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L1[00:01:44] <SporkWitch> none that i'm
aware of; don't think it even models the air having its own
velocity (since even at most simplistic, the air should be moving
at the same rate as the surface). it just doesn't behave the way it
should, that's why so many spins are unrecoverable. IRL, once you
start falling, you can nose down, hit the engines, and force
yourself back under control, but vertical stabilizers don't
L2[00:01:52] <SporkWitch> work like they do
IRL, no weather-vane effect
L3[00:04:03] ⇨
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L5[00:06:15] ***
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L6[00:09:02] <darsie> Surprise crash into
the Moon.
L7[00:13:51] <RubyBrainbeast> that explains
why that failed when I tried it
L8[00:14:04] <RubyBrainbeast> is 1.88 twr
enough
L9[00:14:51] <SporkWitch> the moon's kind of
big; how did it sneak up and surprise you? lol
L10[00:17:13] <RubyBrainbeast> Were you,
perhaps, time warping impatiently when this happened?
L11[00:19:39] <SporkWitch> RubyBrainbeast:
re: TWR, depends on what you're doing. Is this a rocket or a plane?
SSTO spaceplane? What stage of your ascent?
L12[00:20:55] <SporkWitch> I've generally
aimed for around 1.4-1.5 TWR for my initial stage, so i'm not
wasting a lot of energy trying to push to high speed through dense
atmosphere. Next stage can be higher, than actual
orbit/circularization can be well under 1.0 since you're not
fighting the atmosphere anymore. Transfer stages can be very low
indeed, though your burns will obviously take longer.
L13[00:21:21] <RubyBrainbeast> the
aforementioned mining SSTO spaceplane
L14[00:21:24] <SporkWitch> also don't
forget that KSP liquid engines can be throttled, unlike IRL
engines
L15[00:21:43] <RubyBrainbeast> of course
not
L16[00:23:12] <SporkWitch> with SSTO
spaceplanes, i've gotten best results from high TWR, at least 1.6,
but once up to speed, i want to see 1.8-2.0. Main reason being you
want to maximize how much speed you can get between 10km to 25km
before having to switch to non-air-breathing engines, and then you
want out of the atmosphere ASAP.
L17[00:24:11] <SporkWitch> My current go-to
SSTO spaceplane uses rapiers and nuclear engines, and I usually
have around 500-700 m/s left in the tanks by the time i make low
orbit. Probably need to tweak the amount of oxidizer i have, since
I still run out of liquid fuel before oxidizer
L18[00:24:37] <packbart> Kerbals tolerate
much higher g loads than humans and some forms of acceleration
don't even register
L19[00:24:44] <SporkWitch> Works great for
low-orbit rescue contracts, though; very high net profit
ratio
L21[00:24:58] <SporkWitch> that too, and
even hard mode defaults to ignoring gforces on kerbals
L22[00:29:51] <RubyBrainbeast> I was using
a NERV but somebody here told me not to
L23[00:30:30] <RubyBrainbeast> LOL that
looks fun
L25[00:32:34] <RubyBrainbeast> new
attempt
L26[00:32:49] <RubyBrainbeast> all grey
tanks re oxidizer
L27[00:32:53] <RubyBrainbeast> *are
L28[00:33:12] <RubyBrainbeast> all tanks
are full
L29[00:33:18] *
raptop approves of color-coding tanks based on
function
L30[00:33:26] <RubyBrainbeast> which rocket
engine would you recommend
L31[00:33:32] <SporkWitch> RubyBrainbeast:
depends for what part of the flight. NERVs are excellent once
you're into the upper atmosphere, though you'll likely still want
to use something with higher thrust until your apoapsis is at lesat
around 50km or so. NERVs have amazing fuel efficiency, but they
have low thrust, so until you're into thin atmosphere you need that
extra thrust from something else
L32[00:33:33] <RubyBrainbeast> Hey,
thanks
L33[00:33:44] <SporkWitch> my current
design uses rapiers and NERVs
L34[00:33:57] <RubyBrainbeast> well
L35[00:34:28] <RubyBrainbeast> Here's
hoping I can get above 30km before the rapiers switch over
L36[00:34:40] <RubyBrainbeast> that has
been my main issue
L37[00:34:59] <SporkWitch> they shouldn't
be switching at only 10km; if they are, you're massively
underfeeding them on air
L38[00:35:00] <RubyBrainbeast> capping at
either 30km or 300ms
L39[00:35:24] <RubyBrainbeast> singular
shock cones or 2 radial intakes
L40[00:35:50] <RubyBrainbeast> and my
apoapsis is rarely more than a few hundred meters beyond my current
position
L41[00:35:50] <SporkWitch> rapiers can
easily make 25km before their thrust really drops off, assuming
you're flying it right. keep in mind that shock cone intakes and
rapiers work better the faster you're going, and they don't really
hit great performance until 400m/s; after that it takes off like
crazy
L42[00:36:20] <RubyBrainbeast> getting to
400m/s is frustratingly difficult\
L43[00:36:41] <RubyBrainbeast> my process
has been:
L44[00:38:25] ⇦
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L46[00:40:04] <SporkWitch> again, this is
far from amazing, and it still needs fair amounts of tweaking (like
i said, way more oxidizer than i need), but it gets to orbit and
lands at the KSC reliably. Make sure to look over the action
groups. I have it set up so space toggles the engine modes (hence
they start in closed-cycle and intakes closed, when you hit space
to start everything up, it toggles them to air-breathing
L47[00:40:22] <RubyBrainbeast> Launch at
100m/s, sharp 30-40 degree incline until 7000m, level off at
approximately 20-25 degrees, acceleration slows at 300m/s, nosing
down drastically reduces apoapsis, increase to 370 m/s, cap off,
reach 35km, use center rocket, run out fuel OR if successful,
switch to closed system. reach 50km with apoapsis a few hundred
meters above. lose air
L48[00:40:23] <RubyBrainbeast> speed.
fall
L49[00:40:50] <SporkWitch> and opens the
intakes, hit 2 to turn off the NERVs, and then space toggles the
rapiers normally, 1 to turn the rapiers off entirely once you're
high enough to use just the NERVs, which are much more
fuel-efficient and don't need oxidizer)
L50[00:41:00] <SporkWitch> yeah, don't do
that
L51[00:41:24] <SporkWitch> go for a
shallower climb to build speed. you want to keep above 400m/s at
all times, because that's where the rapiers work best
L52[00:41:54] <RubyBrainbeast> my action
group 6 closes intakes and switches to closed system, 4 toggles the
middle engine, 5 toggles rapier shutdown, the rest are comms or
mining related
L53[00:42:08] <SporkWitch> i'm between
10-20° for most of my climb until i switch to closed-cycle. and
when you hit 10k, level out and build up the speed you can, you
should hit around 1-1.2km/s
L54[00:42:08] <RubyBrainbeast> ah
L55[00:42:21] <SporkWitch> i'm telling you
how i configured the one i just uploaded and linked for you
L56[00:43:11] <RubyBrainbeast> Ah, i'm
stupid lol
L57[00:43:15] <SporkWitch> i'm no KSP
expert myself, this is just something that i've gotten to work, so
it's got sufficient room for improvement that you (hopefully) won't
feel like you just have the solution now, but you at least have a
functional baseline
L58[00:43:27] <RubyBrainbeast> error on
file'
L59[00:43:38] <SporkWitch> won't let you
access the link?
L60[00:43:54] <RubyBrainbeast> no, just
informs me there was an error uploading the file
L61[00:44:22] <SporkWitch> i didn't set it
public, but as far as i know you should still be able to access it
from the link
L62[00:44:23] <RubyBrainbeast> I'm a
certified KSP noob
L63[00:45:01] <RubyBrainbeast> Sorry! An
error was encountered while processing your request:
L64[00:45:01] <RubyBrainbeast> There was a
problem accessing the item. Please try again.
L65[00:45:39] <RubyBrainbeast> only, I have
tried again. several times.
L66[00:46:00] <SporkWitch> so yes, it's an
issue accessing the link lol
L67[00:46:03] <SporkWitch> i'll toggle it
public
L68[00:46:12] <RubyBrainbeast>
sweetles
L69[00:47:13] <SporkWitch> fixed
L70[00:47:33] <SporkWitch> in-game didn't
offer unlisted, and apparently steam uses unlisted for "anyone
with the link"
L71[00:48:05] <RubyBrainbeast> subscribe in
order to download
L72[00:48:11] <RubyBrainbeast>
bollocks
L73[00:49:22] <SporkWitch> yeah, that's the
way it works in steam
L74[00:49:37] <SporkWitch> it's not a money
thing, it just means "track this mod and keep it up to
date"
L75[00:49:58] <SporkWitch> (or in the case
of this, "track this pre-built craft someone else made and
update me if they change it")
L76[00:50:32] <RubyBrainbeast> I believe it
means I need a steam account
L77[00:50:51] <RubyBrainbeast> I've never
bothered with one
L78[00:51:12] <darsie> SporkWitch: I used
the Mun for a gravity assist to Eve. While focused at Eve I
adjusted the trajectory into the Mun and the game thought I could
tunnel through the Mun.
L79[00:51:19] <RubyBrainbeast> causing my
own problems here, I know
L80[00:51:44] <SporkWitch> RubyBrainbeast:
oh, i assumed you were playing from steam lol
L81[00:51:57] <darsie> Also, looks like I
loaded my previous game ... and didn't have the contact Eve
contract any more ...
L82[00:52:01] <SporkWitch> let me figure
out someplace to upload the craft file
L83[00:52:37] <SporkWitch> darsie:
definitely did that before lol. wasn't even trying for the
encounter, just happened upon it and it helped me, so i left it,
hit time warp, SMASH
L84[00:52:42] <RubyBrainbeast>
unfortunately no, my partner downloaded it from IGGGames or
something then decided it was too difficult
L85[00:52:48] <SporkWitch> my coincidental
encounter wasn't just an encounter lol
L86[00:52:52] <RubyBrainbeast> I however
fell for the game immediately
L87[00:53:28] <RubyBrainbeast> though I
seem to have a problem with severely over/underpowering craft
L88[00:53:39] <darsie> Found another
contract ... Splash down into the oceans of Eve. Do I want that.
That would immobilize my craft.
L89[00:53:47] <darsie> It can roll on
ground.
L90[00:54:00] <RubyBrainbeast> hmm
L91[00:54:07] <darsie> But nowhere
interesting.
L92[00:54:22] <SporkWitch> RubyBrainbeast:
DCC send request sent
L93[00:54:31] <darsie> Let's see if I can
splash down ...
L94[00:54:47] <RubyBrainbeast> perhaps make
a craft specifically for splashdown, unless you don't mind tossing
this one
L95[00:55:12] <SporkWitch> craft are
expendable, its' the kerbals inside that matter lol
L96[00:55:25] <RubyBrainbeast> what is
DCC
L97[00:55:32] <SporkWitch> never mind
then... lol
L98[00:55:47] <RubyBrainbeast> b; v bn
6nb8ikdyujsxre6umsmuksmu
L99[00:56:03] <RubyBrainbeast>
fine\]\
L100[00:56:16] <SporkWitch> DCC is a means
of sending files via IRC; not all clients support it
L102[00:59:30] <SporkWitch> did that
work?
L103[01:02:54] <SporkWitch>
RubyBrainbeast: i confirmed that link does work to download it.
You'll copy that file to your [KSP
directory]/saves/career/ships/SPH/ directory and it will show up
in-game like the rest of your saved stuff in the space plane
hangar. Don't even need to restart the game, just click
"open" again in the SPH and it'll refresh the list
L104[01:05:39] <RubyBrainbeast>
sweet
L105[01:06:05] <RubyBrainbeast> um
L106[01:06:11] <RubyBrainbeast> where is
the directory
L107[01:06:57] <SporkWitch> couldn't tell
ya; i gave you the path relative to the KSP root; i only know the
absolute path for steam
L108[01:07:28] <RubyBrainbeast> hmm
L109[01:07:59] <RubyBrainbeast> surprised
to hear someone using brushes in a space game
L110[01:08:09] <RubyBrainbeast> on the
drums in the VAB/SPH
L111[01:08:17] <SporkWitch> ??
L112[01:11:13] <RubyBrainbeast> the music
in the hangar
L113[01:11:18] <SporkWitch> ah
L114[01:11:25] <RubyBrainbeast> brushes
are used on the drums
L115[01:11:43] <RubyBrainbeast> very
jazzy
L116[01:12:45] <SporkWitch> well, i
definitely screwed up this ascent, but i should still make it to a
stable orbit... lol
L117[01:12:53] <SporkWitch> in my defense,
haven't played in a couple weeks lol
L118[01:17:34] <SporkWitch> yeah, that was
ugly; 124m/s left, but stable orbit. in any case, very doable even
out of practice, but i have confirmed that design very much still
can achieve orbit lol
L119[01:32:01] *
darsie splashed down in Eve's ocean and waits to make ground
contact. -103 m so far.
L120[01:32:29] <SporkWitch>
RubyBrainbeast: were you able to grab that file? can i remove it
from that server now?
L121[01:32:41] <SporkWitch> (that server
has very little space on it, it's not meant for serving filesl
ol)
L122[01:32:54] ⇦
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L123[01:33:08] <darsie> 260 m dive to
go
L124[01:33:19] <SporkWitch> made a sinker?
heh
L125[01:42:00] ⇦
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L127[01:48:57] <darsie> fortunately, yes.
Otherwise I couldn't have contacted the ground, too.
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L129[01:53:33] <RubyBrainbeast> yes
L130[01:53:35] <RubyBrainbeast> I
was\
L131[01:53:44] <RubyBrainbeast>
@SporkWitch
L132[01:53:53] <RubyBrainbeast>
SporkWitch
L133[01:54:02] <RubyBrainbeast> oh
L134[01:54:35] <RubyBrainbeast>
darsie
L135[01:54:42] <RubyBrainbeast> how does
one maake a sinker
L136[01:54:46] <RubyBrainbeast>
*make
L137[01:55:42] <RubyBrainbeast> also wait,
the directory is in the program files?
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L139[01:57:11] <darsie> RubyBrainbeast: A
thing with a density greater than water.
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L141[01:57:26] <darsie> Not always
intuitive what is.
L142[01:58:45] <RubyBrainbeast> Obviously
it must be denser than water
L143[01:59:01] <RubyBrainbeast> but I
can't think what would be in KSP
L144[01:59:19] <RubyBrainbeast> apart from
engines or maybe fuel
L145[01:59:31] <RubyBrainbeast>
beams
L146[01:59:35] <darsie> cubic octagonal
strut, IIRC. The small 125 kg cubes.
L147[02:02:30] <darsie> This thing:
L150[02:03:33] <darsie> Some engines
float.
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L152[02:45:14] <RubyBrainbeast>
beautifully tiny
L153[02:45:21] <RubyBrainbeast>
12/10
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L159[03:08:03] <RubyBrainbeast> I keep
starting off with engines in closed cycle and with intakes
open
L160[03:08:12] <RubyBrainbeast> can't seem
to stop it\
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L164[03:38:22] <RubyBrainbeast> I select
air breathing and it reverts to closed cycle
L165[03:38:32] <RubyBrainbeast> upon
launch
L166[03:39:11] <raptop> Is it set to
auto-choose?
L167[03:39:26] *
raptop semi-randomly guesses
L168[03:46:10] <RubyBrainbeast> no
L169[03:46:25] <RubyBrainbeast> I
relaunched the game
L170[03:46:25] <raptop> weird
L171[03:46:30] <RubyBrainbeast> that
worked
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L175[06:00:12] <RubyBrainbeast>
UmbralRaptop here
L177[06:01:32] <RubyBrainbeast> or
raptop
L178[06:14:10] <raptop> birb
L179[06:18:17] <RubyBrainbeast> raptor
birb
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L236[21:44:30] <XXCoder> ;mission
L237[21:44:52] <XXCoder> aww bot is
out
L238[21:45:36] <XXCoder> !mission
L239[21:48:37] <Mat2ch> nooooo
L240[21:49:02] <Mat2ch> XXCoder: You fly
directly into the sun. Bill eats your sandwich.
L241[21:49:19] <XXCoder> lol
L242[21:49:36] <XXCoder> yeah bill is free
to eat it since im dead anyway lol
L243[21:49:59] <bees> XXCoder: Virus makes
a video from your KSP screenshots. You find that there are some
things so crazy and stupid that even Kerbals won't do it.
L244[22:00:44] ⇦
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Module Alpha Humana on approach to Space Station
Mercury)
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(Quit: Bye)