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L9[01:37:20] <Althego> hehehe, chuck wending
meets the fandom menace :)
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L11[01:47:44] <DFrostedWang> My KEO sat is
0.003 seconds off a full day's rotation :/
L13[01:55:52] <kmath> YouTube - Gaia - The
Stereoscopic Survey of the Galaxy
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L16[02:19:55] <kmath> YouTube - Parkour
Atlas
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L33[04:40:29] <Guest28095> hi
L34[04:40:31] <Mod9000> Hello,
Guest28095
L35[04:43:21] <Guest28095> I would like to
make mod for KSP to make my own arduino vessel controller. Is that
possible?
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L37[04:45:04] <Mat2ch> Yes
L38[04:45:16] <Mat2ch> but you don't need
to create a new mod
L39[04:45:26] <Mat2ch> you can use krpc to
control KSP over a socket
L40[04:45:35] <Mat2ch> and then it's pretty
easy :)
L42[04:46:13] <Groowy> I've found KSP API
but I don't know how to use it
L43[04:48:42] <Groowy> What I want to do is
control panel from arduino that would communicate via serial usb
with the plugin to control the vessel
L44[04:48:55] <Mat2ch> have a look at
krpc
L45[04:49:32] <Groowy> That is C#
plugin?
L46[04:50:57] <Groowy> Like I don't have
any experience with modding KSP :D
L47[04:51:55] <Mat2ch> click on the link,
go to documentation and read.
L48[04:52:30] <Mat2ch> it's a plugin for
KSP, you don't need to mod KSP on your own with it. You just need
to write a small python program to get your arduino working in
KSP
L49[04:52:33] <Mat2ch> that's it.
L50[04:53:54] <Groowy> That's amazing,
thank you
L51[04:55:19] <Groowy> I'm little bit
overwhelmed with it, so I'm sorry if I was catching up too slowly
:)
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L54[05:01:35] <Althego> hehe
L56[05:02:08] <Groowy> Mozart was a great
guy, but I personally prefer Bach ;)
L57[05:03:48] <Rolf> that looks very
santary
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L61[05:30:14] <kmath> YouTube - Driving
eDen electric Mehari
L62[05:30:34] <Mat2ch> some day I may move
there... if it doesn't get inhabitable thanks to global warming
:/
L63[05:30:42] <Fluburtur> nope but I have
to go soon so I will watch later
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L73[06:52:10] <kmath> YouTube - News From
Europa Documentary - 2018 HD
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L108[12:29:24] <JVFoxy> messing around
with a semi random design for a spaceplane... flies crazy well.
Sadly, not enough push to get it to orbit yet...
L109[12:40:45] <JVFoxy> not awake enough
to figure out how to fit in more fuel..
L110[12:43:34] <UmbralRaptop> More
Isp?
L111[12:43:59]
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L112[12:44:47] <JVFoxy> using dual SRBs,
though I de-rated them down to almost 75%..
L113[12:45:24] <UmbralRaptop> uh
L114[12:45:42] <UmbralRaptop> pic?
L115[12:46:17] <JVFoxy> ya.. hold
on.
L117[12:55:21] <JVFoxy> makes me think of
the Titan III missile system.. wonder if I can do a slight mod to
the SRBs, make the nozzles vector-able slightly
L118[12:55:27] <UmbralRaptop> Is VTHL a
design requirement, or is HTHL acceptable?
L119[12:56:05] <Althego> maybe some jets
would be more useful
L120[12:58:38] <JVFoxy> sorry.. VTHL..
HTHL? I'm guessing vertial versus horizontal?
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L122[12:59:32] <JVFoxy> I didn't upgrade
the runway.. still Tier 1... launch pad and VAB are both Tier
2..
L123[13:00:17] <UmbralRaptop> yeah
L124[13:00:50] <JVFoxy> huh.. well I put
the SRBs up to max thrust rating...
L125[13:01:26] <JVFoxy> did a test run,
105km circular orbit with 6fuel left..
L126[13:02:50] <JVFoxy> I normally go only
70-80km so would be enough to get back. Its just a random design I
threw together, something to do. I hadn't expected things to work
so well even
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L129[13:09:08] <UmbralRaptop> hrm
L130[13:10:55] <JVFoxy> eh...
L131[13:11:11] <JVFoxy> ok so re
positioning my struts, now they acting stupid
L132[13:11:13] <Althego> you dont need the
runway
L133[13:11:29] <Althego> launch from the
launchpad, you can just roll out and take off fron newxt to the
runway
L134[13:11:41] <JVFoxy> first point places
properly but... other point, doesn't mirror.. wants to go the other
direction. hmm
L135[13:14:50] <JVFoxy> ok.. try
restarting KSp...
L136[13:15:04] <JVFoxy> oh wait..
derp
L137[13:15:39] <JVFoxy> I turned the craft
90 so that it launches without having to roll.. doing so messes
with symmetry.. >_<
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L139[13:21:23] <JVFoxy> ah.. there we go..
lol oh well
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L143[13:38:21] <JVFoxy> I mean.. for a
delta wing of sorts...
L144[13:45:04] <JVFoxy> landed safely...
looks like it works at least.
L145[13:45:35] <UmbralRaptop> yay
L146[13:47:41] <Fluburtur> I tried to do a
soyuz booster separation sequence in stock
L147[13:47:44] <Fluburtur> not that
easy
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L151[13:55:20] <JVFoxy> ... ball joint
huh?
L152[13:55:51] <Fluburtur> I tried to do
different sets of sepratrons with different fuel and thrust
L153[13:56:04] <Fluburtur> as well as some
cubes to block the booster from sliding down
L154[13:56:20] <Fluburtur> it does work
but the boosters don't rotate upward
L155[13:57:01] <JVFoxy> thrust is slightly
off sent from the joint
L156[13:57:20] <JVFoxy> though, how to get
the vent part at the top modeled
L157[13:57:41] <Fluburtur> having
thrusters that can fire in sequence would be nice
L158[13:57:46] <Fluburtur> but I also have
no mods
L159[13:58:04] <JVFoxy> auto seuqenced
after disconnection from command section?
L160[13:58:22] <Fluburtur> yeah
L161[13:58:38] <Fluburtur> or have the
booster decouple slightly before they burn out and then fire the
sepratrons
L162[13:59:18] <Fluburtur> like the real
one
L163[13:59:27] <JVFoxy> event
sequencers
L164[14:00:04] <Fluburtur> wasn't that
planned for some future updates?
L165[14:00:08] <JVFoxy> I used to look
into the systems used on the first few space programs.. something
of an interesting evolution of controls
L166[14:00:35] <JVFoxy> not sure... know
they did some sorta mission sequencer thing but only in the
pay-for-addon
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L182[15:40:15] *
darsie tries to go on a very high solar orbit, but during a ship
redesign Jebediah sneaked in instead of Hanlorf ...
L183[15:42:12] <JVFoxy> Lock Jeb in a can
somewhere on the field.. think he gets too much flying time as it
is
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L185[15:47:58] <darsie> Jeb is now 1.5 Gm
from the Sun and not coming back.
L186[15:56:10] <UmbralRaptop> Fire Jeb,
and only hire graysuits.
L187[15:57:05] <darsie> I rescue staff
from orbit.
L188[15:57:35] <darsie> 2.1 Gm
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(bye))
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L191[15:58:25] <darsie> oops
L192[15:58:37] <darsie> 2.1 Tm*
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L194[16:01:53] <JVFoxy> swap SRBs for
liquid fuel boosters... then added a 3rd.. whoops, maybe a bit too
much power. Ended up getting a tad toasty shortly after
launch
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L200[16:26:28] ***
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L206[16:55:06] <DFrostedWang>
@UmbralRaptop: Fire Jeb. Out of a cannon. Into the sun.
L207[16:55:34] <UmbralRaptop> Too much
risk that he'll respawn.
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L212[17:15:27] *
JVFoxy messing around again, made something akin to one of those
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L234[20:09:47] <Eddi|zuHause> what size
cannon would one need to shoot something into the sun? (ignoring
fancy gravity assist maneuvers or thing being disintegrated by
friction in the atmosphere)
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L238[20:57:20] <UmbralRaptop> uh, 30 km/s
minus Oberth. Ish.
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L240[21:07:47] <UmbralRaptop> 27 km/s for
going from 1 au to 1 R_☉
L241[21:14:13] <UmbralRaptop> Meh, 29 km/s
from Earth's surface.
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L243[21:30:40] <Rolf> it takes a lot to
slow down enough to reach star lol
L244[21:30:52] <Rolf> I cheated and went
other way
L245[21:31:15] <Rolf> with huge leverage I
easily deorbited and blew up at kerb
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L247[21:36:21] <UmbralRaptop> Note: that
was for Sol. For Kerbol, it's more like 9 km/s
L248[21:48:31] <Rolf> lol ok
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L257[22:31:10] <DFrostedWang> What's the
deal with relay antennas vs regular ones? I don't get it
L258[22:32:49] <UmbralRaptop> relay ones
can extend control ranges for probes
L259[22:32:58] <DFrostedWang> So regular
antennas can't do that?
L260[22:33:28] <DFrostedWang> I do have
remote tech installed, and at this point I'm no longer sure what it
even adds vs what's vanilla
L261[22:34:13] <DFrostedWang> Like I can
have an antenna pointed at kerbin, and one pointed at "active
vessel," then point the active vessel at it... and that should
be the same, right?
L262[22:34:22] <UmbralRaptop> Yes, as in a
regular antennas require a direct link back to Kerbin. But signals
can go through multiple relay antennas instead…
L263[22:34:34] <DFrostedWang> So a relay
can just be pointed at kerbin and it's fine
L264[22:34:41] <DFrostedWang> or does the
relay even point anywhere
L265[22:34:44] <DFrostedWang> does it just
boost signal
L266[22:35:53] <UmbralRaptop> I think in
stock, all antennas are isotropic (though planets and moons can
block them)
L267[22:36:07] <UmbralRaptop> Not sure
about remote tech.
L268[22:37:49] <DFrostedWang>
¯\_(ツ)_/¯
L269[22:38:02] <DFrostedWang> just gonna
go with whatever it says then, in which case I'll probably ignore
relays
L270[22:38:28] <JVFoxy> There was a
version where you had to point them... the general rule was, the
further the range, the smaller the directional cone
L271[22:39:12] <JVFoxy> then a few people
found some problems with it after one of KSP's updates.. not sure
it got fixed
L272[22:40:19] <DFrostedWang> Put a
ridiculously powerful antenna in a polar orbit of kerbin and call
it good imo
L273[22:40:50] <DFrostedWang> Can a pair
of satellites in a polar Kerbol orbit cover the entire
system?
L274[22:41:17] <DFrostedWang> I think the
range on the bigger antennas might be enough, but the dV for the
plane change might be kinda crazy
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L278[23:01:47] <UmbralRaptop> In
principle, mostly
L279[23:02:53] <UmbralRaptop> Planets
cause small blindspots. Also, you'd want them to be on highly
eccentric orbits I think?
L280[23:03:13] <DFrostedWang> Possibly, or
maybe on highly regular orbits? Exactly 180 degrees off?
L281[23:03:34] <DFrostedWang> depending on
the range, maybe I'd want them closer on the same orbit to make
sure they could see each other, but in theory they'd be able to
cover the whole system
L282[23:04:17] <DFrostedWang> a regular
orbit would be easier to do anyway, an eccentric orbit would take
more dV because you have to drop nearer to the sun, right?
L283[23:08:49] <UmbralRaptop> The plane
change would make an eccentric orbit reasonable. A bigger problem
is that the ideal orbits would have arguments of periapsis over the
star's poles instead of the equator.
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L285[23:09:33] <DFrostedWang> I guess that
would actually be pretty simple though
L286[23:10:19] <DFrostedWang> once you
leave Kerbin you're on a stable, regular orbit around Kerbol, so
you can change the plane to 90 degrees and it'll still be pretty
much circular
L287[23:11:18] <DFrostedWang> and since
it's mostly circular then, you can change the argument of periapsis
easily
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