:587:6202:bc00:6ac0:1589:297:f06f)
(Ping timeout: 189 seconds)
L24[04:39:41] ⇦
Quits: Althego (~Althego@5401B9C3.dsl.pool.telekom.hu) (Ping
timeout: 189 seconds)
L25[04:40:17] ⇨
Joins: Kerbot (~Kerbot@5400E0E1.dsl.pool.telekom.hu)
L26[04:49:08] ⇨
Joins: Althego (~Althego@5400E0E1.dsl.pool.telekom.hu)
L27[04:49:08]
ChanServ sets mode: +o on Althego
L28[04:53:50] ⇨
Joins: bildramer
(~bildramer@2a02:587:6216:4b00:f86b:9922:7a89:3dc3)
L29[05:13:27] ⇦
Quits: NicknameHere (uid148430@id-148430.hampstead.irccloud.com)
(Quit: Connection closed for inactivity)
L31[05:59:54] <Althego> launch in
seconds
L32[06:00:08] ⇦
Quits: sasamj (uid193032@id-193032.ilkley.irccloud.com) (Quit:
Connection closed for inactivity)
L33[06:02:04] ⇨
Joins: Lyneira
(~konversat@2001:984:484e:1:4d0d:4888:8b33:e735)
L34[06:02:39] <packbart> the subtitles can
look into the future
L35[06:09:05] <Althego> landed
L37[06:13:34] <Althego> nice
L38[06:15:37] <Izaya> Going to add some
spar modules down the bottom and maybe move the fixed modules down
there, under the rings, then use the space up top to dock
spacecraft.
L39[06:17:09] <Althego> spar modulees.
space station with retail store
L40[06:17:29] <Izaya> What else will the
tourists do while they're there? :p
L42[07:41:10] <Izaya> argh, it happened
again
L43[07:41:21] <Izaya> Throttle isn't
working.
L44[07:42:34] <Izaya> It doesn't like my
manuever nodes. I deleted them and now it's back.
L45[07:42:36] <Izaya> Huh.
L46[07:42:58] <Althego> lol
L47[08:54:53] <Mat2ch> Is the game maybe
thinking that you have no comms access?
L48[09:06:27] <Mat2ch> oh wow, SpaceX did a
24° inclination change for the IXPE sat
L49[09:08:13] <Mat2ch> they must be so much
cheapter than anything that launches from Kourou
L50[09:49:09] ⇨
Joins: sandbox
(~sandbox@host-92-14-216-240.as13285.net)
L51[10:07:17] ⇨
Joins: darsie
(~darsie@84-113-55-200.cable.dynamic.surfer.at)
L52[10:07:48] <Althego> it was a looong
burn
L53[10:07:52] <Althego> more than a
minute
L54[10:08:08] <darsie> hm?
L55[10:08:28] <Althego> with a really small
satellite
L56[10:08:50] <darsie> irl?
L57[10:08:55] <Althego> yes
L60[10:09:39] <darsie> thx
L61[10:10:10] <Althego> but in reality
spacex is not really good for high delta-v, except maybe falcon
heavy
L62[10:25:59] <Mat2ch> But they are
cheap.
L63[10:26:02] <Mat2ch> Very very
cheap.
L64[10:26:12] <Althego> no, somewhat
cheap
L65[10:26:47] <packbart> still rather
expensive
L66[10:27:36] <Althego> possibly neutron
will be cheaper
L67[10:27:37] <Mat2ch> They could go
cheaper, but why...
L68[10:27:49] <Mat2ch> Neutron will take
years to fly.
L69[10:27:51] <Althego> i doubt they can go
much cheaper
L70[10:28:32] <Althego> even if raptor
fails, they could just sell it to ula, good enough for them
:)
L71[10:44:03] <bees> and if starship fails,
then they could just make a reasonably-sized 3-stage rocket and
call it a day
L72[10:44:15] <bees> would cover 100% of
all current launch market
L73[11:39:45] ⇦
Quits: LunchBot (hacks@flherne.uk) (Remote host closed the
connection)
L74[11:39:49] ⇨
Joins: LunchBot (hacks@flherne.uk)
L75[11:56:47] <darsie> Maybe Spacex makes
it price just a bit under the competition to make maximum
profit.
L76[11:58:17] <darsie> bees: F9 fairing is
too small for some payloads and F9 goes to the pad horizontally.
Some payloads must always be vertical.
L77[12:01:17] <Althego> is the increased
fairing only for the heavY?
L78[12:01:34] <FLHerne> darsie: Both of
those are already being addressed for NSSL 2 launches
L79[12:02:04] <Althego> and they are
developing a vertical integration method
L80[12:32:19] ⇨
Joins: sasamj
(uid193032@id-193032.ilkley.irccloud.com)
L81[12:54:17] ⇨
Joins: immibis_ (~hexchat@62.156.144.218)
L82[12:56:44] ⇦
Quits: immibis (~hexchat@62.156.144.218) (Ping timeout: 189
seconds)
L83[13:07:17] ⇦
Quits: immibis_ (~hexchat@62.156.144.218) (Read error: Connection
reset by peer)
L84[13:08:28] ⇨
Joins: immibis (~hexchat@62.156.144.218)
L85[13:37:25] <sandbox> 1337
L86[14:04:47] <Althego> guh
L87[14:09:09] <Althego> 40k watchin reaper
with wine and lollipop
L88[14:24:35] ⇦
Quits: bees (~kawaider@109.252.65.89) (Ping timeout: 195
seconds)
L89[15:07:59] <HobGoblin>
https://imgur.com/a/tSO5COb both designs have the
aerodynamic center below the center of mass, yet one tends to fall
bottom(heat-shield)-first, while the other falls chute-first...
why?
L90[15:09:02] <HobGoblin> (that's before
deploying chutes I mean)
L91[15:10:20] <Althego> maybe drag is not
in that
L92[15:10:47] <Althego> the bottom one is
chute firsT?
L93[15:14:43] <HobGoblin> no, the one with
the crew + science modules falls chute-first
L94[15:14:53] <Althego> also in the top
design the sc jr would blow up
L95[15:14:58] <Althego> despite of the heat
shield
L96[15:15:04] <HobGoblin> the bottom one
(just the capsule + chute) falls correctly
L97[15:15:11] <Althego> interesting
L98[15:15:47] <Mat2ch> HobGoblin: try
rotation the craft a bit
L99[15:15:51] <HobGoblin> the crew+scjr one
starts correctly, heat-shield first, at altitudes about 70-45km,
and then forcefully flips over backwards
L100[15:16:02] <Mat2ch> you never fall
totally vertical to the aerodynamic forces
L101[15:16:14] <Althego> i think of it as
a bug. typically if the angle is not perfect the sc jr almost
instantly heats up, but if you move a bit it instantly cools down.
that would be impossible for heat, so i consider it a bug
L102[15:16:22] <HobGoblin> Mat2ch, I keep
SAS on to Surface-Retrograde
L103[15:16:39] <Mat2ch> SAS is not
perfect
L104[15:16:43] <Althego> maybe if you
changed the crew ccompartment and the sc jr
L105[15:16:44] <HobGoblin> Althego, scjr
survives in my gentle approach
L106[15:17:08] <Mat2ch> the top design is
aerodynamically unstable and the slightest degree off will turn it
around
L107[15:17:44] <Althego> both are
unstable
L108[15:17:51] <Althego> at least based on
the image
L109[15:18:04] <Althego> but now that i
think of it, the top has the indicators further apart
L110[15:18:42] <Mat2ch> it has
L111[15:18:43] <HobGoblin> so you're
saying the further apart they are, the more unstable it
becomes?
L112[15:18:56] <Mat2ch> and the drag
vector is different
L113[15:18:58] <Mat2ch> yes
L114[15:18:59] <Althego> the more stable.
but in your case, in the wrong direction
L115[15:19:31] <Althego> this can be even
bad for airplanes, if they are too stable you just cant turn,
whateve you do
L116[15:20:02] <HobGoblin> hmm, so if the
aero center was above the gravity center, it'd go the way I
want?
L117[15:20:09] <Althego> yes
L118[15:20:19] <HobGoblin> interesting,
I'll check it out, thanks
L119[15:20:20] <Althego> that is why i
suggested changing the order of the cabin and the sc jr
L120[15:20:26] <Althego> because the cs jr
is very light
L121[15:20:42] <HobGoblin> nodnod
L122[15:20:47] <Althego> ideally it should
be on the top, but that looks dumb, so i usually dont do t
hat
L123[15:20:58] <HobGoblin> but then will
the crew be able to transfer between the pod and the cabin?
L124[15:21:07] <Althego> i think they
can
L125[15:21:21] <Althego> but some peopel
self impose rules that they separate crew compartments like
that
L126[15:21:34] <Althego> dont
separate
L127[15:22:13] <HobGoblin> ok, I'll check
it out. Thinking of adding some fins too
L128[15:22:36] <Althego> you can add some
fins on top, that helps, but they make you unstable during
launch
L129[15:22:54] <HobGoblin> ah, true
L130[15:23:56] <Althego> although in
practice a few of the smallest fins can be ok
L131[15:26:49] <Althego> on top below the
chute i usually put batteries probe core and such, and there i can
easily fit the smallest fins without them burning up during
descent
L132[15:48:18] <darsie> The capsule is
bistable.
L133[15:48:23]
⇨ Joins: NicknameHere
(uid148430@id-148430.hampstead.irccloud.com)
L134[15:48:24] <Althego> in reality
L135[15:48:32] <darsie> in game
L136[15:48:43] <Althego> it was well
explained in one of the original apollo explanation videos
L137[15:48:53] <Althego> that if the
capsuel enters cone first it would stay like that
L138[15:48:58] <Althego> and that would be
deadly
L139[15:49:02] <darsie> mhm
L140[15:49:22] <darsie> The crew can turn
it.
L141[15:49:27] <Althego> no
L142[15:49:34] <darsie> in time
L143[15:49:40] <Althego> it had only roll
control once separated from the service module
L144[15:50:06] <darsie> If a crew member
turns one way in the capsule, the capsule will turn the other
way.
L145[15:52:05] <Althego> i guess
technically possible but not really feasibler
L146[15:52:20] <Althego> kerbals as
control gyros
L147[15:52:32] <darsie> irl
L148[15:52:43] <darsie> May be slow, but
will work.
L149[15:52:57] <darsie> I think there was
enough space to roll in the capsule.
L150[15:52:58] <Althego> yes, but i was
refering to kerbals as landing gear. so why not gyrosú
L151[15:53:39] <darsie> They can't walk
laterally to adjacent ladders.
L152[15:58:30] ⇦
Quits: prefixcactus (~quassel@185.68.147.27) (Ping timeout: 195
seconds)
L153[16:05:28] ⇦
Quits: reborn (reborn@2402:d0c0:3:d3:cafe:234:666:dead) (Ping
timeout: 189 seconds)
L154[16:16:17] ⇦
Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net)
(Quit: bye)
L155[16:16:44]
⇨ Joins: minas_tirith
(~somebuddy@pika.powered.by.lunarbnc.net)
L156[16:17:17] ⇦
Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net)
(Remote host closed the connection)
L157[16:17:42]
⇨ Joins: minas_tirith
(~somebuddy@pika.powered.by.lunarbnc.net)
L158[16:19:57] ⇦
Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net)
(Client Quit)
L159[16:20:57]
⇨ Joins: minas_tirith
(~somebuddy@pika.powered.by.lunarbnc.net)
L160[16:22:07] ⇦
Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net)
(Client Quit)
L161[16:22:41]
⇨ Joins: minas_tirith
(~somebuddy@pika.powered.by.lunarbnc.net)
L162[16:35:04] <HobGoblin> problem with
the fins: they're extremely intolerant to heat ;-/
L163[16:37:34] <darsie> It's not a bug,
it's a feature :).
L164[16:37:45] <darsie> They burn off when
no longer needed :).
L165[16:38:01] <Althego> yes you can use
it like that
L166[16:38:35] <darsie> May cause some
tilt.
L167[16:39:13] <darsie> Hmm, you want them
for entry.
L168[16:39:17] <HobGoblin> ;-)
L169[16:39:27] <HobGoblin> yeah I was
using them for re-entry
L170[16:40:10] <HobGoblin> they do
stabilize, while they last
L171[16:40:26] <HobGoblin> a wee bit of a
spin helps with the heating for a while
L172[17:53:27]
⇨ Joins: Tank2333
(~Tank2333@p508538fd.dip0.t-ipconnect.de)
L173[19:01:11] <HobGoblin> how can I
transfer crew when the Hitchiker Storage Container's right-click
menu-window takes up the whole height of the screen? The
"Transfer crew" button is on the very bottom, and when I
click it it opens the Crew window way below the screen (and I'm
unable to move it, trying to drag it doesn't work)
L174[19:02:46] <HobGoblin> oh ok, I
managed to collapse some of the hitchhikers
L175[19:16:37]
⇨ Joins: syncombined (~syn@64.199.84.25)
L176[19:16:42] ⇦
Quits: SynMonger (~syn@64.199.84.25) (Ping timeout: 189
seconds)
L177[19:16:43] ***
syncombined is now known as SynMonger
L178[19:17:57] <darsie> HobGoblin: try
moving the window on any non active part, not just the title
bar.
L179[19:19:44] <HobGoblin> darsie, that
causes scrolling within that window
L180[19:20:36] <HobGoblin> it might be
because I set UI scale to 150%
L181[20:26:22]
⇨ Joins: Forkk
(~forkk@li926-228.members.linode.com)
L182[21:07:02] ⇦
Quits: Tank2333 (~Tank2333@p508538fd.dip0.t-ipconnect.de) (Read
error: Connection reset by peer)
L183[21:34:42]
⇨ Joins: prefixcactus (~quassel@185.68.147.27)
L184[21:47:13] <darsie> Ike is cheating. I
have a Duna oribt and when I get near Ike, it switches to Ike
orbit.
L185[21:48:06] <raptop> It's bribing
various spheres to gain influence
L186[21:48:41] ⇦
Quits: Althego (~Althego@5400E0E1.dsl.pool.telekom.hu) (Quit: HMI
Module Alpha Humana on approach to Space Station
Mercury)
L187[21:50:15] ⇦
Quits: immibis (~hexchat@62.156.144.218) (Ping timeout: 195
seconds)
L191[21:52:40] <raptop> hrm
L192[22:09:42] <darsie> I hate these
relays. The antennas shade the solar panels.
L193[22:12:25] <flayer> i've started using
robotics to extend the solar panels far beyond the body
L194[22:12:33] <flayer> to avoid that
stuff happening
L196[22:18:18] <Mat2ch> And a sat launch
by SpaceX costs around 50 millione USD. Which is pretty
cheap.
L197[22:19:35] <Mat2ch> (all my relay
setups tended to desync pretty fast. And since there's no way to do
automatic station holding I gave up in the end :(
L198[22:22:15] <umaxtu> I still haven't
gotten around to learning the robotics
L199[22:24:47] <darsie> Ike got me
again.
L200[22:26:46] <darsie> Mat2ch: I sync the
orbital period of my relays with KER. Once they are very near I
turn normal/antinormal and only a tiny bit pro/retrograde so I can
adjust the orbital period very finely.
L201[22:27:15] <darsie> Like, I watch the
period displayed by KER.
L202[22:31:55]
⇨ Joins: bees (~kawaider@109.252.65.89)
L203[22:34:52] <packbart> I do that, too,
to get the periods within a few ms. but then I "cheat"
and use the Station Keeping mod to synchronise SMA with a bit of
monoprop/fuel (or just edit the save)
L204[22:35:17] <packbart> that keeps the
constellations stable for decades
L205[22:47:53] <darsie> A few ms/orbit
should be pretty stable.
L206[22:48:59] <darsie> Maneuver failed.
Docking port controlled.
L207[23:00:40] <flayer> i am enjoying my
vertical lift off plane
L208[23:09:35]
⇨ Joins: Ezriilc_ (~Ezriilc@194.35.233.83)
L209[23:11:55] ⇦
Quits: Ezriilc (~Ezriilc@96.59.122.65) (Ping timeout: 195
seconds)
L210[23:11:59] ***
Ezriilc_ is now known as Ezriilc
L211[23:28:55] ⇦
Quits: Lyneira (~konversat@2001:984:484e:1:4d0d:4888:8b33:e735)
(Quit: Bye)
L212[23:44:11] ⇦
Quits: sandbox (~sandbox@host-92-14-216-240.as13285.net) (Quit:
Leaving)
L213[23:52:09] <flayer> its still hard to
land at zero horizontal speed tho
L214[23:55:48] <darsie> 1.12.2
crashed.