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L1[00:01:45] ⇨ Joins: Lyneira (Lyneira!~konversat@2001:984:484e:1:f0b6:4983:3462:3cbf)
L2[00:52:48] ⇨ Joins: Deaders (Deaders!webchat@host81-154-84-166.range81-154.btcentralplus.com)
L3[00:56:40] ⇨ Joins: NicknameHere (NicknameHere!uid148430@id-148430.stonehaven.irccloud.com)
L4[01:10:26] <Deaders> Hello everyone, have a little question. Has anyone else had issues with rather significant input lag on joysticks to the custom axis's?
L5[01:13:18] <Deaders> Im getting, at a guess about 200ms input lag on my joysticks. Its not a huge problem for hinges and things, but considerable when trying to use it in atmospheric flight.
L6[01:27:03] <Deaders> I have looked over the forum, found the vJoy / UJR suggestion. That doesnt work, vJoy just doesnt even install correctly. So looking for other solutions if anyone has any :)
L7[01:30:43] <Althego> i havent heard of anything like this. but cant say i use joystick too much, it doesnt help much for the fine movements because of how it is handled by the game
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L9[01:40:44] <Deaders> Yeah, Id mainly like it for atmo flight. I prefer using keyboard for rocket / rcs control.
L10[01:41:30] <Deaders> And I use a throttle for to set thrust limits for many things, so its easy to quickly scale back all my engines for fine tuned adjustments.
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L15[02:46:10] <packbart> tbh, I use the xbox clonetroller mostly for camera control. It has some weird deadzone in stick center, so no small adjustments possible
L16[02:46:30] <packbart> that's probably configurable but I haven't figured out how, yet
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L18[02:46:51] <Althego> same for joystick
L19[02:47:05] <Althego> so much so that taniwha created his own joystick driver for the game
L20[02:47:45] <packbart> I haven't noticed any significant input lag, thoug. I use the "Advanced Fly-By-Wire" mod
L21[02:48:26] <packbart> unless I start KSP via Steam - that overrides the config with its own, apparently
L22[02:53:52] <JVFoxy> I've considered using dual shock type controller on the PC for the game..
L23[03:04:23] <taniwha> Advanced Fly-By-Wire was the motivation for me to write my own
L24[03:04:40] <taniwha> I liked AFBW for the most part, but had some minor issues with it
L25[03:05:06] <taniwha> only real problem with mine is it's currently Linux-only
L26[03:09:32] <Althego> successful summoning, gained +10 xp
L27[03:09:45] <taniwha> hehe
L28[03:11:02] <JVFoxy> eh.. sleep summons me, sorry..
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L31[03:18:54] <bEagle> i made it, i made a semi-realistic venture star with aerospikes and a lifting body setup
L32[03:19:09] <Althego> pic
L33[03:19:40] <bEagle> yeah, just a sec
L34[03:20:25] <bEagle> https://imgur.com/t4GEsAw
L35[03:20:26] <kmath> https://i.imgur.com/t4GEsAw.png
L36[03:20:48] <Althego> ah it is as fat as the original
L37[03:20:50] <bEagle> its twr is about .5 at sea level so it actually needs to take off from the runway
L38[03:20:58] <bEagle> yup :D proud of it
L39[03:21:20] <Althego> based on the delta v it is orbital capable
L40[03:21:21] <Althego> nice job
L41[03:21:38] <bEagle> it is indeed with ~800 m/s extra
L42[03:21:52] ⇨ Joins: nj0rd (nj0rd!~nj0rd@mx01.private-mail-for.me)
L43[03:25:41] <Blu3wolf> Taniwha: you have a controller mod like AFBW? Does it do actual FBW? The fact that AFBW doesnt have anything to do with real FBW is my biggest gripe with the mod...
L44[03:26:07] <taniwha> no, nor does it claim to
L45[03:26:25] <taniwha> it does, however, have differential braking :)
L46[03:26:42] <Blu3wolf> oh cool - whats it called?
L47[03:26:53] ⇨ Joins: Maddog59 (Maddog59!webchat@173-26-216-217.client.mchsi.com)
L48[03:27:03] <taniwha> also, because I wrote the AxisGroup stuff for KSP 1.8, I made sure I could hook into it cleaning so my mod supports that too
L49[03:27:10] <taniwha> Advanced Input
L50[03:27:17] <taniwha> but as I said, Linux-only :(
L51[03:27:36] <Althego> differential braking, now that would have been useful many times
L52[03:27:38] <Blu3wolf> eh, as it happens Im on Manjaro these days :)
L53[03:27:39] <taniwha> (but only because I don't know how to add support for windows or mac, help wanted)
L54[03:28:02] <Blu3wolf> (linux distro via Arch)
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L56[03:28:15] <taniwha> oh, right... biggest reason I had to drop AFBW: my joysticks crash unity
L57[03:28:34] <taniwha> (when unity tries to access them)
L58[03:28:42] <Blu3wolf> What joysticks? seems wierd
L59[03:29:04] <taniwha> my x52 (too many buttons) and thrustmaster t16000 + throttle
L60[03:29:16] <taniwha> comma in the name somewhere for the TM
L61[03:29:23] ⇨ Joins: Raidernick (Raidernick!~Raidernic@68.195.230.186)
L62[03:29:24] <taniwha> bug in SDL?
L63[03:29:32] <Blu3wolf> x52 is not blessed with terribly many buttons in the first place, 28 plus POV... and unity doesnt like that?
L64[03:29:41] <taniwha> anyway, my code reads /dev/input/events directly
L65[03:29:53] <taniwha> and I had to remove permission from js*
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L67[03:30:08] <taniwha> unity does not like more than 20
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L69[03:30:22] <taniwha> I'd get random crashes when using the blue thumb button on the throttle
L70[03:30:31] <Blu3wolf> huh. That seems really short sighted. And your Advanced Input mod gets around that?
L71[03:30:34] <taniwha> took me forever to figure it out
L72[03:31:04] <taniwha> yeah: /dev/input/event (which unity does not use) and /dev/input/js disabled (removed perms, I think)
L73[03:31:37] <taniwha> hmm, no, looks like I disabled js for my TM
L74[03:31:44] <taniwha> (ie, device not created)
L75[03:31:52] <Blu3wolf> Im about 9 months into linux, havent really looked at unity for anything in that time
L76[03:32:05] <darsie> Can two Kerbals crash so hard with each other so they die?
L77[03:32:20] <taniwha> note I"m talking about unity3d not the ubuntu unity
L78[03:32:23] <Mat2ch> .oO( but but but Unity is such a great game engine. Until you wanna do something serious. *ducksandhides* ;)
L79[03:32:24] <darsie> s/with/against
L80[03:32:46] <taniwha> Blu3wolf: anyway, that's how I got around it
L81[03:33:19] <taniwha> ie, unity (and thus ksp) never sees my stick
L82[03:33:23] <Mat2ch> I really really hope KSP2 will not run on Unity, but Unreal 5. :P
L83[03:33:42] <Blu3wolf> I do have unity installed but havent really touched it. Played with a couple of the tutorials and stopped. Was cool artwork for the RPG tutorial
L84[03:33:46] <Mat2ch> and all the calculations are done directly on the hardware...
L85[03:33:51] <taniwha> also, while not released, I recently fixed a bug in my handler that would lose the last motion on the throttle
L86[03:36:42] <Blu3wolf> so how much work was that to go from events to KSP input?
L87[03:36:59] <Blu3wolf> Just trying to gauge how much of an endeavor it would have been
L88[03:37:24] <taniwha> hard to say, really. I started writing the input code for quakeforge back in 2011
L89[03:37:40] <Blu3wolf> Im currently converting an old TM joystick over to an arduino, but that will just use someone elses framework (LUFA) and really the code is already done by others
L90[03:37:52] <taniwha> got the basics of that going without too much hasle, but it was spread over a couple of years
L91[03:38:16] <taniwha> (all in C)
L92[03:38:36] <taniwha> took a week or two to get the C-C# bindings working
L93[03:38:49] <Blu3wolf> this is all C, too... not my language of choice. Really glad I havent had to do much at all on this one.
L94[03:38:56] <taniwha> then sunno, again spread out over a while to get all the fun stuff working
L95[03:39:00] <Mat2ch> taniwha: couldn't this all be also done by using the RPC mod?
L96[03:39:45] <taniwha> remote procedure call?
L97[03:40:12] <Mat2ch> https://krpc.github.io/krpc/ this one
L98[03:40:19] <Blu3wolf> yup, thats what it stands for
L99[03:40:34] <Mat2ch> I'm just wondering
L100[03:40:39] <Blu3wolf> "control KSP from scripts running outside the game" - sounds like it
L101[03:40:47] <taniwha> probably, not sure, but I suspect it wasn't written then
L102[03:41:07] <Mat2ch> because if I ever had the luck of having some spare money and then being able to build a cockpit-like thing, I'd use that for all the buttons and inputs
L103[03:41:52] <Blu3wolf> first commit Feb 11, 2014
L104[03:41:52] <taniwha> but anyway, I wanted to learn how to do C bindings in C#
L105[03:42:07] <taniwha> for advanced input?
L106[03:42:31] <taniwha> nope, something else
L107[03:42:33] <Blu3wolf> Mat2ch: building a cockpit can be done fairly cheap :) Im currently making switch panels for my sim
L108[03:42:40] <Blu3wolf> taniwha: for kRPC
L109[03:42:41] <taniwha> oh, KRPC
L110[03:43:07] <taniwha> maybe I didn't know of it
L111[03:43:11] <taniwha> dunno
L112[03:45:03] <taniwha> anyway, the bindings went ok, it was just a few fun issues with paths
L113[03:46:11] <taniwha> one thing I like about my input lib (and thus the mod): hot plug support
L114[03:46:27] <taniwha> don't have to restart KSP if you forget to plug in your devices beforehand
L115[03:46:31] ⇨ Joins: maddog59 (maddog59!webchat@173-26-216-217.client.mchsi.com)
L116[03:54:28] <Mat2ch> Blu3wolf: if you have the tools, the workshop and the space to put everything when it's done. You may now bet, what I'm missing :D
L117[03:55:03] <Mat2ch> taniwha: that's even Eurotruck Sim missing...
L118[03:56:20] <Blu3wolf> Indeed... tools and workshop can be a barrier. Im fortunate in that regard. Unfortunately no room for a full cockpit, unless I want to leave it in the workshop when its done!
L119[04:01:00] <maddog59> KSP newbie here - hopefully a quick question about spacewalks: I can get out, I can maneuver using WASD/L-Shft/Ctrl, and I can set a target so I see the markers on the NavBall. But getting back to the target from any distance, when there's drift, is a problem: it seems to require that I be constantly adjusting my camera and hitting 'space' to get K
L120[04:01:00] <maddog59> erbal to be pointing in the right direction to thrust. I feel like I'm missing something. I thought that 'locked' view would do it for me, but I'm not seeing it as an option as I toggle thru the camera settings: I see "Orbital", Chase", and "Free".
L121[04:01:45] <maddog59> Am I missing something basic?
L122[04:01:54] <taniwha> for kerbals, you really want Orbital or Free
L123[04:01:59] <taniwha> (though Auto is usually ok)
L124[04:02:38] <taniwha> about the only thing you're missing is understanding that that's just the way things are
L125[04:02:46] <taniwha> ie, there will be drift
L126[04:02:52] <taniwha> and you will need to adjust
L127[04:03:15] <taniwha> also, just get used to not always directly facing your target
L128[04:03:17] <taniwha> it takes a while
L129[04:03:39] <taniwha> oh, hang on
L130[04:03:42] <Blu3wolf> Bigger the distance, bigger the scale of the orbital differences... the closer you are, the closer the physics will approximate simple non-gravitation behavior
L131[04:03:44] <taniwha> if you keep having to hit space
L132[04:03:50] <taniwha> hit T (turn on SAS)
L133[04:04:09] <taniwha> that will do the auto-turn of the kerbal so you don't have to keep hitting space
L134[04:04:40] <taniwha> sorry, so used to EVAing that way I didn't click to what the actual problem was
L135[04:04:48] <taniwha> maddog59: I hope that helps
L136[04:04:50] <maddog59> In the tutorials I saw that as an option for docking, but I'm not getting the target/anti-target buttons on the left of the NavBall .
L137[04:04:51] <Mat2ch> maddog59: EVA is hard for the first few walks, but you have to focus mostly on the navball. Also only care for a single axis at a time. So if you're moving away and up, first stop the away motion, then the up.
L138[04:05:23] <taniwha> maddog59: I think most people don't know about kerbal SAS
L139[04:05:47] <taniwha> including tut creators
L140[04:05:49] <maddog59> Oh, I've been relying on SAS since day 1! :-)
L141[04:06:15] <taniwha> ie, they don't realize why kerbals default to having it on and that turning it off has meaning
L142[04:06:52] <maddog59> Is there something I need to upgrade to get the various SAS buttons? I have the prograde and retrograde buttons, but that's it.
L143[04:07:08] <taniwha> kerbal skill
L144[04:07:37] <maddog59> You're talking XP, right?
L145[04:07:47] <taniwha> level 2 gets you a few more (normal/radial)
L146[04:07:49] <taniwha> yeah
L147[04:07:58] <taniwha> level 3 gets you target and node
L148[04:09:55] <maddog59> welp, as a newbie, that's gonna be a long way off ... :-) My thanks to you for the quick responses and tips!
L149[04:10:42] <maddog59> What I meant was, my thanks to ALL of you for your tips and responses!
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L151[04:11:13] <taniwha> btw, if you want to *really* get the feel for space, check out TINU (there is no up)
L152[04:11:40] <taniwha> camera mod I did that frees up camera roll and removes the pitch lock
L153[04:12:01] <taniwha> does make EVA kerbals a little harder though, I need to work on that
L154[04:12:38] <Blu3wolf> that sounds really helpful
L155[04:13:00] <Mat2ch> maddog is gone already :(
L156[04:13:02] <Blu3wolf> given the recent delays to KSP2, Ive been reconsidering my plan of 'no KSP until KSP2'
L157[04:13:36] <Mat2ch> My usual thing on EVA is: Get the camera locked in the back of the Kerbal, stop all motion, rotate the cam where I wanna go, hit space, go there
L158[04:13:55] <Mat2ch> and yes, the first time doing an EVA can be very stressful :D
L159[04:14:17] <Mat2ch> seeing your little Kerbal slowly drifting away from the safe space of the craft
L160[04:14:23] <Mat2ch> having no idea what to do
L161[04:14:31] <Blu3wolf> step one: dont panic
L162[04:14:34] <Mat2ch> I'm doing this to my friends *g*
L163[04:14:37] <Mat2ch> they all panic :D
L164[04:14:45] <Blu3wolf> step two: panic once you realise you dont know where your towel is
L165[04:15:00] <taniwha> I suspect "no ksp until ksp2" = "no ksp ever again"
L166[04:15:15] <Mat2ch> you think it's that bad?
L167[04:15:18] <Blu3wolf> Ive expressed this view to some friends, but really hope Im wrong :/
L168[04:15:20] <taniwha> yes
L169[04:15:24] <Mat2ch> :(
L170[04:15:29] <Althego> future of ksp is not too bright at the moment
L171[04:15:33] <taniwha> and yeah, I'd like to be wrong
L172[04:15:38] <Mat2ch> I have spare time, I could hop on as project manager :P
L173[04:15:48] <Althego> there was some dev blog a few days ago
L174[04:15:51] <Blu3wolf> I mean Ive been pretty pessimistic since the sale - Take Two do not have a good rep
L175[04:16:21] <Blu3wolf> the EULA laying claim to all creative work you do, ever, wasnt a great first step
L176[04:16:31] <Mat2ch> the main problam was, that they wanted to do an iteration of KSP. But we have a good working KSP already. So it needs a reinvention
L177[04:17:04] <Blu3wolf> unilaterally changing the rules for everyone, without consultation or permission, was not a good one either.
L178[04:17:10] <Mat2ch> Blu3wolf: funny stuff, that EULA isn't legal in many many other countries ;)
L179[04:17:28] <Blu3wolf> Its not enforceable basically anywhere, but it shows how they operate is the point
L180[04:17:39] <Mat2ch> it's and old mindset
L181[04:18:20] <Mat2ch> grabbing on to things, patenting everything, even if it's just a grain of dust... old business mindset
L182[04:18:27] <taniwha> Blu3wolf: many of us modders simply gave the EULA (and T2) the finger: GPL ftw :)
L183[04:18:54] <Mat2ch> KSP would have never gone off like this, if there hadn't been the modders
L184[04:18:56] <Blu3wolf> My stuff (no KSP mods sorry) is all GPL
L185[04:19:07] <Althego> these people dont understand that modding can keep a game alive forever
L186[04:19:19] <Althego> ta is around 25 years old and still going
L187[04:19:28] <taniwha> I've done a couple of LGPL, but the only stuff I do that isn't is inherited
L188[04:19:34] <Blu3wolf> the main sim I fly has had over 20 years of development at this point
L189[04:19:44] <Mat2ch> Usually modders see the real potential. That's why you have to be open minded about mods. Yes, the software is your baby, but like with all kids, you have to let it go
L190[04:20:03] <Blu3wolf> most of that, community modders
L191[04:20:11] <Mat2ch> Falcon 4?
L192[04:20:15] <Blu3wolf> yup!
L193[04:20:27] <Mat2ch> I have the CD somewhere...
L194[04:20:38] <Mat2ch> but I lend the handbook a friend and never got it back :(
L195[04:20:41] <Blu3wolf> BMS still going strong, should download it and install Falcon
L196[04:21:00] <Blu3wolf> the manual, great though it was, is totally outdated - there is better documentation available now
L197[04:21:20] <Mat2ch> It's about having the original box, not the handbook ;)
L198[04:21:49] <Blu3wolf> Shame Falcon was never GPL or similar
L199[04:21:58] <Mat2ch> tbh with all the free and semi-free game engines out there you could do everything open source by now
L200[04:22:46] <Mat2ch> https://store.steampowered.com/app/1096200/The_Orville__Interactive_Fan_Experience/
L201[04:22:51] <Mat2ch> I found this a few days ago
L202[04:23:08] <Mat2ch> we're talking about running around and flying The Orville. A fan project
L203[04:23:21] <Mat2ch> it's insane what's possible today in your spare time
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L213[08:10:24] <hatrix> 35 283 247, HG-55 / RA-15
L214[08:10:27] <hatrix> oops
L215[08:11:24] <hatrix> the RA-15 is not enough for a solar relay network :(
L216[08:12:28] <hatrix> unless I put like 14 of them
L217[08:25:51] <hatrix> this should be enough https://i.imgur.com/TLQC3ZI.png :)
L218[08:34:51] <Althego> hehe
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L220[08:38:22] <hatrix> I'm not sure how to calculate the resonance orbit though
L221[08:38:43] <hatrix> I guess I should use the barycenter of the solar system
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L223[09:02:29] <hatrix> https://www.youtube.com/watch?v=kIoJxQ5Kv2E
L224[09:02:30] <kmath> YouTube - Into The Warp - a KSP Movie
L225[09:02:54] <Althego> saw it yesterday :)
L226[09:03:09] <hatrix> I was busy drinking yesterday :p
L227[09:23:06] <hatrix> haha, it's beyond home right?
L228[09:23:28] <Althego> i dont know
L229[09:23:33] <Althego> but at the end there is al ist of mods
L230[09:23:36] <hatrix> looks a lot like Rhode
L231[09:23:49] <hatrix> and there's a binary system
L232[09:36:45] <hatrix> you can see Lua, one of Rhode's moons at one point also I think
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L234[09:54:13] * raptop is imaginging a planet with moons named Lua, Kotlin, Eyedeell, etc
L235[09:54:36] <Althego> haskell
L236[09:54:56] <Althego> rust
L237[09:55:08] <hatrix> there's Ash also
L238[09:55:10] <Althego> wait, isnt rust and rast in ksp2?
L239[09:57:25] <raptop> I think it was rast and rusk?
L240[09:57:39] <raptop> But yeah, something like that
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L244[10:11:33] <Althego> rask and rusk
L245[10:12:03] <Althego> https://www.kerbalspaceprogram.com/dev-diaries/developer-insights-4-ksp2-engineering/
L246[10:13:53] <packbart> "[I] help every engineer [...] become better versions of themselves" - they're cloning engineers? :)
L247[10:14:15] <Althego> hehe
L248[10:17:58] <packbart> "we’ll be calculating the gravitational pull of multiple bodies on our Kerbal vessels" - ooh, that's new
L249[10:18:18] <Althego> but only in special circumstance
L250[10:18:20] <Althego> s
L251[10:18:24] <raptop> Principia!
L252[10:18:26] <Althego> no
L253[10:18:52] <raptop> Also, will they be doing the normal Euler, or something slightly fancier like leapfrog or RK4?
L254[10:18:56] <packbart> yeah, not "full-system n-body"
L255[10:19:01] <packbart> it's a start :)
L256[10:19:06] <Althego> why wouldnt they use rk4?
L257[10:19:49] <Mat2ch> rk4?
L258[10:19:52] <raptop> Unsure, but considering that it's optional in Universe Sandbox, I can imagine them missing
L259[10:20:16] <raptop> Mat2ch: 4th order (well, 4 step) runge-kutta method of numeric integration
L260[10:20:21] <Mat2ch> ah
L261[10:20:40] <Althego> realitvely easy to implement for quit4e good precision
L262[10:21:02] <Althego> also you would need more computations for the same precision with simpler methods
L263[10:21:41] <Althego> arent there specialized methods for planetary motion?
L264[10:21:59] <raptop> There are
L265[10:22:15] <raptop> I guess I could ask egg for a list of citations
L266[10:23:18] <raptop> hrm https://github.com/mockingbirdnest/Principia/tree/master/integrators
L267[10:23:28] <Althego> hehe
L268[10:23:35] <Althego> there are a few it seems
L269[10:26:22] <raptop> related: https://github.com/mockingbirdnest/Principia/tree/master/documentation
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L273[11:27:31] <Shoe> help
L274[11:27:50] <Shoe> how do i make the docking port snap to the center of the command module
L275[11:27:57] <Shoe> i forgot the controls
L276[11:28:08] <Althego> c?
L277[11:28:13] <Alanonzander> hold down the alt key (windows)
L278[11:28:42] <Althego> normally it snaps there on its own
L279[11:28:54] * Alanonzander is assuming during construction iin the VAB
L280[11:28:56] <Althego> i only use alt when there are overlapping things, then it helps somewhat
L281[11:29:30] <Shoe> alt helped, thanks!
L282[11:32:59] <Shoe> why is the shielded docking port slightly bigger than the command module top
L283[11:33:02] <Shoe> that's so annoying
L284[11:36:01] <raptop> It should more or less match up with the Mk1-3 top?
L285[11:36:33] <Althego> but you can sink it in a bit to make it match better
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