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L32[06:40:38] <flayer> nice
L33[06:40:52] <flayer> i made a VTOL craft
using the rotation servos
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L35[08:36:19] ⇨
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L37[08:54:58] <flayer> from studying fluid
mechanics on supercomputers to working on kerbal space
program...
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L40[10:20:04] <Mat2ch> This is good
news.
L41[10:22:25] <Mat2ch> buuuuttttttt
L42[10:22:31] <Mat2ch> they are still using
floats.
L43[10:22:37] <Mat2ch> Funny.
L44[10:23:21] <Althego> hehe
L45[10:23:31] <Mat2ch> It is really funny
how nobody seems to be able to grasp the idea of using fixed point
calculations for this problem.
L46[10:23:51] <Mat2ch> Probably the same
old story as always: We always did it this way.
L47[10:24:03] <Althego> hehe
L48[10:24:05] <Althego> not always
L49[10:24:11] <Mat2ch> Or: That's how
everyone else is doing it!
L50[10:24:37] <Althego> i ported simulator
code from the early 70s, that used fixed point, because they didnt
have anything else
L51[10:25:13] <Althego> was full of
different precision numbers and always had to normalize them for
any operation
L52[10:25:52] <Mat2ch> How many bits did
they have?
L53[10:25:56] <Mat2ch> 8?
L54[10:26:19] <Izaya> probably 32
L55[10:26:30] <Althego> 16 hw, but could
use 31 bits if needed to. (31 because of double sign bits)
L56[10:26:42] <Althego> even had hw
division
L57[10:27:07] <Izaya> fixed point lets you
pretend numbers are just integers doesn't it?
L58[10:27:12] <Althego> but amazingly they
had to write all trigonometric functions and matrix operations in
asm
L59[10:28:07] <Mat2ch> Izaya: the other way
round. You just pretend that your integers have a point in them
:D
L60[10:28:33] <Mat2ch> And if you are
dealing with money you should do that. Always.
L61[10:28:40] <Izaya> this is the same
picture
L62[10:31:10] <Mat2ch> With 64 bit and two
decimals after the point you can have this: 184 467 440 737 095
516.15 mm
L63[10:31:32] <Mat2ch> This is enough to
simulate the whole solar system. (If I didn't make a mistake
somewhere. Those numbers are huge)
L64[10:31:55] <Mat2ch> and millimeter
precising would be enough for a game like KSP. So you get even more
size.
L65[10:32:35] <Izaya> even 4 bits of sub-mm
would be fine
L66[10:32:42] <Izaya> 60+4 bits
L67[10:33:20] <Mat2ch> mm would be
fine!
L68[10:33:37] <Mat2ch> You would never
notice in-game...
L69[10:35:01] <Althego> ... and i would
have gotten away with it, if it werent for those meddling
kids
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L81[15:06:16] <darsie> What's the effect of
finding the desert air strip?
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L84[15:39:50] <Mat2ch> you can launch from
there now.
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L86[15:40:29] <FLHerne> "You can only
launch from Dessert if you enable Allow other Launchsites in the
Difficulty Settings. When enabled you can launch a plane from the
SPH via the dropdown menu under the Launch button. When you hover
over it, a menu appears with available launch sites. Select the
arrow next to Dessert Airfield to launch from there."
L87[15:40:31] <FLHerne> ^ wiki
L88[15:48:26] <Mat2ch> Hm. I thought in
career mode at least you've got to discover them, too.
L89[15:55:43] <UmbralRaptop> You get a
discovery notification in sandbox mode if you launch from
there
L90[15:57:34] <UmbralRaptop> Uh, has the
wiki been updated / someone tested how it works if you 'discover' a
eg: the desert airfield with additional launch sites turned
off?
L92[16:01:59] <darsie> I do have the Crater
launch site.
L93[16:03:26] <darsie> Ok, it works with
enable alternate launch sites.
L94[16:03:47] <darsie> But why did I get
the Crater launch site when it was disabled?
L95[16:08:05] <darsie> I got woomerang,
too, now.
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L109[21:40:22] <Mat2ch> darsie: I have no
idea.
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