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L45[05:22:54] <Eddi|zuHause> so that means
all mods are broken again now?
L46[05:25:27] <Rolf> if it's not broken its
broken
L47[05:26:20] <Eddi|zuHause> i still am of
the opinion that engaging in mods completely killed the game for
me
L48[05:27:02] <Rolf> never really played
with mods at all
L49[05:27:16] <Rolf> I just made one
cheater engine it was by accient but yeah lol
L50[05:27:27] <Rolf> it ... barely lifted
ship out of eve
L51[05:28:04] <Rolf> at maxamium drive,
which would have otherwise reached speed to escape whole
system
L52[05:28:08] <Rolf> in minute
L53[05:29:32] <Eddi|zuHause> "(you're
probably reading this from that very dialog)." no i'm
not.
L54[05:31:34] <Eddi|zuHause> "* Wheel
suspension now has auto spring/damper to combat bouncing
wheels." does that mean things don't jump into the air anymore
upon switching to landed vessels?
L55[05:49:18] <Althego> hehe, probably
not
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L61[06:39:51] <Rolf> space kraken is not so
easily defied! lol
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L68[07:33:24] <Eddi|zuHause> wow, a total
of 1 out of 40 installed mods is updated!
L69[07:37:00] <Mat2ch> and it will get
worse and worse
L70[07:37:23] <Mat2ch> but most of the mods
should work anyway
L71[07:38:00] <Eddi|zuHause> no FAR since
1.4.0
L72[07:43:01] <Mat2ch> KSP is a bit dead
:/
L73[08:16:31] <Eddi|zuHause> games in
savegame dialog still not sorted by date :/
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L76[08:51:41] <Mat2ch> or storable
L77[08:51:45] <Mat2ch> *sortable
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L79[09:31:16] <Eddi|zuHause> is that my
imagination or were the more possible interstage nodes in a fairing
in the past?
L81[09:38:31] <kmath> YouTube - UpTown
Spot
L82[09:39:57] <Althego> isnt it you can
turn them on or off?
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L85[09:48:24] <Eddi|zuHause> yes, but only
all or none
L86[09:48:48] <Eddi|zuHause> effectively
there is a maximum distance
L88[10:04:28] <Mat2ch> Well. Chicken!
L89[10:08:51] <Eddi|zuHause> i'm midly
scared to try out this new rocket i built :/
L90[10:10:19] <Mat2ch> eh, there's always
Revert
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L92[10:19:32] <Eddi|zuHause> hm, ok that
did not work :/
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L94[10:32:40] <Fluburtur> bad design ideas:
this
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L97[10:34:50] <Althego> what isthis? a
pump?
L98[10:35:22] <Fluburtur> trimmer
engine
L99[10:35:27] <Fluburtur> that I want to
put on a rc plane
L100[10:35:43] <Fluburtur> but the coil is
on the cover I want to remove because the designer didn't think
about me
L101[10:38:52] <Eddi|zuHause> dangit, this
time i reached space, but my second stage did not have enough dv to
circularize, and the nuke stage didn't have enough time before
reenter
L102[10:40:10] <Eddi|zuHause> and my
fairing didn't come of when i fired it for some reason...
L103[10:51:23] <Eddi|zuHause> uhm...
worse... i increased the fuel in the 2nd stage, and now my first
stage missed the AP height by like 20km
L105[10:56:23] <Eddi|zuHause> at what
point in the launch process is it not important anymore to have
twr>1?
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L108[10:57:47] <UmbralRaptor> once you're
close enough to orbit that you can get to a relatively circular one
anyway with low TWR.
L109[10:58:22] <UmbralRaptor> There's
probably a way to quantify this.
L110[10:58:53] <AlonzoTG> Hey, steam
pushed 1.5 on me, but the modders seem to be still updating
1.4.5
L111[10:59:08] <AlonzoTG> What versions
are you seeing?
L112[11:01:16] *
UmbralRaptor downloaded 1.5 off the store, and is lazy about
getting mods. >_>
L113[11:01:41] <AlonzoTG> I've been
playing since 0.23 and my modpack is on the order of 90
mods...
L114[11:01:43] <Eddi|zuHause> hm, in the
VAB, is there a toggle for "snap"/"surface"
attach only?
L115[11:02:01] <AlonzoTG> had recenently
installed a massive star+planet pack and was building a career out
there but then SQUAD happened and I'm like =|
L116[11:02:18] <AlonzoTG> hold shift
key?
L117[11:04:45] <Eddi|zuHause> ah, shift
seems to work
L118[11:05:24] <Eddi|zuHause> doesn't
squad allow downgrading via the steam "beta" feature?
lots of other games seem to do that
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L123[11:21:20] <UmbralRaptor> Something
like that.
L124[11:21:49] <UmbralRaptor> For maximum
safety, I recommend copying your game out of the steam folder to
prevent surprise updates.
L125[11:23:25] <Eddi|zuHause> gah, still
not circularizing :/
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L130[11:53:44] <Eddi|zuHause> hm, the burn
time calculator seems to have a hard time with my nuke
engines
L131[11:57:39] <halcyon_b> It's not trying
to calculate fuel + oxidizer or anything is it?
L132[11:58:08] <halcyon_b> Or maybe fuel
consumption rate has changed with the last update?
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L135[12:17:35] <Eddi|zuHause> hm... game
ate all my memory and had to be killed :/
L136[12:19:35] <Eddi|zuHause> anyway,
about the nukes, it seems to flicker between "you need to
activate next stage immediately" and "it's fine"
while the nukes are running, and when not running it's stuck on
"next stage now" mode
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L138[12:27:26] <Eddi|zuHause> luckily save
is exactly from the moment before i killed it (right in the middle
of the EVA part of a rescue mission)
L139[12:28:51] <Eddi|zuHause> what's a
good way to plan a mission to minimus that also leaves kerbin
SOI?
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L141[12:40:38] <Eddi|zuHause> i'm thinking
go to minimus first, and do the kerbin SOI later
L142[12:41:10] <Eddi|zuHause> has the
benefit of having done the rescue mission in minimus orbit, and
have that person get the XP as well
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L150[13:03:35] <Eddi|zuHause> hm, my
encounter maneuver didn't quite go as planned, let's see if i even
have enough dv left
L151[13:10:27] <Eddi|zuHause> uhm what? i
timewarped to minimus encounter, and then i didn't have an
encounter?
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L161[13:52:34] <Eddi|zuHause> OH I HATE
THE CREW ASSIGNMENT
L162[13:53:00] <Eddi|zuHause> no matter
how much i checked that the tourists that need to land are in the
lander part of the vessel
L163[13:53:10] <Eddi|zuHause> as soon as i
touch down i notice they aren't...
L164[13:59:06] <Eddi|zuHause> i alt+f4'd
over that, even though it would have been like a minute to go back
to the quicksave before the separation and reshuffle the crew
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L181[15:23:28] <Supercheese> Guys
L182[15:23:30] <Supercheese> I have a
fever
L183[15:23:32] <Supercheese> and the only
cure
L184[15:23:37] <Supercheese> is moar
AEROSPIKE
L185[15:23:54] <Supercheese> linear,
toroidal
L186[15:23:57] <Supercheese>
whatever
L187[15:24:27] <Supercheese> just gotta
get them inverted boundary nozzles
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L192[15:39:50] ***
Eddi|zuHause2 is now known as Eddi|zuHause
L193[15:40:08] <Eddi|zuHause> whatever
man, just make sure the needles are clean and not already
used
L194[15:55:40] ⇦
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L195[15:56:06] <UmbralRaptor> "A
possibly apocryphal story has it that once removed from the
spacecraft, the spectroreflectometer was tested not far from the
Tyuratam launch site but failed to detect any life."
L196[16:07:29] ⇦
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L199[16:13:00] <darsie> 90 Tm
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L214[17:45:39] <Eddi|zuHause> hm, i have a
feeling "[x] Science!" doesn't work in 1.5
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Valete omnes)
L217[18:19:33] <xShadowx> so random
question, new burn time indicator shows stages and their dv needed
for the burn - question being is it smart and update the stages in
the case of fuel lines or such changing their dv during the
burn?
L218[18:20:47] <xShadowx> ie shows 3
stages, but my rocket steals fuel from my first stage, and keeps
2nd/3rd topped off ;p
L219[18:21:02] <xShadowx> dv would change
per stage
L220[18:21:51] <Eddi|zuHause> how long is
the night on minimus (equator)?
L221[18:22:39] <xShadowx> whats a
minimus
L222[18:22:54] <xShadowx> at first i read
minimous ;3
L223[18:23:06] <Eddi|zuHause> mini mouse?
wrong game :p
L224[18:23:26] <xShadowx> ik but thats the
word my brain saw XD
L225[18:23:54] <Eddi|zuHause> well, my
brain fails to read it as minmus
L226[18:24:05] <Eddi|zuHause> no matter
how hard i try
L227[18:24:37] <xShadowx> Deployable parts
now use separate value for their impact resistance when retracted.
- mods added that how many years ago :D
L228[18:25:22] <xShadowx> Added a
"What's New" dialog to the main menu, where you can
quickly see the highlights of the release as well as the full
change log. (you're probably reading this from that very
dialog).
L229[18:25:26] <xShadowx> nope im not
:P
L230[18:27:22] <xShadowx> eesh 3/4 of 1.5
is just things from existing mods :(
L231[18:27:42] <UmbralRaptor> xShadowx:
supposedly it's smart enough to understand docking ports and
related changes in rocket structure.
L232[18:28:29] <xShadowx> ^.^
L233[18:28:58] <UmbralRaptor> trust, but
verify?
L234[18:29:00] <Eddi|zuHause> xShadowx: i
said the exact same thing earlier about the reading :p
L235[18:29:04] <xShadowx> mostly just
curious to see if i can ditch an MJ window
L236[18:30:50] <Eddi|zuHause> the burn
time staging seemed ok for me, until i used nuke engines
L237[18:31:42] <xShadowx> Fix exploding
landing legs when docking/undocking.
L238[18:31:57] <xShadowx>
welp........atleast ksp is consistant ;p
L239[18:35:27] <Eddi|zuHause> didn't fix
my exploding retracted solar panel when undocking my commsat
earlier
L240[18:38:04] <Eddi|zuHause> tfw you
stage instead of throttling up
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L250[19:13:42] <Eddi|zuHause> uhm...
redocking with my lander didn't count as "perform a docking
maneuver"?!?
L251[19:14:45] <taniwha> check the fine
print, I suspect it specifies between two separate launches
L252[19:16:04] <Eddi|zuHause> doesn't say
launches, just "different vessels"
L253[19:17:49] <taniwha> means launches,
so could be better worded
L254[19:18:03] <taniwha> (meaning I
suspect the launch ids are checked)
L255[19:18:45] <Eddi|zuHause> ok, i have a
crazy plan... there's a rescue mission vessel nearby, which i'm
gonna screw a docking port on
L256[19:19:11] <taniwha> might work, if
the launch id on the docking port doesn't mess things up
L257[19:19:44] <taniwha> though come to
think of it, iirc, KIS attachment counts as docking
L258[19:21:54] <Eddi|zuHause> well,
meeting in orbit did count as an encounter towards the contract, so
i'm assuming it will work
L259[19:31:35] <Eddi|zuHause> yeah,
attaching worked
L260[19:34:44] ⇦
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L264[19:47:32] <darsie> 100 Tm
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L268[19:56:15] <Eddi|zuHause> now the big
question, do i have enough dv left to leave kerbin soi and
return?
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L270[20:12:07] <KrazyKrl> i mean... you
have enough dV if you have a kerbal on-board. then your contigency
becomes "rescue a kerbal in a highly eccentric kerbin
orbit"
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L273[20:14:27] <Eddi|zuHause> well, i'm in
minimus orbit and have about 800, i think it should work...
L274[20:15:47] <Eddi|zuHause> my maneuver
to leave kerbin soi takes 66dv, but takes 40 days :p
L275[20:16:15] <Eddi|zuHause> maybe i
should try something slightly faster? :p
L276[20:18:14] <xShadowx> i just told
someone about the new burn meter, and they said "What? You
never used Better Burn Time mod?" o.O
L277[20:18:28] <xShadowx> the meter from
that or somethin? i never used it ;p
L278[20:19:16] <xShadowx> was a reason i
didnt use it but forget now :( now i gotta go install the mod and
looky
L279[20:19:54] <Eddi|zuHause> the better
burn time had slightly more features, i think. but not the new
stage indicator
L280[20:20:29] <Eddi|zuHause> like, it had
time to impact surface or reentry atmosphere
L281[20:20:39] <umaxtu> new burn
meter?
L282[20:20:45] ⇦
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L284[20:20:57] <Eddi|zuHause> hm, what
direction do i burn after leaving kerbin soi to reenter?
L285[20:21:26] <UmbralRaptor> Directly
towards Kerbin?
L286[20:23:07] <Eddi|zuHause> well, i'm
trying to plan a maneuver node, not done the exit burn yet
L287[20:25:23] <xShadowx> that depends
where you are compared to kerbin
L288[20:26:50] <xShadowx> if you're out +
forward, burn retrograde to the sun, if inside + behind then burn
prograde
L289[20:27:52] <UmbralRaptor> I assume
that this is "get 1 m outside SOI, collect data and/or test a
part, return"
L290[20:31:31] <Eddi|zuHause> pretty
much
L291[20:32:40] ⇦
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L292[20:33:42] <UmbralRaptor> Short
distance, so flat space approximation
L293[20:37:07]
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L295[21:10:51] <Eddi|zuHause> so, i got a
mun encounter and some 300 odd dv spare, should be fine...
L296[21:11:00] <Eddi|zuHause> next i'll
notice i got too few chutes :p
L297[21:24:27] <xShadowx> chutes are
bugged
L298[21:24:42] <xShadowx> i brought chutes
and still crashed
L299[21:30:25] <JVFoxy> ... which
chutes?
L300[21:30:33] <JVFoxy> deployed
even?
L301[21:32:08] <xShadowx> i hit the
button, they didnt deploy
L302[21:32:14] <xShadowx> had a bunch of
em
L303[21:32:29] <xShadowx> got to the moon
and none of em worked, bugged
L304[21:36:16] <JVFoxy> ... moon...
L305[21:36:24] <JVFoxy> you do realize,
moon.. or mun has no air?
L306[21:44:33] <Eddi|zuHause> lmao
:p
L307[21:44:55] <JVFoxy> ... eh..
L308[21:45:59] *
UmbralRaptor blinks at xShadowx
L309[21:46:12] <Eddi|zuHause> ooh... i
forgot to resupply my space station while going on month-long trips
to the edge of nowhere
L310[21:46:35] <xShadowx> Eddi|zuHause
brought up he brought chutes first ;p i just went with it
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L312[21:47:25] <JVFoxy> oh.. derp. I
missed the stuff prior..
L313[21:48:11] <JVFoxy> its been a long
couple of days.. ugh
L314[21:55:28] <JVFoxy> ... so... weird
designs that actually worked better than you expected?
L315[22:06:04] <Eddi|zuHause> uhm... for
some reason i can't set a maneuver node anymore on my unmanned
ship
L316[22:06:20] <Eddi|zuHause> in lko
L317[22:06:59] ⇦
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L318[22:07:06] <Eddi|zuHause> says
"full probe control"
L319[22:08:30] <JVFoxy> time accel?
L320[22:08:43] <Eddi|zuHause> i tried
going in and out of timewarp
L321[22:08:57] <Eddi|zuHause> now i got to
tracking station and back, seems to work now
L322[22:10:03] <JVFoxy> probably
glitch
L323[22:13:13] <JVFoxy> the glitch I is
when sometimes, everything is going fine, then suddenly you find
you can't add a maneuver node.
L324[22:13:24] <JVFoxy> *the glitch i
hate... um ya
L325[22:33:41] ⇦
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L326[22:46:24] <Eddi|zuHause> what's a
good pe for a mun return? 30km? 40km?
L327[22:51:32] <JVFoxy> return from
where?
L328[22:51:49] <JVFoxy> LKO, mun..
minmus..?
L329[22:54:51] <UmbralRaptor> Probably
40ish, maybe 45?
L330[22:58:05] <JVFoxy> LKO, I've done
down to 32km no problems iwth Mk1 pod no heatsheld... further out,
you'll need protection.
L331[22:58:26] <JVFoxy> around 30-40km
maybe?
L332[23:01:30] <Eddi|zuHause> so, i was
going to 37km, and looks like i'm exiting the atmosphere again with
an ap of around 80km :p
L333[23:02:36] <Eddi|zuHause> i have a
heat shield (2.5m), but seems the temperature behind that was near
critical levels
L334[23:03:09] <Eddi|zuHause> burnt
through about half of the ablator
L335[23:04:27] <Eddi|zuHause> also, looks
like i'm coming down in the water almost opposite side of the
planet from ksc
L336[23:05:39] <xShadowx> Eddi|zuHause: i
ran into 2 cases with that result, short fix was either reload
scene, or probe had no power
L337[23:06:05] <JVFoxy> Eddi|zuhause
returning from where?
L338[23:06:10] <xShadowx> or i should say
that symptom
L339[23:07:02] <Eddi|zuHause> i did say
mun?
L340[23:07:16] <Eddi|zuHause> well, kerbin
soi via mun slingshot
L341[23:08:18] <JVFoxy> ah ok... mun. I
normally use up the last of my fuel to bring own the speed,
otherwise you'd be looking at a bounce
L342[23:09:35] <JVFoxy> just be careful,
you don't go too shallow, end up not burning off enough speed and
suck up too much heat instead
L343[23:11:57]
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L344[23:13:42] <Eddi|zuHause> and we got a
safe touchdown
L345[23:16:32] <Eddi|zuHause> now the age
old question... which research do i do?
L346[23:19:02] <UmbralRaptor> More
instrumentation?
L347[23:21:32]
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L348[23:21:40] <marginaleye> hi
L349[23:21:40] <Mod9000> Hello,
marginaleye
L350[23:21:54] <UmbralRaptor>
greetings?
L351[23:22:00] <marginaleye> I was
wondering if anyone could help me with a docking-related
question
L352[23:22:23] <UmbralRaptor> We can't try
if you don't ask.
L353[23:22:28] <marginaleye> okay :)
L354[23:22:32] <JVFoxy> hmm?
L355[23:23:02] <marginaleye> suppose I
want to create a cluster of fuel tanks
L356[23:23:16] <marginaleye> say, four
tanks parallel with a central one
L357[23:23:45] <marginaleye> is there any
way to get them to be perfectly aligned?
L358[23:23:52] <JVFoxy> so.. one tank.
then radial mount 3..
L359[23:24:33] <marginaleye> well... one
central tank with 2 or more other tanks parallel with it
L360[23:24:44] <marginaleye> the exact
number of secondary tanks doesn't matter
L361[23:25:08] <marginaleye> the problem
is getting everyone aligned perfectly
L362[23:25:43] <marginaleye> one or more
of the secondary tanks is always a tiny bit crooked, out of
alignment
L363[23:25:53] <UmbralRaptor> There's a
vertical snap setting in settings.cfg, not sure if it's accessible
in the GUI.
L364[23:26:12] <JVFoxy> in the vab/sph,
use 'x' to pick how many parts radially you want
L365[23:26:26] <JVFoxy> 'c' lets you
choose snap or free
L366[23:26:29] <marginaleye> oh... I'm
sorry... I explained very badly
L367[23:26:36] <marginaleye> I meant
constructed in orbit
L368[23:26:52] <marginaleye> docking them
together
L369[23:26:57] <JVFoxy> eh.. well thats an
entirely new beast
L370[23:27:23] <marginaleye> yeah :)
L371[23:27:23] <JVFoxy> not sure how
successful people have had with docking parts on the ends
L372[23:27:51] <JVFoxy> instead of having
one on the center, hoping alignment goes perfect.. they used ports
closer to the ends, dual docking
L373[23:27:57] <UmbralRaptor> eek
L374[23:28:16] <JVFoxy> ?
L375[23:28:23] *
UmbralRaptor wants to say that docking tends to have small weird
offsets
L376[23:28:45] <marginaleye> yes... I can
get both docking ports engaged...
L377[23:29:07] <Eddi|zuHause> i have
enough trouble docking with a single port...
L378[23:29:08] <marginaleye> but one or
the other, either forward or aft, doesn't *look* perfectly
docked
L379[23:29:16] <Eddi|zuHause> let alone
aligning two...
L380[23:29:23] <marginaleye> and
sometimes, often, the alignment isn't 100%
L381[23:29:31] <marginaleye> despite the
two seemingly being both docked
L382[23:30:07] <JVFoxy> may want to
consider a mod that uses fixed alignment docking ports
L383[23:30:08] <marginaleye> I have a
vague memory of a mod that introduces a "docking strip"
that looks a bit like a radial decoupler... does anyone recall
that?
L384[23:30:09] <Eddi|zuHause> so... first
time upgrading to 3rd research center
L385[23:30:23] ⇦
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L387[23:30:44] <marginaleye> is there a
fixed-alignment docking mod that you recommend, JVFoxy?
L388[23:30:45]
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L389[23:31:02] <JVFoxy> otherwise...
another option, though means redesigning the ship itself, having
ports pointing out from the main body so that one end docks
instead. rotation won't matter
L390[23:31:30] <JVFoxy> ya.. I forgot the
name.. Kot had a vid on it ages ago
L391[23:32:02] <marginaleye> Kot?
L392[23:32:07] <Althego> scott?
L393[23:32:49] <JVFoxy>
KottabosGames
L394[23:32:54] <JVFoxy> trying to find the
mod now
L395[23:33:12] <marginaleye> oh, okay,
I've watched some of the videos on that channel, but don't recall
seeing it there
L396[23:33:36] <JVFoxy> how small fuel
tank? Pico port has a set of orientation specific ports.. but they
small
L397[23:35:28] <marginaleye> huge tanks...
this is for a manned Dres mission, with life support mods
L398[23:36:25] <Althego> hah, nobody goes
to dres
L399[23:36:39] <marginaleye> that's why I
wanted to go there! :)
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L403[23:37:43] <JVFoxy> looking for
snapdock
L404[23:37:45] <marginaleye> I was just
looking at SnapDock on space dock! maybe that will do the
trick!
L405[23:38:31] <JVFoxy> someone suggested
tweakableeverything, but the description doesn't say anything about
orientation specific docs
L406[23:38:31] <marginaleye> getting
aligned to within 5 degrees isn't too painful
L407[23:39:04] <marginaleye> hopefully it
still works for 1.4.5 -- space dock says it was updated for
1.4.2
L408[23:39:21] <JVFoxy> ah.. well best of
luck then
L409[23:40:12] <marginaleye> thanks for
the tip. this is galling, because a cluster of parallel tanks is
not a particularly esoteric sort of spacecraft architecture
L410[23:40:33] <marginaleye> I think Von
Braun's Mars mission called for something like that
L411[23:41:14] <JVFoxy> I've a
spacecraft.. carries a little lander inside of its middle. Though
its designed so that when the lander is docked, if a little
rotated, doesn't harm anything
L412[23:42:50] <marginaleye> I'm sure
everything would work if the parallel tanks were misaligned a tiny
bit, but it would just look wrong
L413[23:43:35] <JVFoxy> if the docking
ports are exactly in the middle of the side tanks.. it wouldn't
really matter.
L414[23:44:42] <JVFoxy> I'm guessing
add-on tanks for range extension?
L415[23:45:32] <marginaleye> yes... and to
be able to build the ship without mega-boosters
L416[23:46:21] <marginaleye> eight
launches: 5 for the fuel tanks, 2 for the habitat and life support
modules, 1 for the lander
L417[23:47:02] <Althego> bepicolombo in
less than 3 days
L418[23:47:05] <marginaleye> the upper
stage of each booster doubles as a disposable tug, to get the bits
put together
L419[23:47:36] <Althego> i think i will
just sleep through that
L420[23:47:38] <JVFoxy> just realize...
diminishing returns the more fuel you add to use with a single set
of engines
L421[23:48:30] <JVFoxy> I've considered
placing robotic fuel stations in orbit around other places...
L422[23:48:37] <Althego> tyranny of rocket
equation
L423[23:49:13] <marginaleye> yup
L424[23:49:32] <JVFoxy> electric
propulsion seems nice, provided you can supply power. ISP is very
grand, thrust on the other hand...very weak
L425[23:50:09] <Althego> in reality that
doesnt matter because you have to sit and wait for years
anyway
L426[23:50:14] <Althego> in real
time
L427[23:50:32] <Althego> but in ksp even
with as powerful thrust as it is, around useless
L428[23:50:46] <UmbralRaptor> The Dawn is
absurdly good TWR for an ion engine >_>
L429[23:50:54] <Althego> exactly
L430[23:51:08] <UmbralRaptor> 4x phyawarp
helps.
L431[23:51:12] <Althego> still i dont go
below 0.2 twr
L432[23:51:19] <UmbralRaptor>
*physwarp
L433[23:51:28] <Althego> maybe to 0.15
exceptionally
L434[23:51:29] <JVFoxy> depends on what
you wanna do with it... micro craft, ya its good. pushing people
around, given all the extras crew need, forget it
L435[23:51:41] <JVFoxy> though... if VASMR
turns out...
L436[23:52:07] <JVFoxy> has to operate in
pairs... due to electrical torquing
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L438[23:52:33] <marginaleye> trying to
keep things relatively low-tech -- this particular mission is
chemically fueled... I can't see doing a manned Jool mission
without a nuclear rocket
L439[23:53:05] <UmbralRaptor> Eh, NTRs
aren't *that* high tech.
L440[23:53:24] <marginaleye> no, not
really, but they're not Near Future Propulsion
L441[23:53:38] <JVFoxy> heh.. I woudn't
mind seeing a fusion powered rocket
L442[23:56:32] <Althego> maybe in 30
years
L443[23:57:12] <Althego> have to be a
sutainable fusion reactor and need to assemble and maintiain it i
zero g
L444[23:57:39] <UmbralRaptor> I mean,
there were test firings of fission NTRs in the 1960s.
L445[23:57:42] <Eddi|zuHause> that
sounds... likely...
L446[23:58:09] <Eddi|zuHause> fission is
the opposite of fusion
L447[23:58:14] <JVFoxy> something like
what an RPG book I have used.. though the ships there use what they
call Plasma Combustion Chamber... which can run on gases or water
even
L448[23:58:18] <UmbralRaptor> Fusion…
well, ITER should be done in 30 years, but not DEMO.
L449[23:59:09] <Althego> planned start is
2035 for iter
L450[23:59:14] <Eddi|zuHause> but ITER is
a pulsed system
L451[23:59:37] <Eddi|zuHause> for what
definition of "planned"?
L452[23:59:41] <Althego> hehe
L453[23:59:45] <Althego> currently
planned
L454[23:59:48] <Althego> at that
date
L455[23:59:52] <Althego> expect
delays