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L1[01:14:57] <Eddi|zuHause> i think the main
trick is to aim for the ground and miss
L2[01:15:30] <Althego> for flying
L3[01:18:47] <Althego> heh matt lowne likes
the prequel trilogy... heretic
L4[01:19:02] <Althego> but all things
considered, they are a lot better than the current one
L5[01:27:46] <Eddi|zuHause> i don't think i
really hated the prequels
L6[01:28:02] <Eddi|zuHause> exccept maybe
the third one that went on for too long
L7[01:35:40] <JVFoxy> ...?
L9[01:35:58] <kmath> YouTube - KSP: Now THIS
is Podracing!
L10[01:36:33] *
JVFoxy comes back from checking his channel, "oh he's got
stuff up... meant to poke his channel earlier.
L11[01:37:41] <JVFoxy> brain went stupid..
started htinking jet powered reindeer and santa's sled as a pod
racer... or something
L12[01:37:55] <JVFoxy> I'm quite sure
someone's done it already
L13[01:37:59] <Althego> i think that was
done years ago
L14[01:41:45] <Eddi|zuHause> seems obvious
enough that someone should have done that already
L15[01:42:31] <JVFoxy> .... looking up for
'jet powered deer kerbal' I find this... wasn't what I was looking
for but cool, since been sorta watching macross on netflix...
https://i.imgur.com/3SmkMO1.jpg
L16[01:42:33] <Althego> hehe it is like
kepler. looked at the data, looked like planets are moving in
ellipse. no that cant be, too simple, or somebody would have
figured that out already
L17[01:43:21] <Althego> then he proceeded
to try and fit 4th order curves (ovals) to the data, but that was
too hard to work with so he approximated them with ellipses, until
he realized the ellipse was a better fit
L18[01:43:46] <Althego> hehe kerbal
macross
L19[01:43:57] <Althego> there is a guy who
makes transforming plane-robots in ksp
L20[01:45:09] ⇨
Joins: kubi
(kubi!~kubi@2001:1ba8:1130:f000:7a24:afff:fe8a:84f7)
L21[01:49:01] <JVFoxy> sorta wishing KSP
had more runway end marker lights... I can do pretty good landing
normally but night time kinda hard to see if you've lined up right
from a distance
L22[01:49:21] <Althego> some kind of ils
would be better :)
L23[01:49:39] <Althego> but i think they
stated that will never be added
L24[01:49:51] <JVFoxy> I come down pretty
lightly, even so, touch downs like slamming a carrier deck most
times
L25[01:50:18] <Althego> hehe me too, i dont
like the 3 degree glide slope, i do more like unpowered shuttle
descent
L26[01:50:45] <JVFoxy> technically, if I
really wanted to. I could drive a couple of probe on wheels out a
distance, use the markers that shows up when you get closer.
L27[01:52:05] <JVFoxy> I was taking my
cheetah executive jet for a little spin, hitting some nav points..
night flight. even low thrust, this bird really wants to
race.
L28[01:52:35] <JVFoxy> its just two wheazly
turbo fans, made to look like a mini learjet.. but still.
L29[01:53:10] <Eddi|zuHause> i wanted to
put down some flags once, but it always complained the runway was
occupied by a craft when trying to launch something
L30[01:53:36] <Althego> in 1.6 we get
navigation to space centers
L31[01:53:44] <Althego> so at least you can
get t here from anywhere
L32[01:53:51] <Althego> and land visually
as always
L33[01:54:18] <Althego> yes i tried that
flag trick one, with exactly the same result
L34[01:55:39] <Eddi|zuHause> by
"navigate to space center" you mean like a builtin
waypoint?
L35[01:56:26] <JVFoxy> Eddi|zuhause ideally
you don't want them directly on the runway... I'd say go 250 meters
out, then maybe another 500-750 farther..
L36[01:56:34] <Althego> yes, waypoint
L37[01:56:39] <Althego> you can select
navigation
L38[01:56:45] <Althego> and get directions
on navball
L40[01:58:16] <Eddi|zuHause> that sounds
nice and all, but i don't think it helps aligning with the
runway
L41[01:58:22] <Althego> it doesnt
L42[01:58:31] <Althego> but it helps you
get back in the area
L43[01:58:51] <Althego> which you needed to
do on your own, from the other side of the planet
L44[01:59:07] <Althego> i cant calculate
the haversine in my head
L45[01:59:10] <Althego> so it was never
optimal
L47[02:01:38] <Althego> yes that is the
guy
L48[02:03:05] <Eddi|zuHause> hm, wikipedia
doesn't know a german translation of "haversine"
L49[02:03:12] <Althego> there isnt
L51[02:03:57] <Eddi|zuHause> yes, looking
at that page, but it's difficult to understand, as all my maths
ever was in german
L52[02:04:08] <Eddi|zuHause> as proper math
should be
L53[02:04:21] <Althego> it is hard to
understand because we were never taught spherical
trigonometry
L54[02:04:39] <Althego> so we lack even the
simplest formulas to do any derivation of it
L55[02:04:43] <Eddi|zuHause> i think it
assumes some bits of prior knowledge
L56[02:05:00] <Eddi|zuHause> which is never
a good thing
L57[02:06:48] <Althego> it is for
calculating angle and distance between two points, what you need
for navigation
L58[02:07:06] <Althego> so because i cant
do that in my head
L59[02:07:13] ⇨
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L60[02:07:22] <Althego> i cant follow the
shortest (curved) path on the globe
L61[02:08:25] <Eddi|zuHause> speaking of
globe, are they ever going to fix the map opening on the opposite
side of the planet?
L62[02:08:33] <Althego> hehe
L63[02:08:38] <Althego> i never noticed
that
L64[02:08:44] <Althego> i just noticed i
often have to rotate
L65[02:09:15] <JVFoxy> ah.. harersine...
something of a project I was messing with. How to figure out from
point 'A'.. what would your new location be in a set period of time
and speed on a spherical body
L67[02:10:31] <Althego> your ultimate
resource for global navigation
L68[02:10:46] <Eddi|zuHause> also a thing i
was missing: while in an inclined orbit (like a polar orbit),
what's your position above the surface on the next orbit?
L69[02:11:06] <Althego> i miss the
ascending and descending nodes
L70[02:11:13] <Althego> somehow you get
those only when you target something
L71[02:11:26] <Althego> but you cant target
the body you are around
L72[02:11:51] <Althego> my solution is
typically to target a moon, if there is any
L73[02:12:04] <Eddi|zuHause> target a piece
of debris in low orbit :p
L74[02:12:19] <Althego> mun is better
L75[02:12:48] <Eddi|zuHause> not if you're
in polar orbit of the mun :p
L76[02:13:02] <Althego> then there is no
debris there anyway
L77[02:13:17] <Eddi|zuHause> in general,
there's a feature missing to target a virtual orbit
L78[02:13:39] <Eddi|zuHause> i have a piece
of debris in low mun orbit
L79[02:13:55] <Althego> yes a special case
is for that what i usually want, targeting an equatorial
inclination
L80[02:14:00] <Althego> but complete orbit
would be better
L81[02:14:07] <Althego> and the feature is
there
L82[02:14:09] <Althego> that is
annoying
L83[02:14:15] <Althego> you just cant
specify your own target orbit
L84[02:14:33] <Eddi|zuHause> yeah, some
contracts set up such orbits
L85[02:15:12] <Althego> what is worse you
cant see an impact point in the future. what i mean you can see
where your orbit intersects the body, but you cant see where that
will be on the surface the time you get there
L86[02:15:33] <Althego> so you cant really
do what nasa does, launch a probe and now where it is going to land
on mars
L87[02:15:37] <Althego> because you just
cant
L88[02:16:11] <Eddi|zuHause> that's what i
was saying earlier
L89[02:16:57] <Eddi|zuHause> tracking the
position of orbits relating to the surface
L90[02:17:02] <JVFoxy> Hmm... should build
a navigation beacon.. and a menu system so you could place them
where you want without having to go there. Optionally, have kerbals
do it, ie make it take time to get those beacons out to locations
on the surface. :)
L91[02:18:03] <Eddi|zuHause> these
navigation beacons are called "flags"
L92[02:18:22] <JVFoxy> figuring out impact
locations? there was a mod that would do it, but it wouldn't work
for objects with lifting surfaces or if they changed mass/part
counts.
L93[02:18:28] <Althego> or anything that is
already there
L94[02:18:33] <Eddi|zuHause> (also, there's
a waypoint mod)
L95[02:18:38] <Althego> no, you mean the
atmospheric impact
L96[02:18:42] <Althego> i am not interested
in that
L97[02:18:51] <Althego> i need the future
surface impact from months away
L98[02:18:59] <JVFoxy> mod worked on
airless too.. wasn't just for kerbin
L99[02:19:19] <JVFoxy> ah.. well months
out, might be beyond scope of the game
L100[02:19:36] <Althego> what, getting to
other bodies takes jsut as much
L101[02:19:43] <Eddi|zuHause> JVFoxy: i
don't necessarily want to impact a point, just pass over a certain
point
L102[02:19:50] <JVFoxy> might be possible
but would need to know things very precisely.
L103[02:19:58] <Althego> but it
knows
L104[02:20:02] <Althego> the intersection
point
L105[02:20:08] <Althego> and knows the
rotation of the planet
L106[02:20:20] <Althego> so it is obvious
that the actual impact point is computable
L107[02:20:50] <Eddi|zuHause> this is an
issue of reference coordinates
L108[02:21:08] <JVFoxy> up the number of
patched conics, watch how nuts it goes..
L109[02:21:20] <Althego> it is up
L110[02:21:39] <Althego> because the usual
number was always too low for gravity capture around jool
L111[02:22:40] <JVFoxy> my guess is..
you'll find a rough location, at least till you can get closer. In
real world... even NASA has to make several mid course
corrections.. ok we playing in computer, everything is exact
figures, just matter of how many decimal points you wanna work
with
L112[02:23:12] <Althego> yes, but they do
course corrections, because they know where they would land, so
they correct that they land in the desired position
L113[02:23:16] <Eddi|zuHause>
"everything is exact figures" <- you've never done
floating point maths, right?
L114[02:23:36] <Althego> i cant correct,
because i dont have any input
L115[02:23:46] <Althego> so the usual is
either land anywhere
L116[02:23:53] <Althego> or go into
orbit
L117[02:23:55] <Althego> and choose a
spot
L118[02:23:59] <JVFoxy> 'if I launch now,
where on planet x would I hit if I went directly to it..'
hmm...
L119[02:24:36] <Althego> and the game know
the intersection point and time. it just doesnt give you the extra
info in actual latitude and longiture
L120[02:24:39] <Eddi|zuHause> game is
missing a lot of features to plan a flight before actually
launching
L121[02:24:49] <Althego> like delta
v
L122[02:24:57] <Althego> the most basics
of basics is missing
L123[02:25:03] <Althego> and i could never
understand why
L124[02:25:42] <JVFoxy> don't like the
fact it doesn't give you lat-long while in flight even
L125[02:25:53] <JVFoxy> just says..
flying
L126[02:25:56] <Althego> hehe
L127[02:25:57] <JVFoxy> you land, thats
when ti gives.
L128[02:25:59] <Althego> it knows it
L129[02:26:07] <Althego> because ker can
kive it tou you
L130[02:26:08] <JVFoxy> need engineer
redux
L131[02:26:16] <Althego> hehe kive
L132[02:26:36] <Eddi|zuHause> when does it
show you lat/long when landed?
L133[02:26:41] <Althego> on map
L134[02:26:44] <Althego> you can see
it
L135[02:26:57] <Althego> once i used it to
go to the curiosity cam on duna
L136[02:27:19] <JVFoxy> actually.. early
versions of ksp didn't even read out the longitude properly. some
odd number..
L137[02:27:25] <Althego> hehe
L138[02:28:23] <JVFoxy> I was looking back
at some old files, even was doing a test session to figure out what
was going on
L139[02:28:47] <Althego> probably the
wrapping around of angles was not working properly
L140[02:29:31] <JVFoxy> sometimes I
wondered if that was part of the reason.. when coming in for
landing on the runway. Even though you still several km out,
somehow space center building came out and smashed your wings off..
both sides.
L141[02:29:43] <Althego> hehe
L142[02:29:56] <Althego> yes the infamous
launchpad destroyed your wings
L143[02:30:14] <Althego> that bug vanished
after a while, but i doubt it was consciously fixed
L144[02:30:37] <JVFoxy> was more runway
for me.. come slowly in for landing. boom right wing tip blows
up... few seconds later, left wing tip goes... check status (F3)
impacts with VAB.. umm..
L145[02:30:52] <Althego> iut was always
the launchpad for me :)
L146[02:30:55] <Althego> but same
effect
L147[02:31:03] <Althego> once i managed to
land without wings :)
L148[02:31:18] <Althego> once valentina
died because it was jsut before touchdown
L149[02:31:35] <Althego> and other times i
just reloaded until it worked
L150[02:31:36] <JVFoxy> usually after a
couple of orbits.. someone said it was to do with mathematics going
screwy
L151[02:31:41] <Althego> probably
L152[02:31:45] <Althego> it was not always
happening
L153[02:31:52] <Althego> so seemed to be
some floating point thing
L154[02:31:59] <JVFoxy> or that
L155[02:32:16] <Althego> the game has to
be full of tricks to avoid those
L156[02:32:21] <Althego> changing bases
and such
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L158[02:35:59] <JVFoxy> be nice to have
another base you could land at... then 'store' your planes and
kerbals inside for later
L159[02:36:32] <Althego> but crafts jsut
appear from hammer space
L160[02:36:38] <Althego> you dont need to
store them
L161[02:36:47] <JVFoxy> something
independent from the main ksc...
L162[02:36:54] <Althego> but there
are
L163[02:37:01] <Althego> oh wait that may
be expansion only
L164[02:37:19] <JVFoxy> well guess could
just leave them outside.. pray they don't bounce into the air and
blow up
L165[02:37:38] <JVFoxy> was thinking
'store' so when you bring them out, you have a proper save state
for reversions
L166[02:38:07] <Althego> it is called a
saved game :)
L167[02:39:30] <JVFoxy> doesn't saving a
state cause your normal reversion point to poof?
L168[02:40:03] <Althego> no, loading
does
L169[02:40:06] <JVFoxy> I haven't used
save game yet... mostly since majority of my missions run from
launch to return
L170[02:40:15] <Althego> but basically
saving before launch could be your revert point
L171[02:40:42] <Althego> but this doesnt
really work in career when i run like a dozen missions in
parallel
L172[02:41:34] <JVFoxy> I would get alarm
clock if I got to the point of running missions on other planets
and kerbin same time. I have moments where I take a break from ksp,
then come back, forget what I was doing
L173[02:41:45] <Althego> hehe
L174[02:41:53] <Althego> yes after that
point kac might be a good idea
L175[02:42:02] <Althego> but i can keep up
with around that many
L176[02:42:23] <JVFoxy> I've ended up
restarting so many careers.. well mostly because game updates.
:\
L177[02:42:48] <Althego> in fact i found i
enjoy that, when things are really going on in a fast space, switch
there, go into orbit, switch to an other one, land, switch to an
other one return to kerbin, etc
L178[02:43:52] <JVFoxy> ugh.. its been ..
a few updates since I fell from one of my fav careers.. station, 10
passenger + a pilot cruise ship, early little carrier +lander combo
for mun/minmus missions...
L179[02:44:18] <Althego> i think the big
issue is, you can get everything from just inside kerbin soi
L180[02:44:32] <Althego> the game should
encourage you more to go to other planets
L181[02:45:23] <JVFoxy> same career...
I've a kerbal stranded on the mun contract. I was getting ready to
go out to him. contract added the challenge that kerbal is half way
to south pole and I had to wait a few days before came out into the
light.
L182[02:45:49] <Althego> who needs light
:)
L183[02:46:30] <JVFoxy> I was gearing up
to go do a second mun landing mission... having kerbal that far
south, meant I needed extra fuel... launch a fuel pack to the
carrier, just hope its enough
L184[02:46:33] <darsie> How long do
Kerbals to be rescued last with Kerbal life support or so?
L185[02:47:20] <JVFoxy> wondered about
that myself a bit too... mostly considering the part they stuck in
has no power/fuel/ect
L186[02:47:36] <Althego> i never played
with life support mods, but if they made it playable, it should
start up when you get near
L187[02:48:33] <JVFoxy> theoretical
contract: kerbal stranded on Ike.. go rescue.. well crud. I've
nothing around Duna.. he going to wait a while
L188[02:48:51] <Althego> even getting to
minmus takes days
L189[02:49:12] <Althego> in any realistic
accident, everybody would die in that time
L190[02:49:38] <Althego> this is why going
to mars is so dangerous
L191[02:49:40] <JVFoxy> RP wise... I'm a
little reluctant to even do Mun till I get the 3 person pod
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L204[03:29:03] <Althego> what, no, lot of
mars society videos
L205[03:29:25] <Althego> i wonder if these
are new or reuploads
L206[03:30:07] <Althego> heh these are
new, now i have to watch them
L208[03:39:03] <Althego> martian
insulating greenhouse, interesting idea
L209[03:42:35] <Althego> it shows how hard
it is to live outside of earth
L210[03:42:55] <Rolf> not surpised as we
evolved here and not outside it :)
L211[03:43:15] <Althego> maybe we are
better off waiting until we are all in robotic bodies :)
L212[03:43:30] <Althego> no food, no air,
no greenhouse, lot of mass spared
L213[03:46:48] <Rolf> youi should read
singers of time
L214[03:46:59] <Rolf> by pohl and jack
williamson
L215[03:48:54] <Rolf> its certainly
different
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L221[05:55:46] <Althego> lol powerplants
are fake conspiracy
L222[05:59:11] <Althego> finally there is
a date for the 64 sat spacex launch
L223[05:59:40]
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L224[06:03:37] <UmbralRaptor> a *what*
conspiracy?
L225[06:03:46] <Althego> that powerplants
are fake
L226[06:04:01] <Althego> and electric
power is produced from the air in the transmission wires
L227[06:05:14] <VanDisaster> because the
earth turns & induces current in the moving wires?
L228[06:05:55] <Althego> didnt go into
specifics
L229[06:07:09] <UmbralRaptor> This is up
there with "birds are fake"
L230[06:07:20] <Althego> no birds in
canada :)
L231[06:07:27] <Althego> except for the
one bird
L232[06:08:08] <UmbralRaptor> That's not
so much a bird as hate shaped like a bird
L233[06:08:49] <UmbralRaptor> (Canada
geese are scary)
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L235[06:16:08] <sandbox> I saw that
too
L236[06:19:47]
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L237[06:29:40] <Althego> heh, time is
flying when you are having fun. mangalyaan hasb een around mars for
4 years already
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L239[06:57:25] <Eddi|zuHause> how can
there be a no-birds-in-canada-conspiracy, when canada itself is
already a conspiracy?
L240[06:57:54] <Althego> hehe
L241[06:58:10] <Althego> no that wasnt a
conspiracy
L242[06:58:26] <Althego> some years ago
somebody asked the question on the internet, are there birds in
canada
L243[06:58:34] ⇦
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L244[06:58:48] <Althego> to which the
answer was, there are none, except for one that is taken care by
some randomly selected family
L245[06:58:52] <Eddi|zuHause> let me make
a wild guess and assume that person was american?
L246[06:59:41] <Althego> unknown
L247[07:42:13] ⇦
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L249[08:30:13] <goblin> what mod is used
for docking port alignment these days?
DockingPortAlignmentIndicator seems to be only for 1.4 on
CKAN
L250[08:30:41] <Eddi|zuHause> i'm pretty
sure i used that successfully on 1.5
L251[08:31:22] <Althego> most mods should
work on 1.5 because there were so few actual changes
L252[08:32:30] <goblin> mkay, thanks
L253[08:32:56] <Eddi|zuHause> i dropped
only 2 mods when switching to 1.5, betterburntime because they said
they had improved the stock one, and FAR because it caused
0.1fps
L254[08:33:12] <Eddi|zuHause> there is now
"FAR Continued" but i haven't tested that yet
L255[08:33:14] <Althego> hehe 0.1
fps
L256[08:33:22] <goblin> I'm guessing they
need an API to better define versions
L257[08:33:41] <goblin> Eddi|zuHause, I've
tried FARContinued, and I've complained about FPS just
yesterday
L258[08:34:15] <goblin> can FAR actually
affect FPS in places without atmosphere (or the R&D Science
Archives)?
L259[08:34:33] <Eddi|zuHause> goblin: it
was really unplayable, even with crafts that weren't even in the
atmosphere
L260[08:35:00] <goblin> someone here said
FAR "fixes" drag computations so I just listened...
eh
L261[08:35:20] <Althego> fixes as in it
uses a more realisticaero model
L262[08:35:39] <goblin> yeah ;-)
L263[08:36:42] <goblin> the stock aero
model seems really crazy (but I probably don't understand it). If I
attach an identical tank behind an existing tank, suddenly drag
gets increased, right? And it doesn't matter which way I fly, if I
understand correctly?
L264[08:36:45] <Eddi|zuHause>
<Althego> hehe 0.1 fps <-- maybe i'm exaggerating, but it
was definitely <1fps
L265[08:37:11] <goblin> I've usually had
FPS in the tens, sometimes down to 7, with FARContinued
L266[08:37:24] <goblin> but then again my
machine should be pretty beefy
L267[08:37:42] <goblin> although if it
doesn't use the extra cores, then it's probably not that
great
L269[08:37:48] <Eddi|zuHause> mind you,
that wasn't the case in 1.4
L270[08:39:12] <goblin> Althego, can't
really see who's behind the armor :-O
L271[08:39:21] <Althego> dont need
to
L272[08:39:37] <Eddi|zuHause> i've no idea
what that references
L273[08:39:41] <Althego> he is the goblin
slayer
L274[08:40:01] <Eddi|zuHause> because
there has been only one of those, ever?
L275[08:40:12] <goblin> oh. In that case
*punch* *clank* *bash*
L276[08:44:09] <Althego> getting dark.
good that eu finally made steps to stop the daylight saving
L277[08:44:15] *
darsie recovers a 3.75 m heat shield from Kerbin
orbit.
L278[08:44:21] <Althego> hehe
L279[08:44:25] <Althego> how did it get
there
L280[08:44:27] <darsie> :)
L281[08:44:33] <darsie> No clue.
Contract.
L282[08:44:53] <Althego> it must be the
lost manhole cover that vanished after a nuclear test
L283[08:45:51] <Althego> or is that a
personhole now?
L284[08:49:29] <darsie> humanhole?
L285[08:49:36] ⇦
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L286[08:50:08] <darsie> Copenhagen
Suborbitals wants to get a man to space.
L287[08:50:24] <Althego> the only manned
private space program
L288[08:50:42] <darsie> amateur
L289[08:50:47] <darsie> Spacex is private,
too.
L290[08:50:53] <Althego> it is not a space
program
L291[08:50:56] <darsie> Well, it's a
company.
L292[08:51:17] <Althego> humanhole is not
inclusive, excludes robots
L293[08:52:46] <darsie> Whatever you
intend to in/exclude.
L294[08:53:11] <darsie> Do you want to
include tardigrades?
L295[08:55:22] <Althego> they do whatever
they want anyway. but it was just a joke anyway
L296[08:56:14]
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L299[09:15:41] <Eddi|zuHause> it's
"Gullideckel" in german, no man/woman involved
L300[09:15:42] ⇦
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L301[09:16:23] <Eddi|zuHause>
<Althego> getting dark. good that eu finally made steps to
stop the daylight saving <-- it's my impression that they were
leaning towards "daylight saving forever"
L302[09:16:45] <Althego> stop the changing
anyway. because it is pointless
L303[09:19:13]
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L304[09:22:10] <APlayer> New channel rule
proposal: The channel time should be UTC +0:14:57
L305[09:22:28] ⇦
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L306[09:23:45] <APlayer> The world time
should also be determined and constantly re-calculated using a
population-weighted average of where the world's population is at
any given moment :P
L307[09:32:43] <Zarthus> I don't think
there is any date notation that supports timezone offsets in
seconds
L308[09:33:02] <Zarthus> i wonder if it'd
crash any clients to send dates like that
L309[09:33:12] <Althego> hehe
L310[09:33:23] <APlayer> Anything could
crash some clients
L311[09:33:39] <APlayer> I bet there are
clients that reliably crash on normal messages :P
L312[09:34:39] <Althego> there are some
protocols where the definition of normal is too wide to actually
conform to it
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L316[09:38:46] ***
SilverFoxy is now known as SilverFox
L317[09:52:11] ⇦
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L319[11:23:31] <Althego> hehe i didnt know
this
L321[11:23:33] <kmath> YouTube - Russian
Rocket Launch Seen by Space Station - Amazing Time-Lapse
Video
L322[11:36:05]
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L323[11:43:42] <UmbralRaptor> Looks like
the Insight landing will be all over NASATV
L324[11:46:09] <Althego> as it should
be
L326[11:50:52] <Althego> how is thisr
elated?
L327[11:52:52] <Althego> there is some
briefing soon
L328[11:54:48] <Althego> heh and greater
sapien is still live, i cant watch two livestreams at the same
time
L330[12:00:20] <kmath> YouTube - NASAJPL
Live
L331[12:00:44] <Althego> yet another
briefing... with broken sound lol
L332[12:01:02] <Althego> my ears
L333[12:02:06] <Althego> hehe 144p and
still no good audio
L334[12:02:30]
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L335[12:02:41] <Althego> commenter: audio
is through the marco sats
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L337[12:11:53] <Althego> they have a cute
model
L338[12:19:14] <UmbralRaptor> hah
L339[12:23:44] <Althego> these marco sats
are so cute i want them to work
L340[12:25:24] <Althego> hehe the
principal investigator is almsot bruce banner, but sadly his real
name is bruce banerdt
L341[12:25:39] <Althego> at least contains
nerd :)
L342[12:29:57] ⇦
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L344[13:00:02] <Althego> VVV-WIT-07:
another Boyajian's star or a Mamajek's object?
L345[13:01:24] <Althego> and meanwhile
scott released another video
L346[13:01:30] <Althego> cant watch
everything in parallel
L348[13:01:37] <kmath> YouTube - See
Inside a 50 year old Soyuz Capsule - 1960's Soviet Space
Technology
L349[13:04:57] ⇦
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L350[13:07:28] <Althego> hehe he knows a
bit of russian
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L357[14:51:28] <kmath> YouTube - One Day
from Mars Landing: InSight Team Q&A (NASA Social)
L358[14:51:49] <Althego> they are hyping
this like it was some kind of game release :)
L359[14:54:56] <UmbralRaptor> It's silly
in that post landing equipment deployment and data collection /
release will be done in laid back manner
L360[14:55:17] <Althego> for months
L361[14:55:23] <UmbralRaptor> Yeah.
L362[14:55:23] <Althego> cant imagine what
they do for that long
L363[14:55:35] <Althego> i could imagine a
week or two calibration
L364[14:55:38] <UmbralRaptor> And the big
deal papers will take years.
L365[14:56:16] <UmbralRaptor> AIUI the
heatflow probe has to be deployed carefully to get good
readings?
L366[14:56:53] <Althego> the seizmometer
is the real sensitive thing
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L368[15:18:55]
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L370[15:57:49] <Althego> a tent inside a
house?
L371[15:58:07] <Althego> leaky roof?
L372[16:00:03] ⇦
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L373[16:00:08]
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L374[16:01:19] <JVFoxy> maybe no roof at
all?
L375[16:01:44] <JVFoxy> mind you... those
ropes through the wall.. neat trick :P
L376[16:02:24] <jello_pudding> the tent is
military regulation
L377[16:03:58] <jello_pudding> it is
german doctrine to pitch tents indoors
L378[16:06:21] <JVFoxy> ... I'm not even
going to...
L379[16:08:24] <jello_pudding> on a
realistic note, it was actual german doctrine to fire the MG 42 and
34 from the hip in certain circumstances
L380[16:08:57] <jello_pudding> on at a
time, of course
L381[16:09:02] <Fluburtur> if you played
red orchestra 2, chances you are an expert at hip firing the
mg34
L382[16:09:37] <jello_pudding> they would
use the sling to control recoil
L383[16:16:53]
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L387[16:23:38] <kmath> YouTube - Ultra
Vomit - KAMMTHAAR - [Clip Officiel - Official Video - Offiziell
Videoclip]
L388[16:23:58]
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L390[16:44:32] <Eddi|zuHause> video title
doesn't sound promising
L391[16:46:07]
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L392[16:46:20] <Fluburtur> that is a metal
band that is rather popular in france
L393[16:46:27] <Fluburtur> they put up
good shows for what I was told
L394[16:48:07] ⇦
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L395[16:49:15] <Eddi|zuHause> i would
honestly be disappointed if it wasn't a metal band :p
L396[16:49:35] <Eddi|zuHause> but i'm
really not into metal
L397[16:50:05] <JVFoxy> ultra vomit...
so... super puke?
L398[16:52:18] ⇦
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L400[16:58:08] <Eddi|zuHause> so, after
watching it, i don't care one way or the other about the song, but
the video seems nice
L401[17:02:29] <Eddi|zuHause> i like the
comment that said "this is my favourite rammstein song"
:p
L402[17:04:33] <UmbralRaptor> …
L403[17:06:36] ⇦
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L406[17:33:50] <JVFoxy> figured I'd get
around to finally doing this station contract... keep forgetting
how fast this launcher is, wanna get timing right to direct ascent.
docking no challenge. undocking this little booster thing,then
reconnecting...? Seems game has other ideas. mag lock causes
vehicle to snap around, blow off a few parts and send it flying
40m/s in a ra
L407[17:33:51] <JVFoxy> ndom direction
ugh... >_<
L408[17:34:48] <Eddi|zuHause> sounds like
an average day on KSP
L409[17:35:07] <JVFoxy> out of
frustration, I boosted into the station, blows command pod on it.
only damage to booster was docking port and battery... revert to
launch, deal with it later after shower. ah well
L410[17:35:47] <Eddi|zuHause> learn the
magic of dated quicksaves?
L411[17:37:28] <JVFoxy> if I can do a
direct ascent to 0km without going past station orbit... I actually
end up with a lot of extra fuel in the second stage. Half wondering
if I should keep it connected, do something with it and the
boosterlater.
L412[17:39:04] <JVFoxy> 3rd stage is
smaller tank with spark.. mostly for re-entry.. turns out that's a
lot of fuel for 80-85km circular orbit de-burn
L413[17:41:57] ⇦
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L417[17:46:44] <JVFoxy> lol... when I get
the claw, go around, pick up a few of these mk1 crew cabins still
in orbit from rescue contracts, somehow connect them to the
station.
L418[17:47:13] <JVFoxy> gotta wonder
though, repurpose vs just exploding them
L419[17:47:43] <JVFoxy> or with other
craft hat still has some life in them thats in orbit.
L420[17:57:38] <Eddi|zuHause> most fun is
when the rescue contracts spawn some planetary station thing in an
orbit
L421[18:16:32] <JVFoxy> station? all I've
seen so far are single parts... not even sure I've come across a
hitchhiker can stranded in orbit yet.
L422[18:17:14] <JVFoxy> one contract, was
two stars. rescue so-so in orbit of kerbin... turns out they in
orbit out a bit past the mun
L423[18:20:29] <UmbralRaptor> Quite a
trip
L425[18:21:14] <Eddi|zuHause> it's still a
single part then
L426[18:35:28] ⇦
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L427[18:47:37] *
darsie rescued a Kerbal from a hitchhiker container in Minmus
orbit.
L428[18:48:15] <darsie> earlier
L429[18:48:46] <JVFoxy> darsie equator
orbit or did it have an inclination?
L430[18:48:56]
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L431[18:48:56] <Scolar_Visari> Sons and
daughters of Kerbin: Wubba dub dub dub, I'm Recon Rover Rick
bluuuuurp!
L432[18:49:01] <darsie> some
inclination.
L433[18:49:27] <JVFoxy> at least with
minmus... inclination changes are too bad.
L434[18:49:37] <darsie> aren't*
L435[18:49:48] <JVFoxy> was going to fix
that...
L436[18:50:05] <Scolar_Visari> JVFoxy:
Multiple low-orbit biome observations with one's first Minmus
orbiter make for stupid high science returns.
L437[18:50:15] <JVFoxy> had a mun surface
rescue.. hes still stranded half way to the south pole.. ugh
L438[18:50:59] <darsie> JVFoxy: Jetpack to
suborbit and rescue from there :).
L439[18:51:17] <JVFoxy> darsie have to get
to him first
L440[18:51:22] <JVFoxy> contracted
L441[18:51:31] <darsie> yeah. Low fly over
and switch.
L442[18:51:36] <Scolar_Visari> darsie:
That would be all well and good until the the orbital speed rescue
vehicle plows into the hapless victim.
L443[18:51:48] <JVFoxy> I do have a ship
prepped and ready to go. A fuel station on standby in mun orbit..
just gotta get around to running it
L444[18:51:56] <darsie> Scolar_Visari:
Need to match speed and then speed up again.
L445[18:52:10] <Scolar_Visari> "Oh,
hai guiz! You're going awfully fas-SPLAT"
L446[18:52:34] <darsie> It's tricky.
L447[18:52:36] <Scolar_Visari> darsie:
It'd be simpler to simply land.
L448[18:52:56] <Scolar_Visari> Unless you
have an Ark Bird lying around
L449[18:53:01] <darsie> yeah. But if you
like a challenge. Using a cheap, simple rocket ...
L450[18:53:24] <JVFoxy> wonder how long it
would take to drive from equator to around 45 lat on the
mun..
L451[18:53:33] <darsie> long
L452[18:53:47] <darsie> You can jetpack to
orbit from near the equator.
L453[18:53:50] <Scolar_Visari> JVFoxy:
I've probably driven that equivalent in distance in Elite with ma'
SRV.
L454[18:55:01] <Scolar_Visari> Of course,
the SRV is more forgiving than walking or roving in KSP, especially
if you turn on physics time compression . . .
L455[18:55:11] <JVFoxy> I was hoping I
could just use what I already got in orbit, add a few tanks, have
fuel station on standby rather than building everything new
again..
L456[18:55:28] *
Scolar_Visari also notes some people in Elite have actually gotten
SRVs into orbit on very low gravity bodies.
L457[18:55:48] <darsie> SRV?
L458[18:55:57] <JVFoxy> Surface Roving
Vehicle.. my guess
L459[18:56:28] <Scolar_Visari> darsie:
They're single occupant vehicles you can deploy from starships in
Elite Dangerous.
L460[18:56:52] <Scolar_Visari> Equipped
with twin-linked small plasma cannons and jump jets!
L461[18:57:16] <darsie> Is that the same
Elite as on the C64 and Amiga?
L463[18:57:24] <JVFoxy> so basically
pissed off spider on wheels?
L464[18:57:38] <Scolar_Visari> darsie:
It's the newest sequel with a 1:1 scale Milky Way.
L465[18:57:48] <darsie> ok
L466[18:57:49] <Scolar_Visari> JVFoxy:
Yes, and easily squished by an actual ship.
L467[18:57:53] <darsie> looks cool
L468[18:58:00] <JVFoxy> wonder why dual
wheels on front arms
L469[18:58:19] <JVFoxy> steering..
maybe?
L470[18:59:03] <Scolar_Visari> JVFoxy:
Moar traction while turning!
L471[18:59:04] <JVFoxy> though.. they do
similar with baby strollers.. just only with 4 legs instead of
6
L472[18:59:39] <darsie> takes out
torque.
L473[18:59:47] <Scolar_Visari> Navigating
with that on worlds with mean surface gravity under .1G can also be
interesting.
L474[19:00:17] <JVFoxy> not sure how well
the rubber would hold up in 0 pressure... must be special
material
L475[19:00:39] <Scolar_Visari> JVFoxy:
It's probably solid, rather than inflated.
L476[19:00:40] <JVFoxy> I might also be
over thinking things..
L477[19:00:52] <darsie> 2 bar relative
pressure is the same as in an atmospher.
L478[19:01:19] <JVFoxy> even solid.. might
not want it to freeze, become brittle... maybe built in
heaters
L479[19:02:47] <JVFoxy> one of my RPG book
sets... build what you want, let the engineers figure figure things
out for you. Just remember, the more absurd it is, the more
expensive it'll end up being. So no bicycles with tank guns.
L480[19:03:28] <JVFoxy> well it could be
done... may not be very practical. :P
L481[19:03:37] ⇦
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L482[19:04:02] <Scolar_Visari> JVFoxy:
While you can't carry a tank gun on a bicycle, you can still put a
few antitank weapons in the basket!
L483[19:04:37] <darsie> Get a bike
trailer.
L485[19:05:14] <lordcirth> So, since SETI
Unmanned before Manned appears abandoned (1 year+) I've written a
replacement. Anyone got tips on getting it into CKAN?
L486[19:05:23] <darsie> Or a pedal powered
4-wheel cannon.
L488[19:05:51] <Scolar_Visari> darsie:
Psht, just get out and push.
L489[19:06:16] <Scolar_Visari> Where a
goat can go, a man can go. Where a man can go, he can carry a
gun.
L490[19:06:30] <Scolar_Visari> There will,
of course, be lots of complaining.
L491[19:06:45] <darsie> gears will get up
up slight slopes with a tank cannon.
L493[19:11:06] <Scolar_Visari> Though, if
you're desperate, you could just skip the pack mules and have a
bunch of people carry it with more swear words.
L495[19:13:45] <Scolar_Visari> Psht,
howitzer guns is best guns.
L496[19:14:12] <Scolar_Visari> Want
splodey? Want reasonably accurate? Howitzer got it!
L497[19:15:04] <JVFoxy> weapon... don't
have to hit it.. just has to get close enough
L498[19:15:51] <JVFoxy> sniper... ya well
at least I don't take everything else out around said target
L499[19:16:52] <Scolar_Visari> JVFoxy:
Sometimes, you *want* to take out everything else!
L500[19:17:07] <JVFoxy> assassin... I get
more enjoyment hands on.. you wusses can just sit back, watch the
show.
L501[19:17:20] *
Scolar_Visari laughs in time on target.
L502[19:18:03] <Scolar_Visari> While
you're enjoying multiple round simultaneously impacting your
position with utmost prejudice, I shall be enjoying some tea and
witty anecdotes from the local beeb broadcast.
L504[19:22:06] <JVFoxy> sigh.. just got
back from roommate... the other brought in some rear projection tv
someone threw out. tried to fix it, no go. I looked at it, noticed
the guns don't align any more, after trying to adjust focus, phase
adjusting, ect. Now roommate says tv is worse off, gives her
headaches, should have left it alone.
L505[19:23:32] <JVFoxy> said she knew it
couldn't be fixed, though only messed with on screen menu... think
someone dropped it, knocked out something that screen menu can't
fix
L506[19:23:46] <Scolar_Visari> You could
still use it as a nifty light.
L507[19:23:55] <JVFoxy> tried to do
something good, help out, but now I feel like crap
L508[19:24:32] <JVFoxy> trying to fix it
from behind without having someone give me input didn't really do
me any good...
L509[19:25:18] <Scolar_Visari> You have
done something good: You've made a perfectly fine shadow puppet
illuminator lamp!
L511[19:33:56]
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L513[19:34:06] <JVFoxy> I don't get is..
those light guns are in there pretty solid, yet the picture looks
warped on only one or two colors. can't get anything focused
L514[19:34:24] <JVFoxy> other said
probably when the original owners moved it, the let it fall pretty
hard
L515[19:35:44] *
Scolar_Visari is sometimes thinking JVFoxy is talking about NES
light guns for Duck Hunt.
L516[19:36:02] <JVFoxy> rear projection
tv... 3 color projectors
L517[19:36:19] <JVFoxy> basically like a
TV tube, but a lot brighter
L518[19:39:30] *
Scolar_Visari ponders if War Thunder simulates spalling from
massive HE shells.
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L522[20:05:38] <Scolar_Visari> You know
you're in for a wild right when Mike McCulloch, an oceanographer,
is peddling papers on cosmology.
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L524[20:11:11] <JVFoxy> didn't they figure
out that the EM drive was interacting with earch's magnetics?
L525[20:12:18] <Scolar_Visari> JVFoxy: Not
having read the paper that was actually peer reviewed and
retracted, I couldn't say for absolute certainty. The only other
peer reviewed paper, in English, never quantified its sources of
error.
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L527[20:13:44] <Scolar_Visari> The English
language experiments were . . . not very well designed.
L528[20:14:54] <JVFoxy> I read they turned
it on a table just to check it wasn't picking up on any stray
readings. Turns out having it turned 180 degrees it was still
putting out thrust but not in the direction they were
expecting
L529[20:16:51] <Scolar_Visari> There was a
known, pre-peer review eissue where the, "Eagleworks"
emdrive was allegedly producing thrust when the frustrum was left
open on one end. That alone should've raised red flags.
L530[20:17:23] <Scolar_Visari> Alas, they
never did try and actually eliminate sources of error in their
experiments and analysis.
L532[20:18:54] <JVFoxy> "While they
found that the EM Drive did experience thrust, the detectable
thrust may not have been coming from the engine itself.
Essentially, the thruster exhibited the same amount of force
regardless of which direction it was pointing."
L533[20:20:29] <JVFoxy> even if it can
pull on an magnetic field... that could be interesting in
itself
L534[20:21:07] <Scolar_Visari> There are
already propulsion system concepts that do just that and far more
effectively.
L535[20:21:15] *
Scolar_Visari points to the old concept of magnetic
tethers.
L536[20:21:57] <JVFoxy> magnetic
dampeners... though they take time
L537[20:22:27] <JVFoxy> I know some micro
sats use coils to interact with the fields to help with
orientation
L538[20:22:31] <Scolar_Visari> So would
would a repurposed emdrive.
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L541[20:23:29] *
Scolar_Visari ponders why Final Fantasy XIII is on sale for less
than Final Fantasy X and XII on Steam.
L542[20:23:30] <JVFoxy> its bigger, not
best use of materials, doens't mean we can't learn from it
L543[20:24:21] <Scolar_Visari> JVFoxy: The
only thing that's been learned from the emdrive is how not to run
experiments. The thrust issue would've been resolved a long, long,
long time ago had Eagelworks and co. actually introduced controls
and quantified their sources of error.
L544[20:25:21] <JVFoxy> peh.. everyone's
incompetent...
L545[20:25:52] <JVFoxy> an experiment that
has been throwing quite a bit of unknowns...
L546[20:25:53] <Scolar_Visari> Eagleworks
is something else. The conclusion of their one AIAA peer review
paper was word salad physics.
L547[20:26:52] <JVFoxy> well if you
getting readings from magnetic/electricity in wires. and the device
is chucking out all kinds of magnetics, ya.. not going to be
easy
L548[20:26:53] <Scolar_Visari> All
experiments throw unknowns, the trick is to methodically eliminate
them. Eagelworks did not do this.
L549[20:27:36] <JVFoxy> anyone else
bothered to throw their hat in and try to figure out whats going
on?
L550[20:28:25] <Scolar_Visari>
NASASpaceflight forums (not officially associated with NASA!) had
lots of builders who eventually gave up.
L551[20:29:19] <Scolar_Visari> Tajmar's
the only other actual expert I can think of outside the Chinese
team and Eagleworks that produced something approaching
professional results.
L552[20:30:05] <JVFoxy> my guess? Its
doing something, just not what we think its doing..
L553[20:31:26] <Scolar_Visari> I think
it's probably thermal expansion of interior components and some
pretty minor interaction with local magnetic fields. The low thrust
was never really promising, really, since it was within any
reasonable error bars.
L554[20:32:23] <JVFoxy> magnetics in a
bottle? My guess its not thrusting anything... probably getting a
stray field line tugging on something
L555[20:32:46] <Scolar_Visari> JVFoxy: The
Tajmar paper mentioned interaction with the Earth's magnetic
field.
L556[20:33:31] <JVFoxy> ya I saw something
of the like too... but then that tells me this thing isn't quite as
contained as we thought
L557[20:33:55] <JVFoxy> I thought the bell
thing was sealed, was just bouncing microwaves around
inside..
L558[20:34:00] <JVFoxy> nothing was
getting out
L559[20:34:02] <Scolar_Visari> JVFoxy:
Again, the experiments were never that well designed. There's a
reason the emdrive paper with the highest recorded thrust was
outright retracted and never spoken of again.
L560[20:34:41] <Scolar_Visari> JVFoxy: The
original idea behind the Emdrive was that the bouncing of
microwaves would somehow produce thrust. Because . . . Well,
reasons.
L561[20:35:34] <JVFoxy> I could equate it
to someone on a cart, pulling back, then ramming into one side to
make it move... then pulling back slowly to repeat..
L562[20:35:55] <JVFoxy> but that only
works because of friction on the ground
L563[20:37:06] <Scolar_Visari> The
consequence of Roger Shawyer's original characterization of the
emdrive is that it would be a reactionless thruster.
L564[20:37:11] <JVFoxy> I know someone
said something about quantum physics, somehow the radiowaves inside
were changing speed or something.
L565[20:37:36] <Scolar_Visari> Mike
McCulloch, whom I
L566[20:37:54] <Scolar_Visari> 've
mentioned before, has been a champion of that. But he's also not a
physicist or engineer.
L567[20:38:04] <JVFoxy> far as I know.. to
change speed of radio signals, you have to change the medium they
travel in
L568[20:42:47] *
Scolar_Visari would prefer other propulsion systems received more
attention, if only because they produce more thrust and don't try
and violate conservation of momentum. That's a fine.
L571[20:49:26] <JVFoxy> sigh.. miss
battletech
L572[20:49:50] <Scolar_Visari> Lost yer'
right arm, huh? Serves you right for using a Clan 'mech!
L573[20:49:55] <JVFoxy> I used to mess
with WHM designs quite a bit
L574[20:50:15] <Scolar_Visari> Why? The
stock Warhammer was PERFECT!
L575[20:50:34] <JVFoxy> IS version was a
little... heaty
L576[20:50:42] ⇦
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L578[20:51:19] <JVFoxy> Clan, didn't have
min ranges to worry about.. ok ERPPCs, but I still wanted to try
ERL and a couple of Mpulse
L579[20:51:43] <Scolar_Visari> Psht, heat
build up builds character!
L580[20:52:10] <JVFoxy> when I got MW2...
thought it was /just/ clan war... didn't know about IS till much
much later.
L581[20:52:13] *
Scolar_Visari notes Inner Sphere pilots prior to the Helm Memory
Core era were also largely unclothed to help cope with heat in
their 'Mechs cockpits.
L582[20:53:08] <Scolar_Visari> JVFoxy: One
of my reasons for having a love-hate relationship with MechWarrior
2. Yes, it introduced a lot of people to Battletech, but it also
hooked them onto Clans like a bad gateway drug.
L583[20:53:17] <JVFoxy> also found a
friend had a number of books on things. Found a few online text
games, MUXs.. was going to do my own thing but then MWO became a
thing and the MUXs suddenly died off
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L587[20:54:17] <Scolar_Visari> Don't
worry, we still have the new Battletech TBS.
L588[20:54:21] <JVFoxy> on the mux, we did
more IS stuff... clan you had ton of rules to follow
L589[20:55:16] <JVFoxy> game I wanted to
do, started off with IS... used Clan more for 'up graded' on a few
things.. was sorta 'mod' of battletech/mechwarrior but with a
different setting
L590[20:55:17] <Scolar_Visari> Well, they
ARE Clanners.
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L592[20:55:42] <Scolar_Visari> Following
silly rules is their shtick.
L593[20:56:42] <JVFoxy> started thinking
clans were just a bunch of bullies... or more akin to gang
warfare.. you didn't fit with them, you get exteriminated
L594[20:58:02] <Scolar_Visari> I think
outright genocide is atypical of the Clans. Ghost Bear wasn't so
bad and, amusingly enough, they moved their entire Clan into the
Inner Sphere.
L595[20:58:11] <Scolar_Visari> Dem Smoke
Jaguars do.
L597[21:09:57] *
UmbralRaptor is confused by the shapes.
L598[21:11:03] <JVFoxy> dem updated mech
looks.. hmmm..
L599[21:11:15] <Scolar_Visari>
UmbralRaptor: There was, in fact, some wonkiness in the actual
models because Battletech doesn't like imported meshes and doesn't
do new animations.
L600[21:11:47] <Scolar_Visari> However, I
have a soft spot for the stock Marauder because they are among the
most balanced stock 'mechs and rather cool looking
L601[21:11:59] <JVFoxy> noticed one had X
on one leg, O on the other
L602[21:12:21] <X> I have two legs.
L603[21:12:33] <X> I am on no one’s
legs.
L604[21:12:45] <X> I resent your
implications reguarding legs.
L605[21:12:59] <JVFoxy> I usually went
more strike mechs than heavy. Most of hte guys I played with
usually went Assault.. stuff like Kingcrabs, anything with AC/20s.
so on..
L607[21:13:16] <X> I demand leg
equality.
L608[21:13:35] <Scolar_Visari> I'm pretty
sure the Marauder is using the King Crab's animations, which is in
the stock game.
L609[21:13:46] <UmbralRaptor> o_O
L610[21:14:24] <Scolar_Visari>
UmbralRaptor: In contrast with MechWarrior Online's developers, the
makers of Battletech (the 'pooter game) were unwilling to go to
court over the use of the Unseen.
L611[21:14:30] <Scolar_Visari> Or is it
reseen again now?
L612[21:15:08] <JVFoxy> think main assault
I mostly used if it came to it, was Gauss highlander
L613[21:15:38] <JVFoxy> but that was sims
mux.. eh well
L614[21:15:52] <Scolar_Visari> All the
more amusing considering the Marauder originally looked like a
certain command pod that once attacked a certain super dimensional
fortress
http://warminis.tk/wp-content/uploads/2017/07/%5E737C71158BFA3CE8656ECAE68DC38F9E6E1465F65B58B4E9F1%5Epimgpsh_fullsize_distr.jpg
L615[21:16:27] <Scolar_Visari> JVFoxy:
Gauss Rifle Highlander is best Highlander. Go magnetic or go
jumpjet home.
L616[21:18:07] <Scolar_Visari> It's
all-but-confirmed that the upcoming Urban Warfare DLC will involve
some post Helm Memory Core tech.
L617[21:21:32] *
Scolar_Visari crosses fingers for infantry and artillery gameplay
integration.
L618[21:23:39] <Kalpa> Dream on it
L619[21:25:27] <Scolar_Visari> The former
would be hard, the latter would be trivial. Airstrikes would also
be nice.
L620[21:26:11] *
Scolar_Visari notes some missions already integrate artillery
strikes as part of the plot.
L621[21:26:22] <JVFoxy> death from
above...
L622[21:27:56] <Scolar_Visari> I'd rather
keep the legs on my 'Mechs functional. Good for running away when
my contracts expire.
L623[21:28:48] <JVFoxy> for a vehicle that
relies so heavily on working legs... you gotta wonder .. why?
L624[21:29:20] <lordcirth> I'm so happy
that I can just toggle autostrut and use 4x for ascent
L625[21:29:22] <JVFoxy> run around in
heavy armor pants :P
L626[21:30:10] <Scolar_Visari> JVFoxy:
Having a 100 tons of metal fall on you is unhealthy.
L627[21:30:17] <Scolar_Visari>
Particularly if you're not 100 tons.
L628[21:30:50] <Scolar_Visari> Yes, you
lose some armor on your legs, but it is rather satisfying to 1 hit
knock out another 'Mech!
L629[21:30:57] <JVFoxy> battletech wasn't
only game I sorta got into... Heavy gear too.. mm.. grizzlies
L630[21:31:59] <JVFoxy> first time
piloting whm... in mux. Second shot missed WVR.. second shot hit
head, insta kill.. pilot wasn't happy when he got out of the death
room
L631[21:32:09] <JVFoxy> sorry.. first shot
missed, second hit head
L632[21:32:37] <Scolar_Visari> Operating
on twin linked weapon rules, eh?
L633[21:33:56] <JVFoxy> nah...
L634[21:34:14] <JVFoxy> mux isn't turned
based.. was more real time but using sorta turn based rules
L635[21:34:40] *
Scolar_Visari was thinking of Warhammer 40k's rules on twin linked
weapons getting one free re roll for missed shots.
L636[21:35:09] <JVFoxy> I shot one... base
to hit was somewhat high.. he was medium range and running but
towards me. I was reluctant to shoot my other ppc because of base
to hit and high heat.. ended up firing anyways and just happened to
roll lucky
L637[21:36:53] <JVFoxy> Jovian chronicles,
linked weapons work as single action, you roll for each projectile
to see if it hits. once you roll a miss, rest are wasted
L638[21:37:10] *
Scolar_Visari ponders what a cockpit hit by a PPC would look
like.
L639[21:37:16] <JVFoxy> you are only
allowed so many actions a turn, based on how many crew in your
craft
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L642[21:39:55] <Scolar_Visari> Don't
worry, they just had a small head.
L643[21:40:25] <Scolar_Visari> Also: That
Clan Warhammer should probably be overheating right now.
L644[21:40:44] <JVFoxy> I've head
kicked/cockpit killed a few mechs in my time...
L645[21:47:56] *
Scolar_Visari goes off to kick a Warhammer IIC in the face with a
Wolfhound.
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