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L50[08:50:58] *
Mat2ch yawns
L51[08:51:09] <Mat2ch> are we gonna see a
static fire today?
L52[08:51:24] <Mat2ch> Road is still
scheduled to be closed
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L55[08:56:05] <Althego> will martin defeat
all the moles? tune in next time on wintergatan 2!
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L59[09:14:40] <Mat2ch> Althego: :D
L60[09:15:02] <Mat2ch> I had a bad feeling
when he tried his pressure relieve system
L61[09:15:12] <Mat2ch> and now he has to
adjust the marble heights, again
L62[09:36:34] <Althego> pressure relive
system? burst disk :)
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L65[10:29:44] <Guest22564> русс есть?
L66[10:39:27] <Mat2ch> то́лько
англи́йский
L68[10:57:39] <Guest22564> у кого есть дс
по ксп
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L75[12:20:13] ***
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L78[12:37:23] <Althego> (local) leet
time
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L106[18:29:34]
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L107[18:29:38] <xon> hi all
L108[18:30:26] <Althego> hi
L109[18:30:28] <Mod9000> Hello,
Althego
L110[18:30:31] <Althego> oh no
L111[18:30:40] <Althego> as always it
greets the wrong person
L113[18:31:00] <Judge_Dedd> Hi xon
L114[18:31:05] <xon> I am new the game
community
L115[18:31:14] <Althego> maybe make it so
it doesnt gereet me, i would be satisfied
L116[18:31:16] <Judge_Dedd> Warmly welcome
:)
L117[18:31:38] <xon> thx :D
L118[18:31:46] <xon> can I ask a
question
L119[18:31:49] <xon> about game
L120[18:31:55] <Judge_Dedd> Of course
:)
L121[18:31:57] <Althego> just collected
some eva science around the mun, first in this career
L122[18:32:09] <Judge_Dedd> nice
L126[18:32:31] <Judge_Dedd> by ?
L127[18:32:46] <Althego> i think it is
because of kthx bye
L128[18:33:25] <xon> almost 8 hours I
spend my time new part round mun orbit z 400 batter attach I can't
find a place to attach just I found and close to satellite almost 4
m but it docent fittet
L129[18:34:06] <darsie> xon: What is your
native language?
L130[18:34:14] <xon> turkish
L131[18:34:20] <darsie> merhaba :)
L133[18:34:34] <xon> do you know
turkish
L134[18:34:39] <darsie> no :)
L136[18:34:45] <xon> dosent matther
L138[18:35:17] <Althego> is this a
contract? battery around the mun and have to get it?
L139[18:35:25] <darsie> I don't really
understand what you're saying. Mybe post a screenshot.
L140[18:35:29] <xon> yes contract name
is
L141[18:35:44] <xon> I try to finish
contract
L142[18:35:52] <xon> contract name
is
L143[18:36:23] <darsie> recover item from
orbit around The Mun?
L145[18:36:43] <xon> attach new part to
satellite in orbit of mun
L146[18:36:52] <Althego> ah this is a new
kind of contract
L147[18:36:53] <darsie> You need a docking
port.
L148[18:36:57] <Althego> i havent seen
this yet
L149[18:37:02] <darsie> hmm
L150[18:37:22] <Althego> i guess it is for
the new eva construction thing
L151[18:37:24] <xon> no its part
attach
L152[18:37:27] <darsie> Screenshot of
contract and satellite?
L153[18:37:44] <xon> munite
L154[18:37:59] <darsie> Do you have
expansions or DLC?
L155[18:38:48] <darsie> Press F1 for
screenshot.
L156[18:39:01] <darsie> Then it is hidden
in many directories.
L157[18:39:09] <Althego> and F for
respect, X for doubt :)
L158[18:39:14] <darsie> :0
L159[18:39:15] <darsie> :)
L161[18:39:42] <Althego> hehe
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L164[18:41:19] <xon> how I will sen
pciture
L166[18:42:09] <darsie> Then post
link.
L168[18:43:05] <xon> same contract but
part is different part is z 400 battery
L169[18:43:49] <darsie> Do you have
expansions or DLC?
L170[18:44:06] <darsie> Like "Making
History"
L171[18:44:28] <xon> no I haven't
L172[18:44:54] <xon> it doesn't required I
think
L173[18:45:15] <darsie> ok
L174[18:46:12] <xon> satellite docent
allow to or no place to add the that par t
L175[18:47:08] <xon> satellite doesnt
alow
L176[18:47:31] <xon> satellite doesn't
allow to or no place to add that part
L177[18:47:41] <darsie> I could put a
solar panel in the cargo space of the Command Pod.
L178[18:47:51] <xon> I tried
L179[18:48:00] <xon> I pop all satellite
part
L180[18:48:04] <xon> assemble it
again
L182[18:48:12] <darsie> Maybe do an EVA
with the panel in your Kerbal cargo place and try somehing.
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L185[18:48:27] <xon> I don't know what
ever
L186[18:48:30] <xon> thanks
L188[18:48:35] <xon> I am done \
L189[18:48:42] <Guest44026> I need help
with launching a space station
L190[18:48:43] <xon> so what all doing
here
L191[18:49:02] *
darsie gives Guest44026 a match.
L192[18:49:41] <xon> I am leaving thanks
again
L193[18:49:46] <Guest44026> what is a
match
L194[18:49:51] <darsie> xon: stay
here
L195[18:50:02] <darsie> Guest44026: A
small piece of wood to make fire.
L196[18:50:13] <Althego> oh no i dont have
any relay sat around the mun yet
L197[18:50:14] <darsie> With phosphorus in
the head or so.
L198[18:50:27] <darsie> xon: Maybe we find
a way.
L199[18:50:27] <Guest44026> how do I
launch a station
L200[18:50:28] <Althego> unless it is a
regex match :)
L201[18:50:36] <darsie> Guest44026: wiht a
rocket.
L202[18:50:43] <Althego> you launch a
station as anything else
L203[18:50:52] <Althego> but it becomas a
station because of the docking port
L204[18:50:56] <Althego> becomes
L205[18:51:00] <darsie> Guest44026:
Anything that has space for Kerbals is a space station.
L206[18:51:22] <darsie> It needs
everything required in teh contract.
L207[18:51:23] <Althego> there are usually
other requirements: power generation, antenna, and some other
things, like fuel or cupola module, etc
L208[18:51:32] <Guest44026> I know but I
tried to launch it and the rocket starting pitching down and then
boooom
L209[18:51:41] <darsie> Guest44026:
Balance it.
L210[18:51:51] <Guest44026> also it is too
heavy
L211[18:52:03] <darsie> Make it lighter.
Or use a stronger rocket.
L212[18:52:09] <darsie> Or make it more
aerodynamic.
L213[18:52:37] <FLHerne> Or add more fins
toward the back, to move the centre of pressure behind centre of
mass
L214[18:52:47] <Guest44026> how to I make
fairing be last to open
L215[18:52:50] <Guest44026> I tried
fins
L216[18:52:56] <Judge_Dedd> xon, I hope
you come back again soon :)
L217[18:53:04] <darsie> Move the fairing
symbol in your staging sequence.
L218[18:53:14] <Guest44026> how I am on
xbox
L219[18:53:19] <xon> I don't know bu ti
will maybe
L222[18:53:39] <xon> I will work on
it
L223[18:53:44] <xon> more hours
L224[18:53:51] <FLHerne> Huh, KSP console
players really do exist?
L225[18:53:54] <xon> I have to fix it I
dint miss any contract
L226[18:53:55] <Judge_Dedd> Best way to
launch a station, Guest44026, is like the did it in real life: send
up smaller parts one at a time and dock them together :)
L227[18:54:33] <darsie> Hmm, I have no
clue how to attach a solar panel to the command pod on the launch
pad.
L228[18:54:58] <Judge_Dedd> Sorry I can't
help right now, xon. I hope you find a solution soon!
L229[18:55:18] <xon> thx bye
L230[18:55:26] ⇦
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L231[18:56:24] <Guest44026> I did try do
it like real life but I don't know how to build good orbital
veicle
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L233[19:03:37] <raptop> Judge_Dedd: *angry
Skylab and Salyut noises*
L234[19:04:44] <Althego> hehe
L236[19:05:17] <Althego> lol
L237[19:05:21] <darsie> :)
L238[19:05:31] <Althego> i dont like the
extendable antenna
L239[19:05:34] <Althego> breaks
easily
L240[19:05:44] <Althego> i usually use the
fixed thing
L241[19:05:45] <darsie> Good enough for
space.
L242[19:05:46] <Althego> same range
L243[19:05:50] <darsie> Can withdraw it
for entry.
L244[19:06:00] <darsie> Good enough for
The Mun.
L245[19:06:05] <Althego> i would have put
the fixed on top, and the docking port on top of the probe
L246[19:06:16] <darsie> mhm
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L249[19:08:14] <kuzz_kaldrin> anyone have
any idea how to execute burns in orbit
L250[19:08:34] <kuzz_kaldrin> that's good
darsie but I need a payload
L251[19:08:35] <darsie> Turn to maneuver
marker. Start engines.
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L253[19:08:55] <FLHerne> If it's a long
burn, you'll have to start a bit early
L254[19:09:04] <kuzz_kaldrin> oh was the
person who asked about stations I just switched names
L255[19:09:07] <FLHerne> (you should pass
the node roughly in the middle of your burn)
L256[19:09:31] <kuzz_kaldrin> but I am on
console and Idk how to execurte burn
L257[19:09:51] <Althego> the new indicator
thing shows you a timer until burn, and it is purposefully
early
L258[19:10:47] <FLHerne> Not sure if
anyone here plays on console
L259[19:11:13] <kuzz_kaldrin> idk but on
xbox I set a new mender and the when I pressed the button to
execute it it just stayed still
L260[19:11:24] <kuzz_kaldrin>
menuver
L261[19:11:25] <Izaya> darsie: put a mini
docking port on the bottom
L262[19:11:30] <Izaya> real station
tm
L264[19:12:04] <kuzz_kaldrin> I wanted to
make station but when I done making it I don't have good rocket to
launch it on
L265[19:12:20] <kuzz_kaldrin> thanks
flherne
L266[19:12:21] <Izaya> oh
L267[19:12:25] <Izaya> that's not a
decoupler
L268[19:12:28] <FLHerne> The PC version
doesn't have a "button to execute", you have to align to
the target and throttle up/down yourself
L269[19:12:29] <Izaya> never mind that's a
station
L270[19:12:31] *
Izaya nods
L271[19:12:37] <darsie> Izaya: I have
picoports, but for this demo I used stock a port.
L272[19:12:47] <FLHerne> I don't know if
the console version is different or if you've misunderstood
something
L273[19:12:51] <kuzz_kaldrin> anyone know
how to make the strongest rocket
L274[19:13:04] <Izaya> refer to the
flowchart
L275[19:13:42] <kuzz_kaldrin> flherne i
alined and id exactly that
L276[19:14:40] <kuzz_kaldrin> so no-one
knows how to make strongest rocket
L277[19:14:41] <darsie> Althego: Ahh, it
seems the advanced execute time thing doesn't need 'advanced
tweakables' any more.
L279[19:15:30] <Althego> hehe
L280[19:15:41] <FLHerne> It's not really a
one-answer question
L281[19:15:42] <Althego> originally it is
with wd40 and duct tape
L282[19:15:54] <Izaya> the strongest
rocket for your usecase is when your boosters balance your
struts
L283[19:15:55] <FLHerne> In career, it
depends on your tech and budget
L284[19:15:58] <packbart> darsie: I
remember it to have its own option "advanced burn-time
indicator" or something like that. or is that a different
thing?
L285[19:16:09] <FLHerne> In sandbox, you
can just keep making it bigger until it works :p
L286[19:16:23] <kuzz_kaldrin> I do
sandbox
L287[19:16:42] <Althego> or make it
smaller until it works :)
L288[19:17:10] <kuzz_kaldrin> what is the
bst rocket design for heavy payload that requires minimal
manuvering
L289[19:18:15] ⇦
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L290[19:18:18] <raptop> In ge-
L291[19:18:19] <raptop> bah
L292[19:18:19] <darsie> kuzz_kaldrin: Big
tanks/engines or booster and fins.
L293[19:18:21] <packbart> one with large
control surfaces, I'd think
L294[19:18:42] <raptop> Probably with some
big reaction wheels too
L295[19:18:55] <darsie> gone
L296[19:19:23] <darsie> New people. We're
talking KSP again :)
L297[19:19:28]
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L298[19:19:33] <darsie> kuzz_kaldrin: Big
tanks/engines or booster and fins.
L299[19:19:52] <Guest78015> anyone know
how to land rocket
L300[19:19:53] <raptop> ^probably with a
big reaction wheel or two for ease of maneuvering while the engines
are off
L301[19:20:03] <raptop> Wings, or
parachutes
L302[19:20:03] <darsie> Parachute.
L303[19:20:13] <raptop> Or if you're
really fancy, suicide burns
L304[19:20:26] <Guest78015> I don't get
what a reaction wheel is
L305[19:20:28] <darsie> Or rocket engine
burns.
L306[19:20:40] <darsie> It turns one way
so your rocket turns the other way.
L307[19:21:16] <Guest78015> where do you
put inline stabilizer and for what
L308[19:21:17] <darsie> All hail
conservation of angular momentum :).
L309[19:21:26] <raptop> Reaction wheels
are a way to turn without having to interact with the outside
environment (mostly). They use gyroscopes
L310[19:21:54] <Guest78015> wdym not
having to interact
L311[19:21:57] <raptop> Spin the wheel one
way, and the rest of your craft goes the other
L312[19:22:01] <darsie> What's an inline
stabilizer.
L313[19:22:14] <raptop> I mean you don't
need to fire thrusters, or move fins (in an atmosphere)
L314[19:22:15] <darsie> Guest78015: Type
/nick kuzz
L315[19:22:29] <raptop> The inline
stabilizer is another set of reaction wheels now, IIRC
L316[19:22:49] <packbart> darsie: the KSP
part, I guess. "The Advanced Inline Stabilizer is a toggleable
reaction wheel that provides torque to a craft."
L318[19:23:10] <darsie> ic
L319[19:24:01] <darsie> Guest78015: It
magically makes your rocket turn.
L320[19:24:12] <Guest78015> oh I was an
idiot and thought it stabilized flow of propulsion and I put it
under engine and I now know why it always fell off
L321[19:24:18] <packbart> (or tear itself
apart :)
L322[19:24:35] <Guest78015> so it is like
tvc
L323[19:25:13] <packbart> if that means
"thrust vector control", then yes, similar but
different
L324[19:25:34] <Guest78015> yea is there
something more like tvc
L325[19:25:43] <packbart> no thrust and
KSP reaction wheels are magically enhanced
L326[19:26:09] <darsie> Guest78015: Just
read the instructions ;)
L327[19:26:21] <darsie> I mean the item
description.
L328[19:31:52] <packbart> "If a
spacecraft has rotating parts these can be utilized or controlled
as CMGs" - huh. imagine steering space station with a hair
dryer
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L330[19:33:36] <FLHerne> Guest78015: Most
liquid engines in KSP have thrust vectoring
L331[19:33:48] <FLHerne> Oh, they've gone
again
L332[19:34:01] <Althego> why is it that
rare events always have to happen at the same time. 10 second burn
for a rescue craft and a 20 second flyover of a tiny mun crater
(but with biome)
L333[19:34:16] <Althego> i had to start
burn early and correct radially to have time to switch tothe
flyover
L334[19:35:15] <Althego> and before all
this i collected a 3rd thermal merasurement point for a contract,
luckily the last. had to stop after the second because of the mun
ship circularization and pole biomes
L335[19:35:55] <packbart> probably for the
same reason that docking always happens in the dark
L336[19:36:03] <Althego> hehe, yes,
always
L337[19:36:49] <darsie> We now have fancy
position lights.
L338[19:37:11] <darsie> And we can set
target to the target docking port.
L339[19:37:38] <Althego> yes, position
lights. with 30 parts limit :)
L340[19:37:54] <Althego> ok now i am on
255, so not an issue, but i didnt buy the lights yet :)
L341[19:38:09] <Althego> the random
airplae parts cost a lot
L342[19:42:59] <darsie> Why do I have all
SAS buttons with every computer?
L343[19:44:32] <darsie> Did I cheat?
L344[19:44:37] <packbart> because of a bug
in 1.11.1
L345[19:44:41] <darsie> ic
L346[19:46:07] *
raptop was wondering
L348[19:48:57] <Althego> once i got sas
buttons with engineer in cockpit
L349[19:50:15] <Althego> but couldnt move
back valentina because of the pipe design of the ship (capsule on
top, 2 passenger thingie below)
L350[19:50:23] <packbart> well, it's in
the "Assigned" state. so maybe there's a chance for
1.11.2
L351[19:51:27] <packbart> otoh, you could
also just ignore those options and pretend they don't exist. so
it's not a "totally unplayable!!1" category bug
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L354[19:59:38] *
darsie rescues a Kerbal from orbit. He's entered the atmosphere
...
L356[20:01:46] <packbart> "Random
Kerman, here's your rescue plan: Leave the capsule, then fire your
jetpack retrograde. In case you didn't bring a parachute, try to
land helmet-first."
L357[20:02:13] <Althego> hehe
L358[20:04:56] <darsie> No. Assume
vertical attitude for maximal aerobraking and land at a low spot
for high atmospheric density for maximal drag.
L359[20:04:57] <raptop> it's probably
fine
L360[20:05:22] <packbart> from their very
low orbit, it usually is
L361[20:05:26] <darsie> He has a chute,
though.
L362[20:06:29] <Althego> random kerman. in
hhgttg there is a character with the first name random :)
L363[20:07:20] <packbart> Random Frequent
Flyer Dent
L364[20:07:47] <Althego> i didnt remember
the frequent flyer part
L366[20:08:21] <Althego> weather is not so
great in boca chica
L368[20:09:41] <Althego> you got that
close from orbit?
L369[20:09:41] <Althego> nice
L370[20:10:36] <darsie> Well, I flew a bit
with the chute, too.
L371[20:10:50] <darsie> I have experience
with that :).
L372[20:11:17] <packbart> I learned from
darsie to start the burn just over the last desert peninsula before
the KSC. the low orbit rescues start from a 70-80km orbit, so
already have quite low velocity
L373[20:11:37] <darsie> 70.5ish km
L374[20:11:50] <darsie> Burn 3.1 EVA fuel
retrograde.
L375[20:12:07] <darsie> Low orbit has high
velocity.
L376[20:12:36] <packbart> uh. hm. right.
low energy? they don't burn as much as an interplanetary
return
L377[20:13:03] <packbart> have you tried
the method for a Minmus rescue?
L378[20:13:35] <darsie> Later adjustments
can be done with varible drag by variable attitude.
L379[20:13:51] <packbart> from Minmus
surface to Kerbin reentry should easily be within the jetpack dV
range
L380[20:14:46] <darsie> Maybe. Would
require lots of shallow aerobraking entries to avoid burning
up.
L381[20:15:17] <darsie> You need 3.1 EVA
fuel for entry.
L382[20:15:31] <darsie> Fortunately the
orbit is littered with pods to refuel.
L383[20:16:34] <umaxtu> isn't there an
extra eva fuel backpack now?
L384[20:16:57] <darsie> yes
L385[20:17:01] <darsie> 3 EVA fuel in
it
L386[20:17:17] <darsie> I don't think
stranded Kerbals would have that.
L387[20:17:29] <darsie> Fell down at touch
down.
L388[20:29:57] <FLHerne> darsie: Low orbit
has low velocity for a given altitude :p
L389[20:31:03] <darsie> Well, you're
slower at Pe with a circular orbit.
L390[20:33:54] <Althego> i need
healing
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