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L45[05:22:54] <Eddi|zuHause> so that means all mods are broken again now?
L46[05:25:27] <Rolf> if it's not broken its broken
L47[05:26:20] <Eddi|zuHause> i still am of the opinion that engaging in mods completely killed the game for me
L48[05:27:02] <Rolf> never really played with mods at all
L49[05:27:16] <Rolf> I just made one cheater engine it was by accient but yeah lol
L50[05:27:27] <Rolf> it ... barely lifted ship out of eve
L51[05:28:04] <Rolf> at maxamium drive, which would have otherwise reached speed to escape whole system
L52[05:28:08] <Rolf> in minute
L53[05:29:32] <Eddi|zuHause> "(you're probably reading this from that very dialog)." no i'm not.
L54[05:31:34] <Eddi|zuHause> "* Wheel suspension now has auto spring/damper to combat bouncing wheels." does that mean things don't jump into the air anymore upon switching to landed vessels?
L55[05:49:18] <Althego> hehe, probably not
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L61[06:39:51] <Rolf> space kraken is not so easily defied! lol
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L68[07:33:24] <Eddi|zuHause> wow, a total of 1 out of 40 installed mods is updated!
L69[07:37:00] <Mat2ch> and it will get worse and worse
L70[07:37:23] <Mat2ch> but most of the mods should work anyway
L71[07:38:00] <Eddi|zuHause> no FAR since 1.4.0
L72[07:43:01] <Mat2ch> KSP is a bit dead :/
L73[08:16:31] <Eddi|zuHause> games in savegame dialog still not sorted by date :/
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L76[08:51:41] <Mat2ch> or storable
L77[08:51:45] <Mat2ch> *sortable
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L79[09:31:16] <Eddi|zuHause> is that my imagination or were the more possible interstage nodes in a fairing in the past?
L80[09:38:31] <Althego> https://www.youtube.com/watch?v=kHBcVlqpvZ8
L81[09:38:31] <kmath> YouTube - UpTown Spot
L82[09:39:57] <Althego> isnt it you can turn them on or off?
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L85[09:48:24] <Eddi|zuHause> yes, but only all or none
L86[09:48:48] <Eddi|zuHause> effectively there is a maximum distance
L87[10:01:54] <Eddi|zuHause> so, can anyone explain to me how i got from that video via this video https://www.youtube.com/watch?v=nLwML2PagbY to this video https://www.youtube.com/watch?v=NMyqdRKAL84 ?
L88[10:04:28] <Mat2ch> Well. Chicken!
L89[10:08:51] <Eddi|zuHause> i'm midly scared to try out this new rocket i built :/
L90[10:10:19] <Mat2ch> eh, there's always Revert
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L92[10:19:32] <Eddi|zuHause> hm, ok that did not work :/
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L94[10:32:40] <Fluburtur> bad design ideas: this
L95[10:32:40] <Fluburtur> https://cdn.discordapp.com/attachments/405528003997859842/501778337732100097/DSC_9705.JPG
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L97[10:34:50] <Althego> what isthis? a pump?
L98[10:35:22] <Fluburtur> trimmer engine
L99[10:35:27] <Fluburtur> that I want to put on a rc plane
L100[10:35:43] <Fluburtur> but the coil is on the cover I want to remove because the designer didn't think about me
L101[10:38:52] <Eddi|zuHause> dangit, this time i reached space, but my second stage did not have enough dv to circularize, and the nuke stage didn't have enough time before reenter
L102[10:40:10] <Eddi|zuHause> and my fairing didn't come of when i fired it for some reason...
L103[10:51:23] <Eddi|zuHause> uhm... worse... i increased the fuel in the 2nd stage, and now my first stage missed the AP height by like 20km
L104[10:56:21] <Fluburtur> https://66.media.tumblr.com/ba325c2b45ae091ed01d5465d78ed47d/tumblr_pf28czhaql1w3b5szo1_540.jpg
L105[10:56:23] <Eddi|zuHause> at what point in the launch process is it not important anymore to have twr>1?
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L108[10:57:47] <UmbralRaptor> once you're close enough to orbit that you can get to a relatively circular one anyway with low TWR.
L109[10:58:22] <UmbralRaptor> There's probably a way to quantify this.
L110[10:58:53] <AlonzoTG> Hey, steam pushed 1.5 on me, but the modders seem to be still updating 1.4.5
L111[10:59:08] <AlonzoTG> What versions are you seeing?
L112[11:01:16] * UmbralRaptor downloaded 1.5 off the store, and is lazy about getting mods. >_>
L113[11:01:41] <AlonzoTG> I've been playing since 0.23 and my modpack is on the order of 90 mods...
L114[11:01:43] <Eddi|zuHause> hm, in the VAB, is there a toggle for "snap"/"surface" attach only?
L115[11:02:01] <AlonzoTG> had recenently installed a massive star+planet pack and was building a career out there but then SQUAD happened and I'm like =|
L116[11:02:18] <AlonzoTG> hold shift key?
L117[11:04:45] <Eddi|zuHause> ah, shift seems to work
L118[11:05:24] <Eddi|zuHause> doesn't squad allow downgrading via the steam "beta" feature? lots of other games seem to do that
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L123[11:21:20] <UmbralRaptor> Something like that.
L124[11:21:49] <UmbralRaptor> For maximum safety, I recommend copying your game out of the steam folder to prevent surprise updates.
L125[11:23:25] <Eddi|zuHause> gah, still not circularizing :/
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L130[11:53:44] <Eddi|zuHause> hm, the burn time calculator seems to have a hard time with my nuke engines
L131[11:57:39] <halcyon_b> It's not trying to calculate fuel + oxidizer or anything is it?
L132[11:58:08] <halcyon_b> Or maybe fuel consumption rate has changed with the last update?
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L135[12:17:35] <Eddi|zuHause> hm... game ate all my memory and had to be killed :/
L136[12:19:35] <Eddi|zuHause> anyway, about the nukes, it seems to flicker between "you need to activate next stage immediately" and "it's fine" while the nukes are running, and when not running it's stuck on "next stage now" mode
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L138[12:27:26] <Eddi|zuHause> luckily save is exactly from the moment before i killed it (right in the middle of the EVA part of a rescue mission)
L139[12:28:51] <Eddi|zuHause> what's a good way to plan a mission to minimus that also leaves kerbin SOI?
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L141[12:40:38] <Eddi|zuHause> i'm thinking go to minimus first, and do the kerbin SOI later
L142[12:41:10] <Eddi|zuHause> has the benefit of having done the rescue mission in minimus orbit, and have that person get the XP as well
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L150[13:03:35] <Eddi|zuHause> hm, my encounter maneuver didn't quite go as planned, let's see if i even have enough dv left
L151[13:10:27] <Eddi|zuHause> uhm what? i timewarped to minimus encounter, and then i didn't have an encounter?
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L161[13:52:34] <Eddi|zuHause> OH I HATE THE CREW ASSIGNMENT
L162[13:53:00] <Eddi|zuHause> no matter how much i checked that the tourists that need to land are in the lander part of the vessel
L163[13:53:10] <Eddi|zuHause> as soon as i touch down i notice they aren't...
L164[13:59:06] <Eddi|zuHause> i alt+f4'd over that, even though it would have been like a minute to go back to the quicksave before the separation and reshuffle the crew
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L181[15:23:28] <Supercheese> Guys
L182[15:23:30] <Supercheese> I have a fever
L183[15:23:32] <Supercheese> and the only cure
L184[15:23:37] <Supercheese> is moar AEROSPIKE
L185[15:23:54] <Supercheese> linear, toroidal
L186[15:23:57] <Supercheese> whatever
L187[15:24:27] <Supercheese> just gotta get them inverted boundary nozzles
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L192[15:39:50] *** Eddi|zuHause2 is now known as Eddi|zuHause
L193[15:40:08] <Eddi|zuHause> whatever man, just make sure the needles are clean and not already used
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L195[15:56:06] <UmbralRaptor> "A possibly apocryphal story has it that once removed from the spacecraft, the spectroreflectometer was tested not far from the Tyuratam launch site but failed to detect any life."
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L199[16:13:00] <darsie> 90 Tm
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L214[17:45:39] <Eddi|zuHause> hm, i have a feeling "[x] Science!" doesn't work in 1.5
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L217[18:19:33] <xShadowx> so random question, new burn time indicator shows stages and their dv needed for the burn - question being is it smart and update the stages in the case of fuel lines or such changing their dv during the burn?
L218[18:20:47] <xShadowx> ie shows 3 stages, but my rocket steals fuel from my first stage, and keeps 2nd/3rd topped off ;p
L219[18:21:02] <xShadowx> dv would change per stage
L220[18:21:51] <Eddi|zuHause> how long is the night on minimus (equator)?
L221[18:22:39] <xShadowx> whats a minimus
L222[18:22:54] <xShadowx> at first i read minimous ;3
L223[18:23:06] <Eddi|zuHause> mini mouse? wrong game :p
L224[18:23:26] <xShadowx> ik but thats the word my brain saw XD
L225[18:23:54] <Eddi|zuHause> well, my brain fails to read it as minmus
L226[18:24:05] <Eddi|zuHause> no matter how hard i try
L227[18:24:37] <xShadowx> Deployable parts now use separate value for their impact resistance when retracted. - mods added that how many years ago :D
L228[18:25:22] <xShadowx> Added a "What's New" dialog to the main menu, where you can quickly see the highlights of the release as well as the full change log. (you're probably reading this from that very dialog).
L229[18:25:26] <xShadowx> nope im not :P
L230[18:27:22] <xShadowx> eesh 3/4 of 1.5 is just things from existing mods :(
L231[18:27:42] <UmbralRaptor> xShadowx: supposedly it's smart enough to understand docking ports and related changes in rocket structure.
L232[18:28:29] <xShadowx> ^.^
L233[18:28:58] <UmbralRaptor> trust, but verify?
L234[18:29:00] <Eddi|zuHause> xShadowx: i said the exact same thing earlier about the reading :p
L235[18:29:04] <xShadowx> mostly just curious to see if i can ditch an MJ window
L236[18:30:50] <Eddi|zuHause> the burn time staging seemed ok for me, until i used nuke engines
L237[18:31:42] <xShadowx> Fix exploding landing legs when docking/undocking.
L238[18:31:57] <xShadowx> welp........atleast ksp is consistant ;p
L239[18:35:27] <Eddi|zuHause> didn't fix my exploding retracted solar panel when undocking my commsat earlier
L240[18:38:04] <Eddi|zuHause> tfw you stage instead of throttling up
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L250[19:13:42] <Eddi|zuHause> uhm... redocking with my lander didn't count as "perform a docking maneuver"?!?
L251[19:14:45] <taniwha> check the fine print, I suspect it specifies between two separate launches
L252[19:16:04] <Eddi|zuHause> doesn't say launches, just "different vessels"
L253[19:17:49] <taniwha> means launches, so could be better worded
L254[19:18:03] <taniwha> (meaning I suspect the launch ids are checked)
L255[19:18:45] <Eddi|zuHause> ok, i have a crazy plan... there's a rescue mission vessel nearby, which i'm gonna screw a docking port on
L256[19:19:11] <taniwha> might work, if the launch id on the docking port doesn't mess things up
L257[19:19:44] <taniwha> though come to think of it, iirc, KIS attachment counts as docking
L258[19:21:54] <Eddi|zuHause> well, meeting in orbit did count as an encounter towards the contract, so i'm assuming it will work
L259[19:31:35] <Eddi|zuHause> yeah, attaching worked
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L264[19:47:32] <darsie> 100 Tm
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L268[19:56:15] <Eddi|zuHause> now the big question, do i have enough dv left to leave kerbin soi and return?
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L270[20:12:07] <KrazyKrl> i mean... you have enough dV if you have a kerbal on-board. then your contigency becomes "rescue a kerbal in a highly eccentric kerbin orbit"
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L273[20:14:27] <Eddi|zuHause> well, i'm in minimus orbit and have about 800, i think it should work...
L274[20:15:47] <Eddi|zuHause> my maneuver to leave kerbin soi takes 66dv, but takes 40 days :p
L275[20:16:15] <Eddi|zuHause> maybe i should try something slightly faster? :p
L276[20:18:14] <xShadowx> i just told someone about the new burn meter, and they said "What? You never used Better Burn Time mod?" o.O
L277[20:18:28] <xShadowx> the meter from that or somethin? i never used it ;p
L278[20:19:16] <xShadowx> was a reason i didnt use it but forget now :( now i gotta go install the mod and looky
L279[20:19:54] <Eddi|zuHause> the better burn time had slightly more features, i think. but not the new stage indicator
L280[20:20:29] <Eddi|zuHause> like, it had time to impact surface or reentry atmosphere
L281[20:20:39] <umaxtu> new burn meter?
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L284[20:20:57] <Eddi|zuHause> hm, what direction do i burn after leaving kerbin soi to reenter?
L285[20:21:26] <UmbralRaptor> Directly towards Kerbin?
L286[20:23:07] <Eddi|zuHause> well, i'm trying to plan a maneuver node, not done the exit burn yet
L287[20:25:23] <xShadowx> that depends where you are compared to kerbin
L288[20:26:50] <xShadowx> if you're out + forward, burn retrograde to the sun, if inside + behind then burn prograde
L289[20:27:52] <UmbralRaptor> I assume that this is "get 1 m outside SOI, collect data and/or test a part, return"
L290[20:31:31] <Eddi|zuHause> pretty much
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L292[20:33:42] <UmbralRaptor> Short distance, so flat space approximation
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L295[21:10:51] <Eddi|zuHause> so, i got a mun encounter and some 300 odd dv spare, should be fine...
L296[21:11:00] <Eddi|zuHause> next i'll notice i got too few chutes :p
L297[21:24:27] <xShadowx> chutes are bugged
L298[21:24:42] <xShadowx> i brought chutes and still crashed
L299[21:30:25] <JVFoxy> ... which chutes?
L300[21:30:33] <JVFoxy> deployed even?
L301[21:32:08] <xShadowx> i hit the button, they didnt deploy
L302[21:32:14] <xShadowx> had a bunch of em
L303[21:32:29] <xShadowx> got to the moon and none of em worked, bugged
L304[21:36:16] <JVFoxy> ... moon...
L305[21:36:24] <JVFoxy> you do realize, moon.. or mun has no air?
L306[21:44:33] <Eddi|zuHause> lmao :p
L307[21:44:55] <JVFoxy> ... eh..
L308[21:45:59] * UmbralRaptor blinks at xShadowx
L309[21:46:12] <Eddi|zuHause> ooh... i forgot to resupply my space station while going on month-long trips to the edge of nowhere
L310[21:46:35] <xShadowx> Eddi|zuHause brought up he brought chutes first ;p i just went with it
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L312[21:47:25] <JVFoxy> oh.. derp. I missed the stuff prior..
L313[21:48:11] <JVFoxy> its been a long couple of days.. ugh
L314[21:55:28] <JVFoxy> ... so... weird designs that actually worked better than you expected?
L315[22:06:04] <Eddi|zuHause> uhm... for some reason i can't set a maneuver node anymore on my unmanned ship
L316[22:06:20] <Eddi|zuHause> in lko
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L318[22:07:06] <Eddi|zuHause> says "full probe control"
L319[22:08:30] <JVFoxy> time accel?
L320[22:08:43] <Eddi|zuHause> i tried going in and out of timewarp
L321[22:08:57] <Eddi|zuHause> now i got to tracking station and back, seems to work now
L322[22:10:03] <JVFoxy> probably glitch
L323[22:13:13] <JVFoxy> the glitch I is when sometimes, everything is going fine, then suddenly you find you can't add a maneuver node.
L324[22:13:24] <JVFoxy> *the glitch i hate... um ya
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L326[22:46:24] <Eddi|zuHause> what's a good pe for a mun return? 30km? 40km?
L327[22:51:32] <JVFoxy> return from where?
L328[22:51:49] <JVFoxy> LKO, mun.. minmus..?
L329[22:54:51] <UmbralRaptor> Probably 40ish, maybe 45?
L330[22:58:05] <JVFoxy> LKO, I've done down to 32km no problems iwth Mk1 pod no heatsheld... further out, you'll need protection.
L331[22:58:26] <JVFoxy> around 30-40km maybe?
L332[23:01:30] <Eddi|zuHause> so, i was going to 37km, and looks like i'm exiting the atmosphere again with an ap of around 80km :p
L333[23:02:36] <Eddi|zuHause> i have a heat shield (2.5m), but seems the temperature behind that was near critical levels
L334[23:03:09] <Eddi|zuHause> burnt through about half of the ablator
L335[23:04:27] <Eddi|zuHause> also, looks like i'm coming down in the water almost opposite side of the planet from ksc
L336[23:05:39] <xShadowx> Eddi|zuHause: i ran into 2 cases with that result, short fix was either reload scene, or probe had no power
L337[23:06:05] <JVFoxy> Eddi|zuhause returning from where?
L338[23:06:10] <xShadowx> or i should say that symptom
L339[23:07:02] <Eddi|zuHause> i did say mun?
L340[23:07:16] <Eddi|zuHause> well, kerbin soi via mun slingshot
L341[23:08:18] <JVFoxy> ah ok... mun. I normally use up the last of my fuel to bring own the speed, otherwise you'd be looking at a bounce
L342[23:09:35] <JVFoxy> just be careful, you don't go too shallow, end up not burning off enough speed and suck up too much heat instead
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L344[23:13:42] <Eddi|zuHause> and we got a safe touchdown
L345[23:16:32] <Eddi|zuHause> now the age old question... which research do i do?
L346[23:19:02] <UmbralRaptor> More instrumentation?
L347[23:21:32] ⇨ Joins: marginaleye (marginaleye!webchat@cpe-104-138-252-162.triad.res.rr.com)
L348[23:21:40] <marginaleye> hi
L349[23:21:40] <Mod9000> Hello, marginaleye
L350[23:21:54] <UmbralRaptor> greetings?
L351[23:22:00] <marginaleye> I was wondering if anyone could help me with a docking-related question
L352[23:22:23] <UmbralRaptor> We can't try if you don't ask.
L353[23:22:28] <marginaleye> okay :)
L354[23:22:32] <JVFoxy> hmm?
L355[23:23:02] <marginaleye> suppose I want to create a cluster of fuel tanks
L356[23:23:16] <marginaleye> say, four tanks parallel with a central one
L357[23:23:45] <marginaleye> is there any way to get them to be perfectly aligned?
L358[23:23:52] <JVFoxy> so.. one tank. then radial mount 3..
L359[23:24:33] <marginaleye> well... one central tank with 2 or more other tanks parallel with it
L360[23:24:44] <marginaleye> the exact number of secondary tanks doesn't matter
L361[23:25:08] <marginaleye> the problem is getting everyone aligned perfectly
L362[23:25:43] <marginaleye> one or more of the secondary tanks is always a tiny bit crooked, out of alignment
L363[23:25:53] <UmbralRaptor> There's a vertical snap setting in settings.cfg, not sure if it's accessible in the GUI.
L364[23:26:12] <JVFoxy> in the vab/sph, use 'x' to pick how many parts radially you want
L365[23:26:26] <JVFoxy> 'c' lets you choose snap or free
L366[23:26:29] <marginaleye> oh... I'm sorry... I explained very badly
L367[23:26:36] <marginaleye> I meant constructed in orbit
L368[23:26:52] <marginaleye> docking them together
L369[23:26:57] <JVFoxy> eh.. well thats an entirely new beast
L370[23:27:23] <marginaleye> yeah :)
L371[23:27:23] <JVFoxy> not sure how successful people have had with docking parts on the ends
L372[23:27:51] <JVFoxy> instead of having one on the center, hoping alignment goes perfect.. they used ports closer to the ends, dual docking
L373[23:27:57] <UmbralRaptor> eek
L374[23:28:16] <JVFoxy> ?
L375[23:28:23] * UmbralRaptor wants to say that docking tends to have small weird offsets
L376[23:28:45] <marginaleye> yes... I can get both docking ports engaged...
L377[23:29:07] <Eddi|zuHause> i have enough trouble docking with a single port...
L378[23:29:08] <marginaleye> but one or the other, either forward or aft, doesn't *look* perfectly docked
L379[23:29:16] <Eddi|zuHause> let alone aligning two...
L380[23:29:23] <marginaleye> and sometimes, often, the alignment isn't 100%
L381[23:29:31] <marginaleye> despite the two seemingly being both docked
L382[23:30:07] <JVFoxy> may want to consider a mod that uses fixed alignment docking ports
L383[23:30:08] <marginaleye> I have a vague memory of a mod that introduces a "docking strip" that looks a bit like a radial decoupler... does anyone recall that?
L384[23:30:09] <Eddi|zuHause> so... first time upgrading to 3rd research center
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L387[23:30:44] <marginaleye> is there a fixed-alignment docking mod that you recommend, JVFoxy?
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L389[23:31:02] <JVFoxy> otherwise... another option, though means redesigning the ship itself, having ports pointing out from the main body so that one end docks instead. rotation won't matter
L390[23:31:30] <JVFoxy> ya.. I forgot the name.. Kot had a vid on it ages ago
L391[23:32:02] <marginaleye> Kot?
L392[23:32:07] <Althego> scott?
L393[23:32:49] <JVFoxy> KottabosGames
L394[23:32:54] <JVFoxy> trying to find the mod now
L395[23:33:12] <marginaleye> oh, okay, I've watched some of the videos on that channel, but don't recall seeing it there
L396[23:33:36] <JVFoxy> how small fuel tank? Pico port has a set of orientation specific ports.. but they small
L397[23:35:28] <marginaleye> huge tanks... this is for a manned Dres mission, with life support mods
L398[23:36:25] <Althego> hah, nobody goes to dres
L399[23:36:39] <marginaleye> that's why I wanted to go there! :)
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L402[23:37:08] <JVFoxy> https://forum.kerbalspaceprogram.com/index.php?/topic/145164-ive-finally-joined-spacedock-released-2-small-mods/
L403[23:37:43] <JVFoxy> looking for snapdock
L404[23:37:45] <marginaleye> I was just looking at SnapDock on space dock! maybe that will do the trick!
L405[23:38:31] <JVFoxy> someone suggested tweakableeverything, but the description doesn't say anything about orientation specific docs
L406[23:38:31] <marginaleye> getting aligned to within 5 degrees isn't too painful
L407[23:39:04] <marginaleye> hopefully it still works for 1.4.5 -- space dock says it was updated for 1.4.2
L408[23:39:21] <JVFoxy> ah.. well best of luck then
L409[23:40:12] <marginaleye> thanks for the tip. this is galling, because a cluster of parallel tanks is not a particularly esoteric sort of spacecraft architecture
L410[23:40:33] <marginaleye> I think Von Braun's Mars mission called for something like that
L411[23:41:14] <JVFoxy> I've a spacecraft.. carries a little lander inside of its middle. Though its designed so that when the lander is docked, if a little rotated, doesn't harm anything
L412[23:42:50] <marginaleye> I'm sure everything would work if the parallel tanks were misaligned a tiny bit, but it would just look wrong
L413[23:43:35] <JVFoxy> if the docking ports are exactly in the middle of the side tanks.. it wouldn't really matter.
L414[23:44:42] <JVFoxy> I'm guessing add-on tanks for range extension?
L415[23:45:32] <marginaleye> yes... and to be able to build the ship without mega-boosters
L416[23:46:21] <marginaleye> eight launches: 5 for the fuel tanks, 2 for the habitat and life support modules, 1 for the lander
L417[23:47:02] <Althego> bepicolombo in less than 3 days
L418[23:47:05] <marginaleye> the upper stage of each booster doubles as a disposable tug, to get the bits put together
L419[23:47:36] <Althego> i think i will just sleep through that
L420[23:47:38] <JVFoxy> just realize... diminishing returns the more fuel you add to use with a single set of engines
L421[23:48:30] <JVFoxy> I've considered placing robotic fuel stations in orbit around other places...
L422[23:48:37] <Althego> tyranny of rocket equation
L423[23:49:13] <marginaleye> yup
L424[23:49:32] <JVFoxy> electric propulsion seems nice, provided you can supply power. ISP is very grand, thrust on the other hand...very weak
L425[23:50:09] <Althego> in reality that doesnt matter because you have to sit and wait for years anyway
L426[23:50:14] <Althego> in real time
L427[23:50:32] <Althego> but in ksp even with as powerful thrust as it is, around useless
L428[23:50:46] <UmbralRaptor> The Dawn is absurdly good TWR for an ion engine >_>
L429[23:50:54] <Althego> exactly
L430[23:51:08] <UmbralRaptor> 4x phyawarp helps.
L431[23:51:12] <Althego> still i dont go below 0.2 twr
L432[23:51:19] <UmbralRaptor> *physwarp
L433[23:51:28] <Althego> maybe to 0.15 exceptionally
L434[23:51:29] <JVFoxy> depends on what you wanna do with it... micro craft, ya its good. pushing people around, given all the extras crew need, forget it
L435[23:51:41] <JVFoxy> though... if VASMR turns out...
L436[23:52:07] <JVFoxy> has to operate in pairs... due to electrical torquing
L437[23:52:32] ⇦ Quits: umaxtu_mobile (umaxtu_mobile!~umaxtu@50-76-183-209-static.hfc.comcastbusiness.net) (Quit: Bye)
L438[23:52:33] <marginaleye> trying to keep things relatively low-tech -- this particular mission is chemically fueled... I can't see doing a manned Jool mission without a nuclear rocket
L439[23:53:05] <UmbralRaptor> Eh, NTRs aren't *that* high tech.
L440[23:53:24] <marginaleye> no, not really, but they're not Near Future Propulsion
L441[23:53:38] <JVFoxy> heh.. I woudn't mind seeing a fusion powered rocket
L442[23:56:32] <Althego> maybe in 30 years
L443[23:57:12] <Althego> have to be a sutainable fusion reactor and need to assemble and maintiain it i zero g
L444[23:57:39] <UmbralRaptor> I mean, there were test firings of fission NTRs in the 1960s.
L445[23:57:42] <Eddi|zuHause> that sounds... likely...
L446[23:58:09] <Eddi|zuHause> fission is the opposite of fusion
L447[23:58:14] <JVFoxy> something like what an RPG book I have used.. though the ships there use what they call Plasma Combustion Chamber... which can run on gases or water even
L448[23:58:18] <UmbralRaptor> Fusion… well, ITER should be done in 30 years, but not DEMO.
L449[23:59:09] <Althego> planned start is 2035 for iter
L450[23:59:14] <Eddi|zuHause> but ITER is a pulsed system
L451[23:59:37] <Eddi|zuHause> for what definition of "planned"?
L452[23:59:41] <Althego> hehe
L453[23:59:45] <Althego> currently planned
L454[23:59:48] <Althego> at that date
L455[23:59:52] <Althego> expect delays
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