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L6[01:43:15] <Guest79792> Hello
L7[01:45:35] <Guest79792> I have KSP on the PS4 and my english is not the best. My Question is KSP on PS4 in German??? Please Help me :-)
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L34[06:20:40] <packbart> weird. I assign two Kerbals to command chairs in the SPH, yet on launch the seats are empty. that did work some time ago...
L35[06:21:37] <Deddly> That is odd
L36[06:21:55] * packbart tries turning KSP off and on again
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L38[06:22:10] <Deddly> packbart, Steam or store version?
L39[06:22:43] <packbart> Steam. And I used the command chair in science and sandbox games before. I just researched in in this career game
L40[06:23:09] <packbart> basically I used the same rover before. I'll see if copying the craft from another save changes anything
L41[06:23:19] <Deddly> If it recently updated, it might be worth verifying Steam files
L42[06:36:34] <packbart> oookay. I moved a solar panel a bit because I guess it was hanging over the back of the seats. now Bill and Bob just explode on launch. well, at least they're in their seats :)
L43[06:37:18] <packbart> because of "not enough oxygen" - on the KSC runway. ok... I'll try something else :)
L44[06:40:08] <packbart> it looks harmless - but it contains the spirit of the Kraken https://formularfetischisten.de/~packbart/temp/kspsr2.jpg
L45[06:41:23] <Deddly> Teleporting into a place with a solar panel stuck through your neck prevents you from breaching? Who would have thought? ;=
L46[06:41:25] <Deddly> ;)
L47[06:43:36] <packbart> even with the science containers and solar panel removed, they still die immediately on launch. huh. I'll test something simple
L48[06:43:55] <Gasher[work]> seats too close?
L49[06:43:56] <packbart> I didn't clip the chairs into the rover body, did I?
L50[06:45:06] <Deddly> Seats do look close together though
L51[06:45:47] <packbart> nah, it happens even with the seats separated much further. and I didn't even use the move tool with snapping this time. weirdo.
L52[06:46:01] <packbart> just a rovemate body and two seats on top at the edges
L53[06:46:45] <packbart> it's odd because I built many rovers that looked like this
L54[06:47:05] <Gasher[work]> ok, the design is cursed. delete it and make it anew :)
L55[06:48:12] <packbart> well, the oxygen message reminds of a setting about default EVA helmets. I'll check
L56[06:48:34] <packbart> hmmno, they're both checked
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L58[06:54:20] <Deddly> Does it happen also in another save?
L59[06:55:11] <Deddly> I'm still betting on it being the Steam files though
L60[06:57:43] <packbart> yeah, I'll try that. and remove all mods first, then test again (although the seats used to work before) - https://formularfetischisten.de/~packbart/temp/kspbx.jpg
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L62[07:05:05] <Deddly> "High Atmosphere Alt. 18,000.0m" <-- what's that?
L63[07:05:46] <packbart> the border between flying low and flying high
L64[07:06:04] <Deddly> So it doesn't mean he went that high? OK then :)
L65[07:06:05] <packbart> I don't really need that info there :)
L66[07:06:38] <Deddly> Weird results like this are almost always Steam files
L67[07:06:47] <packbart> no, he just exploded on launch from lack of oxygen, apparently. same in a test sandbox. I'll remove all mods, verify files, then try gaian
L68[07:07:00] <Deddly> Well...
L69[07:07:11] <Deddly> Maybe verify files before removing mods?
L70[07:07:20] <Deddly> Otherwise we'll never know if it was mods or files
L71[07:07:31] <packbart> good point
L72[07:07:53] <Deddly> SCIENCE!
L73[07:08:51] <Gasher[work]> lol
L74[07:09:26] <Gasher[work]> last time i got problems with a steam game it was that i had too much saves and when i deleted them steam sync redownloaded them
L75[07:09:40] <Gasher[work]> without me noticing that
L76[07:10:05] <Deddly> lol
L77[07:11:29] <Eddi|zuHause> i once had a game where it kept adding suffixes to the save file, until it was too long and couldn't save anymore. or load the saved games.
L78[07:12:03] <Gasher[work]> lol
L79[07:13:40] <Eddi|zuHause> ... and then there's games that need you to set "LC_ALL=C" because they used some weird localized number storage format
L80[07:14:25] <Eddi|zuHause> ... which it can't parse back
L81[07:14:49] <packbart> well, verifying did download a few kB, though git says that nothing changed in GameData/
L82[07:15:10] *** mikeprimm is now known as zz_mikeprimm
L83[07:15:19] <packbart> but still the same. put a chair ontop of a Mk 1 pod. Bill on top explodes, Jeb goes on EVA and wonders where all the dust comes from
L84[07:19:35] *** zz_mikeprimm is now known as mikeprimm
L85[07:21:03] <Eddi|zuHause> tried without mods?
L86[07:22:48] <packbart> restarting right now
L87[07:24:06] <Eddi|zuHause> the good thing is restarting will be a lot quicker without mods, the bad thing is you then possibly need to bisect which mod is at fault
L88[07:27:17] <packbart> nope, even without mods and after verifying files, Bill still goes *poof* on launch. craft file: https://pastebin.com/dwNTePuV
L89[07:27:20] <packbart> that is odd
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L91[07:33:58] <Wastl2> That craft with a single pod and external seat crashes your game?
L92[07:34:18] <Wastl2> Uh, what am I typing... it explodsß
L93[07:34:48] <packbart> Wastl2: Kerbals launching in the command seat just explode on load. https://formularfetischisten.de/~packbart/temp/kspbx.jpg
L94[07:35:04] <packbart> Kerbals in the command pod can go on EVA without helmet just fine
L95[07:35:22] <Wastl2> Works fine in my 1.7.2 game.
L96[07:35:46] <packbart> It did work fine in mine, too. Just not today.
L97[07:37:15] <Deddly> Huh
L98[07:37:22] <packbart> Wastl2: thanks, at least I know it works in general. I don't remember to have fiddled with anything besides mods.
L99[07:38:13] <Deddly> packbart, you don't have some other planet's gravity and atmosphere being simulated, do you?
L100[07:40:30] <Eddi|zuHause> is that a feature that exists?
L101[07:45:20] <Gasher[work]> cheat menu
L102[07:49:44] <packbart> not that I know of. I'll copy the save files and reinstall KSP
L103[07:50:25] <packbart> and besides, Kerbals inside the command pod can go on EVA without helmets just fine
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L106[07:55:14] <Deddly> What an odd problem
L107[07:55:36] <Eddi|zuHause> we can't all have even problems...
L108[07:57:09] <Deddly> :P
L109[08:05:43] <packbart> deleted and reinstalled KSP, still no luck. absolute weirdness. anyway, I'll launch something else now and think about it again, later
L110[08:20:58] <Deddly> That is so strange.
L111[08:21:10] <Deddly> Even with a new install and a new save?
L112[08:22:03] <packbart> yes. uninstalled KSP, reinstalled KSP, started a new sandbox, loaded my old Park Bench ( https://formularfetischisten.de/~packbart/temp/kspb.jpg ), fill the seats, launch -> poof. all killed
L113[08:22:17] <packbart> maybe physics are weird today
L114[08:23:12] <packbart> I tried disabling the Breaking Ground DLC or changing EVA suits. no change. *headscratching*
L115[08:23:40] <packbart> it's probably something simple
L116[08:27:21] <Deddly> I suppose the only things you haven't tried is a new craft with a new save, and an older version of KSP
L117[08:27:56] <packbart> downgrading to 1.7.1 right now
L118[08:27:58] <Gasher[work]> craft file wont work in older version
L119[08:28:09] <Gasher[work]> i tried, it did not start on 171
L120[08:28:28] <packbart> I tested it with a Mk1 pod with a aommand seat on top. that's just 2 parts I can always rebuild
L121[08:29:07] <packbart> the ParkBench was just to test if old designs have the same issue
L122[08:31:17] <packbart> nope, same in 1.7.1 - "Bill Kerman died without a helmet: Not enough oxygen, the air is too thin"
L123[08:31:32] <packbart> I'll try it on a another computer, later
L124[08:32:39] <Deddly> What the heck... I'm downloading at over 8.4 MB/Sec
L125[08:33:06] <Mat2ch> *criesinslowGermaninternet*
L126[08:33:44] <Deddly> Something must be wrong
L127[08:36:09] <Eddi|zuHause> that's 100MBit?
L128[08:36:19] <Deddly> Is MB/Sec the same as Mbps?
L129[08:36:30] <Eddi|zuHause> no
L130[08:36:37] <Deddly> Eddi|zuHause, yeah I'm on 100/100
L131[08:36:44] <Mat2ch> you have to multiply it by 1024 to get the bits
L132[08:36:49] <Mat2ch> Wait
L133[08:36:51] <Mat2ch> by 8
L134[08:37:19] <Deddly> So Firefox gives download speeds in Megabytes per second... ?
L135[08:37:29] <Eddi|zuHause> there's some protocol overhead losses, so the real factor is usually between 10 and 12
L136[08:37:30] <Mat2ch> yeah, why not?
L137[08:38:07] <Deddly> Well I find that odd, since most connection speeds are measured in Mbps
L138[08:38:08] <Mat2ch> Eddi|zuHause: that feels a bit too much for overhead somehow
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L140[08:38:29] <Mat2ch> not all.
L141[08:38:31] <Eddi|zuHause> so 8.4MB(yte) is perfectly plausible for 100Mb(it)
L142[08:38:43] <Mat2ch> It's more userfriendly as well
L143[08:38:44] <Deddly> I love it how I get double upload speed than download on my connection
L144[08:39:01] <Deddly> Plausible it may be, but I've never seen it
L145[08:39:28] <Mat2ch> the file sizes are usually given in MB as well and not in bytes, so telling a user that it downloads a file with 10 MB/s is far more reasonable
L146[08:40:34] <Eddi|zuHause> i don't think i've seen any programs displaying Mbit
L147[08:41:15] <darsie> Mb is just a signalling rate, not net data rate.
L148[08:41:30] <Eddi|zuHause> exactly
L149[08:42:23] <darsie> Or at least it used to be. Who knows what the idiots do. They changed to base 10 prefixes for storage ...
L150[08:42:56] <Eddi|zuHause> yeah, for marketing reasons...
L151[08:43:33] <Eddi|zuHause> anyway, for example SATA, if it says 600Mbit, the protocol transmits 10 bits for every 8 data bits, so the maximum data transmission rate will be 60MB/s
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L153[08:46:34] <Deddly> It just clicked for me. Of course it should show MB/sec if the speeds I usually see are KB/Sec
L154[08:47:36] <Deddly> Also don't get me started on "mebibyte"
L155[08:47:43] * Deddly shudders
L156[08:48:51] <Eddi|zuHause> i wonder if there's an overlap between people who insist on saying "mebibyte" and people who insist on saying "xe" instead of "he/she"
L157[08:52:02] <darsie> I use she as default gender.
L158[08:52:07] <darsie> She includes he.
L159[08:52:25] <Deddly> Is "xe" a thing?
L160[08:52:39] <darsie> There's xe.com
L161[08:53:06] <Mat2ch> Deddly: it is
L162[08:53:15] <darsie> How do you pronounce mebibyte?
L163[08:53:30] <darsie> Please answer with IPA ;).
L164[08:53:33] <Deddly> "They" has worked just fine as a third-person pronoun for decades. Why the need for a new one?
L165[08:53:38] <packbart> English texts often use the female form to refer to a generic somebody
L166[08:54:01] <Mat2ch> but I really wonder, why they always choose an x for the third-gender. So many nice letters in the alphabet and it has to be the one that sounds worse.
L167[08:54:09] <Deddly> In fact, for centuries not decades
L168[08:54:26] <Eddi|zuHause> imho there's two problems with this "speech-gendering", a) it's trying to treat symptoms without adressing the underlying issues, and b) they can't make up their mind, and come up with new stuff, and some people actually think that should be the main point, and you should switch between styles every paragraph
L169[08:55:12] <Mat2ch> Deddly: most use "they". So, I'd count it as something that'll go away someday
L170[08:55:44] <Deddly> I imagine "xe" would be used by people who don't know that "they" is actually perfectly acceptable in English
L171[08:55:53] <packbart> KSP uses "they", too. rescue contracts often contain "until XXX decided to leave their capusle"
L172[08:57:16] <Deddly> Sounds good to me
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L174[09:00:26] <Mat2ch> or it's some kind of protest. Knowing binary people have he and she, they want to have their own
L175[09:01:25] <Eddi|zuHause> <Deddly> "They" has worked just fine as a third-person pronoun for decades. Why the need for a new one? <-- that's part of what i mean... english is probably the least-gendered language i know, and yet they're having the exact same (mostly symptomatic) discussions as all the other languages. so the genderedness of the speech doesn't seem to be any actual cause for anything
L176[09:01:35] <Deddly> Persian is a nice language in that respect - only one word for he/she
L177[09:01:54] <darsie> I know a person with undefined gender. I refer to the person by the person's name.
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L179[09:07:35] <lordcirth> "They" is also the plural. On a similar note, "yall" should become standard as the plural you.
L180[09:11:55] <TheKosmonaut> lordcirth: y'all is the only appropriate working
L181[09:12:00] <TheKosmonaut> Spelling, rather
L182[09:12:45] <Deddly> "yell" works too
L183[09:16:06] <lordcirth> TheKosmonaut, if it becomes the plural you, then it is no longer a contraction, and should not have an apostrophe.
L184[09:22:09] <packbart> oh, deinstalling KSP doesn't remove the KSP directory with settings.cfg. hmm, maybe I should run the test again
L185[09:23:35] <TheKosmonaut> lordcirth: as a southerner I strongly disagree
L186[09:23:55] <TheKosmonaut> Plural for you is still you
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L188[09:24:04] <TheKosmonaut> So it's still a combination of you and all
L189[09:24:32] <Deddly> It's still a contraction...
L190[09:25:13] * TheKosmonaut grabs hammer
L191[09:25:19] <Eddi|zuHause> you should reintroduce "thou"
L192[09:25:40] <packbart> th'all?
L193[09:25:46] <Eddi|zuHause> as the informal/familiar version
L194[09:28:21] <Deddly> I variation is still used in parts of the UK
L195[09:28:27] <TheKosmonaut> Yalls'nt
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L197[09:29:44] <Deddly> A variation*
L198[09:30:22] <Eddi|zuHause> surely Y'alls'nt?
L199[09:30:59] <packbart> J'ool
L200[09:34:30] <packbart> reinstalled KSP completely (Steam didn't remove all files), now my command chairs work again
L201[09:34:48] <packbart> I probably should have saved the old settings.cfg to look for difference, but oh well, too late
L202[09:35:18] <packbart> I had thought maybe PHYSICS_FRAME_DT_LIMIT = 0.12 was the problem but it's not
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L204[09:41:50] <Deddly> Yay!
L205[09:43:04] <packbart> huh. changed some settings, now it happens again. ok, this time I should be able to figure it out :)
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L212[10:23:13] <packbart> so, Physics Delta-Time Limit seems to be responsible, still. If I set it >= 0.10 and uncheck "EVA Kerbal: Helmet On by Default", Kerbals in chairs explode on launch (they survive loading an existing vessel)
L213[10:23:25] <packbart> stupid Kerbals, begin to breathe before the air has materialized
L214[10:23:56] <packbart> weird though, I am sure to have checked the Helmet On option, earlier. anyway, now I know
L215[10:35:52] *** UmbralRaptor changes topic to Kerbal Space Program 1.7.2 official channel | Rules: http://archive.is/5bp8u | PM ops as needed | ΔV maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | <packbart> stupid Kerbals, begin to breathe before the air has materialized
L216[10:36:03] <packbart> I see, every Kerbal in a save has their own "hasHelmetOn" flag. so even if I changed the default later on, Bill would still pop into existence without helmet and soon pop out again
L217[10:36:15] <packbart> all oddities explained. good.
L218[10:36:23] <UmbralRaptor> Hrm
L219[10:36:42] * UmbralRaptor isn't sure if that counts as a bug
L220[10:37:08] <packbart> yeah, I was wondering about that. It's good to know but it's definitely outside default parameters :)
L221[10:37:37] <packbart> I changed the delta-time option because I can live with less fps better than with slow-motion
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L224[10:40:56] <UmbralRaptor> fair
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L227[10:47:17] <Deddly> Interesting
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L229[10:50:37] <Eddi|zuHause> that might be one of those "holy hell, we have to completely revamp the architecture to fix this" bugs
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L301[18:12:15] <Tank2333> Hi
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L303[18:21:43] <darsie> .
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