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L14[02:05:26] <packbart> Black_Eagle: there
usually is a size indicator in the part icon, just not in the
thumbnail
L15[02:05:39] <packbart> otoh, after a
while I know where which part is
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L23[04:19:00] <Eddi|zuHause> you mean that
little scale thingie? that is pretty much useless
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L43[07:43:14] <kubi> what is this
silence?
L45[07:44:46] <Rolf> *shh
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L47[07:49:22] <sandbox> aliens
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L49[08:07:36] <packbart> When in doubt,
burn radial, scream and shout
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L53[08:33:19] <UmbralRaptor> Synchronized
panicking is a plan, right?
L54[08:36:19] ⇨
Joins: TTMN
(TTMN!kiwiirc@p579C0D63.dip0.t-ipconnect.de)
L55[08:38:11] <TTMN> So after almost
exclusively using rockets I tried making an SSTO
L56[08:38:40] <TTMN> However, I tried doing
45° climb until the second level of atmosphere but after that I
fail to gain any more speed
L57[08:38:58] <TTMN> somehow I managed to
get a lot of speed earlier with almost the same design so I'm not
sure what I'm doing wrong
L59[08:39:59] ⇨
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L60[08:40:27] <packbart> An SSTO can be a
rocket, too
L61[08:41:14] <TTMN> sure but I'm trying to
figure out how these space planes work
L62[08:41:32] <packbart> if it performed
better before, I'd look at the drag overlay and debug data
L63[08:41:59] <packbart> I heard those Mk2
parts have the worst drag
L64[08:42:25] <TTMN> hmm how do I open
that?
L65[08:43:08] <packbart> the overlay with
F12, the debug data can be enabled under Physics/Aero in the
cheat/debug menu (mod-F12)
L66[08:43:32] <packbart> red arrows mean
drag, blue arrows mean lift
L67[08:43:57] <Althego> yellow is control
surface
L68[08:44:00] <Althego> cyan is body
ift
L69[08:44:07] <Althego> purple is
blade
L70[08:45:37] <Althego> and they are
running oout of colors
L71[08:47:02] <TTMN> hmm I don't really see
any red arrow
L73[08:47:16] <Althego> then you are not
going fast enough :)
L74[08:47:35] <Althego> some of them may
hide inside the body
L75[08:47:37] <TTMN> nvmd I'm seeing it
now
L76[08:47:41] <TTMN> was covered by the
engine
L77[08:47:45] <TTMN> just had to change the
angle a bit
L79[08:47:52] <TTMN> I'm not sure what that
is telling me lol
L80[08:48:17] <Althego> for easier results
there is the aero debug view in the alt-f12 menu, that shows sum
drag sum lift and stuff like that
L81[08:48:45] <Althego> it is telling you,
you want to fly the plane in a way that generates the least
dra
L82[08:49:17] <TTMN> would that be when I'm
closest to prograde in most cases?
L83[08:49:23] <Althego> yes
L84[08:49:40] <Althego> unfortunately in
ksp 0 degree aoa wings dont generate lift
L85[08:49:53] <Althego> so typically your
nose is pointing a bit up, creating drag
L86[08:50:06] <Althego> solution is to add
a bit of an angle to the wings
L87[08:50:39] <TTMN> hmm horizontal I'm
guessing?
L88[08:51:10] <Althego> this only matters
if your twr is very low, typically for breaking the sound barrier.
butany ssto that has high delta v would fall in this categiry
L90[08:54:05] <Black_Eagle> packbart: mark2
is okay. it's really bad if your plane has a huge angle of attack.
you should tilt the wings a little bit to counteract this
L91[08:54:50] <Althego> wings are in the
back, so i would probably go with the copout canards
L92[08:55:28] <Black_Eagle> why is docking
so imprecise? i tried to dock a craft in a specific roll position
and it just kept rolling and bumping around
L93[08:57:08] <TTMN> Althego what are
copout canards?
L94[08:58:49] <Althego> they are copout
because they are the easy solution to the problem. control surfaces
in the front. they add the missing lift in the front if your wings
are in the back. they also add easy takeoff by lifting the nose,
instead of pushing the tail down (where it cant go because of the
runway)
L95[08:59:54] ⇦
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L96[08:59:58] <UmbralRaptor> You say
copout, I say good engineering tradeoff
L97[09:00:01] <UmbralRaptor> …
L98[09:00:10] <UmbralRaptor> why did they
leave?
L99[09:00:54] ⇨
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L100[09:01:30] <UmbralRaptor> … why
leave?
L102[09:01:48] <TTMN> I got
disconnected
L103[09:02:07] <UmbralRaptor> Anyway, I
can't see any canards on it, but it might be the lighting
<_<
L104[09:02:33] <Althego> yes me
neither
L105[09:02:46] <Althego> that is why it
has high aoa
L106[09:03:12] <Althego> but in reality
most planes dont need them
L107[09:03:18] <Althego> i wonder how they
do it
L108[09:03:28] <Althego> look at the sr71
for example
L109[09:03:39] <Althego> supposedly some
lift is generated on the body
L110[09:03:47] <Althego> but mk2 parts
also do that in ksp
L111[09:04:55] <UmbralRaptor> For really
small jets, I tend to have a pair of canards do 100% of my pitch
and roll inputs >_>
L112[09:05:06] <UmbralRaptor> (Also, who
needs yaw?)
L113[09:05:50] <Althego> i dont
L114[09:06:00] <TTMN> This is really
frustrating
L115[09:06:26] <TTMN> adding canards to
the front really didn't change anything
L116[09:06:36] <TTMN> tilting the wings a
bit didn't either
L117[09:07:00] <Althego> but anyway, what
is the problem with the plane?
L118[09:07:47] <TTMN> It doesn't gain
speed after getting into the second level of the atmosphere
L119[09:07:48] <Althego> sstos also tend
to have a specific profile what you really have to fly to make them
work
L120[09:07:59] <TTMN> And somehow I
managed to get to 1400m/s earlier with a very similar design
L121[09:08:04] <Althego> that can be
because of drag, true
L122[09:08:08] <TTMN> but idk what I did
differently
L123[09:08:52] <Althego> but jets are
finicky
L124[09:09:09] <Althego> like they start
to create high thrust above the speed of sound
L125[09:09:36] <UmbralRaptor> Possibly
also engine performance, lots of engines lose thrust at ~mach 1,
and the whiplash and rapier gain a lot a bit afterwards, so a
shallow dive may be necessary
L126[09:09:37] <Althego> but they also
dont like to work above 20-25 km
L127[09:10:00] <Althego> so you wantto
fligh as fast as possible in a narrow altitude band
L128[09:11:38] <Althego> this is quite
different to the ascent profile of rockets
L129[09:12:06] <TTMN> I tried to follow
the profiles suggested by other people online
L130[09:13:41] <TTMN> I don't get any more
speed after ~10 km
L131[09:14:06] <Althego> sounds like the
engines cant overpower the drag
L132[09:14:34] <Althego> and that is a
vicious cycle, because you get high thrust above the speed of
sound, but if you cant brake the sound barrier it doesnt work
L133[09:14:55] <Althego> obvious solution:
more boosters :)
L134[09:15:48] ⇦
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L136[09:19:06] <UmbralRaptor>
Navier-Stokes equations are annoying
L137[09:19:15] <Althego> hehe
L138[09:19:43] <Althego> in general
partial differential equations are no joke
L139[09:21:21] <UmbralRaptor> All I can
suggest to TTMN is trying to include a dive in the flight profile
and/or shrinking the craft to increase TWR and reduce drag
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L141[09:21:56] <Althego> that is there in
the skylon profile too
L142[09:22:02] <Althego> although i never
had luck with this
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L144[09:23:00] <UmbralRaptor> Yay, it's
(technically) a realistic flight profile
L145[09:25:17]
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L146[09:29:28] *
UmbralRaptor should probably get a handle on the new science and
robotics parts at some point
L147[09:32:19] <Althego> lol how did gog
turn into german
L148[09:33:14] <Althego> hehe, sprache
wählen, english, and then it stays german, i refresh and it is
still german
L149[09:33:55] <UmbralRaptor> Bad
geolocation and language assumptions?
L150[09:34:12] <Althego> no, it resets the
language to german which is the second choice
L151[09:34:27] <TTMN> hmm UmbralRaptor
I'll try to do that but I'll also get less delta V
L152[09:34:40] <TTMN> I would add more
engines
L153[09:34:42] <Althego> is that a stock
plane?
L154[09:34:45] <TTMN> but not sure where I
would put them lol
L155[09:34:53] <TTMN> Mine is
L156[09:35:01] <Althego> can i try
it?
L157[09:36:42] <TTMN> sure
L158[09:37:51] <TTMN> sec
L159[09:41:09] <TTMN> If I can find the
craft file location
L160[09:41:36] <Althego> saves
<name> ships vab
L161[09:41:48] <UmbralRaptor> ^
L162[09:41:57] <Althego> or rather
sph
L163[09:42:00] <Althego> for an
airplane
L164[09:42:10] <TTMN> yeah that folder
doesn't seem to exist
L165[09:42:11] <Althego> at least usually
but not always
L166[09:42:25] <TTMN> or maybe I'm just
looking in the wrong place
L167[09:42:39] <packbart> there's a SPH
directory, too
L168[09:43:02] <TTMN> nvmd it's uppercase
Ships
L169[09:43:20] <Althego> yes, but i dont
write uppercase
L170[09:45:17] *
UmbralRaptor ? case sensitive filesystems
L172[09:45:41] <TTMN> There you go
L173[09:46:02] <TTMN> that site seems to
garble the filename but at least I didn't have to register
first
L174[09:47:08] <TTMN> UmbralRaptor case
insensitive filesystem sounds like a really weird idea
L175[09:47:28] <TTMN> especially when you
consider all of unicode
L176[09:47:50] <Althego> wait, you are
using the wrong engines
L177[09:47:55] <UmbralRaptor> I mean,
upper/lower case doesn't exist in all languages
L178[09:48:30] <TTMN> well in those it
just wouldn't make a difference
L179[09:48:37] <TTMN> Althego what do you
mean?
L180[09:48:49] <Althego> these are
panthers
L181[09:49:04] <TTMN> yeah it's not a high
tech build
L182[09:49:21] <Althego> you need at least
whiplash or rapier
L183[09:49:30] <Althego> you cant get up
to 1400 with whiplash
L184[09:49:31] <UmbralRaptor> Yeah,
they're going to struggle with supersonic in dry mode, and kinda
iffy in wet
L185[09:49:33] <TTMN> hmm I read it should
be possible as well
L186[09:49:43] <TTMN> maybe those posts
were out of date though
L187[09:50:03] <TTMN> The thing is I did
get them to supersonic once by accident
L188[09:51:23] <TTMN> hmm I guess I could
collect enough science to unlock the whiplash though
L189[09:51:29] <TTMN> I'll just go for
that then
L190[09:52:48] <Althego> they topped out
at 763 m/s for me
L191[09:53:03] <Althego> and the rocket is
too small
L192[09:53:06] <Althego> to
compensate
L193[09:53:10] <TTMN> yeah I never even
got that far
L194[09:53:25] <Althego> have to fly quite
flat
L195[09:53:35] <Althego> i was in less
that 15 deg at 5 km
L196[09:53:39] <Althego> than
L197[09:53:51] <Althego> but because of
that you need at least a bigger rocket
L198[09:54:16] <Althego> so the delta v on
the rocket needs to be say 2k, the jets take you to max 800
L199[09:54:41] <Althego> you also dont
need that many intakes
L200[09:56:24] <Althego> these panthers
never changed because they are quite recent. the only way to make
orbit with them is to have a really high twr
L201[10:00:06] <TTMN> I see
L202[10:00:58]
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L204[10:02:14] <TTMN> I guess I'll try to
unlock the more powerful ones then rather than trying to get this
to work
L205[10:08:36] <Black_Eagle> Althego: you
can put Mk2 pieces in the front and taper it to 1.25m for the rest
of the plane
L206[10:10:35] <Black_Eagle> TTMN i think
i missed the pic, can you link it again?
L207[10:11:34] <TTMN> Which pic do you
mean?
L208[10:11:54] <Black_Eagle> of the
craft
L209[10:13:02] <Althego> it was dark
L211[10:13:49] <Althego> in hindsight i
should have noticed the orange flame
L212[10:15:16] <Black_Eagle> TTMN try
these modifications: replace the radial intake 1.25m block with a
Lf tank (400Lf). swap the Lf tank right behind the cockpit to the
LfOx tank
L213[10:15:42] <Black_Eagle> TTMN, which
rocket engine are you using? terrier?
L214[10:16:06] <TTMN> yeah
L215[10:16:17] <Black_Eagle> you could use
the Mk2 single => dual 1.25m tank pieces and put two terriers on
it
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L217[10:16:41] <Black_Eagle> i'm not sure
if that works all the way. i guess i could try it myself
L218[10:17:12] <Althego> or just use a
single sviwel
L219[10:17:16] <Althego> for the
rocket
L220[10:17:31] <Althego> that could
probably push it to orbit from 800 m/s
L221[10:17:38] <Black_Eagle> swivel is how
much thrust
L222[10:17:45] <Black_Eagle> 180?
L223[10:18:01] <Althego> 215 vac
L224[10:19:19] <Althego> that is twr >
1 since 20t takeoff weight
L225[10:24:45] <Black_Eagle> TTMN: does
your wing sweep forward?
L226[10:26:09] <Althego> so i added a bit
of aoa to the wings and changed to swivel, and it easily makes it
into... suborbital because of lack of fuel
L227[10:26:39] <Althego> maybe with 2
terriers
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L229[10:34:35] <TTMN> So I did upgrade to
the whiplash and seems like the single terrier isn't quite powerful
enough there either
L230[10:35:33] <Althego> but at least your
fuel will be enough :)
L231[10:35:57] <Althego> since you can go
up to maybe 1300 with this mass
L232[10:36:05] <Althego> that is 500 less
on the rocket
L235[10:37:00] <Althego> that is
cute
L236[10:37:01] <Black_Eagle> pretty sure
this can make it into orbit
L237[10:37:09] <Althego> looks like that
russian air started shuttle thing
L238[10:37:20] <Althego> yes looks like
it
L239[10:37:20] <Black_Eagle> i was too
greedy with 15 degree pitch but i'll try again with 7
L240[10:39:03] <TTMN> I guess I should
also switch from the ramp to the shock cone?
L241[10:39:07] <Mat2ch> Ouh, that's a nice
plane
L242[10:39:27] <Mat2ch> Black_Eagle: I'm
not sure if this really can make it into orbit.
L243[10:39:27] <Althego> tbh the air
intakes dont matter much
L244[10:40:10] <Mat2ch> My designs that
were like this needed the RAPIERs and a bit of oxidizer :|
L245[10:41:05] <Althego> whiplashes take
it to 1330, maybe the 2 terriers are enough from that
L246[10:42:24] <Althego> yes, looks like
it
L248[10:45:56] <TTMN> thats what my plan
was tbh
L249[10:46:05] <TTMN> rendesvouz with my
space station
L250[10:46:15] <Althego> around 500 m/s
remaining
L251[10:46:27] <Althego> in this iteration
it has too much liquid fuel
L252[10:47:16] <TTMN> I always have too
much fuel tbh
L253[10:48:36] <Mat2ch> too much lfo is
not a problem. Just take a detour somewhere ;)
L254[10:48:51] <Althego> it is actually
useful for ballast
L255[10:48:55] <Althego> one issue with
long planes liekthis
L256[10:48:59] <Mat2ch> I once had an SSTO
with 2k or 3k dV left in orbit. That was nice
L257[10:49:03] <Althego> that if they run
dry they may become unstable
L258[10:49:08] <Althego> because the
engines are in the back
L259[10:49:19] <Althego> so the dry com
always moves backwards
L260[10:50:01] <Black_Eagle> Mat2ch
Althego it makes it into a 75x75 orbit with 200m/s left
L261[10:50:07] <Mat2ch> Sweet!
L262[10:50:11] <Althego> nice
L263[10:50:42] <Althego> i think i build
that for myself too
L264[10:50:46] <Black_Eagle> flight
profile is 900/ms below 1k, then pitch up as smoothly as possible
to about 25 degrees. fire up swivel at ~18k
L265[10:50:52] <Althego> because that
front part makes it cute
L266[10:52:11] <Black_Eagle> you could
probably make it even more efficient by removing 100 Lf. had some
extra
L267[10:52:16] <TTMN> hmm my two terriers
are climbing way too slowly at 26 km
L268[10:52:30] <TTMN> I really have to
figure out this part of the flight path
L269[10:52:40] <Black_Eagle> TTMN:
Althego's suggestion for swivel was actually really good. you could
try that, too
L270[10:52:51] <Althego> the point of the
big jets is to collect enough speed so that the apoapsis is far
enough that you can make into orbit with less than 1 twr
L271[10:52:53] <TTMN> yeah I probably
should
L272[10:53:24] <Black_Eagle> also most
likely the most efficient flight profile is to go really fast below
1000m and then pitch up to about 15-30 degrees, ideally fire the
rocket around 20k
L273[10:53:34] <Black_Eagle> with rapier
it's 30k
L274[10:54:15] <Black_Eagle> although with
rapiers you can pretty much insert yourself into space. i always
climb full power and end up apoapsis 120k and then i'm like
"but my station is at 80k"
L277[10:56:13] <Althego> i think i am
going to use smaller wheels
L278[10:56:18] <Althego> and less lf
L279[10:56:37] <Black_Eagle> oh, the two
outer tanks are LfO, only the middle one is Lf
L280[10:56:57] <Black_Eagle> i just like
medium wheels because the front wheel makes for a perfect heat
shield
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L285[10:59:52] <Black_Eagle> Althego have
you ever noticed the landing gear has a heat tolerance of 2600 K?
for reference mk2 cockpit has only 2500 K
L286[11:00:02] <Althego> hehe
L287[11:00:03] <Althego> no
L288[11:00:03] <Eddi|zuHause> "then
i'm like "but my station is at 80k"" <-- i don't
put my stations that low, because that makes for tricky
rendevouz
L289[11:00:48] <Black_Eagle> Eddi|zuHause
i wouldn't either but most of my SSTO creations are one or two man
seaters and so tiny that they can't make it any further :D
L290[11:01:39] <Eddi|zuHause> ... and i
can't figure out launch windows to plan rendevouz right from
launch
L291[11:02:48] <TTMN> hmm I almost got
into orbit this time
L292[11:02:52] <TTMN> but still too
inefficient
L294[11:03:31] <TTMN> I mean I did get
into orbit but without enough fuel to rondesvouz
L295[11:04:25] <nate> Has anyone ever
created like an actual orbital shipyard mod or template yet?
Haven't really looked in ages but it was something I always wanted
to see
L296[11:06:30] <Eddi|zuHause> Black_Eagle:
i've no clue how that thing even flies :p
L297[11:07:27] <Black_Eagle> pretty well
if i remember correctly. shoots up like a rocket. the flight
profile is pretty much the lowest ascent that makes it above 70km
and doesn't blow up the whole thing from overheating
L298[11:07:42] <Althego> lol nuke for such
a small craft
L300[11:08:13] <Black_Eagle> i'm actually
pretty proud of that thing
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L304[11:23:03] <Althego> lol take me home
country road from frog leap studios
L305[11:38:09] <Althego> finally i made it
into orbit with that small thing. 180 m/s remaining
L306[11:38:44] <Althego> around 150 m/s
too much lf
L307[11:39:06] <Althego> probably if i had
burnt more i could have achieved the orbit faster
L308[11:41:21] <Althego> 150 units, not
m6s
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L317[12:20:59] <packbart> nate: what would
be an "actual" shipyard?
L318[12:21:32] <packbart> there are mods
to build crafts outside KSC. GlobalConstruction and EPL come
tmind
L319[12:21:44] <nate> packbart: Something
to let you actually build in orbit, last I played there weren't
anything quite like that
L320[12:21:54] <nate> I'll have to check
the mod sites again though I guess
L321[12:22:00] <Black_Eagle> Althego
similar to the one i built?
L322[12:22:05] <Althego> yes
L323[12:22:15] <Althego> i put smaller
wheels on it and bigger wings
L325[12:22:37] <packbart> and there's
Extraplanetary Launchpads by taniwha, iirc
L326[12:22:52] <packbart> I really need to
look at that, too
L327[12:22:53] <Althego> but there is
areson i dont want to use those jets for an orbital ship, really
inefficient
L328[12:23:39] *
packbart imagines an actual shipyard would involve sending a flock
of engineers on EVA and attach every part manually with KIS/KAS
magic
L329[12:23:51] <Althego> hehe
L330[12:23:58] <Althego> actualyl you
could do that in the editor too
L331[12:24:22] <Althego> you place a part,
but it would just place a ghost image, and you could see as
engineers move it there and weld it
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L333[12:24:45] <packbart> there's another
mod that uses GC to build the caft on the launchpad
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L335[12:25:09] <packbart> when you press
"launch" it packs the vessel into a DIY kit and sets up a
workshop + materials on the launchpad
L336[12:25:28] <packbart> might take a few
days to assemble a large craft
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L339[12:27:56] <Althego> hehe, assembling
orbital interceptor
L340[12:28:00] <Althego> power extreme
:)
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L342[12:33:19] <Black_Eagle> Althego,
true. the only reason you'd do it is if you don't have whiplash or
rapier unlocked
L343[12:34:00] <Althego> rapier is tough,
but whiplash is reachable. although for a long time i fly with
panthers in career
L344[12:34:20] <Black_Eagle> packbart
that's a cool idea... i wish they let you build parts in space/on
the ground from ore
L345[12:34:29] <Black_Eagle> we'd finally
have a use for the larger ore tanks
L346[12:35:34] <Black_Eagle> and depending
on the size of the shipyard you could build certain size parts
etc
L347[12:37:44] <Black_Eagle> one could
make cheesing it more difficult by having to bring 'exotic
materials kit' from Kerbin every time you want to build a part,
simulating the fact that you can extract common elements but you
can't realistically expect to find enough uranium from an asteroid
to power a RTG
L348[12:40:39] <packbart> GC does exactly
that. it can produce parts from MaterialKits and SpecializedParts,
both of which can be converted from ore
L349[12:41:20] <Black_Eagle> wow okay i
didn't know that
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L354[13:04:23] <transitbiker_> Kerbal
Space Program LIVE! Apollo style moon landing mission! Can we get
it done today?! Tune in live:
https://youtu.be/q3sN3zGYLoo
L355[13:04:24] <kmath> YouTube - Apollo 11
tribute LIVE in Kerbal Space Program! (TAKE TREE!)
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L357[13:16:35] <transitbiker> whew
L358[13:38:09] <kubi> and why we need that
face on the screen?
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L377[16:42:19] <Black_Eagle> what do you
guys think; can throw someone's food in the trash if they're being
an ass on purpose
L378[16:45:00] <UmbralRaptop> uh
L379[16:45:24] <packbart> I'd say no
L380[16:45:37] <packbart> (and I don't
care either ;)
L381[16:45:41] <Black_Eagle> probably a
good call
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