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L30[05:37:19] <Althego> https://www.youtube.com/watch?v=CpmHsN5GUn8 launch
L31[05:59:54] <Althego> launch in seconds
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L34[06:02:39] <packbart> the subtitles can look into the future
L35[06:09:05] <Althego> landed
L36[06:13:03] <Izaya> https://social.shadowkat.net/media/60a06ab65aad124c6d6aa48f5aa0ce5ba8ec8cc90b65d32751cbfad31f7eff62.jpg
L37[06:13:34] <Althego> nice
L38[06:15:37] <Izaya> Going to add some spar modules down the bottom and maybe move the fixed modules down there, under the rings, then use the space up top to dock spacecraft.
L39[06:17:09] <Althego> spar modulees. space station with retail store
L40[06:17:29] <Izaya> What else will the tourists do while they're there? :p
L41[06:19:21] <Izaya> but no they're just docking port expanders https://social.shadowkat.net/xmpp/upload/n12AiNL9UPxVg6ds/2021-12-09T13:12:14-1920x1200.png
L42[07:41:10] <Izaya> argh, it happened again
L43[07:41:21] <Izaya> Throttle isn't working.
L44[07:42:34] <Izaya> It doesn't like my manuever nodes. I deleted them and now it's back.
L45[07:42:36] <Izaya> Huh.
L46[07:42:58] <Althego> lol
L47[08:54:53] <Mat2ch> Is the game maybe thinking that you have no comms access?
L48[09:06:27] <Mat2ch> oh wow, SpaceX did a 24° inclination change for the IXPE sat
L49[09:08:13] <Mat2ch> they must be so much cheapter than anything that launches from Kourou
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L52[10:07:48] <Althego> it was a looong burn
L53[10:07:52] <Althego> more than a minute
L54[10:08:08] <darsie> hm?
L55[10:08:28] <Althego> with a really small satellite
L56[10:08:50] <darsie> irl?
L57[10:08:55] <Althego> yes
L58[10:09:10] <Althego> https://www.youtube.com/watch?v=CpmHsN5GUn8
L59[10:09:26] <Althego> and before that there was https://www.youtube.com/watch?v=PmCl2Hs8enc
L60[10:09:39] <darsie> thx
L61[10:10:10] <Althego> but in reality spacex is not really good for high delta-v, except maybe falcon heavy
L62[10:25:59] <Mat2ch> But they are cheap.
L63[10:26:02] <Mat2ch> Very very cheap.
L64[10:26:12] <Althego> no, somewhat cheap
L65[10:26:47] <packbart> still rather expensive
L66[10:27:36] <Althego> possibly neutron will be cheaper
L67[10:27:37] <Mat2ch> They could go cheaper, but why...
L68[10:27:49] <Mat2ch> Neutron will take years to fly.
L69[10:27:51] <Althego> i doubt they can go much cheaper
L70[10:28:32] <Althego> even if raptor fails, they could just sell it to ula, good enough for them :)
L71[10:44:03] <bees> and if starship fails, then they could just make a reasonably-sized 3-stage rocket and call it a day
L72[10:44:15] <bees> would cover 100% of all current launch market
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L75[11:56:47] <darsie> Maybe Spacex makes it price just a bit under the competition to make maximum profit.
L76[11:58:17] <darsie> bees: F9 fairing is too small for some payloads and F9 goes to the pad horizontally. Some payloads must always be vertical.
L77[12:01:17] <Althego> is the increased fairing only for the heavY?
L78[12:01:34] <FLHerne> darsie: Both of those are already being addressed for NSSL 2 launches
L79[12:02:04] <Althego> and they are developing a vertical integration method
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L85[13:37:25] <sandbox> 1337
L86[14:04:47] <Althego> guh
L87[14:09:09] <Althego> 40k watchin reaper with wine and lollipop
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L89[15:07:59] <HobGoblin> https://imgur.com/a/tSO5COb both designs have the aerodynamic center below the center of mass, yet one tends to fall bottom(heat-shield)-first, while the other falls chute-first... why?
L90[15:09:02] <HobGoblin> (that's before deploying chutes I mean)
L91[15:10:20] <Althego> maybe drag is not in that
L92[15:10:47] <Althego> the bottom one is chute firsT?
L93[15:14:43] <HobGoblin> no, the one with the crew + science modules falls chute-first
L94[15:14:53] <Althego> also in the top design the sc jr would blow up
L95[15:14:58] <Althego> despite of the heat shield
L96[15:15:04] <HobGoblin> the bottom one (just the capsule + chute) falls correctly
L97[15:15:11] <Althego> interesting
L98[15:15:47] <Mat2ch> HobGoblin: try rotation the craft a bit
L99[15:15:51] <HobGoblin> the crew+scjr one starts correctly, heat-shield first, at altitudes about 70-45km, and then forcefully flips over backwards
L100[15:16:02] <Mat2ch> you never fall totally vertical to the aerodynamic forces
L101[15:16:14] <Althego> i think of it as a bug. typically if the angle is not perfect the sc jr almost instantly heats up, but if you move a bit it instantly cools down. that would be impossible for heat, so i consider it a bug
L102[15:16:22] <HobGoblin> Mat2ch, I keep SAS on to Surface-Retrograde
L103[15:16:39] <Mat2ch> SAS is not perfect
L104[15:16:43] <Althego> maybe if you changed the crew ccompartment and the sc jr
L105[15:16:44] <HobGoblin> Althego, scjr survives in my gentle approach
L106[15:17:08] <Mat2ch> the top design is aerodynamically unstable and the slightest degree off will turn it around
L107[15:17:44] <Althego> both are unstable
L108[15:17:51] <Althego> at least based on the image
L109[15:18:04] <Althego> but now that i think of it, the top has the indicators further apart
L110[15:18:42] <Mat2ch> it has
L111[15:18:43] <HobGoblin> so you're saying the further apart they are, the more unstable it becomes?
L112[15:18:56] <Mat2ch> and the drag vector is different
L113[15:18:58] <Mat2ch> yes
L114[15:18:59] <Althego> the more stable. but in your case, in the wrong direction
L115[15:19:31] <Althego> this can be even bad for airplanes, if they are too stable you just cant turn, whateve you do
L116[15:20:02] <HobGoblin> hmm, so if the aero center was above the gravity center, it'd go the way I want?
L117[15:20:09] <Althego> yes
L118[15:20:19] <HobGoblin> interesting, I'll check it out, thanks
L119[15:20:20] <Althego> that is why i suggested changing the order of the cabin and the sc jr
L120[15:20:26] <Althego> because the cs jr is very light
L121[15:20:42] <HobGoblin> nodnod
L122[15:20:47] <Althego> ideally it should be on the top, but that looks dumb, so i usually dont do t hat
L123[15:20:58] <HobGoblin> but then will the crew be able to transfer between the pod and the cabin?
L124[15:21:07] <Althego> i think they can
L125[15:21:21] <Althego> but some peopel self impose rules that they separate crew compartments like that
L126[15:21:34] <Althego> dont separate
L127[15:22:13] <HobGoblin> ok, I'll check it out. Thinking of adding some fins too
L128[15:22:36] <Althego> you can add some fins on top, that helps, but they make you unstable during launch
L129[15:22:54] <HobGoblin> ah, true
L130[15:23:56] <Althego> although in practice a few of the smallest fins can be ok
L131[15:26:49] <Althego> on top below the chute i usually put batteries probe core and such, and there i can easily fit the smallest fins without them burning up during descent
L132[15:48:18] <darsie> The capsule is bistable.
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L134[15:48:24] <Althego> in reality
L135[15:48:32] <darsie> in game
L136[15:48:43] <Althego> it was well explained in one of the original apollo explanation videos
L137[15:48:53] <Althego> that if the capsuel enters cone first it would stay like that
L138[15:48:58] <Althego> and that would be deadly
L139[15:49:02] <darsie> mhm
L140[15:49:22] <darsie> The crew can turn it.
L141[15:49:27] <Althego> no
L142[15:49:34] <darsie> in time
L143[15:49:40] <Althego> it had only roll control once separated from the service module
L144[15:50:06] <darsie> If a crew member turns one way in the capsule, the capsule will turn the other way.
L145[15:52:05] <Althego> i guess technically possible but not really feasibler
L146[15:52:20] <Althego> kerbals as control gyros
L147[15:52:32] <darsie> irl
L148[15:52:43] <darsie> May be slow, but will work.
L149[15:52:57] <darsie> I think there was enough space to roll in the capsule.
L150[15:52:58] <Althego> yes, but i was refering to kerbals as landing gear. so why not gyrosú
L151[15:53:39] <darsie> They can't walk laterally to adjacent ladders.
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L162[16:35:04] <HobGoblin> problem with the fins: they're extremely intolerant to heat ;-/
L163[16:37:34] <darsie> It's not a bug, it's a feature :).
L164[16:37:45] <darsie> They burn off when no longer needed :).
L165[16:38:01] <Althego> yes you can use it like that
L166[16:38:35] <darsie> May cause some tilt.
L167[16:39:13] <darsie> Hmm, you want them for entry.
L168[16:39:17] <HobGoblin> ;-)
L169[16:39:27] <HobGoblin> yeah I was using them for re-entry
L170[16:40:10] <HobGoblin> they do stabilize, while they last
L171[16:40:26] <HobGoblin> a wee bit of a spin helps with the heating for a while
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L173[19:01:11] <HobGoblin> how can I transfer crew when the Hitchiker Storage Container's right-click menu-window takes up the whole height of the screen? The "Transfer crew" button is on the very bottom, and when I click it it opens the Crew window way below the screen (and I'm unable to move it, trying to drag it doesn't work)
L174[19:02:46] <HobGoblin> oh ok, I managed to collapse some of the hitchhikers
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L178[19:17:57] <darsie> HobGoblin: try moving the window on any non active part, not just the title bar.
L179[19:19:44] <HobGoblin> darsie, that causes scrolling within that window
L180[19:20:36] <HobGoblin> it might be because I set UI scale to 150%
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L184[21:47:13] <darsie> Ike is cheating. I have a Duna oribt and when I get near Ike, it switches to Ike orbit.
L185[21:48:06] <raptop> It's bribing various spheres to gain influence
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L188[21:51:23] <darsie> https://i.postimg.cc/NsKgGMtt/screenshot444.png
L189[21:51:28] <darsie> https://i.postimg.cc/NsKgGMtt/screenshot444.png
L190[21:51:48] <darsie> https://i.postimg.cc/74RHsg1Z/screenshot445.png
L191[21:52:40] <raptop> hrm
L192[22:09:42] <darsie> I hate these relays. The antennas shade the solar panels.
L193[22:12:25] <flayer> i've started using robotics to extend the solar panels far beyond the body
L194[22:12:33] <flayer> to avoid that stuff happening
L195[22:18:02] <Mat2ch> https://www.youtube.com/watch?v=Xq_SVX8aAIU a bit hillarious.
L196[22:18:18] <Mat2ch> And a sat launch by SpaceX costs around 50 millione USD. Which is pretty cheap.
L197[22:19:35] <Mat2ch> (all my relay setups tended to desync pretty fast. And since there's no way to do automatic station holding I gave up in the end :(
L198[22:22:15] <umaxtu> I still haven't gotten around to learning the robotics
L199[22:24:47] <darsie> Ike got me again.
L200[22:26:46] <darsie> Mat2ch: I sync the orbital period of my relays with KER. Once they are very near I turn normal/antinormal and only a tiny bit pro/retrograde so I can adjust the orbital period very finely.
L201[22:27:15] <darsie> Like, I watch the period displayed by KER.
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L203[22:34:52] <packbart> I do that, too, to get the periods within a few ms. but then I "cheat" and use the Station Keeping mod to synchronise SMA with a bit of monoprop/fuel (or just edit the save)
L204[22:35:17] <packbart> that keeps the constellations stable for decades
L205[22:47:53] <darsie> A few ms/orbit should be pretty stable.
L206[22:48:59] <darsie> Maneuver failed. Docking port controlled.
L207[23:00:40] <flayer> i am enjoying my vertical lift off plane
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L213[23:52:09] <flayer> its still hard to land at zero horizontal speed tho
L214[23:55:48] <darsie> 1.12.2 crashed.
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