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L46[09:59:26] <kmath> YouTube - Decades Old
Nuclear Missiles Finally Launched As Orbital Rockets
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L62[11:52:30] <raptop> Apparently there's a
free 40k game on GOG
L63[11:54:14] <packbart> it will only cost
you a few years of your life? ;)
L64[12:03:00] <raptop> ...between Steam,
GOG, epic, and itch.io, I've got an absurd number of games
o_O
L65[12:03:45] <raptop> (Okay, some of the
stuff on itch shouldn't really count as games per se, but that's
beside the point)
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L67[12:04:36] <raptop> packbart: so, uh, in
Rites of War it looks like the main campaign is as the Eldar.
L68[12:04:42] <raptop> So a few years
shouldn't be a big deal?
L69[12:05:04] *
raptop grabs a shuriken catapult
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L93[17:03:19] <packbart> huh. the Breaking
Ground scanning arms have a "rangetrigger" collider on
the LocalScenery layer that confuses MechJeb's rover
controller
L94[17:25:07] <JVFoxy> breaking ground
-> breaking mechjb. :)
L95[17:35:40] <packbart> well, at least I
know why the "stability control" went crazy at slow
speeds. MJ casts a ray from abve the rover along the velocity
vector to get the surface normal. at low speeds it hits a sphere
around the scanner arm...
L97[17:37:16] <packbart> locking Kerbals in
their pods
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L99[17:51:31] <JVFoxy> huh.. says the bug
was closed...
L100[17:58:52] <packbart> yeah, it's
probably a bug in MJ. I fixed it locally by passing
QueryTriggerInteraction.Ignore to the raycast, thanks to a solution
on StackOverflow :)
L101[17:59:55] <packbart> not sure if
that's the right solution but it works for me
L102[18:06:36] <JVFoxy> oh
L103[18:08:45] <packbart> random chance.
had Squad given the thing a name without "trigger" in it,
I wouldn't have found it. I know next to nothing about Unity stuff
:)
L104[18:13:48] <JVFoxy> kind of in the
same boat about Unity. Friend kept pestering me to just use it for
a game build I wanna do
L105[18:15:45] <JVFoxy> maybe not so bad
if you got the right tools to work with, some knoweldge
L106[18:17:19] <packbart> well, my game
and graphics designer friends keep pestering me about Godot (it's
better than Unity, they say) for data visualization and such
L107[18:17:56] <JVFoxy> more utilitarian
type application?
L108[18:19:09] <packbart> I used HTML and
Javascript whenever I had a need for fancy graphs. walking through
it in VR would be extremely fancy ;)
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L110[18:19:58] <JVFoxy> I'd like to do an
island map that you can walk through some day. Its based on a
project I started long time ago
L111[18:20:12] <packbart> Godot is open
source and doesn't promote (GPU-)vendor-specific interfaces
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L113[18:22:37] <JVFoxy> so not really
meant for game specific applications. What about if they weren't so
graphically based? Ya, some stuff can be good for certain things.
Just depends on the application you wanna do
L114[18:23:39] <JVFoxy> I thought about
doing another game, used to think doing it as text based only would
be best. But even that has its own challenges/complicatoins
L115[18:23:48] <packbart> well, the term
"Game Engine" vaguely refers to "scriptable
graphical worlds" nowadays
L116[18:25:42] <packbart> right,
"graphical" isn't even a required attribute
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L119[18:43:58] <JVFoxy> to me, 'game
engine' or an 'engine' in the programming sense is more just
something that manages and does all the world stuff, logic,
whatever you have
L120[18:47:11] <packbart> I vaguely but
fondly remember "Garry Kitchen's GameMaker" on the
C64
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L124[20:09:34] *
darsie tries to land a fuel truck designed for Minmus on Mun ...
and keeps crashing.
L125[20:15:25] <darsie> Lost my drill
...
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L132[22:30:18] <darsie> Did a completely
new, more efficient launch.
L133[22:34:15] <flayer> why so many
batteries?
L134[22:34:26] <Althego> long mun
night
L135[22:38:18] <darsie> Not enough
battries, though.
L136[22:38:41] <darsie> Maybe it was
enough for Minmus.
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L139[22:51:19] <kmath> YouTube - My
favorite Star Trek: the Next Generation Blooper
L140[23:00:08] <raptop> I choose to
believe that that's canon
L141[23:01:08] <flayer> it is
L142[23:01:25] <flayer> i'm certain i saw
it on the tv show
L143[23:01:26] <Althego> this whole scene
is so perfect
L144[23:02:38] <Althego> the satisfying
noise of the high five, michael dorn keeping the straight face, the
double picard maneuver, and the director's "cut"
L145[23:15:54] <Althego> i want to see the
starship hop already
L146[23:16:00] <Althego> but there was no
static fire yet
L147[23:26:43] <JVFoxy> oof.. I forgot how
funny those bloopers were
L148[23:29:23] <flayer> Althego, two years
before the first static fire, five before the hop
L150[23:30:24] <kmath> YouTube - Somebody
to Love (Queen) Folk / Medieval style (Bardcore)
L151[23:32:03] <JVFoxy> now to come up
with a name for a jet just sorta threw to gether
L152[23:35:28] <JVFoxy> ... Vespa (wasp in
Italian) oh, scooter company from way back
L153[23:45:52] *
JVFoxy ughs, hunting for names to give a craft, just went with
Arrowhead. Delta winged twin engine plane. The design was kind of
nice, simple.
L154[23:58:21] <flayer> i name them after
planets
L155[23:58:24] <flayer> pluto, mars,
etc