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L7[04:53:31] <Mat2ch> Althego: you're giving them views, which in return says them: I'm right. Don't do that!
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L12[06:03:38] <JVFoxy> oof... ok for as much as I love KSP, seems I get to a point where too many directions I could go with things at once and now I don't know what to do.
L13[06:04:02] <JVFoxy> then I find myself just messing around with whatever comes to mind, but doesn't actually progresses things.
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L15[06:07:03] <maddog59> Newbie question: I see negative values in parenthesis next to the rewards on some (many) of the contracts (usually k$ and Reputation). What does that mean and why are they appearing?
L16[06:08:37] <JVFoxy> if you decline them
L17[06:09:08] <JVFoxy> I think... I know there's one that says if you fail the contract..
L18[06:11:13] <JVFoxy> maddog59 stock? Unless they changed something in the latest version..
L19[06:11:34] <maddog59> Huh.... so, is there a difference between declining a contract, and just letting it expire? I mean, if there's no penalty for letting a contract expire, but there is for declining, why would anyone even do that?
L20[06:12:12] <JVFoxy> just pulled game up for refresher. I don't see any negative values in parenthesis in stock version I have.
L21[06:12:32] <Althego> Mat2ch: i am watching anti flat earthers
L22[06:12:35] <maddog59> When you say, 'stock' ... I assume that means, no mods? I have a couple in place, and I have a couple of policies to improve the science return (from the Admin center).
L23[06:12:37] <JVFoxy> Maddog59 if you let it expire, no pentalities, far as I know.
L24[06:13:24] <Mat2ch> Althego: you should've added the "anti" before ;)
L25[06:13:28] <JVFoxy> though also means you have to wait for a while before it'll cycle out. Declining lets you expedite things a little.. I think. I haven't ever declined
L26[06:13:40] <Mat2ch> I know some who watch those people for fun and laugh about them
L27[06:14:53] <Mat2ch> maddog59: when you decline a contract you get different contracts sooner. I guess this is just to prevent that you decline contracts until you get what you wan
L28[06:14:56] <Mat2ch> *want
L29[06:15:28] <JVFoxy> Altehgo Mat2ch I had something pop up earlier in the week, tag line was along the lines of something 'flat earth' and how it was going to change people's minds.
L30[06:16:15] <maddog59> I kind of thought that might be the case, Mat2ch. Thanks much, both of you. I don't think there's anything I can do about the neg#'s anyhow, just trying to improve myself. :-)
L31[06:16:39] <packbart> if you decline a contract, Gene makes a funny facepalm sound ;)
L32[06:16:45] <JVFoxy> lol
L33[06:17:07] <JVFoxy> decline everything, does he go through the facepalming several times?
L34[06:17:23] <maddog59> re: flat earthers: I think it's a huge conspiracy to just 'punk' the rest of us. LOL Nobody with two neurons that connect can really believe that bs.
L35[06:19:16] <packbart> well, there are two distinct facepalm sounds. I once clicked through everything and clipped the sounds for use in Chatterer ;)
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L37[06:21:22] <JVFoxy> maddog59 who knows... I wouldn't be too surprised if some of them are actually legit believers
L38[06:24:16] <Althego> 2 categories. those who make a living from it, by selling stuff for the dumbs ones, and the dumb ones actually believing in it
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L41[06:29:00] <JVFoxy> then there was that one that built a water powered rocket to prove things were flat... no idea what became of that little stunt..
L42[06:29:48] <maddog59> Didn't he get killed when the vehicle malfunctioned? Or maybe it was NASA that sabotaged it, to prevent him from exposing the truth. ;)
L43[06:30:08] <Althego> yes, he died
L44[06:30:37] <maddog59> https://www.space.com/mad-mike-fatal-homemade-rocket-launch-flat-earth-theory.html
L45[06:30:45] <lordcirth> The guy who tried to launch himself probably wasn't a flat earther. He suddenly became a flat earther when he needed to crowdfund $20k.
L46[06:30:49] <Althego> mad mike hughes. and he was doing that way before he said he was a flat earther. so he probably was saying the flat earth to generate publicity
L47[06:31:40] <JVFoxy> ah... gone down the greedy path then :P
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L66[10:10:56] <Althego> bad apple just keeps on giving https://www.youtube.com/watch?v=h39xbVrGYGQ
L67[10:10:57] <kmath> YouTube - Touhou Project Bad Apple CPU
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L69[10:41:51] <maddog59> Spacewalk problem: I'm trying to rescue a Kerbal; got Merrie out of the wreckage and need to cross to the rescue vehicle. He lets go, I wait for him to clear the vehicle, then tap R to activate the RCS and the RCS pack pitches him over, and won't stop firing. What in the world am I doing wrong? I've never been very good at space walks before, but t
L70[10:41:52] <maddog59> his is ridiculous.
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L76[11:00:53] <darsie> I get that, too, in 1.7.3, sometimes.
L77[11:01:13] <darsie> firing the RCS manually usually stops it, IIRC.
L78[11:02:03] <Althego> too late
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L80[11:02:25] <darsie> ik
L81[11:02:34] <darsie> I intentionally talk to phantoms :).
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L88[11:04:10] <Althego> jazzkutya: call upc :)
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L90[11:04:50] <jazzkutya> Althego: that's not upc :)
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L92[11:05:38] <jazzkutya> you know, vodafone. and these were stupid windows restarts.
L93[11:15:05] <Althego> when did this launch jump in front? https://www.youtube.com/watch?v=PtaM6U-eiQ0
L94[11:15:05] <kmath> YouTube - Arianespace Flight VV16 – SSMS PoC (EN)
L95[11:15:09] <Althego> but i cant watch it
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L97[11:22:36] <Maddog59> So right after I posed a question I lost my internet, so I need to repeat in the hopes someone can help.
L98[11:22:36] <Maddog59> I’m having trouble with a spacewalk. After I let go of the ship and hit R to activate the RCS, the kernel goes into a pitch and the RCS won’t shut off. All I’m doing is tapping R. No other buttons. What’s wrong? Is this some weird bug? Or am I doing something wrong?
L99[11:22:52] <Althego> that is probably a bug
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L102[11:26:01] <raptop> I mean, it should only last for a few seconds as the kerbal starts pointing in a specific direction
L103[11:26:14] <Althego> too late again
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L105[11:29:56] <Maddog59> And I lost internet again. Trying to work from a phone.
L106[11:29:56] <Maddog59> I saw someone reply it may be a bug. Sorry I didn’t catch the handle. You may be right. I’ve rebooted and restarted the game and it seems to be working better. I should’ve thought of that before.
L107[11:30:08] <kubi> ehh
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L109[11:30:18] <raptop> I mean, it should only last for a few seconds as the kerbal starts pointing in a specific direction/stabilizes
L110[11:30:29] <kubi> Kopernicus is getting back to life hopefully
L111[11:30:48] <kubi> it is a masterpiece
L112[11:31:10] <Althego> what happens first? ksp 2 or starship suborbital flight?
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L114[11:34:58] <Maddog59> Nope. Spoke too soon. RCS just comes on and stays on. Hitting space bar seems to try to bring its back toward me, but it just keeps firing in a random configuration.
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L121[12:42:04] <Althego> https://www.youtube.com/watch?v=R0aK-_d8ZL0
L122[12:42:04] <kmath> YouTube - THE FOXES LOVE ME!
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L131[13:47:14] <JVFoxy> Althego heh?
L132[13:48:14] <JVFoxy> oh whoops.. poof. I guess if I expanded the channel activity list, I'd have seen they'd left already
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L154[16:57:09] * JVFoxy groans...
L155[16:57:20] <JVFoxy> mindlessly messing about...
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L160[17:11:48] <raptop> JVZomby
L161[17:16:45] <JVFoxy> trying out some mission ideas... like getting a probe out of kerbin's SOI, then bringing it back.
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L164[17:18:00] <raptop> It's a nice way of scraping out a bit more science.
L165[17:20:23] <JVFoxy> 11 day one way trip though
L166[17:20:51] <JVFoxy> I still have Val, Jeb, and that one rescue still in Mun orbit waiting for me to figure out what to do with them.
L167[17:20:58] <raptop> I mean, you can always run small missions in the interim
L168[17:21:22] <JVFoxy> half tempted to say fff-it, just bring them back, figure out things after
L169[17:23:36] <JVFoxy> but.. contract to land on mun, two LKO rescues, one is a pilot
L170[17:25:30] <raptop> launch probe, rescue pilot, finish probe?
L171[17:25:42] <JVFoxy> I guess I could just fire off this out-of-SOI probe, launch rescues right after. Constantly firing off rockets one after another right away.. oof, starting to feel a bit arcade like
L172[17:25:54] <JVFoxy> :P
L173[17:31:19] <raptop> :D
L174[17:33:45] <JVFoxy> earlier picture back when station was in sunlight https://imgur.com/a/9hAbgqE
L175[17:33:45] <kmath> https://i.imgur.com/IpRsjxX.png
L176[17:34:56] <raptop> Amused by the thrown together from different spare parts aesthetic
L177[17:35:54] <raptop> huh, classic Elite has 2048 planets. (Procedural generation is magic)
L178[17:38:26] <JVFoxy> Raptop lol, isn't that what most of KSP is about though?
L179[17:38:39] <raptop> Well, yes
L180[17:38:41] <raptop> Ish
L181[17:38:45] <raptop> It's complicated
L182[17:39:16] <JVFoxy> granted, career, not everything's been opened up. Limited to 30 parts, but first upgrade on Launch pad, but that's by choice
L183[17:39:18] <raptop> Like, there's procedural terrain, but the details have sometimes been hand-altered (notably with Kerbin)
L184[17:39:34] <JVFoxy> oh.. Elite
L185[17:40:45] <JVFoxy> I had a friend who did a game with whole bunch of planets. They did texture mapping but I'm not sure if they had done it to /all/ of them
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L188[17:46:11] <JVFoxy> long while back, I did do a station with docking ports on arms. Trouble is, I'm not sure its something I can launch with the current game's physics. Maybe if I sent it up in parts?
L189[17:52:56] <umaxtu> are the hinges vanilla or part of the DLC?
L190[17:53:53] <umaxtu> that way you could fold the arms out
L191[17:57:04] <JVFoxy> think hinges are DLC
L192[17:58:16] <JVFoxy> way it was originally designed though, was back in KSP 1.2.0 It was originally meant to replace another station I had in orbit at the time, but never got launched. Called it 'Crossroads' https://imgur.com/a/waEbI9u
L193[17:58:17] <kmath> https://i.imgur.com/oNz4Nui.png
L194[18:00:43] <umaxtu> that should be alright
L195[18:02:07] <FLHerne> raptop: It was going to have more, but the publishers told them that would be silly
L196[18:05:20] <raptop> hm
L197[18:06:47] <JVFoxy> If I was to remake it now, I can do away with struts cuz of auto struts. Mind you, probably doesn't need it anyways. I may have added them in for looks?
L198[18:07:16] <FLHerne> https://www.amazon.com/Backroom-Boys-Secret-Return-British-ebook/dp/B004FN1K48/ has a really good section on its development
L199[18:07:35] <FLHerne> And another one on Black Arrow which is equally topical
L200[18:08:45] <JVFoxy> heh.. Black Arrow.. aka lipstick rocket?
L201[18:09:06] <FLHerne> Yeah, weird-looking thing
L202[18:10:44] <JVFoxy> Brits and their rocket but also Canada and the Avro Arrow as well... which sadly got cut short
L203[18:11:21] <FLHerne> There's a whole British tradition of that, my grandad worked on TSR-2
L204[18:11:36] <FLHerne> and was so peeved when they cancelled it that he emigrated to Zambia :p
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L206[18:12:16] <JVFoxy> Sadly, we also only had the one jet fighter ever made natively. The Canuck. I saw a video no it, was surprised it went through so much during its lifetime
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L209[18:13:36] <JVFoxy> TSR-2 looks cool
L210[18:14:02] <JVFoxy> though, landing gear looks a bit weird, but I can understand why they went that way
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L235[22:39:21] <Althego> ksp is only 10 eur on gog
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