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L1[00:01:44] <SporkWitch> none that i'm aware of; don't think it even models the air having its own velocity (since even at most simplistic, the air should be moving at the same rate as the surface). it just doesn't behave the way it should, that's why so many spins are unrecoverable. IRL, once you start falling, you can nose down, hit the engines, and force yourself back under control, but vertical stabilizers don't
L2[00:01:52] <SporkWitch> work like they do IRL, no weather-vane effect
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L5[00:06:15] *** Ezriilc_ is now known as Ezriilc
L6[00:09:02] <darsie> Surprise crash into the Moon.
L7[00:13:51] <RubyBrainbeast> that explains why that failed when I tried it
L8[00:14:04] <RubyBrainbeast> is 1.88 twr enough
L9[00:14:51] <SporkWitch> the moon's kind of big; how did it sneak up and surprise you? lol
L10[00:17:13] <RubyBrainbeast> Were you, perhaps, time warping impatiently when this happened?
L11[00:19:39] <SporkWitch> RubyBrainbeast: re: TWR, depends on what you're doing. Is this a rocket or a plane? SSTO spaceplane? What stage of your ascent?
L12[00:20:55] <SporkWitch> I've generally aimed for around 1.4-1.5 TWR for my initial stage, so i'm not wasting a lot of energy trying to push to high speed through dense atmosphere. Next stage can be higher, than actual orbit/circularization can be well under 1.0 since you're not fighting the atmosphere anymore. Transfer stages can be very low indeed, though your burns will obviously take longer.
L13[00:21:21] <RubyBrainbeast> the aforementioned mining SSTO spaceplane
L14[00:21:24] <SporkWitch> also don't forget that KSP liquid engines can be throttled, unlike IRL engines
L15[00:21:43] <RubyBrainbeast> of course not
L16[00:23:12] <SporkWitch> with SSTO spaceplanes, i've gotten best results from high TWR, at least 1.6, but once up to speed, i want to see 1.8-2.0. Main reason being you want to maximize how much speed you can get between 10km to 25km before having to switch to non-air-breathing engines, and then you want out of the atmosphere ASAP.
L17[00:24:11] <SporkWitch> My current go-to SSTO spaceplane uses rapiers and nuclear engines, and I usually have around 500-700 m/s left in the tanks by the time i make low orbit. Probably need to tweak the amount of oxidizer i have, since I still run out of liquid fuel before oxidizer
L18[00:24:37] <packbart> Kerbals tolerate much higher g loads than humans and some forms of acceleration don't even register
L19[00:24:44] <SporkWitch> Works great for low-orbit rescue contracts, though; very high net profit ratio
L20[00:24:47] <packbart> https://formularfetischisten.de/~packbart/temp/kspg2.jpg has no real effect on Jeb
L21[00:24:58] <SporkWitch> that too, and even hard mode defaults to ignoring gforces on kerbals
L22[00:29:51] <RubyBrainbeast> I was using a NERV but somebody here told me not to
L23[00:30:30] <RubyBrainbeast> LOL that looks fun
L24[00:32:27] <RubyBrainbeast> https://imgur.com/a/o7fOtCt
L25[00:32:34] <RubyBrainbeast> new attempt
L26[00:32:49] <RubyBrainbeast> all grey tanks re oxidizer
L27[00:32:53] <RubyBrainbeast> *are
L28[00:33:12] <RubyBrainbeast> all tanks are full
L29[00:33:18] * raptop approves of color-coding tanks based on function
L30[00:33:26] <RubyBrainbeast> which rocket engine would you recommend
L31[00:33:32] <SporkWitch> RubyBrainbeast: depends for what part of the flight. NERVs are excellent once you're into the upper atmosphere, though you'll likely still want to use something with higher thrust until your apoapsis is at lesat around 50km or so. NERVs have amazing fuel efficiency, but they have low thrust, so until you're into thin atmosphere you need that extra thrust from something else
L32[00:33:33] <RubyBrainbeast> Hey, thanks
L33[00:33:44] <SporkWitch> my current design uses rapiers and NERVs
L34[00:33:57] <RubyBrainbeast> well
L35[00:34:28] <RubyBrainbeast> Here's hoping I can get above 30km before the rapiers switch over
L36[00:34:40] <RubyBrainbeast> that has been my main issue
L37[00:34:59] <SporkWitch> they shouldn't be switching at only 10km; if they are, you're massively underfeeding them on air
L38[00:35:00] <RubyBrainbeast> capping at either 30km or 300ms
L39[00:35:24] <RubyBrainbeast> singular shock cones or 2 radial intakes
L40[00:35:50] <RubyBrainbeast> and my apoapsis is rarely more than a few hundred meters beyond my current position
L41[00:35:50] <SporkWitch> rapiers can easily make 25km before their thrust really drops off, assuming you're flying it right. keep in mind that shock cone intakes and rapiers work better the faster you're going, and they don't really hit great performance until 400m/s; after that it takes off like crazy
L42[00:36:20] <RubyBrainbeast> getting to 400m/s is frustratingly difficult\
L43[00:36:41] <RubyBrainbeast> my process has been:
L44[00:38:25] ⇦ Quits: Tank2333 (~Tank2333@p508538fd.dip0.t-ipconnect.de) (Read error: Connection reset by peer)
L45[00:38:45] <SporkWitch> RubyBrainbeast: https://steamcommunity.com/sharedfiles/filedetails/?id=2667697341
L46[00:40:04] <SporkWitch> again, this is far from amazing, and it still needs fair amounts of tweaking (like i said, way more oxidizer than i need), but it gets to orbit and lands at the KSC reliably. Make sure to look over the action groups. I have it set up so space toggles the engine modes (hence they start in closed-cycle and intakes closed, when you hit space to start everything up, it toggles them to air-breathing
L47[00:40:22] <RubyBrainbeast> Launch at 100m/s, sharp 30-40 degree incline until 7000m, level off at approximately 20-25 degrees, acceleration slows at 300m/s, nosing down drastically reduces apoapsis, increase to 370 m/s, cap off, reach 35km, use center rocket, run out fuel OR if successful, switch to closed system. reach 50km with apoapsis a few hundred meters above. lose air
L48[00:40:23] <RubyBrainbeast> speed. fall
L49[00:40:50] <SporkWitch> and opens the intakes, hit 2 to turn off the NERVs, and then space toggles the rapiers normally, 1 to turn the rapiers off entirely once you're high enough to use just the NERVs, which are much more fuel-efficient and don't need oxidizer)
L50[00:41:00] <SporkWitch> yeah, don't do that
L51[00:41:24] <SporkWitch> go for a shallower climb to build speed. you want to keep above 400m/s at all times, because that's where the rapiers work best
L52[00:41:54] <RubyBrainbeast> my action group 6 closes intakes and switches to closed system, 4 toggles the middle engine, 5 toggles rapier shutdown, the rest are comms or mining related
L53[00:42:08] <SporkWitch> i'm between 10-20° for most of my climb until i switch to closed-cycle. and when you hit 10k, level out and build up the speed you can, you should hit around 1-1.2km/s
L54[00:42:08] <RubyBrainbeast> ah
L55[00:42:21] <SporkWitch> i'm telling you how i configured the one i just uploaded and linked for you
L56[00:43:11] <RubyBrainbeast> Ah, i'm stupid lol
L57[00:43:15] <SporkWitch> i'm no KSP expert myself, this is just something that i've gotten to work, so it's got sufficient room for improvement that you (hopefully) won't feel like you just have the solution now, but you at least have a functional baseline
L58[00:43:27] <RubyBrainbeast> error on file'
L59[00:43:38] <SporkWitch> won't let you access the link?
L60[00:43:54] <RubyBrainbeast> no, just informs me there was an error uploading the file
L61[00:44:22] <SporkWitch> i didn't set it public, but as far as i know you should still be able to access it from the link
L62[00:44:23] <RubyBrainbeast> I'm a certified KSP noob
L63[00:45:01] <RubyBrainbeast> Sorry! An error was encountered while processing your request:
L64[00:45:01] <RubyBrainbeast> There was a problem accessing the item. Please try again.
L65[00:45:39] <RubyBrainbeast> only, I have tried again. several times.
L66[00:46:00] <SporkWitch> so yes, it's an issue accessing the link lol
L67[00:46:03] <SporkWitch> i'll toggle it public
L68[00:46:12] <RubyBrainbeast> sweetles
L69[00:47:13] <SporkWitch> fixed
L70[00:47:33] <SporkWitch> in-game didn't offer unlisted, and apparently steam uses unlisted for "anyone with the link"
L71[00:48:05] <RubyBrainbeast> subscribe in order to download
L72[00:48:11] <RubyBrainbeast> bollocks
L73[00:49:22] <SporkWitch> yeah, that's the way it works in steam
L74[00:49:37] <SporkWitch> it's not a money thing, it just means "track this mod and keep it up to date"
L75[00:49:58] <SporkWitch> (or in the case of this, "track this pre-built craft someone else made and update me if they change it")
L76[00:50:32] <RubyBrainbeast> I believe it means I need a steam account
L77[00:50:51] <RubyBrainbeast> I've never bothered with one
L78[00:51:12] <darsie> SporkWitch: I used the Mun for a gravity assist to Eve. While focused at Eve I adjusted the trajectory into the Mun and the game thought I could tunnel through the Mun.
L79[00:51:19] <RubyBrainbeast> causing my own problems here, I know
L80[00:51:44] <SporkWitch> RubyBrainbeast: oh, i assumed you were playing from steam lol
L81[00:51:57] <darsie> Also, looks like I loaded my previous game ... and didn't have the contact Eve contract any more ...
L82[00:52:01] <SporkWitch> let me figure out someplace to upload the craft file
L83[00:52:37] <SporkWitch> darsie: definitely did that before lol. wasn't even trying for the encounter, just happened upon it and it helped me, so i left it, hit time warp, SMASH
L84[00:52:42] <RubyBrainbeast> unfortunately no, my partner downloaded it from IGGGames or something then decided it was too difficult
L85[00:52:48] <SporkWitch> my coincidental encounter wasn't just an encounter lol
L86[00:52:52] <RubyBrainbeast> I however fell for the game immediately
L87[00:53:28] <RubyBrainbeast> though I seem to have a problem with severely over/underpowering craft
L88[00:53:39] <darsie> Found another contract ... Splash down into the oceans of Eve. Do I want that. That would immobilize my craft.
L89[00:53:47] <darsie> It can roll on ground.
L90[00:54:00] <RubyBrainbeast> hmm
L91[00:54:07] <darsie> But nowhere interesting.
L92[00:54:22] <SporkWitch> RubyBrainbeast: DCC send request sent
L93[00:54:31] <darsie> Let's see if I can splash down ...
L94[00:54:47] <RubyBrainbeast> perhaps make a craft specifically for splashdown, unless you don't mind tossing this one
L95[00:55:12] <SporkWitch> craft are expendable, its' the kerbals inside that matter lol
L96[00:55:25] <RubyBrainbeast> what is DCC
L97[00:55:32] <SporkWitch> never mind then... lol
L98[00:55:47] <RubyBrainbeast> b; v bn 6nb8ikdyujsxre6umsmuksmu
L99[00:56:03] <RubyBrainbeast> fine\]\
L100[00:56:16] <SporkWitch> DCC is a means of sending files via IRC; not all clients support it
L101[00:58:16] <SporkWitch> RubyBrainbeast: try https://arksurvivalfan.com/Mk2_Spaceplane-v2.craft
L102[00:59:30] <SporkWitch> did that work?
L103[01:02:54] <SporkWitch> RubyBrainbeast: i confirmed that link does work to download it. You'll copy that file to your [KSP directory]/saves/career/ships/SPH/ directory and it will show up in-game like the rest of your saved stuff in the space plane hangar. Don't even need to restart the game, just click "open" again in the SPH and it'll refresh the list
L104[01:05:39] <RubyBrainbeast> sweet
L105[01:06:05] <RubyBrainbeast> um
L106[01:06:11] <RubyBrainbeast> where is the directory
L107[01:06:57] <SporkWitch> couldn't tell ya; i gave you the path relative to the KSP root; i only know the absolute path for steam
L108[01:07:28] <RubyBrainbeast> hmm
L109[01:07:59] <RubyBrainbeast> surprised to hear someone using brushes in a space game
L110[01:08:09] <RubyBrainbeast> on the drums in the VAB/SPH
L111[01:08:17] <SporkWitch> ??
L112[01:11:13] <RubyBrainbeast> the music in the hangar
L113[01:11:18] <SporkWitch> ah
L114[01:11:25] <RubyBrainbeast> brushes are used on the drums
L115[01:11:43] <RubyBrainbeast> very jazzy
L116[01:12:45] <SporkWitch> well, i definitely screwed up this ascent, but i should still make it to a stable orbit... lol
L117[01:12:53] <SporkWitch> in my defense, haven't played in a couple weeks lol
L118[01:17:34] <SporkWitch> yeah, that was ugly; 124m/s left, but stable orbit. in any case, very doable even out of practice, but i have confirmed that design very much still can achieve orbit lol
L119[01:32:01] * darsie splashed down in Eve's ocean and waits to make ground contact. -103 m so far.
L120[01:32:29] <SporkWitch> RubyBrainbeast: were you able to grab that file? can i remove it from that server now?
L121[01:32:41] <SporkWitch> (that server has very little space on it, it's not meant for serving filesl ol)
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L123[01:33:08] <darsie> 260 m dive to go
L124[01:33:19] <SporkWitch> made a sinker? heh
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L127[01:48:57] <darsie> fortunately, yes. Otherwise I couldn't have contacted the ground, too.
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L129[01:53:33] <RubyBrainbeast> yes
L130[01:53:35] <RubyBrainbeast> I was\
L131[01:53:44] <RubyBrainbeast> @SporkWitch
L132[01:53:53] <RubyBrainbeast> SporkWitch
L133[01:54:02] <RubyBrainbeast> oh
L134[01:54:35] <RubyBrainbeast> darsie
L135[01:54:42] <RubyBrainbeast> how does one maake a sinker
L136[01:54:46] <RubyBrainbeast> *make
L137[01:55:42] <RubyBrainbeast> also wait, the directory is in the program files?
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L139[01:57:11] <darsie> RubyBrainbeast: A thing with a density greater than water.
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L141[01:57:26] <darsie> Not always intuitive what is.
L142[01:58:45] <RubyBrainbeast> Obviously it must be denser than water
L143[01:59:01] <RubyBrainbeast> but I can't think what would be in KSP
L144[01:59:19] <RubyBrainbeast> apart from engines or maybe fuel
L145[01:59:31] <RubyBrainbeast> beams
L146[01:59:35] <darsie> cubic octagonal strut, IIRC. The small 125 kg cubes.
L147[02:02:30] <darsie> This thing:
L148[02:02:31] <darsie> https://i.postimg.cc/2kTzX63X/screenshot416.png
L149[02:02:31] <darsie> https://i.postimg.cc/3rRKMTvr/screenshot421.png
L150[02:03:33] <darsie> Some engines float.
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L152[02:45:14] <RubyBrainbeast> beautifully tiny
L153[02:45:21] <RubyBrainbeast> 12/10
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L159[03:08:03] <RubyBrainbeast> I keep starting off with engines in closed cycle and with intakes open
L160[03:08:12] <RubyBrainbeast> can't seem to stop it\
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L164[03:38:22] <RubyBrainbeast> I select air breathing and it reverts to closed cycle
L165[03:38:32] <RubyBrainbeast> upon launch
L166[03:39:11] <raptop> Is it set to auto-choose?
L167[03:39:26] * raptop semi-randomly guesses
L168[03:46:10] <RubyBrainbeast> no
L169[03:46:25] <RubyBrainbeast> I relaunched the game
L170[03:46:25] <raptop> weird
L171[03:46:30] <RubyBrainbeast> that worked
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L175[06:00:12] <RubyBrainbeast> UmbralRaptop here
L176[06:00:17] <RubyBrainbeast> https://imgur.com/a/o5uyGNS
L177[06:01:32] <RubyBrainbeast> or raptop
L178[06:14:10] <raptop> birb
L179[06:18:17] <RubyBrainbeast> raptor birb
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L236[21:44:30] <XXCoder> ;mission
L237[21:44:52] <XXCoder> aww bot is out
L238[21:45:36] <XXCoder> !mission
L239[21:48:37] <Mat2ch> nooooo
L240[21:49:02] <Mat2ch> XXCoder: You fly directly into the sun. Bill eats your sandwich.
L241[21:49:19] <XXCoder> lol
L242[21:49:36] <XXCoder> yeah bill is free to eat it since im dead anyway lol
L243[21:49:59] <bees> XXCoder: Virus makes a video from your KSP screenshots. You find that there are some things so crazy and stupid that even Kerbals won't do it.
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