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L11[02:08:56] <Eddi|zuHause> "we use
the fact that nobody died from dark matter collisions to deduce
that this kind of dark matter doesn't exist"?
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L13[02:11:54] <Gasher[work]> well everyone
died of brain failure, so no other causes of death exist
anyway
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L97[09:23:19] <Althego> Curious Marc's AGC
Repair Shop - Solid Work, Reasonable Rates, All Work Guaranteed.
The only AGC repair shop in the Solar System
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L99[09:27:31] <Althego> that b12 module is
basically useless, there are now 4 holes on it for the
repairs
L100[09:27:53] <Althego> and i bet some
museum has a working one that they dont use it is just on
display
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L102[09:30:03] <Rokker> Althego: did you
just say the word
L103[09:30:10] <Rokker> M U S E U M
L104[09:30:15] <Rokker> MUSEUM?
L105[09:30:20] <Althego> ah i almost
forgot about you
L106[09:30:26] <Rokker> :(
L107[09:30:40] <Rokker> I started playing
KSP again
L108[09:30:48] <Rokker> and it
crashed
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L110[09:33:58] <packbart> it happens, but
not often. I've seen it about two times now
L111[09:34:19] <Althego> he is probably
using rss and stuff
L112[09:34:26] <Althego> so can be because
of mods
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L128[10:09:49] <Rokker> yeah
L129[10:09:54] <Rokker> its mods
L130[10:13:14] <Althego> hah it is
flying
L131[10:13:18] <Althego> bigger
wings
L132[10:13:28] <Althego> 6x8 mid
blade
L133[10:13:36] <Althego> i forgot to put
on the additional solar panels
L134[10:13:43] <Althego> but still
L135[10:13:50] <Althego> the props also
help to slow donw for landing
L136[10:13:57] <Althego> if only they
generated power too
L137[10:14:09] <Althego> but that never
worked, not even for wheel
L138[10:14:10] <Althego> s
L139[10:15:57] <Gasher> like,
recuperation?
L140[10:20:09] <Rokker> guys
L141[10:20:23] <Rokker> guess what is
coming to a museum that is like 40 minutes away
L142[10:22:12] <Gasher> something about
the recent anniversary?
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L146[10:27:42] <Althego> something going
on with those blades
L147[10:27:58] <Althego> also i dont get
why it cant land
L148[10:28:03] <Althego> it can easily
land on kerbin
L149[10:28:22] <Althego> it lands with
around 35 m/s on duna with low vertical speed and low gravity
L150[10:28:31] <Althego> and then it just
wants to push its nose into the ground
L151[10:28:49] <Althego> i guess the main
landing gear generate some huge force
L152[10:31:07] <Gasher> i noticed that in
1.7 there are some issues with wheels
L153[10:31:17] <packbart> oh my, even the
Truck Simulator released an Apollo 11 update with Apollo-styled
trinkets to hang in the cabin and some lunar paint jobs. It's
everywhere! :)
L154[10:31:28] <Gasher> Althego, also
maybe if you change the spring/damper values it'd be better?
L155[10:33:14] <packbart> notflying.png
looks to me as if the rotor speeds goes beyond the Kraken
limit
L156[10:33:47] <Gasher> looks like a load
of bats
L157[10:36:21] <Althego> it shouldnt,
because all of the motors are limited to 460 rpm
L158[10:36:52] <Althego> that picture
looks funny when actually moving, all the blades moving around the
motors seemingly as random noise
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L167[11:55:15] <transitbiker> bwoop
L168[11:55:34] <transitbiker> so, like...
where did the kerbodyne big tank adapter go in 1.7?
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L170[11:57:03] <transitbiker> and
wow
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L172[11:57:26] <transitbiker> i need to
check the wiki because the craft i was going to build seems to be
missing parts in the editor's part selection
L173[11:58:47] <Althego> some parts have
changed visuals, so i constantly have problems finding them
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L177[12:03:02] <LupiDragon> everyone
requested that they make it into a fuel tank, so they did
@transitbiker
L178[12:03:18] <transitbiker> -_-
L179[12:03:45] <LupiDragon> like when they
announced the revamp people were on a lot of the discussion avenues
saying "squad you should make it a fuel tank" so they
did
L180[12:04:23] <LupiDragon> also i'm
trying to test a vehicle for flight on laythe, around what altitude
on kerbin does the atmosphere approximate that of laythe?
L181[12:04:33] <transitbiker> or maybe i
dunno have both since i dont need a super heavy diamater
adapter
L182[12:05:03] <transitbiker> or make
tanks with the bevel built in on top
L183[12:05:07] <LupiDragon> you can just
take the fuel out of it can't you
L184[12:05:13] <transitbiker> like the mk2
to mk3 ones
L185[12:05:20] <transitbiker> its still
like 2x heavier
L186[12:05:48] <transitbiker> empty mass
is higher than the plain adapter
L187[12:07:05] <transitbiker> plus now if
i use it for a space station i'll have liquid fuel and hydrogen
meters needlessly
L188[12:08:02] <LupiDragon> then make an
adapter out of a fairing, take a fairing one size less than your
tank diameter, widen it out, then clip the base in and close it to
a tank of a smaller diameter?
L189[12:08:47] <transitbiker> then i gotta
mess around with staging
L190[12:09:18] <LupiDragon> you can remove
fairings from staging
L191[12:09:21] <LupiDragon> rightclick
them
L192[12:09:30] <transitbiker> man i am
just really unhappy with the direction ksp has been going since
take-two took over
L193[12:10:13] <LupiDragon> the adapter
isn't to blame on take two, blame the large vocal part of the
community who were like "this thing is dumb if you're gonna
revamp it you should actually improve it and make it a fuel
tank"
L194[12:10:34] <transitbiker> same with
microsoft and minecraft to be frankly honest
L195[12:10:57] <transitbiker> yeah i get
it, but some people still used it as a low mass adapter
L196[12:11:13] <LupiDragon> I am patently
of the opposite belief, minecraft has just been getting better as
they've gone through and patched all the stuff that seemed half
finished or poorly implemented like the oceans, villages, et
cetera
L197[12:14:08] <transitbiker> 1.13 is
still a giant mess
L198[12:14:23] <transitbiker> and 1.14
still has chunk loading issues
L199[12:14:33] <transitbiker> as well as
lighting update lag
L200[12:15:16] <Althego> you can turn off
the meters
L201[12:15:55] <transitbiker> dont get me
wrong, i'm glad they are trying to innovate, but, if there are
bugs, they should be addressed head-on
L202[12:16:15] <LupiDragon> i mean, yeah,
sometimes bugs creep in, but it's not like they're not working on
those? they've clearly been paying attention and working through
reports and feedback given that they went from "we're changing
how this works, no more iron farms" to "try iron farms in
this snapshot let us know if it seems fair"
L203[12:16:22] <transitbiker> i leave the
resource panel up basically all the time
L204[12:16:28]
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L205[12:17:03] <transitbiker> 1.14 was
roundly slammed by basically everyone that runs a server and aslo a
vast majority of single player world content
creators/streamers
L206[12:17:19] <transitbiker> myself
included
L207[12:17:36] <LupiDragon> Oh I'm aware,
I watch hermitcraft and scicraft
L208[12:17:55] <transitbiker> i dont just
watch
L209[12:18:22] <transitbiker> i'm on the
back end of several medium sized servers and its been hair
pullingly frustrating
L210[12:18:51] <transitbiker> and i had to
stop my 1.14 survival series first episode because of the mountain
of bugs
L211[12:19:27] <LupiDragon> I did my time
playing it back in like 2012-2015 or so with occasional returns;
heck, I used to play with someone who's now on hermitcraft. Either
way, they're clearly working on it just like Squad works on things;
since take two we've gotten things they previously said they'd
never do, "stock delta v? this is a toy game"
L212[12:20:00] <transitbiker> could i
personally write code to improve these issues? no. do i expect a
multi-billion dollar company like microsoft to have the capacity to
release vetted and pest controlled software? yes..
L213[12:20:40] <Althego> they dont even do
that with windows
L214[12:20:46] <Althego> last few updates
were quite bad
L215[12:21:00] <transitbiker> the bugs in
ksp were mostly related to constantly active simulation cone like
wheels and textures... the fundamental core, the game engine has
been solid for some time now
L216[12:21:09] <transitbiker> code not
cone
L217[12:21:33] <LupiDragon> anyway where
does the atmosphere on Kerbin equate to that of the first couple KM
of laythe? if I can get my little multirotor up to 4.5km will it
fly on laythe
L218[12:21:45] <transitbiker> with
minecraft, they updated content ANd the core game engine at the
same time
L219[12:21:52] <Althego> also now that we
have propellers, where are my balloon and submarine parts (aero and
hydro stat)
L220[12:21:54] <LupiDragon> That's what I
came here to ask as well as engage here
L221[12:22:12] <transitbiker> which i
think is what they did wrong to bring about all the problems
L222[12:22:23] <Althego> what i hate in
this dlc, that the bundled the mu8ch needed props and robotics
parts what i have been waiuting for to science stuff
L223[12:22:32] <Althego> why not
modularize, release these separately
L224[12:22:37] <transitbiker> you mean you
pay for propellers
L225[12:23:19] <transitbiker> yeah... in
all i think the quality of software has been going downhill with
few exceptions... too much emphasis on marketing not enough
emphasis on solid coding
L226[12:23:24] <LupiDragon> if you want
to, nobody's putting a gun to your head and saying you have to buy
BG, there's no shortage of plane parts mods still out there and
last i checked mods like BDB and FASA didn't get taken down when
the MH parts pack dropped
L227[12:24:08] <transitbiker> ive been
playing ksp for a very long time, and some updates were very
welcome, but others have been just added frustration to something
that should be enjoyable
L228[12:24:19] <LupiDragon> but yeah,
bundling the ground science stuff with robotics seems a little
curious, but then they added a desert launch site in maknig history
for some reason
L229[12:24:29] <transitbiker> yeah
L230[12:24:33] <Althego> i like the desert
launch site
L231[12:24:49] <transitbiker> prolly to
simulate white sands proving grounds
L232[12:24:49] <LupiDragon> I'm just
pointing out the sorta variance of theme that resulted from
it
L233[12:24:52] <Althego> which is called
dessert
L234[12:25:00] <Althego> and i never
noticed until month later somebody said it here
L235[12:25:08] <Althego> months
later
L236[12:25:24] <transitbiker> where the
redstone and others were tested before being ok'd to be fitted for
a manned capsule
L237[12:26:01] <transitbiker> away from
public eyes and far from heavily populated areas
L238[12:26:23] <LupiDragon> but yeah i
like the ground science stuff, i can't wait to put it to work; and
the sequencer in BG is pretty cool, i've found plenty of unorthodox
uses for it.
L239[12:26:43] <transitbiker> i dont think
people really understand how gigantic of a feat it was to get
people into space
L240[12:26:55]
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L241[12:27:26] <transitbiker> we went from
breaking the sound barrier and balloon testing to orbital flight in
8 years
L242[12:27:35] <LupiDragon> I find it
funny how the maintainer/creator of the SEP mod decided to throw in
the towel the day before BG was announced
L243[12:27:41] <LupiDragon> that's one of
those funny timing things
L244[12:27:46] <transitbiker> then orbital
flight to waling on the moon in what another 6?
L245[12:29:21] <transitbiker> 66 years
from first recorded powered flight to waling on the moon
L246[12:29:31] <transitbiker>
walking
L247[12:30:26] ⇦
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L248[12:30:26] ***
Ezriilc_ is now known as Ezriilc
L249[12:31:01] <transitbiker> anyway,
enough venting..... i need to rebuild thie launch vehicle i
accidentally deleted in yesterday's livestream
L250[12:31:25] <Althego> hehe
L251[12:31:28] <transitbiker> i thought it
was a solid performer, and i want a new launch vehicle that isnt
mongoose 1 based
L252[12:32:16] <transitbiker> the mongoose
line of launch vehicles are meant for super heavy lifting into
medium to high kerbin orbit, not for capsules and small
things
L253[12:32:35] <transitbiker> end up with
massive extra fuel
L254[12:33:51] ⇦
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L255[12:34:36] <transitbiker> i do like
the new big nose cone
L256[12:35:00] <transitbiker> and i think
they had to have that due to the adapter being a fuel tank
now
L257[12:35:18] <transitbiker> used to be
you put an adapter and the old nose cone
L258[12:35:35]
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L259[12:35:46] <Althego> i like the
tiniest nose cones, which despite their name can be used for the
engines, obviously on the hub when you are running propellers
L260[12:36:06] <LupiDragon> yeah they're
nifty
L262[12:36:32] <LupiDragon> working on
this lad, trying to figure out how to tell if it'l work on
laythe
L263[12:36:46] <Althego> it is
overpowered, it would
L264[12:36:48] <transitbiker> i use them
for streamlining in the aft facing bits quite often
L265[12:36:57] <LupiDragon> it can only
get to 4km
L266[12:37:01] <LupiDragon> on
kerbin
L267[12:37:04] <Althego> hmm
L268[12:37:23] <transitbiker> can the
props on the top be put on a taller shaft?
L269[12:37:38] <Althego> never tried
that
L270[12:37:39] <LupiDragon> i have those
motors torqued down to 2kn and that gives it about a 30 minute
flight time?
L271[12:37:43] <transitbiker> then you
could make the blades a bit longer?
L272[12:38:04] <Althego> you could change
the small props to helicopter blades, those have higher lift
L273[12:38:08] <LupiDragon> too big
L274[12:38:17] <Althego> you just need two
pairs in the center
L275[12:38:20] <LupiDragon> i just wanna
figure out what altitudes on kerbin correspond to the first km or 2
of laythe's atmosphere so i can test without having to hyperedit
there time and time again
L276[12:38:36] <LupiDragon> and reenter
and wait to find out it doesn't generate enough lift to not plummet
into theocean
L277[12:38:37] <Althego> you can use an
exponential function for quick reference
L278[12:38:57] ⇦
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L279[12:39:08] <transitbiker> or better
yet
L280[12:39:24] *
Ezriilc 's Spidey sense tingles...
L281[12:39:41] <transitbiker> use the
action groups to stage your prop sets based on altitude and lift
requirements
L282[12:40:07] <LupiDragon> i have it set
up to control entirely differently
L283[12:40:15] <Althego> sea level
pressure * exp(- altitude / scale height)
L284[12:40:16] <LupiDragon> i'm using RPM
between the motors using KALs
L285[12:40:18] <transitbiker> that way you
have like an extra "gear" to shift into for lifting loads
or going higher
L286[12:40:28] <transitbiker> hm
L287[12:40:28] <Ezriilc> HyperEdit's
Planet Editor can change Kerbin's attributes to that of another
body, to make testing crafts much easier.
L288[12:40:32] <Althego> scale hight and
sea level pressure are available in the wiki
L289[12:40:49] <transitbiker> then again,
i build craft very differently from most people ;)
L290[12:41:35] <Althego> yes we noticed
:)
L291[12:42:10] <Althego> so sea level
pressure on laythe is 0.6 atm compared to 1 of kerbin
L292[12:42:16] <LupiDragon> let's see, if
i want to get to 3km on eve i wanna be atound 45kpa
L293[12:42:19] <LupiDragon> laythe*
L294[12:42:22] <transitbiker> you guise
are gonna love this thing once i build it
L295[12:42:38] <transitbiker> livestream
time in 5 minutes or less
L296[12:42:40] <Althego> and scale heights
are 5.6 km and 8 km
L297[12:42:50] <LupiDragon> so if this
thing can get to 5km on kerbin, it can get to about 2.5-3km on
laythe?
L298[12:43:08] <LupiDragon> not factoring
in weight reduction from laythe's lower gravity
L299[12:44:16] <transitbiker> first stage
testing
L300[12:44:37] <transitbiker> if i built
this right, it will be where i start the livestream
L301[12:44:55] <transitbiker> aaaand
forgot struts
L302[12:45:03] <Althego> around 3.2
L303[12:45:16] <LupiDragon> that's
probably enough
L304[12:45:46] <Althego> but this is just
an approcimation because there are some variations in scale height
by altitude
L305[12:45:51] <transitbiker> is there a
mothership for this thing?
L306[12:45:59] <Althego> mothership.
drives offline
L307[12:46:13] <LupiDragon> what, the tiny
multirotor? No i'm just launching it Curiosity-style in an
aeroshell on a conventional rocket
L308[12:47:09] <Althego> just have enough
thermal protection for a direct laythe
L309[12:47:17] <Althego> that tends to get
really hot
L310[12:47:28] <Althego> laythe has a
somewhat weird atmosphere
L311[12:47:31] <LupiDragon> I'm not sure
when/if i'm launching this in my main campaign, i just kinda wanted
to make it
L312[12:48:04] <LupiDragon> my save has
been going long enough that the first jool probe i launched in nov
2016 still hasn't made it, it's still a few weeks out from SoI
entry
L313[12:48:37] <transitbiker> looks like
some radiators are needed for the twin boar due to the added
thuddies on the outside
L314[12:48:40] <transitbiker> lets try
that
L315[12:50:16] <transitbiker> edge
radiators installed and active
L316[12:50:39] <transitbiker> liquid
helium cooling systems should be a thing
L317[12:51:02] <Althego> i dont know of an
engine aside from the nuke that needs cooling
L318[12:51:14] <Althego> also you should
be able to stick parts to the side of the nuke
L319[12:51:26] <Althego> like
radiators
L320[12:51:40] <transitbiker> oh yeah they
work holy cow
L321[12:52:14] <transitbiker> well the
twin boar is fine on its own, but i have 3 thuds stuck on one side
which makes for dense thermal area
L322[12:55:03] <Althego> arent you all
happy because of the info on the dragon explosion?
L323[12:55:39] <transitbiker> no clue what
that even is
L324[12:56:50] <Althego> you must be
living under an asteroid :)
L325[12:57:29] <transitbiker> yes inside a
space worm
L326[12:57:53] <Althego> is the empire
chasing you?
L327[12:59:16] <transitbiker> no just some
cyborg in black
L328[12:59:20] <transitbiker> stalker
etc
L329[13:00:24] <transitbiker> brb
L330[13:00:30] <transitbiker> like 100
degrees f here
L331[13:00:57] <Althego> anyway if you
remember a dragon v2, i think the one that returned from the
station, exploded during a test of the superdraco engines a few
months ago
L332[13:01:04] <Althego> and there is
finally info on it
L333[13:01:16] <Althego> funny enough the
engiens themselves were not hurt :)
L334[13:01:36] <Althego> the plumbing and
valves were at fault
L335[13:03:06] *
transitbiker looks at mario & luigi
L336[13:03:14] <transitbiker> plumbing
problems eh?
L337[13:03:28] *
transitbiker looks at mario & luigi again
L339[13:03:36] <kmath> YouTube - Mario
Pipe Sound
L340[13:05:05] <Althego> now that a test
version of the propeller plane works on eve and duna, i need to add
some payload
L341[13:05:22] <Althego> and heatshield
and stuff
L342[13:09:52] <Althego> hmm iss will be
busty in the next few days. soyuz and dragon launches coming
up
L343[13:09:57] <Althego> *busy
L344[13:14:04] ***
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L345[13:14:34] ***
ryan is now known as Guest19678
L346[13:15:51] <transitbiker> everyone
else in ksp "what is my delta v to jool?!"
L348[13:15:55] <kmath> YouTube - 1770
French Cugnot (Repro)(1)
L349[13:16:03] <Althego> 2k m/s
L350[13:16:22] <Althego> ah one of the
first steam powered vehicles
L351[13:16:27] <Althego> or rather the
replica of it
L352[13:16:37] <Althego> from the 18th
century if i remember correctly
L353[13:16:41] <Althego> quite
iconic
L355[13:19:41] <Althego> oh i didnt
factior that in
L356[13:19:43] <Althego> just the
pressure
L357[13:19:46] <LupiDragon> yeah i didn't
either
L358[13:20:01] <LupiDragon> i knew it
would help, but i was looking for worst-case
L360[13:20:16] <kmath> YouTube - Queen -
Under Pressure (Lyrics)
L361[13:20:17] <Althego> jet engines
struggle somewhat
L362[13:20:34] <Althego> because of the
thin atmiospher that has lexx oxygen anyway
L363[13:20:41] <LupiDragon> i generally
try to build for what i can imagine the worst case to be, then i'm
proven wrong about how bad it could be
L364[13:20:42] <Althego> but this seems to
be working really well
L365[13:20:55] <LupiDragon> like my moho
probe where i had to sacrifice 1 of the 2 landers in order to make
my capture burn
L366[13:21:02] <Althego> flying curiosity,
just lacks the science arm
L367[13:21:03] ***
Guest19678 is now known as rymate1234
L368[13:22:16] <Althego> hmm i still
havent realy tried the props underwater
L369[13:22:21] <LupiDragon> me
neither
L370[13:23:31] <Althego> also i havent
checked if solar panels work underwater
L371[13:23:44] <Althego> let our
experiments combine!ú
L372[13:27:58] <LupiDragon> so if this
thing has 1300 EC, and uses .5 a second, that means about 40
minutes of flight time right
L373[13:29:06] <UmbralRaptop> yes
L374[13:29:46]
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L375[13:29:48] <LupiDragon> that's a good
amount for biome hopping
L377[13:29:54] <kmath> YouTube - Apollo 11
tribute LIVE in Kerbal Space Program! (TAKE TWO!)
L378[13:29:59] <LupiDragon> i'm not sure
if it's enough for island hopping
L379[13:30:15] <LupiDragon> maybe if i'm
not trying for altitude like this
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L381[13:33:49] <LupiDragon> i mean, i
COULD replace the grip pad skids with some sorts of floats, maybe
using mk0 tanks
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L384[13:39:57] <Althego> no, you dont need
floats. everything floats
L385[13:40:12] <Althego> you need heavy
parts, usually ore containers with oire
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L387[13:47:16] <Althego> surprisingly
solar panels work under water
L388[13:47:42] <Althego> but i cant get
deeper because i am stuck on the shore, havent thought of density
imbalance
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L390[13:48:24] <Althego> and the prop
although capable of rotation, does not generate any force
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L392[13:52:11] <LupiDragon> no i mean, i
would need floats to land on the water
L393[13:52:22] <LupiDragon> and keep the
props from getting' submerged
L394[13:52:27] <LupiDragon> on my little
multirotor
L395[13:52:45] <LupiDragon> but that's
assuming it wouldn't be able to cross a reasonable body of water on
laythe
L396[13:52:48] <Althego> you could simply
put all props on top
L397[13:54:12] <LupiDragon> that's
slightly out of the spirit of what i wanted to do with it, bein'
somewhat inspired by titan dragonfly
L398[13:55:52] <transitbiker> mmmm
powah
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Mercury)
L411[14:57:03] <LupiDragon> idon't know
what sort of ground distance that is
L412[15:16:06] ⇦
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L414[15:27:12] ***
XXCoder is now known as Rolf
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L425[16:30:40] <transitbiker> 150 tons
hovering weeee
L426[16:32:11] <packbart> .oO(“The ships
hung in the sky in much the same way that bricks don't.”)
L427[16:32:43] <transitbiker> HAH
L428[16:33:30] <JVFoxy> transitbiker this
intentional?
L429[16:33:59] <transitbiker>
nooopee
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L449[17:59:09] <transitbiker> WHEW
L450[17:59:16] <transitbiker> this is
taking 5ever
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L452[19:02:05] <transitbiker> will be back
tomorrow with the rest of our moon mission
L453[19:02:07] <transitbiker> <3
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