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L14[03:10:30] <Mat2ch> Althego: But there would be something to look forward to. Maybe relight the fire for some players and get new players to KSP, while waiting. Also new alpha builds to test :P
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L30[05:07:21] <darsie> Maybe teh bouncing on Duna's surface was just realistic. It's not really as flat as a runway or as the mesh.
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L35[07:22:03] <Eddi|zuHause> anyone know of a hexeditor where i can do easy formatting, like, insert linebreaks at random places?
L36[07:22:16] <Eddi|zuHause> which don't affect the file itself
L37[07:25:53] <Eddi|zuHause> say, i want to edit a basic RIFF structure, i want to make a linebreak to find the start and end of a chunk
L38[07:28:34] <sandbox> I haven't used one in years
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L46[09:35:39] <UmbralRaptop> I feel like this is a job for regular expressions, and am unsure why
L47[09:36:56] <Althego> https://xkcd.com/1171/
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L49[09:38:03] * JVFoxy tries to make an irregular expression but then realizes you not talking about face-making
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L63[10:28:03] <JVFoxy> sigh...
L64[10:28:13] <JVFoxy> so many parts blowing up when using KAS.. :\
L65[10:28:57] <Althego> "how not to land an orbital rocket booster"
L66[10:29:31] <Althego> embrace the explosions with joyous music
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L70[10:35:46] <JVFoxy> no.. more, kerbal picks up container off plane cargo floor, wings blow up
L71[10:36:04] <JVFoxy> suspect KAS throws a hissy if you have parts clipping?
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L77[10:48:46] <JVFoxy> so.. doing some testing.. those fat wings love to just blow up soon as you do anything.. :\
L78[10:59:32] <packbart> JVFoxy: I had more trouble with Kerbals attaching parts and clipping themselves into it - then get flung far away into space when physics resume
L79[11:04:21] <JVFoxy> trying to figure out whats going on between parts clipping, goliath engines and fat wings.. I was hoping to put a tanker plane into service, but if things just blowing up soon as I touch anything, sorta .. well.. frustrating a bit
L80[11:06:38] <JVFoxy> doing a little 'staging experiment', ejecting a nose cone off the cockpit. I'm noticing the whole plane jumps even without ejective force. Most cases, fat wings blow up, poof, or goliath engines just simply detatch and drop to the ground
L81[11:06:57] <Eddi|zuHause> <UmbralRaptop> I feel like this is a job for regular expressions, and am unsure why <-- if you've even the slightest understanding of complexity theory, you'd know that regex are incapable of handling a structure like RIFF
L82[11:08:04] <Althego> "do not parse html with regex"
L83[11:08:45] <Althego> https://stackoverflow.com/questions/1732348/regex-match-open-tags-except-xhtml-self-contained-tags
L84[11:08:54] <Althego> that usage of unicode is still the best i have seeen
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L87[11:18:51] <Eddi|zuHause> well, you can certainly push html through a regex. but it'll never be able to match a < with the correct >
L88[11:20:04] <Eddi|zuHause> but with RIFF, none of that matters, as there's no syntactical elements that could be tokenized
L89[11:20:31] <Eddi|zuHause> so the whole regex step of parsing is irrelevant
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L93[11:24:48] <JVFoxy> so.. replace goliaths with 4xwheazlies.. ejector test didn't cause any problems. only thing I'm worried about now is range...
L94[11:27:56] <Eddi|zuHause> "this post looks exactly as it is supposed to look" :p
L95[11:29:01] <JVFoxy> ?
L96[11:29:11] <Althego> the do not parse html with regex answer
L97[11:29:55] <JVFoxy> would 6 engines on a fuel tanker look stupid?
L98[11:30:04] <Althego> it is ksp
L99[11:30:13] <Eddi|zuHause> yes. (why is that a metric you care about anyway?)
L100[11:30:13] <Althego> anything goes as long as it flies
L101[11:30:30] <Althego> look at the lem. it looked stupid in real life. it worked
L102[11:31:46] <JVFoxy> Ya well... having wings and engines exploding during staging no thanks to parts clipping also KSP...
L103[11:32:17] <JVFoxy> so.. switch from giant engines to small, means no more explody.. but..
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L105[11:34:02] <JVFoxy> I suppose I could save some weight, dumping the Mk3 crew cabin, for double bay cargo. It'll just mean longer plane slightly
L106[11:35:34] <Eddi|zuHause> what are you using part clipping for anyway?
L107[11:36:14] <Eddi|zuHause> "hey, i made this disobeying the laws of physics, but now it doesn't follow the laws of physics anymore"
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L109[11:39:12] <JVFoxy> Its more for asthetics...? it look weird having an engine just floating off the wing..
L110[11:39:28] <JVFoxy> or landing gear not really 'connected' to something..
L111[11:40:01] <Althego> put a strut there
L112[11:42:04] <JVFoxy> https://imgur.com/a/nMiIO15
L113[11:42:55] <JVFoxy> my understanding of 'part clipping' is some part inside another. Otherwise, its just 'surface attachement'.
L114[11:43:23] <Althego> nothing seems to be wrong there
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L117[11:44:40] <JVFoxy> this the 4 wheezly version testing right now.. the one that was giving me explody problems was the 2 goliath engined one.
L118[11:45:18] <JVFoxy> goliaths were sitting about where the two inside engines are now on the wing
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L122[11:47:12] <JVFoxy> tanker plane flying with 5k points fuel... originally thought I'd try 10k but weight was a bit too much
L123[11:48:36] <Althego> now the issue is to do an air refueling
L124[11:48:41] <Althego> nigh impossible
L125[11:49:17] <JVFoxy> multiplayer maybe?
L126[11:49:24] <Althego> or some auto script
L127[11:49:41] <Althego> what we are missing is is a steady autopilot on the tanker and a boom operator
L128[11:50:49] <JVFoxy> wasn't really going for air refueling.. more looking at base building..
L129[11:51:01] <JVFoxy> wanted to test a few things out before hand
L130[11:51:22] <Althego> flying tanker is usually for air refueling
L131[11:51:41] <Althego> wait, now we have robot parts, it is possible to make the boom
L132[11:52:36] <JVFoxy> starting to wonder if I should dump the passenger pod for lighter cargo bay.. 6tons, I only stuck it on for counter balance.
L133[11:52:58] <Althego> usually weight is not an issue for jets in ksp
L134[11:53:15] <JVFoxy> can be if it shifts around a lot
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L136[11:53:33] <JVFoxy> found out when I emptied the transfer tank of 5k fuel, weight actually went backwards, oddly enough
L137[11:53:57] <Althego> that is the worst, unstable, never flies
L138[11:54:02] <JVFoxy> the 6.5 passenger pod somehow managed to balance things near perfectly
L139[11:56:00] <JVFoxy> I was messing around with using an upside down cargo bay, with a platform that comes down on cables for cargo. But thats when I happened to find the issue with goliath engines... again
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L143[12:05:49] <JVFoxy> been mulling over if I should do a transfer point at the edge of the iceshelf, or just do a single base right at the pole...
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L150[12:59:03] <bees> <JVFoxy> tanker plane flying with 5k points fuel... originally thought I'd try 10k but weight was a bit too much
L151[12:59:11] <bees> rocket assisted takeoff
L152[12:59:49] <bees> it is not too much if you can barely stay in the air at 1k altitude & 250m/s and dont dare to turn
L153[13:03:15] <JVFoxy> may as well be rocket powered the whole way... wings I had wasn't enough to even get it off the ground
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L155[13:07:52] <JVFoxy> got the current design in a nice bit of a cruise... just sad that soon as you turn SAS on, nose wants to drop a lot suddenly before settling down again
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L160[13:20:22] <JVFoxy> what was the cause to aircraft in-game slowly rolling despite being mirrored perfectly?
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L163[13:42:16] <Althego> scott
L164[13:43:00] <JVFoxy> ok.. I think I might know whats going on...
L165[13:43:30] <JVFoxy> pull a whole bunch of parts off as a section, so I could swap the mk3 crew cabin with a cargo bay. Then reconnected things.
L166[13:43:54] <JVFoxy> think it freaks out when you reconnect parts after swapping something out.. its done this to me before.
L167[13:44:26] <JVFoxy> I'll try rebuilding from scratch and testing it, but later. Gotta run out
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L198[16:23:50] <Black_Eagle> Mat2ch: yeah... i think this channel has been reasonably active
L199[16:24:00] <Black_Eagle> also there are 140 people joined
L200[16:24:09] <Black_Eagle> so it's not completely abandoned
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L204[16:39:47] <Mat2ch> Black_Eagle: well, we're mostly talking about everything
L205[16:40:08] <Mat2ch> and most of the 140 people seem to have forgotton about the channel
L206[16:40:17] <Mat2ch> and the mods aren't fully here anymore, too
L207[16:40:22] <Black_Eagle> talking about everything *is* how IRC channels are
L208[16:40:30] <Black_Eagle> pfft do we need mods
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L211[16:43:48] <Mat2ch> just wanted to mention it
L212[16:44:04] <Mat2ch> since discord and all the other chat plattforms it has become quiet nice in the IRC world
L213[16:44:13] <Mat2ch> few trolls, less spam
L214[16:44:15] <Mat2ch> etc.
L215[16:44:32] <jgkamat> +1 :)
L216[16:45:14] <Mat2ch> and in here we take care of each other and remind people to not use profanities and such things.
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L229[17:37:34] <UmbralRaptop> https://twitter.com/exploreplanets/status/1158484576605360128
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L275[22:09:01] <JVFoxy> welp.. guess I may as well game test a little...
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L278[22:56:38] <JVFoxy> k... anyone else uses KAS/KIS and noticed ships on ground jumping and blowing parts?
L279[23:05:20] <JVFoxy> so... its the wheels causing the problem. reloads the craft and snaps parts because they 'in teh ground' ugh
L280[23:06:32] <JVFoxy> craft sitting on the ground physically, no wheels or struts, its fine
L281[23:06:39] <JVFoxy> -struts... +landing legs
L282[23:21:08] <JVFoxy> ok.. wheels are scary...
L283[23:21:27] <JVFoxy> drop spring to min, a second or so later, may as well be a mini nuke going off
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L285[23:27:14] <JVFoxy> huh...
L286[23:27:31] <Althego> right
L287[23:27:35] <JVFoxy> hey
L288[23:28:09] <JVFoxy> Althego sorry, been trying to figure something out. I've got KAS/KIS right? Whenever I drop a winch out, whole plane nose jumps a couple of feet and everything blows to crud
L289[23:29:05] <JVFoxy> was doing some fiddling around, turns out if I put springs dampeners to auto on the main gear, plane doesn't jump quite as much and no more boom
L290[23:29:22] <Althego> lol
L291[23:29:39] <JVFoxy> though it just sets things to max springs, and slighlty above 1 damp..
L292[23:30:20] <JVFoxy> I belly flop the plane on the ground, it barely moves a MM when I drop the wintch. I was suspecting wheels were in the ground and sudden change of undocking shocks everything
L293[23:31:38] <JVFoxy> earlier, i was testing an ejecting nose con on the Mk3 with a seperator. Even that was causing the whole stupid plane to go up like a mini nuke
L294[23:38:47] <Althego> adding buster to ci system, this is going to take a while. luckily automatic
L295[23:39:20] <JVFoxy> Althego eh?
L296[23:57:04] <Althego> because of the ingenuity of the developers (us), the script that creates 4 oses with 2 architectureswith debootstrap can only run from scratch, so it recreates all those that already exists, this is while it takes so long
L297[23:59:55] <Althego> s/while/why/
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