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L4[00:55:45] <JVFoxy> lol.. come across
pre-alpha game play of KSP2, get add for KSP2 before video..
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L6[01:00:08] <JVFoxy> though I cry a bit
inside, going to need a new video card and they pretty stupid
expensive as is
L7[01:00:17] <Althego> or maybe not
L8[01:00:35] <Althego> the shiny metal
things and stuff should b very basic
L9[01:00:59] <Althego> it is currently so
that ksp doesnt use the capabilities of the video card at all
L10[01:01:54] <JVFoxy> anything above 100
parts.. system cries
L11[01:02:02] <Althego> that is cpu
bounfd
L12[01:02:07] <Althego> has nothing to do
with the video card
L13[01:02:16] <Althego> vell, almost
nothing
L14[01:02:21] <JVFoxy> so... 3.5ghz quad
and 8gig ram not going to cut it any more?
L15[01:02:24] <Althego> obviously they
increase the number of polygons
L16[01:02:32] <Althego> single
threaded
L17[01:02:43] <Althego> ram doesnt even
come into play
L18[01:02:44] <JVFoxy> thought it got multi
long time ago?
L19[01:02:49] <Althego> haha, no
L20[01:03:09] <Althego> the physics is such
you cant distribute it to multi threaded computation
L21[01:03:17] <JVFoxy> so.. does the fact
64 bit help with anything then?
L22[01:03:21] <Althego> yes, some other
stuff can run on other threads
L23[01:03:28] <Althego> no, not
really
L24[01:03:35] <Althego> unless oyu run out
of ram because of mods
L25[01:03:52] <JVFoxy> I remember they
dropped 64 for a time because of some.. bugs.
L26[01:03:57] <Althego> in fact all 64 bit
code is a bit slower, because the code is bigger, since the
pointers are bigger
L27[01:04:07] <Althego> that was long time
ago
L28[01:04:42] <JVFoxy> I tried with
astronomer's visual pack.. that really killed things on me. so..
sigh.
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L38[03:35:44] <Eddi|zuHause> <JVFoxy>
so.. does the fact 64 bit help with anything then? <-- the only
thing 64 bit ever "helps" with is using more RAM
L39[03:36:10] <Eddi|zuHause> it doesn't
"help" anything at all with speed, threads,
whatever...
L40[03:36:30] <darsie> What's the 32 bit
RAM limit?
L41[03:37:17] <Eddi|zuHause> 4GB, of which
1 or 2GB typically reserved by the OS, so 2-3GB usable by the
program
L42[03:38:54] <nate> Darsie: Generally in
anything modern you'll get a full 4GB w/ PAE. Linux will let you go
over 4, Windows consumer (non-server) versions hard-limit at
4
L43[03:39:27] <Eddi|zuHause> that is per
program, several programs may use different sections of your
ram
L44[03:39:36] <darsie> ic
L45[03:39:56] <nate> Worth noting however
as far as performance goes, 64-bit -can- potentially be more
efficient
L46[03:40:35] <darsie> Does KSP start the
64 bit version as default on 64 bit OSs?
L47[03:40:39] <nate> but even when not
using 64-bit features you're talking like unnoticable
differences.
L48[03:40:53] <nate> darsie: Should I would
imagine (does it even have a 32-bit version anymore?)
L49[03:41:03] <Eddi|zuHause> you can
theoretically do two 32bit operations in one 64bit command, if your
compiler can optimize well
L50[03:41:37] <nate> Eddi|zuHause: I was
more thinking of the opcache stuff usually available in 64-bit
archs :P
L51[03:41:47] <darsie> There's KSP.x86_64
and KSP.x86.
L52[03:42:05] <Eddi|zuHause> when i got the
game, i had to add the _64 manually
L53[03:42:15] <Eddi|zuHause> that may be
different now
L54[03:42:34] <nate> Hm my steam install
seems to only have a 64-bit binary, maybe it's something done via
the install script if it's a 64-bit system
L55[03:43:06] <darsie> KSP.x86: ELF 32-bit
LSB executable
L56[03:43:06] <darsie> KSP.x86_64: ELF
64-bit LSB executable
L57[03:43:58] <nate> Ah maybe a steam
windows configuration then, on windows it just comes with the
Launcher and KSP_x64
L58[03:44:22] <darsie> Linux
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L95[10:18:11] <SDS200> Is a TWR of just
above 1 good enough for a first stage?
L96[10:18:34] <UmbralRaptop> It's okay. I'd
aim for 1.2-1.5
L97[10:19:12] <Althego> dont go below 1.2
at sea level
L98[10:19:14] <SDS200> I'm at this awkward
stage where a single mainsail isn't strong enough but multiple
vectors is really expensive
L99[10:19:21] <Althego> because your
gravity losses will be too big
L100[10:20:25] <SDS200> hmm well I'll try
going multi vector then
L101[10:22:02] <Althego> that is quite
expensive
L102[10:22:18] <SDS200> yeah at that point
I might as well get the mammoth
L103[10:22:31] <Althego> not cheap
either
L104[10:22:38] <SDS200> but that's way too
much
L105[10:22:41] <Althego> i usually go with
solid booster
L106[10:22:42] <Althego> s
L107[10:22:54] <SDS200> The thing is I
don't have anything to attach to in this case
L108[10:31:02] <SDS200> hmm with some
strut weirdness even adding four kickback boosters brings it up
only to 1.12
L109[10:31:15] <SDS200> which would be ok
for me if afterwards TWR wouldn't be terrible
L111[10:33:25] <SDS200> Probably one of my
most Kerbal designs though lol
L112[10:37:48] <JVFoxy> how much you
trying to put to orbit?
L113[10:38:35] <SDS200> I'm trying to
bring this to minmus
L114[10:38:48] <Althego> that shouldnt be
so complicated
L115[10:38:58] <Althego> whatever *this
is
L116[10:39:04] <SDS200> Well part of the
complication is that the whole first stage is basically my payload
lol
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L118[10:39:13] <Althego> lol
L119[10:39:21] <JVFoxy> from kerbin to
minmus and back isn't too much a deal.. amount of weight you have
to place into kerbin orbit can be pretty tough challenge
L120[10:39:41] <SDS200> Basically I'm
using the fuel in the tanks of that stage for getting to
Minmus
L121[10:39:47] <SDS200> One of the tanks
is still empty
L122[10:39:52] <JVFoxy> eh... so we
placing a whole rocket into minus orbit?
L123[10:40:10] <SDS200> It's basically
meant to be an Orbital Fuel Shuttle
L124[10:40:32] <SDS200> I already sent one
which ended up not having enough of a margin to make it to Kerbin
and back again comfortably without aerobreaking
L125[10:40:51] <SDS200> So I decided to
use that one only for bringing stuff from the surface to my orbital
refueling station
L126[10:41:10] <SDS200> and get a shuttle
with much more capacity
L127[10:41:23] <JVFoxy> I haven't messed
around with fuel stations yet myself. Though one of my crafts, I
had to partially drain fuel from in order to make it fit the weight
limit for launch to LKO
L128[10:41:45] <SDS200> It's kinda the
theme of my campaign
L129[10:42:12] <SDS200> and this should be
one of the last steps before I have the means to basically refuel
just about any rocket in orbit
L130[10:42:41] <SDS200> (and reuse upper
stages)
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L133[10:43:24] <SDS200> This is the whole
thing
L134[10:43:49] <SDS200> It includes a
tourism mission with a lander as well to make some money back from
it
L135[10:43:58] <SDS200> which doesn't make
it easier to launch
L136[10:44:43] <JVFoxy> those black tanks
boosters that come off or they stay on?
L137[10:44:53] <SDS200> They stay on
L138[10:45:51] <SDS200> The way it's
designed is that the fuel in the upper middle tanks is the
payload
L139[10:45:59] <JVFoxy> was trying to
think of some other setup that could work for ya..
L140[10:46:03] <SDS200> and the rest of
the tanks are for carrying it around
L141[10:46:59] <JVFoxy> nod
L142[10:47:04] <SDS200> It has capacity
for about 8,000 units of liquid fuel plus oxidizer which might be a
bit much
L143[10:47:20] <SDS200> But might as
well
L144[10:47:21] <JVFoxy> my designs end up
a little less.. kerbal like, but thats just me
L145[10:47:58] <SDS200> well I'm not
particularly great at designing efficient rockets :P
L146[10:48:44] <JVFoxy> I fiddled with the
design of a mun based ore shuttle that just gets to low mun orbit
and docks with a station. But that was some time ago. beyond that,
I hadn't really messed around with designs for launching fuel to
space
L147[10:49:35] <JVFoxy> My early designs
weren't too great either, though back in those days, the game
wasn't what its like today
L148[10:51:09] <JVFoxy> one of my projects
is to do a waypoint station on teh ice shelf on one of the arctic
regions. Challenge I'll be facing is a system of supplying fuel for
it
L149[10:51:59] <SDS200> oh neat
L150[10:52:58] <JVFoxy> I guess some kind
of supply depot for a polar station.. got a few things in the
works. trouble is, a lot of things got put off because of trying
out mods and occasionally the game is updated.
L151[10:53:32] <JVFoxy> but anyways.. ened
to step away for a bit.
L152[10:58:02] <Althego> hmm starhopper
flight coming up soon
L153[10:58:30] <Althego> sadly after that
the thing is going to be converted to a test stand
L154[11:00:38] <Althego> maybe i will just
decide to go out with a bang
L156[11:02:31] <SDS200> Looks quite a bit
less makeshift in orbit
L157[11:02:59] <SDS200> And I just noticed
I forgot to empty the large monoprop tank lol
L158[11:03:01] <Althego> what, kerbal with
a moustache?
L159[11:03:09] <SDS200> well I guess that
explains the extra delta V needed
L160[11:03:25] <SDS200> Althego, Donkin
doesn't look very happy about it either
L161[11:03:35] <SDS200> idk if that's one
of the visual mods I'm using
L162[11:05:05] <SDS200> Kerbal mustaches
are definitely canon friendly given that Wernher von Kerman has
one
L163[11:05:32] <Althego> but i havent seen
one on actually space travelling kerbals
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L165[11:09:24] <SDS200> Althego, looks
like it might be Texture Replacer/Astronomer's visual pack
L166[11:15:14] <SDS200> and I just noticed
I forgot the heat shield
L167[11:15:21] <SDS200> well what's the
worst that could happen
L168[11:15:24] <SDS200> uhm and the
parachutes
L169[11:15:27] <Althego> lol
L170[11:15:37] <Althego> you can attach a
parachute later
L171[11:16:09] <SDS200> I'll just add a
rescue module to my next launch I guess
L172[11:16:24] <SDS200> Good thing I have
a docking port on this since tourists can't EVA iirc
L173[11:22:30] <SDS200> Althego, well at
least I remembered to bring an antenna this time :P
L174[11:22:36] <Althego> hehe
L175[11:24:10] <SDS200> I could
theoretically have enough deltaV to perform a propulsive landing
but I doubt the terrier is quite powerful enough
L176[11:24:27] <Althego> not in the lwoer
atmosphere with t hat
L177[11:24:43] <Althego> but it may slow
you down enough that you only lose the lwoer parts :)
L178[11:24:50] <Althego> and i cant type
lower
L179[11:24:56] <Althego> this is new
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L182[11:32:09] <JVFoxy> SDS200 I tried the
astronomer's pack.. my machine hates it for some reason
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L184[11:36:55] <SDS200> oh welp
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L188[11:51:45] <Althego> open the pod bay
doors please hal
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L192[11:59:24] <Althego> also whoever came
up with the info pages should receive an equal punishment. along
with those who think that is a working documentation
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L200[12:39:11] <Althego> so tomorrow is
the ms-14 docking
L201[12:40:11] <Althego> seems they
couyldnt replace the signal amplifier in time and they move one of
the already docked soyuz ships manually to the faulty auto docking
port, so that the ms-14 can dock automatically to a good onew
L202[12:44:06] <Althego> wait ms-13 was
already redocked
L203[12:44:16] <Mat2ch> reeeeedock
L204[12:45:25] <Althego> it was quite
fast
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L208[12:50:50] <SDS200> I just looked at
this craft and realized it looks like a squid lol
L209[12:51:09] <SDS200> I wonder what the
Kraken will think about this one
L210[12:52:10] <Althego> hehe
L211[12:52:16] <Althego> what huge eyes
you have
L212[12:53:06] <SDS200> Iirc giant squid
have the largest eyes of any living animal
L213[12:53:23] <Althego> because thye live
deep in the dark water
L214[12:53:31]
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L215[12:55:03] <SDS200> Indeed
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L217[12:57:03] <JVFoxy> with tentacles
that spew fire
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L220[13:03:39] <SDS200> JVFoxy, if I had
infernal robotics installed or Breaking Grounds...
L221[13:05:31] <Althego> dont worry the
game can spaghettify anything if it want to
L223[13:07:01] <kmath> YouTube - SpaceX
StarHopper 150 meter hop test (LIVE 1.5 miles away)
L224[13:07:11] <Althego> wsnt it supposed
to be 200 m?
L225[13:09:07] <umaxtu> yeah
L226[13:09:11] <umaxtu> something to do
with the FAA
L227[13:10:09] ⇦
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L232[13:30:42] <UmbralRaptop>
greetings
L233[13:31:26] *
TMA affectionately stabbs umbral a bunch of times
L234[13:31:33] <TMA> ltnc then
L235[13:31:37] <UmbralRaptop> ow
L236[13:31:43] <TMA> where is
everybody?
L237[13:31:52] <Althego> is this some
inside joke?
L238[13:32:24] <UmbralRaptop> Anyway,
first day of school here
L239[13:32:33] <Althego> not yet
L240[13:32:43] <Althego> must be an
alternate universe with a week off
L241[13:33:22] <TMA> dose sal, skunk still
knock about here?
L242[13:33:37] <TMA> scott manley?
L243[13:33:47] <Althego> not really
L244[13:33:57] <UmbralRaptop> Sadly no.
Skunk has disappeared entirely?
L245[13:33:59] <Althego> scott never spent
too much time here
L246[13:34:54] <TMA> only nicks i remember
are duo, kosmo, ubral (who can forget), hikaru, perhaps one or two
others.. last time i was here there was .. um, i dunno close to
1000 or something?
L247[13:36:08] <TMA> im not sure if you
remember me umbral, i ran the ksp trivia chan for a bit, played a
ton of very early ksp too
L248[13:36:34] <UmbralRaptop> I remember
you running a stats page at one point
L249[13:36:47] <TheKosmonaut> I don’t
remember this channel ever hitting 1k members
L250[13:36:50] <TMA> oh yea the stats for
this chan .. heh, wow, the memories
L251[13:37:26] <TMA> well under 1k, i mean
there , at least over 500 , i cant recall
L252[13:37:30] <SDS200> It seems like I'm
always joining places too late
L253[13:38:05] <TMA> i think irc has taken
a bit hit what with discord and whatnot
L254[13:38:36] <TheKosmonaut> Discord is
gross
L255[13:38:53] <Althego> hehe
L256[13:39:00] <Althego> dont worry, irc
will be forever
L257[13:40:10] <TMA> i cant remember the
version ksps was at when i was active here, it was before docking,
and god knows what else
L258[13:40:53]
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L262[13:42:20] <TMA> looking at some of my
old youtube vids, 6 to 7 years ago
L263[13:42:29] <Althego> hehe
L264[13:42:43] <Althego> that is really
the ancient history of the game
L265[13:43:43] <TMA> yea, fun times
though
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L269[13:44:34] <TMA> i was on the forum,
but around those times the forum lost all its user accounts and
posts after a certain reg date, i never bothered reging again , i
lost so many posts
L270[13:44:54] <TMA> 100's had to
re-register as i recall
L271[13:46:34] <TMA> ah, i spot r4m0n down
there, your the dev of mechjeb right! :D
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L273[13:46:53] <TMA> i remember chatting
with you a bunch of times
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L279[13:47:59] <r4m0n> yep :-)
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L282[13:48:58] <Althego> looks liek no
launch for the hopper
L283[13:49:03] <Althego> or maybe
delayedú
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error: -0x1: UNKNOWN ERROR CODE (0001))
L288[13:56:52] *
UmbralRaptor is mostly busy with grad school these
days
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L292[14:11:58] <Althego> scott
L293[14:13:08] <Althego> hehe, the mouth
generated intro is still the best
L294[14:15:34] <Althego> hehe human-cyborg
relations
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L299[14:18:40] <Althego> well, i am not
waiting until 22h for a potential hopper launch
L301[14:43:30] <kmath> YouTube - Kerbal
Space Program 2 Gameplay | Gamescom 2019
L302[14:43:36] <SDS200> Clouds at
3:19!
L303[14:45:05] <Althego> cloud texture on
a farawat surface doesnt mean actual clouds in the atmosphere
L304[14:45:16] <SDS200> that's true
L305[14:45:29] <SDS200> but from the dev
trailer footage it looked like there wouldn't be any at all
L307[14:45:37] <kmath> YouTube - SpaceX
StarHopper 150 meter hop test (LIVE 1.5 miles away)
L308[14:45:47] <Althego> there is almost
something happening now
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()
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L349[17:55:57] <kmath> YouTube - 150 Meter
Starhopper Test
L350[17:56:02] <darsie42> t-5 min
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L353[18:02:25] <darsie> Do they have
mystery goo on the hopper?
L354[18:02:53] <SDS200> I'm guessing they
paused the countdown to collect science from the launch pad
first
L355[18:03:21] <SDS200> If you look
closely you might spot Jeb collecting the EVA report
L356[18:03:49] <darsie> time resumed
L357[18:11:20] <SDS200> welp
L358[18:14:40] <SDS200> guess I'll just go
to sleep
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L380[23:36:05] <Althego> good that i went
to bed. there was nothing to see, the hopper did not hop, raptor
ignition failed
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