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L32[05:06:51] <Althego> https://i.redd.it/xb5lh7jdkus11.jpg
L33[05:10:01] <darsie> :)
L34[05:10:49] <darsie> http://bksys.at/bernhard/img/vienna%2Dnuke.png
L35[05:15:03] <Gasher[work]> Althego, is that peloponnes channel?
L36[05:18:13] <Gasher[work]> seems so - olympia highway
L37[05:27:15] <Althego> i dont know, it was just a link
L38[05:28:03] <Gasher[work]> found it already
L39[05:29:56] <darsie> Ok, so at least pilots are preferred and I'm not getting Bill by default now that Jeb is in a 4 billion years solar orbit.
L40[05:32:29] <Gasher[work]> jeb will return
L41[05:32:31] <darsie> Sometimes KSP snaps into a mode where it renders faster. Is there a way to force that?
L42[05:32:46] <darsie> How's he gonna do that?
L43[05:32:57] <Gasher[work]> magic
L44[05:33:02] <darsie> ok
L45[05:33:40] <darsie> I could set his orbit to LKO.
L46[05:33:45] <darsie> That's kinda magical.
L47[05:34:31] <Althego> leave atmosphere :)
L48[05:36:12] <darsie> Althego: It also affects the speed at which days in KSC pass at 100,000x warp.
L49[05:37:22] <darsie> Also the rendering speed in the atmosphere varies.
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L51[05:38:21] <darsie> I could try quitting firefox or so.
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L67[08:43:49] <Rokker> the Frenchman still isnt here, darn
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L74[09:24:11] <TheKosmonaut> Rokker: which French man
L75[09:24:40] <Rokker> flub
L76[09:24:49] <TheKosmonaut> Rokker: apparently I’m channel founder now
L77[09:24:54] <TheKosmonaut> UNLIMITED
L78[09:24:56] <TheKosmonaut> POWER
L79[09:25:21] <Rokker> crash this into the ground
L80[09:25:39] <TheKosmonaut> It’s not even a smoldering crater anymore
L81[09:25:44] <TheKosmonaut> I remember the golden era
L82[09:26:58] <TheKosmonaut> The rise and fall of many titans of modding, the periodic clashing of the communities from forum and here, the great exodus
L83[09:27:15] <TheKosmonaut> All lost... like tears in rain
L84[09:27:31] <TheKosmonaut> Time to die
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L90[09:53:04] <Kalpa^> Do androids dream of unicorns?
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L104[10:44:50] <Eddi|zuHause> i hate it when the game says i have a mun flyby PE of X, but when i get there, it is actually Y
L105[10:45:07] <Eddi|zuHause> especially if X is positive and Y is negative
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L112[11:01:46] <Althego> hehe
L113[11:01:54] <Althego> orbits are much calmer than they used to be
L114[11:01:58] <Althego> after taniwha worked on them
L115[11:02:07] <Althego> you could change your orbit just by rotating
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L118[11:14:38] <taniwha> nathankell did most of that
L119[11:15:09] <taniwha> I redid the underlying keplerian math making it more accurate
L120[11:15:33] <taniwha> but he did the hard part of using the keplerian math to do the "integration"
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L125[11:58:21] <Fluburtur> Mat2ch you remember the horse with no hair?
L126[11:58:25] <Fluburtur> I have better https://66.media.tumblr.com/cc6d5930059b2b896c6079e07c16236a/tumblr_nuavixI4yL1undh1wo1_540.jpg
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L129[12:02:32] <Fluburtur> https://66.media.tumblr.com/0cdbf48b5f597410bc44346c5bba9549/tumblr_inline_pgitlipYXa1sce1rh_640.jpg
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L133[12:09:50] <Eddi|zuHause> elvis lives?!
L134[12:10:32] <Eddi|zuHause> that last picture is photoshopped...
L135[12:10:45] <Althego> mime cat?
L136[12:10:47] <Eddi|zuHause> i can tell because there's no way the cat has that text tattooed on its legs :p
L137[12:10:54] <Althego> no, it is pressing against a window
L138[12:11:13] <Althego> ah i didnt see the elvis horse
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L141[12:31:48] <Eddi|zuHause> great, my mun orbit conveniently misses every single of the "measure temperature" spots
L142[12:32:48] <Mat2ch> Fluburtur: where do you find this stuff? :D
L143[12:33:06] <Althego> tumblr, apparently
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L146[12:56:56] <Althego> hehe scott and 1 bit graphics
L147[12:57:08] <Althego> also new annoying yt feature (all of these are always annoying)
L148[12:57:32] <Althego> which is now the viewing screen rescales with the window, so you can never tell when you are in a native resolution
L149[12:58:02] <Althego> and this, and the compression interferes with the 1 bit graphics
L150[12:58:36] <Eddi|zuHause> uhm weird, i have the screwdriver, but it says i need a tool to attach the part
L151[13:00:09] <BPlayer> Did you equip it in the correct hand?
L152[13:00:29] <Eddi|zuHause> i can click "equip" but that doesn't seem to change anything
L153[13:00:34] <BPlayer> Also, there is a key for the screwdriver, IIRC
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L157[13:08:27] <Eddi|zuHause> must be a bug... i switched to different engineer, now equipping works
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L165[13:35:58] <Eddi|zuHause> i can never figure out which direction i need to navigate using RCS :/
L166[13:37:14] <Althego> using rcs is unrelated to the problem of nvaigation
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L168[13:47:11] <Eddi|zuHause> so given this orientation, which button of hnjlik do i have to press to move towards the target? https://ibin.co/4JYCRFgIWNm8.png
L169[13:47:47] <Althego> trick is, never look at the spaceship, always look at the navball
L170[13:48:07] <Eddi|zuHause> yes
L171[13:48:26] <Eddi|zuHause> but i don't see the prograde marker :/
L172[13:48:38] <Althego> you are almost at rest
L173[13:48:53] <Eddi|zuHause> that's not really the point
L174[13:48:57] <Althego> yowhy would oyu want to see a shaking marker
L175[13:49:06] <hoglahoo> there's no prograde if you're at relative rest
L176[13:49:54] <Eddi|zuHause> the point is that even if i'm moving towards the target, the prograde marker would be near the edge of the navball, and i cannot rotate the navball without changing my orientation
L177[13:49:59] <BPlayer> That's the target's orientation, not the target marker
L178[13:50:13] <Eddi|zuHause> and i need this orientation for the docking port to align
L179[13:50:24] <BPlayer> Align later, get close first
L180[13:50:34] <BPlayer> Lock your camera view
L181[13:50:51] <Eddi|zuHause> use more words?
L182[13:51:39] <Eddi|zuHause> i already was closer once, about 4m
L183[13:51:45] <Eddi|zuHause> but then things went... wrong
L184[13:52:02] <BPlayer> Align your ports later, get in viewing range first. Use locked camera mode to align your camera with your vessel so that w is up and d is right
L185[13:52:34] <Althego> use control from here?
L186[13:52:41] <Eddi|zuHause> 26m is not viewing range?
L187[13:52:43] <Althego> they it is always prograde vs target
L188[13:52:52] <Althego> then
L189[13:53:07] <Althego> and this problem disappears
L190[13:53:27] <Eddi|zuHause> that would be possible, if i could align the docking port of the other ship
L191[13:53:42] <Eddi|zuHause> so both point toward each other, which i cannot here...
L192[13:54:30] <Althego> for that there is a mod, but it turns out there are only rare siutation when i cant move the target ship, so it is always just prograde or retrograde vs the other prograde or retrograde
L193[13:54:45] <Althego> so for the rare cases i can move to the approximate position myself
L194[13:54:59] <Eddi|zuHause> well, i have the docking port alignment mod (that's the red spot in the center of the navball)
L195[13:55:07] <Althego> yes i noticed
L196[13:55:38] <Althego> for a while i tried to keep it updated but it was around useless (it worked but never needed), so i stopped used it
L197[13:55:56] <Eddi|zuHause> but now i must move the target marker to the center
L198[13:56:06] <Eddi|zuHause> and all buttons i press are the wrong ones
L199[13:56:48] <Althego> look at the target, move to the side where the docking port is using the forward and backward only
L200[13:57:13] <Althego> then just move towards the target correcting the sideways error
L201[14:00:21] <Eddi|zuHause> i think what i'm missing is a freeform navball orientation
L202[14:00:33] <Eddi|zuHause> instead of "control from here"
L203[14:00:34] <Althego> dont need it
L204[14:00:44] <Althego> the alignment indicator is for final approach only
L205[14:01:08] <Eddi|zuHause> this is the final approach... turning around is way too slow
L206[14:01:16] <Althego> it is not
L207[14:01:20] <Eddi|zuHause> it is
L208[14:01:28] <Althego> because if you were in the correct spot, the indicators would overlap
L209[14:01:59] <Eddi|zuHause> i don't think you understand the problem i'm trying to solve...
L210[14:02:14] <Althego> seems to be artificial
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L212[14:04:29] ⇦ Quits: Judge_Dedd (Judge_Dedd!uid297108@id-297108.stonehaven.irccloud.com) (Quit: Connection closed for inactivity)
L213[14:05:26] <Eddi|zuHause> what i wanted is a view of the navball where i can see both prograde and target marker, to get to this state: https://ibin.co/4JYHwVRusBz4.png
L214[14:08:56] <Althego> you are conveniently ignoring that red indicator
L215[14:09:25] <Althego> on final approach when all indicators converge
L216[14:09:30] <Althego> unless something is really broken
L217[14:09:48] <Eddi|zuHause> i "ignore" the red indicator because that is already at the right place
L218[14:09:57] <Althego> then it is lying
L219[14:10:05] <Eddi|zuHause> there is a solution to this problem without changing the red indicator
L220[14:10:33] <Althego> now you are pointing somewhere next to the target, but moving towards it sideways
L221[14:10:36] <Althego> you never want to do that
L222[14:10:41] <Althego> sompeltely pointless
L223[14:12:39] <Eddi|zuHause> well, from this point i can hit "backwards", to cancel out that part of the vector end up at this state: https://ibin.co/4JYK5p6rvXZZ.png
L224[14:13:27] <Eddi|zuHause> but again, i can only do that because both prograde and target marker are visible in the navball
L225[14:13:27] <Althego> i think you are making this more complicated than it should be
L226[14:13:46] <Althego> you can make the prograde marker visible if it is not
L227[14:13:48] <Eddi|zuHause> no, i'm trying to avoid needless rotations
L228[14:14:06] <Althego> translation is not rotation
L229[14:15:24] <Eddi|zuHause> yes
L230[14:15:27] <Althego> i mean you just activate the rcs translation and move the prograde marken in view
L231[14:17:28] <Eddi|zuHause> and i mean the navball area is too small for that
L232[14:17:34] <Althego> it isnt
L233[14:17:40] <Althego> never had that problem
L234[14:17:44] <Eddi|zuHause> because there was a (non-flickering) prograde marker, but it wasn't visible
L235[14:17:52] <Althego> because you are making it harder than it is
L236[14:18:04] <Althego> then you just move it into view
L237[14:18:25] <Eddi|zuHause> then i slap you in the face, because otherwise we're just moving in circles?
L238[14:18:27] <Althego> add forward throst, it is in view, change with the 4 remainign directions so it points towards you goal
L239[14:19:29] <Eddi|zuHause> the problem is: this distance is too small for that kind of "randomly hit buttons until it's right" experiments
L240[14:19:41] <Althego> then you dont need to see it anyway
L241[14:20:01] <Eddi|zuHause> no, i do.
L242[14:20:06] <Eddi|zuHause> that is the entire point
L243[14:20:17] <Eddi|zuHause> if i SEE the prograde marker, i can move it correctly.
L244[14:20:42] <Eddi|zuHause> if it is there (which it was) and i don't SEE it, it is a "wrong interface" problem
L245[14:21:01] <Althego> it doesnt appear if you are too slow
L246[14:21:10] <Althego> but then it is basically indicating zero
L247[14:21:14] <Eddi|zuHause> i keep telling you, i was not too slow
L248[14:21:44] <Althego> how is it that after like hundreds of dockings, i never had this problem?
L249[14:21:56] <Althego> that is why i say you are making it harder than it actually is
L250[14:22:09] <Eddi|zuHause> because you always docked with aligning both ships
L251[14:22:13] <Eddi|zuHause> you said so
L252[14:22:13] <Althego> no
L253[14:22:20] <Althego> i just do that most of the time
L254[14:22:35] <Althego> still doesnt change the fact when you are docking all indicators should converge
L255[14:22:39] <Althego> if they dont, you are not docking
L256[14:22:56] <Eddi|zuHause> you still don't get it?
L257[14:23:03] <Althego> no, i dont
L258[14:23:10] <Althego> obviously
L259[14:23:43] <Althego> so how are you docking while you are not moving towards the target? please enlighten me
L260[14:25:49] <Eddi|zuHause> look again at the 3 steps i did: 1) make heading and alignment marker overlap: https://ibin.co/4JYCRFgIWNm8.png 2) make prograde and target overlap: https://ibin.co/4JYHwVRusBz4.png 3) make target and alignment overlap: https://ibin.co/4JYK5p6rvXZZ.png
L261[14:26:14] <Eddi|zuHause> (not shown here: 4) make prograde and target overlap again)
L262[14:27:01] <Eddi|zuHause> the question was not how to approach. the question was how to find the right buttons that do this approach
L263[14:27:43] <Althego> rcs controls are basically on the navball. if you want top right from the center press forward and top right
L264[14:29:34] <Althego> and again, move in front of the port, rotate towards target, move forward and left and right, there is never need for this kind of approach
L265[14:30:15] <Eddi|zuHause> there is, if i have a bulky ship that is difficult to rotate
L266[14:30:23] <Eddi|zuHause> and the other ship cannot do maneuvers
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L268[14:30:50] <Althego> there is a reason why ships dock to the station and not stations to the ship :)
L269[14:31:51] <Eddi|zuHause> my point is, this approach totally works. but the game makes it too hard to figure out the correct buttons
L270[14:33:14] <Althego> let's just say, i have more issues when i try to move towards or away from a terrain feature, because you are in your own north east coordinate system and you cant see that in the camera
L271[14:33:46] <Althego> and you cant target terrain the way you can do with ships, so that the indicator and the controls are in the same coordinate system
L272[14:33:55] <Althego> thsi is a far bigger issue, and happens all the time
L273[14:34:20] <Althego> in any other game with the directional controls you could be moving towards a target easily
L274[14:34:25] <Eddi|zuHause> set a waypoint?
L275[14:34:34] <Althego> you are landing
L276[14:34:39] <Althego> want to avoid a slope
L277[14:34:45] <Althego> 20 seconds remaining
L278[14:34:56] <Althego> in any normal game you would just say left or something
L279[14:35:18] <Eddi|zuHause> landing as in plane, or as in rocket?
L280[14:35:21] <Althego> rocket
L281[14:35:44] <Althego> your nose is top
L282[14:35:56] <Althego> now which way your left is in the picture?
L283[14:36:15] <Eddi|zuHause> oh yeah
L284[14:36:27] <Althego> there is absolutely no way to see this
L285[14:36:31] <Althego> unless you try it
L286[14:36:50] <Eddi|zuHause> but that is kind of a similar "which of hnjkil to press?" issue
L287[14:37:12] <Althego> no, because in your case you have all your indicators on the navball, and all your controls are also on the navball
L288[14:37:23] <Althego> while in my case there is no indicator on the navball, just on the screen
L289[14:37:34] <Althego> but camera is rotated away, unrelated to the navball
L290[14:37:45] <Althego> and you dont know the transformation between the two
L291[14:37:58] <Althego> maybe a camerqa indicator on the navball would help
L292[14:38:17] <Althego> or a compass on the picture
L293[14:38:22] <Althego> but that would look ugly
L294[14:38:29] <Eddi|zuHause> it doesn't help that things on the navball habitually are "the wrong way around"
L295[14:39:42] <Althego> doesnt matter, because as i said in your case it is obviousl that the up-down-left-right indicators move the prograde around the navball, forward pulls it towards the center, backward pushes it away from it
L296[14:40:16] <Althego> (or in retrograde, the reverse)
L297[14:41:33] <Eddi|zuHause> also, i needed to flip around either jl or ik to make it move more like my intuition wanted it, but i think i flipped the wrong one, now both are the wrong way :p
L298[14:41:58] <Althego> yes, why do you think i switch up-down all the time?
L299[14:42:03] <Althego> did that on the first day
L300[14:42:06] <Eddi|zuHause> and i can't flip it back ingame
L301[14:42:11] <Althego> because i realized default controls are idiotic
L302[14:42:13] <Eddi|zuHause> so next time i forget again
L303[14:42:22] <Althego> up should be the key in the upper row and not in the bottom row
L304[14:42:44] <Eddi|zuHause> it's like that scene in independence day :p
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L306[14:42:55] <Althego> before that i couldnt steer anything, ebcause left-right had reversed functionality on the navball than up-down
L307[14:43:00] <Althego> yes
L308[14:43:35] <Althego> so i swapped up and down in all controls where it needed to be done, and it has been years ever since, and have no such issues
L309[14:43:58] <Althego> it is supposedly because historically because some idiotic reason airplane simulators used the up key as down
L310[14:44:15] <Althego> now for me, up should be up and not down
L311[14:44:46] <Althego> and if you think of the navball, the directions are really reversed compared to left and right. so if they also swapped left and right i woudl eb ok, but not with only on
L312[14:44:48] <Althego> e
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L314[14:48:03] <Eddi|zuHause> the "up is down" thing was always weird to me as well... that originated from using joysticks like an airplane would work (pull=up), but it totally makes no sense with keyboard and mouse
L315[14:48:17] <Althego> exactly
L316[14:48:25] <Althego> once you correct that everything is a lot easier
L317[14:49:21] <Althego> i think apple pushed the same kind of stuff with its touchpad, where you had to move your finger up to scroll down
L318[14:49:47] <Althego> really confusing
L319[14:49:50] <Rolf> that one depends on how person views things Althego
L320[14:50:03] <Rolf> it could be basically "pushing" paper upwards
L321[14:50:08] <Althego> there is no paper
L322[14:50:13] <Rolf> I know
L323[14:50:24] <Althego> it is the same silly notion as with web designers who insists that webpages have a fixed width
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L325[15:00:45] <Eddi|zuHause> yeah, i recently stumbled over apple scroll wheel being opposite direction
L326[15:01:10] <Fluburtur> https://cdn.discordapp.com/attachments/336533573781684244/502571846873645058/DSC_8803.JPG
L327[15:01:20] <Althego> there it can be ideologized somewhat, because of this pushing the paper. but i always pulled the scroll thing, so it is reverse for me
L328[15:01:31] <Althego> on a touchscreen the direction is obvious
L329[15:01:35] <Althego> and intuitive
L330[15:01:39] <Althego> not on a toucpad
L331[15:01:46] <Althego> but they just made the two the same
L332[15:01:56] <Althego> must be jupiter
L333[15:02:39] <Althego> heh, too bad they dont show this during the live docking https://www.youtube.com/watch?v=XlGhxEUjs_k
L334[15:02:39] <kmath> YouTube - Así se acopla la nave espacial Soyuz a la Estación Espacial Internacional
L335[15:03:16] <Althego> it is like the curiosity landing videos from the mars descent images (mardi) camera, i only learned the existence of that some 1-2 years after the landing
L336[15:03:32] <Althego> strange, why is it spanish for kmath
L337[15:03:51] <Althego> oh that is the tab title
L338[15:05:26] <Fluburtur> best telescope rig https://cdn.discordapp.com/attachments/336533573781684244/502572092420784149/IMG_20180416_235744.jpg
L339[15:05:43] <Fluburtur> it is wonky, hard to aim and vibrates all the time
L340[15:05:56] <Althego> vibrates?
L341[15:06:10] <Althego> even if you dont touch it for a w hile?
L342[15:06:16] <Althego> must be breathing :)
L343[15:06:21] <Fluburtur> yeah takes a good 10 seconds to stop moving
L344[15:06:28] <Fluburtur> good thing I have a remote for my camera
L345[15:06:32] <Althego> that is probably normal, it is fairly light
L346[15:06:58] <Fluburtur> my friend should get a good newtonian one at the end of the year
L347[15:07:06] <Fluburtur> this will be taking amazing pictures
L348[15:07:37] <Althego> could you set it up so that you see the clouds of jupiter?
L349[15:07:50] <Althego> the moons are faint dots anyway
L350[15:08:15] <Fluburtur> probably
L351[15:08:36] <Fluburtur> but because the camera is directly attached to the telescope there is no eyepiece to add magnification
L352[15:08:50] <Fluburtur> so it has a fixed level of zoom unless I decide to study optics
L353[15:09:24] <Althego> yes, but you can decrease the brightness of jupiter a bit so it doesnt appear as a smudged star
L354[15:09:42] <Fluburtur> well with better optics than the crappy one I have yeah
L355[15:09:50] <Fluburtur> but we have bad sky here as well
L356[15:10:36] <Althego> not as bad as for me. most of the time night sky is quite bright red
L357[15:11:02] <Fluburtur> next time I go to our mountain house im taking my craposcope
L358[15:11:08] <Althego> can see the planets and some bright stars
L359[15:11:15] <Althego> lol craposcope
L360[15:11:15] <Fluburtur> can see the mikly way in a few minutes just outside the door
L361[15:11:21] <Fluburtur> can't see it here
L362[15:11:26] <Althego> unless you literally want to watch that with it...
L363[15:11:40] <Althego> hehe
L364[15:11:45] <Althego> i have never seen it
L365[15:11:53] <Althego> tried to during transatlantic flights
L366[15:12:00] <Althego> but there was too much light in the cabin
L367[15:12:00] <Fluburtur> that's really sad
L368[15:12:18] <Fluburtur> seeing the sky filled with so many lights is really beautiful
L369[15:12:30] <Fluburtur> well you know what you have to do now, I will be telling you next time I go there
L370[15:12:44] <Althego> to see i i would need to buy a car, drive out in the middle of nowhere, probably in the cold, because night are cold, watch it, then drive back
L371[15:13:22] <Althego> and survive it without being mugged
L372[15:13:31] <Fluburtur> lmao
L373[15:16:06] <Althego> now if i add an expensive telescope, that may cost the fraction of the car, but more sensitive
L374[15:16:16] <Althego> that is worse
L375[15:17:43] <hoglahoo> good binos!
L376[15:27:00] <Althego> i should sleep. even if i dont go in tomorrow, i eed to work a few hours
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L378[15:30:45] <Eddi|zuHause> i really miss [x] Science!...
L379[15:31:05] <Eddi|zuHause> whenever i pass over a new biome, i miss the new science :/
L380[15:31:10] <Althego> hehe
L381[15:31:19] <Althego> yes i actually dont like that part of the game
L382[15:31:41] <Althego> when in early career you are stuck in a polar orbit for mapping out biomes with all the science
L383[15:33:24] <Eddi|zuHause> i'm in a tilted mun orbit, in the hope of catching some of those "measure temperature while in flight" targets
L384[15:33:36] <Eddi|zuHause> and i'm passing over some biomes i have never seen before
L385[15:34:00] <Eddi|zuHause> but they're always gone before i pressed the right buttons
L386[15:34:16] <Althego> i have seen all of them. many times. the problem is, while i keep juggling other missions i need to go back catching the biome, while say a crater rotates under the polar orbit
L387[15:41:50] <Eddi|zuHause> gah, i've hit the "can't equip screwdriver" bug again :/
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L407[18:09:32] <Eddi|zuHause> anyone else have this KIS bug where they can't equip anything?
L408[18:13:33] <Eddi|zuHause> oh, forum thinks it's a sexism issue
L409[18:15:31] <Eddi|zuHause> it works with males and doesn't with females
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L415[18:28:36] <Scolar_Visari> Sons and daughters of Kerbin: Extinction is not an option . . . Oh, wait, of course it is!
L416[18:33:09] <Scolar_Visari> Oh dear . . . "The shuttles were designed to be launched from the $3B, EMP-hardened vandenburg AF site (never used), and to launch spysats and potential weapons with short prep time."
L417[18:33:24] <Scolar_Visari> "short prep time".
L418[18:33:54] <KrazyKrl> Extinction is not an option, we will invest many kerbalyears of development time to make extinction a CERTAINTY!
L419[18:34:18] * Scolar_Visari prepares for EXTERMINATUS
L420[18:35:21] <UmbralRaptop> Scolar_Visari: well, the quote is *technically* correct…
L421[18:36:32] <Scolar_Visari> Said person has been on record as saying that a shuttle launch is as easy as an ICBM launch.
L422[18:36:58] <Scolar_Visari> They also never provided any evidence for Vandenburg's orbital launch facilities and associated equipment as being EMP hardened.
L423[18:37:23] <UmbralRaptop> Wait, do they not mean SLC-6?
L424[18:38:52] <Scolar_Visari> They probably wanted to refer to that.
L425[18:40:06] <Scolar_Visari> Also: "NASA is, was, and always has been, a military agency. Recon is a military op."
L426[18:40:47] * UmbralRaptop headdesks
L427[18:41:32] <Scolar_Visari> They're also a conspiracy theorist that believes humanity has been selectively bred over the past ~10,000 years by a shadowy by supposedly benevolent cabal of superiors, so I'm terribly surprised they believed DARPA and the NRO are just fronts for NASA.
L428[18:42:09] <Scolar_Visari> And that's why phys.org should probably just get rid of the comments, though it'd mean one less thing to entertain me.
L429[18:43:58] <Scolar_Visari> I expect lots of BadHistory, the BadScience is even worse.
L430[18:57:12] <Scolar_Visari> Oh . . . Teehee. There's a paper here in which Alan Stern was a co-author that refers to Pluto et al. as dwarf planets!
L431[18:58:15] <UmbralRaptop> >_> <_<
L432[18:58:52] <Scolar_Visari> Stern et al. "The Pluto System After New Horizons", Annual Reviews of Astronomy and Astrophysics 2018 https://arxiv.org/ftp/arxiv/papers/1712/1712.05669.pdf
L433[18:59:55] <UmbralRaptop> Ooh, didn't realize Annual Review papers got on ArXiv.
L434[19:00:08] <Scolar_Visari> More amusingly, Stern takes credit for coining the term, "dwarf planet".
L435[19:02:30] <UmbralRaptop> uh
L436[19:03:54] <Scolar_Visari> If it weren't for the fact that Stern had co-authored another scree-er, paper on the subject of planetary classification earlier this year, I may have though he just gave up.
L437[19:06:32] <Scolar_Visari> Sadly, my attempts to have Pluto classified as a co-orbiting ice cube have gone unheeded.
L438[19:12:24] <UmbralRaptop> Obviously the plutinos and twotinos are irregular satellites of Neptune.
L439[19:15:52] <Scolar_Visari> Super Trojan Objects.
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L441[19:17:52] <Scolar_Visari> In the far future, Pluto will be transformed into a ice cube mine.
L442[19:18:24] <Scolar_Visari> All the Solar System's finest beverages will be cooled with Plutice, The Coldest Luxury (R) (TM)
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L444[19:20:34] <UmbralRaptop> Sublime, sublimate, close enough.
L445[19:22:06] <Scolar_Visari> The finest whiskey will also be made from water running through Charonian regolith.
L446[19:22:34] <Scolar_Visari> From the Highlands of Charon to your Glass
L447[19:25:15] <Scolar_Visari> Europan spring water was going to be a thing, but people were complaining of the infections.
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L450[19:28:30] <Scolar_Visari> We've lost the fleet admiral! Now whose in charge!?
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L452[19:31:02] <Scolar_Visari> This is almost as bad as that time the Vasa keeled over and sank.
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L454[19:34:55] <Scolar_Visari> Ohhhhh, so city planets will be a thing in the next Stellaris update! https://pbs.twimg.com/media/DhV3hJKXcAABeAC.jpg:large
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L456[19:38:13] * Scolar_Visari ponders how painful EXTERMINATUS would be for a civilization with a city planet
L457[19:42:55] * Scolar_Visari goes off to consign a hundred billion souls to oblivion.
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L459[19:46:26] <Eddi|zuHause> but... is the surface graphics dynamically created based on what's on the planet?
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