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L32[06:40:38] <flayer> nice
L33[06:40:52] <flayer> i made a VTOL craft using the rotation servos
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L36[08:52:38] <Althego> https://www.kerbalspaceprogram.com/dev-diaries/developer-insights-10-collisions/
L37[08:54:58] <flayer> from studying fluid mechanics on supercomputers to working on kerbal space program...
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L40[10:20:04] <Mat2ch> This is good news.
L41[10:22:25] <Mat2ch> buuuuttttttt
L42[10:22:31] <Mat2ch> they are still using floats.
L43[10:22:37] <Mat2ch> Funny.
L44[10:23:21] <Althego> hehe
L45[10:23:31] <Mat2ch> It is really funny how nobody seems to be able to grasp the idea of using fixed point calculations for this problem.
L46[10:23:51] <Mat2ch> Probably the same old story as always: We always did it this way.
L47[10:24:03] <Althego> hehe
L48[10:24:05] <Althego> not always
L49[10:24:11] <Mat2ch> Or: That's how everyone else is doing it!
L50[10:24:37] <Althego> i ported simulator code from the early 70s, that used fixed point, because they didnt have anything else
L51[10:25:13] <Althego> was full of different precision numbers and always had to normalize them for any operation
L52[10:25:52] <Mat2ch> How many bits did they have?
L53[10:25:56] <Mat2ch> 8?
L54[10:26:19] <Izaya> probably 32
L55[10:26:30] <Althego> 16 hw, but could use 31 bits if needed to. (31 because of double sign bits)
L56[10:26:42] <Althego> even had hw division
L57[10:27:07] <Izaya> fixed point lets you pretend numbers are just integers doesn't it?
L58[10:27:12] <Althego> but amazingly they had to write all trigonometric functions and matrix operations in asm
L59[10:28:07] <Mat2ch> Izaya: the other way round. You just pretend that your integers have a point in them :D
L60[10:28:33] <Mat2ch> And if you are dealing with money you should do that. Always.
L61[10:28:40] <Izaya> this is the same picture
L62[10:31:10] <Mat2ch> With 64 bit and two decimals after the point you can have this: 184 467 440 737 095 516.15 mm
L63[10:31:32] <Mat2ch> This is enough to simulate the whole solar system. (If I didn't make a mistake somewhere. Those numbers are huge)
L64[10:31:55] <Mat2ch> and millimeter precising would be enough for a game like KSP. So you get even more size.
L65[10:32:35] <Izaya> even 4 bits of sub-mm would be fine
L66[10:32:42] <Izaya> 60+4 bits
L67[10:33:20] <Mat2ch> mm would be fine!
L68[10:33:37] <Mat2ch> You would never notice in-game...
L69[10:35:01] <Althego> ... and i would have gotten away with it, if it werent for those meddling kids
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L81[15:06:16] <darsie> What's the effect of finding the desert air strip?
L82[15:07:50] ⇨ Joins: Neal (~Neal@47.146.41.184)
L83[15:14:06] <darsie> https://i.postimg.cc/pv7whjJ6/screenshot308.png
L84[15:39:50] <Mat2ch> you can launch from there now.
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L86[15:40:29] <FLHerne> "You can only launch from Dessert if you enable Allow other Launchsites in the Difficulty Settings. When enabled you can launch a plane from the SPH via the dropdown menu under the Launch button. When you hover over it, a menu appears with available launch sites. Select the arrow next to Dessert Airfield to launch from there."
L87[15:40:31] <FLHerne> ^ wiki
L88[15:48:26] <Mat2ch> Hm. I thought in career mode at least you've got to discover them, too.
L89[15:55:43] <UmbralRaptop> You get a discovery notification in sandbox mode if you launch from there
L90[15:57:34] <UmbralRaptop> Uh, has the wiki been updated / someone tested how it works if you 'discover' a eg: the desert airfield with additional launch sites turned off?
L91[16:01:37] <darsie> Mat2ch: But I can't: https://i.postimg.cc/fDfvx4mr/screenshot309.png
L92[16:01:59] <darsie> I do have the Crater launch site.
L93[16:03:26] <darsie> Ok, it works with enable alternate launch sites.
L94[16:03:47] <darsie> But why did I get the Crater launch site when it was disabled?
L95[16:08:05] <darsie> I got woomerang, too, now.
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L109[21:40:22] <Mat2ch> darsie: I have no idea.
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