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L18[04:18:39] <packbart> my prop planes tend to veer off the runway, even with balanced rotations. meh. hm.
L19[04:19:18] <raptop> gremlins switching prop rotation in between pressing launch and loading on the runway
L20[04:20:29] <packbart> right, I'll better check. the aero overlay did right-ish, though
L21[04:21:51] * raptop is joking, but I'm guessing something with the wheels?
L22[04:22:06] <packbart> yeah, I read things about friction controls on the forum
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L24[04:25:30] <packbart> what are the green lines in the aero overlay? https://formularfetischisten.de/~packbart/temp/kspa1.jpg
L25[04:26:39] * raptop unsure
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L27[04:50:15] <packbart> with friction on the front wheel turned down to 0, at least it (barely) lifts off. but man, those turboshafts guzzle fuel, compared to two Goliaths
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L30[04:54:34] * raptop wants to say that there are things you can do with RPM and pitch
L31[04:58:40] <packbart> yeah, I have the torque bound to main throttle and prop pitch to wheel throttle. still, the same plane with two Goliath engines was much faster with better range. anyway, I'll tinker a bit with it and maybe search the forum for inspirations
L32[05:13:16] <Althego> normally a prop plane should be more fuel efficient than a jet, if it moves in the correct speed regime
L33[05:14:47] <raptop> Sure, but props are too slow to benefit from centrifugal lift
L34[05:18:28] <Althego> hehe japanese wooden satellite
L35[05:24:11] <packbart> Spider-sat, spider-sat, does whatever a spider-sat does. https://twitter.com/tvroscosmos/status/1349947200894365702
L36[05:26:49] <Althego> more like a rover
L37[05:27:15] <Althego> maybe call it a strider
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L39[05:27:41] <Althego> (hopefully without blaze canister :))
L40[05:29:50] <packbart> yeah, they call it a rover built from a CubeSat. https://spacebit.com/
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L42[06:21:48] <Althego> looks a bit like somebody combined a jamson type body from ghost in the shell with hal 9000 :)
L43[06:21:52] <Althego> *jameson
L44[06:37:50] <packbart> well, she's flying alright but I keep having to adjust the prop pitch. https://formularfetischisten.de/~packbart/temp/kspa2.jpg
L45[06:38:29] <packbart> still not quit sure what to optimize it for. yellow or pink line length?
L46[06:40:43] <Althego> hehe, i only tried the electric engines
L47[06:41:11] <Althego> but the prop blades behave strangely in the editor, and you have to do all kinds of clicks to get them in proper orientation
L48[06:41:21] <Althego> and that behavior even changed with versions
L49[06:41:30] <packbart> yeah, and symmetry doesn't help a bit
L50[06:46:17] <packbart> it almost looks like a real plane, though :) https://formularfetischisten.de/~packbart/temp/kspa3.jpg
L51[06:46:40] <packbart> given that I have almost no experience building planes in KSP and just slapped a few parts together
L52[06:48:24] <packbart> take off is easy. now to get it back down again
L53[06:52:31] <Althego> hehe
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L55[07:10:35] <packbart> landed :)
L56[07:17:43] <packbart> (ok, I "cheated" and used MJ's autoland, so I just had to press h or n to adjust the prop pitch to achieve whatever speed MJ was targeting)
L57[07:22:44] <Althego> pilot entry: autoland is too rough. maintenance entry: autoland is not installed on this aircraft
L58[07:25:08] <packbart> yeah, I was rather surprised that it actually worked. MJ tends to slam the plane either into into the runway lights or the mountains (depending on selected approach)
L59[07:25:20] <packbart> so maybe the manually controlled propeller helped
L60[07:25:57] <packbart> I usually land my science plane on the grass next to the runway
L61[07:26:07] <packbart> and bounce a little :)
L62[07:26:26] <Althego> normally the end of runway is marked by those stripes. so a proper landing should happen a bit after those
L63[07:27:15] <packbart> for that you'd need to tune MJ's PID parameters to the plane. it's no fits-all automagic
L64[07:27:57] <packbart> MechJeb has its limits and they're usually fatal
L65[07:28:04] <Althego> mrax exists for this kind of stuff :)
L66[07:28:07] <Althego> mrac
L67[07:28:10] <Althego> hehe not marx
L68[07:28:55] <Althego> based on what mechjeb can already do, it shouldnt be too hard to add a some kind of adaptive control
L69[07:32:46] <packbart> the code is a bit overgrown. you can make out several different coding styles in it. still, works good enough for the most part
L70[07:34:21] <packbart> ugh, "aim camera" at one of the prop blades is quite a dizzying experience :)
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L72[07:55:57] <Althego> hehe flat earther rants about physics. mr sensible watching it: so... you are listening to glasses of water? ... right...
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L76[08:48:52] <packbart> ooh, there's a mod for that. https://forum.kerbalspaceprogram.com/index.php?/topic/199464-111-pitch-perfect-08/ - automatically adjusts blade pitch
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L80[09:42:12] <Mat2ch> ah, SpaceX now makes their own oxygen. ;)
L81[09:42:19] <Althego> finally
L82[09:42:35] <Althego> then they probably they make their own nitrogen too
L83[09:42:49] <Althego> if it is done by air condensation
L84[09:43:09] <Mat2ch> And distilling oxygen is easier than I thought. You just need to clean the incoming air, compress it and then expand it into a tall standing tube and let gravity do the rest.
L85[09:43:41] <Mat2ch> https://youtu.be/DgAs5fBdXFs?t=1015
L86[09:44:00] <Mat2ch> https://www.researchgate.net/figure/Production-of-liquid-oxygen-by-cryogenic-distillation_fig5_316927681
L87[09:46:02] <Althego> https://twitter.com/johnkrausphotos/status/1349743604059807746/photo/1
L88[09:46:59] <Althego> ah elon said two engines need repairs. so that is why they couldnt fly
L89[09:47:39] <Althego> i wonder if it is the concrete debris again
L90[09:50:02] <Mat2ch> :(
L91[09:50:04] <Althego> hehe tim complained about this taking a long time, so then he can go home instead of camping there
L92[09:50:15] <Mat2ch> That means more static fires.
L93[09:50:16] <Althego> ok not campiong, in a hotel
L94[09:50:25] <Althego> which cause more engine swaps
L95[09:51:03] <Althego> https://twitter.com/elonmusk/status/1349961119054639105
L96[09:51:11] <Althego> this would mean no flight next week
L97[09:51:28] <Althego> (scroll up)
L98[09:52:38] <Tank2333> i guess they should think about upgrading the launchpad
L99[09:52:40] <Mat2ch> yeah, this will take time. No flight next week. Maybe static fire :/
L100[09:52:49] <Mat2ch> Well, SN10 could be placed on Pad A.
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L102[10:17:22] <Althego> overlapping tests between the two would speed up things
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L105[10:54:49] <Mat2ch> and if everything goes wrong then SN10 will fly before SN9 :D
L106[10:55:28] <Althego> hehe
L107[10:55:34] <Althego> or both explode on the pad
L108[10:55:45] <Althego> that would be rather suboptimal
L109[10:56:21] <Mat2ch> But partially suborbital...
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L111[10:57:41] <Althego> heh, a geocentrist. these are rare, even falt earthers are rare, but geocentrists are maybe around 1% of the flatties by number
L112[10:59:32] <packbart> they were the norm before Galileo
L113[11:00:09] <Althego> so you would expect all of them to be dead now :)
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L115[11:06:56] <Althego> ah yes, has the cognitive capabilities of a dead person
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L121[12:18:45] <packbart> still not quite so easy. https://formularfetischisten.de/~packbart/temp/kspa1.mp4 I guess I'll try the auto-pitch mod or script something in Lua
L122[12:19:28] <packbart> even at full pitch-up, it loses altitude fast while banking because the blade pitch is symmetric on both sides but their AoA isn't
L123[12:19:55] <packbart> or at least I think that's what it is. maybe should have turned off SAS
L124[12:22:21] <Althego> these are feathered
L125[12:22:26] <Althego> not making any thrust
L126[12:23:11] <Althego> ah just in the beginning
L127[12:23:51] <Althego> anyway they look strange to me
L128[12:24:29] <Althego> ok maybe later i try look into the turboprop thingie, never tried it
L129[12:28:19] <packbart> the engine driving the propellers shouldn't really matter. but the blade pitch needs to be varied with speed because they have a rather narrow optimal AoA angle
L130[12:28:49] <packbart> that's what I gathered. I still don't really have a clue what I'm doing there ;)
L131[12:28:57] <packbart> at least it stays in the air
L132[12:32:15] <packbart> 200m/s ain't bad for a ~60t plane. although the double-Goliath easily reaches 300+ and consumes much less fuel
L133[12:35:13] <Althego> yes, i learned that the hard way when i tried to build a stop prop engine some versions ago, before the prop blades existed
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L135[12:35:28] <Webchat233> hello
L136[12:35:30] <Mod9000> Hello, Webchat233
L137[12:35:33] <Webchat233> hello guys]
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L139[12:35:49] <Althego> i was like, woho, go for max thrust. then max speed was low because thrust fell off fast as the craft was getting faster
L140[12:35:56] <Althego> hhe
L141[12:36:19] <Althego> so then i decreased pitch, initial 0 speed thrust was lower but i could fly
L142[12:36:32] <packbart> I have the pitch bound to the wheel throttle and it's really just a few h/n key strokes between "good thrust" and "no thrust" and "reverse"
L143[12:36:34] <Althego> and amazingly this all worked out by the standard aero elements
L144[12:36:54] <Althego> i think wheel throttle is not set by default
L145[12:37:01] <Althego> and not much place to bind it anyway
L146[12:37:10] <Althego> left on the keyboard
L147[12:37:22] <packbart> so I think automation is the way to go for the prop blade pitch
L148[12:37:31] <Althego> in reality you have 3 throttles
L149[12:37:40] <Althego> and the pilot controls them
L150[12:37:48] <Althego> what was the third, mixture maybe?
L151[12:38:19] <packbart> yeah, I use the main throttle for the engine torque. not sure if I really need it. I left it full-on in this test
L152[12:39:22] <Althego> so anyway we dont have a third throttle anyway
L153[12:40:06] <packbart> well, you could bind something to "wheel steering"
L154[12:40:13] <packbart> j/l
L155[12:40:22] <Althego> those are already taken by rcs
L156[12:41:00] <Althego> but actually i had quite good experience with fixed pitch props
L157[12:41:27] <Althego> but maybe the lack of pitch controls explaines why i had such a hard time flating on duna
L158[12:41:36] <packbart> the heavy thing didn't fly too well with fixed pitch
L159[12:41:46] <packbart> or maybe that's just my lack of pilot experience
L160[12:41:49] <Althego> i still want to make an infinite delta v duna plane that unfolds from a fairing
L161[12:42:16] <Althego> maybe in an hour i am going to try and build a similar thing
L162[12:46:11] <packbart> I need to drive to the office now, anyway. a delivery arrived and I've got a question from a coworker that I can't answer with the passwords I have on my laptop at home yet
L163[12:46:47] <Althego> hehe
L164[12:50:51] <Althego> so supposedly throttle (black) changes engine speed, the blue changes the blade angles and, mixture (red) changes fuel ratio, because at higher altitudes there is less oxygen to go with
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L166[13:05:41] <Althego> nanowar of steel new music teaser 2021. i am speed
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L168[13:07:19] <Althego> SPOILER: You will be disappointed. And if you won't, then WE will be disappointed.
L169[13:07:35] <Althego> well, i am disappointed already. or they are joiking and they will do something else
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L176[13:43:18] <Althego> there seems to be a console update in the works. so i guess no 1.11.1 for a while
L177[13:44:17] <Althego> let's see what i can do with the turboprop
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L182[14:55:00] <Althego> hehe, the landing gear lights "scatter" thing around the lamps is always on. the actual light on object works as intended
L183[14:57:57] <Althego> and the navigation light things are always white
L184[14:58:00] <Althego> i am sad
L185[14:59:59] <Althego> unless i change them manually after start
L186[15:00:03] <Althego> but this is so annoying
L187[15:12:41] <Althego> lol i changed the deploy angle from 60. and now it is imposible to set it back to sixty even with numeric input
L188[15:12:50] <Althego> because it is either 59.39999 or 61
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L190[15:30:58] <Althego> i added separate wheel control keys. mapped blade angle to wheel control. direction doesnt matter angle always increases lol
L191[15:31:55] <Althego> the cursor keys should be the wheel control by default
L192[15:32:11] <Althego> and the camera control on keyboard wherever. maybe on the 2x3 keys aboce
L193[15:32:34] <Althego> anyway this release seems to be more bugged than the previous
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L196[17:00:32] <Althego> https://twitter.com/NASAInSight/status/1349760462854909957
L197[17:00:44] <Althego> but the mole failed
L198[17:01:03] <Althego> it just couldnt dig
L199[17:01:12] <Althego> after all this time they gave up on it
L200[17:02:05] <Althego> it couldnt go down even completely buried and the scoop on top of it
L201[17:03:23] <Mat2ch> what have we learnt from this? If you wanna dig, get a digger. :D
L202[17:04:17] <Mat2ch> flight TFRs for Monday to Wednesday. They are very optimistic here.
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L204[17:04:58] <nate> And this is why KSP taught me to always put wheels on everything so you can relocate if need be
L205[17:04:59] <nate> :P
L206[17:05:29] <Althego> it landed in a huge area with similar properties
L207[17:05:38] <Althego> in fact they chose the most boring flattest terrain they could
L208[17:06:55] <nate> Sure but it's a planet that every drone'd expedition to still manages to find something new, gotta prepare for all contingencies!
L209[17:07:33] <packbart> they didn't pack a Kerbal Engineer
L210[17:07:37] <Althego> hehe
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L212[17:08:55] <Althego> it seems the prop angle thing does help. i can get something like 50 m/s extra out of it if i change the angle mid flight to smaller
L213[17:09:15] <Althego> as for the launch i would still refer tothe engine change
L214[17:09:21] <Althego> maybe they put back the same
L215[17:09:31] <Althego> there doesnt seem to be enough time
L216[17:09:37] <packbart> the PAW displays the prop AoA which is useful
L217[17:10:00] <umaxtu> PAW?
L218[17:10:04] <Althego> but i cant compare the engine fuel flow rate to a jet, it is in completely different units
L219[17:10:08] <Althego> part action window
L220[17:10:12] <packbart> umaxtu: the right-click window
L221[17:10:16] <Althego> i call it a context menuy, because that is what it is
L222[17:10:17] <umaxtu> aw
L223[17:11:02] <packbart> Althego: yeah, I watched the "time til empty" on the fuel tank with the Alternate Resource Panel mod
L224[17:11:12] <Althego> hehe
L225[17:11:27] <packbart> those timers are the only thing I use it for but it's really handy sometimes
L226[17:12:11] <Althego> and ultimately adding separate wheel controls didnt help, since the normal controls still remained wheel controls too. and i am going to keep it that way. so i caved in and used the translation control
L227[17:12:17] <packbart> with two Goliath it would show some 3+h at ~300m/s while it was less than an hour with the four turboshaft engines at 150-200m/s
L228[17:12:28] <Althego> but i still think you props are the wrong way around
L229[17:12:35] <packbart> hm
L230[17:12:39] <Althego> i think it doesnt matter too much for the game
L231[17:12:51] <packbart> but the pink and yellow lines point in the right direction
L232[17:13:13] <packbart> I matched their rotational variant to the engine
L233[17:13:20] <Althego> but in reality the blades are twisted. so the high angle of attack slow part should be in the base and the small angle of attack part should be at the tip
L234[17:13:31] <Althego> i always have to rotate them manually
L235[17:13:39] <Althego> to get the look i would expect from a real plane
L236[17:13:48] <packbart> well, I did press "w" before attaching them
L237[17:14:15] <packbart> they look right at 0° and prodruce no thrust as expected
L238[17:15:04] <Althego> and i cry for the poor navigation lights
L239[17:15:07] <Althego> they are useless
L240[17:15:11] <Althego> always turn into white
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L245[17:19:32] ChanServ sets mode: +o on Deddly
L246[17:21:46] <packbart> Althego: this is the one: https://formularfetischisten.de/~packbart/temp/kspa1.craft - shoul be cleared of mod stuff. rotor torque on main throttle, prop pitch on wheel throttle
L247[17:22:03] <packbart> the blades look ok to my untrained ey
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L249[17:23:27] <packbart> max speed about 220m/s
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L251[17:23:57] <Althego> packbart: my test craft http://warpology.com/k/prop.mp4
L252[17:24:15] <Althego> sorry for the sound, listening to yt in the background
L253[17:25:13] <Althego> so every time i have to rotate the blades 180 deg, change the deploy angle to reverse, and for the other side obviously use the other variant, along with hcanging the engine direction
L254[17:25:40] <Althego> i dont get why i have to do all this for proper attachment
L255[17:26:50] <packbart> yeah, and if you detach and reattach them you need to click "deploy" again
L256[17:29:23] <Althego> so the default deploy goes in the wrong direction, towards maximum drag. i want the undeployed to go towards minimum drag, that is why i change the deploy direction
L257[17:29:29] <Althego> the maximum drag config is pointless
L258[17:29:39] <Althego> but you can glide well with the featherd
L259[17:30:18] <Althego> yes looking at it now, the blades are ok
L260[17:30:26] <packbart> hm. wait, this is the 4x4 bladed one. the last one I used had 4x8 blades. doesn't matter much, though
L261[17:32:46] <packbart> (jftr https://formularfetischisten.de/~packbart/temp/kspa2.craft )
L262[17:33:07] <packbart> a bit better take-off performance but otherwise handles mostly the same
L263[17:34:27] <packbart> prop blade AoA of about 9° seems to be best
L264[17:35:53] <packbart> the rotor RPM in the 8-blade config varies much more with blade pitch than with the 4-blade. odd
L265[17:38:56] <Althego> goes up to 190 at 2km
L266[17:39:08] <Althego> that is what i could get with 2 props and tuning the blade angle for speed
L267[17:39:36] <Althego> the center of lift is too far behind the center of mass, so hard to steer
L268[17:40:21] <packbart> yeah, I know. and the landing gear is maybe too far behind the center of mass, too
L269[17:40:29] <Althego> ok you have more fuel in the center tank than in mine
L270[17:40:32] <packbart> but I didn't want to put a wing over the windows :)
L271[17:40:42] <Althego> ah yes i hate this
L272[17:40:49] <Althego> something is wrong with the lift of the wings
L273[17:40:53] <Althego> every time i get stuff like this
L274[17:40:58] <Althego> wing on the windows
L275[17:41:06] <Althego> or too far forward close to the cabin
L276[17:41:20] <Althego> but that is how i get realistic performance
L277[17:41:36] <Althego> if i make it look like a real plane the indicators are off and it doesnt fly well
L278[17:42:04] <packbart> now that I look at them both, the 4x4 actually handles better than the 4x8
L279[17:42:11] <Althego> scott (35 minutes ago)
L280[17:43:44] <packbart> because of the more constant RPM. huh. I wonder why it varies so much more
L281[17:44:21] <packbart> anyway, thanks for testing. I guess I'll just have to try flying more. the atmosphere ususally is just that thing between the launchpad and space in my game :)
L282[17:44:32] <Althego> hehe
L283[17:44:46] <Althego> some people build planes only, or rovers only
L284[17:44:52] <Althego> and they dont even care about space
L285[17:45:06] <packbart> some even build boats and submarines
L286[17:45:21] <Althego> i think of myself as one of the first submarinesrs
L287[17:45:35] <Althego> i dived in every ocean in ksp
L288[17:46:08] <Althego> ok at that time there was no way to maneuver with the sub on eve
L289[17:46:21] <Althego> but now with electric props, it should be possible
L290[17:46:44] <packbart> if they would work under water - which they don't, apparently :(
L291[17:47:10] <packbart> (the prop blades that is, still can use elevons on a rotor)
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L293[17:51:18] <Althego> lol even jets work under water
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L296[18:39:35] <Althego> !nela
L297[18:39:37] <Kerbot> Althego => Electron - "Another One Leaves the Crust" - Sat Jan 16, 2021 07:38:00 UTC (L-12:58:23) - https://rocketlaunch.live/launch/electron-flight-18 for info/stream
L298[18:39:54] <Althego> ok, things are heating up this january in the rocket business
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L304[19:23:04] <Althego> hehe i see why the flag bug is there. the kerbal is sliding slowly towards the flag and tips it over
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L307[20:16:44] <Althego> dual wield a piano and a typewrite. of course
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L309[21:19:35] * flayer can't remember when he built the last MOXIE
L310[21:20:34] <Althego> there is only one
L311[21:23:16] <Althego> at least there is a new what about it
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L322[21:57:48] <flayer> i just haven't build one ever since i installed the upgrades
L323[21:58:00] <flayer> built*
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L325[22:00:39] <flayer> about 30% terraformed
L326[22:01:04] <flayer> sol 229
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L331[22:18:36] <flayer> i'm inclined to just kind of let it idle now
L332[22:18:49] <flayer> rather than expanding continuously
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