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L19[04:23:59] <JVFoxy> yo
L20[04:24:11] <darsie> lo
L21[04:28:00] <Mat2ch> mo
L22[04:28:51] <darsie> no
L23[04:31:33] <Mat2ch> ro
L24[04:31:50] <Althego> EOF
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L29[04:42:51] <JVFoxy> ugh.. EOA...
L30[04:43:04] <JVFoxy> er well soon.
~_~
L31[04:44:06] <JVFoxy> mm... awakeness.. or
lack there of
L32[04:51:09] <darsie> I could make relays
at Kerbin.
L33[04:51:15] <darsie> playing hard
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L35[05:13:38] ⇨
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L36[05:14:16] <Spamus> Hey anybody here
able to use the graphical manuever node editor in career mode??? i
cannot get the menu to work for the life of me!
L37[05:18:42] <packbart> darsie: while I
sometimes disable the additional ground stations, I concur with the
opinion that it would be weird if Kerbals conquer space but can't
even set up a relay antenna on the other side of their planet
:)
L38[05:19:21] <packbart> I've driven around
and built relays with KAS ground pylons, though
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L40[05:32:18] <darsie> Spamus: yes
L41[05:32:19] <darsie> ;)
L42[05:32:51] <darsie> Doesn't work in
staging mode, IIRC.
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L44[05:32:54] <darsie> so switch to
map.
L45[05:33:45] <darsie> Or what do you call
the 'real' mode?
L46[05:33:55] <Rolf> "outside"
mode
L47[05:36:05] <darsie> Does a ship get
lighter if an antenna breaks?
L48[05:36:59] <Rolf> would be funny if some
part subtracts more mass than it has when it breaks off
L49[05:37:05] <darsie> Cause in an early
attempt an antenna broke and it looked like I could go to 3 Mm
orbit, but later, when the antenna wasn't broken I can only get to
1 Mm or so.
L50[05:37:10] <Rolf> bet that'd be funny to
exploit if it exists
L51[05:37:16] <darsie> negative mass
:).
L52[05:37:18] <Rolf> that might be drag
loss
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L54[05:38:04] <darsie> This time I'm
raising apoapsis before reaching orbit. Maybe that's the
difference.
L55[05:38:14] <darsie> But it should give
me more Oberth.
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L57[05:39:20] <Spamus> i'm in map mode and
everything. i have a manuver node, i have it selected, i can edit
it with the text editor and the old UI that appears on your actual
path but i can't bring up specifically the new graphical
editor
L59[05:39:34] <darsie> Like, I'm lighting
second stage at 50 km and stop when Ap=1Mm.
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L61[05:40:25] <darsie> Spamus: Click the
Maneuver node button in the very lower left, purple?
L62[05:40:55] <darsie> ah, that opens
automatically when you open a maneuver.
L63[05:41:14] <darsie> Click the right tab
wiht the maneuver node symbol.
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L65[05:48:59] <darsie> Rolf: I got out of
the fairing earlier when my antenna broke, so that should have had
more drag, but it got me to ~3 Mm.
L66[05:49:19] <Rolf> interesting, something
else then
L67[05:49:36] <Rolf> might be indeed
mass
L68[05:49:54] <Rolf> would be funny if
thats the part that has mass ratio as I menioned
L69[05:54:02] <Althego> as i predicted
electron was delayed
L70[05:54:07] <Althego> but maybe
tomorrow
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L74[07:10:06] ⇨
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L75[07:10:42] *
darsie put two relays at 120.0° phase angle by picking the required
orbital period difference on the last corrective
orbit.
L76[07:11:26] <darsie> Now their orbital
period is equal to the millisecond.
L77[07:12:08] <Althego> hehe, pointless. by
day 20 i finish career, they have no time to desync
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L79[07:13:05] <darsie> :)
L80[07:13:08] <darsie> Time saver
L82[07:13:45] <darsie> You finish by fully
upgrading all buildings and completing the tech tree?
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L84[07:23:06] <Althego> something about
that
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L87[07:27:28] <Althego> in hard style i
cant collect all nodes because there is not enough science
L88[07:27:31] <Althego> but those are not
important
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L112[10:10:37] <Eddi|zuHause>
<darsie> You finish by fully upgrading all buildings and
completing the tech tree? <- if that's the criterium i never
"finished" a game
L113[10:13:27] <Althego> you cant really
finish career
L114[10:13:34] <Althego> for me it would
be collecting all science from all bodies
L115[10:13:58] <Althego> so i chose to
finish when there is nothing to be gained by collecting more
science
L116[10:14:47] <Eddi|zuHause> [X]Science!
is great
L117[10:16:11] <packbart> aye
L118[10:17:49] <Althego> once i had more
than 10k science remaining from a jool mission
L119[10:18:12] <Althego> it was a nice
mission i still remember
L120[10:18:19] <Althego> few years
ago
L121[10:18:31] <Althego> but after that i
finish that career, because it was pointless
L122[10:18:58] <packbart> well, it becomes
a sandbox with contracts and working science
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L142[12:40:08] <Althego> i didnt put a
fuel tank under it, so there is nothing there to soak in the
heat
L143[12:40:33] <Althego> and the nuke is
generating a lot of heat
L144[12:41:04] <Althego> so the engine can
be used intermittently
L145[12:41:21] <Althego> luckily there is
not much going on now, most things are going to or rom minmus
L146[12:42:02] <Althego> this is
specifically a mun polar biome hopper
L147[12:42:15] <Althego> i hope it can go
to a few more places
L148[12:45:06] <JVFoxy> huh... didn't have
radiators yet or just didn't think you'd needed them?
L149[12:46:08] <JVFoxy> I knew nukes get
warm, the little warning gauge kicks up if you run them long
enough.. but, usually my craft, if I ever use them, are pretty big,
heat transfer wasn't a big issue
L150[12:53:53] <Althego> i didnt think the
issue would be this bad
L151[12:53:58] <Althego> but it is
workable
L152[12:54:10] <Althego> problem is
passive radiators cant cool very far
L153[12:54:22] <Althego> so they cant cool
the nuke because they are not on it
L154[12:55:06] <JVFoxy> the little
non-folding ones, can cool the part next to them, (otherwise whats
the point) as well as next parts around it. The active ones, cool
the whole ship but takes power
L155[12:55:12] <JVFoxy> well I think they
all take power.
L156[12:55:23] <Althego> they do
L157[12:55:32] <JVFoxy> old days, you
coudn't even turn them of
L158[12:56:39] <JVFoxy> whatever part you
stuck between the core and nuke, probably just stick any radiator
on it, probably could have helped at least a little bit
L159[12:58:20] <JVFoxy> I was messing
around with some plane designs using the MK3 body parts. slung
gloliath engines under the massive wings. First time I seen wings
get 'warm' for whatever reason. Wasn't even sure it was teh wings,
two gauges just showed up around the wing roots.
L160[12:59:59] <JVFoxy> I ended up
scrapping the design with goliaths anyways.. kind of looked stupid.
Original design had 4 wheezly engines, seemed to work ok.
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L169[13:34:40] <Althego> polar
lowlands
L170[13:34:48] <Althego> now i need to get
the other northern basin
L171[13:34:59] <Althego> still have more
than 4k dv
L172[13:35:21] <Althego> probably could go
to some places where i didnt get the seismo or gravity
measurements
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L192[14:37:02] <JVFoxy> looking at some
stock creations, got me wondering, how big is it making something
close to the real thing, or is it just a sub-class sorta
thing?
L193[14:37:38] <JVFoxy> got a few planes
that fly pretty good, not really parts heavy, more for function
then looks
L194[14:37:56] <JVFoxy> but still looks
good, reasonable
L196[14:41:28] <kmath> <jgrahamc>
When @Cloudflare launched the public 1.1.1.1 resolver we supported
plain DNS, DoH, DoTLS and offered to reply by SM…
https://t.co/Jb6TXsZ48Z
L197[14:43:00] <Althego> how big is
what?
L198[14:43:33] <JVFoxy> ?
L199[14:44:22] <Althego> you asked how big
is it making something close to the real thing
L200[14:44:53] <Althego> and i cant find
out what the subject was
L202[14:47:37] <JVFoxy> oh sorry, by
big... as in... eh..
L203[14:48:16] <JVFoxy> people only care
for things made to look realistic with a million parts, do others
even care about something that looks ok, not so many parts, flies
great, so on?
L204[14:49:15] <packbart> I'd say most do.
Gets airborne, is controllable, doesn't crash immediately -> A
Good Kerbin Flyer
L205[14:49:26] <Althego> i dont really
build replicas, i am quite horrible at it. even if i do, i want to
make them work
L206[14:51:24] <packbart> my guess is that
one could either build a replica of some vehicle from Earth's
history - or something that actually works and doesn't need oodles
of clipped parts
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L208[14:52:35] <Althego> i have 1800 m/s
remaining. i doubt i could do another hop and get back to kerbin.
the closest position i need to be requires around orbital speeds,
quarter around the mun
L209[14:52:57] <Althego> i guess i need to
get into orbit. i fulfulled the primary mission and a bit
more
L210[14:52:57] <JVFoxy> I would more parts
but I've been noticing pc sorta struggles a bit after a certain
number of parts.
L211[14:53:07] <Althego> and bob is voming
back from outside kerbin soi
L212[14:53:39] <Althego> hehe electron
launch moved again
L213[14:53:57] <JVFoxy> it is a rather
decent machine but.. now I"m starting to wonder if I either
got settings too high or pc actually having hard time keeping up
with the game these days. 3.3ghz quad core... 8gig ram.. and still
not enough?
L214[14:54:10] <packbart>
"voming"? sounds like a high-g slingshot maneuver
L215[14:55:01] *
packbart moved the "physics frame limit" and now has
mostly green clocks even with larger craft
L216[14:55:27] <packbart> although it gets
down to 7fps sometimes. I can endure that better than time slowing
down
L217[14:55:37] <Althego> it starts to get
unbearably slow around 800 parts
L218[14:55:46] <JVFoxy> moved... to less
phsyical frames a second or?
L219[14:55:53] <Althego> but probably i
could go up to 1000
L220[14:56:46] <packbart> JVFoxy: less
graphic frames before time slows down. or something like that. I
read a good description in the forum but can't find it right
now
L221[14:59:50] <JVFoxy> I think mind is
just been 'stock setting'... though usually I would bump most of
hte other graphical settings to max, other than debris and maybe
one or two other things. I've also wondered if my graphics card
just can't keep up any more
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L230[15:24:38] <Althego> i forgot about
two probes around minmus. the game hid them by changing their icon
to relay
L231[15:24:53] <Althego> i turn off the
relays becasue there are too many of them
L232[15:25:13] <Althego> and of course the
game spontaneously changes some icons to relays
L233[15:25:24] <Althego> i think it
happened when i docked them
L234[15:25:38] <Althego> ok at least there
is something to do until the next nodes happen
L235[15:26:53] <JVFoxy> hate when game
thinks it knows better than you. :\
L236[15:32:12] <packbart> well, you
*could* fiddle with the naming priority on probe cores and command
pods before launch ;)
L237[15:33:41] <Althego> now that i
can
L238[15:33:45] <Althego> sometimes i dont
forget it
L239[15:34:59] <packbart> indeed,
sometimes I don't, either :)
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L256[17:34:22] <UmbralRaptop> Nuclear
powered helicopter on Titan!
L257[17:34:30] <UmbralRaptop> Well,
eventually
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L263[18:00:32] <Eddi|zuHause> nuclear as
in decay, fission or fusion?
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L266[18:03:27] <UmbralRaptop> decay
L267[18:12:02] <Eddi|zuHause> boring...
what's the point of going to space if you can't explode
stuff?
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L269[18:16:11] <darsie> Pu-238 is still
fissile. Just melt it into a sphere.
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L271[18:19:46] <UmbralRaptop>
Eddi|zuHause: Channeling Dyson, are we?
L272[18:21:01] <Eddi|zuHause>
UmbralRaptop: i don't think i've heard anything by or about Dyson,
except the name Dyson-Sphere
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L274[18:21:40] <UmbralRaptop> Freeman
Dyson was involved in Project Orion, among other things
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L276[18:22:23] <Eddi|zuHause> dunno what
that is
L277[18:27:51] <UmbralRaptop> …
L278[18:28:15] <UmbralRaptop> nuclear
pulse propulsion
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L280[18:35:50] <UmbralRaptop> (It turns
out that nuclear bombs let you have a craft with high Isp and
TWR)
L281[18:39:52] <Eddi|zuHause> oh, i think
i heard about that
L282[18:40:49] <Eddi|zuHause> meanwhile:
try counting all the hidden "TaTaTaTaaaa" in the 2nd
movement of Beethoven's 5th symphony
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L286[18:47:40] <kmath> YouTube - Kerbal
Space Program - 'Orion' Nuclear Pulse Rocket
L288[18:51:14] <kmath> YouTube -
Beethoven: Sinfonie Nr.5, Satz 2
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