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L14[03:10:30] <Mat2ch> Althego: But there
would be something to look forward to. Maybe relight the fire for
some players and get new players to KSP, while waiting. Also new
alpha builds to test :P
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L30[05:07:21] <darsie> Maybe teh bouncing
on Duna's surface was just realistic. It's not really as flat as a
runway or as the mesh.
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L35[07:22:03] <Eddi|zuHause> anyone know of
a hexeditor where i can do easy formatting, like, insert linebreaks
at random places?
L36[07:22:16] <Eddi|zuHause> which don't
affect the file itself
L37[07:25:53] <Eddi|zuHause> say, i want to
edit a basic RIFF structure, i want to make a linebreak to find the
start and end of a chunk
L38[07:28:34] <sandbox> I haven't used one
in years
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L43[09:05:03] ***
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L46[09:35:39] <UmbralRaptop> I feel like
this is a job for regular expressions, and am unsure why
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L49[09:38:03] *
JVFoxy tries to make an irregular expression but then realizes you
not talking about face-making
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L63[10:28:03] <JVFoxy> sigh...
L64[10:28:13] <JVFoxy> so many parts
blowing up when using KAS.. :\
L65[10:28:57] <Althego> "how not to
land an orbital rocket booster"
L66[10:29:31] <Althego> embrace the
explosions with joyous music
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L70[10:35:46] <JVFoxy> no.. more, kerbal
picks up container off plane cargo floor, wings blow up
L71[10:36:04] <JVFoxy> suspect KAS throws a
hissy if you have parts clipping?
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L77[10:48:46] <JVFoxy> so.. doing some
testing.. those fat wings love to just blow up soon as you do
anything.. :\
L78[10:59:32] <packbart> JVFoxy: I had more
trouble with Kerbals attaching parts and clipping themselves into
it - then get flung far away into space when physics resume
L79[11:04:21] <JVFoxy> trying to figure out
whats going on between parts clipping, goliath engines and fat
wings.. I was hoping to put a tanker plane into service, but if
things just blowing up soon as I touch anything, sorta .. well..
frustrating a bit
L80[11:06:38] <JVFoxy> doing a little
'staging experiment', ejecting a nose cone off the cockpit. I'm
noticing the whole plane jumps even without ejective force. Most
cases, fat wings blow up, poof, or goliath engines just simply
detatch and drop to the ground
L81[11:06:57] <Eddi|zuHause>
<UmbralRaptop> I feel like this is a job for regular
expressions, and am unsure why <-- if you've even the slightest
understanding of complexity theory, you'd know that regex are
incapable of handling a structure like RIFF
L82[11:08:04] <Althego> "do not parse
html with regex"
L84[11:08:54] <Althego> that usage of
unicode is still the best i have seeen
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L87[11:18:51] <Eddi|zuHause> well, you can
certainly push html through a regex. but it'll never be able to
match a < with the correct >
L88[11:20:04] <Eddi|zuHause> but with RIFF,
none of that matters, as there's no syntactical elements that could
be tokenized
L89[11:20:31] <Eddi|zuHause> so the whole
regex step of parsing is irrelevant
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L93[11:24:48] <JVFoxy> so.. replace
goliaths with 4xwheazlies.. ejector test didn't cause any problems.
only thing I'm worried about now is range...
L94[11:27:56] <Eddi|zuHause> "this
post looks exactly as it is supposed to look" :p
L96[11:29:11] <Althego> the do not parse
html with regex answer
L97[11:29:55] <JVFoxy> would 6 engines on a
fuel tanker look stupid?
L98[11:30:04] <Althego> it is ksp
L99[11:30:13] <Eddi|zuHause> yes. (why is
that a metric you care about anyway?)
L100[11:30:13] <Althego> anything goes as
long as it flies
L101[11:30:30] <Althego> look at the lem.
it looked stupid in real life. it worked
L102[11:31:46] <JVFoxy> Ya well... having
wings and engines exploding during staging no thanks to parts
clipping also KSP...
L103[11:32:17] <JVFoxy> so.. switch from
giant engines to small, means no more explody.. but..
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L105[11:34:02] <JVFoxy> I suppose I could
save some weight, dumping the Mk3 crew cabin, for double bay cargo.
It'll just mean longer plane slightly
L106[11:35:34] <Eddi|zuHause> what are you
using part clipping for anyway?
L107[11:36:14] <Eddi|zuHause> "hey, i
made this disobeying the laws of physics, but now it doesn't follow
the laws of physics anymore"
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L109[11:39:12] <JVFoxy> Its more for
asthetics...? it look weird having an engine just floating off the
wing..
L110[11:39:28] <JVFoxy> or landing gear
not really 'connected' to something..
L111[11:40:01] <Althego> put a strut
there
L113[11:42:55] <JVFoxy> my understanding
of 'part clipping' is some part inside another. Otherwise, its just
'surface attachement'.
L114[11:43:23] <Althego> nothing seems to
be wrong there
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L117[11:44:40] <JVFoxy> this the 4 wheezly
version testing right now.. the one that was giving me explody
problems was the 2 goliath engined one.
L118[11:45:18] <JVFoxy> goliaths were
sitting about where the two inside engines are now on the
wing
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L122[11:47:12] <JVFoxy> tanker plane
flying with 5k points fuel... originally thought I'd try 10k but
weight was a bit too much
L123[11:48:36] <Althego> now the issue is
to do an air refueling
L124[11:48:41] <Althego> nigh
impossible
L125[11:49:17] <JVFoxy> multiplayer
maybe?
L126[11:49:24] <Althego> or some auto
script
L127[11:49:41] <Althego> what we are
missing is is a steady autopilot on the tanker and a boom
operator
L128[11:50:49] <JVFoxy> wasn't really
going for air refueling.. more looking at base building..
L129[11:51:01] <JVFoxy> wanted to test a
few things out before hand
L130[11:51:22] <Althego> flying tanker is
usually for air refueling
L131[11:51:41] <Althego> wait, now we have
robot parts, it is possible to make the boom
L132[11:52:36] <JVFoxy> starting to wonder
if I should dump the passenger pod for lighter cargo bay.. 6tons, I
only stuck it on for counter balance.
L133[11:52:58] <Althego> usually weight is
not an issue for jets in ksp
L134[11:53:15] <JVFoxy> can be if it
shifts around a lot
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L136[11:53:33] <JVFoxy> found out when I
emptied the transfer tank of 5k fuel, weight actually went
backwards, oddly enough
L137[11:53:57] <Althego> that is the
worst, unstable, never flies
L138[11:54:02] <JVFoxy> the 6.5 passenger
pod somehow managed to balance things near perfectly
L139[11:56:00] <JVFoxy> I was messing
around with using an upside down cargo bay, with a platform that
comes down on cables for cargo. But thats when I happened to find
the issue with goliath engines... again
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L143[12:05:49] <JVFoxy> been mulling over
if I should do a transfer point at the edge of the iceshelf, or
just do a single base right at the pole...
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L150[12:59:03] <bees> <JVFoxy>
tanker plane flying with 5k points fuel... originally thought I'd
try 10k but weight was a bit too much
L151[12:59:11] <bees> rocket assisted
takeoff
L152[12:59:49] <bees> it is not too much
if you can barely stay in the air at 1k altitude & 250m/s and
dont dare to turn
L153[13:03:15] <JVFoxy> may as well be
rocket powered the whole way... wings I had wasn't enough to even
get it off the ground
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L155[13:07:52] <JVFoxy> got the current
design in a nice bit of a cruise... just sad that soon as you turn
SAS on, nose wants to drop a lot suddenly before settling down
again
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L160[13:20:22] <JVFoxy> what was the cause
to aircraft in-game slowly rolling despite being mirrored
perfectly?
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L163[13:42:16] <Althego> scott
L164[13:43:00] <JVFoxy> ok.. I think I
might know whats going on...
L165[13:43:30] <JVFoxy> pull a whole bunch
of parts off as a section, so I could swap the mk3 crew cabin with
a cargo bay. Then reconnected things.
L166[13:43:54] <JVFoxy> think it freaks
out when you reconnect parts after swapping something out.. its
done this to me before.
L167[13:44:26] <JVFoxy> I'll try
rebuilding from scratch and testing it, but later. Gotta run
out
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L198[16:23:50] <Black_Eagle> Mat2ch:
yeah... i think this channel has been reasonably active
L199[16:24:00] <Black_Eagle> also there
are 140 people joined
L200[16:24:09] <Black_Eagle> so it's not
completely abandoned
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L204[16:39:47] <Mat2ch> Black_Eagle: well,
we're mostly talking about everything
L205[16:40:08] <Mat2ch> and most of the
140 people seem to have forgotton about the channel
L206[16:40:17] <Mat2ch> and the mods
aren't fully here anymore, too
L207[16:40:22] <Black_Eagle> talking about
everything *is* how IRC channels are
L208[16:40:30] <Black_Eagle> pfft do we
need mods
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L211[16:43:48] <Mat2ch> just wanted to
mention it
L212[16:44:04] <Mat2ch> since discord and
all the other chat plattforms it has become quiet nice in the IRC
world
L213[16:44:13] <Mat2ch> few trolls, less
spam
L214[16:44:15] <Mat2ch> etc.
L215[16:44:32] <jgkamat> +1 :)
L216[16:45:14] <Mat2ch> and in here we
take care of each other and remind people to not use profanities
and such things.
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L275[22:09:01] <JVFoxy> welp.. guess I may
as well game test a little...
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L278[22:56:38] <JVFoxy> k... anyone else
uses KAS/KIS and noticed ships on ground jumping and blowing
parts?
L279[23:05:20] <JVFoxy> so... its the
wheels causing the problem. reloads the craft and snaps parts
because they 'in teh ground' ugh
L280[23:06:32] <JVFoxy> craft sitting on
the ground physically, no wheels or struts, its fine
L281[23:06:39] <JVFoxy> -struts...
+landing legs
L282[23:21:08] <JVFoxy> ok.. wheels are
scary...
L283[23:21:27] <JVFoxy> drop spring to
min, a second or so later, may as well be a mini nuke going
off
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L285[23:27:14] <JVFoxy> huh...
L286[23:27:31] <Althego> right
L287[23:27:35] <JVFoxy> hey
L288[23:28:09] <JVFoxy> Althego sorry,
been trying to figure something out. I've got KAS/KIS right?
Whenever I drop a winch out, whole plane nose jumps a couple of
feet and everything blows to crud
L289[23:29:05] <JVFoxy> was doing some
fiddling around, turns out if I put springs dampeners to auto on
the main gear, plane doesn't jump quite as much and no more
boom
L290[23:29:22] <Althego> lol
L291[23:29:39] <JVFoxy> though it just
sets things to max springs, and slighlty above 1 damp..
L292[23:30:20] <JVFoxy> I belly flop the
plane on the ground, it barely moves a MM when I drop the wintch. I
was suspecting wheels were in the ground and sudden change of
undocking shocks everything
L293[23:31:38] <JVFoxy> earlier, i was
testing an ejecting nose con on the Mk3 with a seperator. Even that
was causing the whole stupid plane to go up like a mini nuke
L294[23:38:47] <Althego> adding buster to
ci system, this is going to take a while. luckily automatic
L295[23:39:20] <JVFoxy> Althego eh?
L296[23:57:04] <Althego> because of the
ingenuity of the developers (us), the script that creates 4 oses
with 2 architectureswith debootstrap can only run from scratch, so
it recreates all those that already exists, this is while it takes
so long
L297[23:59:55] <Althego>
s/while/why/