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L45[09:59:25] <Althego> scott https://www.youtube.com/watch?v=dYru9sahh9w
L46[09:59:26] <kmath> YouTube - Decades Old Nuclear Missiles Finally Launched As Orbital Rockets
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L62[11:52:30] <raptop> Apparently there's a free 40k game on GOG
L63[11:54:14] <packbart> it will only cost you a few years of your life? ;)
L64[12:03:00] <raptop> ...between Steam, GOG, epic, and itch.io, I've got an absurd number of games o_O
L65[12:03:45] <raptop> (Okay, some of the stuff on itch shouldn't really count as games per se, but that's beside the point)
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L67[12:04:36] <raptop> packbart: so, uh, in Rites of War it looks like the main campaign is as the Eldar.
L68[12:04:42] <raptop> So a few years shouldn't be a big deal?
L69[12:05:04] * raptop grabs a shuriken catapult
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L93[17:03:19] <packbart> huh. the Breaking Ground scanning arms have a "rangetrigger" collider on the LocalScenery layer that confuses MechJeb's rover controller
L94[17:25:07] <JVFoxy> breaking ground -> breaking mechjb. :)
L95[17:35:40] <packbart> well, at least I know why the "stability control" went crazy at slow speeds. MJ casts a ray from abve the rover along the velocity vector to get the surface normal. at low speeds it hits a sphere around the scanner arm...
L96[17:37:04] <packbart> the same collider seems to have been a troublemaker before. https://bugs.kerbalspaceprogram.com/issues/22908
L97[17:37:16] <packbart> locking Kerbals in their pods
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L99[17:51:31] <JVFoxy> huh.. says the bug was closed...
L100[17:58:52] <packbart> yeah, it's probably a bug in MJ. I fixed it locally by passing QueryTriggerInteraction.Ignore to the raycast, thanks to a solution on StackOverflow :)
L101[17:59:55] <packbart> not sure if that's the right solution but it works for me
L102[18:06:36] <JVFoxy> oh
L103[18:08:45] <packbart> random chance. had Squad given the thing a name without "trigger" in it, I wouldn't have found it. I know next to nothing about Unity stuff :)
L104[18:13:48] <JVFoxy> kind of in the same boat about Unity. Friend kept pestering me to just use it for a game build I wanna do
L105[18:15:45] <JVFoxy> maybe not so bad if you got the right tools to work with, some knoweldge
L106[18:17:19] <packbart> well, my game and graphics designer friends keep pestering me about Godot (it's better than Unity, they say) for data visualization and such
L107[18:17:56] <JVFoxy> more utilitarian type application?
L108[18:19:09] <packbart> I used HTML and Javascript whenever I had a need for fancy graphs. walking through it in VR would be extremely fancy ;)
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L110[18:19:58] <JVFoxy> I'd like to do an island map that you can walk through some day. Its based on a project I started long time ago
L111[18:20:12] <packbart> Godot is open source and doesn't promote (GPU-)vendor-specific interfaces
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L113[18:22:37] <JVFoxy> so not really meant for game specific applications. What about if they weren't so graphically based? Ya, some stuff can be good for certain things. Just depends on the application you wanna do
L114[18:23:39] <JVFoxy> I thought about doing another game, used to think doing it as text based only would be best. But even that has its own challenges/complicatoins
L115[18:23:48] <packbart> well, the term "Game Engine" vaguely refers to "scriptable graphical worlds" nowadays
L116[18:25:42] <packbart> right, "graphical" isn't even a required attribute
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L119[18:43:58] <JVFoxy> to me, 'game engine' or an 'engine' in the programming sense is more just something that manages and does all the world stuff, logic, whatever you have
L120[18:47:11] <packbart> I vaguely but fondly remember "Garry Kitchen's GameMaker" on the C64
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L124[20:09:34] * darsie tries to land a fuel truck designed for Minmus on Mun ... and keeps crashing.
L125[20:15:25] <darsie> Lost my drill ...
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L131[22:29:42] <darsie> I landed the fuel truck :) http://bksys.at/bernhard/temp/screenshot35.png
L132[22:30:18] <darsie> Did a completely new, more efficient launch.
L133[22:34:15] <flayer> why so many batteries?
L134[22:34:26] <Althego> long mun night
L135[22:38:18] <darsie> Not enough battries, though.
L136[22:38:41] <darsie> Maybe it was enough for Minmus.
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L138[22:51:18] <Althego> hehe, random recommendation https://www.youtube.com/watch?v=_jR7QsGNCU0
L139[22:51:19] <kmath> YouTube - My favorite Star Trek: the Next Generation Blooper
L140[23:00:08] <raptop> I choose to believe that that's canon
L141[23:01:08] <flayer> it is
L142[23:01:25] <flayer> i'm certain i saw it on the tv show
L143[23:01:26] <Althego> this whole scene is so perfect
L144[23:02:38] <Althego> the satisfying noise of the high five, michael dorn keeping the straight face, the double picard maneuver, and the director's "cut"
L145[23:15:54] <Althego> i want to see the starship hop already
L146[23:16:00] <Althego> but there was no static fire yet
L147[23:26:43] <JVFoxy> oof.. I forgot how funny those bloopers were
L148[23:29:23] <flayer> Althego, two years before the first static fire, five before the hop
L149[23:30:23] <Althego> https://www.youtube.com/watch?v=0UkAycaFVlQ
L150[23:30:24] <kmath> YouTube - Somebody to Love (Queen) Folk / Medieval style (Bardcore)
L151[23:32:03] <JVFoxy> now to come up with a name for a jet just sorta threw to gether
L152[23:35:28] <JVFoxy> ... Vespa (wasp in Italian) oh, scooter company from way back
L153[23:45:52] * JVFoxy ughs, hunting for names to give a craft, just went with Arrowhead. Delta winged twin engine plane. The design was kind of nice, simple.
L154[23:58:21] <flayer> i name them after planets
L155[23:58:24] <flayer> pluto, mars, etc
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