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L1[00:43:52] ⇦ Quits: Tank2333 (~Tank2333@p50853a3d.dip0.t-ipconnect.de) (Remote host closed the connection)
L2[00:52:12] <XXCoder> ;mission
L3[00:52:12] <LunchBot> XXCoder: You deliver a rover via fractional orbital bombardment. You crack a joke about it.
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L5[01:54:20] <SporkWitch> packbart: gotta be something unique about the smoke effects of the rapiers when on the runway. once i get to a couple hundred metres framerate stabilizes just fine. it's really weird
L6[01:56:39] <raptop> o_O
L7[02:09:18] <SporkWitch> raptop: since switching out realplume for waterfall, i've been getting severe framerate issues with more than 2 rapiers on the runway, but it's ONLY the rapiers and only when close to the ground. Can't figure out what it is about them, since the effects don't appear significantly different from other engines that don't cause any issues
L8[02:13:44] <raptop> Yeah, that's really weird
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L12[02:56:59] <flayer> i should add a flotation device to debris recovery missions
L13[03:01:05] <SporkWitch> whee! friendly mun giving me a boost away from kerbin!
L14[03:01:27] <SporkWitch> don't necessarily need it because holy crap i love ion engines, but handy nonetheless ^^
L15[03:05:48] <umaxtu> you wouldn't happen to work for Sienar Fleet Systems would you SporkWitch?
L16[03:08:43] <SporkWitch> umaxtu: sounds familiar; i think one of the corps i used to run with joined them at some point
L17[03:08:50] <SporkWitch> i haven't played EVE in quite some time, though
L18[03:09:07] <umaxtu> wrong sci-fi. https://starwars.fandom.com/wiki/Sienar_Fleet_Systems
L19[03:09:26] <SporkWitch> also, not so friendly mun, it wasn't a boost, it was an impact! lol
L20[03:09:35] <SporkWitch> the orbit predictions lied!
L21[03:09:50] <SporkWitch> ah, also explains why it sounds familiar; SFS designed the TIE craft, didn't they?
L22[03:10:18] <SporkWitch> hence your joke, given TIE = Twin Ion Engine
L23[03:13:16] <umaxtu> yup
L24[03:27:30] <flayer> nerds
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L26[03:34:26] *** raptop changes topic to 'Kerbal Space Program official channel | versions: KSP1 1.12.2 http://bit.ly/ksp112update | Rules: http://tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | PS5 & XBox X/S with kb & mouse support https://bit.ly/3Abadja |'
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L28[03:34:33] <raptop> uh
L29[03:34:47] *** raptop changes topic to 'Kerbal Space Program official channel | versions: KSP1 1.12.2 http://bit.ly/ksp112update | Rules: http://tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | Now hiring: Probodobodyne, Kerlington Paper Products, Sienar Fleet Systems'
L30[03:37:24] <umaxtu> lol
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L48[06:36:16] <SporkWitch> can a clampotron jr dock with a full-size?
L49[06:38:22] <Althego> only in the editor
L50[06:38:27] <Althego> so it can undock, but not dock
L51[06:39:34] <SporkWitch> gotcha, thanks
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L54[07:10:09] <SporkWitch> lol, my probe doesn't float, i have to sink to the bottom of the ocean before i can recover it lol
L55[07:11:31] <Althego> unless it is squashed by the pressure
L56[07:11:54] <Althego> i dont knwo what you did, it is hard to make things sink in ksp
L57[07:12:52] <XXCoder> yeah. danny made a sub, and it had to have engines pointing up to go in
L58[07:18:50] <SporkWitch> was a qbe probe core, a xenon tank, a tiny reaction wheel, an ion engine, and a parachute; it sank at 1.1m/s lol
L59[07:19:17] <SporkWitch> also, apparently the decoupler from one of my stages splashed down intact... lol
L60[07:19:36] <SporkWitch> i'm wondering if the info about things despawning in atmosphere is outdated and i SHOULD strap parachutes to my stages...
L61[07:22:19] <Althego> they do despawn
L62[07:24:46] <SporkWitch> lol, apparently i got money and science for depth records lol
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L65[08:43:01] <SporkWitch> i am pleased. put my first station in orbit around kerbin but was lower than i wanted. flew my spaceplane up to it, pushed it into a higher orbit, and successfully landed back at the KSC :) (yes, i realize this is basic stuff, but it's still satisfying lol)
L66[09:09:50] <darsie> pics
L67[09:10:21] <darsie> Not sure if I should show you my stations :).
L68[09:11:02] <darsie> Pic including contract, if possible.
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L80[15:20:14] <SporkWitch> was a real simple contract, just needed power, comms, and space for 5 kerbals, so I just did a cupula, hitchhiker, communotron, a big-ass battery (the one that matches radius with hitchhiker module), some monoprop, RCS, and a clampotron. I modified my spaceplane, replacing the mk2 cockpit with the mk2 in-line, an adapter, and shielded clampotron, so i could push along center of mass, instead of having it hang off the
L81[15:20:16] <SporkWitch> plane's "neck" by the ventral clampotron
L82[15:20:23] <SporkWitch> *dorsal, rather
L83[15:24:09] <SporkWitch> https://cdn.discordapp.com/attachments/812736295814168623/909463688669438002/unknown.png
L84[15:24:38] <darsie> nice
L85[15:24:46] <darsie> Mine would have been much smaller :).
L86[15:25:23] <darsie> The cupola has high drag. Putting it in a fairing may help.
L87[15:25:42] <SporkWitch> i used a fairing; since figuring them out i've been using them extensively, just makes things so much more controllable
L88[15:26:02] <SporkWitch> i was just cheap on the launch booster, had JUST enough to get me into an 80/73 orbit
L89[15:26:30] <SporkWitch> so I sent this up to give it a push: https://cdn.discordapp.com/attachments/812736295814168623/909464272675950632/unknown.png
L90[15:26:40] <SporkWitch> it's now at a nice 150/150 orbit
L91[15:27:36] <SporkWitch> (not going to keep this particular configuration, or if I do, I'll need to tweak the fuel distribution; this ended up with 400-500 less deltav once I reached orbit than it did with regular mk2 cockpit instead of the inline, adapter, and dock
L92[15:28:12] <SporkWitch> one thing i do find annoying / weird: no steering on the medium and larger landing gear
L93[15:28:31] <SporkWitch> correction, just the large, but still
L94[15:42:40] <SporkWitch> bah, can't seem to find a way to tie a rotational servo to yaw control and have it reset to zero when released lol (trying to make large landing gear capable of steering, like it should be)
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L106[19:52:25] <SporkWitch> not fair! i just spent like 15 minutes carefully linine up my cargo bay to try to capture the pod i'm trying to rescue and bring it back down with me, and the damn thing just passes through the cargo bay like it's not there! lol
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L108[20:03:28] <Althego> hehe
L109[20:05:20] <darsie> Use the Klaw.
L110[20:07:50] <Althego> or the force
L111[20:08:17] <raptop> Force Klaw sounds like a Sith ability
L112[20:08:23] <Althego> hehe
L113[20:08:36] <Althego> now i imagine a darth maul kerbal with a hood
L114[20:09:08] <raptop> As far as I'm concerned, the 2 Clone Wars series are more canon than the movies
L115[20:10:05] <umaxtu> I still think that the Thrawn trilogy would've been much better as movies than the swill that Disney made.
L116[20:10:14] <Althego> obviously
L117[20:10:16] <umaxtu> They would have to get new actors though
L118[20:21:39] <SporkWitch> the disney movies are intentionally bad, the writers and directors as much as admitted it, they set out to destroy star wars
L119[20:21:57] <SporkWitch> or if you prefer more of a conspiracy theory: they made them bad to make the prequels look good in comparison (and they succeeded)
L120[20:22:06] <Althego> all they did they destroyed themselves. the old star wars is still alive
L121[20:22:35] <Althego> also destroyed their future income from star wars
L122[20:28:56] <umaxtu> giving EA the exclusive license for star wars games didn't help either
L123[20:29:10] <Althego> hehe, ea, one of the worst companies ever
L124[20:29:14] <Althego> universally hated
L125[20:29:56] <umaxtu> idk, Blizzard sounds pretty bad. at least if you are a female employee
L126[20:30:47] <Althego> yes, the lates developments are devastating. blizzard went down the drain
L127[20:31:26] <Mat2ch> I heard Rockstar did some great things with GTA 3...
L128[20:31:46] <Althego> but i dont care about them anyway, the last game i liked from them was blakthorne
L129[20:31:57] <Althego> yes they rolled back 3 offline games
L130[20:32:01] <Althego> for the weekend
L131[20:32:15] <Mat2ch> The offline games that now require an online launcher
L132[20:32:24] <Mat2ch> and they didn't even upgrade the graphics, oh, noooooo
L133[20:32:39] <Althego> luckily i never cared about gta either
L134[20:32:40] <sandbox> it's a mixed bag
L135[20:33:39] <umaxtu> and sued all the modders
L136[20:34:07] <Althego> essentially a middle finger to all the community that has kept old games alive
L137[20:36:36] <umaxtu> yup
L138[20:37:38] <sandbox> guitar henk booths avaiable
L139[20:38:03] <umaxtu> is that one of the typos in the remasters?
L140[20:38:27] <umaxtu> also don't forget about the worst game dev of all. Squad /s
L141[20:39:27] <Althego> i think the ksp2 team is already doing worse, even before release
L142[20:39:37] <sandbox> vice city guitar shop texture no longer has guitars, just the text which is incorrect
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L144[20:45:22] <Mat2ch> Althego: I'm somehow betting on it :(
L145[21:13:25] <flayer> i've given up on games almost entirely
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L147[21:15:21] <umaxtu> big games from big publishers, yeah
L148[21:16:13] <SporkWitch> it's all about he indie lewd RPGmaker games :P
L149[21:17:33] <umaxtu> indie stuff, sure. Stardew Valley is perfect. nobody can change my mind
L150[21:19:31] <sandbox> oldies
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L152[21:25:12] <SporkWitch> stardew is insufficiently lewd, but still fun; abigail = best bae
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